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// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#ifndef _MERCENARY_H_
#define _MERCENARY_H_
#include "status.h" // struct status_data, struct status_change
#include "unit.h" // struct unit_data
// number of cells that a mercenary can walk to from it's master before being warped
#define MAX_MER_DISTANCE 15
enum {
ARCH_MERC_GUILD,
SPEAR_MERC_GUILD,
SWORD_MERC_GUILD,
};
struct s_mercenary_db {
int class_;
char sprite[NAME_LENGTH], name[NAME_LENGTH];
unsigned short lv;
short range2, range3;
struct status_data status;
struct view_data vd;
struct {
unsigned short id, lv;
} skill[MAX_MERCSKILL];
};
struct mercenary_data {
struct block_list bl;
struct unit_data ud;
struct view_data *vd;
struct status_data base_status, battle_status;
struct status_change sc;
struct regen_data regen;
struct s_mercenary_db *db;
struct s_mercenary mercenary;
char blockskill[MAX_SKILL];
struct map_session_data *master;
int contract_timer;
unsigned devotion_flag : 1;
int64 masterteleport_timer;
};
/*=====================================
* Interface : mercenary.h
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
struct mercenary_interface {
/* vars */
struct s_mercenary_db db[MAX_MERCENARY_CLASS];
/* funcs */
void (*init) (void);
bool (*class) (int class_);
struct view_data * (*get_viewdata) (int class_);
int (*create) (struct map_session_data *sd, int class_, unsigned int lifetime);
int (*data_received) (struct s_mercenary *merc, bool flag);
int (*save) (struct mercenary_data *md);
void (*heal) (struct mercenary_data *md, int hp, int sp);
int (*dead) (struct mercenary_data *md);
int (*delete) (struct mercenary_data *md, int reply);
void (*contract_stop) (struct mercenary_data *md);
int (*get_lifetime) (struct mercenary_data *md);
int (*get_guild) (struct mercenary_data *md);
int (*get_faith) (struct mercenary_data *md);
int (*set_faith) (struct mercenary_data *md, int value);
int (*get_calls) (struct mercenary_data *md);
int (*set_calls) (struct mercenary_data *md, int value);
int (*kills) (struct mercenary_data *md);
int (*checkskill) (struct mercenary_data *md, uint16 skill_id);
int (*read_db) (void);
int (*read_skilldb) (void);
int (*killbonus) (struct mercenary_data *md);
int (*search_index) (int class_);
int (*contract_end_timer) (int tid, int64 tick, int id, intptr_t data);
bool (*read_db_sub) (char* str[], int columns, int current);
bool (*read_skill_db_sub) (char* str[], int columns, int current);
};
struct mercenary_interface *mercenary;
void mercenary_defaults(void);
#endif /* _MERCENARY_H_ */
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