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|
/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2018 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*****************************************************************************\
* This file is separated in five sections:
* (1) Private enums, structures, defines and global variables
* (2) Private functions
* (3) Protected functions used internally
* (4) Protected functions used in the interface of the database
* (5) Public functions
*
* The databases are structured as a hashtable of RED-BLACK trees.
*
* <B>Properties of the RED-BLACK trees being used:</B>
* 1. The value of any node is greater than the value of its left child and
* less than the value of its right child.
* 2. Every node is colored either RED or BLACK.
* 3. Every red node that is not a leaf has only black children.
* 4. Every path from the root to a leaf contains the same number of black
* nodes.
* 5. The root node is black.
* An <code>n</code> node in a RED-BLACK tree has the property that its
* height is <code>O(lg(n))</code>.
* Another important property is that after adding a node to a RED-BLACK
* tree, the tree can be readjusted in <code>O(lg(n))</code> time.
* Similarly, after deleting a node from a RED-BLACK tree, the tree can be
* readjusted in <code>O(lg(n))</code> time.
* {@link http://www.cs.mcgill.ca/~cs251/OldCourses/1997/topic18/}
*
* <B>How to add new database types:</B>
* 1. Add the identifier of the new database type to the enum DBType
* 2. If not already there, add the data type of the key to the union DBKey
* 3. If the key can be considered NULL, update the function db_is_key_null
* 4. If the key can be duplicated, update the functions db_dup_key and
* db_dup_key_free
* 5. Create a comparator and update the function db_default_cmp
* 6. Create a hasher and update the function db_default_hash
* 7. If the new database type requires or does not support some options,
* update the function db_fix_options
*
* TODO:
* - create test cases to test the database system thoroughly
* - finish this header describing the database system
* - create custom database allocator
* - make the system thread friendly
* - change the structure of the database to T-Trees
* - create a db that organizes itself by splaying
*
* HISTORY:
* 2013/08/25 - Added int64/uint64 support for keys [Ind/Hercules]
* 2013/04/27 - Added ERS to speed up iterator memory allocation [Ind/Hercules]
* 2012/03/09 - Added enum for data types (int, uint, void*)
* 2008/02/19 - Fixed db_obj_get not handling deleted entries correctly.
* 2007/11/09 - Added an iterator to the database.
* 2006/12/21 - Added 1-node cache to the database.
* 2.1 (Athena build #???#) - Portability fix
* - Fixed the portability of casting to union and added the functions
* ensure and clear to the database.
* 2.0 (Athena build 4859) - Transition version
* - Almost everything recoded with a strategy similar to objects,
* database structure is maintained.
* 1.0 (up to Athena build 4706)
* - Previous database system.
*
* @version 2006/12/21
* @author Athena Dev team
* @encoding US-ASCII
* @see #db.h
\*****************************************************************************/
#define HERCULES_CORE
#include "db.h"
#include "common/ers.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/nullpo.h"
#include "common/showmsg.h"
#include "common/strlib.h"
#include <stdio.h>
#include <stdlib.h>
struct db_interface DB_s;
struct db_interface *DB;
/*****************************************************************************
* (1) Private enums, structures, defines and global variables of the *
* database system. *
* DB_ENABLE_STATS - Define to enable database statistics. *
* HASH_SIZE - Define with the size of the hashtable. *
* enum DBNodeColor - Enumeration of colors of the nodes. *
* struct DBNode - Structure of a node in RED-BLACK trees. *
* struct db_free - Structure that holds a deleted node to be freed. *
* struct DBMap_impl - Structure of the database. *
* stats - Statistics about the database system. *
*****************************************************************************/
/**
* If defined statistics about database nodes, database creating/destruction
* and function usage are kept and displayed when finalizing the database
* system.
* WARNING: This adds overhead to every database operation (not sure how much).
* @private
* @see #DBStats
* @see #stats
* @see #db_final(void)
*/
//#define DB_ENABLE_STATS
/**
* Size of the hashtable in the database.
* @private
* @see struct DBMap_impl#ht
*/
#define HASH_SIZE (256+27)
/**
* The color of individual nodes.
* @private
* @see struct DBNode
*/
enum DBNodeColor {
RED,
BLACK,
};
/**
* A node in a RED-BLACK tree of the database.
* @param parent Parent node
* @param left Left child node
* @param right Right child node
* @param key Key of this database entry
* @param data Data of this database entry
* @param deleted If the node is deleted
* @param color Color of the node
* @private
* @see struct DBMap_impl#ht
*/
struct DBNode {
// Tree structure
struct DBNode *parent;
struct DBNode *left;
struct DBNode *right;
// Node data
union DBKey key;
struct DBData data;
// Other
enum DBNodeColor color;
unsigned deleted : 1;
};
/**
* Structure that holds a deleted node.
* @param node Deleted node
* @param root Address to the root of the tree
* @private
* @see struct DBMap_impl#free_list
*/
struct db_free {
struct DBNode *node;
struct DBNode **root;
};
/**
* Complete database structure.
* @param vtable Interface of the database
* @param alloc_file File where the database was allocated
* @param alloc_line Line in the file where the database was allocated
* @param free_list Array of deleted nodes to be freed
* @param free_count Number of deleted nodes in free_list
* @param free_max Current maximum capacity of free_list
* @param free_lock Lock for freeing the nodes
* @param nodes Manager of reusable tree nodes
* @param cmp Comparator of the database
* @param hash Hasher of the database
* @param release Releaser of the database
* @param ht Hashtable of RED-BLACK trees
* @param type Type of the database
* @param options Options of the database
* @param item_count Number of items in the database
* @param maxlen Maximum length of strings in DB_STRING and DB_ISTRING databases
* @param global_lock Global lock of the database
* @private
* @see #db_alloc()
*/
struct DBMap_impl {
// Database interface
struct DBMap vtable;
// File and line of allocation
const char *alloc_file;
int alloc_line;
// Lock system
struct db_free *free_list;
unsigned int free_count;
unsigned int free_max;
unsigned int free_lock;
// Other
ERS *nodes;
DBComparator cmp;
DBHasher hash;
DBReleaser release;
struct DBNode *ht[HASH_SIZE];
struct DBNode *cache;
enum DBType type;
enum DBOptions options;
uint32 item_count;
unsigned short maxlen;
unsigned global_lock : 1;
};
/**
* Complete iterator structure.
* @param vtable Interface of the iterator
* @param db Parent database
* @param ht_index Current index of the hashtable
* @param node Current node
* @private
* @see struct DBIterator
* @see struct DBMap_impl
* @see struct DBNode
*/
struct DBIterator_impl {
// Iterator interface
struct DBIterator vtable;
struct DBMap_impl *db;
int ht_index;
struct DBNode *node;
};
#if defined(DB_ENABLE_STATS)
/**
* Structure with what is counted when the database statistics are enabled.
* @private
* @see #DB_ENABLE_STATS
* @see #stats
*/
static struct db_stats {
// Node alloc/free
uint32 db_node_alloc;
uint32 db_node_free;
// Database creating/destruction counters
uint32 db_int_alloc;
uint32 db_uint_alloc;
uint32 db_string_alloc;
uint32 db_istring_alloc;
uint32 db_int64_alloc;
uint32 db_uint64_alloc;
uint32 db_int_destroy;
uint32 db_uint_destroy;
uint32 db_string_destroy;
uint32 db_istring_destroy;
uint32 db_int64_destroy;
uint32 db_uint64_destroy;
// Function usage counters
uint32 db_rotate_left;
uint32 db_rotate_right;
uint32 db_rebalance;
uint32 db_rebalance_erase;
uint32 db_is_key_null;
uint32 db_dup_key;
uint32 db_dup_key_free;
uint32 db_free_add;
uint32 db_free_remove;
uint32 db_free_lock;
uint32 db_free_unlock;
uint32 db_int_cmp;
uint32 db_uint_cmp;
uint32 db_string_cmp;
uint32 db_istring_cmp;
uint32 db_int64_cmp;
uint32 db_uint64_cmp;
uint32 db_int_hash;
uint32 db_uint_hash;
uint32 db_string_hash;
uint32 db_istring_hash;
uint32 db_int64_hash;
uint32 db_uint64_hash;
uint32 db_release_nothing;
uint32 db_release_key;
uint32 db_release_data;
uint32 db_release_both;
uint32 dbit_first;
uint32 dbit_last;
uint32 dbit_next;
uint32 dbit_prev;
uint32 dbit_exists;
uint32 dbit_remove;
uint32 dbit_destroy;
uint32 db_iterator;
uint32 db_exists;
uint32 db_get;
uint32 db_getall;
uint32 db_vgetall;
uint32 db_ensure;
uint32 db_vensure;
uint32 db_put;
uint32 db_remove;
uint32 db_foreach;
uint32 db_vforeach;
uint32 db_clear;
uint32 db_vclear;
uint32 db_destroy;
uint32 db_vdestroy;
uint32 db_size;
uint32 db_type;
uint32 db_options;
uint32 db_fix_options;
uint32 db_default_cmp;
uint32 db_default_hash;
uint32 db_default_release;
uint32 db_custom_release;
uint32 db_alloc;
uint32 db_i2key;
uint32 db_ui2key;
uint32 db_str2key;
uint32 db_i642key;
uint32 db_ui642key;
uint32 db_i2data;
uint32 db_ui2data;
uint32 db_ptr2data;
uint32 db_data2i;
uint32 db_data2ui;
uint32 db_data2ptr;
uint32 db_init;
uint32 db_final;
} stats = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0
};
#define DB_COUNTSTAT(token) do { if ((stats.token) != UINT32_MAX) ++(stats.token); } while(0)
#else /* !defined(DB_ENABLE_STATS) */
#define DB_COUNTSTAT(token) (void)0
#endif /* !defined(DB_ENABLE_STATS) */
/* [Ind/Hercules] */
struct eri *db_iterator_ers;
struct eri *db_alloc_ers;
/*****************************************************************************\
* (2) Section of private functions used by the database system. *
* db_rotate_left - Rotate a tree node to the left. *
* db_rotate_right - Rotate a tree node to the right. *
* db_rebalance - Rebalance the tree. *
* db_rebalance_erase - Rebalance the tree after a BLACK node was erased. *
* db_is_key_null - Returns not 0 if the key is considered NULL. *
* db_dup_key - Duplicate a key for internal use. *
* db_dup_key_free - Free the duplicated key. *
* db_free_add - Add a node to the free_list of a database. *
* db_free_remove - Remove a node from the free_list of a database. *
* db_free_lock - Increment the free_lock of a database. *
* db_free_unlock - Decrement the free_lock of a database. *
* If it was the last lock, frees the nodes in free_list. *
* NOTE: Keeps the database trees balanced. *
\*****************************************************************************/
/**
* Rotate a node to the left.
* @param node Node to be rotated
* @param root Pointer to the root of the tree
* @private
* @see #db_rebalance()
* @see #db_rebalance_erase()
*/
static void db_rotate_left(struct DBNode *node, struct DBNode **root)
{
struct DBNode *y = node->right;
DB_COUNTSTAT(db_rotate_left);
// put the left of y at the right of node
node->right = y->left;
if (y->left)
y->left->parent = node;
y->parent = node->parent;
// link y and node's parent
if (node == *root) {
*root = y; // node was root
} else if (node == node->parent->left) {
node->parent->left = y; // node was at the left
} else {
node->parent->right = y; // node was at the right
}
// put node at the left of y
y->left = node;
node->parent = y;
}
/**
* Rotate a node to the right
* @param node Node to be rotated
* @param root Pointer to the root of the tree
* @private
* @see #db_rebalance()
* @see #db_rebalance_erase()
*/
static void db_rotate_right(struct DBNode *node, struct DBNode **root)
{
struct DBNode *y = node->left;
DB_COUNTSTAT(db_rotate_right);
// put the right of y at the left of node
node->left = y->right;
if (y->right != 0)
y->right->parent = node;
y->parent = node->parent;
// link y and node's parent
if (node == *root) {
*root = y; // node was root
} else if (node == node->parent->right) {
node->parent->right = y; // node was at the right
} else {
node->parent->left = y; // node was at the left
}
// put node at the right of y
y->right = node;
node->parent = y;
}
/**
* Rebalance the RED-BLACK tree.
* Called when the node and it's parent are both RED.
* @param node Node to be rebalanced
* @param root Pointer to the root of the tree
* @private
* @see #db_rotate_left()
* @see #db_rotate_right()
* @see #db_obj_put()
*/
static void db_rebalance(struct DBNode *node, struct DBNode **root)
{
struct DBNode *y;
DB_COUNTSTAT(db_rebalance);
// Restore the RED-BLACK properties
node->color = RED;
while (node != *root && node->parent->color == RED) {
if (node->parent == node->parent->parent->left) {
// If node's parent is a left, y is node's right 'uncle'
y = node->parent->parent->right;
if (y && y->color == RED) { // case 1
// change the colors and move up the tree
node->parent->color = BLACK;
y->color = BLACK;
node->parent->parent->color = RED;
node = node->parent->parent;
} else {
if (node == node->parent->right) { // case 2
// move up and rotate
node = node->parent;
db_rotate_left(node, root);
}
// case 3
node->parent->color = BLACK;
node->parent->parent->color = RED;
db_rotate_right(node->parent->parent, root);
}
} else {
// If node's parent is a right, y is node's left 'uncle'
y = node->parent->parent->left;
if (y && y->color == RED) { // case 1
// change the colors and move up the tree
node->parent->color = BLACK;
y->color = BLACK;
node->parent->parent->color = RED;
node = node->parent->parent;
} else {
if (node == node->parent->left) { // case 2
// move up and rotate
node = node->parent;
db_rotate_right(node, root);
}
// case 3
node->parent->color = BLACK;
node->parent->parent->color = RED;
db_rotate_left(node->parent->parent, root);
}
}
}
(*root)->color = BLACK; // the root can and should always be black
}
/**
* Erase a node from the RED-BLACK tree, keeping the tree balanced.
* @param node Node to be erased from the tree
* @param root Root of the tree
* @private
* @see #db_rotate_left()
* @see #db_rotate_right()
* @see #db_free_unlock()
*/
static void db_rebalance_erase(struct DBNode *node, struct DBNode **root)
{
struct DBNode *y = node;
struct DBNode *x = NULL;
struct DBNode *x_parent = NULL;
DB_COUNTSTAT(db_rebalance_erase);
// Select where to change the tree
if (y->left == NULL) { // no left
x = y->right;
} else if (y->right == NULL) { // no right
x = y->left;
} else { // both exist, go to the leftmost node of the right sub-tree
y = y->right;
while (y->left != NULL)
y = y->left;
x = y->right;
}
// Remove the node from the tree
if (y != node) { // both child existed
// put the left of 'node' in the left of 'y'
node->left->parent = y;
y->left = node->left;
// 'y' is not the direct child of 'node'
if (y != node->right) {
// put 'x' in the old position of 'y'
x_parent = y->parent;
if (x) x->parent = y->parent;
y->parent->left = x;
// put the right of 'node' in 'y'
y->right = node->right;
node->right->parent = y;
// 'y' is a direct child of 'node'
} else {
x_parent = y;
}
// link 'y' and the parent of 'node'
if (*root == node) {
*root = y; // 'node' was the root
} else if (node->parent->left == node) {
node->parent->left = y; // 'node' was at the left
} else {
node->parent->right = y; // 'node' was at the right
}
y->parent = node->parent;
// switch colors
{
enum DBNodeColor tmp = y->color;
y->color = node->color;
node->color = tmp;
}
y = node;
} else { // one child did not exist
// put x in node's position
x_parent = y->parent;
if (x) x->parent = y->parent;
// link x and node's parent
if (*root == node) {
*root = x; // node was the root
} else if (node->parent->left == node) {
node->parent->left = x; // node was at the left
} else {
node->parent->right = x; // node was at the right
}
}
// Restore the RED-BLACK properties
if (y->color != RED) {
while (x != *root && (x == NULL || x->color == BLACK)) {
struct DBNode *w;
if (x == x_parent->left) {
w = x_parent->right;
if (w->color == RED) {
w->color = BLACK;
x_parent->color = RED;
db_rotate_left(x_parent, root);
w = x_parent->right;
}
if ((w->left == NULL || w->left->color == BLACK) &&
(w->right == NULL || w->right->color == BLACK)) {
w->color = RED;
x = x_parent;
x_parent = x_parent->parent;
} else {
if (w->right == NULL || w->right->color == BLACK) {
if (w->left) w->left->color = BLACK;
w->color = RED;
db_rotate_right(w, root);
w = x_parent->right;
}
w->color = x_parent->color;
x_parent->color = BLACK;
if (w->right) w->right->color = BLACK;
db_rotate_left(x_parent, root);
break;
}
} else {
w = x_parent->left;
if (w->color == RED) {
w->color = BLACK;
x_parent->color = RED;
db_rotate_right(x_parent, root);
w = x_parent->left;
}
if ((w->right == NULL || w->right->color == BLACK) &&
(w->left == NULL || w->left->color == BLACK)) {
w->color = RED;
x = x_parent;
x_parent = x_parent->parent;
} else {
if (w->left == NULL || w->left->color == BLACK) {
if (w->right) w->right->color = BLACK;
w->color = RED;
db_rotate_left(w, root);
w = x_parent->left;
}
w->color = x_parent->color;
x_parent->color = BLACK;
if (w->left) w->left->color = BLACK;
db_rotate_right(x_parent, root);
break;
}
}
}
if (x) x->color = BLACK;
}
}
/**
* Returns not 0 if the key is considered to be NULL.
* @param type Type of database
* @param key Key being tested
* @return not 0 if considered NULL, 0 otherwise
* @private
* @see #db_obj_get()
* @see #db_obj_put()
* @see #db_obj_remove()
*/
static int db_is_key_null(enum DBType type, union DBKey key)
{
DB_COUNTSTAT(db_is_key_null);
switch (type) {
case DB_STRING:
case DB_ISTRING:
return (key.str == NULL);
default: // Not a pointer
return 0;
}
}
/**
* Duplicate the key used in the database.
* @param db Database the key is being used in
* @param key Key to be duplicated
* @param Duplicated key
* @private
* @see #db_free_add()
* @see #db_free_remove()
* @see #db_obj_put()
* @see #db_dup_key_free()
*/
static union DBKey db_dup_key(struct DBMap_impl *db, union DBKey key)
{
DB_COUNTSTAT(db_dup_key);
switch (db->type) {
case DB_STRING:
case DB_ISTRING:
{
size_t len = strnlen(key.str, db->maxlen);
char *str = aMalloc(len + 1);
memcpy(str, key.str, len);
str[len] = '\0';
key.mutstr = str;
return key;
}
default:
return key;
}
}
/**
* Free a key duplicated by db_dup_key.
* @param db Database the key is being used in
* @param key Key to be freed
* @private
* @see #db_dup_key()
*/
static void db_dup_key_free(struct DBMap_impl *db, union DBKey key)
{
DB_COUNTSTAT(db_dup_key_free);
switch (db->type) {
case DB_STRING:
case DB_ISTRING:
aFree(key.mutstr);
return;
default:
return;
}
}
/**
* Add a node to the free_list of the database.
* Marks the node as deleted.
* If the key isn't duplicated, the key is duplicated and released.
* @param db Target database
* @param root Root of the tree from the node
* @param node Target node
* @private
* @see #struct db_free
* @see struct DBMap_impl#free_list
* @see struct DBMap_impl#free_count
* @see struct DBMap_impl#free_max
* @see #db_obj_remove()
* @see #db_free_remove()
*/
static void db_free_add(struct DBMap_impl *db, struct DBNode *node, struct DBNode **root)
{
union DBKey old_key;
DB_COUNTSTAT(db_free_add);
if (db->free_lock == (unsigned int)~0) {
ShowFatalError("db_free_add: free_lock overflow\n"
"Database allocated at %s:%d\n",
db->alloc_file, db->alloc_line);
exit(EXIT_FAILURE);
}
if (!(db->options&DB_OPT_DUP_KEY)) { // Make sure we have a key until the node is freed
old_key = node->key;
node->key = db_dup_key(db, node->key);
db->release(old_key, node->data, DB_RELEASE_KEY);
}
if (db->free_count == db->free_max) { // No more space, expand free_list
db->free_max = (db->free_max<<2) +3; // = db->free_max*4 +3
if (db->free_max <= db->free_count) {
if (db->free_count == (unsigned int)~0) {
ShowFatalError("db_free_add: free_count overflow\n"
"Database allocated at %s:%d\n",
db->alloc_file, db->alloc_line);
exit(EXIT_FAILURE);
}
db->free_max = (unsigned int)~0;
}
RECREATE(db->free_list, struct db_free, db->free_max);
}
node->deleted = 1;
db->free_list[db->free_count].node = node;
db->free_list[db->free_count].root = root;
db->free_count++;
db->item_count--;
}
/**
* Remove a node from the free_list of the database.
* Marks the node as not deleted.
* NOTE: Frees the duplicated key of the node.
* @param db Target database
* @param node Node being removed from free_list
* @private
* @see #struct db_free
* @see struct DBMap_impl#free_list
* @see struct DBMap_impl#free_count
* @see #db_obj_put()
* @see #db_free_add()
*/
static void db_free_remove(struct DBMap_impl *db, struct DBNode *node)
{
unsigned int i;
DB_COUNTSTAT(db_free_remove);
for (i = 0; i < db->free_count; i++) {
if (db->free_list[i].node == node) {
if (i < db->free_count -1) // copy the last item to where the removed one was
memcpy(&db->free_list[i], &db->free_list[db->free_count -1], sizeof(struct db_free));
db_dup_key_free(db, node->key);
break;
}
}
node->deleted = 0;
if (i == db->free_count) {
ShowWarning("db_free_remove: node was not found - database allocated at %s:%d\n", db->alloc_file, db->alloc_line);
} else {
db->free_count--;
}
db->item_count++;
}
/**
* Increment the free_lock of the database.
* @param db Target database
* @private
* @see struct DBMap_impl#free_lock
* @see #db_unlock()
*/
static void db_free_lock(struct DBMap_impl *db)
{
DB_COUNTSTAT(db_free_lock);
if (db->free_lock == (unsigned int)~0) {
ShowFatalError("db_free_lock: free_lock overflow\n"
"Database allocated at %s:%d\n",
db->alloc_file, db->alloc_line);
exit(EXIT_FAILURE);
}
db->free_lock++;
}
/**
* Decrement the free_lock of the database.
* If it was the last lock, frees the nodes of the database.
* Keeps the tree balanced.
* NOTE: Frees the duplicated keys of the nodes
* @param db Target database
* @private
* @see struct DBMap_impl#free_lock
* @see #db_free_dbn()
* @see #db_lock()
*/
static void db_free_unlock(struct DBMap_impl *db)
{
unsigned int i;
DB_COUNTSTAT(db_free_unlock);
if (db->free_lock == 0) {
ShowWarning("db_free_unlock: free_lock was already 0\n"
"Database allocated at %s:%d\n",
db->alloc_file, db->alloc_line);
} else {
db->free_lock--;
}
if (db->free_lock)
return; // Not last lock
for (i = 0; i < db->free_count ; i++) {
db_rebalance_erase(db->free_list[i].node, db->free_list[i].root);
db_dup_key_free(db, db->free_list[i].node->key);
DB_COUNTSTAT(db_node_free);
ers_free(db->nodes, db->free_list[i].node);
}
db->free_count = 0;
}
/*****************************************************************************\
* (3) Section of protected functions used internally. *
* NOTE: the protected functions used in the database interface are in the *
* next section. *
* db_int_cmp - Default comparator for DB_INT databases. *
* db_uint_cmp - Default comparator for DB_UINT databases. *
* db_string_cmp - Default comparator for DB_STRING databases. *
* db_istring_cmp - Default comparator for DB_ISTRING databases. *
* db_int64_cmp - Default comparator for DB_INT64 databases. *
* db_uint64_cmp - Default comparator for DB_UINT64 databases. *
* db_int_hash - Default hasher for DB_INT databases. *
* db_uint_hash - Default hasher for DB_UINT databases. *
* db_string_hash - Default hasher for DB_STRING databases. *
* db_istring_hash - Default hasher for DB_ISTRING databases. *
* db_int64_hash - Default hasher for DB_INT64 databases. *
* db_uint64_hash - Default hasher for DB_UINT64 databases. *
* db_release_nothing - Releaser that releases nothing. *
* db_release_key - Releaser that only releases the key. *
* db_release_data - Releaser that only releases the data. *
* db_release_both - Releaser that releases key and data. *
\*****************************************************************************/
/**
* Default comparator for DB_INT databases.
* Compares key1 to key2.
* Return 0 if equal, negative if lower and positive if higher.
* <code>maxlen</code> is ignored.
* @param key1 Key to be compared
* @param key2 Key being compared to
* @param maxlen Maximum length of the key to hash
* @return 0 if equal, negative if lower and positive if higher
* @see enum DBType#DB_INT
* @see #DBComparator
* @see #db_default_cmp()
*/
static int db_int_cmp(union DBKey key1, union DBKey key2, unsigned short maxlen)
{
(void)maxlen;//not used
DB_COUNTSTAT(db_int_cmp);
if (key1.i < key2.i) return -1;
if (key1.i > key2.i) return 1;
return 0;
}
/**
* Default comparator for DB_UINT databases.
* Compares key1 to key2.
* Return 0 if equal, negative if lower and positive if higher.
* <code>maxlen</code> is ignored.
* @param key1 Key to be compared
* @param key2 Key being compared to
* @param maxlen Maximum length of the key to hash
* @return 0 if equal, negative if lower and positive if higher
* @see enum DBType#DB_UINT
* @see #DBComparator
* @see #db_default_cmp()
*/
static int db_uint_cmp(union DBKey key1, union DBKey key2, unsigned short maxlen)
{
(void)maxlen;//not used
DB_COUNTSTAT(db_uint_cmp);
if (key1.ui < key2.ui) return -1;
if (key1.ui > key2.ui) return 1;
return 0;
}
/**
* Default comparator for DB_STRING databases.
* Compares key1 to key2.
* Return 0 if equal, negative if lower and positive if higher.
* @param key1 Key to be compared
* @param key2 Key being compared to
* @param maxlen Maximum length of the key to hash
* @return 0 if equal, negative if lower and positive if higher
* @see enum DBType#DB_STRING
* @see #DBComparator
* @see #db_default_cmp()
*/
static int db_string_cmp(union DBKey key1, union DBKey key2, unsigned short maxlen)
{
DB_COUNTSTAT(db_string_cmp);
return strncmp((const char *)key1.str, (const char *)key2.str, maxlen);
}
/**
* Default comparator for DB_ISTRING databases.
* Compares key1 to key2 case insensitively.
* Return 0 if equal, negative if lower and positive if higher.
* @param key1 Key to be compared
* @param key2 Key being compared to
* @param maxlen Maximum length of the key to hash
* @return 0 if equal, negative if lower and positive if higher
* @see enum DBType#DB_ISTRING
* @see #DBComparator
* @see #db_default_cmp()
*/
static int db_istring_cmp(union DBKey key1, union DBKey key2, unsigned short maxlen)
{
DB_COUNTSTAT(db_istring_cmp);
return strncasecmp((const char *)key1.str, (const char *)key2.str, maxlen);
}
/**
* Default comparator for DB_INT64 databases.
* Compares key1 to key2.
* Return 0 if equal, negative if lower and positive if higher.
* <code>maxlen</code> is ignored.
* @param key1 Key to be compared
* @param key2 Key being compared to
* @param maxlen Maximum length of the key to hash
* @return 0 if equal, negative if lower and positive if higher
* @see enum DBType#DB_INT64
* @see #DBComparator
* @see #db_default_cmp()
*/
static int db_int64_cmp(union DBKey key1, union DBKey key2, unsigned short maxlen)
{
(void)maxlen;//not used
DB_COUNTSTAT(db_int64_cmp);
if (key1.i64 < key2.i64) return -1;
if (key1.i64 > key2.i64) return 1;
return 0;
}
/**
* Default comparator for DB_UINT64 databases.
* Compares key1 to key2.
* Return 0 if equal, negative if lower and positive if higher.
* <code>maxlen</code> is ignored.
* @param key1 Key to be compared
* @param key2 Key being compared to
* @param maxlen Maximum length of the key to hash
* @return 0 if equal, negative if lower and positive if higher
* @see enum DBType#DB_UINT64
* @see #DBComparator
* @see #db_default_cmp()
*/
static int db_uint64_cmp(union DBKey key1, union DBKey key2, unsigned short maxlen)
{
(void)maxlen;//not used
DB_COUNTSTAT(db_uint64_cmp);
if (key1.ui64 < key2.ui64) return -1;
if (key1.ui64 > key2.ui64) return 1;
return 0;
}
/**
* Default hasher for DB_INT databases.
* Returns the value of the key as an unsigned int.
* <code>maxlen</code> is ignored.
* @param key Key to be hashed
* @param maxlen Maximum length of the key to hash
* @return hash of the key
* @see enum DBType#DB_INT
* @see #DBHasher
* @see #db_default_hash()
*/
static uint64 db_int_hash(union DBKey key, unsigned short maxlen)
{
(void)maxlen;//not used
DB_COUNTSTAT(db_int_hash);
return (uint64)key.i;
}
/**
* Default hasher for DB_UINT databases.
* Just returns the value of the key.
* <code>maxlen</code> is ignored.
* @param key Key to be hashed
* @param maxlen Maximum length of the key to hash
* @return hash of the key
* @see enum DBType#DB_UINT
* @see #DBHasher
* @see #db_default_hash()
*/
static uint64 db_uint_hash(union DBKey key, unsigned short maxlen)
{
(void)maxlen;//not used
DB_COUNTSTAT(db_uint_hash);
return (uint64)key.ui;
}
/**
* Default hasher for DB_STRING databases.
* @param key Key to be hashed
* @param maxlen Maximum length of the key to hash
* @return hash of the key
* @see enum DBType#DB_STRING
* @see #DBHasher
* @see #db_default_hash()
*/
static uint64 db_string_hash(union DBKey key, unsigned short maxlen)
{
const char *k = key.str;
unsigned int hash = 0;
unsigned short i;
DB_COUNTSTAT(db_string_hash);
for (i = 0; *k; ++i) {
hash = (hash*33 + ((unsigned char)*k))^(hash>>24);
k++;
if (i == maxlen)
break;
}
return (uint64)hash;
}
/**
* Default hasher for DB_ISTRING databases.
* @param key Key to be hashed
* @param maxlen Maximum length of the key to hash
* @return hash of the key
* @see enum DBType#DB_ISTRING
* @see #db_default_hash()
*/
static uint64 db_istring_hash(union DBKey key, unsigned short maxlen)
{
const char *k = key.str;
unsigned int hash = 0;
unsigned short i;
DB_COUNTSTAT(db_istring_hash);
for (i = 0; *k; i++) {
hash = (hash*33 + ((unsigned char)TOLOWER(*k)))^(hash>>24);
k++;
if (i == maxlen)
break;
}
return (uint64)hash;
}
/**
* Default hasher for DB_INT64 databases.
* Returns the value of the key as an unsigned int.
* <code>maxlen</code> is ignored.
* @param key Key to be hashed
* @param maxlen Maximum length of the key to hash
* @return hash of the key
* @see enum DBType#DB_INT64
* @see #DBHasher
* @see #db_default_hash()
*/
static uint64 db_int64_hash(union DBKey key, unsigned short maxlen)
{
(void)maxlen;//not used
DB_COUNTSTAT(db_int64_hash);
return (uint64)key.i64;
}
/**
* Default hasher for DB_UINT64 databases.
* Just returns the value of the key.
* <code>maxlen</code> is ignored.
* @param key Key to be hashed
* @param maxlen Maximum length of the key to hash
* @return hash of the key
* @see enum DBType#DB_UINT64
* @see #DBHasher
* @see #db_default_hash()
*/
static uint64 db_uint64_hash(union DBKey key, unsigned short maxlen)
{
(void)maxlen;//not used
DB_COUNTSTAT(db_uint64_hash);
return key.ui64;
}
/**
* Releaser that releases nothing.
* @param key Key of the database entry
* @param data Data of the database entry
* @param which What is being requested to be released
* @protected
* @see #DBReleaser
* @see #db_default_releaser()
*/
static void db_release_nothing(union DBKey key, struct DBData data, enum DBReleaseOption which)
{
(void)key;(void)data;(void)which;//not used
DB_COUNTSTAT(db_release_nothing);
}
/**
* Releaser that only releases the key.
* @param key Key of the database entry
* @param data Data of the database entry
* @param which What is being requested to be released
* @protected
* @see #DBReleaser
* @see #db_default_release()
*/
static void db_release_key(union DBKey key, struct DBData data, enum DBReleaseOption which)
{
(void)data;//not used
DB_COUNTSTAT(db_release_key);
if (which&DB_RELEASE_KEY)
aFree(key.mutstr); // FIXME: Ensure this is the right db type.
}
/**
* Releaser that only releases the data.
* @param key Key of the database entry
* @param data Data of the database entry
* @param which What is being requested to be released
* @protected
* @see struct DBData
* @see enum DBReleaseOption
* @see #DBReleaser
* @see #db_default_release()
*/
static void db_release_data(union DBKey key, struct DBData data, enum DBReleaseOption which)
{
(void)key;//not used
DB_COUNTSTAT(db_release_data);
if (which&DB_RELEASE_DATA && data.type == DB_DATA_PTR) {
aFree(data.u.ptr);
data.u.ptr = NULL;
}
}
/**
* Releaser that releases both key and data.
* @param key Key of the database entry
* @param data Data of the database entry
* @param which What is being requested to be released
* @protected
* @see union DBKey
* @see struct DBData
* @see enum DBReleaseOption
* @see #DBReleaser
* @see #db_default_release()
*/
static void db_release_both(union DBKey key, struct DBData data, enum DBReleaseOption which)
{
DB_COUNTSTAT(db_release_both);
if (which&DB_RELEASE_KEY)
aFree(key.mutstr); // FIXME: Ensure this is the right db type.
if (which&DB_RELEASE_DATA && data.type == DB_DATA_PTR) {
aFree(data.u.ptr);
data.u.ptr = NULL;
}
}
/*****************************************************************************\
* (4) Section with protected functions used in the interface of the *
* database and interface of the iterator. *
* dbit_obj_first - Fetches the first entry from the database. *
* dbit_obj_last - Fetches the last entry from the database. *
* dbit_obj_next - Fetches the next entry from the database. *
* dbit_obj_prev - Fetches the previous entry from the database. *
* dbit_obj_exists - Returns true if the current entry exists. *
* dbit_obj_remove - Remove the current entry from the database. *
* dbit_obj_destroy - Destroys the iterator, unlocking the database and *
* freeing used memory. *
* db_obj_iterator - Return a new database iterator. *
* db_obj_exists - Checks if an entry exists. *
* db_obj_get - Get the data identified by the key. *
* db_obj_vgetall - Get the data of the matched entries. *
* db_obj_getall - Get the data of the matched entries. *
* db_obj_vensure - Get the data identified by the key, creating if it *
* doesn't exist yet. *
* db_obj_ensure - Get the data identified by the key, creating if it *
* doesn't exist yet. *
* db_obj_put - Put data identified by the key in the database. *
* db_obj_remove - Remove an entry from the database. *
* db_obj_vforeach - Apply a function to every entry in the database. *
* db_obj_foreach - Apply a function to every entry in the database. *
* db_obj_vclear - Remove all entries from the database. *
* db_obj_clear - Remove all entries from the database. *
* db_obj_vdestroy - Destroy the database, freeing all the used memory. *
* db_obj_destroy - Destroy the database, freeing all the used memory. *
* db_obj_size - Return the size of the database. *
* db_obj_type - Return the type of the database. *
* db_obj_options - Return the options of the database. *
\*****************************************************************************/
/**
* Fetches the first entry in the database.
* Returns the data of the entry.
* Puts the key in out_key, if out_key is not NULL.
* @param self Iterator
* @param out_key Key of the entry
* @return Data of the entry
* @protected
* @see struct DBIterator#first()
*/
struct DBData *dbit_obj_first(struct DBIterator *self, union DBKey *out_key)
{
struct DBIterator_impl *it = (struct DBIterator_impl *)self;
DB_COUNTSTAT(dbit_first);
// position before the first entry
it->ht_index = -1;
it->node = NULL;
// get next entry
return self->next(self, out_key);
}
/**
* Fetches the last entry in the database.
* Returns the data of the entry.
* Puts the key in out_key, if out_key is not NULL.
* @param self Iterator
* @param out_key Key of the entry
* @return Data of the entry
* @protected
* @see struct DBIterator#last()
*/
struct DBData *dbit_obj_last(struct DBIterator *self, union DBKey *out_key)
{
struct DBIterator_impl *it = (struct DBIterator_impl *)self;
DB_COUNTSTAT(dbit_last);
// position after the last entry
it->ht_index = HASH_SIZE;
it->node = NULL;
// get previous entry
return self->prev(self, out_key);
}
/**
* Fetches the next entry in the database.
* Returns the data of the entry.
* Puts the key in out_key, if out_key is not NULL.
* @param self Iterator
* @param out_key Key of the entry
* @return Data of the entry
* @protected
* @see struct DBIterator#next()
*/
struct DBData *dbit_obj_next(struct DBIterator *self, union DBKey *out_key)
{
struct DBIterator_impl *it = (struct DBIterator_impl *)self;
struct DBNode *node;
struct DBNode *parent;
struct DBNode fake;
DB_COUNTSTAT(dbit_next);
if( it->ht_index < 0 )
{// get first node
it->ht_index = 0;
it->node = NULL;
}
node = it->node;
memset(&fake, 0, sizeof(fake));
for( ; it->ht_index < HASH_SIZE; ++(it->ht_index) )
{
// Iterate in the order: left tree, current node, right tree
if( node == NULL )
{// prepare initial node of this hash
node = it->db->ht[it->ht_index];
if( node == NULL )
continue;// next hash
fake.right = node;
node = &fake;
}
while( node )
{// next node
if( node->right )
{// continue in the right subtree
node = node->right;
while( node->left )
node = node->left;// get leftmost node
}
else
{// continue to the next parent (recursive)
parent = node->parent;
while( parent )
{
if( parent->right != node )
break;
node = parent;
parent = node->parent;
}
if( parent == NULL )
{// next hash
node = NULL;
break;
}
node = parent;
}
if( !node->deleted )
{// found next entry
it->node = node;
if( out_key )
memcpy(out_key, &node->key, sizeof(union DBKey));
return &node->data;
}
}
}
it->node = NULL;
return NULL;// not found
}
/**
* Fetches the previous entry in the database.
* Returns the data of the entry.
* Puts the key in out_key, if out_key is not NULL.
* @param self Iterator
* @param out_key Key of the entry
* @return Data of the entry
* @protected
* @see struct DBIterator#prev()
*/
struct DBData *dbit_obj_prev(struct DBIterator *self, union DBKey *out_key)
{
struct DBIterator_impl *it = (struct DBIterator_impl *)self;
struct DBNode *node;
struct DBNode *parent;
struct DBNode fake;
DB_COUNTSTAT(dbit_prev);
if( it->ht_index >= HASH_SIZE )
{// get last node
it->ht_index = HASH_SIZE-1;
it->node = NULL;
}
node = it->node;
memset(&fake, 0, sizeof(fake));
for( ; it->ht_index >= 0; --(it->ht_index) )
{
// Iterate in the order: right tree, current node, left tree
if( node == NULL )
{// prepare initial node of this hash
node = it->db->ht[it->ht_index];
if( node == NULL )
continue;// next hash
fake.left = node;
node = &fake;
}
while( node )
{// next node
if( node->left )
{// continue in the left subtree
node = node->left;
while( node->right )
node = node->right;// get rightmost node
}
else
{// continue to the next parent (recursive)
parent = node->parent;
while( parent )
{
if( parent->left != node )
break;
node = parent;
parent = node->parent;
}
if( parent == NULL )
{// next hash
node = NULL;
break;
}
node = parent;
}
if( !node->deleted )
{// found previous entry
it->node = node;
if( out_key )
memcpy(out_key, &node->key, sizeof(union DBKey));
return &node->data;
}
}
}
it->node = NULL;
return NULL;// not found
}
/**
* Returns true if the fetched entry exists.
* The databases entries might have NULL data, so use this to to test if
* the iterator is done.
* @param self Iterator
* @return true if the entry exists
* @protected
* @see struct DBIterator#exists()
*/
bool dbit_obj_exists(struct DBIterator *self)
{
struct DBIterator_impl *it = (struct DBIterator_impl *)self;
DB_COUNTSTAT(dbit_exists);
return (it->node && !it->node->deleted);
}
/**
* Removes the current entry from the database.
*
* NOTE: struct DBIterator#exists() will return false until another entry is
* fetched.
*
* Puts data of the removed entry in out_data, if out_data is not NULL (unless data has been released)
* @param self Iterator
* @param out_data Data of the removed entry.
* @return 1 if entry was removed, 0 otherwise
* @protected
* @see struct DBMap#remove()
* @see struct DBIterator#remove()
*/
int dbit_obj_remove(struct DBIterator *self, struct DBData *out_data)
{
struct DBIterator_impl *it = (struct DBIterator_impl *)self;
struct DBNode *node;
int retval = 0;
DB_COUNTSTAT(dbit_remove);
node = it->node;
if( node && !node->deleted )
{
struct DBMap_impl *db = it->db;
if( db->cache == node )
db->cache = NULL;
db->release(node->key, node->data, DB_RELEASE_DATA);
if( out_data )
memcpy(out_data, &node->data, sizeof(struct DBData));
retval = 1;
db_free_add(db, node, &db->ht[it->ht_index]);
}
return retval;
}
/**
* Destroys this iterator and unlocks the database.
* @param self Iterator
* @protected
*/
void dbit_obj_destroy(struct DBIterator *self)
{
struct DBIterator_impl *it = (struct DBIterator_impl *)self;
DB_COUNTSTAT(dbit_destroy);
// unlock the database
db_free_unlock(it->db);
// free iterator
ers_free(db_iterator_ers,self);
}
/**
* Returns a new iterator for this database.
* The iterator keeps the database locked until it is destroyed.
* The database will keep functioning normally but will only free internal
* memory when unlocked, so destroy the iterator as soon as possible.
* @param self Database
* @return New iterator
* @protected
*/
static struct DBIterator *db_obj_iterator(struct DBMap *self)
{
struct DBMap_impl *db = (struct DBMap_impl *)self;
struct DBIterator_impl *it;
DB_COUNTSTAT(db_iterator);
it = ers_alloc(db_iterator_ers, struct DBIterator_impl);
/* Interface of the iterator **/
it->vtable.first = dbit_obj_first;
it->vtable.last = dbit_obj_last;
it->vtable.next = dbit_obj_next;
it->vtable.prev = dbit_obj_prev;
it->vtable.exists = dbit_obj_exists;
it->vtable.remove = dbit_obj_remove;
it->vtable.destroy = dbit_obj_destroy;
/* Initial state (before the first entry) */
it->db = db;
it->ht_index = -1;
it->node = NULL;
/* Lock the database */
db_free_lock(db);
return &it->vtable;
}
/**
* Returns true if the entry exists.
* @param self Interface of the database
* @param key Key that identifies the entry
* @return true is the entry exists
* @protected
* @see struct DBMap#exists()
*/
static bool db_obj_exists(struct DBMap *self, union DBKey key)
{
struct DBMap_impl *db = (struct DBMap_impl *)self;
struct DBNode *node;
bool found = false;
DB_COUNTSTAT(db_exists);
if (db == NULL) return false; // nullpo candidate
if (!(db->options&DB_OPT_ALLOW_NULL_KEY) && db_is_key_null(db->type, key)) {
return false; // nullpo candidate
}
if (db->cache && db->cmp(key, db->cache->key, db->maxlen) == 0) {
#if defined(DEBUG)
if (db->cache->deleted) {
ShowDebug("db_exists: Cache contains a deleted node. Please report this!!!\n");
return false;
}
#endif
return true; // cache hit
}
db_free_lock(db);
node = db->ht[db->hash(key, db->maxlen)%HASH_SIZE];
while (node) {
int c = db->cmp(key, node->key, db->maxlen);
if (c == 0) {
if (!(node->deleted)) {
db->cache = node;
found = true;
}
break;
}
if (c < 0)
node = node->left;
else
node = node->right;
}
db_free_unlock(db);
return found;
}
/**
* Get the data of the entry identified by the key.
* @param self Interface of the database
* @param key Key that identifies the entry
* @return Data of the entry or NULL if not found
* @protected
* @see struct DBMap#get()
*/
static struct DBData *db_obj_get(struct DBMap *self, union DBKey key)
{
struct DBMap_impl *db = (struct DBMap_impl *)self;
struct DBNode *node;
struct DBData *data = NULL;
DB_COUNTSTAT(db_get);
if (db == NULL) return NULL; // nullpo candidate
if (!(db->options&DB_OPT_ALLOW_NULL_KEY) && db_is_key_null(db->type, key)) {
ShowError("db_get: Attempted to retrieve non-allowed NULL key for db allocated at %s:%d\n",db->alloc_file, db->alloc_line);
return NULL; // nullpo candidate
}
if (db->cache && db->cmp(key, db->cache->key, db->maxlen) == 0) {
#if defined(DEBUG)
if (db->cache->deleted) {
ShowDebug("db_get: Cache contains a deleted node. Please report this!!!\n");
return NULL;
}
#endif
return &db->cache->data; // cache hit
}
db_free_lock(db);
node = db->ht[db->hash(key, db->maxlen)%HASH_SIZE];
while (node) {
int c = db->cmp(key, node->key, db->maxlen);
if (c == 0) {
if (!(node->deleted)) {
data = &node->data;
db->cache = node;
}
break;
}
if (c < 0)
node = node->left;
else
node = node->right;
}
db_free_unlock(db);
return data;
}
/**
* Get the data of the entries matched by <code>match</code>.
* It puts a maximum of <code>max</code> entries into <code>buf</code>.
* If <code>buf</code> is NULL, it only counts the matches.
* Returns the number of entries that matched.
* NOTE: if the value returned is greater than <code>max</code>, only the
* first <code>max</code> entries found are put into the buffer.
* @param self Interface of the database
* @param buf Buffer to put the data of the matched entries
* @param max Maximum number of data entries to be put into buf
* @param match Function that matches the database entries
* @param ... Extra arguments for match
* @return The number of entries that matched
* @protected
* @see struct DBMap#vgetall()
*/
static unsigned int db_obj_vgetall(struct DBMap *self, struct DBData **buf, unsigned int max, DBMatcher match, va_list args)
{
struct DBMap_impl *db = (struct DBMap_impl *)self;
unsigned int i;
struct DBNode *node;
struct DBNode *parent;
unsigned int ret = 0;
DB_COUNTSTAT(db_vgetall);
if (db == NULL) return 0; // nullpo candidate
if (match == NULL) return 0; // nullpo candidate
db_free_lock(db);
for (i = 0; i < HASH_SIZE; i++) {
// Match in the order: current node, left tree, right tree
node = db->ht[i];
while (node) {
if (!(node->deleted)) {
va_list argscopy;
va_copy(argscopy, args);
if (match(node->key, node->data, argscopy) == 0) {
if (buf && ret < max)
buf[ret] = &node->data;
ret++;
}
va_end(argscopy);
}
if (node->left) {
node = node->left;
continue;
}
if (node->right) {
node = node->right;
continue;
}
while (node) {
parent = node->parent;
if (parent && parent->right && parent->left == node) {
node = parent->right;
break;
}
node = parent;
}
}
}
db_free_unlock(db);
return ret;
}
/**
* Just calls struct DBMap#vgetall().
*
* Get the data of the entries matched by <code>match</code>.
* It puts a maximum of <code>max</code> entries into <code>buf</code>.
* If <code>buf</code> is NULL, it only counts the matches.
* Returns the number of entries that matched.
* NOTE: if the value returned is greater than <code>max</code>, only the
* first <code>max</code> entries found are put into the buffer.
* @param self Interface of the database
* @param buf Buffer to put the data of the matched entries
* @param max Maximum number of data entries to be put into buf
* @param match Function that matches the database entries
* @param ... Extra arguments for match
* @return The number of entries that matched
* @protected
* @see struct DBMap#vgetall()
* @see struct DBMap#getall()
*/
static unsigned int db_obj_getall(struct DBMap *self, struct DBData **buf, unsigned int max, DBMatcher match, ...)
{
va_list args;
unsigned int ret;
DB_COUNTSTAT(db_getall);
if (self == NULL) return 0; // nullpo candidate
va_start(args, match);
ret = self->vgetall(self, buf, max, match, args);
va_end(args);
return ret;
}
/**
* Get the data of the entry identified by the key.
* If the entry does not exist, an entry is added with the data returned by
* <code>create</code>.
* @param self Interface of the database
* @param key Key that identifies the entry
* @param create Function used to create the data if the entry doesn't exist
* @param args Extra arguments for create
* @return Data of the entry
* @protected
* @see struct DBMap#vensure()
*/
static struct DBData *db_obj_vensure(struct DBMap *self, union DBKey key, DBCreateData create, va_list args)
{
struct DBMap_impl *db = (struct DBMap_impl *)self;
struct DBNode *node;
struct DBNode *parent = NULL;
unsigned int hash;
int c = 0;
struct DBData *data = NULL;
DB_COUNTSTAT(db_vensure);
if (db == NULL) return NULL; // nullpo candidate
if (create == NULL) {
ShowError("db_ensure: Create function is NULL for db allocated at %s:%d\n",db->alloc_file, db->alloc_line);
return NULL; // nullpo candidate
}
if (!(db->options&DB_OPT_ALLOW_NULL_KEY) && db_is_key_null(db->type, key)) {
ShowError("db_ensure: Attempted to use non-allowed NULL key for db allocated at %s:%d\n",db->alloc_file, db->alloc_line);
return NULL; // nullpo candidate
}
if (db->cache && db->cmp(key, db->cache->key, db->maxlen) == 0)
return &db->cache->data; // cache hit
db_free_lock(db);
hash = db->hash(key, db->maxlen)%HASH_SIZE;
node = db->ht[hash];
while (node) {
c = db->cmp(key, node->key, db->maxlen);
if (c == 0) {
break;
}
parent = node;
if (c < 0)
node = node->left;
else
node = node->right;
}
// Create node if necessary
if (node == NULL) {
va_list argscopy;
if (db->item_count == UINT32_MAX) {
ShowError("db_vensure: item_count overflow, aborting item insertion.\n"
"Database allocated at %s:%d",
db->alloc_file, db->alloc_line);
return NULL;
}
DB_COUNTSTAT(db_node_alloc);
node = ers_alloc(db->nodes, struct DBNode);
node->left = NULL;
node->right = NULL;
node->deleted = 0;
db->item_count++;
if (c == 0) { // hash entry is empty
node->color = BLACK;
node->parent = NULL;
db->ht[hash] = node;
} else {
node->color = RED;
if (c < 0) { // put at the left
parent->left = node;
node->parent = parent;
} else { // put at the right
parent->right = node;
node->parent = parent;
}
if (parent->color == RED) // two consecutive RED nodes, must rebalance
db_rebalance(node, &db->ht[hash]);
}
// put key and data in the node
if (db->options&DB_OPT_DUP_KEY) {
node->key = db_dup_key(db, key);
if (db->options&DB_OPT_RELEASE_KEY)
db->release(key, node->data, DB_RELEASE_KEY);
} else {
node->key = key;
}
va_copy(argscopy, args);
node->data = create(key, argscopy);
va_end(argscopy);
}
data = &node->data;
db->cache = node;
db_free_unlock(db);
return data;
}
/**
* Just calls struct DBMap#vensure().
*
* Get the data of the entry identified by the key.
* If the entry does not exist, an entry is added with the data returned by
* <code>create</code>.
* @param self Interface of the database
* @param key Key that identifies the entry
* @param create Function used to create the data if the entry doesn't exist
* @param ... Extra arguments for create
* @return Data of the entry
* @protected
* @see struct DBMap#vensure()
* @see struct DBMap#ensure()
*/
static struct DBData *db_obj_ensure(struct DBMap *self, union DBKey key, DBCreateData create, ...)
{
va_list args;
struct DBData *ret = NULL;
DB_COUNTSTAT(db_ensure);
if (self == NULL) return NULL; // nullpo candidate
va_start(args, create);
ret = self->vensure(self, key, create, args);
va_end(args);
return ret;
}
/**
* Put the data identified by the key in the database.
* Puts the previous data in out_data, if out_data is not NULL. (unless data has been released)
* NOTE: Uses the new key, the old one is released.
* @param self Interface of the database
* @param key Key that identifies the data
* @param data Data to be put in the database
* @param out_data Previous data if the entry exists
* @return 1 if if the entry already exists, 0 otherwise
* @protected
* @see #db_malloc_dbn(void)
* @see struct DBMap#put()
* FIXME: If this method fails shouldn't it return another value?
* Other functions rely on this to know if they were able to put something [Panikon]
*/
static int db_obj_put(struct DBMap *self, union DBKey key, struct DBData data, struct DBData *out_data)
{
struct DBMap_impl *db = (struct DBMap_impl *)self;
struct DBNode *node;
struct DBNode *parent = NULL;
int c = 0, retval = 0;
unsigned int hash;
DB_COUNTSTAT(db_put);
if (db == NULL) return 0; // nullpo candidate
if (db->global_lock) {
ShowError("db_put: Database is being destroyed, aborting entry insertion.\n"
"Database allocated at %s:%d\n",
db->alloc_file, db->alloc_line);
return 0; // nullpo candidate
}
if (!(db->options&DB_OPT_ALLOW_NULL_KEY) && db_is_key_null(db->type, key)) {
ShowError("db_put: Attempted to use non-allowed NULL key for db allocated at %s:%d\n",db->alloc_file, db->alloc_line);
return 0; // nullpo candidate
}
if (!(db->options&DB_OPT_ALLOW_NULL_DATA) && (data.type == DB_DATA_PTR && data.u.ptr == NULL)) {
ShowError("db_put: Attempted to use non-allowed NULL data for db allocated at %s:%d\n",db->alloc_file, db->alloc_line);
return 0; // nullpo candidate
}
if (db->item_count == UINT32_MAX) {
ShowError("db_put: item_count overflow, aborting item insertion.\n"
"Database allocated at %s:%d",
db->alloc_file, db->alloc_line);
return 0;
}
// search for an equal node
db_free_lock(db);
hash = db->hash(key, db->maxlen)%HASH_SIZE;
for (node = db->ht[hash]; node; ) {
c = db->cmp(key, node->key, db->maxlen);
if (c == 0) { // equal entry, replace
if (node->deleted) {
db_free_remove(db, node);
} else {
db->release(node->key, node->data, DB_RELEASE_BOTH);
if (out_data)
memcpy(out_data, &node->data, sizeof(*out_data));
retval = 1;
}
break;
}
parent = node;
if (c < 0) {
node = node->left;
} else {
node = node->right;
}
}
// allocate a new node if necessary
if (node == NULL) {
DB_COUNTSTAT(db_node_alloc);
node = ers_alloc(db->nodes, struct DBNode);
node->left = NULL;
node->right = NULL;
node->deleted = 0;
db->item_count++;
if (c == 0) { // hash entry is empty
node->color = BLACK;
node->parent = NULL;
db->ht[hash] = node;
} else {
node->color = RED;
if (c < 0) { // put at the left
parent->left = node;
node->parent = parent;
} else { // put at the right
parent->right = node;
node->parent = parent;
}
if (parent->color == RED) // two consecutive RED nodes, must rebalance
db_rebalance(node, &db->ht[hash]);
}
}
// put key and data in the node
if (db->options&DB_OPT_DUP_KEY) {
node->key = db_dup_key(db, key);
if (db->options&DB_OPT_RELEASE_KEY)
db->release(key, data, DB_RELEASE_KEY);
} else {
node->key = key;
}
node->data = data;
db->cache = node;
db_free_unlock(db);
return retval;
}
/**
* Remove an entry from the database.
* Puts the previous data in out_data, if out_data is not NULL. (unless data has been released)
* NOTE: The key (of the database) is released in #db_free_add().
* @param self Interface of the database
* @param key Key that identifies the entry
* @param out_data Previous data if the entry exists
* @return 1 if if the entry already exists, 0 otherwise
* @protected
* @see #db_free_add()
* @see struct DBMap#remove()
*/
static int db_obj_remove(struct DBMap *self, union DBKey key, struct DBData *out_data)
{
struct DBMap_impl *db = (struct DBMap_impl *)self;
struct DBNode *node;
unsigned int hash;
int retval = 0;
DB_COUNTSTAT(db_remove);
if (db == NULL) return 0; // nullpo candidate
if (db->global_lock) {
ShowError("db_remove: Database is being destroyed. Aborting entry deletion.\n"
"Database allocated at %s:%d\n",
db->alloc_file, db->alloc_line);
return 0; // nullpo candidate
}
if (!(db->options&DB_OPT_ALLOW_NULL_KEY) && db_is_key_null(db->type, key)) {
ShowError("db_remove: Attempted to use non-allowed NULL key for db allocated at %s:%d\n",db->alloc_file, db->alloc_line);
return 0; // nullpo candidate
}
db_free_lock(db);
hash = db->hash(key, db->maxlen)%HASH_SIZE;
for(node = db->ht[hash]; node; ){
int c = db->cmp(key, node->key, db->maxlen);
if (c == 0) {
if (!(node->deleted)) {
if (db->cache == node)
db->cache = NULL;
db->release(node->key, node->data, DB_RELEASE_DATA);
if (out_data)
memcpy(out_data, &node->data, sizeof(*out_data));
retval = 1;
db_free_add(db, node, &db->ht[hash]);
}
break;
}
if (c < 0)
node = node->left;
else
node = node->right;
}
db_free_unlock(db);
return retval;
}
/**
* Apply <code>func</code> to every entry in the database.
* Returns the sum of values returned by func.
* @param self Interface of the database
* @param func Function to be applied
* @param args Extra arguments for func
* @return Sum of the values returned by func
* @protected
* @see struct DBMap#vforeach()
*/
static int db_obj_vforeach(struct DBMap *self, DBApply func, va_list args)
{
struct DBMap_impl *db = (struct DBMap_impl *)self;
unsigned int i;
int sum = 0;
struct DBNode *node;
struct DBNode *parent;
DB_COUNTSTAT(db_vforeach);
if (db == NULL) return 0; // nullpo candidate
if (func == NULL) {
ShowError("db_foreach: Passed function is NULL for db allocated at %s:%d\n",db->alloc_file, db->alloc_line);
return 0; // nullpo candidate
}
db_free_lock(db);
for (i = 0; i < HASH_SIZE; i++) {
// Apply func in the order: current node, left node, right node
node = db->ht[i];
while (node) {
if (!(node->deleted)) {
va_list argscopy;
va_copy(argscopy, args);
sum += func(node->key, &node->data, argscopy);
va_end(argscopy);
}
if (node->left) {
node = node->left;
continue;
}
if (node->right) {
node = node->right;
continue;
}
while (node) {
parent = node->parent;
if (parent && parent->right && parent->left == node) {
node = parent->right;
break;
}
node = parent;
}
}
}
db_free_unlock(db);
return sum;
}
/**
* Just calls struct DBMap#vforeach().
*
* Apply <code>func</code> to every entry in the database.
* Returns the sum of values returned by func.
* @param self Interface of the database
* @param func Function to be applied
* @param ... Extra arguments for func
* @return Sum of the values returned by func
* @protected
* @see struct DBMap#vforeach()
* @see struct DBMap#foreach()
*/
static int db_obj_foreach(struct DBMap *self, DBApply func, ...)
{
va_list args;
int ret;
DB_COUNTSTAT(db_foreach);
if (self == NULL) return 0; // nullpo candidate
va_start(args, func);
ret = self->vforeach(self, func, args);
va_end(args);
return ret;
}
/**
* Removes all entries from the database.
* Before deleting an entry, func is applied to it.
* Releases the key and the data.
* Returns the sum of values returned by func, if it exists.
* @param self Interface of the database
* @param func Function to be applied to every entry before deleting
* @param args Extra arguments for func
* @return Sum of values returned by func
* @protected
* @see struct DBMap#vclear()
*/
static int db_obj_vclear(struct DBMap *self, DBApply func, va_list args)
{
struct DBMap_impl *db = (struct DBMap_impl *)self;
int sum = 0;
unsigned int i;
struct DBNode *node;
struct DBNode *parent;
DB_COUNTSTAT(db_vclear);
if (db == NULL) return 0; // nullpo candidate
db_free_lock(db);
db->cache = NULL;
for (i = 0; i < HASH_SIZE; i++) {
// Apply the func and delete in the order: left tree, right tree, current node
node = db->ht[i];
db->ht[i] = NULL;
while (node) {
parent = node->parent;
if (node->left) {
node = node->left;
continue;
}
if (node->right) {
node = node->right;
continue;
}
if (node->deleted) {
db_dup_key_free(db, node->key);
} else {
if (func)
{
va_list argscopy;
va_copy(argscopy, args);
sum += func(node->key, &node->data, argscopy);
va_end(argscopy);
}
db->release(node->key, node->data, DB_RELEASE_BOTH);
node->deleted = 1;
}
DB_COUNTSTAT(db_node_free);
if (parent) {
if (parent->left == node)
parent->left = NULL;
else
parent->right = NULL;
}
ers_free(db->nodes, node);
node = parent;
}
db->ht[i] = NULL;
}
db->free_count = 0;
db->item_count = 0;
db_free_unlock(db);
return sum;
}
/**
* Just calls struct DBMap#vclear().
*
* Removes all entries from the database.
* Before deleting an entry, func is applied to it.
* Releases the key and the data.
* Returns the sum of values returned by func, if it exists.
* NOTE: This locks the database globally. Any attempt to insert or remove
* a database entry will give an error and be aborted (except for clearing).
* @param self Interface of the database
* @param func Function to be applied to every entry before deleting
* @param ... Extra arguments for func
* @return Sum of values returned by func
* @protected
* @see struct DBMap#vclear()
* @see struct DBMap#clear()
*/
static int db_obj_clear(struct DBMap *self, DBApply func, ...)
{
va_list args;
int ret;
DB_COUNTSTAT(db_clear);
if (self == NULL) return 0; // nullpo candidate
va_start(args, func);
ret = self->vclear(self, func, args);
va_end(args);
return ret;
}
/**
* Finalize the database, feeing all the memory it uses.
* Before deleting an entry, func is applied to it.
* Returns the sum of values returned by func, if it exists.
* NOTE: This locks the database globally. Any attempt to insert or remove
* a database entry will give an error and be aborted (except for clearing).
* @param self Interface of the database
* @param func Function to be applied to every entry before deleting
* @param args Extra arguments for func
* @return Sum of values returned by func
* @protected
* @see struct DBMap#vdestroy()
*/
static int db_obj_vdestroy(struct DBMap *self, DBApply func, va_list args)
{
struct DBMap_impl *db = (struct DBMap_impl *)self;
int sum;
DB_COUNTSTAT(db_vdestroy);
if (db == NULL) return 0; // nullpo candidate
if (db->global_lock) {
ShowError("db_vdestroy: Database is already locked for destruction. Aborting second database destruction.\n"
"Database allocated at %s:%d\n",
db->alloc_file, db->alloc_line);
return 0;
}
if (db->free_lock)
ShowWarning("db_vdestroy: Database is still in use, %u lock(s) left. Continuing database destruction.\n"
"Database allocated at %s:%d\n",
db->free_lock, db->alloc_file, db->alloc_line);
#ifdef DB_ENABLE_STATS
switch (db->type) {
case DB_INT: DB_COUNTSTAT(db_int_destroy); break;
case DB_UINT: DB_COUNTSTAT(db_uint_destroy); break;
case DB_STRING: DB_COUNTSTAT(db_string_destroy); break;
case DB_ISTRING: DB_COUNTSTAT(db_istring_destroy); break;
case DB_INT64: DB_COUNTSTAT(db_int64_destroy); break;
case DB_UINT64: DB_COUNTSTAT(db_uint64_destroy); break;
}
#endif /* DB_ENABLE_STATS */
db_free_lock(db);
db->global_lock = 1;
sum = self->vclear(self, func, args);
aFree(db->free_list);
db->free_list = NULL;
db->free_max = 0;
ers_destroy(db->nodes);
db_free_unlock(db);
ers_free(db_alloc_ers, db);
return sum;
}
/**
* Just calls struct DBMap#db_vdestroy().
* Finalize the database, feeing all the memory it uses.
* Before deleting an entry, func is applied to it.
* Releases the key and the data.
* Returns the sum of values returned by func, if it exists.
* NOTE: This locks the database globally. Any attempt to insert or remove
* a database entry will give an error and be aborted.
* @param self Database
* @param func Function to be applied to every entry before deleting
* @param ... Extra arguments for func
* @return Sum of values returned by func
* @protected
* @see struct DBMap#vdestroy()
* @see struct DBMap#destroy()
*/
static int db_obj_destroy(struct DBMap *self, DBApply func, ...)
{
va_list args;
int ret;
DB_COUNTSTAT(db_destroy);
if (self == NULL) return 0; // nullpo candidate
va_start(args, func);
ret = self->vdestroy(self, func, args);
va_end(args);
return ret;
}
/**
* Return the size of the database (number of items in the database).
* @param self Interface of the database
* @return Size of the database
* @protected
* @see struct DBMap_impl#item_count
* @see struct DBMap#size()
*/
static unsigned int db_obj_size(struct DBMap *self)
{
struct DBMap_impl *db = (struct DBMap_impl *)self;
unsigned int item_count;
DB_COUNTSTAT(db_size);
if (db == NULL) return 0; // nullpo candidate
db_free_lock(db);
item_count = db->item_count;
db_free_unlock(db);
return item_count;
}
/**
* Return the type of database.
* @param self Interface of the database
* @return Type of the database
* @protected
* @see struct DBMap_impl#type
* @see struct DBMap#type()
*/
static enum DBType db_obj_type(struct DBMap *self)
{
struct DBMap_impl *db = (struct DBMap_impl *)self;
enum DBType type;
DB_COUNTSTAT(db_type);
if (db == NULL)
return (enum DBType)-1; // nullpo candidate - TODO what should this return?
db_free_lock(db);
type = db->type;
db_free_unlock(db);
return type;
}
/**
* Return the options of the database.
* @param self Interface of the database
* @return Options of the database
* @protected
* @see struct DBMap_impl#options
* @see struct DBMap#options()
*/
static enum DBOptions db_obj_options(struct DBMap *self)
{
struct DBMap_impl* db = (struct DBMap_impl *)self;
enum DBOptions options;
DB_COUNTSTAT(db_options);
if (db == NULL) return DB_OPT_BASE; // nullpo candidate - TODO what should this return?
db_free_lock(db);
options = db->options;
db_free_unlock(db);
return options;
}
/*****************************************************************************\
* (5) Section with public functions.
* db_fix_options - Apply database type restrictions to the options.
* db_default_cmp - Get the default comparator for a type of database.
* db_default_hash - Get the default hasher for a type of database.
* db_default_release - Get the default releaser for a type of database with the specified options.
* db_custom_release - Get a releaser that behaves a certain way.
* db_alloc - Allocate a new database.
* db_i2key - Manual cast from `int` to `union DBKey`.
* db_ui2key - Manual cast from `unsigned int` to `union DBKey`.
* db_str2key - Manual cast from `unsigned char *` to `union DBKey`.
* db_i642key - Manual cast from `int64` to `union DBKey`.
* db_ui642key - Manual cast from `uin64` to `union DBKey`.
* db_i2data - Manual cast from `int` to `struct DBData`.
* db_ui2data - Manual cast from `unsigned int` to `struct DBData`.
* db_ptr2data - Manual cast from `void*` to `struct DBData`.
* db_data2i - Gets `int` value from `struct DBData`.
* db_data2ui - Gets `unsigned int` value from `struct DBData`.
* db_data2ptr - Gets `void*` value from `struct DBData`.
* db_init - Initializes the database system.
* db_final - Finalizes the database system.
\*****************************************************************************/
/**
* Returns the fixed options according to the database type.
* Sets required options and unsets unsupported options.
* For numeric databases DB_OPT_DUP_KEY and DB_OPT_RELEASE_KEY are unset.
* @param type Type of the database
* @param options Original options of the database
* @return Fixed options of the database
* @private
* @see #db_default_release()
* @see #db_alloc()
*/
enum DBOptions db_fix_options(enum DBType type, enum DBOptions options)
{
DB_COUNTSTAT(db_fix_options);
switch (type) {
case DB_INT:
case DB_UINT:
case DB_INT64:
case DB_UINT64: // Numeric database, do nothing with the keys
return (enum DBOptions)(options&~(DB_OPT_DUP_KEY|DB_OPT_RELEASE_KEY));
default:
ShowError("db_fix_options: Unknown database type %u with options %x\n", type, options);
FALLTHROUGH
case DB_STRING:
case DB_ISTRING: // String databases, no fix required
return options;
}
}
/**
* Returns the default comparator for the specified type of database.
* @param type Type of database
* @return Comparator for the type of database or NULL if unknown database
* @public
* @see #db_int_cmp()
* @see #db_uint_cmp()
* @see #db_string_cmp()
* @see #db_istring_cmp()
* @see #db_int64_cmp()
* @see #db_uint64_cmp()
*/
DBComparator db_default_cmp(enum DBType type)
{
DB_COUNTSTAT(db_default_cmp);
switch (type) {
case DB_INT: return &db_int_cmp;
case DB_UINT: return &db_uint_cmp;
case DB_STRING: return &db_string_cmp;
case DB_ISTRING: return &db_istring_cmp;
case DB_INT64: return &db_int64_cmp;
case DB_UINT64: return &db_uint64_cmp;
default:
ShowError("db_default_cmp: Unknown database type %u\n", type);
return NULL;
}
}
/**
* Returns the default hasher for the specified type of database.
* @param type Type of database
* @return Hasher of the type of database or NULL if unknown database
* @public
* @see #db_int_hash()
* @see #db_uint_hash()
* @see #db_string_hash()
* @see #db_istring_hash()
* @see #db_int64_hash()
* @see #db_uint64_hash()
*/
DBHasher db_default_hash(enum DBType type)
{
DB_COUNTSTAT(db_default_hash);
switch (type) {
case DB_INT: return &db_int_hash;
case DB_UINT: return &db_uint_hash;
case DB_STRING: return &db_string_hash;
case DB_ISTRING: return &db_istring_hash;
case DB_INT64: return &db_int64_hash;
case DB_UINT64: return &db_uint64_hash;
default:
ShowError("db_default_hash: Unknown database type %u\n", type);
return NULL;
}
}
/**
* Returns the default releaser for the specified type of database with the
* specified options.
*
* NOTE: the options are fixed with #db_fix_options() before choosing the
* releaser.
*
* @param type Type of database
* @param options Options of the database
* @return Default releaser for the type of database with the specified options
* @public
* @see #db_release_nothing()
* @see #db_release_key()
* @see #db_release_data()
* @see #db_release_both()
* @see #db_custom_release()
*/
DBReleaser db_default_release(enum DBType type, enum DBOptions options)
{
DB_COUNTSTAT(db_default_release);
options = DB->fix_options(type, options);
if (options&DB_OPT_RELEASE_DATA) { // Release data, what about the key?
if (options&(DB_OPT_DUP_KEY|DB_OPT_RELEASE_KEY))
return &db_release_both; // Release both key and data
return &db_release_data; // Only release data
}
if (options&(DB_OPT_DUP_KEY|DB_OPT_RELEASE_KEY))
return &db_release_key; // Only release key
return &db_release_nothing; // Release nothing
}
/**
* Returns the releaser that releases the specified release options.
* @param which Options that specified what the releaser releases
* @return Releaser for the specified release options
* @public
* @see #db_release_nothing()
* @see #db_release_key()
* @see #db_release_data()
* @see #db_release_both()
* @see #db_default_release()
*/
DBReleaser db_custom_release(enum DBReleaseOption which)
{
DB_COUNTSTAT(db_custom_release);
switch (which) {
case DB_RELEASE_NOTHING: return &db_release_nothing;
case DB_RELEASE_KEY: return &db_release_key;
case DB_RELEASE_DATA: return &db_release_data;
case DB_RELEASE_BOTH: return &db_release_both;
default:
ShowError("db_custom_release: Unknown release options %u\n", which);
return NULL;
}
}
/**
* Allocate a new database of the specified type.
*
* NOTE: the options are fixed by #db_fix_options() before creating the
* database.
*
* @param file File where the database is being allocated
* @param line Line of the file where the database is being allocated
* @param type Type of database
* @param options Options of the database
* @param maxlen Maximum length of the string to be used as key in string
* databases. If 0, the maximum number of maxlen is used (64K).
* @return The interface of the database
* @public
* @see struct DBMap_impl
* @see #db_fix_options()
*/
struct DBMap *db_alloc(const char *file, const char *func, int line, enum DBType type, enum DBOptions options, unsigned short maxlen)
{
struct DBMap_impl *db;
unsigned int i;
char ers_name[50];
#ifdef DB_ENABLE_STATS
DB_COUNTSTAT(db_alloc);
switch (type) {
case DB_INT: DB_COUNTSTAT(db_int_alloc); break;
case DB_UINT: DB_COUNTSTAT(db_uint_alloc); break;
case DB_STRING: DB_COUNTSTAT(db_string_alloc); break;
case DB_ISTRING: DB_COUNTSTAT(db_istring_alloc); break;
case DB_INT64: DB_COUNTSTAT(db_int64_alloc); break;
case DB_UINT64: DB_COUNTSTAT(db_uint64_alloc); break;
}
#endif /* DB_ENABLE_STATS */
db = ers_alloc(db_alloc_ers, struct DBMap_impl);
options = DB->fix_options(type, options);
/* Interface of the database */
db->vtable.iterator = db_obj_iterator;
db->vtable.exists = db_obj_exists;
db->vtable.get = db_obj_get;
db->vtable.getall = db_obj_getall;
db->vtable.vgetall = db_obj_vgetall;
db->vtable.ensure = db_obj_ensure;
db->vtable.vensure = db_obj_vensure;
db->vtable.put = db_obj_put;
db->vtable.remove = db_obj_remove;
db->vtable.foreach = db_obj_foreach;
db->vtable.vforeach = db_obj_vforeach;
db->vtable.clear = db_obj_clear;
db->vtable.vclear = db_obj_vclear;
db->vtable.destroy = db_obj_destroy;
db->vtable.vdestroy = db_obj_vdestroy;
db->vtable.size = db_obj_size;
db->vtable.type = db_obj_type;
db->vtable.options = db_obj_options;
/* File and line of allocation */
db->alloc_file = file;
db->alloc_line = line;
/* Lock system */
db->free_list = NULL;
db->free_count = 0;
db->free_max = 0;
db->free_lock = 0;
/* Other */
snprintf(ers_name, 50, "db_alloc:nodes:%s:%s:%d",func,file,line);
db->nodes = ers_new(sizeof(struct DBNode),ers_name,ERS_OPT_WAIT|ERS_OPT_FREE_NAME|ERS_OPT_CLEAN);
db->cmp = DB->default_cmp(type);
db->hash = DB->default_hash(type);
db->release = DB->default_release(type, options);
for (i = 0; i < HASH_SIZE; i++)
db->ht[i] = NULL;
db->cache = NULL;
db->type = type;
db->options = options;
db->item_count = 0;
db->maxlen = maxlen;
db->global_lock = 0;
if( db->maxlen == 0 && (type == DB_STRING || type == DB_ISTRING) )
db->maxlen = UINT16_MAX;
return &db->vtable;
}
/**
* Manual cast from 'int' to the union DBKey.
* @param key Key to be casted
* @return The key as a DBKey union
* @public
*/
union DBKey db_i2key(int key)
{
union DBKey ret;
DB_COUNTSTAT(db_i2key);
ret.i = key;
return ret;
}
/**
* Manual cast from 'unsigned int' to the union DBKey.
* @param key Key to be casted
* @return The key as a DBKey union
* @public
*/
union DBKey db_ui2key(unsigned int key)
{
union DBKey ret;
DB_COUNTSTAT(db_ui2key);
ret.ui = key;
return ret;
}
/**
* Manual cast from 'const char *' to the union DBKey.
* @param key Key to be casted
* @return The key as a DBKey union
* @public
*/
union DBKey db_str2key(const char *key)
{
union DBKey ret;
DB_COUNTSTAT(db_str2key);
ret.str = key;
return ret;
}
/**
* Manual cast from 'int64' to the union DBKey.
* @param key Key to be casted
* @return The key as a DBKey union
* @public
*/
union DBKey db_i642key(int64 key)
{
union DBKey ret;
DB_COUNTSTAT(db_i642key);
ret.i64 = key;
return ret;
}
/**
* Manual cast from 'uin64' to the union DBKey.
* @param key Key to be casted
* @return The key as a DBKey union
* @public
*/
union DBKey db_ui642key(uint64 key)
{
union DBKey ret;
DB_COUNTSTAT(db_ui642key);
ret.ui64 = key;
return ret;
}
/**
* Manual cast from 'int' to the struct DBData.
* @param data Data to be casted
* @return The data as a DBData struct
* @public
*/
struct DBData db_i2data(int data)
{
struct DBData ret;
DB_COUNTSTAT(db_i2data);
ret.type = DB_DATA_INT;
ret.u.i = data;
return ret;
}
/**
* Manual cast from 'unsigned int' to the struct DBData.
* @param data Data to be casted
* @return The data as a DBData struct
* @public
*/
struct DBData db_ui2data(unsigned int data)
{
struct DBData ret;
DB_COUNTSTAT(db_ui2data);
ret.type = DB_DATA_UINT;
ret.u.ui = data;
return ret;
}
/**
* Manual cast from 'void *' to the struct DBData.
* @param data Data to be casted
* @return The data as a DBData struct
* @public
*/
struct DBData db_ptr2data(void *data)
{
struct DBData ret;
DB_COUNTSTAT(db_ptr2data);
ret.type = DB_DATA_PTR;
ret.u.ptr = data;
return ret;
}
/**
* Gets int type data from struct DBData.
* If data is not int type, returns 0.
* @param data Data
* @return Integer value of the data.
* @public
*/
int db_data2i(struct DBData *data)
{
DB_COUNTSTAT(db_data2i);
if (data && DB_DATA_INT == data->type)
return data->u.i;
return 0;
}
/**
* Gets unsigned int type data from struct DBData.
* If data is not unsigned int type, returns 0.
* @param data Data
* @return Unsigned int value of the data.
* @public
*/
unsigned int db_data2ui(struct DBData *data)
{
DB_COUNTSTAT(db_data2ui);
if (data && DB_DATA_UINT == data->type)
return data->u.ui;
return 0;
}
/**
* Gets void* type data from struct DBData.
* If data is not void* type, returns NULL.
* @param data Data
* @return Void* value of the data.
* @public
*/
void *db_data2ptr(struct DBData *data)
{
DB_COUNTSTAT(db_data2ptr);
if (data && DB_DATA_PTR == data->type)
return data->u.ptr;
return NULL;
}
/**
* Initializes the database system.
* @public
* @see #db_final(void)
*/
void db_init(void)
{
db_iterator_ers = ers_new(sizeof(struct DBIterator_impl),"db.c::db_iterator_ers",ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK);
db_alloc_ers = ers_new(sizeof(struct DBMap_impl),"db.c::db_alloc_ers",ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK);
ers_chunk_size(db_alloc_ers, 50);
ers_chunk_size(db_iterator_ers, 10);
DB_COUNTSTAT(db_init);
}
/**
* Finalizes the database system.
* @public
* @see #db_init(void)
*/
void db_final(void)
{
#ifdef DB_ENABLE_STATS
DB_COUNTSTAT(db_final);
ShowInfo(CL_WHITE"Database nodes"CL_RESET":\n"
"allocated %u, freed %u\n",
stats.db_node_alloc, stats.db_node_free);
ShowInfo(CL_WHITE"Database types"CL_RESET":\n"
"DB_INT : allocated %10u, destroyed %10u\n"
"DB_UINT : allocated %10u, destroyed %10u\n"
"DB_STRING : allocated %10u, destroyed %10u\n"
"DB_ISTRING : allocated %10u, destroyed %10u\n"
"DB_INT64 : allocated %10u, destroyed %10u\n"
"DB_UINT64 : allocated %10u, destroyed %10u\n",
stats.db_int_alloc, stats.db_int_destroy,
stats.db_uint_alloc, stats.db_uint_destroy,
stats.db_string_alloc, stats.db_string_destroy,
stats.db_istring_alloc, stats.db_istring_destroy,
stats.db_int64_alloc, stats.db_int64_destroy,
stats.db_uint64_alloc, stats.db_uint64_destroy);
ShowInfo(CL_WHITE"Database function counters"CL_RESET":\n"
"db_rotate_left %10u, db_rotate_right %10u,\n"
"db_rebalance %10u, db_rebalance_erase %10u,\n"
"db_is_key_null %10u,\n"
"db_dup_key %10u, db_dup_key_free %10u,\n"
"db_free_add %10u, db_free_remove %10u,\n"
"db_free_lock %10u, db_free_unlock %10u,\n"
"db_int_cmp %10u, db_uint_cmp %10u,\n"
"db_string_cmp %10u, db_istring_cmp %10u,\n"
"db_int64_cmp %10u, db_uint64_cmp %10u,\n"
"db_int_hash %10u, db_uint_hash %10u,\n"
"db_string_hash %10u, db_istring_hash %10u,\n"
"db_int64_hash %10u, db_uint64_hash %10u,\n"
"db_release_nothing %10u, db_release_key %10u,\n"
"db_release_data %10u, db_release_both %10u,\n"
"dbit_first %10u, dbit_last %10u,\n"
"dbit_next %10u, dbit_prev %10u,\n"
"dbit_exists %10u, dbit_remove %10u,\n"
"dbit_destroy %10u, db_iterator %10u,\n"
"db_exits %10u, db_get %10u,\n"
"db_getall %10u, db_vgetall %10u,\n"
"db_ensure %10u, db_vensure %10u,\n"
"db_put %10u, db_remove %10u,\n"
"db_foreach %10u, db_vforeach %10u,\n"
"db_clear %10u, db_vclear %10u,\n"
"db_destroy %10u, db_vdestroy %10u,\n"
"db_size %10u, db_type %10u,\n"
"db_options %10u, db_fix_options %10u,\n"
"db_default_cmp %10u, db_default_hash %10u,\n"
"db_default_release %10u, db_custom_release %10u,\n"
"db_alloc %10u, db_i2key %10u,\n"
"db_ui2key %10u, db_str2key %10u,\n"
"db_i642key %10u, db_ui642key %10u,\n"
"db_i2data %10u, db_ui2data %10u,\n"
"db_ptr2data %10u, db_data2i %10u,\n"
"db_data2ui %10u, db_data2ptr %10u,\n"
"db_init %10u, db_final %10u\n",
stats.db_rotate_left, stats.db_rotate_right,
stats.db_rebalance, stats.db_rebalance_erase,
stats.db_is_key_null,
stats.db_dup_key, stats.db_dup_key_free,
stats.db_free_add, stats.db_free_remove,
stats.db_free_lock, stats.db_free_unlock,
stats.db_int_cmp, stats.db_uint_cmp,
stats.db_string_cmp, stats.db_istring_cmp,
stats.db_int64_cmp, stats.db_uint64_cmp,
stats.db_int_hash, stats.db_uint_hash,
stats.db_string_hash, stats.db_istring_hash,
stats.db_int64_hash, stats.db_uint64_hash,
stats.db_release_nothing, stats.db_release_key,
stats.db_release_data, stats.db_release_both,
stats.dbit_first, stats.dbit_last,
stats.dbit_next, stats.dbit_prev,
stats.dbit_exists, stats.dbit_remove,
stats.dbit_destroy, stats.db_iterator,
stats.db_exists, stats.db_get,
stats.db_getall, stats.db_vgetall,
stats.db_ensure, stats.db_vensure,
stats.db_put, stats.db_remove,
stats.db_foreach, stats.db_vforeach,
stats.db_clear, stats.db_vclear,
stats.db_destroy, stats.db_vdestroy,
stats.db_size, stats.db_type,
stats.db_options, stats.db_fix_options,
stats.db_default_cmp, stats.db_default_hash,
stats.db_default_release, stats.db_custom_release,
stats.db_alloc, stats.db_i2key,
stats.db_ui2key, stats.db_str2key,
stats.db_i642key, stats.db_ui642key,
stats.db_i2data, stats.db_ui2data,
stats.db_ptr2data, stats.db_data2i,
stats.db_data2ui, stats.db_data2ptr,
stats.db_init, stats.db_final);
#endif /* DB_ENABLE_STATS */
ers_destroy(db_iterator_ers);
ers_destroy(db_alloc_ers);
}
// Link DB System - jAthena
void linkdb_insert(struct linkdb_node **head, void *key, void *data)
{
struct linkdb_node *node;
if( head == NULL ) return ;
node = (struct linkdb_node*)aMalloc( sizeof(struct linkdb_node) );
if( *head == NULL ) {
// first node
*head = node;
node->prev = NULL;
node->next = NULL;
} else {
// link nodes
node->next = *head;
node->prev = (*head)->prev;
(*head)->prev = node;
(*head) = node;
}
node->key = key;
node->data = data;
}
void linkdb_vforeach(struct linkdb_node **head, LinkDBFunc func, va_list ap)
{
struct linkdb_node *node;
if( head == NULL ) return;
node = *head;
while ( node ) {
va_list argscopy;
va_copy(argscopy, ap);
func(node->key, node->data, argscopy);
va_end(argscopy);
node = node->next;
}
}
void linkdb_foreach(struct linkdb_node **head, LinkDBFunc func, ...)
{
va_list ap;
va_start(ap, func);
linkdb_vforeach(head, func, ap);
va_end(ap);
}
void* linkdb_search(struct linkdb_node **head, void *key)
{
int n = 0;
struct linkdb_node *node;
if( head == NULL ) return NULL;
node = *head;
while( node ) {
if( node->key == key ) {
if( node->prev && n > 5 ) {
//Moving the head in order to improve processing efficiency
if(node->prev) node->prev->next = node->next;
if(node->next) node->next->prev = node->prev;
node->next = *head;
node->prev = (*head)->prev;
(*head)->prev = node;
(*head) = node;
}
return node->data;
}
node = node->next;
n++;
}
return NULL;
}
void* linkdb_erase(struct linkdb_node **head, void *key)
{
struct linkdb_node *node;
if( head == NULL ) return NULL;
node = *head;
while( node ) {
if( node->key == key ) {
void *data = node->data;
if( node->prev == NULL )
*head = node->next;
else
node->prev->next = node->next;
if( node->next )
node->next->prev = node->prev;
aFree( node );
return data;
}
node = node->next;
}
return NULL;
}
void linkdb_replace(struct linkdb_node **head, void *key, void *data)
{
int n = 0;
struct linkdb_node *node;
if( head == NULL ) return ;
node = *head;
while( node ) {
if( node->key == key ) {
if( node->prev && n > 5 ) {
//Moving the head in order to improve processing efficiency
if(node->prev) node->prev->next = node->next;
if(node->next) node->next->prev = node->prev;
node->next = *head;
node->prev = (*head)->prev;
(*head)->prev = node;
(*head) = node;
}
node->data = data;
return ;
}
node = node->next;
n++;
}
//Insert because it can not find
linkdb_insert( head, key, data );
}
void linkdb_final(struct linkdb_node **head)
{
struct linkdb_node *node, *node2;
if( head == NULL ) return ;
node = *head;
while( node ) {
node2 = node->next;
aFree( node );
node = node2;
}
*head = NULL;
}
void db_defaults(void)
{
DB = &DB_s;
DB->alloc = db_alloc;
DB->custom_release = db_custom_release;
DB->data2i = db_data2i;
DB->data2ptr = db_data2ptr;
DB->data2ui = db_data2ui;
DB->default_cmp = db_default_cmp;
DB->default_hash = db_default_hash;
DB->default_release = db_default_release;
DB->final = db_final;
DB->fix_options = db_fix_options;
DB->i2data = db_i2data;
DB->i2key = db_i2key;
DB->init = db_init;
DB->ptr2data = db_ptr2data;
DB->str2key = db_str2key;
DB->ui2data = db_ui2data;
DB->ui2key = db_ui2key;
DB->i642key = db_i642key;
DB->ui642key = db_ui642key;
}
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