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/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2020 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAP_QUEST_H
#define MAP_QUEST_H
#include "common/hercules.h"
#include "common/mmo.h" // enum quest_state
/* Forward Declarations */
struct block_list;
struct config_setting_t;
struct map_session_data;
struct questinfo;
#define MAX_QUEST_DB (60355+1) // Highest quest ID + 1
struct quest_dropitem {
int mob_id;
int nameid;
int rate;
};
struct quest_objective {
int mob;
int count;
};
struct quest_db {
int id;
unsigned int time;
int objectives_count;
struct quest_objective *objectives;
int dropitem_count;
struct quest_dropitem *dropitem;
//char name[NAME_LENGTH];
};
// Questlog check types
enum quest_check_type {
HAVEQUEST, ///< Query the state of the given quest
PLAYTIME, ///< Check if the given quest has been completed or has yet to expire
HUNTING, ///< Check if the given hunting quest's requirements have been met
};
struct questinfo_qreq {
int id;
int state;
};
struct questinfo_itemreq {
int nameid;
int min;
int max;
};
struct questinfo {
unsigned short icon;
unsigned char color;
bool hasJob;
unsigned int job;/* perhaps a mapid mask would be most flexible? */
bool sex_enabled;
int sex;
struct {
int min;
int max;
} base_level;
struct {
int min;
int max;
} job_level;
VECTOR_DECL(struct questinfo_itemreq) items;
struct s_homunculus homunculus;
int homunculus_type;
VECTOR_DECL(struct questinfo_qreq) quest_requirement;
int mercenary_class;
};
struct quest_interface {
struct quest_db **db_data; ///< Quest database
struct quest_db dummy; ///< Dummy entry for invalid quest lookups
/* */
void (*init) (bool minimal);
void (*final) (void);
void (*reload) (void);
/* */
struct quest_db *(*db) (int quest_id);
int (*pc_login) (struct map_session_data *sd);
int (*add) (struct map_session_data *sd, int quest_id, unsigned int time_limit);
int (*change) (struct map_session_data *sd, int qid1, int qid2);
int (*delete) (struct map_session_data *sd, int quest_id);
int (*update_objective_sub) (struct block_list *bl, va_list ap);
void (*update_objective) (struct map_session_data *sd, int mob_id);
int (*update_status) (struct map_session_data *sd, int quest_id, enum quest_state qs);
int (*check) (struct map_session_data *sd, int quest_id, enum quest_check_type type);
void (*clear) (void);
int (*read_db) (void);
struct quest_db *(*read_db_sub) (struct config_setting_t *cs, int n, const char *source);
int (*questinfo_validate_icon) (int icon);
void (*questinfo_refresh) (struct map_session_data *sd);
bool (*questinfo_validate) (struct map_session_data *sd, struct questinfo *qi);
bool (*questinfo_validate_job) (struct map_session_data *sd, struct questinfo *qi);
bool (*questinfo_validate_sex) (struct map_session_data *sd, struct questinfo *qi);
bool (*questinfo_validate_baselevel) (struct map_session_data *sd, struct questinfo *qi);
bool (*questinfo_validate_joblevel) (struct map_session_data *sd, struct questinfo *qi);
bool (*questinfo_validate_items) (struct map_session_data *sd, struct questinfo *qi);
bool (*questinfo_validate_homunculus_level) (struct map_session_data *sd, struct questinfo *qi);
bool (*questinfo_validate_homunculus_type) (struct map_session_data *sd, struct questinfo *qi);
bool (*questinfo_validate_quests) (struct map_session_data *sd, struct questinfo *qi);
bool (*questinfo_validate_mercenary_class) (struct map_session_data *sd, struct questinfo *qi);
};
#ifdef HERCULES_CORE
void quest_defaults(void);
#endif // HERCULES_CORE
HPShared struct quest_interface *quest;
#endif /* MAP_QUEST_H */
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