1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#ifndef _MAP_CHAT_H_
#define _MAP_CHAT_H_
#include "map.h" // struct block_list, CHATROOM_TITLE_SIZE
struct map_session_data;
struct chat_data;
struct chat_data {
struct block_list bl; // data for this map object
char title[CHATROOM_TITLE_SIZE]; // room title
char pass[CHATROOM_PASS_SIZE]; // password
bool pub; // private/public flag
uint8 users; // current user count
uint8 limit; // join limit
uint8 trigger; // number of users needed to trigger event
uint32 zeny; // required zeny to join
uint32 minLvl; // minimum base level to join
uint32 maxLvl; // maximum base level allowed to join
struct map_session_data* usersd[20];
struct block_list* owner;
char npc_event[EVENT_NAME_LENGTH];
/* isn't this a waste? there is a enormous overhead, wouldn't something like skill_blockpc_start be better here? [Ind] */
DBMap* kick_list; //DBMap of users who were kicked from this chat
};
/*=====================================
* Interface : chat.h
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
struct chat_interface {
/* funcs */
bool (*create_pc_chat) (struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub);
bool (*join) (struct map_session_data* sd, int chatid, const char* pass);
int (*leave) (struct map_session_data* sd, bool kicked);
bool (*change_owner) (struct map_session_data* sd, const char* nextownername);
bool (*change_status) (struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub);
bool (*kick) (struct map_session_data* sd, const char* kickusername);
bool (*create_npc_chat) (struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl);
bool (*delete_npc_chat) (struct npc_data* nd);
bool (*enable_event) (struct chat_data* cd);
bool (*disable_event) (struct chat_data* cd);
bool (*npc_kick_all) (struct chat_data* cd);
bool (*trigger_event) (struct chat_data *cd);
struct chat_data* (*create) (struct block_list* bl, const char* title, const char* pass, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl);
};
struct chat_interface *chat;
void chat_defaults(void);
#endif /* _MAP_CHAT_H_ */
|