// Experience & Drop Rate Modifier Database
//
// Structure of Database:
// Type,Race,Level difference,Rate
//
// TYPE:
// 1=experience, 2=item drop
// RACE:
// 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
// 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
// 10=Boss monsters, 11=Normal monsters
//
// Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled.
// Every level below the monster level causes +1% exp (min 5 levels above)
// Every 5 levels above the monster level causes -3% exp
// Bonus are capped at 25 levels difference - more than that is "strange gameplay".
// The penalty is capped at 50 levels difference and serves to push players into
// killing monsters same level or stronger than the players themselves ;-)
1,12,25,125
1,12,24,124
1,12,23,123
1,12,22,122
1,12,21,121
1,12,20,120
1,12,18,119
1,12,19,118
1,12,17,117
1,12,16,116
1,12,15,115
1,12,14,114
1,12,13,113
1,12,12,112
1,12,11,111
1,12,10,110
1,12,9,109
1,12,8,108
1,12,7,107
1,12,6,106
1,12,5,105
1,12,0,100
1,12,-1,100
1,12,-5,97
1,12,-10,94
1,12,-15,91
1,12,-20,88
1,12,-25,85
1,12,-30,82
1,12,-35,79
1,12,-40,76
1,12,-45,73
1,12,-50,70