summaryrefslogtreecommitdiff
path: root/src/map/instance.c
blob: a2d363fc963dc2f792c89e61dd13d5fcd2b2bf5c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams

#define HERCULES_CORE

#include "instance.h"

#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#include "../config/core.h" // CELL_NOSTACK
#include "clif.h"
#include "map.h"
#include "npc.h"
#include "party.h"
#include "pc.h"
#include "../common/HPM.h"
#include "../common/cbasetypes.h"
#include "../common/db.h"
#include "../common/malloc.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/socket.h"
#include "../common/strlib.h"
#include "../common/timer.h"
#include "../common/utils.h"

struct instance_interface instance_s;

/// Checks whether given instance id is valid or not.
bool instance_is_valid(int instance_id) {
	if( instance_id < 0 || instance_id >= instance->instances ) {// out of range
		return false;
	}

	if( instance->list[instance_id].state == INSTANCE_FREE ) {// uninitialized/freed instance slot
		return false;
	}

	return true;
}


/*--------------------------------------
 * name : instance name
 * Return value could be
 * -4 = already exists | -3 = no free instances | -2 = owner not found | -1 = invalid type
 * On success return instance_id
 *--------------------------------------*/
int instance_create(int owner_id, const char *name, enum instance_owner_type type) {
	struct map_session_data *sd = NULL;
	unsigned short *icptr = NULL;
	struct party_data *p = NULL;
	struct guild *g = NULL;
	short *iptr = NULL;
	int i;
	
	switch ( type ) {
		case IOT_NONE:
			break;
		case IOT_CHAR:
			if( ( sd = map->id2sd(owner_id) ) == NULL ) {
				ShowError("instance_create: character %d not found for instance '%s'.\n", owner_id, name);
				return -2;
			}
			iptr = sd->instance;
			icptr = &sd->instances;
			break;
		case IOT_PARTY:
			if( ( p = party->search(owner_id) ) == NULL ) {
				ShowError("instance_create: party %d not found for instance '%s'.\n", owner_id, name);
				return -2;
			}
			iptr = p->instance;
			icptr = &p->instances;
			break;
		case IOT_GUILD:
			if( ( g = guild->search(owner_id) ) == NULL ) {
				ShowError("instance_create: guild %d not found for instance '%s'.\n", owner_id, name);
				return -2;
			}
			iptr = g->instance;
			icptr = &g->instances;
			break;
		default:
			ShowError("instance_create: unknown type %d for owner_id %d and name %s.\n", type,owner_id,name);
			return -1;
	}
	
	if( type != IOT_NONE && *icptr ) {
		ARR_FIND(0, *icptr, i, strcmp(instance->list[iptr[i]].name,name) == 0 );
		if( i != *icptr )
			return -4;/* already got this instance */
	}
		
	ARR_FIND(0, instance->instances, i, instance->list[i].state == INSTANCE_FREE);
		
	if( i == instance->instances )
		RECREATE(instance->list, struct instance_data, ++instance->instances);

	instance->list[i].state = INSTANCE_IDLE;
	instance->list[i].id = i;
	instance->list[i].idle_timer = INVALID_TIMER;
	instance->list[i].idle_timeout = instance->list[i].idle_timeoutval = 0;
	instance->list[i].progress_timer = INVALID_TIMER;
	instance->list[i].progress_timeout = 0;
	instance->list[i].users = 0;
	instance->list[i].map = NULL;
	instance->list[i].num_map = 0;
	instance->list[i].owner_id = owner_id;
	instance->list[i].owner_type = type;
	instance->list[i].regs.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
	instance->list[i].regs.arrays = NULL;
	instance->list[i].respawn.map = 0;
	instance->list[i].respawn.y = 0;
	instance->list[i].respawn.x = 0;
	
	safestrncpy( instance->list[i].name, name, sizeof(instance->list[i].name) );
	
	if( type != IOT_NONE ) {
		int j;
		ARR_FIND(0, *icptr, j, iptr[j] == -1);
		if (j == *icptr) {
			switch( type ) {
				case IOT_CHAR:
					RECREATE(sd->instance, short, ++*icptr);
					sd->instance[sd->instances-1] = i;
					break;
				case IOT_PARTY:
					RECREATE(p->instance, short, ++*icptr);
					p->instance[p->instances-1] = i;
					break;
				case IOT_GUILD:
					RECREATE(g->instance, short, ++*icptr);
					g->instance[g->instances-1] = i;
					break;
			}
		} else {
			iptr[j] = i;
		}
	}
	
	clif->instance(i, 1, 0); // Start instancing window
	return i;
}

/*--------------------------------------
 * Add a map to the instance using src map "name"
 *--------------------------------------*/
int instance_add_map(const char *name, int instance_id, bool usebasename, const char *map_name) {
	int16 m = map->mapname2mapid(name);
	int i, im = -1;
	size_t num_cell, size, j;

	if( m < 0 )
		return -1; // source map not found

	if( !instance->valid(instance_id) ) {
		ShowError("instance_add_map: trying to attach '%s' map to non-existing instance %d.\n", name, instance_id);
		return -1;
	}
	
	if( map_name != NULL && strdb_iget(mapindex->db, map_name) ) {
		ShowError("instance_add_map: trying to create instanced map with existent name '%s'\n", map_name);
		return -2;
	}
	
	if( map->list[m].instance_id >= 0 ) {
		// Source map already belong to a Instance.
		ShowError("instance_add_map: trying to instance already instanced map %s.\n", name);
		return -4;
	}
	
	ARR_FIND( instance->start_id, map->count, i, map->list[i].name[0] == 0 ); // Searching for a Free Map
		
	if( i < map->count )
		im = i; // Unused map found (old instance)
	else {
		im = map->count; // Using next map index
		RECREATE(map->list,struct map_data,++map->count);
	}
	
	if( map->list[m].cell == (struct mapcell *)0xdeadbeaf )
		map->cellfromcache(&map->list[m]);

	memcpy( &map->list[im], &map->list[m], sizeof(struct map_data) ); // Copy source map
	if( map_name != NULL ) {
		snprintf(map->list[im].name, MAP_NAME_LENGTH, "%s", map_name);
		map->list[im].custom_name = true;
	} else
		snprintf(map->list[im].name, MAP_NAME_LENGTH, (usebasename ? "%.3d#%s" : "%.3d%s"), instance_id, name); // Generate Name for Instance Map
	map->list[im].index = mapindex->addmap(-1, map->list[im].name); // Add map index

	map->list[im].channel = NULL;
	
	if( !map->list[im].index ) {
		map->list[im].name[0] = '\0';
		ShowError("instance_add_map: no more free map indexes.\n");
		return -3; // No free map index
	}
	
	// Reallocate cells
	num_cell = map->list[im].xs * map->list[im].ys;
	CREATE( map->list[im].cell, struct mapcell, num_cell );
	memcpy( map->list[im].cell, map->list[m].cell, num_cell * sizeof(struct mapcell) );

	// Appropriately clear cell data
	for(j = 0; j < num_cell; j++) {
#ifdef CELL_NOSTACK
		map->list[im].cell[j].cell_bl = 0;
#endif // CELL_NOSTACK
		map->list[im].cell[j].basilica = 0;
		map->list[im].cell[j].icewall = 0;
		map->list[im].cell[j].npc = 0;
		map->list[im].cell[j].landprotector = 0;
	}
	
	size = map->list[im].bxs * map->list[im].bys * sizeof(struct block_list*);
	map->list[im].block = (struct block_list**)aCalloc(size, 1);
	map->list[im].block_mob = (struct block_list**)aCalloc(size, 1);

	memset(map->list[im].npc, 0x00, sizeof(map->list[i].npc));
	map->list[im].npc_num = 0;

	memset(map->list[im].moblist, 0x00, sizeof(map->list[im].moblist));
	map->list[im].mob_delete_timer = INVALID_TIMER;

	//Mimic unit
	if( map->list[m].unit_count ) {
		map->list[im].unit_count = map->list[m].unit_count;
		CREATE( map->list[im].units, struct mapflag_skill_adjust*, map->list[im].unit_count );

		for(i = 0; i < map->list[im].unit_count; i++) {
			CREATE( map->list[im].units[i], struct mapflag_skill_adjust, 1);
			memcpy( map->list[im].units[i],map->list[m].units[i],sizeof(struct mapflag_skill_adjust));
		}
	}
	//Mimic skills
	if( map->list[m].skill_count ) {
		map->list[im].skill_count = map->list[m].skill_count;
		CREATE( map->list[im].skills, struct mapflag_skill_adjust*, map->list[im].skill_count );
		
		for(i = 0; i < map->list[im].skill_count; i++) {
			CREATE( map->list[im].skills[i], struct mapflag_skill_adjust, 1);
			memcpy( map->list[im].skills[i],map->list[m].skills[i],sizeof(struct mapflag_skill_adjust));
		}
	}
	//Mimic zone mf
	if( map->list[m].zone_mf_count ) {
		map->list[im].zone_mf_count = map->list[m].zone_mf_count;
		CREATE( map->list[im].zone_mf, char *, map->list[im].zone_mf_count );
		
		for(i = 0; i < map->list[im].zone_mf_count; i++) {
			CREATE(map->list[im].zone_mf[i], char, MAP_ZONE_MAPFLAG_LENGTH);
			safestrncpy(map->list[im].zone_mf[i],map->list[m].zone_mf[i],MAP_ZONE_MAPFLAG_LENGTH);
		}
	}
	
	//Mimic questinfo
	if( map->list[m].qi_count ) {
		map->list[im].qi_count = map->list[m].qi_count;
		CREATE( map->list[im].qi_data, struct questinfo, map->list[im].qi_count );
		memcpy( map->list[im].qi_data, map->list[m].qi_data, map->list[im].qi_count * sizeof(struct questinfo) );
	}
	
	map->list[im].m = im;
	map->list[im].instance_id = instance_id;
	map->list[im].instance_src_map = m;
	map->list[im].flag.src4instance = 0; //clear
	map->list[m].flag.src4instance = 1; // Flag this map as a src map for instances

	RECREATE(instance->list[instance_id].map, unsigned short, ++instance->list[instance_id].num_map);

	instance->list[instance_id].map[instance->list[instance_id].num_map - 1] = im; // Attach to actual instance
	map->addmap2db(&map->list[im]);
	
	return im;
}

/*--------------------------------------
 * m : source map of this instance
 * party_id : source party of this instance
 * type : result (0 = map id | 1 = instance id)
 *--------------------------------------*/
int instance_map2imap(int16 m, int instance_id) {
	int i;

	if( !instance->valid(instance_id) ) {
		return -1;
	}

	for( i = 0; i < instance->list[instance_id].num_map; i++ ) {
		if( instance->list[instance_id].map[i] && map->list[instance->list[instance_id].map[i]].instance_src_map == m )
			return instance->list[instance_id].map[i];
	}
	return -1;
}

int instance_mapname2imap(const char *map_name, int instance_id) {
	int i;
	
	if( !instance->valid(instance_id) ) {
		return -1;
	}
	
	for( i = 0; i < instance->list[instance_id].num_map; i++ ) {
		if( instance->list[instance_id].map[i] && !strcmpi(map->list[map->list[instance->list[instance_id].map[i]].instance_src_map].name,map_name) )
			return instance->list[instance_id].map[i];
	}
	return -1;
}


/*--------------------------------------
 * m : source map
 * instance_id : where to search
 * result : mapid of map "m" in this instance
 *--------------------------------------*/
int instance_mapid2imapid(int16 m, int instance_id) {
	if( map->list[m].flag.src4instance == 0 )
		return m; // not instances found for this map
	else if( map->list[m].instance_id >= 0 ) { // This map is a instance, not a src map instance
		ShowError("map_instance_mapid2imapid: already instanced (%d / %d)\n", m, instance_id);
		return -1;
	}

	if( !instance->valid(instance_id) )
		return -1;

	return instance->map2imap(m, instance_id);
}

/*--------------------------------------
 * Used on Init instance. Duplicates each script on source map
 *--------------------------------------*/
int instance_map_npcsub(struct block_list* bl, va_list args) {
	struct npc_data* nd = (struct npc_data*)bl;
	int16 m = va_arg(args, int); // Destination Map

	if ( npc->duplicate4instance(nd, m) )
		ShowDebug("instance_map_npcsub:npc_duplicate4instance failed (%s/%d)\n",nd->name,m);

	return 1;
}

int instance_init_npc(struct block_list* bl, va_list args) {
	struct npc_data *nd = (struct npc_data*)bl;
	struct event_data *ev;
	char evname[EVENT_NAME_LENGTH];
	
	snprintf(evname, EVENT_NAME_LENGTH, "%s::OnInstanceInit", nd->exname);

	if( ( ev = strdb_get(npc->ev_db, evname) ) )
		script->run(ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.id);

	return 1;
}

/*--------------------------------------
 * Init all map on the instance. Npcs are created here
 *--------------------------------------*/
void instance_init(int instance_id) {
	int i;

	if( !instance->valid(instance_id) )
		return; // nothing to do

	for( i = 0; i < instance->list[instance_id].num_map; i++ )
		map->foreachinmap(instance->map_npcsub, map->list[instance->list[instance_id].map[i]].instance_src_map, BL_NPC, instance->list[instance_id].map[i]);

	/* cant be together with the previous because it will rely on all of them being up */
	map->foreachininstance(instance->init_npc, instance_id, BL_NPC);
	
	instance->list[instance_id].state = INSTANCE_BUSY;
}

/*--------------------------------------
 * Used on instance deleting process.
 * Warps all players on each instance map to its save points.
 *--------------------------------------*/
int instance_del_load(struct map_session_data* sd, va_list args) {
	int16 m = va_arg(args,int);
	
	if( !sd || sd->bl.m != m )
		return 0;

	pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT);
	return 1;
}

/* for npcs behave differently when being unloaded within a instance */
int instance_cleanup_sub(struct block_list *bl, va_list ap) {
	nullpo_ret(bl);

	switch(bl->type) {
		case BL_PC:
			map->quit((struct map_session_data *) bl);
			break;
		case BL_NPC:
			npc->unload((struct npc_data *)bl,true);
			break;
		case BL_MOB:
			unit->free(bl,CLR_OUTSIGHT);
			break;
		case BL_PET:
			//There is no need for this, the pet is removed together with the player. [Skotlex]
			break;
		case BL_ITEM:
			map->clearflooritem(bl);
			break;
		case BL_SKILL:
			skill->delunit((struct skill_unit *) bl);
			break;
	}

	return 1;
}

/*--------------------------------------
 * Removes a simple instance map
 *--------------------------------------*/
void instance_del_map(int16 m) {
	int i;
	
	if( m <= 0 || map->list[m].instance_id == -1 ) {
		ShowError("instance_del_map: tried to remove non-existing instance map (%d)\n", m);
		return;
	}

	map->foreachpc(instance_del_load, m);
	map->foreachinmap(instance_cleanup_sub, m, BL_ALL);

	if( map->list[m].mob_delete_timer != INVALID_TIMER )
		timer->delete(map->list[m].mob_delete_timer, map->removemobs_timer);
	
	mapindex->removemap(map_id2index(m));

	// Free memory
	aFree(map->list[m].cell);
	aFree(map->list[m].block);
	aFree(map->list[m].block_mob);
	
	if (map->list[m].unit_count && map->list[m].units) {
		for(i = 0; i < map->list[m].unit_count; i++) {
			aFree(map->list[m].units[i]);
		}
		aFree(map->list[m].units);
	}
	
	if (map->list[m].skill_count && map->list[m].skills) {
		for(i = 0; i < map->list[m].skill_count; i++) {
			aFree(map->list[m].skills[i]);
		}
		aFree(map->list[m].skills);
	}
	
	if (map->list[m].zone_mf_count && map->list[m].zone_mf) {
		for(i = 0; i < map->list[m].zone_mf_count; i++) {
			aFree(map->list[m].zone_mf[i]);
		}
		aFree(map->list[m].zone_mf);
	}
	
	if( map->list[m].qi_data )
		aFree(map->list[m].qi_data);
	
	// Remove from instance
	for( i = 0; i < instance->list[map->list[m].instance_id].num_map; i++ ) {
		if( instance->list[map->list[m].instance_id].map[i] == m ) {
			instance->list[map->list[m].instance_id].num_map--;
			for( ; i < instance->list[map->list[m].instance_id].num_map; i++ )
				instance->list[map->list[m].instance_id].map[i] = instance->list[map->list[m].instance_id].map[i+1];
			i = -1;
			break;
		}
	}
	
	if( i == instance->list[map->list[m].instance_id].num_map )
		ShowError("map_instance_del: failed to remove %s from instance list (%s): %d\n", map->list[m].name, instance->list[map->list[m].instance_id].name, m);
	
	if( map->list[m].channel )
		clif->chsys_delete(map->list[m].channel);

	map->removemapdb(&map->list[m]);
	memset(&map->list[m], 0x00, sizeof(map->list[0]));
	map->list[m].name[0] = 0;
	map->list[m].instance_id = -1;
	map->list[m].mob_delete_timer = INVALID_TIMER;
}

/*--------------------------------------
 * Timer to destroy instance by process or idle
 *--------------------------------------*/
int instance_destroy_timer(int tid, int64 tick, int id, intptr_t data) {
	instance->destroy(id);
	return 0;
}

/*--------------------------------------
 * Removes a instance, all its maps and npcs.
 *--------------------------------------*/
void instance_destroy(int instance_id) {
	struct map_session_data *sd = NULL;
	unsigned short *icptr = NULL;
	struct party_data *p = NULL;
	struct guild *g = NULL;
	short *iptr = NULL;
	int type, j;
	unsigned int now = (unsigned int)time(NULL);
	
	if( !instance->valid(instance_id) )
		return; // nothing to do

	if( instance->list[instance_id].progress_timeout && instance->list[instance_id].progress_timeout <= now )
		type = 1;
	else if( instance->list[instance_id].idle_timeout && instance->list[instance_id].idle_timeout <= now )
		type = 2;
	else
		type = 3;
		
	clif->instance(instance_id, 5, type); // Report users this instance has been destroyed

	switch ( instance->list[instance_id].owner_type ) {
		case IOT_NONE:
			break;
		case IOT_CHAR:
			if( ( sd = map->id2sd(instance->list[instance_id].owner_id) ) == NULL ) {
				break;
			}
			iptr = sd->instance;
			icptr = &sd->instances;
			break;
		case IOT_PARTY:
			if( ( p = party->search(instance->list[instance_id].owner_id) ) == NULL ) {
				break;
			}
			iptr = p->instance;
			icptr = &p->instances;
			break;
		case IOT_GUILD:
			if( ( g = guild->search(instance->list[instance_id].owner_id) ) == NULL ) {
				break;
			}
			iptr = g->instance;
			icptr = &g->instances;
			break;
		default:
			ShowError("instance_destroy: unknown type %d for owner_id %d and name '%s'.\n", instance->list[instance_id].owner_type,instance->list[instance_id].owner_id,instance->list[instance_id].name);
			break;
	}
	
	if( iptr != NULL ) {
		ARR_FIND(0, *icptr, j, iptr[j] == instance_id);
		if( j != *icptr )
			iptr[j] = -1;
	}
	
	if (instance->list[instance_id].map) {
		int last = 0;
		while (instance->list[instance_id].num_map && last != instance->list[instance_id].map[0]) {
			// Remove all maps from instance
			last = instance->list[instance_id].map[0];
			instance->del_map( instance->list[instance_id].map[0] );
		}
	}
	
	if( instance->list[instance_id].regs.vars )
		db_destroy(instance->list[instance_id].regs.vars);
	if( instance->list[instance_id].regs.arrays )
		instance->list[instance_id].regs.arrays->destroy(instance->list[instance_id].regs.arrays, script->array_free_db);

	if( instance->list[instance_id].progress_timer != INVALID_TIMER )
		timer->delete( instance->list[instance_id].progress_timer, instance->destroy_timer);
	if( instance->list[instance_id].idle_timer != INVALID_TIMER )
		timer->delete( instance->list[instance_id].idle_timer, instance->destroy_timer);

	instance->list[instance_id].regs.vars = NULL;

	if( instance->list[instance_id].map )
		aFree(instance->list[instance_id].map);
	
	instance->list[instance_id].map = NULL;
	instance->list[instance_id].state = INSTANCE_FREE;
	instance->list[instance_id].num_map = 0;
	
	if (instance->list[instance_id].hdata)
	{
		for( j = 0; j < instance->list[instance_id].hdatac; j++ ) {
			if( instance->list[instance_id].hdata[j]->flag.free ) {
				aFree(instance->list[instance_id].hdata[j]->data);
			}
			aFree(instance->list[instance_id].hdata[j]);
		}
		aFree(instance->list[instance_id].hdata);
	}
	
	instance->list[instance_id].hdata = NULL;
	instance->list[instance_id].hdatac = 0;
}

/*--------------------------------------
 * Checks if there are users in the instance or not to start idle timer
 *--------------------------------------*/
void instance_check_idle(int instance_id) {
	bool idle = true;
	unsigned int now = (unsigned int)time(NULL);

	if( !instance->valid(instance_id) || instance->list[instance_id].idle_timeoutval == 0 )
		return;

	if( instance->list[instance_id].users )
		idle = false;

	if( instance->list[instance_id].idle_timer != INVALID_TIMER && !idle ) {
		timer->delete(instance->list[instance_id].idle_timer, instance->destroy_timer);
		instance->list[instance_id].idle_timer = INVALID_TIMER;
		instance->list[instance_id].idle_timeout = 0;
		clif->instance(instance_id, 3, 0); // Notify instance users normal instance expiration
	} else if( instance->list[instance_id].idle_timer == INVALID_TIMER && idle ) {
		instance->list[instance_id].idle_timeout = now + instance->list[instance_id].idle_timeoutval;
		instance->list[instance_id].idle_timer = timer->add( timer->gettick() + instance->list[instance_id].idle_timeoutval * 1000, instance->destroy_timer, instance_id, 0);
		clif->instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time
	}
}

/*--------------------------------------
 * Set instance Timers
 *--------------------------------------*/
void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsigned int idle_timeout)
{
	unsigned int now = (unsigned int)time(0);

	if( !instance->valid(instance_id) )
		return;

	if( instance->list[instance_id].progress_timer != INVALID_TIMER )
		timer->delete( instance->list[instance_id].progress_timer, instance->destroy_timer);
	if( instance->list[instance_id].idle_timer != INVALID_TIMER )
		timer->delete( instance->list[instance_id].idle_timer, instance->destroy_timer);

	if( progress_timeout ) {
		instance->list[instance_id].progress_timeout = now + progress_timeout;
		instance->list[instance_id].progress_timer = timer->add( timer->gettick() + progress_timeout * 1000, instance->destroy_timer, instance_id, 0);
		instance->list[instance_id].original_progress_timeout = progress_timeout;
	} else {
		instance->list[instance_id].progress_timeout = 0;
		instance->list[instance_id].progress_timer = INVALID_TIMER;
		instance->list[instance_id].original_progress_timeout = 0;
	}

	if( idle_timeout ) {
		instance->list[instance_id].idle_timeoutval = idle_timeout;
		instance->list[instance_id].idle_timer = INVALID_TIMER;
		instance->check_idle(instance_id);
	} else {
		instance->list[instance_id].idle_timeoutval = 0;
		instance->list[instance_id].idle_timeout = 0;
		instance->list[instance_id].idle_timer = INVALID_TIMER;
	}

	if( instance->list[instance_id].idle_timer == INVALID_TIMER && instance->list[instance_id].progress_timer != INVALID_TIMER )
		clif->instance(instance_id, 3, 0);
}

/*--------------------------------------
 * Checks if sd in on a instance and should be kicked from it
 *--------------------------------------*/
void instance_check_kick(struct map_session_data *sd) {
	int16 m = sd->bl.m;

	clif->instance_leave(sd->fd);
	if( map->list[m].instance_id >= 0 ) { // User was on the instance map
		if( map->list[m].save.map )
			pc->setpos(sd, map->list[m].save.map, map->list[m].save.x, map->list[m].save.y, CLR_TELEPORT);
		else
			pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
	}
}

void do_reload_instance(void) {
	struct s_mapiterator *iter;
	struct map_session_data *sd;
	int i, k;
	
	for(i = 0; i < instance->instances; i++) {
		for(k = 0; k < instance->list[i].num_map; k++) {
			if( !map->list[map->list[instance->list[i].map[k]].instance_src_map].flag.src4instance )
				break;
		}
		
		if( k != instance->list[i].num_map ) /* any (or all) of them were disabled, we destroy */
			instance->destroy(i);
		else {
			/* populate the instance again */
			instance->start(i);
			/* restart timers */
			instance->set_timeout(i,instance->list[i].original_progress_timeout,instance->list[i].idle_timeoutval);
		}
	}
	
	iter = mapit_getallusers();
	for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) {
		if(sd && map->list[sd->bl.m].instance_id >= 0) {
			pc->setpos(sd,instance->list[map->list[sd->bl.m].instance_id].respawn.map,instance->list[map->list[sd->bl.m].instance_id].respawn.x,instance->list[map->list[sd->bl.m].instance_id].respawn.y,CLR_TELEPORT);
		}
	}
	mapit->free(iter);
}


void do_final_instance(void) {
	int i;
	
	for(i = 0; i < instance->instances; i++) {
		instance->destroy(i);
	}
	
	if( instance->list )
		aFree(instance->list);

	instance->list = NULL;
	instance->instances = 0;
}

void do_init_instance(bool minimal) {
	if (minimal)
		return;

	timer->add_func_list(instance->destroy_timer, "instance_destroy_timer");
}

void instance_defaults(void) {
	instance = &instance_s;
	
	instance->init = do_init_instance;
	instance->final = do_final_instance;
	instance->reload = do_reload_instance;
	/* start point */
	instance->start_id = 0;
	/* count */
	instance->instances = 0;
	/* */
	instance->list = NULL;
	/* */
	instance->create = instance_create;
	instance->add_map = instance_add_map;
	instance->del_map = instance_del_map;
	instance->map2imap = instance_map2imap;
	instance->mapid2imapid = instance_mapid2imapid;
	instance->mapname2imap = instance_mapname2imap;
	instance->map_npcsub = instance_map_npcsub;
	instance->init_npc = instance_init_npc;
	instance->destroy = instance_destroy;
	instance->start = instance_init;
	instance->check_idle = instance_check_idle;
	instance->check_kick = instance_check_kick;
	instance->set_timeout = instance_set_timeout;
	instance->valid = instance_is_valid;
	instance->destroy_timer = instance_destroy_timer;
}