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/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2015 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_SECURE_H
#define CONFIG_SECURE_H
/**
* Hercules configuration file (http://herc.ws)
* For detailed guidance on these check http://herc.ws/wiki/SRC/config/
**/
/**
* @INFO: This file holds optional security settings
**/
/**
* Optional NPC Dialog Timer
* When enabled all npcs dialog will 'timeout' if user is on idle for longer than the amount of seconds allowed
* - On 'timeout' the npc dialog window changes its next/menu to a 'close' button
* Uncomment to enable
**/
//#define SECURE_NPCTIMEOUT
/**
* number of seconds to 'timeout' if the user is on idle for longer than the value allowed after a 'input' field is displayed.
* default: 180
**/
#define NPC_SECURE_TIMEOUT_INPUT 180
/**
* number of seconds to 'timeout' if the user is on idle for longer than the value allowed after a 'menu' is displayed.
* default: 60
**/
#define NPC_SECURE_TIMEOUT_MENU 60
/**
* number of seconds to 'timeout' if the user is on idle for longer than the value allowed after a 'next' button is displayed.
* default: 60
**/
#define NPC_SECURE_TIMEOUT_NEXT 60
/**
* (Secure) Optional NPC Dialog Timer
* @requirement : SECURE_NPCTIMEOUT must be enabled
* Minimum Interval Between timeout checks in seconds
* Default: 1s
**/
#define SECURE_NPCTIMEOUT_INTERVAL 1
/**
* Uncomment to disable
* while enabled, movement of invisible (cloaking, hide, etc [not chase walk]) units is not informed to nearby foes,
* rendering any client-side cheat, that would otherwise make these units visible, to not function.
* - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time,
* - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted
* - on the action of unhiding (its a quick effect, ~0.007s in duration), and due to the nature of the skill cast on the client
* - it was not possible to work around this, and thus why it is optional, comment the line to disable.
**/
#define ANTI_MAYAP_CHEAT
#endif // CONFIG_SECURE_H
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