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//===== Athena Script ========================================
//= Lighthalzen Dungeon Warp Script
//===== By: ==================================================
//= Sara-chan (1.0)
//===== Current Version: =====================================
//= 2.0
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 8+
//===== Description: =========================================
//= Warp Points for Lighthalzen Dungeon
//===== Additional Comments: =================================
//= No Comment!
//= 1.1 Added temp restriction by Azazel [Lupus]
//= 1.2 Optimized [Lupus]
//= and fixed 005 and 005a warps coords, thanks to Justin84
//= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus]
//= 1.4 Added coords of secret dungeon entrance, thanks to Justin84
//= proved with screenshots [Lupus]
//= 1.5a thx2 Justin84, some additions and fixes [Lupus]
//= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c
//= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84
//= 1.6a Disabled the "Entrance" to lhz_dun01 [Poki#3]
//= 1.6b Updated Sewer Pipe [Vicious]
//= 1.7 Fixed a warp-back
//= 1.8 Some small changes [MasterOfMuppets]
//= 1.9 Removed duplicates [Toms]
//= 2.0 Now use MISC_QUEST&512 instead of 'hzdun' [Lupus]
//============================================================
lhz_dun03,140,139,0 warp lhz003 1,1,lhz_dun02,150,145
lhz_dun02,18,150,0 warp lhz004 1,1,lhz_dun01,18,148
lhz_dun01,18,146,0 warp lhz004a 1,1,lhz_dun02,18,148
lhz_dun02,282,155,0 warp lhz005 1,1,lhz_dun01,281,152
lhz_dun01,281,150,0 warp lhz005a 1,1,lhz_dun02,282,153
lhz_dun02,148,18,0 warp lhz006 1,1,lhz_dun01,146,10
lhz_dun01,148,10,0 warp lhz006a 1,1,lhz_dun02,150,18
//current entrance
lhz_dun01,150,290,0 warp lhz007 1,1,lhz_in01,23,137
//lighthalzen,73,52,0 warp lhz007a 1,1,lhz_dun01,150,288
//This should be only an Exit. This warp doesn't exist on kRO.
//--------------------------Sewer Pipe--------------------------
lighthalzen,313,301,0 script Sewer Pipe 111,{
mes "You see some pipes for a sewage system.";
if(MISC_QUEST&512){
mes "You found the way into the lab.";
next;
menu "Go in.",-,"Do not go in.",L_NO;
warp "lhz_cube",231,17;
end;
}
L_NO:
close;
}
//--------------------------Warp--------------------------
//Cube room <-> Organism test laboratory level 2
lhz_cube,231,96,0 warp lhzcube1 1,1,lhz_dun02,220,6
lhz_dun02,224,6,0 warp lhzcube2 1,1,lhz_cube,231,90
//Cube room -> Lighthalzen
lhz_cube,231,12,0 warp lhzcube3 1,1,lighthalzen,310,302
lhz_cube,177,96,0 warp lhzcube4 1,1,lighthalzen,310,302
lhz_dun02,150,149,4 script lhz-warp 45,2,2,{
OnTouch:
if(Upper != 1 && BaseLevel<95)goto s_Noentry0;
if(Upper == 1 && BaseLevel<90)goto s_Noentry1;
warp "lhz_dun03",140,137;
end;
s_Noentry0:
mes "Non-Advanced class characters must be at least base level 95 to enter level 3 of the Bio Lab Dungeon";
close;
s_Noentry1:
mes "Advanced class characters must be at least base level 90 to enter level 3 of the Bio Lab Dungeon";
close;
}
//----------------- Cube Room Maze ---------------------------
// -1 are warps facing east.
// -2 the warps facing south.
// -3 are warps facing west.
// -4 are warps facing north.
//----------------- Room 66 74 -------------------------------
lhz_cube,74,74,0 script cubew01-1 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,66,67,0 warp cubew01-2 2,2,lhz_cube,10,18
lhz_cube,59,74,0 script cubew01-3 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,66,82,0 script cubew01-4 45,1,1,{
callfunc "randomw";
end;
}
//----------------- Room 66 136 ------------------------------
lhz_cube,74,136,0 warp cubew02-1 2,2,lhz_cube,10,193
lhz_cube,66,129,0 script cubew02-2 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,59,136,0 script cubew02-3 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,66,144,0 script cubew02-4 45,1,1,{
callfunc "randomw";
end;
}
//----------------- Room 67 193 ------------------------------
lhz_cube,74,192,0 script cubew03-1 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,67,185,0 script cubew03-2 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,59,192,0 script cubew03-3 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,67,200,0 warp cubew03-4 2,2,lhz_cube,10,136
//----------------- Room 66 18 -------------------------------
lhz_cube,74,18,0 script cubew04-1 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,66,11,0 warp cubew04-2 2,2,lhz_cube,10,18
lhz_cube,59,18,0 script cubew04-3 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,66,26,0 warp cubew04-4 2,2,lhz_cube,123,18
//----------------- Room 66 18 -------------------------------
lhz_cube,18,18,0 warp cubew05-1 2,2,lhz_cube,10,193
lhz_cube,10,11,0 warp cubew05-2 2,2,lhz_cube,123,18
lhz_cube,3,18,0 script cubew05-3 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,10,26,0 script cubew05-4 45,1,1,{
callfunc "randomw";
end;
}
//----------------- Room 10 74 -------------------------------
lhz_cube,18,74,0 script cubew06-1 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,10,67,0 warp cubew06-2 2,2,lhz_cube,123,18
lhz_cube,3,74,0 warp cubew06-3 2,2,lhz_cube,66,18
lhz_cube,10,82,0 script cubew06-4 45,1,1,{
callfunc "randomw";
end;
}
//----------------- Room 10 136 ------------------------------
lhz_cube,18,136,0 warp cubew07-1 2,2,lhz_cube,10,74
lhz_cube,10,129,0 script cubew07-2 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,3,136,0 script cubew07-3 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,10,144,0 script cubew07-4 45,1,1,{
callfunc "randomw";
end;
}
//----------------- Room 10 193 ------------------------------
lhz_cube,18,192,0 script cubew08-1 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,10,185,0 script cubew08-2 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,3,192,0 warp cubew08-3 2,2,lhz_cube,10,74
lhz_cube,10,200,0 warp cubew08-4 2,2,lhz_cube,66,18
//----------------- Room 123 18 ------------------------------
lhz_cube,130,18,0 script cubew09-1 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,123,11,0 script cubew09-2 45,1,1,{
callfunc "randomw";
end;
}
lhz_cube,115,18,0 warp cubew09-3 2,2,lhz_cube,248,184
lhz_cube,123,26,0 script cubew09-4 45,1,1,{
callfunc "randomw";
end;
}
//----- Function for Random Warps ----------------------------
function script randomw {
set @rdm,rand(3);
if(@rdm==1)goto rdm1;
if(@rdm==2)goto rdm2;
warp "lhz_cube",67,193; end;
rdm1: warp "lhz_cube",66,136; end;
rdm2: warp "lhz_cube",66,74; end;
}
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