summaryrefslogtreecommitdiff
path: root/npc/re/jobs/3-1/guillotine_cross.txt
blob: a29961eca945ca936b0351b70be3e8ef8d17f05e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Joseph
//= Copyright (C)  Euphy
//= Copyright (C)  Muad_Dib
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Guillotine Cross Job Quest
//================= Description ===========================================
//= Job change Quest from Assassin / Assassin Cross -> Guillotine Cross.
//================= Current Version =======================================
//= 1.5
//=========================================================================

que_job01,75,96,3	script	Guild Member#3rdgc01	4_M_MOCASS1,{
	if (job_3rd_gc == 0) {
		if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) {
			if (BaseLevel >= 99) {
			L_Mission:
				mes "[Ahcart]";
				mes "Finally, it's time...";
				mes "Hey, what's your name?";
				next;
				switch(select(strcharinfo(0),".....")) {
				case 1:
					mes "[Ahcart]";
					mes strcharinfo(0)+"?";
					mes "Got it. I'll remember your name.";
					mes "A master told me that you are a person with ability.";
					break;
				case 2:
					mes "[Ahcart]";
					mes "What? You are a distrustful person.";
					mes "Hmm, whatever.";
					mes "I heard that you are a person with ability.";
					break;
				}
				next;
				mes "[Ahcart]";
				mes "My duty is delivering a guild message to a capable assassin.";
				mes "I think that you are suitable to perform the guild's duty.";
				next;
				mes "[Ahcart]";
				mes "So, would you perform this duty for us?";
				mes "Of course, I'm going to offer a reward for completing your task.";
				next;
				select("What is the request?");
				mes "[Ahcart]";
				mes "It's unclear.";
				mes "I told you. It's a special task.";
				mes "The only thing I know is the condition to bring a person with the master's ability.";
				next;
				mes "[Ahcart]";
				mes "First, one who has patience.";
				mes "Second, one who is quiet.";
				mes "Third, one who is focused.";
				next;
				mes "[Ahcart]";
				mes "What do you think about what I told you?";
				mes "This task means that it needs a person who can perform a task irrespective of their own will.";
				next;
				mes "[Ahcart]";
				mes "It's necessary to keep this request secret.";
				mes "But it's also your duty not to tell anyone.";
				next;
				mes "[Ahcart]";
				mes "This is all your choice.";
				mes "Will you help us with this request?";
				next;
				switch(select("I'll do it.", "Give me time to think.")) {
				case 1:
					mes "[Ahcart]";
					mes "Ok, to Veins.";
					mes "I'll contact them.";
					mes "It's your first duty to go to Veins.";
					next;
					mes "[Ahcart]";
					mes "You should be able to find it easily.";
					mes "Go now.";
					job_3rd_gc = 3;
					setquest 7101;
					close;
				case 2:
					mes "[Ahcart]";
					mes "Got it.";
					mes "But don't think about it for too long.";
					job_3rd_gc = 2;
					close;
				}
			}
			mes "[Ahcart]";
			mes "Hmm, you are my peer.";
			mes "I'm Ahcart. I'm from Veins.";
			mes "Hmm...";
			next;
			mes "[Ahcart]";
			mes "Of course, a chapter of the assassin guild is not only in Morroc. If you have a chance to go there, visit there.";
			mes "I think you might go there.";
			job_3rd_gc = 1;
			close;
		}
		mes "[A man of a sharp impression]";
		mes "....";
		mes "What the...?";
		mes "You are not an assassin.";
		close;
	} else if (job_3rd_gc == 1) {
		if (BaseLevel >= 99) goto L_Mission;
		mes "[Ahcart]";
		mes "If you become stronger and more skillful, then the assassin's guild will give you a special task.";
		mes "Go for it.";
		close;
	} else if (job_3rd_gc == 2) {
		mes "[Ahcart]";
		mes "Have you thought about it more?";
		next;
		switch(select("I'll do it.", "I'm not ready.")) {
		case 1:
			mes "[Ahcart]";
			mes "Ok, to Veins.";
			mes "I'll contact them.";
			mes "It's your first duty to go to Veins.";
			next;
			mes "[Ahcart]";
			mes "You should be able to find it easily.";
			mes "Go now.";
			job_3rd_gc = 3;
			setquest 7101;
			close;
		case 2:
			mes "[Ahcart]";
			mes "You are too cautious.";
			mes "I get the sense that you don't want to work for us.";
			close;
		}
	} else if (job_3rd_gc == 3) {
		mes "[Ahcart]";
		mes "Go to Veins and find a chapter.";
		mes "You can hear more details from there.";
		close;
	} else {
		mes "[Ahcart]";
		mes "Good luck to you.";
		close;
	}
}

function	script	func_3rdgc	{
	.@n$ = "["+strcharinfo(0)+"]";
	mes .@n$;
	mes "Let me collect all the information...";
	.@i = 0;
	if (questprogress(7112) == 1) {
		mes "Madelle saw a person who looked like a priest from Rachel late at night.";
		++.@i;
	}
	if (questprogress(7113) == 1) {
		mes "Crave said that there was a girl who bought lots of things day and night.";
		++.@i;
	}
	if (questprogress(7114) == 1) {
		mes "Trovan said that there was a guy who could be seen often but is not a hotel guest, so he is suspicious.";
		++.@i;
	}
	if (!getarg(0)) {
		.@i -= 2;
		if (questprogress(7115) == 1) {
			mes "A peddler wears shabby clothes, but she buys fresh and expensive things every single day.";
			++.@i;
		}
		if (questprogress(7116) == 1) {
			mes "The old man in village said that there was a girl who showed up in same place at the same time, so maybe moved here.";
			++.@i;
		}
	}
	next;
	if (.@i == 3) {
		mes .@n$;
		mes "One day, Madelle saw a person who looked like a priest of Rachel,";
		mes "and Trovan is suspicious of why that person is here.";
		next;
		mes .@n$;
		mes "But the reason that Trovan suspects them is...";
		next;
		switch(select("They are unfamiliar", "The residence is unclear")) {
		case 1:
			mes .@n$;
			mes "No, that's not the reason. The guard sees new adventurers every day.";
			mes "Besides, Madelle told me that it was a guy and Crave said it was a girl.";
			mes "I'm confused.";
			next;
			mes .@n$;
			mes "Let me rethink this.";
			job_3rd_gc = 7;
			close;
		case 2:
			mes .@n$;
			mes "Yeah, adventurers often visit so it can't be a proper reason.";
			next;
			mes .@n$;
			mes "The thing Trovan suspected is that his residence is unclear. But he shows up often and buys supplies regularly.";
			next;
			mes .@n$;
			mes "But Crave said it was a girl.";
			mes "Madelle said that she witnessed a guy.";
			next;
			if (getarg(0)) {
				if(select("Madelle witnessed 2...", "There are more than 2...") == 1) {
					mes .@n$;
					mes "Madelle said that she saw one more person in the darkness.";
					mes "Then is it a girl who brought the supplies?";
					next;
				}
			}
			else select("It could be a helper.");
			mes .@n$;
			mes "Yeah. There could be one more helper.";
			mes "She sent a person to buy the stuff instead of herself.";
			mes "Or it could be a peer Madelle can't see.";
			next;
			mes .@n$;
			mes "Crave said that she comes here day and night to buy stuff regularly.";
			mes "Then I know what I have to do.";
			job_3rd_gc = 8;
			close;
		}
	}
	mes .@n$;
	mes "Umm...";
	mes "Do I need more information? I think something more is needed.";
	close;
}

job3_guil01,82,95,3	script	Daora#3rdgc02	4_F_DESERT,{
	mes "[Daora]";
	if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) {
		if (job_3rd_gc < 4) {
			if (Sex == SEX_MALE) {
				mes "Oh~ you're good-looking!";
				mes "So, what do you want?";
			} else {
				mes "Hmm, you're a girl.";
				mes "Ok pick up whatever you want.";
			}
			next;
			mes "[Daora]";
			mes "I'm not sure that you already know or not, but we are selling special Morroc liquor.";
			mes "Which one do you want?";
			next;
			switch(select("Tropical Sograt", "Vermilion on the Beach", "No thanks!", "......")) {
			case 1:
				mes "[Daora]";
				if (Zeny > 799) {
					mes "Here you are, take it.";
					Zeny -= 800;
					getitem Tropical_Sograt,1;
					close;
				}
				mes "It's 800 zeny per glass of Tropical Sograt.";
				close;
			case 2:
				mes "[Daora]";
				if (Zeny > 799) {
					mes "Here you are, take it.";
					Zeny -= 800;
					getitem Vermilion_The_Beach,1;
					close;
				}
				mes "It's 800 zeny per glass of Vermilion on the Beach.";
				close;
			case 3:
				mes "[Daora]";
				mes "Don't show me your nervousness!";
				specialeffect2 EF_HIT1;
				percentheal -30,0;
				close;
			case 4:
				mes "[Daora]";
				mes "What? Why are you looking at me like that?";
				mes "Oh? You are a person of this world.";
				mes "Your name is...";
				next;
				mes "["+strcharinfo(0)+"]";
				mes strcharinfo(0)+".";
				next;
				mes "[Daora]";
				if (job_3rd_gc == 3) {
					mes "Ah~ I've heard your name before.";
					mes "Umm... right!";
					mes "You were recommended by Ahcart.";
					next;
					mes "[Daora]";
					mes "Yeah, can you find an entrance to an alley in the corner?";
					mes "Go in there, then you can hear a more detailed story.";
					mes "Take on this special task~!";
					job_3rd_gc = 4;
					changequest 7101,7102;
					close;
				}
				mes "What, I don't know that name.";
				mes "Hey, I have to be in business, so can you move over?";
				close;
			}
		} else if (job_3rd_gc == 4) {
			mes "The room in the corner. Feel free to enter it because no one enters that room anyway.";
			mes "Or do you need something?";
			next;
			mes "[Daora]";
			mes "Ah, I'm not selling liquir to someone who's started the special task.";
			next;
			switch(select("Not selling liquor...", "I need information.", "Fine then punk!")) {
			case 1:
				mes "[Daora]";
				mes "Hey, you are performing a task now.";
				mes "And you want me to sell you booze?!";
				mes "Is every assasin like you? Lazy boozers?";
				close;
			case 2:
				mes "[Daora]";
				mes "You dare to demand information after taking a task.";
				mes "You didn't meet a master yet?";
				mes "As if I would just tell you because you ask!";
				mes "You are childish.";
				close;
			case 3:
				mes "[Daora]";
				mes "Don't talk to me like I'm one of your friends!";
				mes "You have no right to be that way!";
				specialeffect2 EF_HIT1;
				percentheal -30,0;
				close;
			}
		} else if (job_3rd_gc == 10) {
			mes "Oh~! good for me.";
			mes "Who is she?";
			mes "You told her that we'll protect her?";
			next;
			select("Yes,I did.");
			mes "[Daora]";
			mes "Hmm, I see...";
			mes "Your opinion will be important.";
			mes "I got it.";
			next;
			mes "[Daora]";
			mes "She was so scared,";
			mes "so I gave her a hot drink";
			mes "and took her to a her room.";
			next;
			mes "[Daora]";
			mes "Well... there is better place to keep an eye on her than this room.";
			next;
			select("No, I just protect...");
			mes "[Daora]";
			mes "Ah~ whatever anyway you make me work.";
			mes "To protect that young girl.";
			next;
			mes "[Daora]";
			mes "Mayshell told me that I have to support you, so I'm not going to complain.";
			next;
			mes "[Daora]";
			mes "So, don't worry.";
			mes "Are you supposed to be here for her?";
			mes "Go ahead.";
			job_3rd_gc = 11;
			close;
		} else if (job_3rd_gc == 11) {
			mes "She is in a room.";
			mes "The one in front of master's room.";
			mes "Can you find it?";
			close;
		} else if (job_3rd_gc == 12) {
			mes "That girl...";
			mes "will be sent to her home?";
			mes "Don't worry about that.";
			next;
			mes "[Daora]";
			mes "Mayshell and the other guys will handle it.";
			close;
		} else if (job_3rd_gc == 14) {
			mes "Oh, it's perfect timing.";
			mes "Mayshell will call you.";
			mes "Go to the master's room.";
			close;
		} else if (job_3rd_gc > 4 && job_3rd_gc < 18) {
			mes "What do you need?";
			mes "We don't sell to anyone who has started the special task.";
			next;
			switch(select("....", "Give me 1 glass.", "Then, can you give milk?")) {
			case 1:
				mes "[Daora]";
				mes "Why? Are you disappointed?";
				mes "Um~";
				mes "I can't let anyone on duty drink.";
				close;
			case 2:
				mes "[Daora]";
				if (job_3rd_gc == 5) {
					mes "I told you that I won't sell you any.";
					mes "An empty glass is fine without liquor.";
					mes "I already told you...";
					next;
					mes "[Daora]";
					mes "I'll let you know all the information that I know.";
					next;
					mes "[Daora]";
					mes "If you need to, visit me anytime and I'll serve you a drink after your task is done.";
					job_3rd_gc = 6;
					close;
				} else if (job_3rd_gc == 6) {
					if (questprogress(7091) == 1) {
						mes "You hope that there will be something in the glass?";
						mes "Information can't come out of empty glasses.";
						close;
					}
					mes "You need a glass?";
					mes "Mayshell's order distracted you, so you can't understand anything.";
					next;
					mes "[Daora]";
					mes "Ok, what do you want to know?";
					mes "You hope that there will be something in the glass?";
					next;
					switch(select("Ask for help.", "Handle it by yourself.")) {
					case 1:
						mes "[Daora]";
						mes "So, it means just killing a strange guy in the village?";
						mes "Why were you in agony because of that?";
						mes "Hmm... Let me see...";
						next;
						mes "[Daora]";
						mes "Then it will need legwork?";
						mes "Where is the most crowded place in this village?";
						mes "The pub and motel.";
						next;
						mes "[Daora]";
						mes "And the guard of the village always keeps an eye on strange people.";
						mes "Or the old merchant is quick in visual learning.";
						next;
						mes "[Daora]";
						mes "I can say that especially...";
						mes "Trovan, Crave who is a trader, and Madelle in the pub are quick in visual learning.";
						next;
						mes "[Daora]";
						mes "It's good information, isn't it?";
						setquest 7091;
						next;
						mes "- The advice of Daora is attached to the board with quest information. -";
						close;
					case 2:
						mes "[Daora]";
						mes "Ok. It's great.";
						mes "Each word and behavior will be an important key of the events.";
						mes "So, look around carefully and figure it out.";
						next;
						mes "[Daora]";
						mes "Something good will happen.";
						close;
					}
				} else if (job_3rd_gc == 7) {
					mes "You seem to be worried.";
					mes "Here, It's cold water.";
					mes "You think over with cold water.";
					next;
					switch(select("Figure out based on information.", "Stop the stage.")) {
					case 1:
						if (questprogress(7091) == 1)
							.@j = 1;
						callfunc "func_3rdgc",.@j;
						close;
					case 2:
						mes "You stop the confirmation of information.";
						close;
					}
				} else if (job_3rd_gc == 8) {
					if (questprogress(7092) == 1) {
						mes "Wait in an alley where she usually shows up to find her, and you will be able to pursue the question.";
						next;
						mes "[Daora]";
						mes "Trying wouldn't hurt.";
						mes "If you want to find a root, you have to find a leaf first.";
						mes "Work hard.";
						close;
					}
					mes "Did you solve it?";
					mes "What will you do?";
					next;
					switch(select("Get advice.", "It's a secret.")) {
					case 1:
						mes "[Daora]";
						mes "Can you let me know about an information you collected?";
						next;
						if(select("You have a heart-to-heart talk with him.", "That's impossible.") == 2) {
							mes "[Daora]";
							mes "What, I can't support you properly?";
							mes "You solve it by yourself.";
							close;
						}
						mes "[Daora]";
						mes "Hum. Got it.";
						next;
						mes "[Daora]";
						mes "There is a guy who looks like a priest and Trovan and Madelle saw him.";
						mes "A merchant saw a girl who buys things regularly.";
						next;
						mes "[Daora]";
						mes "The main target is a guy,";
						mes "but the helper is a girl.";
						mes "Maybe.";
						next;
						mes "[Daora]";
						mes "Above all,";
						mes "it's really getting to you.";
						next;
						mes "[Daora]";
						mes "Then it's simple.";
						mes "Why don't you meet her in the place where she visits often?";
						next;
						mes "[Daora]";
						mes "It's the transience of duty.";
						mes "You don't know the meaning with a piece of the puzzle.";
						next;
						mes "[Daora]";
						mes "They can be related people or not.";
						mes "Ok, I'll be very attentive to my want.";
						next;
						mes "[Daora]";
						mes "Right~?";
						mes "Go on a place where can look down a village well and find Melissa.";
						mes "That will be helpful.";
						next;
						mes "- Daora's advice is attached on the board of quest. -";
						setquest 7092;
						close;
					case 2:
						mes "[Daora]";
						mes "Umm~.";
						mes "Right. There is a secret";
						mes "you can't tell anyone while perfoming a task.";
						next;
						mes "[Daora]";
						mes "In those regards, you surpass the standards.";
						close;
					}
				} else if (job_3rd_gc == 9) {
					if (questprogress(7093) == 1) {
						mes "So, go to the east of village, you can see a narrow alley directed to the north.";
						next;
						mes "[Daora]";
						mes "The blind alley that Melissa told means this street.";
						mes "You are thinking like a child.";
						close;
					}
					mes "Haha... how's it going?";
					next;
					switch(select("Where is the blind alley?", "It's okay.")) {
					case 1:
						mes "[Daora]";
						mes "The blind alley?";
						mes "Hmm... well.";
						mes "Is there a blind alley like our pub...";
						next;
						mes "[Daora]";
						mes "Ah, in the northeast alley";
						mes "directed upside in the village,";
						mes "there is no street because";
						mes "the houses stand close together in that area.";
						next;
						mes "[Daora]";
						mes "Around Melissa's house,";
						mes "that is the blind alley";
						mes "for the boy, maybe.";
						next;
						mes "[Daora]";
						mes "It's very easy to find walking around the village.";
						setquest 7093;
						next;
						mes "- Daora's advice is attached on the board of quest. -";
						close;
					case 2:
						mes "[Daora]";
						mes "Ok. It's going well.";
						mes "Can I expect a good result?";
						close;
					}
				} else if (job_3rd_gc == 13) {
					mes "I sent a girl named Estillda to her home.";
					mes "Why do we handle worthless things like it?";
					next;
					if (questprogress(7094) == 1) {
						mes "[Daora]";
						mes "I'm not sure if he still lives...";
						mes "Anyway, he is a key artisan in Rachel,";
						mes "and can recognize all kinds of keys.";
						next;
						mes "[Daora]";
						mes "What? Residence?";
						mes "I told you, it's Rachel.";
						mes "He maybe lives in comfort for the rest of his days in Rachel.";
						next;
						mes "[Daora]";
						mes "Go ask inside a pub of Rachel...";
						close;
					}
					mes "[Daora]";
					mes "Yeah, how's it going?";
					next;
					switch(select("It progress satisfactorily.", "Show the key.")) {
					case 1:
						mes "[Daora]";
						mes "My glass, you don't need it?";
						next;
						mes "["+strcharinfo(0)+"]";
						mes "Yes. I already have enough information.";
						mes "If that is a stuff has a long story behind it,";
						mes "we have only one way.";
						next;
						mes "[Daora]";
						mes "Right.";
						mes "If you think carefully,";
						mes "you can find a way.";
						next;
						mes "[Daora]";
						mes "Good luck~";
						close;
					case 2:
						mes "[Daora]";
						mes "What is th--";
						mes "I see, that guy had this key...?";
						next;
						mes "[Daora]";
						mes "It's a symbol of shrines";
						mes "and has a showy pattern.";
						mes "Hmm...";
						next;
						mes "[Daora]";
						mes "So, you want to know this key's use?";
						mes "If you do, go to Rachel.";
						mes "There is a key artisan there.";
						next;
						mes "[Daora]";
						mes "Now, he is retired, but he";
						mes "spends his declining years in peace.";
						mes "You can ask him yourself.";
						next;
						mes "[Daora]";
						mes "Ask what this key's use is.";
						setquest 7094;
						next;
						mes "- Daora's advice is attached on the quest board. -";
						close;
					}
				} else if (job_3rd_gc == 15) {
					if (questprogress(7095) == 1) {
						mes "The field northwest of Veins.";
						mes "You can find that easily with a map.";
						mes "There are lots of wolves, so be careful.";
						close;
					}
					mes "Hey, how's Mayshell?";
					mes "Can you fix an uncomfortable way of talking?";
					next;
					mes "[Daora]";
					mes "Don't pretend to be a noblewoman.";
					next;
					switch(select("I'm going to go.", "Do you know a mansion around Veins?")) {
					case 1:
						mes "[Daora]";
						mes "Ok.";
						mes "Don't be carried away by ill-advised bravery.";
						mes "Well... it's also hard to be killed.";
						close;
					case 2:
						mes "[Daora]";
						mes "Yes, sure.";
						mes "There is a mansion between ravines.";
						mes "It's very gloomy.";
						mes "I don't understand his taste.";
						next;
						mes "[Daora]";
						mes "And that mansion is built in back of a ravine...";
						mes "It's always dark like the night.";
						next;
						mes "[Daora]";
						mes "The location?";
						mes "Well...";
						mes "It's in the northwest field of Veins.";
						mes "You can go through a narrow road to northeast.";
						setquest 7095;
						next;
						mes "- Daora's advice is attached on the board of quest. -";
						next;
						mes "[Daora]";
						mes "There are lots of scary wolves in that area, be careful.";
						close;
					}
				} else {
					mes "No. It's not funny anymore.";
					close;
				}
			case 3:
				mes "[Daora]";
				mes "Our milk is expensive!";
				mes "Give me 500 zeny for a cup.";
				next;
				switch(select("It's ok. Give me a cup of milk.", "You are a barefaced robber!")) {
				case 1:
					mes "[Daora]";
					if (Zeny > 499) {
						mes "Here you are. Milk.";
						mes "Then take a rest.";
						Zeny -= 500;
						getitem Milk,1;
						close;
					}
					mes "I told you, it's 500 zeny.";
					mes "A poor man. You have only a fine figure!";
					close;
				case 2:
					mes "[Daora]";
					mes "An impertinent fellow!";
					specialeffect2 EF_HIT1;
					percentheal -30,0;
					close;
				}
			}
		} else {
			mes "You've completed the task perfectly.";
			mes "What do you need now?";
			mes "Do you need something else?";
			next;
			mes "[Daora]";
			mes "If you decide on a way to walk, it's time to start newly.";
			mes "Everyone is waiting for you.";
			close;
		}
	} else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) {
		if (Sex == SEX_MALE) {
			mes "Oh~ you're good-looking~!";
			mes "It's worthwhile to open a pub~";
			mes "I can feel fruitful labors whenever I see a guy like you~";
		} else {
			mes "Hmm... You look as good as I did in my youth.";
			mes "What do you want?";
		}
		next;
		switch(select("Tropical Sograt", "Vermilion on the Beach", "Milk")) {
		case 1:
			mes "[Daora]";
			if (Zeny > 799) {
				mes "Here you are, take it.";
				Zeny -= 800;
				getitem Tropical_Sograt,1;
				close;
			}
			mes "It's 800 zeny per 1 glass of Tropical Sograt.";
			close;
		case 2:
			mes "[Daora]";
			if (Zeny > 799) {
				mes "Here you are, take it.";
				Zeny -= 800;
				getitem Vermilion_The_Beach,1;
				close;
			}
			mes "[Daora]";
			mes "It's 800 zeny per 1 glass of Vermilion on the Beach.";
			close;
		case 3:
			mes "[Daora]";
			if (Sex == SEX_MALE) {
				mes "Uh... Umm...";
				mes "It's complicated order. but I don't have any choice since you want it.";
				next;
				mes "[Daora]";
				if (Zeny > 499) {
					mes "I feel sorry to take 500 zeny per bottle, but I have to.";
					mes "It's very hard to get milk in Veins.";
					Zeny -= 500;
					getitem Milk,1;
					close;
				}
				mes "Umm... I think I can't help you.";
				mes "There is no milk in Veins.";
				close;
			} else {
				mes "Ah, milk.";
				mes "Huu! Milk!";
				next;
				mes "[Daora]";
				mes "I don't have anything like that.";
				close;
			}
		}
	} else {
		if (Sex == SEX_MALE) {
			mes "Oh~ you're good-looking!";
			mes "So, what do you want?";
		}
		else {
			mes "Hum...you're a girl.";
			mes "Ok pick up whatever you want.";
		}
		next;
		mes "[Daora]";
		mes "I'm not sure that you already know or not, but we are selling special liquor of Morroc.";
		mes "Which one do you want?";
		next;
		switch(select("Tropical Sograt", "Vermilion the beach", "No thanks!")) {
		case 1:
			mes "[Daora]";
			if (Zeny > 999) {
				mes "Here you are, take it.";
				Zeny -= 1000;
				getitem Tropical_Sograt,1;
				close;
			}
			mes "It's 1000 zeny per glass of Tropical Sograt.";
			close;
		case 2:
			mes "[Daora]";
			if (Zeny > 999) {
				mes "Here you are, take it.";
				Zeny -= 1000;
				getitem Vermilion_The_Beach,1;
				close;
			}
			mes "It's 1000 zeny per glass of Vermilion on the Beach.";
			close;
		case 3:
			mes "[Daora]";
			mes "Don't show me your nervousness!";
			specialeffect2 EF_HIT1;
			percentheal -30,0;
			close;
		}
	}
}

job3_guil01,16,20,4	script	Mayshell#3rdgc03	4_F_KHELLISIA,{
	if (!checkweight(Knife,2)) {
		mes "- You can't continue this quest because you have too many items. -";
		close;
	}
	mes "[Mayshell]";
	if (job_3rd_gc == 4) {
		mes "You were sent here by Ahcart?";
		mes "I'll give you a task without asking anymore questions.";
		mes "Ok, listen carefully.";
		next;
		mes "[Mayshell]";
		mes "We are chasing a person trying to dissolve an organization.";
		mes "We got information about a guy who looks like a town leader.";
		next;
		mes "[Mayshell]";
		mes "Your task is to punish him under the cover of shadow.";
		next;
		mes "[Mayshell]";
		mes "Our objective shouldn't be released to anybody.";
		mes "Your memories should disappear in shadow.";
		mes "Be cautious and avoid observation.";
		next;
		select("Ok...", "So the task is...?");
		mes "[Mayshell]";
		mes "What does he look like?";
		mes "How do you recognize him?";
		mes "I can't tell you.";
		mes "That's for you to find out.";
		next;
		mes "[Mayshell]";
		mes "You will need a compass.";
		mes "You need a lamp and a light to see in the darkness.";
		next;
		mes "[Mayshell]";
		mes "At that point, you will be able to have a drink and rest.";
		next;
		mes "[Mayshell]";
		mes "Overcome the adversity.";
		mes "It is up to you to judge.";
		mes "We can't help you, so you must figure it out for yourself.";
		next;
		mes "[Mayshell]";
		mes "We saw a stranger in this village, we are quite sure that he is the person who we are looking for your task.";
		next;
		mes "[Mayshell]";
		mes strcharinfo(0)+".";
		mes "Time is not waiting for you.";
		mes "Go ahead. Spill blood with the blade of a knife that stands for a stoic life.";
		job_3rd_gc = 5;
		changequest 7102,7103;
		close;
	} else if (job_3rd_gc == 5) {
		mes "You already have your orders.";
		mes "Even though you don't have any evidence, I trust you to do a good job.";
		next;
		mes "[Mayshell]";
		mes "It's a test to watch you.";
		mes "Let me see, "+strcharinfo(0)+"...";
		mes "Go out and think about what you have to do first.";
		next;
		mes "[Mayshell]";
		mes "Your task is finding a stranger.";
		next;
		mes "[Mayshell]";
		mes "Go out search diligently.";
		mes "I'll allow you to have some water.";
		next;
		mes "[Mayshell]";
		mes "Meet Daora before you start.";
		mes "She may be helpful to you.";
		close;
	} else if (job_3rd_gc == 14) {
		mes "Welcome.";
		mes "How was your day?";
		mes "I heard about your activity.";
		next;
		mes "[Mayshell]";
		mes "You found a key, right?";
		mes "Huhu. I have my ways of finding out.";
		next;
		mes "[Mayshell]";
		mes "Can you show me the key?";
		mes "I'm going to check if";
		mes "you were capable or not...";
		next;
		select("Give a key to him.");
		mes "[Mayshell]";
		if (countitem(Key_Of_The_Mansion) == 0) {
			mes "You didn't bring a key?";
			mes "I'll be in lots of trouble.";
			close;
		}
		mes "I didn't expect your success without a clear target...";
		mes "You are a man of greater ability than I thought.";
		next;
		mes "[Mayshell]";
		mes "I think you find a target what we look for.";
		mes "Then you handle it after finding a key's host.";
		next;
		mes "[Mayshell]";
		mes "Then it'll be over.";
		mes "But you have to find the key's host by yourself.";
		next;
		mes "[Mayshell]";
		mes "When you find the mansion, there will be a person waiting for you.";
		next;
		mes "[Mayshell]";
		mes "This is the last step.";
		mes "Don't make any mistakes.";
		delitem Key_Of_The_Mansion,1;
		job_3rd_gc = 15;
		changequest 7108,7109;
		close;
	} else if (job_3rd_gc == 15) {
		mes "Ok, you have something to do?";
		mes "If you are late, Renzak might get upset.";
		close;
	} else if (job_3rd_gc == 18 || job_3rd_gc == 19) {
		mes "I already got a report from Renzak.";
		if (job_3rd_gc == 18) {
			mes "You completed the task quickly.";
			mes "That's great.";
		} else {
			mes "I'm so happy to see you.";
			mes "But quickness is very important to us.";
			next;
			mes "[Mayshell]";
			mes "You were not punctual...";
			mes "At least you came back alive.";
		}
		next;
		.@all_wine = 0;
		for(.@i = 0; .@i < 5; ++.@i)
			if (questprogress(7091+.@i) == 1) {
				++.@all_wine;
			}
		mes "[Mayshell]";
		if (.@all_wine < 2) {
			mes "You did the job by yourself";
			mes "even though there wasn't any";
			mes "information about it, and you";
			mes "collected it.";
			next;
			mes "[Mayshell]";
			mes "You corresponded with all conditions";
			mes "promptly and with patience.";
			next;
			mes "[Mayshell]";
			if (job_3rd_gc == 18) {
				mes "The evaluation of your task is... [S].";
				mes "[S] is for 'special'.";
				.@quest = 7099;
			} else {
				mes "The evaluation of your task is... [A].";
				mes "If you were punctual, you would have received higher.";
				.@quest = 7096;
			}
			next;
		} else {
			mes "You made full use of Daora's advice.";
			mes "But, didn't I mention it?";
			next;
			mes "[Mayshell]";
			mes "I told you to keep it a secret...";
			mes "Of course, I don't want to blame you.";
			next;
			mes "[Mayshell]";
			mes "It's important not only to solve this by yourself,";
			mes "but also to make an effort getting information.";
			next;
			mes "[Mayshell]";
			if (.@all_wine > 3) {
				if (job_3rd_gc == 18) {
					mes "The evaluation of your task is... [B].";
					.@quest = 7097;
				} else {
					mes "The evaluation of your task is... [C].";
					mes "You need to act by yourself.";
					.@quest = 7098;
				}
				next;
			} else {
				mes "You adjusted an affair with flexible points of view.";
				mes "You were not dependent on the others and you used the surroundings properly.";
				next;
				mes "[Mayshell]";
				mes "I like that.";
				if (job_3rd_gc == 18) {
					mes "The evaluation of your task is... [A].";
					.@quest = 7096;
				} else {
					mes "The evaluation of your task is... [B].";
					.@quest = 7097;
				}
				next;
			}
		}
		mes "[Mayshell]";
		mes "You got a new qualification for completing this task.";
		mes "It's a shadow of our assasin as a shadow of the world...";
		next;
		mes "[Mayshell]";
		mes "I'm going to give you the qualification to be a ^4d4dffGuillotine Cross^000000.";
		mes "I'm not pushing you, so you can come whenever you want to visit.";
		next;
		mes "[Mayshell]";
		mes "I reward you for your labor, and I'm going to give you a present.";
		mes "I got this one from guild, I hope it's helpful to you.";
		job_3rd_gc = 20;
		getitem Accessory_Box,1;
		erasequest 7091;
		erasequest 7092;
		erasequest 7093;
		if (questprogress(7094)) erasequest 7094;
		if (questprogress(7095)) erasequest 7095;
		erasequest 7112;
		erasequest 7113;
		erasequest 7114;
		if (questprogress(7115)) erasequest 7115;
		if (questprogress(7116)) erasequest 7116;
		changequest 7111,.@quest;
		next;
		mes "[Mayshell]";
		mes "I want to tell you something.";
		mes "I order you that ^4d4dffyou should not leave a document at all^000000, whatever it is.";
		next;
		mes "[Mayshell]";
		mes "There are two types of information:";
		mes "Things that can be shared and those that cannot.";
		next;
		mes "[Mayshell]";
		mes "And never leave records or tell anybody about a task you completed...";
		mes "for your junior who will follow your steps.";
		next;
		mes "[Mayshell]";
		mes "Don't forget.";
		mes "And the task you did is related to Rachel, Rune-Midgard, and our assassin guild.";
		mes "So the others should not be known. Of course, you are included, so please forget everything.";
		close;
	} else if (job_3rd_gc == 20) {
		mes "You are acknowledged by the guild.";
		mes "Feel free to come whenever you want to become a Guillotine Cross.";
		next;
		mes "[Mayshell]";
		mes "That choice means that you will have to walk a street of blood again.";
		next;
		mes "[Mayshell]";
		mes "Bercasell is waiting in the room on the opposite side.";
		mes "Meet him.";
		close;
	} else if (job_3rd_gc > 20) {
		mes "Even though I gave you a qualification,";
		mes "I don't want to celebrate that qualification.";
		next;
		mes "[Mayshell]";
		mes "It's a way to abandon one's mind and the way of pain, of adversity.";
		mes "I pushed you that way.";
		next;
		mes "[Mayshell]";
		mes "It's funny.";
		mes "We live for checking our comrades...";
		mes "But it's a rule of the assasin.";
		next;
		mes "[Mayshell]";
		mes "In a dark night, it's the fate of a person who is going on the shadow of the moon.";
		mes "I wish you to store one's mind, please...";
		close;
	} else {
		mes "You are not allowed in here.";
		close;
	}
}

ve_in,228,108,3	script	Waitress#3rdgc04	1_F_PUBGIRL,{
	mes "[Waitress]";
	if (job_3rd_gc < 6) {
		mes "Welcome~";
		mes "Visit and take a rest~";
		close;
	} else if (job_3rd_gc == 6) {
		if (questprogress(7091) == 1) {
			if (questprogress(7112) == 1) {
				mes "That's all the information that I know.";
				mes "After that, I can't remember anything else.";
				next;
				mes "Then can we figure it out with the information you collected?-";
				next;
				switch(select("Do it.", "Stop it.")) {
				case 1:
					callfunc "func_3rdgc",1;
					close;
				case 2:
					mes "You stop the confirmation of information.";
					close;
				}
			} else {
				mes "Welcome.";
				mes "Are you ready to order?";
				next;
				switch(select("You are...", "Your name is..?", "Water, please.")) {
				case 1:
					mes "[Waitress]";
					mes "What's the matter?";
					mes "Are you ready to order?";
					next;
					select("I'm looking for Madelle...");
					mes "[Madelle]";
					mes "Ah? Madelle? Do you know about Daora?";
					mes "I'm Madelle.";
					mes "I think you have business because you came from Daora.";
					next;
					select("Was there a suspicious guest?");
					mes "[Madelle]";
					mes "A suspicious guest?";
					mes "What kind of...?";
					mes "Ah, well... we have had a few strangers.";
					next;
					mes "[Madelle]";
					mes "We don't have lots of floating population because of the rough terrain in the village.";
					mes "Almost all people have been here since they were born or adventurers who are regulars.";
					next;
					mes "[Madelle]";
					mes "But if they are not that kind of people...";
					mes "Yes, there were strangers.";
					next;
					select("Can you tell me about them?");
					mes "[Madelle]";
					mes "Um... One looked like a priest from Rachel.";
					mes "A priest in this village...";
					mes "Maybe he is a soldier, I understand.";
					next;
					mes "[Madelle]";
					mes "One day, there was a guy who seemed to be exhausted and bought food.";
					mes "I remember him because he visited after closing a store.";
					next;
					mes "[Madelle]";
					mes "I'm not sure but there was a person who was wearing a hood.";
					mes "He seemed be exhausted and they wanted to buy a small drink and a snack.";
					next;
					mes "[Madelle]";
					mes "I haven't seen any of them since.";
					mes "So I don't know anymore.";
					setquest 7112;
					next;
					mes "- The information of Madelle is attached on the guest board.";
					mes "Then can we figure out what information you've collected? -";
					next;
					switch(select("Do it.", "Stop it.")) {
					case 1:
						callfunc "func_3rdgc",1;
						close;
					case 2:
						mes "You stop the confirmation of information.";
						close;
					}
				case 2:
					mes "[Waitress]";
					mes "What? My name?";
					mes "Are you hitting on me?";
					mes "Don't do that.";
					if (Sex == SEX_MALE)
						mes "You are not my type.";
					else
						mes "I don't swing that way.";
					close;
				case 3:
					mes "[Waitress]";
					mes "Do you want ice with that?";
					close;
				}
			}
		} else {
			if (questprogress(7112) == 1) {
				mes "That's all the information that I know.";
				mes "I haven't seen them since.";
				next;
				mes "- I wonder if I can figure it out with the information I've collected... -";
				next;
				switch(select("Do it.", "Stop it.")) {
				case 1:
					callfunc "func_3rdgc",0;
					close;
				case 2:
					mes "You stop the confirmation of information.";
					close;
				}
			} else {
				mes "Welcome.";
				mes "Are you ready to order?";
				next;
				switch(select("Suspicious people?", "Which one is the best food?")) {
				case 1:
					mes "[Waitress]";
					mes "A suspicious person?";
					mes "You are a suspicious person.";
					close;
				case 2:
					mes "[Waitress]";
					mes "Umm? well...";
					mes "If you want to have a simple dish, have a meal from our fixed menu.";
					mes "It's 5000 zeny, Do you want it?";
					next;
					switch(select("Yes, I'll try it.", "......")) {
					case 1:
						if (Zeny > 4999) {
							mes "[Waitress]";
							mes "Here you are, this is a meal from the fixed menu.";
							mes "Feel free to call me when you need.";
							next;
							switch(select("How's your business?", "Do you have lots of guests?")) {
							case 1:
								mes "[Waitress]";
								mes "Well... not bad.";
								mes "This is the only pub here so it's good.";
								break;
							case 2:
								mes "[Waitress]";
								mes "Not that much lately.";
								mes "It's so-so.";
								break;
							}
							next;
							mes "[Waitress]";
							mes "A business in a village can keep up with customers.";
							mes "Thesedays, adventurers have been visiting more often.";
							next;
							select("Any suspicious visitors?");
							mes "[Waitress]";
							mes "Sure, I see some everyday.";
							mes "I can recognize when I see their outfits.";
							mes "I have to memorize their characters because of business.";
							next;
							select("It's boring...");
							mes "[Waitress]";
							mes "Yeah sometimes.";
							mes "Everyday I have to talk";
							mes "with same people.";
							mes "But...";
							next;
							mes "[Waitress]";
							mes "I'm refreshed when I see guests like you.";
							mes "I remember something that happened a few days ago.";
							next;
							mes "[Waitress]";
							mes "When I closed the store,";
							mes "he seemed be exhausted and they wanted to buy a small drink and a snack.";
							next;
							mes "[Waitress]";
							mes "He was a stranger but I'm sure that he is from Rachel.";
							mes "He looked like a priest.";
							next;
							mes "[Waitress]";
							mes "I thought that a priest came here, but it's wrong.";
							mes "I was starting to get scared.";
							next;
							mes "[Waitress]";
							mes "I thought that I may have opened the door to a thief.";
							mes "Ah, sorry, I must be talking too much.";
							next;
							mes "[Waitress]";
							mes "It was boring to talk with that old man...";
							mes "Anyway, don't let me disturb you anymore.";
							mes "Bon Appetit!";
							next;
							mes "[Waitress]";
							mes "Oh by the way, my name is Madelle.";
							mes "I hope you remember my name.";
							Zeny -= 5000;
							setquest 7112;
							next;
							mes "- Madelle's information is attached to a quest board. What information have I collected? -";
							next;
							switch(select("Check information.", "Cancel.")) {
							case 1:
								callfunc "func_3rdgc",0;
								close;
							case 2:
								mes "You stop the confirmation of information.";
								close;
							}
						} else {
							mes "[Waitress]";
							mes "A meal from our menu is 5000 zeny.";
							mes "You have to pay.";
							mes "It's prepay.";
							close;
						}
					case 2:
						mes "[Waitress]";
						mes "You feel annoyed.";
						mes "I see. I won't push you.";
						mes "Take a rest there.";
						close;
					}
				}
			}
		}
	} else {
		mes "Hi~!";
		mes "We can see often each other.";
		next;
		mes "[Madelle]";
		mes "A meal? Liquor?";
		mes "Hoho, have a good time!";
		close;
	}
}

ve_in,246,303,3	script	Young Merchant#3rdgc05	4_M_RACHMAN2,{
	if (job_3rd_gc < 6) {
		mes "[Young Merchant]";
		mes "If you want to buy stuff, go to this person.";
		mes "I'm a distributor.";
		close;
	}
	else if (job_3rd_gc == 6) {
		if (questprogress(7091) == 1) {
			if (questprogress(7113) == 1) {
				mes "[Crave]";
				mes "I already gave you all the information I have.";
				mes "I'm quick in visual learning.";
				mes "I can't find the other girl, only the one who matches your condition.";
				next;
				mes "Can we figure out with the information you collected?";
				next;
				switch(select("Do it.", "Stop it.")) {
				case 1:
					callfunc "func_3rdgc",1;
					close;
				case 2:
					mes "You stop the confirmation of information.";
					close;
				}
			} else {
				mes "[Young Merchant]";
				mes "How about increasing potion in next time...";
				mes "Um, do you have something to tell me?";
				next;
				switch(select("Do you know Crave?", "Give me a potion.")) {
				case 1:
					mes "[Crave]";
					mes "I'm Crave, who are you...?";
					//mes "You're not a usual stuff in connection.."; //FIXME: Dialogue.
					next;
					mes "[Crave]";
					mes "Ah, is it about Daora?";
					mes "Yes, what can I do for you?";
					next;
					select("Did you see a stranger these past days?");
					mes "[Crave]";
					mes "Stranger... about Daora's business?";
					mes "Ok. I understand what you are talking about.";
					next;
					mes "[Crave]";
					mes "I found a new face while";
					mes "watching the stores.";
					mes "It was a girl...";
					next;
					mes "[Crave]";
					mes "She buys food and the necessities of life regularly in the morning and afternoon.";
					mes "I wanted to know more about her, because she was pretty.";
					mes "But there is no person who knows her residence.";
					next;
					mes "[Crave]";
					mes "Is it a mysterious person?";
					mes "I don't know who she is, or where she lives!";
					next;
					mes "[Crave]";
					mes "I want to talk to her, but she runs away...";
					mes "She must be hiding something.";
					setquest 7113;
					next;
					mes "- The information Crave gave is attached on the quest board.";
					mes "Then can we figure out with information you collected? -";
					next;
					switch(select("Do it.", "Stop it.")) {
					case 1:
						callfunc "func_3rdgc",1;
						close;
					case 2:
						mes "You stop the confirmation of information.";
						close;
					}
				case 2:
					mes "[Young Merchant]";
					mes "I carry on a wholesale trade, not a retail trade.";
					mes "Buy that from a tool salesperson.";
					close;
				}
			}
		} else {
			if (questprogress(7113) == 1) {
				mes "[Crave]";
				mes "I already gave you all the information I have.";
				mes "I'm quick in visual learning.";
				mes "I can't find the other girl, only the one who matches your condition.";
				next;
				mes "Can we figure out with the information you collected?";
				next;
				switch(select("Do it.", "Stop it.")) {
				case 1:
					callfunc "func_3rdgc",0;
					close;
				case 2:
					mes "You stop the confirmation of information.";
					close;
				}
			} else {
				mes "[Young Merchant]";
				mes "What's wrong?";
				mes "I'm a merchant, but not a retail merchant.";
				mes "If you want to buy things, go to the others.";
				next;
				switch(select("Suspicious people?", "I heard that you are sharp.")) {
				case 1:
					mes "[Young Merchant]";
					mes "A suspicious person?";
					mes "There are lots of people who are suspicious.";
					next;
					mes "[Young Merchant]";
					mes "It's that lame person that's suspicious, isn't it?";
					close;
				case 2:
					mes "[Young Merchant]";
					mes "Hmm? It's reasonable.";
					mes "I have to be quick in visual learning for living as a merchant.";
					next;
					mes "[Young Merchant]";
					mes "I have to memorize the faces of people who do business with me so I can make a profit.";
					mes "Then I can make steady customers.";
					next;
					switch(select("I'm looking for a cousin...", "End conversation.")) {
					case 1:
						mes "[Young Merchant]";
						mes "Is she a beautiful blonde?";
						next;
						switch(select("No, it's a boy.", "Yes, she is.")) {
						case 1:
							mes "[Young Merchant]";
							mes "Is he?";
							mes "I don't know.";
							mes "I know only a mysterious blonde beauty.";
							close;
						case 2:
							mes "[Crave]";
							mes "Oh, she is?";
							mes "I'm Crave. If you find her later, please contact me.";
							next;
							mes "[Crave]";
							mes "Don't give me a fierce scowl.";
							mes "I'm a man of ability.";
							next;
							select("Where did you see her?");
							mes "["+strcharinfo(0)+"]";
							mes "A few days have passed already.";
							mes "I want to find her as soon as possible.";
							mes "You said you saw that child? Where did you see her?";
							next;
							mes "[Crave]";
							mes "So... that's why we don't know her residence.";
							mes "I can understand buying food and other supplies.";
							next;
							mes "[Crave]";
							mes "She always runs away without saying anything.";
							mes "I like her because of her mysterious atmosphere.";
							next;
							mes "[Crave]";
							mes "I think that she ran away from home.";
							mes "She visits here to buy stuff every day and every night regularly.";
							next;
							mes "[Crave]";
							mes "She may run away when she sees you.";
							mes "It's probably better to hide in the alley to catch her.";
							setquest 7113;
							next;
							mes "- Crave's information is attached to the quest board. What information have I collected? -";
							next;
							switch(select("Check information.", "Cancel.")) {
							case 1:
								callfunc "func_3rdgc",0;
								close;
							case 2:
								mes "You stop the confirmation of information.";
								close;
							}
						}
					case 2:
						mes "[Young Merchant]";
						mes "Why do you change your face while I'm talking about a steady customer?";
						mes "Oh, you are...";
						mes "It's a sword of darkness that can't make a profit unrelated to memorizing people's faces.";
						close;
					}
				}
			}
		}
	} else {
		mes "[Crave]";
		mes "Excuse me?";
		mes "Did you find who you were looking for?";
		close;
	}
}

veins,291,215,3	script	Vigilante#3rdgc06	4_DST_SOLDIER,{
	if (job_3rd_gc < 6) {
		mes "[Vigilante]";
		mes "Do you have any inconveniences while you are traveling?";
		mes "At the outskirts of the city, there are many monsters. Be careful.";
		close;
	}
	else if (job_3rd_gc == 6) {
		if (questprogress(7091) == 1) {
			if (questprogress(7114) == 1) {
				mes "[Trovan]";
				mes "I already gave you all the information I have.";
				mes "He's the only suspicious person that's been seen.";
				mes "But nothing has happened yet, so I'm keeping watch.";
				next;
				mes "- What information have I collected? -";
				next;
				switch(select("Check information.", "Cancel.")) {
				case 1:
					callfunc "func_3rdgc",1;
					close;
				case 2:
					mes "You stop the confirmation of information.";
					close;
				}
			} else {
				mes "[Vigilante]";
				mes "Hello?";
				mes "Do you need help?";
				next;
				switch(select("Do you know Trovan?", "No thanks.")) {
				case 1:
					mes "[Vigilante]";
					mes "Eh? I'm Trovan, a member of the vigilante corps of Veins.";
					mes "What's the matter?";
					next;
					mes "[Trovan]";
					mes "Ah, you were recommended by Daora.";
					mes "I remember all of the faces of people who live in this village.";
					next;
					mes "[Trovan]";
					mes "Maybe he is a stranger.";
					mes "We should exclude normal adventurers.";
					next;
					mes "[Trovan]";
					mes "And if Daora finds a person, he must not be a normal person.";
					mes "So we should exclude normal guests...";
					next;
					mes "[Trovan]";
					mes "Then we can set limits for guessing who it is.";
					mes "A few days ago, a priest visited this village.";
					mes "He covered his face with a hood, so I couldn't see him too well.";
					next;
					mes "[Trovan]";
					mes "I can detect suspicious people pretty well.";
					mes "He might be a criminal if he were hiding his face.";
					next;
					mes "[Trovan]";
					mes "Why is he suspicious?";
					mes "He shows up here regularly, but he has no definite residence.";
					mes "And I always lose him when I try to follow him.";
					next;
					mes "[Trovan]";
					mes "I can't offer any more information.";
					mes "I always have to guard the entrance of the village, so I can't follow him for too long.";
					next;
					mes "[Trovan]";
					mes "Anyway. He is a only person who I suspect.";
					mes "He hasn't been caught doing anything criminal,";
					mes "but he's always covering himself up.";
					setquest 7114;
					next;
					mes "- Trovan's information is attached to the quest board. What information have I collected? -";
					next;
					switch(select("Check information.", "Cancel.")) {
					case 1:
						callfunc "func_3rdgc",1;
						close;
					case 2:
						mes "You stop the confirmation of information.";
						close;
					}
				case 2:
					mes "[Trovan]";
					mes "Recently, I've seen many suspicious people.";
					mes "I'm keeping strict watch.";
					close;
				}
			}
		} else {
			if (questprogress(7114) == 1) {
				mes "[Trovan]";
				mes "I already gave you all the information I have.";
				mes "He's the only suspicious person that's been seen.";
				mes "But nothing has happened yet, so I'm keeping watch.";
				next;
				mes "- Should I figure out the information collected? -";
				next;
				switch(select("Check the information.", "Cancel.")) {
				case 1:
					callfunc "func_3rdgc",0;
					close;
				case 2:
					mes "You stop the confirmation of information.";
					close;
				}
			} else {
				mes "[Trovan]";
				mes "I'm Trovan, a guard of Veins.";
				mes "What's wrong?";
				next;
				switch(select("Is there a wanted man?", "Nothing.")) {
				case 1:
					mes "[Trovan]";
					mes "A wanted man?";
					mes "No, what's the matter?";
					next;
					mes "[Trovan]";
					mes "Did you find any suspicious people entering this village lately?";
					mes "Umm...";
					next;
					mes "[Trovan]";
					mes "Recently, there's been a man in this village wearing a hood.";
					mes "He is not a traveler. He bought food and slipped out of the village.";
					next;
					mes "[Trovan]";
					mes "I'm wondering about his identity.";
					mes "I think he is related to a shrine...";
					mes "Or maybe he isn't...";
					next;
					mes "[Trovan]";
					mes "There is no one else like him among the people living in this village.";
					mes "I wonder where he is from.";
					next;
					mes "[Trovan]";
					mes "He might still be here.";
					mes "There are no new people except for him. I know almost all of the adventurer's faces that visit here.";
					mes "So that's not much news.";
					setquest 7114;
					next;
					mes "- Trovan's information is attached to the quest board. What information have I collected? -";
					next;
					switch(select("Check information.", "Cancel.")) {
					case 1:
						callfunc "func_3rdgc",0;
						close;
					case 2:
						mes "You stop the confirmation of information.";
						close;
					}
				case 2:
					mes "[Trovan]";
					mes "Don't go too far away.";
					close;
				}
			}
		}
	} else {
		mes "[Trovan]";
		mes "How's it going?";
		close;
	}
}

veins,187,143,5	script	Peddler#3rdgc07	4_F_HUGRANMA,{
	mes "[Peddler]";
	if (job_3rd_gc < 6) {
		mes "What a huge sandstorm.";
		mes "Are you ok?";
		close;
	}
	else if (job_3rd_gc == 6) {
		if (questprogress(7091) == 1) {
			mes "What a huge sandstorm.";
			mes "Are you ok?";
			close;
		} else {
			if (questprogress(7115) == 1) {
				mes "So, did you find that girl?";
				mes "If you do, let her know that she has to come and visit me.";
				next;
				mes "- You can't get more information from the peddler. What information have I collected? -";
				next;
				switch(select("check information.", "Cancel.")) {
				case 1:
					callfunc "func_3rdgc",1;
					close;
				case 2:
					mes "You stop the confirmation of information.";
					close;
				}
			} else {
				mes "Hey. Hey!";
				mes "I'm talking to you!";
				next;
				switch(select("Ignore him.", "Listen to the story.")) {
				case 1:
					mes "[Peddler]";
					mes "You are too cold.";
					close;
				case 2:
					mes "[Peddler]";
					mes "A pretty girl just bought food.";
					mes "You know that freshness is important when buying fish...";
					next;
					mes "[Peddler]";
					mes "But I gave the wrong fish to her.";
					mes "Recently, she bought food from my store.";
					mes "I can't find her, maybe she doesn't live here.";
					next;
					mes "[Peddler]";
					mes "She looks shabby but she always buys expensive food.";
					mes "I thought that she was a maid but we don't have a mansion that can hire maids in Veins.";
					next;
					mes "[Peddler]";
					mes "Kind of suspicious, isn't it?";
					mes "But, I gave spoiled fish to her...";
					next;
					mes "[Peddler]";
					mes "So I have to find her and exchange the fish for a refund.";
					next;
					mes "[Peddler]";
					mes "If you find her, send that message, please?";
					mes "I can't miss a guest like her.";
					next;
					mes "[Peddler]";
					mes "Ok, let's see...";
					mes "She is blonde girl.";
					mes "You should be able";
					mes "to find her easily.";
					next;
					mes "[Peddler]";
					mes "Actually, nobody knows where she's from.";
					mes "You're an adventurer, so I'm asking you.";
					next;
					select("I'll send her your message.", "Hmm...");
					mes "["+strcharinfo(0)+"]";
					mes "- Even though I don't have time to spare, the girl mentioned by the peddler is suspicious. -";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "- A girl who has no clear residence and buys expensive food. I have to find out. -";
					next;
					mes "[Peddler]";
					mes "Then send my message to her, please.";
					mes "If I can't exchange the fish, it will spoil.";
					setquest 7115;
					next;
					mes "- The peddler's information is attached to the quest board. What information have I collected? -";
					next;
					switch(select("Check information.", "Cancel.")) {
					case 1:
						callfunc "func_3rdgc",0;
						close;
					case 2:
						mes "You stop the confirmation of information.";
						close;
					}
				}
			}
		}
	} else {
		mes "Did you send my message properly?";
		mes "Then why she hasn't she visited here to exchange the fish?";
		close;
	}
}

veins,235,126,3	script	Old Man#3rdgc07	4_M_DST_GRAND,{
	mes "[Old Man]";
	if (job_3rd_gc < 6) {
		mes "Haha... I can remember my past when I see a young adventurer like you...";
		close2;
	} else if (job_3rd_gc == 6) {
		if (questprogress(7091) == 1) {
			mes "Haha... I can remember my past when I see a young adventurer like you...";
			close;
		} else {
			if (questprogress(7116) == 1) {
				mes "Thanks for talking to me.";
				next;
				mes "- I can't get anymore information from the Old Man. What information have I collected? -";
				next;
				switch(select("Check information.", "Cancel.")) {
				case 1:
					callfunc "func_3rdgc",0;
					close;
				case 2:
					mes "You stop the confirmation of information.";
					close;
				}
			} else {
				mes "What? What's the matter?";
				mes "You want to talk with me?";
				next;
				switch(select("Suspicious person...", "You look good.")) {
				case 1:
					mes "[Old Man]";
					mes "A suspicious person?";
					mes "Well, Trovan may know more about her than me.";
					close;
				case 2:
					mes "[Old Man]";
					mes "Thanks anyway.";
					mes "I'll just sit down here...";
					next;
					mes "[Old Man]";
					mes "I look around at people who pass by here all the time.";
					mes "I can find out where they're from easily by watching what they wear.";
					next;
					mes "[Old Man]";
					mes "I can't forget her at all because of her funny outfit.";
					mes "It's not difficult to forget a person wearing a formal dress.";
					next;
					select("Then what's funny?");
					mes "[Old Man]";
					mes "Umm, this village is not funny anymore.";
					mes "I know everything~ I even found out everyone's job.";
					next;
					mes "[Old Man]";
					mes "But...";
					mes "Recently, a girl showed up.";
					mes "In the morning, she buys some food from a peddler and then disappears.";
					next;
					mes "[Old Man]";
					mes "And in the afternoon she usually buys the necessities of life.";
					mes "A little bit at a time.";
					mes "And then she goes somewhere after...";
					next;
					mes "[Old Man]";
					mes "I figure that she must be preparing something.";
					mes "If she buys a lot of stuff, then she can be found easily.";
					next;
					mes "[Old Man]";
					mes "I think she stocks up heavily on foods that help during battles.";
					next;
					mes "[Old Man]";
					mes "She just recently started this routine.";
					mes "Is she a newcomer?";
					next;
					mes "[Old Man]";
					mes "I'm going to watch you for a while.";
					mes "Ah, why am I bothering you with this story?";
					setquest 7116;
					next;
					mes "- The information of the Old Man is attached to the quest board. What information have I collected?";
					next;
					switch(select("Check information.", "Cancel.")) {
					case 1:
						callfunc "func_3rdgc",0;
						close;
					case 2:
						mes "You stop the confirmation of information.";
						close;
					}
				}
			}
		}
	} else if (job_3rd_gc == 8) {
		mes "You want to know something?";
		mes "We have a marvelous girl in our village.";
		next;
		mes "[Old Man]";
		mes "I don't know what kind of gift she has, but she knows how to find people.";
		next;
		mes "[Old Man]";
		mes "If you want to find her, ask that kid.";
		close;
	} else {
		mes "I still don't know.";
		mes "I'm too old...";
		close;
	}
}

veins,223,180,3	script	Girl#3rdgc09	4_F_DST_CHILD,{
	mes "[Melissa]";
	if (job_3rd_gc == 8) {
		mes "Hi?";
		mes "What?";
		mes "Have you lost a friend?";
		next;
		switch(select("Do you know something?", "No...")) {
		case 1:
			mes "[Melissa]";
			mes "I have a special gift that I've had my whole life.";
			mes "People visit me when they need to find something.";
			next;
			mes "[Melissa]";
			mes "Are looking for someone?";
			mes "Can you tell me about their character?";
			next;
			switch(select("You are joking.", "Let me do it.")) {
			case 1:
				mes "[Melissa]";
				mes "Ha! But you'll come back to me when you need to find someone.";
				mes "I know everything.";
				close;
			case 2:
				.@ans00 = 0;
				mes "[Melissa]";
				mes "Ok, answer my question.";
				mes "Is it a boy or a girl?";
				next;
				switch(select("A boy", "A girl")) {
				case 1:
					mes "[Melissa]";
					mes "A boy and...";
					break;
				case 2:
					mes "[Melissa]";
					mes "A girl and...";
					++.@ans00;
					break;
				}
				next;
				mes "[Melissa]";
				mes "What is the hair color?";
				next;
				switch(select("Dark", "Red", "Light yellowish", "White")) {
				case 1:
					mes "[Melissa]";
					mes "Dark hair color... hmm...";
					mes "Dark brown or black hair...";
					break;
				case 2:
					mes "[Melissa]";
					mes "Light brown or dark orange... Red hair...";
					break;
				case 3:
					mes "[Melissa]";
					mes "Light orange to blonde hair.";
					++.@ans00;
					break;
				case 4:
					mes "[Melissa]";
					mes "Gray... white... gold... silver hair...";
					break;
				}
				next;
				mes "[Melissa]";
				mes "Young or old?";
				next;
				switch(select("Like a child.", "Young.", "Middle-aged.", "Very old.")) {
				case 1:
					mes "[Melissa]";
					mes "And a child.";
					break;
				case 2:
					mes "[Melissa]";
					mes "A young person.";
					mes "Like you?";
					++.@ans00;
					break;
				case 3:
					mes "[Melissa]";
					mes "Same age as a tool salesman?";
					mes "Middle-aged.";
					break;
				case 4:
					mes "[Melissa]";
					mes "Yes, very old.";
					break;
				}
				next;
				mes "[Melissa]";
				mes "Hi, "+ (Sex == SEX_MALE ? "brother" : "sister")+ "~ Let me collect all of the information you've provided...";
				next;
				mes "- She begins to murmur and gestures toward the sky. Her hair springs up as she says... -";
				next;
				if (.@ans00 == 3) {
					mes "[Melissa]";
					mes "Got it!";
					mes "I know her.";
					mes "Her name is ^4d4dffEstillda^000000.";
					mes "Right?";
					next;
					mes "[Melissa]";
					mes "Why are you looking for her? Is she your friend?";
					mes "She gave me candy the other day.";
					next;
					mes "[Melissa]";
					mes "Umm... this girl...";
					mes "will pass around";
					mes "a blind alley in";
					mes "about 1 hour!";
					mes "Hehehe!";
					erasequest 7103;
					setquest 7104;
					job_3rd_gc = 9;
					next;
					mes "[Melissa]";
					mes "She has to be who you're looking for. I'm never wrong.";
					mes "Tell me I did a good job!";
					next;
					switch(select("Pat Melissa on the head.", "Giver her a thumbs up sign.")) {
					case 1:
						mes "You pat Melissa on the head.";
						mes "She reacts like a puppy would.";
						next;
						mes "[Melissa]";
						mes "Hehehe...";
						mes "I'm here to help~!";
						close;
					case 2:
						mes "[Melissa]";
						mes "Hehehe...";
						mes "I did good!";
						close;
					}
				} else {
					mes "[Melissa]";
					mes "Umm...";
					mes "That person who has those characteristics is...";
					next;
					mes "[Melissa]";
					mes "Wha-...? Eww, I've never been wrong.";
					mes "I don't know why, but I can't see that person.";
					next;
					mes "[Melissa]";
					mes "Eeeahhh! Wahhh!";
					next;
					mes "- All I can do is soothe Melissa as she cries. I have to think about the person's characteristics again. -";
					close;
				}
			}
		case 2:
			mes "[Melissa]";
			mes "It's strange.";
			mes "In this village people are always looking for someone.";
			close;
		}
	} else if (job_3rd_gc == 9) {
		mes "Did you find her?";
		mes "Say thanks to her for giving me candy the other day.";
		close;
	} else {
		mes "When I'm looking for people, an angel wearing black clothes gives me information.";
		next;
		mes "[Melissa]";
		mes "I told Daora about this story, then she said to me not to do it again.";
		mes "Maybe she isn't a good angel.";
		close;
	}
}

veins,337,284,0	script	#ghostestilla_3rdgc	HIDDEN_WARP_NPC,3,3,{
	end;
OnTouch:
	if (job_3rd_gc == 9) {
		if ((questprogress(7104,PLAYTIME) == 1) || (questprogress(7105,PLAYTIME) == 1)) {
			mes ".....?";
			mes "There's a sign of somebody present.";
			mes "You still have time.";
			close;
		} else if ((questprogress(7104,PLAYTIME) == 2) || (questprogress(7105,PLAYTIME) == 2)) {
			mes "The blind alley that Melissa told me about must be this street.";
			next;
			mes "There's a sign of somebody present.";
			mes "A blonde girl shows up!";
			donpcevent "Estillda#3rdgc10::OnEnable";
			next;
			select("Make a surprise attack.");
			.@c_spec = readparam(bDex)+readparam(bAspd)+readparam(bCritical);
			if (.@c_spec > 209 || (!rand(2) && .@c_spec > 190 && .@c_spec < 210) || (!rand(3) && .@c_spec < 191)) {
				mes "You take her by the wrist trying not to let her see you.";
				mes "The food that she is holding falls on the floor.";
				next;
				mes "[Estillda]";
				mes "Ahhhh!";
				mes "Who are you?";
				mes "What are you doing?";
				next;
				if(select("Who sent you?", "Who's from Rachel?") == 2) {
					mes "[Estillda]";
					mes "I don't know! I don't have any idea. I don't know him!";
					next;
				}
				mes "[Estillda]";
				mes "If I buy stuff for him...";
				mes "He said that he can pay for my labor and production costs.";
				next;
				mes "[Estillda]";
				mes "I don't know who he is.";
				mes "It's true.";
				mes "Is he bad guy?";
				next;
				mes "[Estillda]";
				mes "Help me, please?";
				mes "Help me.";
				mes "I'll do anything you want.";
				next;
				mes "[Estillda]";
				mes "I didn't know anything about him, I don't know if he's a bad guy.";
				mes "I just bought some stuff... (sobbing)...";
				next;
				mes "- Estillda is in shock because she thinks that she's in trouble. -";
				next;
				select("Calm her down.");
				mes "["+strcharinfo(0)+"]";
				mes "Just relax for a second.";
				mes "I totally understand what you're saying.";
				mes "You won't get into any trouble.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "I'm looking for a guy who committed a crime and ran away.";
				mes "I have to catch him.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "So who made you get those supplies?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "If you cooperate with me, I'm going to protect you until this is all done.";
				mes "The Assassin Guild will protect you.";
				next;
				mes "[Estillda]";
				mes "You promise, right?";
				mes "How can I help you?";
				next;
				select("When are you supposed to meet?");
				mes "[Estillda]";
				mes "Oh, I already delivered the stuff.";
				mes "I'm on my way back.";
				next;
				mes "[Estillda]";
				mes "Ah, these are mine.";
				mes "I got a lot of zeny.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Then go straight this way and pretend that nothing happened.";
				next;
				mes "- I demand that she walks as usual and tell her how to get to Daora's pub. -";
				donpcevent "Estillda#3rdgc10::OnDisable";
				if (questprogress(7104)) erasequest 7104;
				if (questprogress(7105)) erasequest 7105;
				job_3rd_gc = 10;
				setquest 7106;
				next;
				mes "- The pub in the underground of Veins is the best place to keep her safe. -";
				close;
			} else {
				mes "- I tried to take her by the wrist, but she already knew and ran away screaming. -";
				donpcevent "Estillda#3rdgc10::OnDisable";
				if (questprogress(7104)) erasequest 7104;
				if (questprogress(7105)) erasequest 7105;
				setquest 7105;
				next;
				mes "You couldn't catch Estillda.";
				close;
			}
		} else {
			mes "An error has occurred.";
			mes "Please contact the GM team to fix this situation.";
			close;
		}
	}
	end;
}

veins,341,287,3	script	Estillda#3rdgc10	4_F_SHABBY,{
OnInit:
OnDisable:
	disablenpc "Estillda#3rdgc10";
	end;
OnEnable:
	enablenpc "Estillda#3rdgc10";
	end;
}

job3_guil01,79,15,1	script	Estillda#3rdgc11	4_F_SHABBY,{
	if (job_3rd_gc == 11) {
		mes "Estillda is looking around with an anxious expression on her face.";
		next;
		switch(select("Are you ok?", "Intimidate her.")) {
		case 1:
			mes "[Estillda]";
			mes "Yes? Yes...";
			mes "I thought assassins were scary.";
			mes "But I don't think so...";
			next;
			select("You don't look like you're from Veins");
			mes "[Estillda]";
			mes "Yes? Yes...";
			mes "I'm from Rachel.";
			mes "I'm here to make zeny.";
			mes "I had a desolate life in Rachel.";
			next;
			switch(select("You came here with alone?", "Had a desolate life...")) {
			case 1:
				mes "[Estillda]";
				mes "No.";
				mes "I don't think so.";
				mes "I came here with a guy.";
				next;
				mes "[Estillda]";
				mes "I usually come here by myself. Sometimes he checks my destination.";
				mes "I thought that he is an important person from some company.";
				next;
				mes "[Estillda]";
				mes "But I don't know who he is.";
				break;
			case 2:
				mes "[Estillda]";
				mes "I'm a native,";
				mes "I work in his house.";
				mes "I think it's not bad.";
				mes "I just left my home...";
				next;
				mes "[Estillda]";
				mes "He said that he needed a maid and that he could pay me enough money.";
				break;
			}
			next;
			mes "[Estillda]";
			mes "Actually I don't know him well.";
			mes "...I'll never do it.";
			mes "I want to go home. I miss my mommy.";
			next;
			switch(select("What can you tell me?", "Tell me what you know!")) {
			case 1:
				mes "[Estillda]";
				mes "Yes. Right?";
				mes "I'm going to tell you everything that I know.";
				break;
			case 2:
				mes "[Estillda]";
				mes "Sorry. I'm sorry.";
				mes "I'm going to do what you want...";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Your attitude is a problem.";
				mes "Let's take up the main subject.";
				break;
			}
			next;
			mes "[Estillda]";
			mes "I usually supply food";
			mes "and other life necessities.";
			next;
			mes "[Estillda]";
			mes "I buy some food to eat for myself.";
			mes "And I buy expensive food for him everyday.";
			next;
			mes "[Estillda]";
			mes "I think he is very fussy about food...";
			mes "And I get money whenever I deliver food..";
			next;
			select("Where did you sleep?");
			mes "[Estillda]";
			mes "Yes? Yes, around here.";
			mes "There is a place that soldiers stay.";
			mes "He wants me to stay there...";
			next;
			select("When are you supposed to meet?");
			mes "[Estillda]";
			mes "In a couple of hours.";
			mes "At a warehouse underground in the south.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Thanks for your cooperation.";
			mes "Your house is in Rachel?";
			mes "Estillda is your real name?";
			mes "Yes, I'm going to draw his rations in Rachel.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "To go back home without an accident.";
			job_3rd_gc = 12;
			changequest 7106,7107;
			close;
		case 2:
			mes "[Estillda]";
			mes "Yes?";
			mes "Please...";
			mes "Don't kill me.";
			next;
			mes "- Estillda looks scared. You need to change the subject. -";
			close;
		}
	} else if (job_3rd_gc == 12) {
		mes "[Estillda]";
		mes "We usually meet at the same place at the same time.";
		mes "It's in a warehouse underground in the south.";
		mes "Don't tell him that I told you.";
		close;
	}
	end;
}

veins,206,56,0	script	#3rdgc_battleroom01	HIDDEN_WARP_NPC,1,1,{
	end;
OnInit:
	$@3rdgc_room01 = 0;
	end;
OnTouch:
	if (job_3rd_gc == 12) {
		if (questprogress(7107,PLAYTIME) == 2) {
			mes "This must be the place Estillda told me about.";
			next;
			switch(select("Go inside.", "Observe the situation.")) {
			case 1:
				if ($@3rdgc_room01 == 0) {
					warp "job3_guil02",34,44;
					$@3rdgc_room01 = 1;
				} else {
					mes "You tried to open the door but it's locked.";
					mes "It doesn't show any signs of life.";
					next;
					mes "Come back here later.";
				}
				close;
			case 2:
				mes "I back up to watch the situation unfold.";
				close;
			}
		} else if (questprogress(7107,PLAYTIME) == 1) {
			mes "This must be the place Estillda told me about.";
			mes "I have enough time for meeting.";
			close;
		} else {
			mes "An error has occurred.";
			mes "Contact the GM team to resolve the situation.";
			close;
		}
	}
	end;
}

job3_guil02,34,44,0	script	#3rdgc_room01_mag01	HIDDEN_WARP_NPC,2,2,{
	end;
OnEnable:
	enablenpc "#3rdgc_room01_mag01";
	end;
OnDisable:
	disablenpc "#3rdgc_room01_mag01";
	end;
OnStop:
	stopnpctimer;
	end;
OnTouch:
	if (job_3rd_gc == 12) {
		initnpctimer;
		donpcevent "A man with black clothes::OnEnable";
		disablenpc "#3rdgc_room01_mag01";
	} else {
		mes "You don't have to come here now.";
		close;
		warp "veins",178,62;
		$@3rdgc_room01 = 0;
		end;
	}
	end;
OnTimer295000:
	mapannounce "job3_guil02","Dandelion: ...Ha, you are strong and sticky!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
	donpcevent "A man with black clothes::OnReset";
	end;
OnTimer296000:
	mapannounce "job3_guil02","The Dandelion ran away.",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	end;
OnTimer298000:
	mapwarp "job3_guil02","veins",186,65;
	end;
OnTimer299000:
	donpcevent "Dandelion#3rdgc12::OnDisable";
	donpcevent "A man with black clothes::OnDisable";
	donpcevent "#3rdgc_room01_mag01::OnEnable";
	end;
OnTimer300000:
	$@3rdgc_room01 = 0;
	stopnpctimer;
	end;
}

job3_guil02,51,43,7	script	A man with black clothes	4_M_DSTMAN,4,4,{
	end;
OnInit:
OnDisable:
	hideonnpc "A man with black clothes";
	.on = 0;
	end;
OnEnable:
	hideoffnpc "A man with black clothes";
	.on = 1;
	end;
OnReset:
	killmonster "job3_guil02","A man with black clothes::OnMyMobDead";
	end;
OnTouch:
	if (!.on) end;
	mes "[A man with black clothes]";
	mes "You just arrived here.";
	mes "Why are you so late?";
	mes "Put your stuff down.";
	next;
	select("......");
	mes "[A man with black clothes]";
	mes "May the goddess bless you eternally...";
	npcskill "AL_BLESSING",10,0,0;
	next;
	emotion e_gasp;
	mes "[A man with black clothes]";
	mes "Who... who are you?!";
	mes "A... Assassin Guild?!";
	mes "What?!";
	mes "When did I give you a clue?!";
	next;
	select("You lost your head...");
	mes "["+strcharinfo(0)+"]";
	mes "Is this the correct target?";
	mes "Can you talk with me for a sec?";
	next;
	mes "[A man with black clothes]";
	mes "No way!!!!";
	mes "You... I'll make you close your eyes forever!";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "What?!";
	close2;
	donpcevent "A man with black clothes::OnDisable";
	monster "job3_guil02",51,43,"Dandelion",2031,1,"A man with black clothes::OnMyMobDead";
	end;
OnMyMobDead:
	donpcevent "#3rdgc_room01_mag01::OnStop";
	donpcevent "#3rdgc_2nd_timer::OnEnable";
	mapwarp "job3_guil02","job3_guil02",47,43;
	end;
}

job3_guil02,1,1,0	script	#3rdgc_2nd_timer	CLEAR_NPC,{
	end;
OnEnable:
	initnpctimer;
	end;
OnTimer1000:
	donpcevent "Dandelion#3rdgc12::OnEnable";
	end;
OnTimer60000:
	mapwarp "job3_guil02","veins",186,65;
	end;
OnTimer61000:
	donpcevent "Dandelion#3rdgc12::OnDisable";
	donpcevent "A man with black clothes::OnDisable";
	donpcevent "#3rdgc_room01_mag01::OnEnable";
	$@3rdgc_room01 = 0;
	stopnpctimer;
	end;
}

job3_guil02,49,43,5	script	Dandelion#3rdgc12	4_M_DSTMANDEAD,{
	if (!checkweight(Knife,2)) {
		mes "- You can't continue this quest because you have too many items. -";
		close;
	}
	if (job_3rd_gc == 12) {
		mes "[Dandelion]";
		mes "Eyah!";
		mes "You... won't find anything.";
		mes "Everything... is guided... by the goddess...";
		mes "Keeek!";
		next;
		mes "- He puts something in his mouth and swallows. -";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "What is that?!";
		mes "What do you have in your mouth...?";
		mes "Why did you do that?";
		next;
		mes "It's too late to save him.";
		mes "He passed away.";
		mes "You find a key with a fancy decoration around his neck.";
		job_3rd_gc = 13;
		getitem Key_Of_The_Mansion,1;
		changequest 7107,7108;
		close;
	} else {
		if (job_3rd_gc == 13) {
			mes "There is nothing to do.";
			mes "Let's get out of here.";
		} else
			mes "You are shoved by an unknown force.";
		close2;
		warp "veins",178,62;
		end;
	}
OnInit:
OnDisable:
	disablenpc "Dandelion#3rdgc12";
	end;
OnEnable:
	enablenpc "Dandelion#3rdgc12";
	end;
}

rachel,115,77,3	script	Girke#3rdgc13	4_M_03,{
	mes "[Girke]";
	mes "Oh~ young man.";
	mes "I'm Girke Sara.";
	mes "Just call me Girke.";
	next;
	mes "- He smells like alcohol. -";
	next;
	mes "[Girke]";
	mes "You know what?";
	mes "A man who is a legendary key artisan lives in our village.";
	mes "Hiccup~";
	next;
	mes "[Girke]";
	mes "Ah~hahahaha";
	mes "My dad likes pieces of work like that.";
	mes "One day, he said to me.";
	next;
	mes "[Girke]";
	mes "'Girke, my wish is having a key crafted from Oresa.'";
	next;
	mes "[Girke]";
	mes "But Oresa already disappeared after handing everything over to his apprentice.";
	mes "Finally, my dad passed away without seeing such a key...";
	next;
	mes "[Girke]";
	mes "You know.";
	mes "That Oresa! He lives in our town?!";
	mes "Hiccup~";
	next;
	mes "[Girke]";
	mes "But he is too old...";
	mes "But the artisan is...";
	next;
	mes "[Girke]";
	mes "...difficult to meet.";
	mes "Like my dad... He's a bit of a loner.";
	next;
	mes "[Girke]";
	mes "What am I talking to you about.";
	mes "Are you drunken? Daddy... (sobbing)";
	mes "Ah... Daddy...";
	next;
	mes "- Girke starts to cry. -";
	close;
}

ra_in01,175,196,3	script	Oresa Rava#3rdgc13	4_M_LGTGRAND,{
	mes "[Oresa Rava]";
	if (job_3rd_gc == 13) {
		mes "I don't know why you are visiting me, but I'm not crafting anymore.";
		mes "I'm too old to craft.";
		next;
		select("Do you know this key?");
		mes "[Oresa Rava]";
		mes "Hmm? Umm... Give it to me.";
		mes "This pattern...";
		mes "Where did you get this from?";
		next;
		switch(select("I just picked it up.", "I have a story...")) {
		case 1:
			mes "[Oresa Rava]";
			mes "Umm? Did you just pick it up?";
			mes "That's impossible.";
			mes "Did something happen in that house.";
			next;
			mes "[Oresa Rava]";
			mes "So what will you do with this key?";
			next;
			select("I'm going to find the owner.");
			mes "[Oresa Rava]";
			mes "Ah~! That's why you came here to see me.";
			mes "I gave that key to a person who was a priest.";
			next;
			mes "[Oresa Rava]";
			mes "I couldn't see my home after he became a priest, but I made a key for a celebration.";
			next;
			mes "[Oresa Rava]";
			mes "It's a key to his mansion.";
			mes "Now I don't know where he lives.";
			mes "But can you visit there and send over the caretaker of the summer cottage?";
			next;
			break;
		case 2:
			mes "[Oresa Rava]";
			mes "I don't know what's going on.";
			mes "I gave that key to a person who was a priest.";
			next;
			mes "[Oresa Rava]";
			mes "I couldn't see my home after he became a priest, but I made a key for a celebration.";
			next;
			mes "[Oresa Rava]";
			mes "It's a key to his mansion.";
			mes "Now I don't know where he lives.";
			mes "But can you visit there and send over the caretaker of the summer cottage?";
			next;
			mes "[Oresa Rava]";
			mes "Actually, I can't trust you...";
			mes "But you showed up with a key. It may be an act of providence.";
			next;
			select("Sure.");
			break;
		}
		mes "[Oresa Rava]";
		mes "That mansion was...";
		mes "built in a gorge of Veins.";
		mes "I don't know the exact location of it though.";
		next;
		select("That should be enough.");
		mes "[Oresa Rava]";
		mes "Are you sure?";
		mes "You are so kind.";
		mes "Send over that key.";
		next;
		mes "- Find the owner of that key soon and tell Mayshell. -";
		job_3rd_gc = 14;
		close;
	} else if (job_3rd_gc == 14) {
		mes "That key is of a mansion built in a gorge of Veins.";
		mes "I'm sure of it.";
		close;
	} else {
		mes "It's an old story about that artisan.";
		mes "Now... It's best to see my grandchild.";
		next;
		mes "[Oresa Rava]";
		mes "You are laughing now, but you will understand me soon.";
		close;
	}
}

//Pre-RE: ve_fild05 (327,308)
ve_fild02,330,384,3	script	Girl#3rdgc14	4_F_GUILLOTINE,{
	if (job_3rd_gc > 14 && job_3rd_gc < 18) {
		mes "[Renzak]";
		if (job_3rd_gc == 15) {
			mes "You are here.";
			mes "I'm Renzak.";
			mes "You sent here from Mayshell?";
			//mes "I'm not dwelling on."; //FIXME: Dialogue.
			next;
			mes "[Renzak]";
			mes "Our final target is over there.";
			mes "The mansion is surrounded by cliffs.";
			mes "You must remove the target in the mansion.";
			next;
			mes "[Renzak]";
			mes "I'm going to give you 10 min.";
			mes "Complete your task and then wait in the backdoor of the mansion.";
			mes "I'll wait for you there.";
		} else if (job_3rd_gc == 16) {
			mes "You have to attain our goal and come out of the mansion's backdoor within 10 minutes.";
			mes "You can do it.";
		} else {
			mes "You failed.";
			mes "You must succeed.";
			next;
			mes "[Renzak]";
			mes "You have to come out of the mansion's backdoor.";
			mes "I'll wait for you.";
		}
		next;
		switch(select("I got it.", "I'll be ready.")) {
		case 1:
			if ($@3rdgc_room02 == 0) {
				erasequest ((job_3rd_gc == 17)?7110:7109);
				job_3rd_gc = 17;
				setquest 7110;
				$@3rdgc_room02 = 1;
				warp "job3_guil03",22,70;
			} else {
				mes "[Renzak]";
				mes "Wait a second.";
				mes "Just wait until it gets dark.";
				next;
				mes "[Renzak]";
				mes "It'll be easy to infiltrate because it's covered by the cliff's shadow.";
				job_3rd_gc = 16;
			}
			close;
		case 2:
			mes "[Renzak]";
			mes "You don't have time to spare.";
			mes "You should prepare for action.";
			if (job_3rd_gc == 17) {
				erasequest 7110;
				setquest 7109;
			}
			job_3rd_gc = 16;
			close;
		}
	} else if (job_3rd_gc > 18) {
		mes "[Renzak]";
		mes "You look good.";
		mes "Me? I've always had the same figure.";
		next;
		mes "[Renzak]";
		mes "I just wait for guys who will do what I ask.";
		close;
	} else {
		mes "[Shadow-faced girl]";
		mes "......";
		mes "This road is blocked.";
		mes "Go back.";
		close;
	}
OnInit:
	$@3rdgc_room02 = 0;
	end;
}

job3_guil03,22,70,0	script	#3rdgc_event01	HIDDEN_WARP_NPC,3,3,{
	end;
OnEnable:
	enablenpc "#3rdgc_event01";
	end;
OnDisable:
	disablenpc "#3rdgc_event01";
	end;
OnStop:
	stopnpctimer;
	end;
OnTouch:
	if (job_3rd_gc == 17) {
		initnpctimer;
		donpcevent "#3rdgc_event_master::OnEnable";
		disablenpc "#3rdgc_event01";
	} else {
		mes "You don't have to come here.";
		close2;
		warp "ve_fild02",330,379;	//Pre-RE: ve_fild05 (341,303)
		$@3rdgc_room02 = 0;
	}
	end;
OnTimer900000:
	mapannounce "job3_guil03","Renzak : Withdraw!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
	end;
OnTimer901000:
	mapwarp "job3_guil03","ve_fild02",330,379;	//Pre-RE: ve_fild05 (341,303)
	end;
OnTimer902000:
	donpcevent "#3rdgc_event_master::OnReset";
	stopnpctimer;
	end;
}

job3_guil03,1,4,0	script	#3rdgc_event_master	CLEAR_NPC,{
	end;
OnEnable:
	donpcevent "Barbed-Wire Entanglement::OnEnable";
	donpcevent "Guard Dog#dog01::OnEnable";
	donpcevent "Guard Dog#dog02::OnEnable";
	donpcevent "#3rdgc_sunchal_nomal::OnEnable";
	donpcevent "#3rdgc_sunchal_kill01::OnEnable";
	donpcevent "#3rdgc_sunchal_kill02::OnEnable";
	donpcevent "#3rdgc_sunchal_kill03::OnEnable";
	donpcevent "#3rdgc_gojung_kill01::OnEnable";
	donpcevent "#3rdgc_gojung_kill02::OnEnable";
	donpcevent "#3rdgc_gojung_kill03::OnEnable";
	donpcevent "Priest from Rachel::OnEnable";
	end;
OnReset:
	donpcevent "#3rdgc_guard::OnStop";
	donpcevent "#3rdgc_guardoff::OnReset";
	donpcevent "#3rdgc_hide01::OnStop";
	donpcevent "#3rdgc_hide02::OnStop";
	donpcevent "#3rdgc_hide03::OnStop";
	donpcevent "#3rdgc_sunchal_kill01::OnStop";
	donpcevent "#3rdgc_sunchal_kill02::OnStop";
	donpcevent "#3rdgc_sunchal_kill03::OnStop";
	donpcevent "#3rdgc_gojung_kill01::OnStop";
	donpcevent "#3rdgc_gojung_kill02::OnStop";
	donpcevent "#3rdgc_gojung_kill03::OnStop";
	donpcevent "Guard Dog#dog01::OnReset";
	donpcevent "Guard Dog#dog02::OnReset";
	donpcevent "#3rdgc_sunchal_nomal::OnReset";
	donpcevent "#3rdgc_sunchal_kill01::OnReset";
	donpcevent "#3rdgc_sunchal_kill02::OnReset";
	donpcevent "#3rdgc_sunchal_kill03::OnReset";
	donpcevent "#3rdgc_gojung_kill01::OnReset";
	donpcevent "#3rdgc_gojung_kill02::OnReset";
	donpcevent "#3rdgc_gojung_kill03::OnReset";
	donpcevent "Priest from Rachel::OnReset";
	donpcevent "Barbed-Wire Entanglement::OnDisable";
	donpcevent "Guard Dog#dog01::OnDisable";
	donpcevent "Guard Dog#dog02::OnDisable";
	donpcevent "#3rdgc_gojung_kill01::OnDisable";
	donpcevent "#3rdgc_gojung_kill02::OnDisable";
	donpcevent "#3rdgc_gojung_kill03::OnDisable";
	donpcevent "Priest from Rachel::OnDisable";
	donpcevent "Renzak#3rdgc16::OnDisable";
	donpcevent "#3rdgc_event01::OnEnable";
	$@3rdgc_room02 = 0;
	end;
}

//Original name: Barbed-Wire Entanglements#3rdgc_door01
job3_guil03,55,79,0	script	Barbed-Wire Entanglement	CLEAR_NPC,1,1,{
	end;
OnEnable:
	enablenpc "Barbed-Wire Entanglement";
	end;
OnDisable:
	disablenpc "Barbed-Wire Entanglement";
	end;
OnTouch:
	mes "There is space on the bottom of the old fence.";
	next;
	if(select("Find another way.", "Climb into the space.") == 2) {
		mes "You climb into the narrow space.";
		mes "The hole is blocked with the old barbed-wire entanglements.";
		close2;
		warp "job3_guil03",57,79;
		disablenpc "Barbed-Wire Entanglement";
		end;
	}
	close;
}

job3_guil03,98,46,0	script	#3rdgc_hide01	HIDDEN_WARP_NPC,1,4,{
	end;
OnStop:
	killmonster "job3_guil03","#3rdgc_hide01::OnMyMobDead";
	stopnpctimer;
	end;
OnTouch:
	mapannounce "job3_guil03","Man's voice : Umm? Is that a shadow in the window?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
	initnpctimer;
	end;
OnTimer2000:
	monster "job3_guil03",97,49,"Guard",1985,1,"#3rdgc_hide01::OnMyMobDead";
	monster "job3_guil03",98,49,"Guard",1985,1,"#3rdgc_hide01::OnMyMobDead";
	monster "job3_guil03",99,49,"Guard Dog",1866,1,"#3rdgc_hide01::OnMyMobDead";
	mapannounce "job3_guil03","Guards : An invader!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	end;
OnTimer60000:
	mapannounce "job3_guil03","Guards : Keep strict watch!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	donpcevent "#3rdgc_guard::OnEnable";
	stopnpctimer;
	end;
OnMyMobDead:
	if (mobcount("job3_guil03","#3rdgc_hide01::OnMyMobDead") < 1)
		stopnpctimer;
	end;
}

job3_guil03,98,55,0	script	#3rdgc_hide02	HIDDEN_WARP_NPC,1,4,{
	end;
OnStop:
	killmonster "job3_guil03","#3rdgc_hide02::OnMyMobDead";
	stopnpctimer;
	end;
OnTouch:
	mapannounce "job3_guil03","Man's voice : There is something outside!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
	initnpctimer;
	end;
OnTimer2000:
	monster "job3_guil03",97,57,"Guard",1985,1,"#3rdgc_hide02::OnMyMobDead";
	monster "job3_guil03",98,57,"Guard",1985,1,"#3rdgc_hide02::OnMyMobDead";
	monster "job3_guil03",99,57,"Guard Dog",1866,1,"#3rdgc_hide02::OnMyMobDead";
	mapannounce "job3_guil03","Guards : An invader!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	end;
OnTimer60000:
	mapannounce "job3_guil03","Guards : Keep strict watch!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	donpcevent "#3rdgc_guard::OnEnable";
	stopnpctimer;
	end;
OnMyMobDead:
	if (mobcount("job3_guil03","#3rdgc_hide02::OnMyMobDead") < 1)
		stopnpctimer;
	end;
}

job3_guil03,98,64,0	script	#3rdgc_hide03	HIDDEN_WARP_NPC,1,4,{
	end;
OnStop:
	killmonster "job3_guil03","#3rdgc_hide03::OnMyMobDead";
	stopnpctimer;
	end;
OnTouch:
	mapannounce "job3_guil03","Man's voice : What is that?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
	initnpctimer;
	end;
OnTimer2000:
	monster "job3_guil03",97,67,"Guard",1985,1,"#3rdgc_hide03::OnMyMobDead";
	monster "job3_guil03",98,67,"Guard",1985,1,"#3rdgc_hide03::OnMyMobDead";
	monster "job3_guil03",99,67,"Guard Dog",1866,1,"#3rdgc_hide03::OnMyMobDead";
	mapannounce "job3_guil03","Guards : An invader!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	end;
OnTimer60000:
	mapannounce "job3_guil03","Guards : Keep strict watch!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	donpcevent "#3rdgc_guard::OnEnable";
	stopnpctimer;
	end;
OnMyMobDead:
	if (mobcount("job3_guil03","#3rdgc_hide03::OnMyMobDead") < 1)
		stopnpctimer;
	end;
}

job3_guil03,1,2,0	script	#3rdgc_guard	CLEAR_NPC,{
	end;
OnEnable:
	initnpctimer;
	end;
OnStop:
	stopnpctimer;
	end;
OnTimer5000:
	mapannounce "job3_guil03","Guards : Take strict precaution outside!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	donpcevent "Exterior Guard#g01::OnEnable";
	donpcevent "Exterior Guard#g02::OnEnable";
	donpcevent "Exterior Guard#g03::OnEnable";
	donpcevent "Exterior Guard#g04::OnEnable";
	donpcevent "Exterior Guard#g05::OnEnable";
	donpcevent "Exterior Guard#g06::OnEnable";
	end;
OnTimer8000:
	mapannounce "job3_guil03","Guards : Take strict precaution of the front gate!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	donpcevent "Front Gate Guard#g01::OnEnable";
	donpcevent "Front Gate Guard#g03::OnEnable";
	donpcevent "Front Gate Guard#g04::OnEnable";
	donpcevent "Front Gate Guard#g05::OnEnable";
	end;
OnTimer13000:
	mapannounce "job3_guil03","Guards : Take strict precaution of the back gate!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	donpcevent "Back Gate Guard#g01::OnEnable";
	donpcevent "Back Gate Guard#g03::OnEnable";
	donpcevent "Back Gate Guard#g04::OnEnable";
	donpcevent "Back Gate Guard#g05::OnEnable";
	end;
OnTimer16000:
	mapannounce "job3_guil03","Guards : Take strict precaution of the interior!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	donpcevent "Interior Guard#g01::OnEnable";
	donpcevent "Interior Guard#g03::OnEnable";
	donpcevent "Interior Guard#g04::OnEnable";
	donpcevent "Interior Guard#g05::OnEnable";
	stopnpctimer;
	end;
}

job3_guil03,1,3,0	script	#3rdgc_guardoff	CLEAR_NPC,{
	end;
OnDisable:
	initnpctimer;
	end;
OnReset:
	stopnpctimer;
	donpcevent "Front Gate Guard#g01::OnDisable";
	donpcevent "Front Gate Guard#g03::OnDisable";
	donpcevent "Front Gate Guard#g04::OnDisable";
	donpcevent "Front Gate Guard#g05::OnDisable";
	donpcevent "Back Gate Guard#g01::OnDisable";
	donpcevent "Back Gate Guard#g03::OnDisable";
	donpcevent "Back Gate Guard#g04::OnDisable";
	donpcevent "Back Gate Guard#g05::OnDisable";
	donpcevent "Interior Guard#g01::OnDisable";
	donpcevent "Interior Guard#g03::OnDisable";
	donpcevent "Interior Guard#g04::OnDisable";
	donpcevent "Interior Guard#g05::OnDisable";
	donpcevent "Exterior Guard#g01::OnDisable";
	donpcevent "Exterior Guard#g02::OnDisable";
	donpcevent "Exterior Guard#g03::OnDisable";
	donpcevent "Exterior Guard#g04::OnDisable";
	donpcevent "Exterior Guard#g05::OnDisable";
	donpcevent "Exterior Guard#g06::OnDisable";
	donpcevent "Front Gate Guard#g01::OnReset";
	donpcevent "Back Gate Guard#g01::OnReset";
	donpcevent "Interior Guard#g01::OnReset";
	donpcevent "Exterior Guard#g01::OnReset";
	donpcevent "Exterior Guard#g02::OnReset";
	donpcevent "Exterior Guard#g03::OnReset";
	donpcevent "Exterior Guard#g04::OnReset";
	donpcevent "Exterior Guard#g05::OnReset";
	donpcevent "Exterior Guard#g06::OnReset";
	end;
OnTimer1000:
	mapannounce "job3_guil03","Guards : Umm? I'm imagining things.",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	end;
OnTimer4000:
	mapannounce "job3_guil03","Guards : Let's go back.",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	end;
OnTimer5000:
	donpcevent "Front Gate Guard#g01::OnDisable";
	donpcevent "Front Gate Guard#g03::OnDisable";
	donpcevent "Front Gate Guard#g04::OnDisable";
	donpcevent "Front Gate Guard#g05::OnDisable";
	donpcevent "Back Gate Guard#g01::OnDisable";
	donpcevent "Back Gate Guard#g03::OnDisable";
	donpcevent "Back Gate Guard#g04::OnDisable";
	donpcevent "Back Gate Guard#g05::OnDisable";
	donpcevent "Interior Guard#g01::OnDisable";
	donpcevent "Interior Guard#g03::OnDisable";
	donpcevent "Interior Guard#g04::OnDisable";
	donpcevent "Interior Guard#g05::OnDisable";
	donpcevent "Exterior Guard#g01::OnDisable";
	donpcevent "Exterior Guard#g02::OnDisable";
	donpcevent "Exterior Guard#g03::OnDisable";
	donpcevent "Exterior Guard#g04::OnDisable";
	donpcevent "Exterior Guard#g05::OnDisable";
	donpcevent "Exterior Guard#g06::OnDisable";
	stopnpctimer;
	end;
}

-	script	#3rdgc_guard00	FAKE_NPC,{
	end;
OnInit:
OnDisable:
	disablenpc strnpcinfo(0);
	end;
OnEnable:
	enablenpc strnpcinfo(0);
	end;
}

job3_guil03,93,35,3	script	Front Gate Guard#g01	4_M_DSTMAN,5,5,{
	end;
OnInit:
OnDisable:
	disablenpc "Front Gate Guard#g01";
	end;
OnEnable:
	enablenpc "Front Gate Guard#g01";
	end;
OnReset:
	killmonster "job3_guil03","Front Gate Guard#g01::OnMyMobDead";
	end;
OnTouch:
	disablenpc "Front Gate Guard#g01";
	disablenpc "Front Gate Guard#g03";
	disablenpc "Front Gate Guard#g04";
	disablenpc "Front Gate Guard#g05";
	monster "job3_guil03",93,37,"Guard Dog",1866,1,"Front Gate Guard#g01::OnMyMobDead";
	monster "job3_guil03",93,36,"Front Gate Guard",1985,1,"Front Gate Guard#g01::OnMyMobDead";
	monster "job3_guil03",93,35,"Front Gate Guard",1985,1,"Front Gate Guard#g01::OnMyMobDead";
	monster "job3_guil03",93,34,"Front Gate Guard",1985,1,"Front Gate Guard#g01::OnMyMobDead";
	monster "job3_guil03",93,33,"Front Gate Guard",1985,1,"Front Gate Guard#g01::OnMyMobDead";
	monster "job3_guil03",93,32,"Guard Dog",1866,1,"Front Gate Guard#g01::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}
job3_guil03,93,36,3	duplicate(#3rdgc_guard00)	Front Gate Guard#g03	4_M_DSTMAN
job3_guil03,93,34,3	duplicate(#3rdgc_guard00)	Front Gate Guard#g04	4_M_DSTMAN
job3_guil03,93,33,3	duplicate(#3rdgc_guard00)	Front Gate Guard#g05	4_M_DSTMAN

job3_guil03,133,52,5	script	Back Gate Guard#g01	4_M_DSTMAN,5,5,{
	end;
OnInit:
OnDisable:
	disablenpc "Back Gate Guard#g01";
	end;
OnEnable:
	enablenpc "Back Gate Guard#g01";
	end;
OnReset:
	killmonster "job3_guil03","Back Gate Guard#g01::OnMyMobDead";
	end;
OnTouch:
	disablenpc "Back Gate Guard#g01";
	disablenpc "Back Gate Guard#g03";
	disablenpc "Back Gate Guard#g04";
	disablenpc "Back Gate Guard#g05";
	monster "job3_guil03",133,54,"Guard Dog",1866,1,"Back Gate Guard#g01::OnMyMobDead";
	monster "job3_guil03",133,53,"Back Gate Guard",1985,1,"Back Gate Guard#g01::OnMyMobDead";
	monster "job3_guil03",133,52,"Back Gate Guard",1985,1,"Back Gate Guard#g01::OnMyMobDead";
	monster "job3_guil03",133,51,"Back Gate Guard",1985,1,"Back Gate Guard#g01::OnMyMobDead";
	monster "job3_guil03",133,50,"Back Gate Guard",1985,1,"Back Gate Guard#g01::OnMyMobDead";
	monster "job3_guil03",133,49,"Guard Dog",1866,1,"Back Gate Guard#g01::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}
job3_guil03,133,53,5	duplicate(#3rdgc_guard00)	Back Gate Guard#g03	4_M_DSTMAN
job3_guil03,133,51,5	duplicate(#3rdgc_guard00)	Back Gate Guard#g04	4_M_DSTMAN
job3_guil03,133,50,5	duplicate(#3rdgc_guard00)	Back Gate Guard#g05	4_M_DSTMAN

job3_guil03,117,51,4	script	Interior Guard#g01	4_M_DSTMAN,5,5,{
	end;
OnInit:
OnDisable:
	disablenpc "Interior Guard#g01";
	end;
OnEnable:
	enablenpc "Interior Guard#g01";
	end;
OnReset:
	killmonster "job3_guil03","Interior Guard#g01::OnMyMobDead";
	end;
OnTouch:
	disablenpc "Interior Guard#g01";
	disablenpc "Interior Guard#g03";
	disablenpc "Interior Guard#g04";
	disablenpc "Interior Guard#g05";
	monster "job3_guil03",117,53,"Guard Dog",1866,1,"Interior Guard#g01::OnMyMobDead";
	monster "job3_guil03",117,52,"Interior Guard",1985,1,"Interior Guard#g01::OnMyMobDead";
	monster "job3_guil03",117,51,"Interior Guard",1985,1,"Interior Guard#g01::OnMyMobDead";
	monster "job3_guil03",117,50,"Interior Guard",1985,1,"Interior Guard#g01::OnMyMobDead";
	monster "job3_guil03",117,49,"Interior Guard",1985,1,"Interior Guard#g01::OnMyMobDead";
	monster "job3_guil03",117,48,"Guard Dog",1866,1,"Interior Guard#g01::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}
job3_guil03,117,52,4	duplicate(#3rdgc_guard00)	Interior Guard#g03	4_M_DSTMAN
job3_guil03,117,50,4	duplicate(#3rdgc_guard00)	Interior Guard#g04	4_M_DSTMAN
job3_guil03,117,49,4	duplicate(#3rdgc_guard00)	Interior Guard#g05	4_M_DSTMAN

job3_guil03,88,44,4	script	Exterior Guard#g01	4_M_DSTMAN,5,5,{
	end;
OnInit:
OnDisable:
	disablenpc "Exterior Guard#g01";
	end;
OnEnable:
	enablenpc "Exterior Guard#g01";
	end;
OnReset:
	killmonster "job3_guil03","Exterior Guard#g01::OnMyMobDead";
	end;
OnTouch:
	mapannounce "job3_guil03","Guards : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
	disablenpc "Exterior Guard#g01";
	monster "job3_guil03",88,44,"Exterior Guard",1985,1,"Exterior Guard#g01::OnMyMobDead";
	monster "job3_guil03",88,43,"Exterior Guard",1985,1,"Exterior Guard#g01::OnMyMobDead";
	monster "job3_guil03",88,45,"Guard Dog",1866,1,"Exterior Guard#g01::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

job3_guil03,88,55,4	script	Exterior Guard#g02	4_M_DSTMAN,5,5,{
	end;
OnInit:
OnDisable:
	disablenpc "Exterior Guard#g02";
	end;
OnEnable:
	enablenpc "Exterior Guard#g02";
	end;
OnReset:
	killmonster "job3_guil03","Exterior Guard#g02::OnMyMobDead";
	end;
OnTouch:
	mapannounce "job3_guil03","Guards : Enemy?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
	disablenpc "Exterior Guard#g02";
	monster "job3_guil03",88,55,"Exterior Guard",1985,1,"Exterior Guard#g02::OnMyMobDead";
	monster "job3_guil03",88,54,"Exterior Guard",1985,1,"Exterior Guard#g02::OnMyMobDead";
	monster "job3_guil03",88,56,"Guard Dog",1866,1,"Exterior Guard#g02::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

job3_guil03,88,64,4	script	Exterior Guard#g03	4_M_DSTMAN,5,5,{
	end;
OnInit:
OnDisable:
	disablenpc "Exterior Guard#g03";
	end;
OnEnable:
	enablenpc "Exterior Guard#g03";
	end;
OnReset:
	killmonster "job3_guil03","Exterior Guard#g03::OnMyMobDead";
	end;
OnTouch:
	mapannounce "job3_guil03","Guards : An invader, remove!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
	disablenpc "Exterior Guard#g03";
	monster "job3_guil03",88,64,"Exterior Guard",1985,1,"Exterior Guard#g03::OnMyMobDead";
	monster "job3_guil03",88,63,"Exterior Guard",1985,1,"Exterior Guard#g03::OnMyMobDead";
	monster "job3_guil03",88,65,"Guard Dog",1866,1,"Exterior Guard#g03::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

job3_guil03,73,62,4	script	Exterior Guard#g04	4_M_DSTMAN,5,5,{
	end;
OnInit:
OnDisable:
	disablenpc "Exterior Guard#g04";
	end;
OnEnable:
	enablenpc "Exterior Guard#g04";
	end;
OnReset:
	killmonster "job3_guil03","Exterior Guard#g04::OnMyMobDead";
	end;
OnTouch:
	mapannounce "job3_guil03","Guards : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
	disablenpc "Exterior Guard#g04";
	monster "job3_guil03",73,62,"Exterior Guard",1985,1,"Exterior Guard#g04::OnMyMobDead";
	monster "job3_guil03",73,61,"Exterior Guard",1985,1,"Exterior Guard#g04::OnMyMobDead";
	monster "job3_guil03",73,63,"Guard Dog",1866,1,"Exterior Guard#g04::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

job3_guil03,77,51,4	script	Exterior Guard#g05	4_M_DSTMAN,5,5,{
	end;
OnInit:
OnDisable:
	disablenpc "Exterior Guard#g05";
	end;
OnEnable:
	enablenpc "Exterior Guard#g05";
	end;
OnReset:
	killmonster "job3_guil03","Exterior Guard#g05::OnMyMobDead";
	end;
OnTouch:
	mapannounce "job3_guil03","Guards : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
	disablenpc "Exterior Guard#g05";
	monster "job3_guil03",77,51,"Exterior Guards",1985,1,"Exterior Guard#g05::OnMyMobDead";
	monster "job3_guil03",77,50,"Exterior Guards",1985,1,"Exterior Guard#g05::OnMyMobDead";
	monster "job3_guil03",77,49,"Guard Dog",1866,1,"Exterior Guard#g05::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

job3_guil03,73,34,4	script	Exterior Guard#g06	4_M_DSTMAN,5,5,{
	end;
OnInit:
OnDisable:
	disablenpc "Exterior Guard#g06";
	end;
OnEnable:
	enablenpc "Exterior Guard#g06";
	end;
OnReset:
	killmonster "job3_guil03","Exterior Guard#g06::OnMyMobDead";
	end;
OnTouch:
	mapannounce "job3_guil03","Guard : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
	disablenpc "Exterior Guard#g06";
	monster "job3_guil03",73,34,"Exterior Guards",1985,1,"Exterior Guard#g06::OnMyMobDead";
	monster "job3_guil03",73,33,"Exterior guards",1985,1,"Exterior Guard#g06::OnMyMobDead";
	monster "job3_guil03",73,32,"Guard Dog",1866,1,"Exterior Guard#g06::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

job3_guil03,110,27,3	script	Guard Dog#dog01	HELL_POODLE,3,1,{
	end;
OnEnable:
	enablenpc "Guard Dog#dog01";
	end;
OnDisable:
	disablenpc "Guard Dog#dog01";
	end;
OnReset:
	killmonster "job3_guil03","Guard Dog#dog01::OnMyMobDead";
	end;
OnTouch:
	mapannounce "job3_guil03","You have been detected by the guard dog.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
	disablenpc "Guard Dog#dog01";
	monster "job3_guil03",110,27,"Guard Dog",1866,1,"Guard Dog#dog01::OnMyMobDead";
	monster "job3_guil03",103,27,"Dog Trainer",1985,1,"Guard Dog#dog01::OnMyMobDead";
	monster "job3_guil03",104,27,"Dog Trainer's Assistant",1985,1,"Guard Dog#dog01::OnMyMobDead";
	monster "job3_guil03",98,27,"Guard",1985,1,"Guard Dog#dog01::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

job3_guil03,119,27,3	script	Guard Dog#dog02	HELL_POODLE,3,1,{
	end;
OnEnable:
	enablenpc "Guard Dog#dog02";
	end;
OnDisable:
	disablenpc "Guard Dog#dog02";
	end;
OnReset:
	killmonster "job3_guil03","Guard Dog#dog02::OnMyMobDead";
	end;
OnTouch:
	mapannounce "job3_guil03","You have been detected by the guard dog.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
	disablenpc "Guard Dog#dog02";
	monster "job3_guil03",124,27,"Guard Dog",1866,1,"Guard Dog#dog02::OnMyMobDead";
	monster "job3_guil03",126,27,"Dog Trainer",1985,1,"Guard Dog#dog02::OnMyMobDead";
	monster "job3_guil03",104,27,"Trainer's Assistant",1985,1,"Guard Dog#dog02::OnMyMobDead";
	monster "job3_guil03",131,27,"Guard",1985,1,"Guard Dog#dog02::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

job3_guil03,2,1,0	script	#3rdgc_sunchal_nomal	CLEAR_NPC,{
	end;
OnEnable:
	monster "job3_guil03",62,35,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",108,78,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",133,77,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",79,69,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",117,27,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",62,48,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",116,24,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",137,24,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",49,74,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",48,50,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",62,48,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",61,38,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",74,47,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",90,34,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",91,51,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",155,77,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",127,67,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",131,43,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",103,27,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",63,74,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",79,69,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",0,0,"Watch Light",1129,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",0,0,"Watch Light",1129,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",0,0,"Watch Light",1129,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",0,0,"Watch Light",1129,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	monster "job3_guil03",0,0,"Watch Light",1129,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
	end;
OnReset:
	killmonster "job3_guil03","#3rdgc_sunchal_nomal::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

job3_guil03,2,2,0	script	#3rdgc_sunchal_kill01	CLEAR_NPC,{
	end;
OnEnable:
	.@i = atoi(charat(strnpcinfo(0),20));
	setarray .@x[1],74,124,103;
	setarray .@y[1],63, 78, 24;
	monster "job3_guil03",.@x[.@i],.@y[.@i],"Guard",1985,1,strnpcinfo(0)+"::OnMyMobDead";
	end;
OnStop:
	mapannounce "job3_guil03","Guard : Am I imagining things? I just heard something...",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
	stopnpctimer;
	end;
OnReset:
	killmonster "job3_guil03",strnpcinfo(0)+"::OnMyMobDead";
	end;
OnMyMobDead:
	initnpctimer;
	end;
OnTimer3000:
	mapannounce "job3_guil03","Guard : Huh? What's that sound. Hey, what's going on?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
	end;
OnTimer70000:
	mapannounce "job3_guil03","Guard : What's the matter?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
	end;
OnTimer10000:
	mapannounce "job3_guil03","Guard : Something's wrong, take caution!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	donpcevent "#3rdgc_guard::OnEnable";
	stopnpctimer;
	end;
}
job3_guil03,2,3,0	duplicate(#3rdgc_sunchal_kill01)	#3rdgc_sunchal_kill02	CLEAR_NPC
job3_guil03,2,4,0	duplicate(#3rdgc_sunchal_kill01)	#3rdgc_sunchal_kill03	CLEAR_NPC

job3_guil03,64,68,3	script	#3rdgc_gojung_kill01	4_M_DSTMAN,7,7,{
	end;
OnEnable:
	enablenpc strnpcinfo(0);
	end;
OnDisable:
	disablenpc strnpcinfo(0);
	end;
OnStop:
	mapannounce "job3_guil03","Guard : Am I imagining things? I just heard something.",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
	stopnpctimer;
	end;
OnReset:
	killmonster "job3_guil03",strnpcinfo(0)+"::OnMyMobDead";
	end;
OnTouch:
	.@i = atoi(charat(strnpcinfo(0),19));
	setarray .@x[1],64,86,83;
	setarray .@y[1],68,63,36;
	mapannounce "job3_guil03","Guard : Who are you?!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	disablenpc strnpcinfo(0);
	monster "job3_guil03",.@x[.@i],.@y[.@i],"Guard",1985,1,strnpcinfo(0)+"::OnMyMobDead";
	initnpctimer;
	end;
OnMyMobDead:
	stopnpctimer;
	end;
OnTimer5000:
	if (strnpcinfo(0) == "#3rdgc_gojung_kill03") end;
OnTimer10000:
	mapannounce "job3_guil03","Guard : I need support! Take caution!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
	donpcevent "#3rdgc_guard::OnEnable";
	stopnpctimer;
	end;
}
job3_guil03,86,63,1	duplicate(#3rdgc_gojung_kill01)	#3rdgc_gojung_kill02	4_M_DSTMAN,8,8
job3_guil03,83,36,5	duplicate(#3rdgc_gojung_kill01)	#3rdgc_gojung_kill03	4_M_DSTMAN,6,6

job3_guil03,88,71,0	script	#3rdgc_safezone01	HIDDEN_WARP_NPC,1,1,{
	end;
OnTouch:
	mes "It's a good bush to hide yourself.";
	donpcevent strnpcinfo(0)+"::OnTimer";
	close;
OnTimer:
	//FIXME: This is a workaround for...
	//var pccount_tt = GetNeighborPcNumber 2
	getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC);
	setarray .@x[1],.@x-2,.@x+2;
	setarray .@y[1],.@y-2,.@y+2;
	sleep 1000;
	for(.@i = 0; .@i<9; ++.@i) {
		if (getareausers(.@map$,.@x[1],.@y[1],.@x[2],.@y[2]) < 1)
			end;
		sleep 1000;
	}
	if (getareausers(.@map$,.@x[1],.@y[1],.@x[2],.@y[2]) > 0)
		donpcevent "#3rdgc_guardoff::OnDisable";
	end;
}
job3_guil03,82,45,0	duplicate(#3rdgc_safezone01)	#3rdgc_safezone02	HIDDEN_WARP_NPC,1,1
job3_guil03,72,53,0	duplicate(#3rdgc_safezone01)	#3rdgc_safezone03	HIDDEN_WARP_NPC,1,1

job3_guil03,111,51,7	script	Priest from Rachel	4_M_MIDDLE1,{
	if (!.on) end;
	mes "[Priest from Rachel]";
	if (job_3rd_gc == 17) {
		mes "Are you from the Assassin Guild?";
		next;
		mes "[Priest from Rachel]";
		mes "The reason that our organization was dissolved was because of you guys.";
		mes "You are a thorough person?";
		next;
		mes "[Priest from Rachel]";
		mes "Because of you, you ruined everything!";
		setnpcdisplay(strnpcinfo(0), HIDEN_PRIEST);
		next;
		mes "[Priest from Rachel]";
		mes "You want to destroy us forever!";
		mes "I can't put the Goddess to shame on a dirty Odin!";
		next;
		mes "[Priest from Rachel]";
		mes "I'll never forgive you!!!";
		mes "Pagan! Justice will be swift!";
		donpcevent "Priest from Rachel::OnDisable";
		monster "job3_guil03",111,51,"Priest from Rachel",2030,1,"Priest from Rachel::OnMyMobDead";
		close;
	}
	mes "Who are you?";
	mes "Get out of here.";
	close2;
	warp "ve_fild02",330,379;	//Pre-RE: ve_fild05 (341,303)
	end;
OnInit:
OnDisable:
	.on = 0;
	hideonnpc "Priest from Rachel";
	end;
OnEnable:
	.on = 1;
	hideoffnpc "Priest from Rachel";
	end;
OnReset:
	killmonster "job3_guil03","Priest from Rachel::OnMyMobDead";
	end;
OnMyMobDead:
	donpcevent "Renzak#3rdgc16::OnEnable";
	mapannounce "job3_guil03","I... I can't die in vain...",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
	donpcevent "#3rdgc_event01::OnStop";
	initnpctimer;
	end;
OnTimer3000:
	mapannounce "job3_guil03","Renzak : Hey! Come out!",bc_map,"0x4d4dff"; //FW_NORMAL 12 0 0
	end;
OnTimer40000:
	mapannounce "job3_guil03","Renzak : Don't lag!",bc_map,"0x4d4dff"; //FW_NORMAL 12 0 0
	end;
OnTimer60000:
	mapwarp "job3_guil03","ve_fild02",330,379;	//Pre-RE: ve_fild05 (341,303)
	end;
OnTimer61000:
	donpcevent "#3rdgc_guard::OnStop";
	donpcevent "#3rdgc_guardoff::OnReset";
	donpcevent "#3rdgc_hide01::OnStop";
	donpcevent "#3rdgc_hide02::OnStop";
	donpcevent "#3rdgc_hide03::OnStop";
	donpcevent "#3rdgc_sunchal_kill01::OnStop";
	donpcevent "#3rdgc_sunchal_kill02::OnStop";
	donpcevent "#3rdgc_sunchal_kill03::OnStop";
	donpcevent "#3rdgc_gojung_kill01::OnStop";
	donpcevent "#3rdgc_gojung_kill02::OnStop";
	donpcevent "#3rdgc_gojung_kill03::OnStop";
	donpcevent "Guard Dog#dog01::OnReset";
	donpcevent "Guard Dog#dog02::OnReset";
	donpcevent "#3rdgc_sunchal_nomal::OnReset";
	donpcevent "#3rdgc_sunchal_kill01::OnReset";
	donpcevent "#3rdgc_sunchal_kill02::OnReset";
	donpcevent "#3rdgc_sunchal_kill03::OnReset";
	donpcevent "#3rdgc_gojung_kill01::OnReset";
	donpcevent "#3rdgc_gojung_kill02::OnReset";
	donpcevent "#3rdgc_gojung_kill03::OnReset";
	donpcevent "Priest from Rachel::OnReset";
	donpcevent "Barbed-Wire Entanglement::OnDisable";
	donpcevent "Guard Dog#dog01::OnDisable";
	donpcevent "Guard Dog#dog02::OnDisable";
	donpcevent "#3rdgc_gojung_kill01::OnDisable";
	donpcevent "#3rdgc_gojung_kill02::OnDisable";
	donpcevent "#3rdgc_gojung_kill03::OnDisable";
	donpcevent "Priest from Rachel::OnDisable";
	donpcevent "Renzak#3rdgc16::OnDisable";
	end;
OnTimer61500:
	donpcevent "#3rdgc_event01::OnEnable";
	$@3rdgc_room02 = 0;
	stopnpctimer;
	end;
}

job3_guil03,146,70,3	script	Renzak#3rdgc16	4_F_GUILLOTINE,{
	mes "[Renzak]";
	if (questprogress(7110,HUNTING) == 2) {
		mes "My peers will come here to settle this affair.";
		mes "Go to Mayshell for the report.";
		next;
		mes "[Renzak]";
		if (questprogress(7110,PLAYTIME) == 1) {
			mes "You finished quickly.";
			mes "Good job.";
			job_3rd_gc = 18;
		} else {
			mes "I told you that you have to finish within 10 minutes.";
			mes "You might be exhausted.";
			mes "Fortunately you are ok.";
			job_3rd_gc = 19;
		}
		erasequest 7110;
		setquest 7111;
		close2;
		warp "job3_guil01",51,50;
		end;
	}
	mes "Get the target!";
	mes "Actually, I'm not supposed to be here. Is something wrong with you?";
	close;
OnInit:
	disablenpc "Renzak#3rdgc16";
	end;
OnEnable:
	enablenpc "Renzak#3rdgc16";
	end;
OnDisable:
	disablenpc "Renzak#3rdgc16";
	end;
}

job3_guil01,148,53,3	script	Bercasell#3rdgc16	4_M_GUILLOTINE,{
	if (!checkweight(Knife,2)) {
		mes "- You can't continue this quest because you have too many items. -";
		close;
	}
	mes "[Bercasell]";
	if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) {
		if (job_3rd_gc == 20) {
			if (JobLevel > 49 && SkillPoint == 0 && BaseLevel > 98) {
				mes "I'm so tired...";
				mes "You were sent by Mayshell?";
				mes "Tell me why you came to see me.";
				next;
				switch(select("What is a Guillotine Cross?", "I want to be a Guillotine Cross.", "Nothing.")) {
				case 1:
					mes "[Bercasell]";
					mes ".....";
					next;
					mes "[Bercasell]";
					mes "So you want to know about the Guillotine Cross?";
					mes "Get out!";
					next;
					switch(select("Just tell me...", "......")) {
					case 1:
						mes "[Bercasell]";
						callsub L_Info;
						mes "[Bercasell]";
						mes "It's funny that I'm talking to you like this.";
						mes "I want to stop you from becoming a Guillotine Cross because of your defiance.";
						close;
					case 2:
						mes "[Bercasell]";
						mes "Yes, you don't ask questions.";
						mes "That's good. You are qualified. What about being a Guillotine Cross?";
						mes "Do you want to be a Guillotine Cross?";
						next;
						switch(select("Yes, change my job.", "I need to think about it.")) {
						case 1:
							L_JobChange:
							mes "[Bercasell]";
							mes "You don't regret it?";
							callsub L_Info;
							mes "[Bercasell]";
							mes "You can become a living offensive weapon.";
							mes "Do you really want to become a Guillotine Cross?";
							next;
							switch(select("Yes, change my job.", "I need to rethink it.")) {
							case 1:
								mes "[Bercasell]";
								if (hascashmount()) {
									mes "I cannot perform the job change.";
									mes "Please remove your mount and try again.";
									close;
								} else if (SkillPoint != 0) {
									mes "You still have unspent skill points.";
									mes "Please use all your skill points and try again.";
									close;
								}
								mes "Is your decision final?";
								mes "Good.";
								next;
								mes "[Bercasell]";
								mes "Now, you are an assassin, yet you are not an assassin anymore.";
								mes "You are in the shadows, but it's different from the other shadows.";
								next;
								mes "[Bercasell]";
								mes "Your enemy is everything you can see.";
								mes "Don't forget yourself.";
								mes "A weight of the blood on your weapons.";
								next;
								mes "[Bercasell]";
								mes "Ok, change your clothes to your new uniform.";
								mes "You are now a Guillotine Cross.";
								next;
								mes "[Bercasell]";
								mes "A sword of the shadow...";
								setlook 7,0;
								jobchange roclass(eaclass()|EAJL_THIRD);
								if (questprogress(7096) == 1) {
									job_3rd_gc = 25;
									erasequest 7096;
								} else if (questprogress(7097) == 1) {
									job_3rd_gc = 26;
									erasequest 7097;
								} else if (questprogress(7098) == 1) {
									job_3rd_gc = 27;
									erasequest 7098;
								} else if (questprogress(7099) == 1) {
									job_3rd_gc = 28;
									erasequest 7099;
								}
								getitem Green_Apple_Ring,1;
								getitem Silent_Executer,1;
								next;
								mes "[Bercasell]";
								mes "And... these are presents to celebrate your becoming a Guillotine Cross.";
								close;
							case 2:
								mes "[Bercasell]";
								mes "You are prudent. That's a good thing.";
								mes "I'll wait for the day that you decide to join us as a Guillotine Cross.";
								close;
							}
						case 2:
							mes "[Bercasell]";
							mes "You are prudent. That's a good thing.";
							mes "I'll wait for the day that you decide to join us as a Guillotine Cross.";
							close;
						}
					}
				case 2:
					goto L_JobChange;
				case 3:
					mes "[Bercasell]";
					mes "Don't bother me.";
					close;
				}
			}
			mes "......";
			mes "What can I do for you?";
			next;
			switch(select("I want to be a Guillotine.", "Nothing.")) {
			case 1:
				mes "[Bercasell]";
				mes "Do you?";
				mes "What for...?";
				mes "Of course, you came here with your own will...";
				next;
				mes "[Bercasell]";
				mes "Guillotine Cross is an enforcer of the Assassin Guild's laws.";
				mes "Can you put a dagger in the back of one of your peers?";
				next;
				mes "[Bercasell]";
				mes "You are not ready to do it yet...";
				close;
			case 2:
				mes "[Bercasell]";
				mes "Don't bother me.";
				close;
			}
		} else if (job_3rd_gc > 20) {
			mes "Don't pursue only strength.";
			mes "You'll get tired.";
			mes "It's no better than living.";
			mes "If you only seek power...";
			next;
			mes "[Bercasell]";
			mes "Someday, it'll come back to you.";
			mes "Well, I'm just a weapon, suppose I have no right to talk about life...";
			close;
		} else {
			mes "What's going on with Daora?";
			mes "Why are you in here?";
			mes "Did I say you could come here?";
			next;
			mes "[Bercasell]";
			mes "Or did Mayshell send you?";
			mes "Or what, are you my fan?";
			mes "You found the wrong place!";
			next;
			mes "[Bercasell]";
			mes "Get out of here now!!!";
			close;
		}
	} else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) {
		mes "Don't pursue only strength.";
		mes "You'll get tired.";
		mes "It's no better than living.";
		mes "If you only seek power...";
		next;
		mes "[Bercasell]";
		mes "Someday, it'll come back to you.";
		mes "Well, I'm just a weapon, suppose I have no right to talk about life...";
		close;
	}
	mes "What?";
	mes "Hey, you aren't supposed to be here!";
	mes "Get out now!";
	close;

L_Info:
	mes "Guillotine Cross is an enforcer.";
	mes "A living offensive weapon...";
	next;
	mes "[Bercasell]";
	mes "Who is an assassin's natural enemy?";
	mes "Swordman? Priest?";
	mes "Wizard?";
	mes "Things of evil in great abundance?";
	next;
	mes "[Bercasell]";
	mes "No, an assassin's natural enemy is other assassins.";
	mes "The most threatening thing to us is us.";
	next;
	mes "[Bercasell]";
	mes "In the darkness of the guild, in the shadows we are the Guillotine Crosses.";
	mes "We maintain the law and order within the Assassin Guild.";
	next;
	mes "[Bercasell]";
	mes "Sometimes we set examples for our peers, sometimes we aim swords at our members' necks in the name of the Guild.";
	mes "We are the Guillotine Cross, the sword of the Assassin Guild.";
	next;
	mes "[Bercasell]";
	mes "We have the skill to find members who are in the darkness, and you are being way too pushy.";
	next;
	mes "[Bercasell]";
	mes "We have highly advanced combat skills.";
	next;
	return;
}

//== Warp Portals ==========================================
job3_guil01,80,77,0	script	#gate_to_guil05	WARPNPC,1,1,{
	end;
OnTouch:
	if (job_3rd_gc > 3)
		warp "job3_guil01",60,50;
	else {
		mes "[Daora]";
		mes "Hey, there!";
		mes "No trespassing!";
		close;
	}
	end;
}
job3_guil01,51,55,0	script	#gate_to_guil07	WARPNPC,1,1,{
	end;
OnTouch:
	if (job_3rd_gc == 4 || job_3rd_gc == 14 || job_3rd_gc > 17)
		warp "job3_guil01",12,7;
	else {
		mes " [-----------------------------]";
		mes " No trespassing without ";
		mes " permission. ";
		mes " I'm not a ";
		mes " generous person. ";
		mes " - Mayshell ";
		mes " [-----------------------------]";
		close;
	}
	end;
}
job3_guil01,51,44,0	script	#gate_to_guil09	WARPNPC,1,1,{
	end;
OnTouch:
	if (job_3rd_gc == 11 || job_3rd_gc == 12)
		warp "job3_guil01",79,23;
	else if (job_3rd_gc > 19)
		warp "job3_guil01",144,57;
	else {
		mes "You don't have anything to do.";
		close;
	}
	end;
}

job3_guil02,1,3,0	script	#GMhelper01_gc	CLEAR_NPC,{
	callfunc "F_GM_NPC";
	mes "What can I do for you?";
	next;
	if (callfunc("F_GM_NPC",1854,0) == 1) {
		.@room01 = $@3rdgc_room01;
		mes "I check the recent situation.";
		mes "The battle situation of storage: "+.@room01+"";
		mes "1 : In progress. 0 : Standby status.";
		next;
		switch(select("Reset a situation of storage", "Stop it.")) {
		case 1:
			mes "Do you wish to reset a situation of storage?";
			mes "Check the inside that there is a person or not, please.";
			next;
			switch(select("No.", "Reset.")) {
			case 1:
				mes "I did nothing.";
				close;
			case 2:
				mes "Reset a situation of storage.";
				donpcevent "Dandelion#3rdgc12::OnDisable";
				donpcevent "A man with black clothes::OnDisable";
				donpcevent "#3rdgc_room01_mag01::OnEnable";
				$@3rdgc_room01 = 0;
				next;
				mes "Complete a reset.";
				close;
			}
		case 2:
			mes "A management for mansion is in mansion.";
			close;
		}
	} else {
		mes "-_-.";
		close;
	}
}

job3_guil03,1,8,0	script	#GMhelper02_gc	CLEAR_NPC,{
	callfunc "F_GM_NPC";
	mes "What can I do for you?";
	next;
	if (callfunc("F_GM_NPC",1854,0) == 1) {
		.@room02 = $@3rdgc_room02;
		mes "Check the recent situation.";
		mes "The battle situation of the mansion is: "+.@room02+"";
		mes "1 : In progress. 0 : Standby status.";
		next;
		switch(select("Reset the mansion", "Stop it.")) {
		case 1:
			mes "Do you want to reset the mansion?";
			mes "With completion a rest all players of inside will be expelled.";
			next;
			switch(select("No.", "Reset.")) {
			case 1:
				mes "I don't anything.";
				close;
			case 2:
				mes "Reset the mansion.";
				donpcevent "#3rdgc_guard::OnStop";
				donpcevent "#3rdgc_guardoff::OnReset";
				donpcevent "#3rdgc_hide01::OnStop";
				donpcevent "#3rdgc_hide02::OnStop";
				donpcevent "#3rdgc_hide03::OnStop";
				donpcevent "#3rdgc_sunchal_kill01::OnStop";
				donpcevent "#3rdgc_sunchal_kill02::OnStop";
				donpcevent "#3rdgc_sunchal_kill03::OnStop";
				donpcevent "#3rdgc_gojung_kill01::OnStop";
				donpcevent "#3rdgc_gojung_kill02::OnStop";
				donpcevent "#3rdgc_gojung_kill03::OnStop";
				donpcevent "Guard Dog#dog01::OnReset";
				donpcevent "Guard Dog#dog02::OnReset";
				donpcevent "#3rdgc_sunchal_nomal::OnReset";
				donpcevent "#3rdgc_sunchal_kill01::OnReset";
				donpcevent "#3rdgc_sunchal_kill02::OnReset";
				donpcevent "#3rdgc_sunchal_kill03::OnReset";
				donpcevent "#3rdgc_gojung_kill01::OnReset";
				donpcevent "#3rdgc_gojung_kill02::OnReset";
				donpcevent "#3rdgc_gojung_kill03::OnReset";
				donpcevent "Priest from Rachel::OnReset";
				donpcevent "Barbed-Wire Entanglement::OnDisable";
				donpcevent "Guard Dog#dog01::OnDisable";
				donpcevent "Guard Dog#dog02::OnDisable";
				donpcevent "#3rdgc_gojung_kill01::OnDisable";
				donpcevent "#3rdgc_gojung_kill02::OnDisable";
				donpcevent "#3rdgc_gojung_kill03::OnDisable";
				donpcevent "Priest from Rachel::OnDisable";
				donpcevent "Renzak#3rdgc16::OnDisable";
				next;
				mes "Complete a reset of NPC inside.";
				mes "The global var is organized.";
				mes "We start to expel by force.";
				mes "Just put the enter button now.";
				donpcevent "#3rdgc_event01::OnEnable";
				$@3rdgc_room02 = 0;
				close2;
				mapwarp "job3_guil03","ve_fild02",330,379;	//Pre-RE: ve_fild05 (341,303)
				end;
			}
		case 2:
			mes "The management of storage is in a storage.";
			close;
		}
	} else {
		mes "-_-.";
		close;
	}
}