summaryrefslogtreecommitdiff
path: root/src/map/itemdb.h
blob: bc1d5b3b035ccf034c99c8e9069d29eabc41ce30 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef _ITEMDB_H_
#define _ITEMDB_H_

#include "../common/mmo.h" // ITEM_NAME_LENGTH

#define MAX_RANDITEM	11000

// The maximum number of item delays
#define MAX_ITEMDELAYS	10

#define MAX_SEARCH	5  //Designed for search functions, species max number of matches to display.

#define ITEMID_YELLOW_GEMSTONE 715
#define ITEMID_RED_GEMSTONE 716
#define ITEMID_BLUE_GEMSTONE 717
#define itemid_isgemstone(id) ( (id) >= ITEMID_YELLOW_GEMSTONE && (id) <= ITEMID_BLUE_GEMSTONE )
#define ITEMID_TRAP 1065
#define ITEMID_STONE 7049
#define ITEMID_SKULL_ 7420
#define itemdb_iscashfood(id) ( (id) >= 12202 && (id) <= 12207 )

//The only item group required by the code to be known. See const.txt for the full list.
#define IG_FINDINGORE 6
#define IG_POTION 37
//The max. item group count (increase this when needed).
#define MAX_ITEMGROUP 55

#define CARD0_FORGE 0x00FF
#define CARD0_CREATE 0x00FE
#define CARD0_PET ((short)0xFF00)

//Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex]
#define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET)

//Use apple for unknown items.
#define UNKNOWN_ITEM_ID 512

struct item_data {
	int nameid;
	char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
	//Do not add stuff between value_buy and wlv (see how getiteminfo works)
	int value_buy;
	int value_sell;
	int type;
	int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it, -1 denotes items sold in shops only) [Lupus]
	int sex;
	int equip;
	int weight;
	int atk;
	int def;
	int range;
	int slot;
	int look;
	int elv;
	int wlv;
	int view_id;
	int delay;
//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
//		some script commands should be revised as well...
	unsigned int class_base[3];	//Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
	unsigned class_upper : 3; //Specifies if the upper-type can equip it (bitfield, 1: normal, 2: upper, 3: baby)
	struct {
		unsigned short chance;
		int id;
	} mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
	struct script_code *script;	//Default script for everything.
	struct script_code *equip_script;	//Script executed once when equipping.
	struct script_code *unequip_script;//Script executed once when unequipping.
	struct {
		unsigned available : 1;
		short no_equip;
		unsigned no_refine : 1;	// [celest]
		unsigned delay_consume : 1;	// Signifies items that are not consumed immediately upon double-click [Skotlex]
		unsigned trade_restriction : 7;	//Item restrictions mask [Skotlex]
		unsigned autoequip: 1;
	} flag;
	struct
	{// item stacking limitation
		unsigned short amount;
		unsigned int inventory:1;
		unsigned int cart:1;
		unsigned int storage:1;
		unsigned int guildstorage:1;
	} stack;
	short gm_lv_trade_override;	//GM-level to override trade_restriction
};

struct item_group {
	int nameid[MAX_RANDITEM];
	int qty; //Counts amount of items in the group.
};

struct item_data* itemdb_searchname(const char *name);
int itemdb_searchname_array(struct item_data** data, int size, const char *str);
struct item_data* itemdb_load(int nameid);
struct item_data* itemdb_search(int nameid);
struct item_data* itemdb_exists(int nameid);
#define itemdb_name(n) itemdb_search(n)->name
#define itemdb_jname(n) itemdb_search(n)->jname
#define itemdb_type(n) itemdb_search(n)->type
#define itemdb_atk(n) itemdb_search(n)->atk
#define itemdb_def(n) itemdb_search(n)->def
#define itemdb_look(n) itemdb_search(n)->look
#define itemdb_weight(n) itemdb_search(n)->weight
#define itemdb_equip(n) itemdb_search(n)->equip
#define itemdb_usescript(n) itemdb_search(n)->script
#define itemdb_equipscript(n) itemdb_search(n)->script
#define itemdb_wlv(n) itemdb_search(n)->wlv
#define itemdb_range(n) itemdb_search(n)->range
#define itemdb_slot(n) itemdb_search(n)->slot
#define itemdb_available(n) (itemdb_exists(n) && itemdb_search(n)->flag.available)
#define itemdb_viewid(n) (itemdb_search(n)->view_id)
#define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip)
const char* itemdb_typename(int type);

int itemdb_group_bonus(struct map_session_data* sd, int itemid);
int itemdb_searchrandomid(int flags);

#define itemdb_value_buy(n) itemdb_search(n)->value_buy
#define itemdb_value_sell(n) itemdb_search(n)->value_sell
#define itemdb_canrefine(n) itemdb_search(n)->flag.no_refine
//Item trade restrictions [Skotlex]
int itemdb_isdropable_sub(struct item_data *, int, int);
int itemdb_cantrade_sub(struct item_data*, int, int);
int itemdb_canpartnertrade_sub(struct item_data*, int, int);
int itemdb_cansell_sub(struct item_data*,int, int);
int itemdb_cancartstore_sub(struct item_data*, int, int);
int itemdb_canstore_sub(struct item_data*, int, int);
int itemdb_canguildstore_sub(struct item_data*, int, int);
int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(struct item_data*, int, int));
#define itemdb_isdropable(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_isdropable_sub)
#define itemdb_cantrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_cantrade_sub)
#define itemdb_canpartnertrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_canpartnertrade_sub)
#define itemdb_cansell(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cansell_sub)
#define itemdb_cancartstore(item, gmlv)  itemdb_isrestricted(item, gmlv, 0, itemdb_cancartstore_sub)
#define itemdb_canstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_canstore_sub) 
#define itemdb_canguildstore(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canguildstore_sub) 

int itemdb_isequip(int);
int itemdb_isequip2(struct item_data *);
int itemdb_isidentified(int);
int itemdb_isstackable(int);
int itemdb_isstackable2(struct item_data *);

void itemdb_reload(void);

void do_final_itemdb(void);
int do_init_itemdb(void);

#endif /* _ITEMDB_H_ */