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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include <stdio.h>
#include <string.h>

#include "../common/nullpo.h"
#include "clif.h"
#include "itemdb.h"
#include "map.h"
#include "trade.h"
#include "pc.h"
#include "npc.h"
#include "battle.h"
#include "chrif.h"
#include "storage.h"
#include "intif.h"
#include "atcommand.h"
#include "log.h"


/*==========================================
 * Initiates a trade request.
 *------------------------------------------
 */
void trade_traderequest(struct map_session_data *sd, struct map_session_data *target_sd) {
	int level;

	nullpo_retv(sd);

	if (map[sd->bl.m].flag.notrade) {
		clif_displaymessage (sd->fd, msg_txt(272));
		return; //Can't trade in notrade mapflag maps.
	}

	if (target_sd  == NULL || sd == target_sd) {
		clif_tradestart(sd, 1); // character does not exist
		return;
	}
	
	if (!battle_config.invite_request_check) {
		if (target_sd->guild_invite > 0 || target_sd->party_invite > 0) {
			clif_tradestart(sd, 2);
			return;
		}
	}

	if ((target_sd->trade_partner != 0) || (sd->trade_partner != 0)) {
		trade_tradecancel(sd); // person is in another trade
		return;
	}

	level = pc_isGM(sd);
	if ( pc_can_give_items(level) || pc_can_give_items(pc_isGM(target_sd)) ) //check if both GMs are allowed to trade
	{
		clif_displaymessage(sd->fd, msg_txt(246));
		trade_tradecancel(sd); // GM is not allowed to trade
		return;
	} 
	
	//Fixed. Only real GMs can request trade from far away! [Lupus] 
	if (level < lowest_gm_level && (sd->bl.m != target_sd->bl.m ||
		 (sd->bl.x - target_sd->bl.x <= -5 || sd->bl.x - target_sd->bl.x >= 5) ||
		 (sd->bl.y - target_sd->bl.y <= -5 || sd->bl.y - target_sd->bl.y >= 5))) {
		clif_tradestart(sd, 0); // too far
		return ;
	}
	
	target_sd->trade_partner = sd->status.account_id;
	sd->trade_partner = target_sd->status.account_id;
	clif_traderequest(target_sd, sd->status.name);
}

/*==========================================
 * Reply to a trade-request.
 *------------------------------------------
 */
void trade_tradeack(struct map_session_data *sd, int type) {
	struct map_session_data *target_sd;
	nullpo_retv(sd);

	if (sd->state.trading || !sd->trade_partner)
		return; //Already trading or no partner set.
	
	if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
		sd->trade_partner=0;
		return;
	}
	
	//Copied here as well since the original character could had warped.
	if (type == 3 && pc_isGM(target_sd) < lowest_gm_level && (sd->bl.m != target_sd->bl.m ||
		 (sd->bl.x - target_sd->bl.x <= -5 || sd->bl.x - target_sd->bl.x >= 5) ||
		 (sd->bl.y - target_sd->bl.y <= -5 || sd->bl.y - target_sd->bl.y >= 5)))
  	{
		sd->trade_partner=0;
		target_sd->trade_partner = 0;
		clif_tradestart(sd, 0); // too far
		return;
	}
	
	clif_tradestart(target_sd, type);
	clif_tradestart(sd, type);
	if (type == 4) { // Cancel
		sd->state.deal_locked = 0;
		sd->trade_partner = 0;
		target_sd->state.deal_locked = 0;
		target_sd->trade_partner = 0;
	}

	if (type == 3) { //Initiate trade
		sd->state.trading = 1;
		target_sd->state.trading = 1;
		memset(&sd->deal, 0, sizeof(sd->deal));
		memset(&target_sd->deal, 0, sizeof(target_sd->deal));
	}
		
	if (sd->npc_id)
		npc_event_dequeue(sd);
	if (target_sd->npc_id)
		npc_event_dequeue(target_sd);

	/* Why? It should be allowed to bring items from storage to inventory for trading, but not the other way around
	 * (this is blocked on clif.c) [Skotlex]
	//close STORAGE window if it's open. It protects from spooffing packets [Lupus]
	if (sd->state.storage_flag == 1)
		storage_storageclose(sd);
	else if (sd->state.storage_flag == 2)
		storage_guild_storageclose(sd);
	*/
}

/*==========================================
 * Check here hacker for duplicate item in trade
 * normal client refuse to have 2 same types of item (except equipment) in same trade window
 * normal client authorise only no equiped item and only from inventory
 *------------------------------------------
 */
int impossible_trade_check(struct map_session_data *sd) {
	struct item inventory[MAX_INVENTORY];
	char message_to_gm[200];
	int i, index;

	nullpo_retr(1, sd);
	
    if(sd->deal.zeny > sd->status.zeny)
	{
		pc_setglobalreg(sd,"ZENY_HACKER",1);
		return -1;
	}

	// get inventory of player
	memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY);

	// remove this part: arrows can be trade and equiped
	// re-added! [celest]
	// remove equiped items (they can not be trade)
	for (i = 0; i < MAX_INVENTORY; i++)
		if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & 0x8000))
			memset(&inventory[i], 0, sizeof(struct item));

	// check items in player inventory
	for(i = 0; i < 10; i++) {
		if (!sd->deal.item[i].amount)
			continue;
		index = sd->deal.item[i].index;
		if (inventory[index].amount < sd->deal.item[i].amount)
		{ // if more than the player have -> hack
			sprintf(message_to_gm, msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has.
			intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm);
			sprintf(message_to_gm, msg_txt(539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them.
			intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm);
			// if we block people
			if (battle_config.ban_hack_trade < 0) {
				chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
				clif_setwaitclose(sd->fd); // forced to disconnect because of the hack
				// message about the ban
				sprintf(message_to_gm, msg_txt(540), battle_config.ban_spoof_namer); //  This player has been definitivly blocked.
			// if we ban people
			} else if (battle_config.ban_hack_trade > 0) {
				chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_hack_trade, 0); // type: 2 - ban (year, month, day, hour, minute, second)
				clif_setwaitclose(sd->fd); // forced to disconnect because of the hack
				// message about the ban
				sprintf(message_to_gm, msg_txt(507), battle_config.ban_spoof_namer); //  This player has been banned for %d minute(s).
			} else
				// message about the ban
				sprintf(message_to_gm, msg_txt(508)); //  This player hasn't been banned (Ban option is disabled).
			
			intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm);
			return 1;
		}
		inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory
	}
	return 0;
}

/*==========================================
 * Checks if trade is possible (against zeny limits, inventory limits, etc)
 *------------------------------------------
 */
int trade_check(struct map_session_data *sd, struct map_session_data *tsd) {
	struct item inventory[MAX_INVENTORY];
	struct item inventory2[MAX_INVENTORY];
	struct item_data *data;
	int trade_i, i, amount, n;

	// check zenys value against hackers (Zeny was already checked on time of adding, but you never know when you lost some zeny since then.
	if(sd->deal.zeny > sd->status.zeny || (tsd->status.zeny > MAX_ZENY - sd->deal.zeny))
		return 0;
	if(tsd->deal.zeny > tsd->status.zeny || (sd->status.zeny > MAX_ZENY - tsd->deal.zeny))
		return 0;

	// get inventory of player
	memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY);
	memcpy(&inventory2, &tsd->status.inventory, sizeof(struct item) * MAX_INVENTORY);

	// check free slot in both inventory
	for(trade_i = 0; trade_i < 10; trade_i++) {
		amount = sd->deal.item[trade_i].amount;
		if (amount) {
			n = sd->deal.item[trade_i].index;
			if (amount > inventory[n].amount)
				return 0; //qty Exploit?
			
			data = itemdb_search(inventory[n].nameid);
			i = MAX_INVENTORY;
			if (!itemdb_isequip2(data)) { //Stackable item.
				for(i = 0; i < MAX_INVENTORY; i++)
					if (inventory2[i].nameid == inventory[n].nameid &&
						inventory2[i].card[0] == inventory[n].card[0] && inventory2[i].card[1] == inventory[n].card[1] &&
						inventory2[i].card[2] == inventory[n].card[2] && inventory2[i].card[3] == inventory[n].card[3]) {
						if (inventory2[i].amount + amount > MAX_AMOUNT)
							return 0;
						inventory2[i].amount += amount;
						inventory[n].amount -= amount;
						//let's not make room, as pc_additem is done before pc_delitem, so it could lead to problems depending on order.
//							if (!inventory[n].amount) 
//								memset(&inventory[n], 0, sizeof(struct item));
						break;
					}
			}
			
			if (i == MAX_INVENTORY) {// look for an empty slot.
				for(i = 0; i < MAX_INVENTORY && inventory2[i].nameid; i++);
				if (i == MAX_INVENTORY)
					return 0;
				memcpy(&inventory2[i], &inventory[n], sizeof(struct item));
				inventory2[i].amount = amount;
				inventory[n].amount -= amount;
//					if (!inventory[n].amount)
//						memset(&inventory[n], 0, sizeof(struct item));
			}
		}
		amount = tsd->deal.item[trade_i].amount;
		if (!amount)
			continue;
		n = tsd->deal.item[trade_i].index;
		if (amount > inventory2[n].amount)
			return 0;
		// search if it's possible to add item (for full inventory)
		data = itemdb_search(inventory2[n].nameid);
		i = MAX_INVENTORY;
		if (!itemdb_isequip2(data)) {
			for(i = 0; i < MAX_INVENTORY; i++)
				if (inventory[i].nameid == inventory2[n].nameid &&
					inventory[i].card[0] == inventory2[n].card[0] && inventory[i].card[1] == inventory2[n].card[1] &&
					inventory[i].card[2] == inventory2[n].card[2] && inventory[i].card[3] == inventory2[n].card[3]) {
					if (inventory[i].amount + amount > MAX_AMOUNT)
						return 0;
					inventory[i].amount += amount;
					inventory2[n].amount -= amount;
//					if (!inventory2[n].amount)
//						memset(&inventory2[n], 0, sizeof(struct item));
					break;
				}
		}
		if (i == MAX_INVENTORY) {
			for(i = 0; i < MAX_INVENTORY && inventory[i].nameid; i++);
			if (i == MAX_INVENTORY)
				return 0;
			memcpy(&inventory[i], &inventory2[n], sizeof(struct item));
			inventory[i].amount = amount;
			inventory2[n].amount -= amount;
//			if (!inventory2[n].amount)
//				memset(&inventory2[n], 0, sizeof(struct item));
		}
	}

	return 1;
}

/*==========================================
 * Adds an item/qty to the trade window [rewrite by Skotlex] 
 *------------------------------------------
 */
void trade_tradeadditem(struct map_session_data *sd, int index, int amount) {
	struct map_session_data *target_sd;
	int trade_i, trade_weight, nameid;

	nullpo_retv(sd);
	if (!sd->state.trading || sd->state.deal_locked > 0)
		return; //Can't add stuff.

	if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
		trade_tradecancel(sd);
		return;
	}
	
	if (index == 0)
	{	//Adding Zeny
		if (amount >= 0 && amount <= sd->status.zeny && // check amount
			(amount <= MAX_ZENY - target_sd->status.zeny)) // fix positiv overflow
		{	//Check Ok
			sd->deal.zeny = amount;
			clif_tradeadditem(sd, target_sd, 0, amount);
		} else //Cancel Transaction
			clif_tradeitemok(sd, 0, 1); //Send overweight when trying to add too much zeny? Hope they get the idea...
		return;
	}
	//Add an Item
	index = index -2; //Why the actual index used is -2?
	//Item checks...
	if (index < 0 || index > MAX_INVENTORY)
		return;
	if (amount < 0 || amount > sd->status.inventory[index].amount)
		return;

	nameid = sd->inventory_data[index]->nameid;

	if (!itemdb_cantrade(nameid, pc_isGM(sd), pc_isGM(target_sd)) &&	//Can't trade
		(pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(nameid, pc_isGM(sd), pc_isGM(target_sd))))	//Can't partner-trade
	{
		clif_displaymessage (sd->fd, msg_txt(260));
		return;
	}

	for(trade_i = 0; trade_i < 10; trade_i++)
	{	//Locate a trade position
		if (sd->deal.item[trade_i].index == index ||
			sd->deal.item[trade_i].amount == 0)
			break;
	}
	if (trade_i >= 10)	//No space left
		return;

	trade_weight = sd->inventory_data[index]->weight * amount;
	if (target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight)
	{	//fail to add item -- the player was over weighted.
		clif_tradeitemok(sd, index+2, 1);
		return;
	}

	if (sd->deal.item[trade_i].index == index)
	{	//The same item as before is being readjusted.
		if (sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount)
		{	//packet deal exploit check
			amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount;
			trade_weight = sd->inventory_data[index]->weight * amount;
		}
		sd->deal.item[trade_i].amount += amount;
	} else {	//New deal item
		sd->deal.item[trade_i].index = index;
		sd->deal.item[trade_i].amount = amount;
	}
	sd->deal.weight += trade_weight;

	clif_tradeitemok(sd, index+2, 0); // Return the index as it was received
	clif_tradeadditem(sd, target_sd, index+2, amount); //index fix
}

/*==========================================
 * 'Ok' button on the trade window is pressed.
 *------------------------------------------
 */
void trade_tradeok(struct map_session_data *sd) {
	struct map_session_data *target_sd;

	if(sd->state.deal_locked || !sd->state.trading)
		return;
	
	if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
		trade_tradecancel(sd);
		return;
	}
	sd->state.deal_locked = 1;
	clif_tradeitemok(sd, 0, 0);
	clif_tradedeal_lock(sd, 0);
	clif_tradedeal_lock(target_sd, 1);
}

/*==========================================
 * 'Cancel' is pressed. (or trade was force-cancelled by the code)
 *------------------------------------------
 */
void trade_tradecancel(struct map_session_data *sd) {
	struct map_session_data *target_sd;
	int trade_i;

	if(!sd->state.trading)
		return;
	
	for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
		if (!sd->deal.item[trade_i].amount)
			continue;
		clif_additem(sd, sd->deal.item[trade_i].index, sd->deal.item[trade_i].amount, 0);
		sd->deal.item[trade_i].index = 0;
		sd->deal.item[trade_i].amount = 0;
	}
	if (sd->deal.zeny) {
		clif_updatestatus(sd, SP_ZENY);
		sd->deal.zeny = 0;
	}

	target_sd = map_id2sd(sd->trade_partner);
	sd->state.deal_locked = 0;
	sd->state.trading = 0;
	sd->trade_partner = 0;
	clif_tradecancelled(sd);

	if (!target_sd)
		return;

	for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
		if (!target_sd->deal.item[trade_i].amount)
			continue;
		clif_additem(target_sd, target_sd->deal.item[trade_i].index, target_sd->deal.item[trade_i].amount, 0);
		target_sd->deal.item[trade_i].index = 0;
		target_sd->deal.item[trade_i].amount = 0;
	}
	
	if (target_sd->deal.zeny) {
		clif_updatestatus(target_sd, SP_ZENY);
		target_sd->deal.zeny = 0;
	}
	target_sd->state.deal_locked = 0;
	target_sd->trade_partner = 0;
	target_sd->state.trading = 0;
	clif_tradecancelled(target_sd);
}

/*==========================================
 * �������(trade����)
 *------------------------------------------
 */
void trade_tradecommit(struct map_session_data *sd) {
	struct map_session_data *tsd;
	int trade_i;
	int flag;

	if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade.
		return;

	if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
		trade_tradecancel(sd);
		return;
	}
	
	sd->state.deal_locked = 2;
	
	if (tsd->state.deal_locked < 2)
		return; //Not yet time for trading.

	//Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable.
	// check exploit (trade more items that you have)
	if (impossible_trade_check(sd)) {
		trade_tradecancel(sd);
		return;
	}
	// check exploit (trade more items that you have)
	if (impossible_trade_check(tsd)) {
		trade_tradecancel(tsd);
		return;
	}
	// check for full inventory (can not add traded items)
	if (!trade_check(sd,tsd)) { // check the both players
		trade_tradecancel(sd);
		return;
	}
	
	// trade is accepted and correct.
	for(trade_i = 0; trade_i < 10; trade_i++) {
		int n;
		if (sd->deal.item[trade_i].amount) {
			n = sd->deal.item[trade_i].index;

			flag = pc_additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount);
			if (flag == 0) {
				//Logs (T)rade [Lupus]
				if(log_config.pick > 0 )
					log_pick(sd, "T", 0, sd->status.inventory[n].nameid, -(sd->deal.item[trade_i].amount), &sd->status.inventory[n]);
					log_pick(tsd, "T", 0, sd->status.inventory[n].nameid, sd->deal.item[trade_i].amount, &sd->status.inventory[n]);
				//Logs
				pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1);
			} else
				clif_additem(sd, n, sd->deal.item[trade_i].amount, 0);
			sd->deal.item[trade_i].index = 0;
			sd->deal.item[trade_i].amount = 0;
		}
		if (tsd->deal.item[trade_i].amount) {
			n = tsd->deal.item[trade_i].index;

			flag = pc_additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount);
			if (flag == 0) {
				//Logs (T)rade [Lupus]
				if(log_config.pick > 0 )
					log_pick(tsd, "T", 0, tsd->status.inventory[n].nameid, -(tsd->deal.item[trade_i].amount), &tsd->status.inventory[n]);
					log_pick(sd, "T", 0, tsd->status.inventory[n].nameid, tsd->deal.item[trade_i].amount, &tsd->status.inventory[n]);
				//Logs
				pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1);
			} else
				clif_additem(tsd, n, tsd->deal.item[trade_i].amount, 0);
			tsd->deal.item[trade_i].index = 0;
			tsd->deal.item[trade_i].amount = 0;
		}
	}
	if (sd->deal.zeny || tsd->deal.zeny) {
		if (sd->deal.zeny) {
			sd->status.zeny -= sd->deal.zeny;
			tsd->status.zeny += sd->deal.zeny;
			if (log_config.zeny)
				log_zeny(tsd, "T", sd, sd->deal.zeny);//Logs Zeny (T)rade [Lupus]
			sd->deal.zeny = 0;
		}
		if (tsd->deal.zeny) {
			tsd->status.zeny -= tsd->deal.zeny;
			sd->status.zeny += tsd->deal.zeny;
			if (log_config.zeny)
				log_zeny(sd, "T", tsd, tsd->deal.zeny);//Logs Zeny (T)rade [Lupus]
			tsd->deal.zeny = 0;
		}
		clif_updatestatus(sd, SP_ZENY);
		clif_updatestatus(tsd, SP_ZENY);
	}
	
	sd->state.deal_locked = 0;
	sd->trade_partner = 0;
	sd->state.trading = 0;
	
	tsd->state.deal_locked = 0;
	tsd->trade_partner = 0;
	tsd->state.trading = 0;
	
	clif_tradecompleted(sd, 0);
	clif_tradecompleted(tsd, 0);
	// save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
	if (save_settings&1)
  	{
		chrif_save(sd,0); 
		chrif_save(tsd,0);
	}
}