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//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2013-2020 Hercules Dev Team
//= Copyright (C) Euphy
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= PvP NPCs (Renewal)
//================= Description ===========================================
//= PvP NPCs that are found in the Inns in major cities.
//= Includes Yoyo Mode, Nightmare Mode, and Event Mode.
//================= Current Version =======================================
//= 1.0
//=========================================================================
//== PVP Warpers ===========================================
pvp_y_room,30,85,4 script Fight Square Reception#1 8W_SOLDIER,{ //5,5
callfunc "F_PVP_FSRS",50,69;
end;
OnInit:
waitingroom "LV 50 ~ LV 69",0;
end;
}
pvp_y_room,38,85,4 script Fight Square Reception#2 8W_SOLDIER,{ //5,5
callfunc "F_PVP_FSRS",70,89;
end;
OnInit:
waitingroom "LV 70 ~ LV 89",0;
end;
}
pvp_y_room,46,85,4 script Fight Square Reception#3 8W_SOLDIER,{ //5,5
callfunc "F_PVP_FSRS",90,99;
end;
OnInit:
waitingroom "LV 90 ~ LV 99",0;
end;
}
pvp_y_room,54,85,4 script Fight Square Reception#8 8W_SOLDIER,{
callfunc "F_PVP_FSRS";
end;
OnInit:
waitingroom "Free for all",0;
end;
}
pvp_y_room,62,85,4 script Fight Square Reception#4 8W_SOLDIER,{
//if (ADVJOB > 0) {
if (Upper == 1) {
mes "[PVP Fight Square Reception Staff]";
mes "You have been transcended.";
mes "You are not allowed to enter.";
close;
}
callfunc "F_PVP_FSRS";
end;
OnInit:
waitingroom "Normal Jobs Only",0;
end;
}
pvp_y_room,70,85,4 script Fight Square Reception#5 8W_SOLDIER,{
//if (ADVJOB == 0) {
if (Upper != 1) {
mes "[PVP Fight Square Reception Staff]";
mes "You have not transcended.";
mes "You are not allowed to enter.";
close;
}
callfunc "F_PVP_FSRS";
end;
OnInit:
waitingroom "Trans Jobs Only",0;
end;
}
pvp_n_room,86,85,4 script Fight Square Reception#n 8W_SOLDIER,{
callfunc "F_PVP_FSRS";
end;
OnInit:
waitingroom "Free for all",0;
end;
}
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