summaryrefslogtreecommitdiff
path: root/src/map/map.h
blob: 5bce574f4b681a0f01c75dab59755b116b2eaac6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef _MAP_H_
#define _MAP_H_

#include <stdarg.h>
#include "../common/mmo.h"
#include "../common/mapindex.h"
#include "../common/db.h"

//Uncomment to enable the Cell Stack Limit mod. (EXPERIMENTAL)
//It's only config is the battle_config cell_stack_limit.
//Only chars affected are those defined in BL_CHAR (mobs and players currently)
//#define CELL_NOSTACK

#define MAX_PC_CLASS 4050
#define PC_CLASS_BASE 0
#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
#define MAX_NPC_PER_MAP 512
#define BLOCK_SIZE 8
#define AREA_SIZE battle_config.area_size
#define LIFETIME_FLOORITEM 60
#define DAMAGELOG_SIZE 30
#define LOOTITEM_SIZE 10
#define MAX_STATUSCHANGE 250
//Quick defines to know which are the min-max common ailments. [Skotlex]
//Because of the way the headers are included.. these must be replaced for actual values.
//Remember to update as needed! Min is SC_STONE and max is SC_DPOISON currently.
#define SC_COMMON_MIN 0
#define SC_COMMON_MAX 10

#define MAX_SKILL_LEVEL 100
#define MAX_SKILLUNITGROUP 25
#define MAX_SKILLUNITGROUPTICKSET 25
#define MAX_SKILLTIMERSKILL 15
#define MAX_MOBSKILL 50
#define MAX_MOB_LIST_PER_MAP 128
#define MAX_EVENTQUEUE 2
#define MAX_EVENTTIMER 32
#define NATURAL_HEAL_INTERVAL 500
#define MAX_FLOORITEM 500000
#define MAX_LEVEL 1000
#define MAX_WALKPATH 32
#define MAX_DROP_PER_MAP 48
#define MAX_IGNORE_LIST 80
#define MAX_VENDING 12
#define MOBID_EMPERIUM 1288

#define MAX_PC_BONUS 10
//Designed for search functions, species max number of matches to display.
#define MAX_SEARCH 5
#define MAX_DUEL 1024

//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum {
	JOB_NOVICE,
	JOB_SWORDMAN,
	JOB_MAGE,
	JOB_ARCHER,
	JOB_ACOLYTE,
	JOB_MERCHANT,
	JOB_THIEF,
	JOB_KNIGHT,
	JOB_PRIEST,
	JOB_WIZARD,
	JOB_BLACKSMITH,
	JOB_HUNTER,
	JOB_ASSASSIN,
	JOB_KNIGHT2,
	JOB_CRUSADER,
	JOB_MONK,
	JOB_SAGE,
	JOB_ROGUE,
	JOB_ALCHEMIST,
	JOB_BARD,
	JOB_DANCER,
	JOB_CRUSADER2,
	JOB_WEDDING,
	JOB_SUPER_NOVICE,
	JOB_GUNSLINGER,
	JOB_NINJA,
	JOB_XMAS,

	JOB_NOVICE_HIGH = 4001,
	JOB_SWORDMAN_HIGH,
	JOB_MAGE_HIGH,
	JOB_ARCHER_HIGH,
	JOB_ACOLYTE_HIGH,
	JOB_MERCHANT_HIGH,
	JOB_THIEF_HIGH,
	JOB_LORD_KNIGHT,
	JOB_HIGH_PRIEST,
	JOB_HIGH_WIZARD,
	JOB_WHITESMITH,
	JOB_SNIPER,
	JOB_ASSASSIN_CROSS,
	JOB_LORD_KNIGHT2,
	JOB_PALADIN,
	JOB_CHAMPION,
	JOB_PROFESSOR,
	JOB_STALKER,
	JOB_CREATOR,
	JOB_CLOWN,
	JOB_GYPSY,
	JOB_PALADIN2,

	JOB_BABY,
	JOB_BABY_SWORDMAN,
	JOB_BABY_MAGE,
	JOB_BABY_ARCHER,
	JOB_BABY_ACOLYTE,
	JOB_BABY_MERCHANT,
	JOB_BABY_THIEF,
	JOB_BABY_KNIGHT,
	JOB_BABY_PRIEST,
	JOB_BABY_WIZARD,
	JOB_BABY_BLACKSMITH,
	JOB_BABY_HUNTER,
	JOB_BABY_ASSASSIN,
	JOB_BABY_KNIGHT2,
	JOB_BABY_CRUSADER,
	JOB_BABY_MONK,
	JOB_BABY_SAGE,
	JOB_BABY_ROGUE,
	JOB_BABY_ALCHEMIST,
	JOB_BABY_BARD,
	JOB_BABY_DANCER,
	JOB_BABY_CRUSADER2,
	JOB_SUPER_BABY,

	JOB_TAEKWON,
	JOB_STAR_GLADIATOR,
	JOB_STAR_GLADIATOR2,
	JOB_SOUL_LINKER,
};

//The following system marks a different job ID system used by the map server,
//which makes a lot more sense than the normal one. [Skotlex]
//
//These marks the "level" of the job.
#define JOBL_2_1 0x100 //256
#define JOBL_2_2 0x200 //512
#define JOBL_2 0x300

#define JOBL_UPPER 0x1000 //4096
#define JOBL_BABY 0x2000  //8192

//for filtering and quick checking.
#define MAPID_UPPERMASK 0x0fff
#define MAPID_BASEMASK 0x00ff
//First Jobs
//Note the oddity of the novice:
//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
enum {
	MAPID_NOVICE = 0x0,
	MAPID_SWORDMAN,
	MAPID_MAGE,
	MAPID_ARCHER,
	MAPID_ACOLYTE,
	MAPID_MERCHANT,
	MAPID_THIEF,
	MAPID_TAEKWON,
	MAPID_WEDDING,
	MAPID_GUNSLINGER,
	MAPID_NINJA,
	MAPID_XMAS, // [Valaris]
//2_1 classes
	MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
	MAPID_KNIGHT,
	MAPID_WIZARD,
	MAPID_HUNTER,
	MAPID_PRIEST,
	MAPID_BLACKSMITH,
	MAPID_ASSASSIN,
	MAPID_STAR_GLADIATOR,
//2_2 classes
	MAPID_CRUSADER = JOBL_2_2|0x1,
	MAPID_SAGE,
	MAPID_BARDDANCER,
	MAPID_MONK,
	MAPID_ALCHEMIST,
	MAPID_ROGUE,
	MAPID_SOUL_LINKER,
//1-1, advanced
	MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
	MAPID_SWORDMAN_HIGH,
	MAPID_MAGE_HIGH,
	MAPID_ARCHER_HIGH,
	MAPID_ACOLYTE_HIGH,
	MAPID_MERCHANT_HIGH,
	MAPID_THIEF_HIGH,
//2_1 advanced
	MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
	MAPID_HIGH_WIZARD,
	MAPID_SNIPER,
	MAPID_HIGH_PRIEST,
	MAPID_WHITESMITH,
	MAPID_ASSASSIN_CROSS,
//2_2 advanced
	MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
	MAPID_PROFESSOR,
	MAPID_CLOWNGYPSY,
	MAPID_CHAMPION,
	MAPID_CREATOR,
	MAPID_STALKER,
//1-1 baby
	MAPID_BABY = JOBL_BABY|0x0,
	MAPID_BABY_SWORDMAN,
	MAPID_BABY_MAGE,
	MAPID_BABY_ARCHER,
	MAPID_BABY_ACOLYTE,
	MAPID_BABY_MERCHANT,
	MAPID_BABY_THIEF,
	MAPID_BABY_TAEKWON,
//2_1 baby
	MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
	MAPID_BABY_KNIGHT,
	MAPID_BABY_WIZARD,
	MAPID_BABY_HUNTER,
	MAPID_BABY_PRIEST,
	MAPID_BABY_BLACKSMITH,
	MAPID_BABY_ASSASSIN,
	MAPID_BABY_STAR_GLADIATOR,
//2_2 baby
	MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
	MAPID_BABY_SAGE,
	MAPID_BABY_BARDDANCER,
	MAPID_BABY_MONK,
	MAPID_BABY_ALCHEMIST,
	MAPID_BABY_ROGUE,
	MAPID_BABY_SOUL_LINKER,
};

//Don't change this, as the client seems to always send/receive 80 characters as it currently is. [Skotlex]
#define MESSAGE_SIZE 80

#define DEFAULT_AUTOSAVE_INTERVAL 60*1000

#define OPTION_SIGHT 0x0001
#define OPTION_HIDE 0x0002
#define OPTION_CLOAK 0x0004
#define OPTION_CART1 0x0008
#define OPTION_FALCON 0x0010
#define OPTION_RIDING 0x0020
#define OPTION_INVISIBLE 0x0040
#define OPTION_CART2 0x0080
#define OPTION_CART3 0x0100
#define OPTION_CART4 0x0200
#define OPTION_CART5 0x0400
#define OPTION_ORCISH 0x0800
#define OPTION_WEDDING 0x1000
#define OPTION_RUWACH 0x2000
#define OPTION_CHASEWALK 0x4000
#define OPTION_XMAS	0x8000

#define OPTION_FLYING 0x10000
//TODO: Get these Missing options...
#define OPTION_SIGHTTRASHER 0x0001

//Specifies maps where players may hit each other
#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
//Specifies maps that have special GvG/WoE restrictions
#define map_flag_gvg(m) (map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))

//This stackable implementation does not means a BL can be more than one type at a time, but it's 
//meant to make it easier to check for multiple types at a time on invocations such as
// map_foreach* calls [Skotlex]
enum { 
	BL_NUL = 0x000,
	BL_PC = 0x001,
	BL_MOB = 0x002,
	BL_PET = 0x004,
	BL_HOMUNCULUS = 0x008,	//[blackhole89]
	BL_ITEM = 0x010,
	BL_SKILL = 0x020,
	BL_NPC = 0x040,
	BL_CHAT = 0x080,
};

//For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
#define BL_CHAR (BL_PC|BL_MOB|BL_HOMUNCULUS)
#define BL_ALL 0xfff

enum { WARP, SHOP, SCRIPT, MONS };

enum {
	RC_FORMLESS=0,
	RC_UNDEAD,
	RC_BRUTE,
	RC_PLANT,
	RC_INSECT,
	RC_FISH,
	RC_DEMON,
	RC_DEMIHUMAN,
	RC_ANGEL,
	RC_DRAGON,
	RC_BOSS,
	RC_NONBOSS,
	RC_MAX
};

struct block_list {
	struct block_list *next,*prev;
	int id;
	short m,x,y;
	unsigned char type;
	unsigned char subtype;
};

struct walkpath_data {
	unsigned char path_len,path_pos,path_half;
	unsigned char path[MAX_WALKPATH];
};
struct shootpath_data {
	int rx,ry,len;
	int x[MAX_WALKPATH];
	int y[MAX_WALKPATH];
};

struct skill_timerskill {
	int timer;
	int src_id;
	int target_id;
	int map;
	short x,y;
	short skill_id,skill_lv;
	int type;
	int flag;
};

struct skill_unit_group;
struct skill_unit {
	struct block_list bl;

	struct skill_unit_group *group;

	int limit;
	int val1,val2;
	short alive,range;
};

struct skill_unit_group {
	int src_id;
	int party_id;
	int guild_id;
	int map;
	int target_flag; //Holds BCT_* flag for battle_check_target
	int bl_flag;	//Holds BL_* flag for map_foreachin* functions
	unsigned int tick;
	int limit,interval;

	int skill_id,skill_lv;
	int val1,val2,val3;
	char *valstr;
	int unit_id;
	int group_id;
	int unit_count,alive_count;
	struct skill_unit *unit;
};
struct skill_unit_group_tickset {
	unsigned int tick;
	int id;
};

struct unit_data {
	struct block_list *bl;
	struct walkpath_data walkpath;
	struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL];
	struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP];
	struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
	short attacktarget_lv;
	short to_x,to_y;
	short skillx,skilly;
	short skillid,skilllv;
	int   skilltarget;
	int   skilltimer;
	int   target;
	int   attacktimer;
	int   walktimer;
	int	chaserange;
	unsigned int attackabletime;
	unsigned int canact_tick;
	unsigned int canmove_tick;
	unsigned char dir;
	unsigned char walk_count;
	struct {
		unsigned change_walk_target : 1 ;
		unsigned skillcastcancel : 1 ;
		unsigned attack_continue : 1 ;
		unsigned walk_easy : 1 ;
		unsigned running : 1;
	} state;
};

struct script_reg {
	int index;
	int data;
};
struct script_regstr {
	int index;
	char data[256];
};

struct status_change_entry {
	int timer;
	int val1,val2,val3,val4;
};

struct status_change {
	struct status_change_entry data[MAX_STATUSCHANGE];
	short count;
	short opt1,opt2,opt3;
	unsigned short option;
};

struct vending {
	short index;
	unsigned short amount;
	unsigned int value;
};

struct weapon_data {
	int atkmods[3];
	// all the variables except atkmods get zero'ed in each call of status_calc_pc
	// NOTE: if you want to add a non-zeroed variable, you need to update the memset call
	//  in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
	int watk;
	int watk2;
	int atk_ele;
	int overrefine;
	int star;
	int ignore_def_ele;
	int ignore_def_race;
	int def_ratio_atk_ele;
	int def_ratio_atk_race;
	int addele[10];
	int addrace[RC_MAX];
	int addrace2[RC_MAX];
	int addsize[3];

	short ignore_def_mob;
	struct drain_data {
		short rate;
		short per;
		short value;
		unsigned type:1;
	} hp_drain[RC_MAX], sp_drain[RC_MAX];

	short add_damage_classid[MAX_PC_BONUS];
	int add_damage_classrate[MAX_PC_BONUS];
	int add_damage_class_count;
};

struct view_data {
	short class_;
	short weapon;
	short shield; //Or left-hand weapon.
	short head_top;
	short head_mid;
	short head_bottom;
	short hair_style;
	short hair_color;
	short cloth_color;
	char sex;
	unsigned dead_sit : 2;
};
struct npc_data;
struct pet_db;
struct item_data;
struct square;

struct map_session_data {
	struct block_list bl;
	struct unit_data ud;
	struct view_data vd;
	struct status_change sc;
	//NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
	//status_calc_pc, while special_state is recalculated in each call. [Skotlex]
	struct {
		unsigned auth : 1;
		unsigned menu_or_input : 1;
		unsigned dead_sit : 2;
		unsigned waitingdisconnect : 1;
		unsigned lr_flag : 2;
		unsigned connect_new : 1;
		unsigned arrow_atk : 1;
		unsigned attack_type : 3;
		unsigned skill_flag : 1;
		unsigned gangsterparadise : 1;
		unsigned rest : 1;
		unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
		unsigned snovice_flag : 4;
		// originally by Qamera, adapted by celest
		unsigned event_death : 1;
		unsigned event_kill_pc : 1;
		unsigned event_disconnect : 1;
		unsigned event_kill_mob : 1;
		// Abracadabra bugfix by Aru
		unsigned abra_flag : 1;
		unsigned autotrade : 1;	//By Fantik
		unsigned perfect_hiding : 1; // [Valaris]
		unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
		unsigned showdelay :1;
		unsigned showexp :1;
		unsigned showzeny :1;
		unsigned mainchat :1; //[LuzZza] 
		unsigned noask :1; // [LuzZza]
		unsigned trading :1; //[Skotlex] is 1 only after a trade has started.
		unsigned deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
		unsigned party_sent :1;
		unsigned guild_sent :1;
		unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
		unsigned size :2; // for tiny/large types
		unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
		unsigned finalsave :1; //Signals whether the final save for the char was done or not yet. Meant to prevent exploits and the like. [Skotlex]
		unsigned blockedmove :1;
		unsigned using_fake_npc :1;
		unsigned short autoloot;
		struct guild *gmaster_flag;
	} state;
	struct {
		unsigned killer : 1;
		unsigned killable : 1;
		unsigned restart_full_recover : 1;
		unsigned no_castcancel : 1;
		unsigned no_castcancel2 : 1;
		unsigned no_sizefix : 1;
		unsigned no_magic_damage : 1;
		unsigned no_weapon_damage : 1;
		unsigned no_gemstone : 1;
		unsigned infinite_endure : 1;
		unsigned intravision : 1; // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
	} special_state;
	int char_id, login_id1, login_id2, sex;
	unsigned short class_;	//This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]

	int packet_ver;  // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
	struct mmo_charstatus status;
	struct registry save_reg;
	
	struct item_data *inventory_data[MAX_INVENTORY];
	short equip_index[11];
	unsigned int weight,max_weight;
	int cart_weight,cart_max_weight,cart_num,cart_max_num;
	int fd;
	unsigned short mapindex;
	short speed,prev_speed;
	unsigned char head_dir;
	unsigned int client_tick,server_tick;
	int npc_id,areanpc_id,npc_shopid;
	int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
	int npc_pos;
	int npc_menu;
	int npc_amount;
	struct script_stack *stack;
	unsigned char *npc_script,*npc_scriptroot;
	int  npc_scriptstate;
	char npc_str[256];
	int npc_timer_id; //For player attached npc timers. [Skotlex]
	unsigned int chatID;
	time_t idletime;

	struct{
		char name[NAME_LENGTH];
	} ignore[MAX_IGNORE_LIST];
	int ignoreAll;

	int followtimer; // [MouseJstr]
	int followtarget;

	time_t emotionlasttime; // to limit flood with emotion packets

	short skillitem,skillitemlv;
	short skillid_old,skilllv_old;
	short skillid_dance,skilllv_dance;
	char blockskill[MAX_SKILL];	// [celest]
	int cloneskill_id;
	int menuskill_id, menuskill_lv;

	int invincible_timer;
	unsigned int canlog_tick;
	unsigned int canregen_tick;
	unsigned int canuseitem_tick;	// [Skotlex]
	int hp_sub,sp_sub;
	int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick;

	short weapontype1,weapontype2;
	short disguise; // [Valaris]

	struct weapon_data right_weapon;
	struct weapon_data left_weapon;
	
	int paramc[6],paramcard[6];

	// here start arrays to be globally zeroed at the beginning of status_calc_pc()

	int paramb[6];
	int parame[6];
	int subele[10];
	int subrace[RC_MAX];
	int subrace2[RC_MAX];
	int subsize[3];
	int addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
	int addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
	int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
	int weapon_coma_ele[10];
	int weapon_coma_race[RC_MAX];
	int weapon_atk[16];
	int weapon_atk_rate[16];
	int arrow_addele[10];
	int arrow_addrace[RC_MAX];
	int arrow_addsize[3];
	int arrow_addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
	int arrow_addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
	int magic_addele[10];
	int magic_addrace[RC_MAX];
	int magic_addsize[3];
	int critaddrace[RC_MAX];
	int expaddrace[RC_MAX];
	int itemhealrate[7];
	int addeff3[SC_COMMON_MAX-SC_COMMON_MIN+1];
	short addeff3_type[SC_COMMON_MAX-SC_COMMON_MIN+1];
	short sp_gain_race[RC_MAX];
	// zeroed arrays end here.
	// zeroed structures start here
	struct s_autospell{
		short id, lv, rate, card_id;
	} autospell[MAX_PC_BONUS], autospell2[MAX_PC_BONUS];
	struct { //skillatk raises bonus dmg% of skills, skillblown increases bonus blewcount for some skills.
		short id, val;
	} skillatk[MAX_PC_BONUS], skillblown[MAX_PC_BONUS];
	struct {
		short class_, rate;
	}	add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS],
		add_dmg[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
	struct s_add_drop { 
		short id, group;
		int race, rate;
	} add_drop[MAX_PC_BONUS];
	// zeroed structures end here
	// zeroed vars start here.
	int hit;
	int flee, flee2;
	int critical;
	int aspd;
	int def, def2;
	int mdef, mdef2;
	int def_ele;
	int matk1, matk2;
	int base_atk;
	int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range;
	int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp;
	int critical_def,double_rate;
	int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
	int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
	int ignore_mdef_ele;
	int ignore_mdef_race;
	int perfect_hit;
	int perfect_hit_add;
	int get_zeny_rate;
	int get_zeny_num; //Added Get Zeny Rate [Skotlex]
	int double_add_rate;
	int short_weapon_damage_return,long_weapon_damage_return;
	int magic_damage_return; // AppleGirl Was Here
	int random_attack_increase_add,random_attack_increase_per; // [Valaris]
	int break_weapon_rate,break_armor_rate;
	int crit_atk_rate;
	int hp_loss_rate;
	int sp_loss_rate;
	int classchange; // [Valaris]
	unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]

	short attackrange,attackrange_;
	short splash_range, splash_add_range;
	short add_steal_rate;
	short hp_loss_value;
	short sp_loss_value;
	short hp_loss_type;
	short sp_gain_value, hp_gain_value;
	short sp_vanish_rate;
	short sp_vanish_per;	
	short add_drop_count;
	unsigned short unbreakable;	// chance to prevent ANY equipment breaking [celest]
	unsigned short unbreakable_equip; //100% break resistance on certain equipment
	unsigned short unstripable_equip;
	short no_regen;
	short add_def_count,add_mdef_count;
	short add_dmg_count,add_mdmg_count;

	// zeroed vars end here.

	int amotion,dmotion;
	int castrate,delayrate,hprate,sprate,dsprate;
	int atk_rate;
	int aspd_rate,speed_rate,hprecov_rate,sprecov_rate;
	int matk_rate;
	int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
	int speed_add_rate, aspd_add_rate;

	int hp_loss_tick;
	int sp_loss_tick;

	int itemid;
	short itemindex;	//Used item's index in sd->inventory [Skotlex]

	short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]

	short spiritball, spiritball_old;
	int spirit_timer[MAX_SKILL_LEVEL];

	int die_counter;
	short doridori_counter;
	char potion_success_counter;

	int reg_num;
	struct script_reg *reg;
	int regstr_num;
	struct script_regstr *regstr;

	short mission_mobid; //Stores the target mob_id for TK_MISSION
	short mission_count; //Stores the bounty kill count for TK_MISSION
	int devotion[5]; //Stores the char IDs of chars devoted to.
	
	int trade_partner;
	struct { 
		struct {
			int index, amount;
		} item[10];
		int zeny, weight;
	} deal;

	int party_invite,party_invite_account;
	short party_x,party_y; // should be short [zzo]

	int guild_invite,guild_invite_account;
	int guild_emblem_id,guild_alliance,guild_alliance_account;
	short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
	int guildspy; // [Syrus22]
	int partyspy; // [Syrus22]

	int vender_id;
	int vend_num;
	char message[MESSAGE_SIZE];
	struct vending vending[MAX_VENDING];

	struct s_pet pet;
	struct pet_db *petDB;
	struct pet_data *pd;
	int pet_hungry_timer;

	struct{
		int  m; //-1 - none, other: map index corresponding to map name.
		unsigned short index; //map index
	}feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
	short hate_mob[3];

	unsigned int pvp_timer;
	short pvp_point;
	unsigned short pvp_rank, pvp_lastusers;
	unsigned short pvp_won, pvp_lost;

	char eventqueue[MAX_EVENTQUEUE][50];
	int eventtimer[MAX_EVENTTIMER];
	unsigned short eventcount; // [celest]

	unsigned char change_level; // [celest]

	char fakename[NAME_LENGTH]; // fake names [Valaris]

#ifndef TXT_ONLY
	int mail_counter;	// mail counter for mail system [Valaris]
#endif

	int duel_group; // duel vars [LuzZza]
	int duel_invite;

	char away_message[128]; // [LuzZza]

};

struct {
	int members_count;
	int invites_count;
	int max_players_limit;
} duel_list[MAX_DUEL];

int duel_count;

struct npc_timerevent_list {
	int timer,pos;
};
struct npc_label_list {
	char name[NAME_LENGTH];
	int pos;
};
struct npc_item_list {
	unsigned int nameid,value;
};
struct npc_data {
	struct block_list bl;
	struct unit_data  ud; //Because they need to be able to move....
	struct view_data *vd;
	struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
	short n;
	short class_;
	short speed;
	unsigned char name[NAME_LENGTH];
	unsigned char exname[NAME_LENGTH];
	int chat_id;
	unsigned int next_walktime;

	char eventqueue[MAX_EVENTQUEUE][50];
	int eventtimer[MAX_EVENTTIMER];
	short arenaflag;

	void *chatdb;
	struct npc_data *master_nd;

	union {
		struct {
			unsigned char *script;
			short xs,ys;
			int guild_id;
			int timer,timerid,timeramount,rid;
			unsigned int timertick;
			struct npc_timerevent_list *timer_event;
			int label_list_num;
			struct npc_label_list *label_list;
			int src_id;
		} scr;
		struct npc_item_list shop_item[1];
		struct {
			short xs,ys;
			short x,y;
			unsigned short mapindex;
		} warp;
	} u;
	//Do NOT place anything afterwards... shop data NPC will override any variables from here and on! [Skotlex]
};

//For quick linking to a guardian's info. [Skotlex]
struct guardian_data {
	int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
	int guild_id;
	int emblem_id;
	int guardup_lv; //Level of GD_GUARDUP skill.
	char guild_name[NAME_LENGTH];
	struct guild_castle* castle;
};

// Mob List Held in memory for Dynamic Mobs [Wizputer]
// Expanded to specify all mob-related spawn data by [Skotlex]
struct spawn_data {
	short class_; //Class, used because a mob can change it's class
	unsigned short m,x,y,xs,ys;	//Spawn information (map, point, spawn-area around point)
	unsigned short num; //Number of mobs using this structure.
	unsigned int level; //Custom level.
	unsigned int delay1,delay2; //Min delay before respawning after spawn/death
	struct {
		unsigned size :2; //Holds if mob has to be tiny/large
		unsigned ai :1;	//Holds if mob is special ai.
	} state;
	char name[NAME_LENGTH],eventname[50]; //Name/event
};


struct mob_data {
	struct block_list bl;
	struct unit_data  ud;
	struct view_data *vd;
	struct status_change sc;
	struct mob_db *db;	//For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
	char name[NAME_LENGTH];
	struct {
		unsigned size : 2; //Small/Big monsters.
		unsigned cached : 1; //Cached mobs for dynamic mob unloading [Skotlex]
		unsigned ai : 3; //Special ai for summoned monsters.
	} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
	struct {
		unsigned skillstate : 8;
		unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
		unsigned steal_flag : 8; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
		unsigned steal_coin_flag : 1;
		unsigned soul_change_flag : 1; // Celest
		unsigned alchemist: 1;
		int provoke_flag; // Celest
	} state;
	struct guardian_data* guardian_data; 
	struct {
		int id;
		int dmg;
	} dmglog[DAMAGELOG_SIZE];
	struct spawn_data *spawn; //Spawn data.
	struct item *lootitem;
	short spawn_n;	//Spawn data index on the map server.
	short class_,mode;
	short speed;
	short attacked_count;
	unsigned short level;
	unsigned short attacked_players;
	unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
	int hp, max_hp;
	int target_id,attacked_id;
	unsigned int next_walktime;
	unsigned int last_deadtime,last_spawntime,last_thinktime,last_linktime;
	short move_fail_count;
	short lootitem_count;
	short min_chase;
	
	int deletetimer;
	int def_ele;
	int master_id,master_dist;

	struct npc_data *nd;
	
	short skillidx;
	unsigned int skilldelay[MAX_MOBSKILL];
	char npc_event[50];
};

struct pet_data {
	struct block_list bl;
	struct unit_data ud;
	struct view_data vd;
	struct mob_db *db;
	int target_id;
	short n;
	short class_;
	short speed;
	char name[NAME_LENGTH];
	struct {
		unsigned skillstate : 8 ;
		short skillbonus;
	} state;
	short equip;
	int move_fail_count;
	unsigned int next_walktime,last_thinktime;
	short rate_fix;	//Support rate as modified by intimacy (1000 = 100%) [Skotlex]
	struct pet_status { //Pet Status data
		short level;
		short atk1,atk2;
		short str,agi,vit,int_,dex,luk;
	} *status;  //[Skotlex]

	struct pet_recovery { //Stat recovery
		unsigned short type;	//Status Change id
		unsigned short delay; //How long before curing (secs).
		int timer;
	} *recovery; //[Valaris] / Reimplemented by [Skotlex]

	struct pet_bonus {
		unsigned short type; //bStr, bVit?
		unsigned short val;	//Qty
		unsigned short duration; //in secs
		unsigned short delay;	//Time before recasting (secs)
		int timer;
	} *bonus; //[Valaris] / Reimplemented by [Skotlex]

	struct pet_skill_attack { //Attack Skill
		unsigned short id;
		unsigned short lv;
		unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
		unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
		unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
	} *a_skill;	//[Skotlex]

	struct pet_skill_support { //Support Skill
		unsigned short id;
		unsigned short lv;
		unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
		unsigned short sp; //Max SP% for skill to trigger (100 = no check)
		unsigned short delay; //Time (secs) between being able to recast.
		int timer;
	} *s_skill;	//[Skotlex]

	struct pet_loot {
		struct item *item;
		unsigned short count;
		unsigned short weight;
		unsigned short max;
	} *loot; //[Valaris] / Rewritten by [Skotlex]

	struct map_session_data *msd;
};

enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF};	// �͂܂�y�i���e�B�v�Z�p

// For equipment breaking/stripping effects
enum {
	EQP_WEAPON		= 1,		// Both weapons
	EQP_ARMOR		= 2,		// Armor
	EQP_SHIELD		= 4,		// Shield
	EQP_HELM		= 8,		// Top-head headgear
};

struct map_data {
	char name[MAP_NAME_LENGTH];
	unsigned short index; //Index is the map index used by the mapindex* functions.
	unsigned char *gat;	// NULL�Ȃ牺��map_data_other_server�Ƃ��Ĉ���
	unsigned char *cell; //Contains temporary cell data that is set/unset on tiles.
#ifdef CELL_NOSTACK
	unsigned char *cell_bl; //Holds amount of bls in any given cell.
#endif
	char *alias; // [MouseJstr]
	struct block_list **block;
	struct block_list **block_mob;
	int *block_count,*block_mob_count;
	int m;
	short xs,ys;
	short bxs,bys;
	int water_height;
	int npc_num;
	int users;
	struct {
		unsigned alias : 1;
		unsigned nomemo : 1;
		unsigned noteleport : 1;
		unsigned noreturn : 1;
		unsigned monster_noteleport : 1;
		unsigned nosave : 1;
		unsigned nobranch : 1;
		unsigned nopenalty : 1;
		unsigned pvp : 1;
		unsigned pvp_noparty : 1;
		unsigned pvp_noguild : 1;
		unsigned pvp_nightmaredrop :1;
		unsigned pvp_nocalcrank : 1;
		unsigned gvg_castle : 1;
		unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
		unsigned gvg_dungeon : 1; // Celest
		unsigned gvg_noparty : 1;
		unsigned nozenypenalty : 1;
		unsigned notrade : 1;
		unsigned noskill : 1;
		unsigned nowarp : 1;
		unsigned nowarpto : 1;
		unsigned noicewall : 1; // [Valaris]
		unsigned snow : 1; // [Valaris]
		unsigned clouds : 1;
		unsigned clouds2 : 1; // [Valaris]
		unsigned fog : 1; // [Valaris]
		unsigned fireworks : 1;
		unsigned sakura : 1; // [Valaris]
		unsigned leaves : 1; // [Valaris]
		unsigned rain : 1; // [Valaris]
		unsigned indoors : 1; // celest
		unsigned nogo : 1; // [Valaris]
		unsigned nobaseexp	: 1; // [Lorky] added by Lupus
		unsigned nojobexp	: 1; // [Lorky]
		unsigned nomobloot	: 1; // [Lorky]
		unsigned nomvploot	: 1; // [Lorky]
		unsigned nightenabled :1; //For night display. [Skotlex]
		unsigned restricted	: 1; // [Komurka]
		unsigned nocommand : 1; //Blocks @/# commands for non-gms. [Skotlex]
		unsigned nodrop : 1;
	} flag;
	struct point save;
	struct npc_data *npc[MAX_NPC_PER_MAP];
	struct {
		int drop_id;
		int drop_type;
		int drop_per;
	} drop_list[MAX_DROP_PER_MAP];

	struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
	int mob_delete_timer;	// [Skotlex]
	int zone;	// [Komurka]
	int jexp;	// map experience multiplicator
	int bexp;	// map experience multiplicator
};

struct map_data_other_server {
	char name[MAP_NAME_LENGTH];
	unsigned short index; //Index is the map index used by the mapindex* functions.
	unsigned char *gat;	// NULL�Œ�ɂ��Ĕ��f
	unsigned long ip;
	unsigned int port;
};

struct flooritem_data {
	struct block_list bl;
	unsigned char subx,suby;
	int cleartimer;
	int first_get_id,second_get_id,third_get_id;
	unsigned int first_get_tick,second_get_tick,third_get_tick;
	struct item item_data;
};

enum {
	SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP,	// 0-7
	SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT,	// 8-15
	SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP,	// 16-23
	SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f,	// 24-31
	SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27,	// 32-39
	SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1,	// 40-47
	SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL,	// 48-55
	SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE,	//56-60
	SP_CARTINFO=99,	// 99

	SP_BASEJOB=119,	// 100+19 - celest
	SP_BASECLASS=120,	//Hmm.. why 100+19? I just use the next one... [Skotlex]
	
	// original 1000-
	SP_ATTACKRANGE=1000,	SP_ATKELE,SP_DEFELE,	// 1000-1002
	SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
	SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
	SP_ADDEFF, SP_RESEFF,	// 1012-1013
	SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
	SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
	SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
	SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
	SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
	SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
	SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
	SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
	SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
	SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
	SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
	SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
	SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
	SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
	SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
	SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
	SP_DISGUISE,SP_CLASSCHANGE, // 1077-1078
	SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
	SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
	SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
	
	SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
	SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
	SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012

	SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
	SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020
	SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
	SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE,	// 2026-2030
	SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT,	// 2031-2033
	SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD,  // 2034-2037
	SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
	SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
};

enum {
	LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES
};

// CELLs for non-permanent cell-based effects (Pneuma, Basilica, Npcs, etc)
#define CELL_NPC	0x1
#define CELL_REGEN	0x2
#define CELL_PNEUMA	0x4
#define CELL_SAFETYWALL	0x8
#define CELL_LANDPROTECTOR	0x10
#define CELL_BASILICA	0x20
#define CELL_MOONLIT	0x40
#define CELL_ICEWALL	0x80
/*
 * map_getcell()�Ŏg�p�����t���O
 */
typedef enum {
	CELL_CHKWALL=0,		// ��(�Z���^�C�v1)
	CELL_CHKWATER,		// ����(�Z���^�C�v3)
	CELL_CHKGROUND,		// �n�ʏ�Q��(�Z���^�C�v5)
	CELL_CHKPASS,		// �ʉ߉”\(�Z���^�C�v1,5�ȊO)
	CELL_CHKREACH,		// Same as PASS, but ignores the cell-stacking mod.
	CELL_CHKNOPASS,		// �ʉߕs��(�Z���^�C�v1,5)
	CELL_CHKNOREACH,	// Same as NOPASS, but ignores the cell-stacking mod.
	CELL_GETTYPE,		// �Z���^�C�v��Ԃ�
	CELL_GETCELLTYPE,
	CELL_CHKNPC=0x10,	// �^�b�`�^�C�v��NPC(�Z���^�C�v0x80�t���O)
	CELL_CHKREGEN,		// cells that improve regeneration
	CELL_CHKPNEUMA,
	CELL_CHKSAFETYWALL,
	CELL_CHKBASILICA,	// �o�W���J(�Z���^�C�v0x40�t���O)
	CELL_CHKLANDPROTECTOR,
	CELL_CHKMOONLIT,
	CELL_CHKICEWALL,
	CELL_CHKSTACK,
} cell_t;
// map_setcell()�Ŏg�p�����t���O
enum {
	CELL_SETNPC=0x10,	// �^�b�`�^�C�v��NPC���Z�b�g
	CELL_CLRNPC,
	CELL_SETBASILICA,	// �o�W���J���Z�b�g
	CELL_CLRBASILICA,	// �o�W���J���N���A
	CELL_SETREGEN,		// set regen cell
	CELL_SETLANDPROTECTOR, //Set/Clear Magnetic Earth
	CELL_CLRLANDPROTECTOR,
	CELL_SETPNEUMA,
	CELL_CLRPNEUMA,
	CELL_SETSAFETYWALL,
	CELL_CLRSAFETYWALL,
	CELL_SETMOONLIT,
	CELL_CLRMOONLIT,
	CELL_SETICEWALL,
	CELL_CLRICEWALL,
};

struct chat_data {
	struct block_list bl;

	unsigned char pass[8];   /* password */
	unsigned char title[61]; /* room title MAX 60 */
	unsigned char limit;     /* join limit */
	unsigned char trigger;
	unsigned char users;     /* current users */
	unsigned char pub;       /* room attribute */
	struct map_session_data *usersd[20];
	struct block_list *owner_;
	struct block_list **owner;
	char npc_event[50];
};

extern struct map_data map[];
extern int map_num;
extern int autosave_interval;
extern int agit_flag;
extern int night_flag; // 0=day, 1=night [Yor]
extern int kick_on_disconnect; //To allow inter-server reconnections without kicking players out [Skotlex]
extern int enable_spy; //Determines if @spy commands are active.
extern char db_path[256];

// gat?֧
int map_getcell(int,int,int,cell_t);
int map_getcellp(struct map_data*,int,int,cell_t);
void map_setcell(int,int,int,int);
extern int map_read_flag; // 0: grf�ի�����E1: ����ë���E2: ����ë���E?��)
enum {
	READ_FROM_GAT, READ_FROM_AFM,
	READ_FROM_BITMAP, CREATE_BITMAP,
	READ_FROM_BITMAP_COMPRESSED, CREATE_BITMAP_COMPRESSED
};

extern char motd_txt[];
extern char help_txt[];
extern char help2_txt[];
extern char charhelp_txt[];

extern char talkie_mes[];

extern char wisp_server_name[];

// �I�S�̏��
void map_setusers(int);
int map_getusers(void);
// block�폜�֘A
int map_freeblock(struct block_list *bl);
int map_freeblock_lock(void);
int map_freeblock_unlock(void);
// block�֘A
int map_addblock_sub(struct block_list *, int);
int map_delblock_sub(struct block_list *, int);
#define map_addblock(bl) map_addblock_sub(bl,1)
#define map_delblock(bl) map_delblock_sub(bl,1)
int map_moveblock(struct block_list *, int, int, unsigned int);
int map_foreachinrange(int (*)(struct block_list*,va_list),struct block_list *,int,int,...);
int map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
// -- moonsoul (added map_foreachincell)
int map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...);
int map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...);
int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...); // Celest
int map_foreachinmap(int (*)(struct block_list*,va_list),int,int,...);
int map_countnearpc(int,int,int);
//block�֘A�ɒlj�
int map_count_oncell(int m,int x,int y,int type);
struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
// �ꎞ�Iobject�֘A
int map_addobject(struct block_list *);
int map_delobject(int);
int map_delobjectnofree(int id);
void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag);
//
int map_quit(struct map_session_data *);
// npc
int map_addnpc(int,struct npc_data *);

// ���A�C�e���֘A
int map_clearflooritem_timer(int,unsigned int,int,int);
int map_removemobs_timer(int,unsigned int,int,int);
#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);

// �L����id�����L������ �ϊ��֘A
void map_addchariddb(int charid,char *name);
void map_delchariddb(int charid);
int map_reqchariddb(struct map_session_data * sd,int charid);
char * map_charid2nick(int);
struct map_session_data * map_charid2sd(int);

struct map_session_data * map_id2sd(int);
struct block_list * map_id2bl(int);
int map_mapindex2mapid(unsigned short mapindex);
int map_mapname2mapid(char*);
int map_mapname2ipport(unsigned short,int*,int*);
int map_setipport(unsigned short map,unsigned long ip,int port);
int map_eraseipport(unsigned short map,unsigned long ip,int port);
int map_eraseallipport(void);
void map_addiddb(struct block_list *);
void map_deliddb(struct block_list *bl);
struct map_session_data** map_getallusers(int *users);
int map_foreachiddb(int (*)(DBKey,void*,va_list),...);
void map_addnickdb(struct map_session_data *);
struct map_session_data * map_nick2sd(char*);
int compare_item(struct item *a, struct item *b);

// ���̑�
int map_check_dir(int s_dir,int t_dir);
int map_calc_dir( struct block_list *src,int x,int y);
int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]

// Water functions...
// 
int map_setwaterheight(int m, char *mapname, int height);
int map_waterheight(char *mapname);

// path.c���
int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,int flag2);
#define path_search(wpd,m,x0,y0,x1,y1,flag)  path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKNOPASS)
#define path_search2(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKWALL)

int path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,int flag);
#define path_search_long(spd,m,x0,y0,x1,y1) path_search_long_real(spd,m,x0,y0,x1,y1,CELL_CHKWALL)

int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);

// distance related functions [Skotlex]
#define check_distance_bl(bl1, bl2, distance) check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance)
#define check_distance_blxy(bl, x1, y1, distance) check_distance((bl)->x-(x1), (bl)->y-(y1), distance)
#define check_distance_xy(x0, y0, x1, y1, distance) check_distance((x0)-(x1), (y0)-(y1), distance)
int check_distance(int dx, int dy, int distance);

#define distance_bl(bl1, bl2) distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y)
#define distance_blxy(bl, x1, y1) distance((bl)->x-(x1), (bl)->y-(y1))
#define distance_xy(x0, y0, x1, y1) distance((x0)-(x1), (y0)-(y1))
unsigned int distance(int dx, int dy);

int cleanup_sub(struct block_list *bl, va_list ap);

void map_helpscreen(int flag); // [Valaris]
int map_delmap(char *mapname);

int map_addmobtolist(unsigned short m, struct spawn_data *spawn);	// [Wizputer]
void map_spawnmobs(int); // [Wizputer]
void map_removemobs(int); // [Wizputer]

//Added for own save method
int charsql_db_init(int method);

extern char *INTER_CONF_NAME;
extern char *LOG_CONF_NAME;
extern char *MAP_CONF_NAME;
extern char *BATTLE_CONF_FILENAME;
extern char *ATCOMMAND_CONF_FILENAME;
extern char *CHARCOMMAND_CONF_FILENAME;
extern char *SCRIPT_CONF_NAME;
extern char *MSG_CONF_NAME;
extern char *GRF_PATH_FILENAME;


extern int charsave_method; //needed ..

#ifndef TXT_ONLY

// MySQL
#ifdef __WIN32
#include <my_global.h>
#include <my_sys.h>
#endif
#include <mysql.h>

extern char tmp_sql[65535];

extern int db_use_sqldbs;
extern MYSQL mmysql_handle;
extern MYSQL_RES*	sql_res ;
extern MYSQL_ROW	sql_row ;

extern MYSQL charsql_handle;
extern MYSQL_RES*	charsql_res;
extern MYSQL_ROW	charsql_row;

extern MYSQL logmysql_handle;
extern MYSQL_RES*	logsql_res ;
extern MYSQL_ROW	logsql_row ;

extern int mail_server_enable;
extern MYSQL mail_handle;
extern MYSQL_RES* 	mail_res ;
extern MYSQL_ROW	mail_row ;

extern char item_db_db[32];
extern char item_db2_db[32];
extern char mob_db_db[32];
extern char mob_db2_db[32];
extern char login_db[32];

extern char login_db_level[32];
extern char login_db_account_id[32];

extern char gm_db[32];
extern char gm_db_level[32];
extern char gm_db_account_id[32];

extern int read_gm_interval;

extern char char_db[32];

extern char mail_db[32];

#endif /* not TXT_ONLY */
//Useful typedefs from jA [Skotlex]
typedef struct map_session_data TBL_PC;
typedef struct npc_data         TBL_NPC;
typedef struct mob_data         TBL_MOB;
typedef struct flooritem_data   TBL_ITEM;
typedef struct chat_data        TBL_CHAT;
typedef struct skill_unit       TBL_SKILL;
typedef struct pet_data         TBL_PET;

#define BL_CAST(type_, bl , dest) \
	(((bl) == NULL || (bl)->type != type_) ? ((dest) = NULL, 0) : ((dest) = (T ## type_ *)(bl), 1))


extern int lowest_gm_level;
extern char main_chat_nick[16];

#endif