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#include "../../common/core.h"
#include "../../common/socket.h"
#include "../../common/timer.h"
#include "../common/mmo.h"
#include "../common/inter.h"
#include "../../common/version.h"
#include "../../common/db.h"

#ifndef _CHAR_H_
#define _CHAR_H_

#define MAX_MAP_SERVERS 30

//#define CHAR_CONF_NAME	"conf/char_athena.conf"

#define UNKNOWN_CHAR_NAME "Unknown"

#define DEFAULT_AUTOSAVE_INTERVAL 300*1000

struct mmo_map_server{
  long ip;
  short port;
  int users;
  char map[MAX_MAP_PER_SERVER][16];
};

int mapif_sendall(char *buf,unsigned int len);
int mapif_sendallwos(int fd,char *buf,unsigned int len);
int mapif_send(int fd,char *buf,unsigned int len);

extern int autosave_interval;

#endif

//#include "inter.h"
#include "int_pet.h"
#include "int_guild.h"
#include "int_party.h"
#include "int_storage.h"