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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  Masao
//= Copyright (C)  Brian
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Eden Group Quests - Common NPCs
//================= Description ===========================================
//= Eden Group Headquarter NPC's.
//================= Current Version =======================================
//= 1.8
//=========================================================================

moc_para01,27,35,5	script	Secretary Lime Evenor	4_F_EDEN_OFFICER,{
	if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
		mes "- Wait a minute !! -";
		mes "- Currently you're carrying -";
		mes "- too many items with you. -";
		mes "- Please try again -";
		mes "- after you loose some weight. -";
		close;
	}
	if (countitem(Para_Team_Mark) > 0) {
		mes "[Lime Evenor]";
		mes "Thanks to many adventurers visiting our Eden Group, we've recently prepared a new version of Eden Group Mark for our visitors.";
		mes "And it is also possible to exchange old version of Eden Group Mark into a new one.";
		next;
		mes "[Lime Evenor]";
		mes "Though it has a slight time delay, this new version of Eden Group Mark will send you back to current saved location.";
		mes "Would you like to exchange yours?";
		next;
		if (select("Sure", "I'm good.") == 2){
			mes "[Lime Evenor]";
			mes "What possible reason would you have... to not exchange?";
			close;
		}
		delitem Para_Team_Mark,1;
		getitem Para_Team_Mark_,1;
		mes "[Lime Evenor]";
		mes "There you go. Come back again~";
		close;
	}
	mes "[Lime Evenor]";
	mes "People who follow their dreams and romances listen to me. We are representatives of the paradise called 'The garden of Eden' called the Eden group . There is no place like this anywhere.";
	mes "Hello. Can I help you?";
	next;
	while (1) {
		switch (select("What is Eden group?", "Join the Eden Group.", "Register new mission.", "Search for missions.", "Cancel.")) {
		case 1:
			mes "[Lime Evenor]";
			mes "Eden Group is a group that helps people who are suffering from distresses in Rune-Midgard.";
			next;
			mes "[Lime Evenor]";
			mes "If people need help, we put up the case on the bulletin board and introduce it to our members who are eager to help those in need.";
			next;
			mes "[Lime Evenor]";
			mes "Eden members will review the missions and help those who post them up.";
			mes "Members do these missions for rewards.";
			next;
			mes "[Lime Evenor]";
			mes "If you are not too familiar with Rune-Midgard, this is a great way to explore the world.";
			mes "Or, if you are mature enough, you can travel the world and make new friends while doing missions. Your honorable name will be spread out among lands.";
			next;
			break;
		case 2:
			if (countitem(Para_Team_Mark) < 1 && countitem(Para_Team_Mark_) < 1) {
				mes "[Lime Evenor]";
				mes "You can be a Eden's member by simply registering with me.";
				mes "Would you like to join Eden Group?";
				next;
				switch (select("Yes, I want to join.", "No, I don't want to join.")) {
				case 1:
					mes "[Lime Evenor]";
					mes "Aright. Excellent! Please write down your name here.";
					input(.@input$);
					next;
					mes "[Lime Evenor]";
					mes "Are you done?";
					mes "Let me see.";
					next;
					mes "[Lime Evenor]";
					mes "Your name is ^3131FFBo"+.@input$+"Ba^000000...? Is that right?";
					mes "Huh? Isn't it??";
					next;
					emotion e_swt;
					mes "[Lime Evenor]";
					mes "Hmm, that isn't what you wrote?";
					mes "Ok, hmm, it seems a bit hard to read.";
					next;
					mes "[Lime Evenor]";
					mes "Would you please write your name again? Please write it ^3131FFClearly^000000.";
					input(.@input$);
					next;
					mes "[Lime Evenor]";
					mes "Ah~ ha. You are ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
					mes "I got it right this time.";
					next;
					emotion e_no1;
					mes "[Lime Evenor]";
					mes "We already put your name on the list.";
					mes "Welcome to Eden's group new member!";
					next;
					mes "[Lime Evenor]";
					mes "Hopefully you can do great work as an Eden's member.";
					getitem Para_Team_Mark_,1;
					next;
					break;
				case 2:
					mes "[Lime Evenor]";
					mes "Do you still have questions about Eden Group?";
					next;
					break;
				}
			} else {
				mes "[Lime Evenor]";
				mes "You are already a member of Eden Group.";
				next;
			}
			break;
		case 3:
			mes "[Lime Evenor]";
			mes "Do you want to register some missions that you want us to do?";
			next;
			if(select("Yes, I want to register.", "No, I don't.") == 1) {
				mes "[Lime Evenor]";
				mes "Alrigh. Please write down your name on it.";
				input(.@input$);
				next;
				mes "[Lime Evenor]";
				mes "^3131FF"+strcharinfo(PC_NAME)+"^000000.. Is that your name?";
				mes "Hmm, your handwriting is not clear. I can't read. it";
				next;
				mes "[Lime Evenor]";
				mes "^3131FF"+strcharinfo(PC_NAME)+"^000000, tell me what you want to register. for";
				mes "Which map should we go to?";
				input(.@input$);
				next;
				mes "[Lime Evenor]";
				mes "^3131FFMission Map: "+.@inputstr$+"^000000";
				mes "hum, I will note that.";
				next;
				mes "[Lime Evenor]";
				mes "Please let me know what kind of missions your are lookng for.";
				mes "It should be briefly like 'Hunt 10 Porings.'";
				input(.@input$);
				next;
				mes "[Lime Evenor]";
				mes "Are you done?";
				mes "Let me check.";
				next;
				mes "[Lime Evenor]";
				mes "Huh...........";
				next;
				mes "[Lime Evenor]";
				mes "Hum.. huh??..................";
				next;
				emotion e_dots;
				mes "[Lime Evenor]";
				mes "I think you should complete one of our missions first before you take up a new mission.";
				next;
				emotion e_pif;
				mes "[Lime Evenor]";
				mes "^3131FFClient: Lime Evenor^000000";
				mes "^3131FFMission: Practice your handwriting for one month.^000000";
				mes "You've got really bad penmanship!";
				next;
				mes "[Lime Evenor]";
				mes "^3131FFMission:"+.@input$+"^000000";
				mes "Anyway, you are done registering for a new mission.";
				next;
				mes "[Lime Evenor]";
				mes "Missions are fully booked. You have to wait for an spot to clear up.";
				mes "Please kindly wait until your turn.";
				next;
			}
			break;
		case 4:
			if (countitem(Para_Team_Mark) > 0 || countitem(Para_Team_Mark_) > 0) {
				mes "[Lime Evenor]";
				mes "Would like to try some missions as an Eden member?";
				next;
				mes "[Lime Evenor]";
				mes "Check the right side of the bulletin board, there are various kinds of missions waiting for you.";
				mes "Please carefully read the mission list and the qualifications and choose one of them.";
				next;
			}
			else {
				mes "[Lime Evenor]";
				mes "You need to join Eden Group first if you want to do some missions.";
				close;
			}
			break;
		case 5:
			mes "[Lime Evenor]";
			mes "If you have any questions please come back again.";
			close;
		}
	}
	close;
}

-	script	Eden Teleport Officer#0::eto	FAKE_NPC,{
	mes "[Eden Teleport Officer]";
	mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
	mes "Eden group is here to help you and will show you the great future.";
	next;
	mes "[Eden Teleport Officer]";
	mes "You have nothing to do but waste your time?";
	mes "You are eager to do something good but no one offers you work?";
	mes "Would you like to be a problem solver?";
	mes "Eden group is here to solve your problem.";
	next;
	switch (select("Move to Eden Group.", "Don't want to talk anymore.")) {
	case 1:
		mes "[Eden Teleport Officer]";
		mes "Let's go to our secret base!";
		nak_warp = strnpcinfo(NPC_NAME_HIDDEN);
		close2;
		warp "moc_para01",31,14;
		end;
	case 2:
		mes "[Eden Teleport Officer]";
		mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
		close;
	}
}
prontera,124,76,3	duplicate(eto)	Eden Teleport Officer#1	4_F_NOVICE
moc_ruins,68,164,3	duplicate(eto)	Eden Teleport Officer#2	4_F_NOVICE
geffen,132,66,3	duplicate(eto)	Eden Teleport Officer#3	4_F_NOVICE
alberta,124,67,3	duplicate(eto)	Eden Teleport Officer#4	4_F_NOVICE
aldebaran,133,119,5	duplicate(eto)	Eden Teleport Officer#5	4_F_NOVICE
izlude_in,68,162,1	duplicate(eto)	Eden Teleport Officer#6	4_F_NOVICE
prt_church,103,78,3	duplicate(eto)	Eden Teleport Officer#7	4_F_NOVICE
geffen_in,160,104,5	duplicate(eto)	Eden Teleport Officer#8	4_F_NOVICE
moc_prydb1,53,126,3	duplicate(eto)	Eden Teleport Officer#9	4_F_NOVICE
alberta_in,75,39,3	duplicate(eto)	Eden Teleport Officer#10	4_F_NOVICE
payon_in02,58,58,1	duplicate(eto)	Eden Teleport Officer#11	4_F_NOVICE
payon,177,111,3	duplicate(eto)	Eden Teleport Officer#12	4_F_NOVICE
que_ng,33,73,3	duplicate(eto)	Eden Teleport Officer#13	4_F_NOVICE
que_ng,144,161,5	duplicate(eto)	Eden Teleport Officer#14	4_F_NOVICE
yuno,144,189,5	duplicate(eto)	Eden Teleport Officer#15	4_F_NOVICE
rachel,125,144,3	duplicate(eto)	Eden Teleport Officer#16	4_F_NOVICE
comodo,202,151,4	duplicate(eto)	Eden Teleport Officer#17	4_F_NOVICE
hugel,93,153,4	duplicate(eto)	Eden Teleport Officer#18	4_F_NOVICE
veins,220,109,4	duplicate(eto)	Eden Teleport Officer#19	4_F_NOVICE
einbroch,250,211,4	duplicate(eto)	Eden Teleport Officer#20	4_F_NOVICE
lighthalzen,164,86,4	duplicate(eto)	Eden Teleport Officer#21	4_F_NOVICE
amatsu,100,145,5	duplicate(eto)	Eden Teleport Officer#22	4_F_NOVICE
ayothaya,221,191,3	duplicate(eto)	Eden Teleport Officer#23	4_F_NOVICE
louyang,224,107,3	duplicate(eto)	Eden Teleport Officer#24	4_F_NOVICE
gonryun,162,122,5	duplicate(eto)	Eden Teleport Officer#25	4_F_NOVICE
moscovia,209,197,5	duplicate(eto)	Eden Teleport Officer#26	4_F_NOVICE
brasilis,191,224,3	duplicate(eto)	Eden Teleport Officer#27	4_F_NOVICE
dewata,192,193,5	duplicate(eto)	Eden Teleport Officer#28	4_F_NOVICE
morocc,161,97,5	duplicate(eto)	Eden Teleport Officer#29	4_F_NOVICE
izlude,131,148,4	duplicate(eto)	Eden Teleport Officer#30	4_F_NOVICE
izlude_a,131,148,4	duplicate(eto)	Eden Teleport Officer#30::eto_iz_a	4_F_NOVICE
izlude_b,131,148,4	duplicate(eto)	Eden Teleport Officer#30::eto_iz_b	4_F_NOVICE
izlude_c,131,148,4	duplicate(eto)	Eden Teleport Officer#30::eto_iz_c	4_F_NOVICE
izlude_d,131,148,4	duplicate(eto)	Eden Teleport Officer#30::eto_iz_d	4_F_NOVICE
umbala,105,158,3	duplicate(eto)	Eden Teleport Officer#31	4_F_NOVICE
malaya,238,206,6	duplicate(eto)	Eden Teleport Officer#32	4_F_NOVICE

moc_para01,30,10,0	script	#eden_out	WARPNPC,1,1,{
OnTouch:
	switch (nak_warp) {
		case 1: warp "prontera",116,72; end;
		case 2: warp "moc_ruins",64,161; end;
		case 3: warp "geffen",120,39; end;
		case 4: warp "alberta",117,56; end;
		case 5: warp "aldebaran",168,112; end;
		case 6: warp "izlude_in",73,165; end;
		case 7: warp "prt_church",99,78; end;
		case 8: warp "geffen_in",162,99; end;
		case 9: warp "moc_prydb1",51,118; end;
		case 10: warp "alberta_in",73,43; end;
		case 11: warp "payon_in02",64,60; end;
		case 12: warp "payon",161,58; end;
		case 13: warp "que_ng",33,63; end;
		case 14: warp "que_ng",144,166; end;
		case 15: warp "yuno",158,125; end;
		case 16: warp "rachel",115,125; end;
		case 17: warp "comodo",192,145; end;
		case 18: warp "hugel",88,148; end;
		case 19: warp "veins",216,104; end;
		case 20: warp "einbroch",246,204; end;
		case 21: warp "lighthalzen",159,95; end;
		case 22: warp "amatsu",110,150; end;
		case 23: warp "ayothaya",217,178; end;
		case 24: warp "louyang",217,103; end;
		case 25: warp "gonryun",155,120; end;
		case 26: warp "moscovia",218,198; end;
		case 27: warp "brasilis",190,220; end;
		case 28: warp "dewata",192,182; end;
		case 29: warp "morocc",161,97; end;
		case 30: warp "izlude",134,118; end;	// Old coordinates: (127,142)
		case 31: warp "umbala",94,154; end;
		case 32: warp "malaya",234,199; end;
		default: warp "prontera",116,72; end;
	}
	end;
}

moc_para01,47,39,3	script	#warp_2_pass	HIDDEN_NPC,{
	if (countitem(Para_Team_Mark) > 0 || countitem(Para_Team_Mark_) > 0) {
		mes "[Lime Evenor]";
		mes "Oh, it is an exclusive place only for Eden's members.";
		mes "If you are a member, you can come whenever you want!";
		next;
		switch (select("Enter.", "Don't Enter.")) {
		case 1:
			mes "This door is beautifully decorated but seems a little bit too heavy.";
			close2;
			warp "moc_para01",106,14;
			end;
		case 2:
			mes "[Lime Evenor]";
			mes "Well, if you are not interested.";
			close;
		}
	}
	mes "[Lime Evenor]";
	mes "Oh, this is an exclusive place for Eden's members only.";
	mes "If you want to go inside, you have to join the Eden Group.";
	close;
}

moc_para01,16,22,7	script	Old Adventurer#eden	4_M_HUMERCHANT,{
	mes "[Old Adventurer]";
	mes "Harsh, I am strong enough even if I look old! What is his name? Lime Evenor? He just ignores me like I am a some kind of old senile bastard.";
	next;
	mes "[Old Adventurer]";
	mes "I came here to join the Eden group! I don't deserve this!";
	mes "Do you also think I look like I'm senile?";
	close;
}

moc_para01,182,48,3	script	Eden's Chief#eden	4_COOK,{
	.@eggf = rand(1,118);
	.@eggf_1 = .@eggf + 1;
	.@eggf_2 = .@eggf + 2;
	.@eggf_6 = .@eggf + 6;
	mes "[Eden's Chief]";
	mes ""+.@eggf+".. "+.@eggf_1+"... "+.@eggf_2+".... "+.@eggf_6+"..?";
	next;
	emotion e_sob;
	mes "[Eden's Chief]";
	mes "Oh, Shoot! How many eggs have I done?";
	mes "Aww!!! I totally forgot! I have to count again!";
	next;
	emotion e_sob;
	mes "[Eden's Chief]";
	mes "Why have you asked me to do this? What kind of mission is that?";
	next;
	emotion e_sob;
	mes "[Eden's Chief]";
	mes "What are you going to with all of those fried eggs? I am sure you can't eat all of them. You just want to bother me, right?";
	close;
}

moc_para01,172,28,5	script	Eden's Intern#eden	4_M_ALCHE_D,{
	mes "[Eden's Intern]";
	mes "Actually, I realized that.";
	next;
	mes "[Eden's Intern]";
	mes "We have to work really hard unless you want to fail.";
	next;
	mes "[Eden's Intern]";
	mes "But, I have never learned about pharmaceuticals yet.";
	next;
	mes "[Eden's Intern]";
	mes "I'm going to fail. I can't do this.";
	close;
}

moc_para01,20,35,5	script	Office Assistant Neede	4_F_CHNDOCTOR,{
	mes "[Neede]";
	mes "I became a Eden's member several years ago, but it feels like it was yesterday.";
	mes "I have been doing lots of work, so I didn't even notice how many years I spent here.";
	next;
	mes "[Neede]";
	mes "It reminds me that it was like a war everyday.";
	next;
	mes "[Neede]";
	mes "The chief of ^3131FFthe restaurant on the right side^000000";
	mes "uses too much seasoning every time he cooks, the smell is all over the lobby. We have to open the window regularly because we can't stand the smell!";
	next;
	mes "[Neede]";
	mes "And, do you see the ^3131FFgymnasium^000000 on the cross of ^3131FFthe north side of the lobby^000000? They always shout when they exercise, I can even hear them from here!";
	next;
	emotion e_ag;
	mes "[Neede]";
	mes "Besides, the weird girl from ^3131FFthe second floor^000000 is crying all the time. Her cries drive me crazy.";
	next;
	mes "[Neede]";
	mes "Ah, that weird girl is actually our boss...";
	next;
	mes "[Neede]";
	mes "I don't know what she has been up to. But she cries and shouts all the time. Oh, sometimes I hear 'Bang!', loud booming sounds... I don't know where it came from.";
	next;
	emotion e_omg;
	mes "[Neede]";
	mes "Wait!";
	mes "Shh! It is a secret, you can't tell anybody!";
	next;
	mes "[Neede]";
	emotion e_sigh;
	mes "I don't trust Evenor. She never shows her feelings... she's going to snitch on me to my boss.";
	next;
	emotion e_pif,0,"Secretary Lime Evenor";
	mes "[Lime Evenor]";
	mes "I am not that kind of guy.";
	next;
	emotion e_wah;
	mes "[Neede]";
	mes "Huh? Did you hear that? Gosh~!";
	close;
}