1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#ifndef _CONFIG_SECURE_H_
#define _CONFIG_SECURE_H_
/**
* Hercules configuration file (http://hercules.ws)
* For detailed guidance on these check http://hercules.ws/wiki/SRC/config/
**/
/**
* @INFO: This file holds optional security settings
**/
/**
* Optional NPC Dialog Timer
* When enabled all npcs dialog will 'timeout' if user is on idle for longer than the amount of seconds allowed
* - On 'timeout' the npc dialog window changes its next/menu to a 'close' button
* Uncomment to enable
**/
//#define SECURE_NPCTIMEOUT
/**
* number of seconds to 'timeout' if the user is on idle for longer than the value allowed after a 'input' field is displayed.
* default: 180
**/
#define NPC_SECURE_TIMEOUT_INPUT 180
/**
* number of seconds to 'timeout' if the user is on idle for longer than the value allowed after a 'menu' is displayed.
* default: 60
**/
#define NPC_SECURE_TIMEOUT_MENU 60
/**
* number of seconds to 'timeout' if the user is on idle for longer than the value allowed after a 'next' button is displayed.
* default: 60
**/
#define NPC_SECURE_TIMEOUT_NEXT 60
/**
* (Secure) Optional NPC Dialog Timer
* @requirement : SECURE_NPCTIMEOUT must be enabled
* Minimum Interval Between timeout checks in seconds
* Default: 1s
**/
#define SECURE_NPCTIMEOUT_INTERVAL 1
/**
* Uncomment to disable
* while enabled, movement of invisible (cloaking, hide, etc [not chase walk]) units is not informed to nearby foes,
* rendering any client-side cheat, that would otherwise make these units visible, to not function.
* - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time,
* - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted
* - on the action of unhiding (its a quick effect, ~0.007s in duration), and due to the nature of the skill cast on the client
* - it was not possible to work around this, and thus why it is optional, comment the line to disable.
**/
#define ANTI_MAYAP_CHEAT
#endif // _CONFIG_SECURE_H_
|