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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _ATCOMMAND_H_
#define _ATCOMMAND_H_
struct map_session_data;
//This is the distance at which @autoloot works,
//if the item drops farther from the player than this,
//it will not be autolooted. [Skotlex]
//Note: The range is unlimited unless this define is set.
//#define AUTOLOOT_DISTANCE AREA_SIZE
extern char atcommand_symbol;
extern char charcommand_symbol;
typedef enum {
COMMAND_ATCOMMAND = 1,
COMMAND_CHARCOMMAND = 2,
} AtCommandType;
typedef int (*AtCommandFunc)(const int fd, struct map_session_data *sd, const char *command, const char *message);
bool is_atcommand(const int fd, struct map_session_data *sd, const char *message, int type);
void do_init_atcommand(void);
void do_final_atcommand(void);
void atcommand_db_load_groups(int *group_ids);
bool atcommand_exists(const char *name);
const char *msg_txt(int msg_number);
int msg_config_read(const char *cfgName);
void do_final_msg(void);
extern int atcmd_binding_count;
// @commands (script based)
struct atcmd_binding_data {
char command[50];
char npc_event[50];
int level;
int level2;
};
struct atcmd_binding_data **atcmd_binding;
struct atcmd_binding_data *get_atcommandbind_byname(const char *name);
#endif /* _ATCOMMAND_H_ */
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