summaryrefslogtreecommitdiff
path: root/npc/re/jobs/3-1/warlock.txt
blob: 9894eae4bb88d926862c849e8c6395e4d3b06486 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
//===== Hercules Script ======================================
//= Warlock Job Quest
//===== By: ================================================== 
//= Muad_Dib, Gepard & L0ne_W0lf
//===== Current Version: ===================================== 
//= 1.3a
//===== Compatible With: ===================================== 
//= Hercules
//===== Description: ========================================= 
//= [Official Conversion]
//= Job change Quest from Wizard / High Wizard -> Warlock.
//===== Additional Comments: ================================= 
//= 1.0 First version. [Masao]
//= 1.1 Fixed some conversion mistakes, replaced numbers with
//=     constants, added item names in comments.
//= 1.2 Fixed the problem where NPC are not enabled and chamber
//=     will never open for the second try or use.
//= 1.2a Fixed a typo. [Euphy]
//= 1.3 Updated script, optimized. [Euphy]
//= 1.3a Added temporary coordinate fix #distorted_space_1-1. [Euphy]
//============================================================

-	script	#distorted_space_	-1,{
OnTouch:
	if (job_wl > 1) {
		mes " - There is a strange distortion here - ";
		if (strnpcinfo(0) == "#distorted_space_1" && (Class == Job_Warlock || Class == Job_Warlock_T || Class == Job_Baby_Warlock)) {
			close2;
			if (countitem(6153) > 0)
				warp "spl_in02",79,102;
			end;
		}
		next;
		switch(select("Extend your hand.:Ignore it.")) {
		case 1:
			mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
			close2;
			warp "spl_in02",79,102;
			end;
		case 2:
			mes " - You ignore the distortion. - ";
			close;
		}
	}
	if (BaseLevel > 94 && (strnpcinfo(0) == "#distorted_space_2" || BaseJob == Job_Wizard)) {
		mes " - There is a strange distortion here - ";
		next;
		switch(select("Search the area.:Ignore it.")) {
		case 1:
			mes " - There appears to be nothing here. But I can definitely feel something around here... - ";
			next;
			switch(select("Extend arm.:Leave it alone.")) {
			case 1:
				mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
				close2;
				warp "spl_in02",79,102;
				end;
			case 2:
				mes " - You decide to leave it alone. - ";
				close;
			}
		case 2:
			mes " - You ignore it. - ";
			close;
		}
	}
	end;
}
morocc,103,144,0	duplicate(#distorted_space_)	#distorted_space_1	139,1,1
splendide,141,284,0	duplicate(#distorted_space_)	#distorted_space_2	139,1,1

// This is a temporary fix until new official coordinates are found.
morocc,98,144,0	duplicate(#distorted_space_)	#distorted_space_1-1	139,1,1

function	script	F_Warlock	{
	mes "[Assistant]";
	mes "Huh!!! Human!?!";
	mes "How did you enter here?";
	mes "This is only connected with a special gate!";
	next;
	mes "[Assistant]";
	mes "I don't know how...";
	mes "But we should leave before my master spots you...!";
	next;
	mes "[???]";
	mes "What's that noise out there?";
	mes "I warned them to be quiet while I'm meditating.";
	next;
	mes "[Assistant]";
	mes "Huh!?!";
	mes "Master...";
	mes "It's nothing...";
	next;
	mes "[Master]";
	mes "Oh~ there's a human being in front of me.";
	next;
	mes "[Assistant]";
	mes "Oh this thing?";
	mes "I was just leading it out.";
	next;
	mes "[Master]";
	mes "Yoop!!!";
	next;
	mes "[Yoop]";
	mes "Yeap...!!";
	next;
	mes "[Master]";
	mes "There's the warp portal beyond you... Is it an illusion?";
	next;
	mes "[Yoop]";
	mes "Sorry!!!";
	mes "It's my mistake...";
	next;
	mes "[Master]";
	mes "Fool...";
	mes "I'll deal with you after you send the human away.";
	next;
	mes "[Master]";
	mes "MushSartas Ir Cyamar";
	mes "UdenLo";
	if (BaseJob == Job_Wizard) {
		next;
		mes " - The fairy with the green hair chants a spell. - ";
		mes " - I feel like something special surrounds me. - ";
		specialeffect2 EF_DISPELL;
		next;
		mes "[Master]";
		mes "Oh, that's interesting.";
		mes "How dare you resist me human?";
		next;
		if (BaseLevel > 98 && JobLevel > 49) {
			select("I'm not sure. Who are you?");
			mes "[Master]";
			mes "I am the leader of the ^000077Warlock^000000s.";
			mes "'^000077Sila Egnoloria^000000'";
			mes "If you are a Wizard, it would be good of you to memorize my name.";
			next;
			select("What is a ^000077Warlock^000000?");
			mes "[Master Egnoloria]";
			mes "Oh...are you interested?";
			next;
			mes "[Master Egnoloria]";
			mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim.";
			mes "It can't be defined in any other words.";
			next;
			mes "[Master Egnoloria]";
			mes "Only the strong magic can explain it.";
			next;
			select("Could I become Warlock?");
			mes "[Master Egnoloria]";
			mes "You?";
			mes "You want to become a Warlock?";
			mes "Hahaha";
			next;
			mes "[Master Egnoloria]";
			mes "You're so interesting.";
			mes "It would be difficult for a human to become a Warlock.";
			mes "The strong power would gnaw at your weak body.";
			next;
			mes "[Master Egnoloria]";
			mes "If you dare to face death, you can try to become one.";
			next;
			switch(select("What do I need to do?:Cancel.")) {
			case 1:
				mes "[Master Egnoloria]";
				mes "Are you serious?";
				mes "You hunger for power don't you human.";
				next;
				mes "[Master Egnoloria]";
				mes "The strong desire to be more powerful makes your soul more beautiful.";
				next;
				mes "[Master Egnoloria]";
				mes "But, I need to check that you're qualified.";
				next;
				mes "[Master Egnoloria]";
				mes "Yoop!";
				next;
				mes "[Yoop]";
				mes "Yeap!!";
				next;
				mes "[Master Egnoloria]";
				mes "Give this to the human.";
				next;
				mes "[Master Egnoloria]";
				mes "Talk to the guy with the weird hair.";
				mes "He'll let you know what you should do.";
				set job_wl,2;
				setquest 11106;
				close;
			case 2:
				mes "[Master Egnoloria]";
				mes "Good.";
				mes "You are a human being so that's for you.";
				set job_wl,1;
				close2;
				warp "splendide",200,100;
				end;
			}
		}
		mes "[Master]";
		mes "You're still quite far too low of a level to even consider this.";
	}
	close2;
	warp "splendide",200,100;
	end;
}

spl_in02,77,107,5	script	Assistant#Warlock1	446,{
	if (job_wl == 0) {
		callfunc "F_Warlock";
		end;
	} else if (job_wl == 1) {
		mes "[Yoop]";
		mes "You're... we've met before.";
		mes "Can you imagine how severely I was scolded by my master?!";
		mes "If you have any business with me, just go away!";
		next;
		switch(select("Leave.:Stay.")) {
		case 1:
			mes "[Yoop]";
			mes "Leave me alone...!";
			close2;
			warp "splendide",200,100;
			end;
		case 2:
			mes "[Yoop]";
			mes "What?!";
			mes "Just do whatever you want...";
			mes "My master will deal with you then.";
			close;
		}
	} else if (job_wl == 2 || job_wl == 3) {
		mes "[Yoop]";
		if (job_wl == 2) {
			mes "Dear, master! My pony-tail is funny looking?!";
			mes "Oh, but I spent a lot time on it!";
			next;
			mes "[Master Egnoloria]";
			mes "It's noisy.";
			mes "I need to meditate";
			mes "so do as I said.";
			next;
			mes "[Yoop]";
			mes "Huh..";
			mes "Oh, yeah!";
			next;
			mes "[Yoop]";
			mes "Hey, human!";
			mes "Would you like to";
			mes "become a Warlock?";
			next;
		}
		if (SkillPoint != 0) {
			mes "First, use all of your remaining job skill points before continuing.";
			set job_wl,3;
			close;
		}
		mes "This is the Master's";
		mes "decision so let me know.";
		next;
		mes "[Yoop]";
		mes "We need to test if your body can withstand being a Warlock.";
		mes "So you need to gather materials to prove yourself.";
		next;
		mes "[Yoop]";
		mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
		next;
		callsub L_Quest,1;
		close;
	} else if (job_wl == 4) {
		if (countitem(6152) == 0 || countitem(6151) == 0)
			callsub L_Quest,0;
		else {
			mes "[Yoop]";
			mes "I can't conduct the task here. I need to go to my lab.";
			mes "My lab is located on the north western part of Splendide.";
		}
		close;
	} else if (job_wl == 5) {
		mes "[Yoop]";
		mes "This stone is well made.";
		mes "Please go to my Master.";
		close;
	} else {
		mes "[Yoop]";
		mes "A Magic Chamber is created from magic materials.";
		next;
		mes "[Yoop]";
		mes "This combined stone is formed differently according to the raw materials and the way of treating it.";
		next;
		mes "[Yoop]";
		mes "But most of stones are quite similar!";
		mes "We can't differentiate them easily.";
		next;
		mes "[Yoop]";
		mes "Even I don't know how it all works.";
		close;
	}

L_Quest:
	mes "[Yoop]";
	mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
	mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
	next;
	if (getarg(0)) {
		mes "[Yoop]";
		mes "Show us how strong you are. And don't forget to wear this.";
		set job_wl,4;
		getitem 2796,1; //Magical_Stone
		getitem 2797,1; //Magical_Stone_
		changequest 11106,11107;
		next;
	}
	mes "[Yoop]";
	mes "Bring these stones with you or else you won't be able to return!";
	mes "Be careful!";
	next;
	mes "[Yoop]";
	mes "The person next to my Master will let you out if you talk to him.";
	next;
	mes "[Yoop]";
	mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them.";
	return;
}

spl_in02,60,231,5	script	Yoop#Warlock	446,{
	mes "[Yoop]";
	if (job_wl < 4) {
		mes "Who are you?";
		mes "Get out of here!";
		close;
	} else if (job_wl == 4) {
		mes "You're back?";
		next;
		switch(select("I brought the materials.:I've lost the Magical Stones.:Nothing.")) {
		case 1:
			mes "[Yoop]";
			if (countitem(6152) == 0 || countitem(6151) == 0) {
				mes "......";
				mes "......Where?";
				mes "Don't bother me!";
				next;
				mes "[Yoop]";
				mes "We need to test if your body can withstand being a Warlock.";
				mes "So you need to gather materials to prove yourself.";
				next;
				mes "[Yoop]";
				mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
				next;
				mes "[Yoop]";
				mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
				mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
				next;
				mes "[Yoop]";
				mes "Bring these stones with you or else you won't be able to return!";
				mes "Be careful!";
				close;
			} else if (countitem(6152) && countitem(6151)) {
				if (isequipped(2796) || isequipped(2797)) {
					mes "Bring me back the magical stones.";
					close;
				}
				if (countitem(2796) == 0 || countitem(2797) == 0) {
					mes "It seems that you don't have it?";
					mes "You lost it?";
					next;
					mes "[Yoop]";
					mes "Please find that stone and come back to me.";
					close;
				}
				mes "Alright! All the materials are ready!";
				mes "While I am concentrating on working on this stone. Can you go back to my master?";
				mes "I will follow up once it's done.";
				delitem 2796,countitem(2796); //Magical_Stone
				delitem 2797,countitem(2797); //Magical_Stone_
				delitem 6152,countitem(6152); //Glittering_Crystal
				delitem 6151,countitem(6151); //Peice_Of_Great_Bradium
				set job_wl,5;
				changequest 11107,11108;
				close;
			}
		case 2:
			mes "[Yoop]";
			mes "What?!";
			mes "I asked you to double check it and make sure you wore it!";
			next;
			mes "[Yoop]";
			mes "Please check whether you misplaced it or if you already have it equipped.";
			next;
			switch(select("I found it.:Nah.")) {
			case 1:
				mes "[Yoop]";
				mes "Don't tease me!";
				mes "It's not hard to tell if you have it or not!";
				close;
			case 2:
				if ((isequipped(2796) == 0 && countitem(2796) == 0) || (isequipped(2797) == 0 && countitem(2797) == 0)) {
					if (countitem(732) > 0) {
						switch(select("Give 3 carat diamond.:Just quit it.")) {
						case 1:
							mes "[Yoop]";
							mes "I will overlook your fault.";
							mes "Please be careful with it.";
							delitem 732,1; //Crystal_Jewel__
							if (isequipped(2796) == 0 && countitem(2796) == 0)
								getitem 2796,1; //Magical_Stone
							if (isequipped(2797) == 0 && countitem(2797) == 0)
								getitem 2797,1; //Magical_Stone_
							close;
						case 2:
							mes "[Yoop]";
							mes "Just show me your good faith!";
							close;
						}
					}
					mes "[Yoop]";
					mes "How can you can say that?";
					mes "^000077Just apologize^000000!";
					mes "I guess I could give you more stones if you give me say a 3 carat diamond...";
					close;
				}
				mes "[Yoop]";
				if (isequipped(2796) || isequipped(2797)) {
					mes "Please check your equipment window...";
					mes "You sure you don't have it?";
					close;
				}
				mes "Then what's that you are holding now...?";
				close;
			}
		case 3:
			mes "[Yoop]";
			mes "What...?";
			mes "Don't bother me, I am quite busy.";
			close;
		}
	} else {
		mes "I am focusing on meditating.";
		mes "So I can create magic.";
		next;
		mes "[Yoop]";
		mes "And... you seem to have more talent on this than regular mages.";
		mes "Maybe if I become an alchemist, I might be better than I am now don't you think?";
		next;
		mes "[Yoop]";
		mes "I'm studying to better myself.";
		next;
		mes "[Yoop]";
		mes "If am inside of 'the room of time and magic', I will catch up with your power!";
		mes "Hahahaha...";
		close;
	}
}

spl_in02,84,103,3	script	Assistant#Warlock2	439,{
	if (job_wl == 0) {
		callfunc "F_Warlock";
		end;
	} else if (job_wl == 1) {
		mes "[Assistant]";
		mes "Human! What do you want?";
		close;
	} else if (job_wl < 6) {
		mes "[Assistant]";
		mes "It's not me you are looking for currently.";
		close;
	} else if (job_wl == 6) {
		if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) {
			mes "You're carring out too many items.";
			mes "You'd better minimize your weight.";
			close;
		}
		mes "[Yoop]";
		mes "The test isn't that hard.";
		mes "We can create the magic stone in the magic room.";
		next;
		mes "[Yoop]";
		mes "Be careful of the monsters in the test room.";
		mes "These are rainbow Rubies sealed with a Warlock's magic.";
		mes "Use these during the test.";
		next;
		mes "[Yoop]";
		mes "I will guide you into the magic room.";
		set job_wl,7;
		changequest 11109,11110;
		getitem 12384,5; //Rainbow_Ruby_Water
		getitem 12386,5; //Rainbow_Ruby_Wind
		getitem 12387,5; //Rainbow_Ruby_Earth
		getitem 12385,5; //Rainbow_Ruby_Fire
		close2;
		warp "job3_war01",23,20;
		end;
	} else if (job_wl == 7) {
		if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) {
			mes "You're carring out too many items.";
			mes "You'd better minimize your weight.";
			close;
		}
		mes "[Yoop]";
		mes "Would you like to try it again?";
		mes "Let me give you more rubies.";
		next;
		if (countitem(12384)) delitem 12384,countitem(12384); //Rainbow_Ruby_Water
		if (countitem(12386)) delitem 12386,countitem(12386); //Rainbow_Ruby_Wind
		if (countitem(12387)) delitem 12387,countitem(12387); //Rainbow_Ruby_Earth
		if (countitem(12385)) delitem 12385,countitem(12385); //Rainbow_Ruby_Fire
		getitem 12384,5; //Rainbow_Ruby_Water
		getitem 12386,5; //Rainbow_Ruby_Wind
		getitem 12387,5; //Rainbow_Ruby_Earth
		getitem 12385,5; //Rainbow_Ruby_Fire
		close2;
		warp "job3_war01",23,20;
		end;
	} else if (job_wl == 8) {
		mes "[Yoop]";
		mes "You have successfully crystallized the Hollow Stone.";
		mes "I'm sorry that I've doubted you.";
		if (countitem(12384)) delitem 12384,countitem(12384); //Rainbow_Ruby_Water
		if (countitem(12386)) delitem 12386,countitem(12386); //Rainbow_Ruby_Wind
		if (countitem(12387)) delitem 12387,countitem(12387); //Rainbow_Ruby_Earth
		if (countitem(12385)) delitem 12385,countitem(12385); //Rainbow_Ruby_Fire
		next;
		mes "[Yoop]";
		mes "All of the tests are done. Now talk to Master Engoloria.";
		mes "I'm so happy that you have succeeded.";
		set job_wl,9;
		changequest 11111,11112;
		close;
	} else if (job_wl == 9) {
		mes "[Yoop]";
		mes "All of the tests are done. Now talk to Master Engoloria.";
		mes "I'm so happy that you have succeeded.";
		close;
	} else {
		mes "[Yoop]";
		mes "I can feel that you have strong magic.";
		mes "I envy you.";
		next;
		mes "[Yoop]";
		mes "It deserves something special.";
		mes "Don't abuse it.";
		close;
	}
}

spl_in02,78,110,5	script	Assistant#Warlock3	437,{
	if (job_wl == 0) {
		callfunc "F_Warlock";
		end;
	}
	mes "[Assistant]";
	mes "......";
	switch(job_wl) {
		case 1: mes "If you don't have anything to say to me, would you just leave?"; break;
		case 2: mes "I don't have a pony-tail..."; break;
		default: mes "Please be quiet while my master is meditating."; break;
	}
	next;
	switch(select("Leave:Stay")) {
	case 1:
		mes "[Assistant]";
		mes "Then be careful.";
		close2;
		warp "splendide",200,100;
		end;
	case 2:
		mes "[Assistant]";
		mes "......";
		close;
	}
}

spl_in02,80,108,5	script	Guild Master#Warlock	465,{
	if (job_wl == 0) {
		callfunc "F_Warlock";
		end;
	} else if (job_wl == 1) {
		mes "[Master Egnoloria]";
		mes "Do you have something to ask me?";
		next;
		switch(select("How can I be a Warlock?:Cancel.")) {
		case 1:
			mes "[Master Egnoloria]";
			mes "Are you serious?";
			mes "You hunger for power don't you human.";
			next;
			mes "[Master Egnoloria]";
			mes "The strong desire to be more powerful makes your soul more beautiful.";
			next;
			mes "[Master Egnoloria]";
			mes "But, I need to check that you're qualified.";
			next;
			mes "[Master Egnoloria]";
			mes "Yoop!";
			next;
			mes "[Yoop]";
			mes "Yeap!!";
			next;
			mes "[Master Egnoloria]";
			mes "Give this to the human.";
			next;
			mes "[Master Egnoloria]";
			mes "Talk to the guy with the weird hair.";
			mes "He'll let you know what you should do.";
			set job_wl,2;
			setquest 11106;
			close;
		case 2:
			mes "[Master Egnoloria]";
			mes "Good.";
			mes "You are a human being so that's for you.";
			close2;
			warp "splendide",200,100;
			end;
		}
	} else if (job_wl == 2) {
		mes "[Master Egnoloria]";
		mes "I'm meditating, I said talk to Yoop ok.";
		mes "Yoop has a funny pony-tail.";
		mes "And don't disturb me.";
		close;
	} else if (job_wl == 3 || job_wl == 4) {
		mes "[Master Egnoloria]";
		mes "......";
		next;
		mes "[Assistant]";
		mes "Master is meditating.";
		mes "Be quiet.";
		close;
	} else if (job_wl == 5) {
		mes "[Master Egnoloria]";
		mes "I've heard from Yoop that a very useful stone can be created.";
		next;
		mes "[Master Egnoloria]";
		mes "It can be used to make magical jewelry that can cast powerful magic.";
		next;
		mes "[Master Egnoloria]";
		mes "Yoop.";
		next;
		mes "[Yoop]";
		mes "Yeap, Master!";
		next;
		mes "[Master Egnoloria]";
		mes "Please take him to the magical room.";
		next;
		mes "[Yoop]";
		mes "Yup, Master.";
		mes "Please follow me.";
		emotion e_ic,0,"Assistant#Warlock2";
		set job_wl,6;
		changequest 11108,11109;
		close;
	} else if (job_wl < 9) {
		mes "[Master Egnoloria]";
		mes "......";
		next;
		mes "[Yoop]";
		mes "My master is meditating now, please follow me.";
		close;
	} else if (job_wl == 9) {
		if (BaseLevel < 99 || BaseJob != Job_Wizard) {
			mes "[Master Egnoloria]";
			mes "Hm...?";
			mes "How did you come this far...";
			close;
		}
		if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) {
			mes "You've got too many items.";
			mes "Please come back after reducing the number of items you have.";
			close;
		}
		mes "[Master Egnoloria]";
		if (SkillPoint != 0) {
			mes "Unless you like your current job, you should use all your skill points.";
			close;
		}
		if (ismounting()) {
			mes "You are on a riding pet,";
			mes "so you cannot change your job.";
			mes "Please unequip your riding pet and try again!";
			close;
		}
		mes "Beautiful light...";
		mes "Don't make me disappointed at you...";
		next;
		mes "[Master Egnoloria]";
		mes "You have become a member of the Warlocks.";
		mes "Be proud.";
		next;
		if (SkillPoint != 0) {
			mes "^0000ffYou still have left the skill points, Please use all the skill points and try to start again!^000000";
			close;
		}
		mes "[Master Egnoloria]";
		mes "This crystallized magical stone will keep you safe.";
		if (Class == Job_High_Wizard) {
			if (JobLevel > 69) set job_wl,13;
			else if (JobLevel > 59) set job_wl,12;
			else set job_wl,11;
		}
		else set job_wl,10;
		jobchange roclass(eaclass()|EAJL_THIRD);
		completequest 11112;
		getitem 5753,1; //Magic_Stone_Hat
		getitem 2795,1; //Green_Apple_Ring
		close;
	} else if (job_wl > 9) {
		mes "[Master Egnoloria]";
		mes "How are you adjusting to the power of a Warlocks?";
		mes "If you get careless, you will be overthrown by your own power.";
		close;
	}
}

job3_war01,22,22,7	script	Yoop#WRR	439,{
	mes "[Yoop]";
	mes "If you ask Ebein to be sent to the magical room, he would send you there.";
	mes "Wait in the queue to enter the Chamber of Magic.";
	close;
}

job3_war01,29,25,0	script	Ebein#WRR	437,{
	mes "[Ebein]";
	mes "Would you like to take a test?";
	mes "If you stand by in the waiting room, you'll be able to go into the Chamber of Magic.";
	next;
	mes "[Ebein]";
	mes "If there're others inside the room, you just need to wait for a while.";
	next;
	switch(select("Go to the waiting room.:Go outside.")) {
	case 1:
		mes "[Ebein]";
		mes "Then please enter the room yourself.";
		mes "Make sure you have enough potions to survive the test as the monsters are very powerful in the Chamber.";
		close;
	case 2:
		mes "[Ebein]";
		mes "......";
		mes "Then I will send you outside.";
		mes "Bye...";
		close2;
		warp "spl_in02",79,102;
		end;
	}
}

job3_war01,29,25,5	script	The chamber of magic#1	437,{
	end;
OnInit:
	disablenpc "The chamber of magic#1";
	waitingroom "The chamber of magic",20,"The chamber of magic#1::OnStartArena",1;
	enablewaitingroomevent;
	end;
OnStartArena:
	warpwaitingpc "job3_war02",29,25;
	donpcevent "The chamber of magic#2::OnEnable";
	initnpctimer;
	disablewaitingroomevent;
	end;
OnTimer10000:
	if (getmapusers("job3_war02") == 0) {
		donpcevent "The chamber of magic#2::OnReset";
		donpcevent "The chamber of magic#2::OnDisable";
		stopnpctimer "The chamber of magic#2";
		donpcevent "The chamber of magic#3::OnReset";
		donpcevent "The chamber of magic#3::OnDisable";
		stopnpctimer "The chamber of magic#3";
		donpcevent "The chamber of magic#4::OnReset";
		donpcevent "The chamber of magic#4::OnDisable";
		stopnpctimer "The chamber of magic#4";
		donpcevent "Hollow Stone#Warlock::OnReset";
		donpcevent "Hollow Stone#Warlock::OnDisable";
		stopnpctimer "Hollow Stone#Warlock";
		stopnpctimer;
		enablewaitingroomevent;
		end;
	}
	initnpctimer;
	end;
OnEnable:
	enablewaitingroomevent;
	end;
OnDisable:
	disablewaitingroomevent;
	end;
}

-	script	The chamber of magic#2	-1,{
OnInit:
	disablenpc strnpcinfo(0);
	end;
OnEnable:
	enablenpc strnpcinfo(0);
	monster "job3_war02",23,32,"Magic Monster",2047,1,strnpcinfo(0)+"::OnMyMobDead";
	monster "job3_war02",23,21,"Magic Monster",2048,1,strnpcinfo(0)+"::OnMyMobDead";
	monster "job3_war02",34,32,"Magic Monster",2049,1,strnpcinfo(0)+"::OnMyMobDead";
	monster "job3_war02",34,21,"Magic Monster",2050,1,strnpcinfo(0)+"::OnMyMobDead";
	monster "job3_war02",23,32,"Magic Monster",2047,1,strnpcinfo(0)+"::OnMyMobDead";
	monster "job3_war02",23,21,"Magic Monster",2048,1,strnpcinfo(0)+"::OnMyMobDead";
	monster "job3_war02",34,32,"Magic Monster",2049,1,strnpcinfo(0)+"::OnMyMobDead";
	monster "job3_war02",34,21,"Magic Monster",2050,1,strnpcinfo(0)+"::OnMyMobDead";
	initnpctimer;
	end;
OnReset:
	killmonster "job3_war02",strnpcinfo(0)+"::OnMyMobDead";
	end;
OnDisable:
	disablenpc strnpcinfo(0);
	end;
OnMyMobDead:
	if (mobcount("job3_war02",strnpcinfo(0)+"::OnMyMobDead") < 1) {
		stopnpctimer;
		mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map;
		set .@str$, "The chamber of magic#"+((strnpcinfo(0) == "The chamber of magic#2")?"3":"4");
		donpcevent .@str$+"::OnEnable";
	}
	end;
OnTimer3000:
	if (strnpcinfo(0) != "The chamber of magic#2") end;
	mapannounce "job3_war02","A Magical Power fragment has been created in the Magic Chamber Room.",bc_map;
	end;
OnTimer4000:
	mapannounce "job3_war02","Defend this room from monsters for 5 minutes.",bc_map;
	end;
OnTimer5000:
	mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map;
	end;
OnTimer63000:
	mapannounce "job3_war02","There's 4 min left to stabilize the chamber...",bc_map;
	end;
OnTimer123000:
	mapannounce "job3_war02","There's 3 min left to stabilize the chamber...",bc_map;
	end;
OnTimer183000:
	mapannounce "job3_war02","There's 2 min left to stabilize the chamber...",bc_map;
	end;
OnTimer243000:
	mapannounce "job3_war02","There's 1 min left to stabilize the chamber...",bc_map;
	end;
OnTimer273000:
	mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber...",bc_map;
	end;
OnTimer283000:
	mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber...",bc_map;
	end;
OnTimer293000:
	mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber...",bc_map;
	end;
OnTimer303000:
	mapannounce "job3_war02","The magic stabilization has failed.",bc_map;
	donpcevent "The chamber of magic#2::OnReset";
	donpcevent "The chamber of magic#3::OnReset";
	donpcevent "The chamber of magic#4::OnReset";
	end;
OnTimer304000:
	mapwarp "job3_war02","spl_in02",79,102;
	end;
OnTimer305000:
	donpcevent "The chamber of magic#2::OnDisable";
	donpcevent "The chamber of magic#3::OnDisable";
	donpcevent "The chamber of magic#4::OnDisable";
	donpcevent "The chamber of magic#1::OnEnable";
	stopnpctimer;
	end;
}
-	duplicate(The chamber of magic#2)	The chamber of magic#3	-1

-	script	The chamber of magic#4	-1,{
OnInit:
	disablenpc "The chamber of magic#4";
	end;
OnEnable:
	enablenpc "The chamber of magic#4";
	monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
	monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
	monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
	monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
	monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
	monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
	monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
	monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
	initnpctimer;
	end;
OnReset:
	killmonster "job3_war02","The chamber of magic#4::OnMyMobDead";
	end;
OnDisable:
	disablenpc "The chamber of magic#4";
	end;
OnMyMobDead:
	if (mobcount("job3_war02","The chamber of magic#4::OnMyMobDead") < 1) {
		mapannounce "job3_war02","Once it's stabilized, the fragments are toward the center.",bc_map;
		stopnpctimer;
		donpcevent "Hollow Stone#Warlock::OnEnable";
	}
	end;
OnTimer4000:
	mapannounce "job3_war02","Defend this room from monsters for 1 min.",bc_map;
	end;
OnTimer5000:
	mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map;
	end;
OnTimer33000:
	mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber....",bc_map;
	end;
OnTimer43000:
	mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber....",bc_map;
	end;
OnTimer53000:
	mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber....",bc_map;
	end;
OnTimer58000:
	mapannounce "job3_war02","There's 5 seconds left to stabilize the chamber....",bc_map;
	end;
OnTimer63000:
	mapannounce "job3_war02","The magic stabilization has failed. The fragment has lost its power.",bc_map;
	donpcevent "The chamber of magic#2::OnReset";
	donpcevent "The chamber of magic#3::OnReset";
	donpcevent "The chamber of magic#4::OnReset";
	end;
OnTimer64000:
	mapwarp "job3_war02","spl_in02",79,102;
	end;
OnTimer65000:
	donpcevent "The chamber of magic#2::OnDisable";
	donpcevent "The chamber of magic#3::OnDisable";
	donpcevent "The chamber of magic#4::OnDisable";
	donpcevent "The chamber of magic#1::OnEnable";
	stopnpctimer;
	end;
}

-	script	Hollow Stone#Warlock	-1,{
OnInit:
	disablenpc "Hollow Stone#Warlock";
	end;
OnEnable:
	enablenpc "Hollow Stone#Warlock";
	donpcevent "The chamber of magic#2::OnReset";
	donpcevent "The chamber of magic#2::OnDisable";
	donpcevent "The chamber of magic#3::OnReset";
	donpcevent "The chamber of magic#3::OnDisable";
	donpcevent "The chamber of magic#4::OnReset";
	donpcevent "The chamber of magic#4::OnDisable";
	monster "job3_war02",29,27,"Hollow Stone",2035,1,"Hollow Stone#Warlock::OnMyMobDead";
	initnpctimer;
	end;
OnReset:
	killmonster "job3_war02","Hollow Stone#Warlock::OnMyMobDead";
	end;
OnDisable:
	disablenpc "Hollow Stone#Warlock";
	end;
OnMyMobDead:
	if (mobcount("job3_war02","Hollow Stone#Warlock::OnMyMobDead") < 1) {
		mapannounce "job3_war02","The Hollow Stone is crystallized with enough magic power.",bc_map;
		set job_wl,8;
		changequest 11110,11111;
		donpcevent "Hollow Stone#Warlock::OnReset";
		donpcevent "Hollow Stone#Warlock::OnDisable";
		stopnpctimer;
		donpcevent "Ebein#E1::OnEnable";
		donpcevent "Ebein#E2::OnEnable";
	}
	end;
OnTimer1000:
	mapannounce "job3_war02","The Hollow Stone needs to be crystallized with magic.",bc_map;
	end;
OnTimer2000:
	mapannounce "job3_war02","The Hollow Stone will absorb any magic thrown at it.",bc_map;
	end;
OnTimer3000:
	mapannounce "job3_war02","You have 10 minutes to crystallize the Hollow Stone with your magic.",bc_map;
	end;
OnTimer303000:
	mapannounce "job3_war02","There's 5 min left to crystallize the stone....",bc_map;
	end;
OnTimer363000:
	mapannounce "job3_war02","There's 4 min left to crystallize the stone....",bc_map;
	end;
OnTimer423000:
	mapannounce "job3_war02","There's 3 min left to crystallize the stone....",bc_map;
	end;
OnTimer483000:
	mapannounce "job3_war02","There's 2 min left to crystallize the stone....",bc_map;
	end;
OnTimer543000:
	mapannounce "job3_war02","There's 1 min left to crystallize the stone....",bc_map;
	end;
OnTimer573000:
	mapannounce "job3_war02","There's 30 seconds left to crystallize the stone....",bc_map;
	end;
OnTimer583000:
	mapannounce "job3_war02","There's 20 seconds left to crystallize the stone....",bc_map;
	end;
OnTimer593000:
	mapannounce "job3_war02","There's 10 seconds left to crystallize the stone....",bc_map;
	end;
OnTimer603000:
	mapannounce "job3_war02","The Hollow Stone Crystalization has failed.",bc_map;
	donpcevent "Hollow Stone#Warlock::OnReset";
	end;
OnTimer605000:
	mapwarp "job3_war02","spl_in02",79,102;
	end;
OnTimer607000:
	donpcevent "Hollow Stone#Warlock::OnDisable";
	stopnpctimer;
	donpcevent "The chamber of magic#1::OnEnable";
	end;
}

-	script	Ebein#E1	-1,{
OnInit:
	disablenpc "Ebein#E1";
	end;
OnEnable:
	initnpctimer;
	end;
OnDisable:
	disablenpc "Ebein#E1";
	end;
OnTimer2000:
	mapannounce "job3_war01","Congratulations! You've succeeded in creating a magic crystal.",bc_map;
	end;
OnTimer3000:
	mapannounce "job3_war01","The Magic Chamber is starting to fill with magic power.",bc_map;
	end;
OnTimer6000:
	donpcevent "Ebein#E1::OnDisable";
	stopnpctimer;
	donpcevent "The chamber of magic#1::OnEnable";
	end;
}

-	script	Ebein#E2	-1,{
OnInit:
	disablenpc "Ebein#E2";
	end;
OnEnable:
	initnpctimer;
	end;
OnDisable:
	disablenpc "Ebein#E2";
	end;
OnTimer3000:
	mapannounce "job3_war02","Congratulations! You've succeeded in creating a magic crystal.",bc_map;
	end;
OnTimer5000:
	mapannounce "job3_war02","The Magic Chamber is starting to fill with magic power.",bc_map;
	mapwarp "job3_war02","spl_in02",79,102;
	end;
OnTimer6000:
	donpcevent "Ebein#E2::OnDisable";
	stopnpctimer;
	end;
}

/*
job3_war01,1,2,0	script	Button Girl	66,{
	switch(select("Open Arena:Close Arena:Open the Chamber of Magic:Close the Chamber of Magic:Hollow Stone On:Hollow Stone Off:Cancel")) {
	case 1:
		mes "Opening the Arena.";
		donpcevent "The chamber of magic#1::OnEnable";
		close;
	case 2:
		mes "Closing the Arena.";
		donpcevent "The chamber of magic#1::OnDisable";
		close;
	case 3:
		mes "Opening the Chamber of Magic.";
		donpcevent "The chamber of magic#2::OnEnable";
		close;
	case 4:
		mes "Closing the Chamber of Magic.";
		donpcevent "The chamber of magic#2::OnReset";
		donpcevent "The chamber of magic#2::OnDisable";
		donpcevent "The chamber of magic#3::OnReset";
		donpcevent "The chamber of magic#3::OnDisable";
		donpcevent "The chamber of magic#4::OnReset";
		donpcevent "The chamber of magic#4::OnDisable";
		close;
	case 5:
		mes "Enabing Hollow Stone.";
		donpcevent "Hollow Stone#Warlock::OnEnable";
		close;
	case 6:
		mes "Disabling Hollow Stone.";
		donpcevent "Hollow Stone#Warlock::OnReset";
		donpcevent "Hollow Stone#Warlock::OnDisable";
		close;
	case 7:
		close;
	}
}
*/

spl_fild02,0,0,0,0	monster	Bradium Golem	2049,20,5000,0,0
spl_fild02,0,0,0,0	monster	Naga	2047,20,5000,0,0