summaryrefslogtreecommitdiff
path: root/npc/re/jobs/1-1/thief.txt
blob: b23846b5f2e6a22dbea3eeef809f87ac20be3af9 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
//===== rAthena Script ======================================= 
//= Renewal Thief Job Quest
//===== By: ================================================== 
//= Kisuka
//===== Current Version: ===================================== 
//= 1.1
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= Job Change to Thief Class
//===== Additional Comments: ================================= 
//= 1.0 First Version. [Kisuka]
//= 1.1 Added Baby Job compatibility [Streusel]
//============================================================ 
moc_prydb1,39,129,2	script	Thief Guide#thief	69,{
	if (Upper == 1) {
		if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) {
			if (Class == Job_Novice_High) {
				mes "[Thief Guide]";
				mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?";
				next;
				if (getskilllv("NV_BASIC") < 9) {
					mes "[Thief Guide]";
					mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training.";
					next;
					mes "[Thief Guide]";
					mes "Take your time and learn all the Basic Skills, will you? Well then, see you later~!";
					close;
				}
				mes "[Thief Guide]";
				mes "Well, I got this feeling like you've been through a lifetime of fighting, so I'm promoting you to a Thief right this minute. I better give you tough guys what you want...";
				next;
				skill 143,0,0;
				jobchange Job_Thief_High;
				skill 149,1,0;
				skill 150,1,0;
				skill 151,1,0;
				skill 152,1,0;
				mes "[Thief Guide]";
				mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~";
				close;
			}else{
				mes "[Thief Guide]";
				if (sex)
					mes "Hey, dude.";
				else
					mes "Hey, baby~";
				close;
			}
		}else{
			mes "[Thief Guide]";
			if (sex)
				mes "Hey, dude.";
			else
				mes "Hey, baby.";
			mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!";
			close;
		}
	}
	if(q_job_thief == 1) {
		mes "[Thief Guildsman]";
		mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
		next;
		mes "[Thief Guildsman]";
		mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
		mes "If you want to become a Thief, ask the sharp-eyed guy next to me.";
		close;
	}
	if(Class != Job_Novice && Class != Job_Baby) {
		if(Class == Job_Thief) {
			mes "[Thief Guildsman]";
			mes "Hey~ if you have any trouble, get it out to me anytime, huh?";
			close;
		}else{
			if(Sex) {
				mes "[Thief Guildsman]";
				mes "What the heck...?";
				mes "Huh.. you are a "+jobname(Class)+" blockhead...!";
				next;
				mes "[Thief Guildsman]";
				mes "Hey, brother.";
				mes "Why are you here? Go back to your place~ go back~~";
				close;
			}else{
				mes "[Thief Guildsman]";
				mes "What the heck...?";
				next;
				mes "[Thief Guildsman]";
				mes "Hey, lady.";
				mes "Why are you here? Go back to your place~ go back~~";
				close;
			}
		}
	}
	mes "[Thief Guildsman]";
	mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
	next;
	if(select("I want to be a Thief.:Nothing.") == 2) {
		mes "[Thief Guildsman]";
		mes "You know you cannot be a thief without an application.....";
		mes "What's on your mind..?";
		close;
	}
	mes "[Thief Guildsman]";
	mes "Well, are you that proud of it?";
	mes "You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?";
	mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'";
	next;
	mes "[Thief Guildsman]";
	mes "Do you want to be a thief so badly?";
	next;
	switch(select("Yes.:No.:How about you?")) {
	case 1:
		mes "[Thief Guildsman]";
		mes "Oh, do you...? Huh.. well... I do live and learn to see strange people like you.";
		next;
		break;
	case 2:
		mes "[Thief Guildsman]";
		mes "Then why are you here? Do you think you can become a thief so easily?";
		next;
		break;
	case 3:
		mes "[Thief Guildsman]";
		mes "Eh..? me? me?";
		mes "Well... I just fit well to being a thief... characteristically... I don't mind this silly matter.";
		next;
		break;
	}
	mes "[Thief Guildsman]";
	mes "Anyway, in the outside world, never say that you want to be a Thief!!";
	next;
	mes "[Thief Guildsman]";
	mes "So, do you want to apply for being a Thief?";
	next;
	if(select("Yes, I do.:No.") == 2) {
		mes "[Thief Guildsman]";
		mes "Well... do what you want to do~ Go your way~";
		close;
	}
	mes "[Thief Guildsman]";
	mes "Alright, tell me your name. Huh? What?";
	mes ""+strcharinfo(0)+". So "+strcharinfo(0)+", right...?";
	next;
	if (getskilllv("NV_BASIC") < 9) {
		mes "[Thief Guildsman]";
		mes "I can see your strong will to become a Thief......";
		mes "But only with your will, you cannot make it in a real fight, can you?";
		mes "So go and reach at least Basic Skill Level 9.";
		close;
	}
	mes "[Thief Guildsman]";
	mes "Hmm.... I found your interesting criminal records from the data of the detective agency. Well you seem to have what it takes to be a good thief.";
	mes ""+strcharinfo(0)+". I now declare that you have passed the job interview!";
	next;
	mes "[Thief Guildsman]";
	mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
	mes "If you want to become a Thief, ask the guy next to me.";
	set q_job_thief,1;
	close;
}

moc_prydb1,42,133,2	script	Thief Guildsman#thief	118,{
	if(q_job_thief == 1) {
		mes "[Thief Guildsman]";
		mes "Alright. You must have passed the job interview, huh?";
		mes "Good. I'll accept you.";
		mes "Let's begin the job-changing ceremony of our guild!";
		next;
		mes "[Commander of Thief Guild]";
		mes "'"+strcharinfo(0)+".'";
		mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'";
		callfunc "Job_Change",Job_Thief;
		set q_job_thief,0;
		getitem 13041,1; // N_Main_Gauche
		next;
		mes "[Commander of Thief Guild]";
		mes "'Congratulations on becoming a Thief.'";
		mes "'From now on, keep the rules of our guild and be an honorable member.'";
		mes "'If you bring us any disgrace by breaking our rules, you better watch your back.'";
		mes "'Anyway, I expect you to be a great thief.'";
		next;
		mes "[Brad]";
		mes "Heee~Yaaaa~! Congratulations! My friend.";
		mes "My name is 'Brad'. I'm in charge of human resources here.";
		mes "I'm not sure for now but you'll have more chances to see me later on.";
		next;
		mes "[Brad]";
		mes "Okay, I've done what I can do to you, so go on your way. I'm quite a busy man.";
		mes "See you again.";
		close;
	}
	if(Class != Job_Novice && Class != Job_Baby) {
		if(Class == Job_Thief) {
			mes "[Brad]";
			mes "I don't have any special events now. So go on your way and come back later.";
		}else{
			mes "[Thief Guildsman]";
			mes "Hey~ Hey~ You're not a novice or a thief!";
			mes "What are you doing here? You're not welcome to make this place your home~ Hweeeee~ Get outta here~";
		}
		close;
	}
	mes "[Thief Guildsman]";
	mes "Ho? Why is a novice like you visiting here?";
	mes "If you are here to be a Thief, ask the nasty-tempered lady right next to me.";
	close;
}