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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Ticket Refiner
//================= Description ===========================================
//= Refiner that uses +5~9/+11 refine tickets to refine equipment with no
//= chance of failure.
//================= Additional Comments ===================================
//= NOTE: This NPC is currently disabled on official servers.
//================= Current Version =======================================
//= 1.0
//=========================================================================

prontera,184,177,6	script	Refine Master	4_M_REPAIR,{
	disable_items;
	if (countitem(Guarantee_Weapon_11Up) || countitem(Guarantee_Weapon_9Up) || countitem(Guarantee_Weapon_8Up) || countitem(Guarantee_Weapon_7Up) || countitem(Guarantee_Weapon_6Up) || countitem(Guarantee_Weapon_5Up))
		.@bWeaponUp = 1;
	if (countitem(Guarantee_Armor_11Up) || countitem(Guarantee_Armor_9Up) || countitem(Guarantee_Armor_8Up) || countitem(Guarantee_Armor_7Up) || countitem(Guarantee_Armor_6Up) || countitem(Guarantee_Armor_5Up))
		.@bArmorUp = 1;
	if (!.@bWeaponUp && !.@bArmorUp) {
		mes "[Refine Master]";
		mes "Hello!";
		mes "What's up?";
		mes "I'm a specialist";
		mes "for refining items,";
		mes "but I don't work anymore.";
		next;
		switch(select("I'll go on my way.:Hmm... this makes me curious.")) {
		case 1:
			mes "[Refine Master]";
			mes "Take care, adventurer.";
			close;
		case 2:
			mes "[Refine Master]";
			mes "Actully, I sometimes provide refine services for adventurers with a ^006400Refine Ticket^000000...";
			mes "Bye bye~!";
			close;
		}
	}
	emotion e_gasp;
	mes "[Refine Master]";
	mes "Greetings!";
	mes "I can refine an item up to the ^006400same level as your ticket^000000.";
	mes "You don't have to worry! There's no chance of breaking your item.";
	next;
	if(select("I'll come back later.:Refine item with ticket.") == 1) {
		mes "[Refine Master]";
		mes "Okay.";
		mes "You can come again later.";
		close;
	}
	mes "[Refine Master]";
	mes "Which equipment would you like to refine?";
	next;
	setarray .@position$[1],"Head upper","Armor","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head middle","Head lower";
	.@menu$ = "";
	for(.@i = 1; .@i<=10; ++.@i)
		.@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"- [Empty]")+":";
	.@part = select(.@menu$);
	if (!getequipisequiped(.@part)) {
		mes "[Refine Master]";
		mes "You have to equip the item you want to refine.";
		close;
	}
	if (!getequipisenableref(.@part)) {
		emotion e_otl;
		mes "[Refine Master]";
		mes "Oh, I'm sorry.";
		mes "This item is impossible to refine.";
		close;
	}
	switch(getequipweaponlv(.@part)) {
	default:
	case 0:
		setarray .@tickets[0],6457,6235,6234,6233,6232,6239;
		setarray .@levels[0],5,6,7,8,9,11;
		.@type$ = "Armor";
		.@check = .@bArmorUp;
		break;
	case 1:
	case 2:
	case 3:
	case 4:
		setarray .@tickets[0],6456,6231,6230,6229,6228,6238;
		setarray .@levels[0],5,6,7,8,9,11;
		.@type$ = "Weapon";
		.@check = .@bWeaponUp;
		break;
	}
	if (!.@check) {
		emotion e_dots;
		mes "[Refine Master]";
		mes "If you want to refine this ^006400"+.@type$+"^000000, please come along with ^006400"+.@type$+" Refine Ticket^000000.";
		mes "See you later!";
		close;
	}
	mes "[Refine Master]";
	mes "Please choose which ^006400"+.@type$+" Refine Ticket^000000 you want to use.";
	next;
	.@menu$ = "";
	for(.@i = 0; .@i<getarraysize(.@tickets); ++.@i)
		.@menu$ += getitemname(.@tickets[.@i])+":";
	.@select = select(.@menu$)-1;
	.@ticket_lv = .@levels[.@select];
	.@ticket_id = .@tickets[.@select];
	if (countitem(.@ticket_id) == 0) {
		emotion e_what;
		mes "[Refine Master]";
		mes getitemname(.@ticket_id)+" is not in your inventory. Did you put it in your storage?";
		mes "Please check again.";
		mes "See you later!";
		close;
	}
	if (getequiprefinerycnt(.@part) >= .@ticket_lv) {
		emotion e_swt2;
		mes "[Refine Master]";
		mes "^8B4513This item is already refined as much as your deed.^000000";
		mes "Please come along with an item refined less than your ticket.";
		close;
	}
	mes "[Refine Master]";
	mes "I'm going to refine ^006400"+getequipname(.@part)+"^8B4513 up to the +"+.@ticket_lv+" level^000000 with ^006400"+getitemname(.@ticket_id)+"^000000.";
	mes "May I proceed?";
	next;
	if(select("No.:Yes.") == 1) {
		emotion e_dots;
		mes "[Refine Master]";
		mes "Oh, you changed your mind.";
		mes "Ok.";
		mes "You can come back later.";
		close;
	}
	mes "[Refine Master]";
	mes "Great.";
	mes "As you wish!";
	mes "I have my own special way to refine...";
	mes ".......ka boom!";
	specialeffect EF_SUI_EXPLOSION;
	if (countitem(.@ticket_id))
		delitem .@ticket_id,1;
	else {
		next;
		mes "Error!";
		mes "Please report this.";
		close;
	}
	for(.@i = getequiprefinerycnt(.@part); .@i<.@ticket_lv; ++.@i)
		successrefitem .@part;
	next;
	emotion e_ho;
	mes "[Refine Master]";
	mes "Alright, here it is~";
	mes "Well, ^0000FF"+strcharinfo(0)+"^000000!";
	mes "Congratulations on your shining "+.@type$+".";
	mes "You look GREAT!";
	mes "Farewell~!";
	close;
}