summaryrefslogtreecommitdiff
path: root/src/map/battle.h
blob: dd6265b1e5ac1f1e144b0022198ffe17a96db277 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
/**
 * This file is part of Hercules.
 * http://herc.ws - http://github.com/HerculesWS/Hercules
 *
 * Copyright (C) 2012-2018  Hercules Dev Team
 * Copyright (C)  Athena Dev Teams
 *
 * Hercules is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#ifndef MAP_BATTLE_H
#define MAP_BATTLE_H

#include "map/map.h" //ELE_MAX
#include "common/hercules.h"

/**
 * Declarations
 **/
struct map_session_data;
struct mob_data;
struct block_list;
struct weapon_atk;
struct status_change;
struct status_data;

/**
 * Defines
 **/
#define MIN_HAIR_STYLE  (battle->bc->min_hair_style)
#define MAX_HAIR_STYLE  (battle->bc->max_hair_style)
#define MIN_HAIR_COLOR  (battle->bc->min_hair_color)
#define MAX_HAIR_COLOR  (battle->bc->max_hair_color)
#define MIN_CLOTH_COLOR (battle->bc->min_cloth_color)
#define MAX_CLOTH_COLOR (battle->bc->max_cloth_color)
#define MIN_BODY_STYLE (battle->bc->min_body_style)
#define MAX_BODY_STYLE (battle->bc->max_body_style)

#define is_boss(bl)     (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru]

/**
 * Enumerations
 **/

enum {
	// Flag of the final calculation
	BF_NONE       = 0x0000,
	BF_WEAPON     = 0x0001,
	BF_MAGIC      = 0x0002,
	BF_MISC       = 0x0004,
	BF_SHORT      = 0x0010,
	BF_LONG       = 0x0040,
	BF_SKILL      = 0x0100,
	BF_NORMAL     = 0x0200,
	BF_WEAPONMASK = 0x000f,
	BF_RANGEMASK  = 0x00f0,
	BF_SKILLMASK  = 0x0f00,
};

// state of a single attack attempt; used in flee/def penalty calculations when mobbed
typedef enum damage_lv {
	ATK_NONE,    // not an attack
	ATK_LUCKY,   // attack was lucky-dodged
	ATK_FLEE,    // attack was dodged
	ATK_MISS,    // attack missed because of element/race modifier.
	ATK_BLOCK,   // attack was blocked by some skills.
	ATK_DEF      // attack connected
} damage_lv;

enum e_battle_check_target { //New definitions [Skotlex]
	BCT_NOONE       =   0x000000,
	BCT_SELF        =   0x010000,
	BCT_ENEMY       =   0x020000,
	BCT_PARTY       =   0x040000,
	BCT_GUILDALLY   =   0x080000, ///< Only allies, NOT guildmates
	BCT_NEUTRAL     =   0x100000,
	BCT_SAMEGUILD   =   0x200000, ///< No Guild Allies

	BCT_GUILD       =   0x280000, ///< Guild AND allies (BCT_SAMEGUILD|BCT_GUILDALLY)

	BCT_NOGUILD     =   0x170000, ///< This must be (~BCT_GUILD&BCT_ALL)
	BCT_NOPARTY     =   0x3b0000, ///< This must be (~BCT_PARTY&BCT_ALL)
	BCT_NOENEMY     =   0x3d0000, ///< This must be (~BCT_ENEMY&BCT_ALL)

	BCT_ALL         =   0x3f0000, ///< Sum of BCT_NOONE to BCT_SAMEGUILD
};

/**
 * Values used by (struct Damage).type, as well as clif->damage(type) and clif->skill_damage(type)
 *
 * Note: some values may not apply in some contexts.
 */
enum battle_dmg_type {
	BDT_NORMAL      = 0,  // Normal attack
	//BDT_PICKUP      = 1,  // Pick up item
	BDT_SITDOWN     = 2,  // Sit down
	BDT_STANDUP     = 3,  // Stand up
	BDT_ENDURE      = 4,  // Damage (endure)
	BDT_SPLASH      = 5,  // Splash
	BDT_SKILL       = 6,  // Skill
	//BDT_REPEAT      = 7,  // (repeat damage?)
	BDT_MULTIHIT    = 8,  // Multi-hit damage
	BDT_MULTIENDURE = 9,  // Multi-hit damage (endure)
	BDT_CRIT        = 10, // Critical hit
	BDT_PDODGE      = 11, // Lucky dodge
	//BDT_TOUCH       = 12, // (touch skill?)
};

/**
 * Structures
 **/

// damage structure
struct Damage {
	int64 damage,damage2; //right, left dmg
	int type,div_; //chk clif_damage for type @TODO add an enum ? ;  nb of hit
	int amotion,dmotion;
	int blewcount; //nb of knockback
	int flag; //chk BF_* flag, (enum below)
	enum damage_lv dmg_lv; //ATK_LUCKY,ATK_FLEE,ATK_DEF
};

struct Battle_Config {
	int warp_point_debug;
	int enable_critical;
	int mob_critical_rate;
	int critical_rate;
	int enable_baseatk;
	int enable_perfect_flee;
	int cast_rate, delay_rate;
	int delay_dependon_dex, delay_dependon_agi;
	int sdelay_attack_enable;
	int left_cardfix_to_right;
	int skill_add_range;
	int skill_out_range_consume;
	int skill_amotion_leniency;
	int skillrange_by_distance; //[Skotlex]
	int use_weapon_skill_range; //[Skotlex]
	int pc_damage_delay_rate;
	int defnotenemy;
	int vs_traps_bctall;
	int trap_visibility;
	int trap_trigger;
	int summon_flora; //[Skotlex]
	int clear_unit_ondeath; //[Skotlex]
	int clear_unit_onwarp; //[Skotlex]
	int random_monster_checklv;
	int attr_recover;
	int item_auto_get;
	int flooritem_lifetime;
	int item_first_get_time;
	int item_second_get_time;
	int item_third_get_time;
	int mvp_item_first_get_time;
	int mvp_item_second_get_time;
	int mvp_item_third_get_time;
	int base_exp_rate,job_exp_rate;
	int drop_rate0item;
	int death_penalty_type;
	int death_penalty_base,death_penalty_job;
	int pvp_exp;  // [MouseJstr]
	int gtb_sc_immunity;
	int zeny_penalty;
	int restart_hp_rate;
	int restart_sp_rate;
	int mvp_exp_rate;
	int mvp_hp_rate;
	int monster_hp_rate;
	int monster_max_aspd;
	int view_range_rate;
	int chase_range_rate;
	int atc_spawn_quantity_limit;
	int atc_slave_clone_limit;
	int partial_name_scan;
	int skillfree;
	int skillup_limit;
	int wp_rate;
	int pp_rate;
	int monster_active_enable;
	int monster_damage_delay_rate;
	int monster_loot_type;
	int mob_skill_rate; //[Skotlex]
	int mob_skill_delay; //[Skotlex]
	int mob_count_rate;
	int no_spawn_on_player; //[Skotlex]
	int force_random_spawn; //[Skotlex]
	int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
	int slaves_inherit_mode;
	int slaves_inherit_speed;
	int summons_trigger_autospells;
	int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
	int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
	int multihit_delay;  //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
	int quest_skill_learn;
	int quest_skill_reset;
	int basic_skill_check;
	int guild_emperium_check;
	int guild_exp_limit;
	int guild_max_castles;
	int guild_skill_relog_delay;
	int emergency_call;
	int guild_aura;
	int pc_invincible_time;

	int pet_catch_rate;
	int pet_rename;
	int pet_friendly_rate;
	int pet_hungry_delay_rate;
	int pet_hungry_friendly_decrease;
	int pet_status_support;
	int pet_attack_support;
	int pet_damage_support;
	int pet_support_min_friendly; //[Skotlex]
	int pet_equip_min_friendly;
	int pet_support_rate;
	int pet_attack_exp_to_master;
	int pet_attack_exp_rate;
	int pet_lv_rate; //[Skotlex]
	int pet_max_stats; //[Skotlex]
	int pet_max_atk1; //[Skotlex]
	int pet_max_atk2; //[Skotlex]
	int pet_no_gvg; //Disables pets in gvg. [Skotlex]
	int pet_equip_required;

	int skill_min_damage;
	int finger_offensive_type;
	int heal_exp;
	int max_heal_lv;
	int max_heal; //Mitternacht
	int resurrection_exp;
	int shop_exp;
	int combo_delay_rate;
	int item_check;
	int item_use_interval; //[Skotlex]
	int wedding_modifydisplay;
	int wedding_ignorepalette; //[Skotlex]
	int xmas_ignorepalette; // [Valaris]
	int summer_ignorepalette; // [Zephyrus]
	int hanbok_ignorepalette;
	int oktoberfest_ignorepalette;
	int summer2_ignorepalette;
	int natural_healhp_interval;
	int natural_healsp_interval;
	int natural_heal_skill_interval;
	int natural_heal_weight_rate;
	int arrow_decrement;
	int max_aspd;
	int max_walk_speed; //Maximum walking speed after buffs [Skotlex]
	int max_hp;
	int max_sp;
	int max_lv, aura_lv;
	int max_parameter, max_baby_parameter;
	int max_cart_weight;
	int skill_log;
	int battle_log;
	int etc_log;
	int save_clothcolor;
	int undead_detect_type;
	int auto_counter_type;
	int min_hitrate; //[Skotlex]
	int max_hitrate; //[Skotlex]
	int agi_penalty_target;
	int agi_penalty_type;
	int agi_penalty_count;
	int agi_penalty_num;
	int vit_penalty_target;
	int vit_penalty_type;
	int vit_penalty_count;
	int vit_penalty_num;
	int weapon_defense_type;
	int magic_defense_type;
	int skill_reiteration;
	int skill_nofootset;
	int pc_cloak_check_type;
	int monster_cloak_check_type;
	int estimation_type;
	int gvg_flee_penalty;
	int mob_changetarget_byskill;
	int attack_direction_change;
	int land_skill_limit;
	int monster_class_change_recover;
	int produce_item_name_input;
	int display_skill_fail;
	int chat_warpportal;
	int mob_warp;
	int dead_branch_active;
	int vending_max_value;
	int vending_over_max;
	int vending_tax;
	int show_steal_in_same_party;
	int party_share_type;
	int party_hp_mode;
	int party_change_leader_same_map;
	int party_show_share_picker;
	int show_picker_item_type;
	int attack_attr_none;
	int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss,
	item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
	item_rate_use_boss, item_rate_treasure, item_rate_adddrop;

	int logarithmic_drops;
	int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
	int item_drop_card_min,item_drop_card_max;
	int item_drop_equip_min,item_drop_equip_max;
	int item_drop_mvp_min,item_drop_mvp_max; // End Addition
	int item_drop_heal_min,item_drop_heal_max; // Added by Valatris
	int item_drop_use_min,item_drop_use_max; //End
	int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
	int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]

	int prevent_logout; // Added by RoVeRT

	int alchemist_summon_reward; // [Valaris]
	int drops_by_luk;
	int drops_by_luk2;
	int equip_natural_break_rate; //Base Natural break rate for attacks.
	int equip_self_break_rate; //Natural & Penalty skills break rate
	int equip_skill_break_rate; //Offensive skills break rate
	int multi_level_up;
	int max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
	int pk_mode;
	int pk_level_range;

	int manner_system; // end additions [Valaris]
	int show_mob_info;

	int gx_allhit;
	int gx_disptype;
	int devotion_level_difference;
	int player_skill_partner_check;
	int invite_request_check;
	int skill_removetrap_type;
	int disp_experience;
	int disp_zeny;
	int backstab_bow_penalty;
	int hp_rate;
	int sp_rate;
	int bone_drop;
	int buyer_name;
	int dancing_weaponswitch_fix;

	// eAthena additions
	int night_at_start; // added by [Yor]
	int day_duration; // added by [Yor]
	int night_duration; // added by [Yor]
	int ban_hack_trade; // added by [Yor]

	int min_hair_style; // added by [MouseJstr]
	int max_hair_style; // added by [MouseJstr]
	int min_hair_color; // added by [MouseJstr]
	int max_hair_color; // added by [MouseJstr]
	int min_cloth_color; // added by [MouseJstr]
	int max_cloth_color; // added by [MouseJstr]
	int pet_hair_style; // added by [Skotlex]

	int castrate_dex_scale; // added by [MouseJstr]
	int area_size; // added by [MouseJstr]
	int chat_area_size; // added by [gumi]
	int dead_area_size; // Monster die area [KirieZ]

	int max_def, over_def_bonus; //added by [Skotlex]

	int zeny_from_mobs; // [Valaris]
	int mobs_level_up; // [Valaris]
	int mobs_level_up_exp_rate; // [Valaris]
	int pk_min_level; // [celest]
	int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
	int exp_calc_type;
	int exp_bonus_attacker;
	int exp_bonus_max_attacker;
	int min_skill_delay_limit;
	int default_walk_delay;
	int no_skill_delay;
	int attack_walk_delay;
	int require_glory_guild;
	int idle_no_share;
	int party_update_interval;
	int party_even_share_bonus;
	int delay_battle_damage;
	int hide_woe_damage;
	int display_version;

	int display_hallucination; // [Skotlex]
	int use_statpoint_table; // [Skotlex]

	int ignore_items_gender; //[Lupus]

	int copyskill_restrict; // [Aru]
	int berserk_cancels_buffs; // [Aru]
	int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
	int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
	int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle.conf flag implemented by [random]
	int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
	int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
	int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight.
	int boss_active_time;
	int slave_chase_masters_chasetarget;

	int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
	int show_katar_crit_bonus;

	int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]

	int character_size; // if riders have size=2, and baby class riders size=1 [Lupus]

	int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]

	int duel_allow_pvp; // [LuzZza]
	int duel_allow_gvg; // [LuzZza]
	int duel_allow_teleport; // [LuzZza]
	int duel_autoleave_when_die; // [LuzZza]
	int duel_time_interval; // [LuzZza]
	int duel_only_on_same_map; // [Toms]

	int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]
	int mob_max_skilllvl;
	int allow_skill_without_day; // [Komurka]
	int allow_es_magic_pc; // [Skotlex]
	int skill_wall_check; // [Skotlex]
	int official_cell_stack_limit; // [Playtester]
	int custom_cell_stack_limit; // [Skotlex]
	int check_occupied_cells; // [4144]
	int skill_caster_check; // [Skotlex]
	int sc_castcancel; // [Skotlex]
	int pc_sc_def_rate; // [Skotlex]
	int mob_sc_def_rate;
	int pc_max_sc_def;
	int mob_max_sc_def;

	int sg_angel_skill_ratio;
	int sg_miracle_skill_ratio;
	int sg_miracle_skill_duration;
	int autospell_stacking; //Enables autospell cards to stack. [Skotlex]
	int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
	int min_chat_delay; //Minimum time between client messages. [Skotlex]
	int friend_auto_add; //When accepting friends, both get friended. [Skotlex]
	int hvan_explosion_intimate; // fix [albator]
	int hom_rename;
	int homunculus_show_growth; //[orn]
	int homunculus_friendly_rate;
	int quest_exp_rate;
	int autotrade_mapflag;
	int at_timeout;
	int homunculus_autoloot;
	int idle_no_autoloot;
	int max_guild_alliance;
	int ksprotection;
	int auction_feeperhour;
	int auction_maximumprice;
	int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf]
	int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara]
	int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish]
	int eq_single_target_reflectable;
	int invincible_nodamage;
	int mob_slave_keep_target;
	int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf]
	int knockback_left;
	int client_reshuffle_dice;  // Reshuffle /dice
	int client_sort_storage;
	int feature_buying_store;
	int feature_search_stores;
	int searchstore_querydelay;
	int searchstore_maxresults;
	int display_party_name;
	int cashshop_show_points;
	int mail_show_status;
	int client_limit_unit_lv;
	int client_emblem_max_blank_percent;
	int hom_max_level;
	int hom_S_max_level;
	int hom_bonus_exp_from_master;

	// [BattleGround Settings]
	int bg_update_interval;
	int bg_flee_penalty;

	// rAthena
	int max_third_parameter;
	int max_baby_third_parameter;
	int max_extended_parameter;
	int atcommand_max_stat_bypass;
	int max_third_aspd;
	int vcast_stat_scale;

	int mvp_tomb_enabled;
	int mvp_tomb_spawn_delay;

	int atcommand_suggestions_enabled;
	int min_npc_vendchat_distance;
	int vendchat_near_hiddennpc;
	int atcommand_mobinfo_type;

	int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95]
	int bowling_bash_area;
	int mob_chase_refresh; //How often a monster should refresh its chase [Playtester]
	int mob_icewall_walk_block; //How a normal monster should be trapped in icewall [Playtester]
	int boss_icewall_walk_block; //How a boss monster should be trapped in icewall [Playtester]

	/** Hercules **/
	int skill_trap_type;
	int trap_reflect;
	int item_restricted_consumption_type;
	int unequip_restricted_equipment;
	int max_walk_path;
	int item_enabled_npc;
	int packet_obfuscation;
	int idletime_criteria;
	int gm_ignore_warpable_area;

	int client_accept_chatdori; // [Ai4rei/Mirei]
	int snovice_call_type;
	int guild_notice_changemap;

	int feature_banking;
	int feature_auction;

	int mon_trans_disable_in_gvg;

	int case_sensitive_aegisnames;
	int guild_castle_invite;
	int guild_castle_expulsion;

	int song_timer_reset; // [csnv]
	int snap_dodge; // Enable or disable dodging damage snapping away [csnv]
	int stormgust_knockback;

	int feature_roulette;

	int show_monster_hp_bar; // [Frost]

	int fix_warp_hit_delay_abuse;

	// Refine Def/Atk
	int costume_refine_def, shadow_refine_def;
	int shadow_refine_atk;

	// BodyStyle
	int min_body_style, max_body_style;
	int save_body_style;

	// Warp Face Direction
	int player_warp_keep_direction;

	int atcommand_levelup_events; // Enable atcommands trigger level up events for NPCs

	int bow_unequip_arrow;

	int max_summoner_parameter; // Summoner Max Stats
	int mvp_exp_reward_message;

	int mob_eye_range_bonus; //Vulture's Eye and Snake's Eye range bonus

	int prevent_logout_trigger;
	int boarding_halter_speed;

	int feature_rodex;
	int feature_rodex_use_accountmail;

	int feature_enable_homun_autofeed;
	int feature_enable_pet_autofeed;

	int storage_use_item;

	int feature_enable_attendance_system;
	int feature_attendance_endtime;

	int min_item_buy_price;
	int min_item_sell_price;

	int display_fake_hp_when_dead;

	int magicrod_type;

	int feature_enable_achievement;

	int ping_timer_interval;
	int ping_time;

	int option_drop_max_loop;

	int drop_connection_on_quit;
	int enable_refinery_ui;
	int replace_refine_npcs;

	int batk_min;
	int batk_max;
	int matk_min;
	int matk_max;
	int watk_min;
	int watk_max;
	int flee_min;
	int flee_max;
	int flee2_min;
	int flee2_max;
	int critical_min;
	int critical_max;
	int hit_min;
	int hit_max;

	int autoloot_adjust;
};

/* criteria for battle_config.idletime_critera */
enum e_battle_config_idletime {
	BCIDLE_WALK          = 0x001,
	BCIDLE_USESKILLTOID  = 0x002,
	BCIDLE_USESKILLTOPOS = 0x004,
	BCIDLE_USEITEM       = 0x008,
	BCIDLE_ATTACK        = 0x010,
	BCIDLE_CHAT          = 0x020,
	BCIDLE_SIT           = 0x040,
	BCIDLE_EMOTION       = 0x080,
	BCIDLE_DROPITEM      = 0x100,
	BCIDLE_ATCOMMAND     = 0x200,
	BCIDLE_SCRIPT        = 0x400,
};

// Damage delayed info
struct delay_damage {
	int src_id;
	int target_id;
	int64 damage;
	int delay;
	unsigned short distance;
	uint16 skill_lv;
	uint16 skill_id;
	enum damage_lv dmg_lv;
	unsigned short attack_type;
	bool additional_effects;
	enum bl_type src_type;
};

/**
 * Battle.c Interface
 **/
struct battle_interface {
	/* */
	struct Battle_Config *bc;
	/* */
	int attr_fix_table[4][ELE_MAX][ELE_MAX];
	struct eri *delay_damage_ers; //For battle delay damage structures.
	/* init */
	void (*init) (bool minimal);
	/* final */
	void (*final) (void);
	/* damage calculation */
	struct Damage (*calc_attack) (int attack_type, struct block_list *bl, struct block_list *target, uint16 skill_id, uint16 skill_lv, int count);
	/* generic final damage calculation */
	int64 (*calc_damage) (struct block_list *src, struct block_list *bl, struct Damage *d, int64 damage, uint16 skill_id, uint16 skill_lv);
	/* pc special damage calculation */
	int64 (*calc_pc_damage) (struct block_list *src, struct block_list *bl, struct Damage *d, int64 damage, uint16 skill_id, uint16 skill_lv);
	/* gvg final damage calculation */
	int64 (*calc_gvg_damage) (struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag);
	/* battlegrounds final damage calculation */
	int64 (*calc_bg_damage) (struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag);
	/* normal weapon attack */
	enum damage_lv (*weapon_attack) (struct block_list *bl, struct block_list *target, int64 tick, int flag);
	/* check is equipped ammo and this ammo allowed */
	bool (*check_arrows) (struct map_session_data *sd);
	/* calculate weapon attack */
	struct Damage (*calc_weapon_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int wflag);
	/* delays damage or skills by a timer */
	int (*delay_damage) (int64 tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects);
	/* drain damage */
	void (*drain) (struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss);
	/* damage reflect */
	void (*reflect_damage) (struct block_list *target, struct block_list *src, struct Damage *wd,uint16 skill_id);
	/* trap reflect */
	void(*reflect_trap) (struct block_list *target, struct block_list *src, struct Damage *md, uint16 skill_id);
	/* attribute rate */
	int (*attr_ratio) (int atk_elem, int def_type, int def_lv);
	/* applies attribute modifiers */
	int64 (*attr_fix) (struct block_list *src, struct block_list *target, int64 damage, int atk_elem, int def_type, int def_lv);
	/* applies card modifiers */
	int64 (*calc_cardfix) (int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int left, int flag);
	int64 (*calc_cardfix2) (struct block_list *src, struct block_list *bl, int64 damage, int s_ele, int nk, int flag);
	/* applies element modifiers */
	int64 (*calc_elefix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag);
	/* applies mastery modifiers */
	int64 (*calc_masteryfix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int div, bool left, bool weapon);
	/* calculates chorus bonus */
	int (*calc_chorusbonus) (struct map_session_data *sd);
	/* applies skill modifiers */
	int (*calc_skillratio) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int skillratio, int flag);
	/* applies size modifiers */
	int64 (*calc_sizefix) (struct map_session_data *sd, int64 damage, int type, int size,  bool ignore);
	/* get weapon damage */
	int64 (*calc_weapon_damage) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2);
	/* applies defense reductions */
	int64 (*calc_defense) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef);
	/* get master (who does this unit respond to?) */
	struct block_list *(*get_master) (struct block_list *src);
	/* returns a random unit who is targeting this unit */
	struct block_list *(*get_targeted) (struct block_list *target);
	/* picks a random enemy unit who is in the area of sight */
	struct block_list *(*get_enemy) (struct block_list *target, int type, int range);
	/* the target id (if any) of this unit */
	int (*get_target) (struct block_list *bl);
	/* the current skill being processed/casted by this unit */
	int (*get_current_skill) (struct block_list *bl);
	/* is either this race or element enough to be considered undead? */
	bool (*check_undead) (int race,int element);
	/* check if src and target are part of flag (e.g. enemies or allies) */
	int (*check_target) (struct block_list *src, struct block_list *target,int flag);
	/* is src and bl within range? */
	bool (*check_range) (struct block_list *src,struct block_list *bl,int range);
	/* consume ammo for this skill and lv */
	void (*consume_ammo) (struct map_session_data* sd, int skill_id, int lv);
	int (*get_targeted_sub) (struct block_list *bl, va_list ap);
	int (*get_enemy_sub) (struct block_list *bl, va_list ap);
	int (*get_enemy_area_sub) (struct block_list *bl, va_list ap);
	int (*delay_damage_sub) (int tid, int64 tick, int id, intptr_t data);
	int (*blewcount_bonus) (struct map_session_data *sd, uint16 skill_id);
	/* skill range criteria */
	int (*range_type) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv);
	int64 (*calc_base_damage) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2);
	int64 (*calc_base_damage2) (struct status_data *st, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag);
	struct Damage (*calc_misc_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag);
	struct Damage (*calc_magic_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag);
	int (*adjust_skill_damage) (int m, unsigned short skill_id);
	int64 (*add_mastery) (struct map_session_data *sd,struct block_list *target,int64 dmg,int type);
	int (*calc_drain) (int64 damage, int rate, int per);
	/* battle_config */
	bool (*config_read) (const char *filename, bool imported);
	void (*config_set_defaults) (void);
	bool (*config_set_value_sub) (int index, int value);
	bool (*config_set_value) (const char *param, const char *value);
	bool (*config_get_value) (const char *w1, int *value);
	void (*config_adjust) (void);
	/* ----------------------------------------- */
	/* picks a random enemy within the specified range */
	struct block_list* (*get_enemy_area) (struct block_list *src, int x, int y, int range, int type, int ignore_id);
	/* damages area, originally for royal guard's reflect damage */
	int (*damage_area) (struct block_list *bl, va_list ap);
	void (*calc_masteryfix_unknown) (struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int64 *damage, int *div, bool *left, bool *weapon);
	void (*calc_skillratio_magic_unknown) (int *attack_type, struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int *skillratio, int *flag);
	void (*calc_skillratio_weapon_unknown) (int *attack_type, struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int *skillratio, int *flag);
	void (*calc_misc_attack_unknown) (struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int *mflag, struct Damage *md);
};

#ifdef HERCULES_CORE
extern struct Battle_Config battle_config;

void battle_defaults(void);
#endif // HERCULES_CORE

HPShared struct battle_interface *battle;

#endif /* MAP_BATTLE_H */