summaryrefslogtreecommitdiff
path: root/src/map/battleground.h
blob: 639d916352b779c327b61b0decfeb0f369d1aed6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
/**
 * This file is part of Hercules.
 * http://herc.ws - http://github.com/HerculesWS/Hercules
 *
 * Copyright (C) 2012-2015  Hercules Dev Team
 * Copyright (C)  Athena Dev Teams
 *
 * Hercules is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#ifndef MAP_BATTLEGROUND_H
#define MAP_BATTLEGROUND_H

#include "map/map.h" // EVENT_NAME_LENGTH
#include "common/hercules.h"
#include "common/db.h"
#include "common/mmo.h" // struct party

struct hplugin_data_store;
struct block_list;
struct map_session_data;

/**
 * Defines
 **/
#define MAX_BG_MEMBERS 30
#define BG_DELAY_VAR_LENGTH 30

/**
 * Enumerations
 **/
enum bg_queue_types {
	BGQT_INVALID    = 0x0,
	BGQT_INDIVIDUAL = 0x1,
	BGQT_PARTY      = 0x2,
	/* yup no 0x3 */
	BGQT_GUILD      = 0x4,
};

enum bg_team_leave_type {
	BGTL_LEFT = 0x0,
	BGTL_QUIT = 0x1,
	BGTL_AFK  = 0x2,
};

struct battleground_member_data {
	unsigned short x, y;
	struct map_session_data *sd;
	unsigned afk : 1;
	struct point source;/* where did i come from before i join? */
};

struct battleground_data {
	unsigned int bg_id;
	unsigned char count;
	struct battleground_member_data members[MAX_BG_MEMBERS];
	// BG Cementery
	unsigned short mapindex, x, y;
	// Logout Event
	char logout_event[EVENT_NAME_LENGTH];
	char die_event[EVENT_NAME_LENGTH];
	struct hplugin_data_store *hdata; ///< HPM Plugin Data Store
};

struct bg_arena {
	char name[NAME_LENGTH];
	unsigned char id;
	char npc_event[EVENT_NAME_LENGTH];
	short min_level, max_level;
	short prize_win, prize_loss, prize_draw;
	short min_players;
	short max_players;
	short min_team_players;
	char delay_var[NAME_LENGTH];
	unsigned short maxDuration;
	int queue_id;
	int begin_timer;
	int fillup_timer;
	int game_timer;
	unsigned short fillup_duration;
	unsigned short pregame_duration;
	bool ongoing;
	enum bg_queue_types allowed_types;
};

struct battleground_interface {
	bool queue_on;
	/* */
	int mafksec, afk_timer_id;
	char gdelay_var[BG_DELAY_VAR_LENGTH];
	/* */
	struct bg_arena **arena;
	unsigned char arenas;
	/* */
	DBMap *team_db; // int bg_id -> struct battleground_data*
	unsigned int team_counter; // Next bg_id
	/* */
	void (*init) (bool minimal);
	void (*final) (void);
	/* */
	struct bg_arena *(*name2arena) (char *name);
	void (*queue_add) (struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type);
	enum BATTLEGROUNDS_QUEUE_ACK (*can_queue) (struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type);
	int (*id2pos) (int queue_id, int account_id);
	void (*queue_pc_cleanup) (struct map_session_data *sd);
	void (*begin) (struct bg_arena *arena);
	int (*begin_timer) (int tid, int64 tick, int id, intptr_t data);
	void (*queue_pregame) (struct bg_arena *arena);
	int (*fillup_timer) (int tid, int64 tick, int id, intptr_t data);
	void (*queue_ready_ack) (struct bg_arena *arena, struct map_session_data *sd, bool response);
	void (*match_over) (struct bg_arena *arena, bool canceled);
	void (*queue_check) (struct bg_arena *arena);
	struct battleground_data* (*team_search) (int bg_id);
	struct map_session_data* (*getavailablesd) (struct battleground_data *bgd);
	bool (*team_delete) (int bg_id);
	bool (*team_warp) (int bg_id, unsigned short map_index, short x, short y);
	void (*send_dot_remove) (struct map_session_data *sd);
	bool (*team_join) (int bg_id, struct map_session_data *sd);
	int (*team_leave) (struct map_session_data *sd, enum bg_team_leave_type flag);
	bool (*member_respawn) (struct map_session_data *sd);
	int (*create) (unsigned short map_index, short rx, short ry, const char *ev, const char *dev);
	int (*team_get_id) (struct block_list *bl);
	bool (*send_message) (struct map_session_data *sd, const char *mes, int len);
	int (*send_xy_timer_sub) (DBKey key, DBData *data, va_list ap);
	int (*send_xy_timer) (int tid, int64 tick, int id, intptr_t data);
	int (*afk_timer) (int tid, int64 tick, int id, intptr_t data);
	int (*team_db_final) (DBKey key, DBData *data, va_list ap);
	/* */
	enum bg_queue_types (*str2teamtype) (const char *str);
	/* */
	void (*config_read) (void);
};

#ifdef HERCULES_CORE
void battleground_defaults(void);
#endif // HERCULES_CORE

HPShared struct battleground_interface *bg;

#endif /* MAP_BATTLEGROUND_H */