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//===== Hercules Script ======================================
//= Malangdo Culvert
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= [Official Conversion]
//= Clean the culverts and defeat the Coelacanth.
//= Daily and weekly quests are available.
//= Contains a normal mode and hard mode.
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//=     Letters "n" and "h" in NPC names indicate difficulty.
//= 1.0a There is no minimum party size on official servers.
//= 1.0b Fixed incorrect use of 'close'. [Joseph]
//= 1.1 Instance system rewrite. [Euphy]
//============================================================

1@pump	mapflag	src4instance
2@pump	mapflag	src4instance
//============================================================

// Quest NPCs
//============================================================
mal_in01,172,28,2	script	Albo#mal	4_CAT_SAILOR5,{
	if (checkweight(1201,1) == 0) {
		mes "You have too many kinds of objects. Try to continue after reducing those objects.";
		close;
	}
	if (MaxWeight - Weight < 1000) {
		mes "You have too many heavy objects. Try to continue after reducing your weight.";
		close;
	}
	if (BaseLevel < 90) {
		mes "[Albo]";
		mes "Who are you?";
		mes "We don't need a weaking!!";
		close;
	}
	setarray .@quests[0],12271,12272,12273,12274;
	setarray .@names$[0],
		"General Culvert Daily Service","^990000Hard Culvert Daily Service^000000",
		"General Culvert Weekly Service","^990000Hard Culvert Weekly Service^000000";
	.@menu$ = "Why are doing this job?:";
	for(.@i = 0; .@i<4; ++.@i) {
		if (questprogress(.@quests[.@i],PLAYTIME)) {
			.@status[.@i] = 2;
			.@menu$ += "^aaaaaa- There is no new task -^000000:";
		} else if (.@i%2 && BaseLevel < 140) {
			.@status[.@i] = 0;
			.@menu$ += "^aaaaaaCan't take this job because level is too low^000000:";
		} else {
			.@status[.@i] = 1;
			.@menu$ += .@names$[.@i]+":";
		}
	}
	mes "[Albo]";
	mes "We crossed the sea!";
	mes "We are great heroes of Culvert! We do not forgive the seafood that aims at Culvert!";
	next;
	.@i = select(.@menu$)-1;
	if (.@i == 0) {
		mes "[Albo]";
		mes "We used to be the henchmen of Mr. Missing! We almost became guards of such a historic site.";
		next;
		mes "[Albo]";
		mes "However, when sea water flooded all precious the resources, my dream... all my dreams melted away...";
		next;
		mes "[Albo]";
		mes "We do not forgive the seafood that invaded our territory. I'll eat them with spicy paste!!!";
		next;
		mes "^0000ffAlbo's voice shakes with anger. He smacked his lips when he mentioned spicy paste.^000000";
		close;
	}
	switch(.@status[.@i-1]) {
	case 0:
		mes "[Albo]";
		mes "That task is really hard for you, so I can't tell you about it. Why don't you find another one?";
		close;
	case 1:
		break;
	case 2:
		mes "[Albo]";
		mes "I'm sorry. There is no new task yet! If I find any work, I'll tell you so!";
		close;
	}
	switch(.@i) {
	case 1: // General Culvert Daily Service
		switch(rand(1,6)) {
			case 1: callsub L_GiveQuest,.@i,12255,12271,"Deep Sea Crab";
			case 2: callsub L_GiveQuest,.@i,12256,12271,"Deep Sea Marse";
			case 3: callsub L_GiveQuest,.@i,12257,12271,"Deep Sea Vadon";
			case 4: callsub L_GiveQuest,.@i,12258,12271,"Deep Sea Shellfish";
			case 5: callsub L_GiveQuest,.@i,12259,12271,"Deep Sea Kukre";
			case 6: callsub L_GiveQuest,.@i,12260,12271,"Deep Sea Cornutus";
		}
	case 2: // Hard Culvert Daily Service
		switch(rand(1,6)) {
			case 1: callsub L_GiveQuest,.@i,12261,12272,"Deep Sea Marc";
			case 2: callsub L_GiveQuest,.@i,12262,12272,"Deep Sea Sword Fish";
			case 3: callsub L_GiveQuest,.@i,12263,12272,"Deep Sea Strouf";
			case 4: callsub L_GiveQuest,.@i,12264,12272,"Deep Sea Anolian";
			case 5: callsub L_GiveQuest,.@i,12265,12272,"Deep Sea Obeanue";
			case 6: callsub L_GiveQuest,.@i,12266,12272,"Deep Sea Kapha";
		}
	case 3: // General Culvert Weekly Service
		switch(rand(1,2)) {
			case 1: callsub L_GiveQuest,.@i,12267,12273,"Weird Coelacanth";
			case 2: callsub L_GiveQuest,.@i,12268,12273,"Gloomy Coelacanth";
		}
	case 4: // Hard Culvert Weekly Service
		switch(rand(1,2)) {
			case 1: callsub L_GiveQuest,.@i,12269,12274,"Violent Coelacanth";
			case 2: callsub L_GiveQuest,.@i,12270,12274,"Mutant Coelacanth";
		}
	default:
		mes "[Albo]";
		mes "Uh!? Where is the task? Let me find that quickly. You must speak with Madeca!";
		close;
	}
	end;

// callsub L_GiveQuest,.@i,<quest 1>,<quest 2>,<monster>;
L_GiveQuest:
	setquest getarg(1);
	setquest getarg(2);
	mes "[Albo]";
	mes "Today, the heroes of Culvert!";
	mes "We raise our voices and set a date for the extermination of ^0000ff"+getarg(3)+"^000000!";
	next;
	mes "[Albo]";
	switch(getarg(0)) {
	case 1:
	case 2:
		mes "Come on, heroes! Don't be afraid of them! Just go on, since it's a one-day mission!";
		break;
	case 3:
		mes "I'll give you one week to finish this job! Terminate all of them in Culvert Dungeon, Normal Mode!";
		break;
	case 4:
		mes "I'll give you one week to finish this job! Terminate all of them in Culvert Dungeon, Hard Mode!";
		break;
	}
	next;
	mes "You received a request for the Extermination of ^005500"+getarg(3)+"^000000. If you need more details, please check the quest window.";
	close;
}

mal_in01,172,26,2	script	Madeca#mal	4_CAT_SAILOR1,{
	if (checkweight(1201,1) == 0) {
		mes "You have too many kinds of objects. Try to continue after reducing those objects.";
		close;
	}
	if (MaxWeight - Weight < 1000) {
		mes "You have too many heavy objects. Try to continue after reducing your weight.";
		close;
	}
	if (BaseLevel < 90) {
		mes "[Madeca]";
		mes "Karrrrrrr!!";
		mes "Let's have some bad seafood that can be boiled or grilled!";
		next;
		mes "[Madeca]";
		mes "Who are you? You are such a totterer. Even seaweed could kill you!";
		close;
	}
	mes "[Madeca]";
	mes "Oh?";
	mes "You're the one who took care of my big brother Albo's request. It was a hard job!";
	next;
	.@i = select("What are you doing here?:General Culvert Daily Service Compensation:Hard Culvert Daily Service Compensation:General Culvert Weekly Service Compensation:Hard Culvert Weekly Service Compensation")-1;
	if (.@i == 0) {
		mes "[Madeca]";
		mes "I'm here to help my big brother Albo!";
		next;
		mes "[Madeca]";
		mes "We provide precious materials to humans who make sludge out of the bad seafood in the Culverts!";
		next;
		mes "[Madeca]";
		mes "We provide A~B Grade Coins as compensation for daily service, and the precious Sea God's Wrath as compensation for weekly service.";
		next;
		mes "[Madeca]";
		mes "If you take care of big brother Albo's request, I will see you very often. So, let's stay close!";
		close;
	}
	mes "[Madeca]";
	mes "I can't give you compensation for an expired request, so let me check if any of yours have expired.";
	next;
	specialeffect2 EF_SPHERE;
	progressbar "0xFFFF00",3;
	specialeffect2 EF_STEAL;
	switch(.@i) {
	case 1: // General Culvert Daily Service
		if (questprogress(12271,PLAYTIME) == 2)
			callsub L_EraseQuest,12255,12256,12257,12258,12259,12260,12271;
		else {
			// Reward: 2x B Grade Coin
			callsub L_CheckQuest,12255,"Deep Sea Crab",6419,2;
			callsub L_CheckQuest,12256,"Deep Sea Marse",6419,2;
			callsub L_CheckQuest,12257,"Deep Sea Vadon",6419,2;
			callsub L_CheckQuest,12258,"Deep Sea Shellfish",6419,2;
			callsub L_CheckQuest,12259,"Deep Sea Kukre",6419,2;
			callsub L_CheckQuest,12260,"Deep Sea Cornutus",6419,2;
		}
		break;
	case 2: // Hard Culvert Daily Service
		if (questprogress(12272,PLAYTIME) == 2)
			callsub L_EraseQuest,12261,12262,12263,12264,12265,12266,12272;
		else {
			// Reward: 1x A Grade Coin
			callsub L_CheckQuest,12261,"Deep Sea Marc",6418,1;
			callsub L_CheckQuest,12262,"Deep Sea Sword Fish",6418,1;
			callsub L_CheckQuest,12263,"Deep Sea Strouf",6418,1;
			callsub L_CheckQuest,12264,"Deep Sea Anolian",6418,1;
			callsub L_CheckQuest,12265,"Deep Sea Obeaune",6418,1;
			callsub L_CheckQuest,12266,"Deep Sea Kapha",6418,1;
		}
		break;
	case 3: // General Culvert Weekly Service
		if (questprogress(12273,PLAYTIME) == 2)
			callsub L_EraseQuest,12267,12268,12273;
		else {
			// Reward: 1x Sea God's Wrath
			callsub L_CheckQuest,12267,"Weird Coelacanth",6423,1;
			callsub L_CheckQuest,12268,"Gloomy Coelacanth",6423,1;
		}
		break;
	case 4: // Hard Culvert Weekly Service
		if (questprogress(12274,PLAYTIME) == 2)
			callsub L_EraseQuest,12269,12270,12274;
		else {
			// Reward: 5x Sea God's Wrath
			callsub L_CheckQuest,12269,"Violent Coelacanth",6423,5;
			callsub L_CheckQuest,12270,"Mutant Coelacanth",6423,5;
		}
		break;
	default:
		mes "[Madeca]";
		mes "Something is wrong. Please check this again!";
		close;
	}
	mes "[Madeca]";
	mes "I don't see any completed mission!";
	close;

L_EraseQuest:
	for(.@j = 0; .@j<getargcount(); ++.@j) {
		if (questprogress(getarg(.@j)))
			erasequest getarg(.@j);
	}
	mes "[Madeca]";
	mes "Um, I'm sorry. You exceeded the time limit, so I can't give you any payment.";
	close;

// callsub L_CheckQuest,<quest ID>,<monster>,<reward item ID>,<reward item amount>;
L_CheckQuest:
	if (questprogress(getarg(0),HUNTING) == 2) {
		mes "[Madeca]";
		mes "You've punished ^0000ff"+getarg(1)+"^000000!";
		mes "Here's your pay!";
		erasequest getarg(0);
		specialeffect2 EF_STEAL;
		getitem getarg(2),getarg(3);
		close;
	}
	return;
}

// Instance Creation
//============================================================
mal_in01,160,34,4	script	Missing, the Cleaner	4_CAT_SAILOR2,{
	if (BaseLevel < 90) {
		mes "[Missing, the Cleaner]";
		mes "Are you talking to me?!";
		next;
		mes "[Missing, the Cleaner]";
		mes "I'm not sure what made you come here but you can't enter!";
		mes "Tomas' orders...";
		next;
		mes "^770099You must be Base level 90 to enter.^000000";
		close;
	}
	if (in_canal_n == 0) {
		mes "[Missing, the Cleaner]";
		mes "(trembling)";
		next;
		mes "^660066This cat looks like it's in bad shape. It is slightly trembling.^000000";
		next;
		if(select("Pet the cat:Are you ok?") == 1) {
			mes "[Missing, the Cleaner]";
			mes "Are you talking to me?!";
			next;
			mes "^660066A trembling cat is looking up at you.^000000";
			close;
		}
		mes "[Missing, the Cleaner]";
		mes "Achoo!";
		next;
		mes "[Missing, the Cleaner]";
		mes "We have had many issues during the";
		mes "cleaning of the culverts. But a";
		mes "cat's gotta do it...";
		next;
		select("What culvert are you cleaning?");
		mes "[Missing, the Cleaner]";
		mes "It might look unfamiliar for an";
		mes "outsider, but actually this place";
		mes "is made to keep souvenirs and";
		mes "luxurious things.";
		next;
		mes "[Missing, the Cleaner]";
		mes "After there was a big trembling on";
		mes "this island, things started leaking";
		mes "around here. So that's why I became";
		mes "a cleaner here, though I used";
		mes "to be a manager.";
		next;
		mes "^660066The cat looks like it's been crying...^000000";
		next;
		mes "[Missing, the Cleaner]";
		mes "There is a culvert along this way";
		mes "to the basement. There are many bad";
		mes "guys who hurt me. I am tired of";
		mes "fighting with them so many times a";
		mes "day!";
		next;
		mes "[Missing, the Cleaner]";
		mes "Ohh! You touched my fur!";
		mes "My fur is falling out... it's all";
		mes "those guys' fault~";
		next;
		mes "^660066You just now notice that the cat's fur is missing in some places.^000000";
		next;
		select("Why don't you just quit!");
		mes "[Missing, the Cleaner]";
		mes "I still have to make a living, don't I?";
		next;
		mes "[Missing, the Cleaner]";
		mes "Sometimes I can get a lucky box,";
		mes "or even better, I can get cans...";
		next;
		if(select("Okay, cheers!:I will help if possible...") == 1) {
			mes "[Missing, the Cleaner]";
			mes "Thank you. I am going back to pour the water!";
			close;
		}
		mes "[Missing, the Cleaner]";
		mes "(turns down his voice)";
		mes "If you really want to help, come closer!";
		next;
		select("(get in closer)");
		mes "[Missing, the Cleaner]";
		mes "Not everyone can be an assistant";
		mes "here. But I can't help choosing";
		mes "anyone at the moment...";
		next;
		mes "[Missing, the Cleaner]";
		mes "If you want to go down here, let me get this code.";
		next;
		mes "^660066The cat scribbles a memo for code to you.^000000";
		next;
		select("Open the memo.");
		mes "^660000Aragam insulted me.^000000";
		next;
		mes "[Missing, the Cleaner]";
		mes "You must be here with friends";
		mes "because you can't go in alone! And";
		mes "the password code will be from the";
		mes "party leader!";
		next;
		mes "[Missing, the Cleaner]";
		mes "What is also important is you must";
		mes "have a Seagod Protection with you.";
		next;
		mes "[Missing, the Cleaner]";
		mes "Don't forget! I will not open the";
		mes "door if you do not have Seagod Protection!";
		in_canal_n = 1;
		close;
	}
	if (countitem(6436) == 0) {
		mes "[Missing, the Cleaner]";
		mes "You don't look like you have Seagod Protection. I can't open door at the moment!";
		close;
	}
	.@party_id = getcharid(1);
	.@md_name$ = "Culvert";
	if (!.@party_id) {
		mes "^0000ffYou have to organize a party of";
		mes "more than 1 member or be a member";
		mes "of the party and come back.^000000";
		close;
	}
	.@playtime = questprogress(12254,PLAYTIME);
	if (!.@playtime) {
		if (getcharid(0) == getpartyleader(.@party_id,2)) {
			mes "[Missing, the Cleaner]";
			mes "Ummm? What's up? Tell me the password if you're the leader!";
			next;
			switch(select("No... nothing.:Aragam insulted me.:Enter the Culvert.")) {
			case 1:
				mes "[Missing, the Cleaner]";
				mes "What a rookie.";
				close;
			case 2:
				.@instance = instance_create(.@md_name$,.@party_id);
				if (.@instance < 0) {
					mes "Party name: "+getpartyname(.@party_id);
					mes "Party leader: "+strcharinfo(0);
					mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
					close;
				}
				if (instance_attachmap("1@pump",.@instance) == "" || instance_attachmap("2@pump",.@instance) == "") {
					mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
					instance_destroy(.@instance);
					close;
				}
				instance_set_timeout 3600,300,.@instance;
				instance_init(.@instance);

				mes "^3333FF"+.@md_name$+"^000000 - Reserving";
				mes "After making the reservation, you";
				mes "have to select Enter the Culvert.";
				close;
			case 3:
				callsub L_Enter,0;
			}
		}
		if(select("Enter Culvert:Cancel") == 2)
			end;
		callsub L_Enter,1;
	} else if (.@playtime == 1) {
		mes "You can enter the Culvert if the gate is open.";
		next;
		if(select("Enter Culvert:Cancel") == 2)
			close;
		callsub L_Enter,0;
	} else if (.@playtime == 2) {
		mes "^0000ffThe gate to the Culvert is open again.^000000";
		erasequest 12254;
		close;
	}
	end;
L_Enter:
	if (has_instance("1@pump") == "") {
		if (questprogress(12254,PLAYTIME) == 1) {
			mes "The gate to the Culvert is still closed.";
			mes "You must wait until you are able to enter or find a party leader who can create the instance.";
			close;
		}
		mes "The memorial dungeon Culvert does not exist.";
		mes "The party leader has not reserved entrance to the dungeon yet.";
		close;
	}
	mapannounce "mal_in01", strcharinfo(0)+" of the party "+getpartyname(.@party_id)+" is entering the Culvert.",bc_map,"0x00ff99";
	if (!questprogress(12254)) setquest 12254;
	warp "1@pump",63,98;
	end;
}

// Instance: Common Scripts
//============================================================
1@pump,63,100,4	script	Missing, the Cleaner#0	4_CAT_SAILOR2,{
	if (getcharid(0) != getpartyleader(getcharid(1),2)) {
		mes "[Missing, the Cleaner]";
		mes "I am trying to have a conversation with your leader now. Please don't disturb and wait!";
		close;
	}
	mes "[Missing, the Cleaner]";
	mes "This is the underground culvert where you will clean with your friends!";
	next;
	mes "[Missing, the Cleaner]";
	mes "I'll open the door first. By the way, do you know how to fight?";
	next;
	switch(select("I'm pretty good at delivering bread.:I know how to fight.:^ffffffGive me the diamond.^000000")) {
	case 1:
		mes "[Missing, the Cleaner]";
		mes "Ok then, I'll let you clean the culverts here as usual! I will prepare at the right-hand corner, please follow me!";
		next;
		if(select("Wait! I changed my mind!:As you wish~") == 1) {
			mes "[Missing, the Cleaner]";
			mes "Huh? Not ready yet? Talk to me again when you're ready.";
			close;
		}
		'party_id = getcharid(1);
		mapannounce instance_mapname("1@pump"),"Missing: Move toward the 3 o'clock direction and wait for my next order!",bc_map,"0xff88ff",FW_NORMAL,15;
		disablenpc instance_npcname("Missing, the Cleaner#0");
		enablenpc instance_npcname("Missing, the Cleaner#n");
		close;
	case 2:
		if (BaseLevel < 140) {
			mes "[Missing, the Cleaner]";
			mes "Hmmm... Missing thinks you're weak! Tell me the truth!!";
			close;
		}
		mes "[Missing, the Cleaner]";
		mes "Huh? You have some fighting skills? Well, then, there is one place I wasn't able to clean... why don't you go there?!";
		next;
		mes "[Missing, the Cleaner]";
		mes "I must tell you that it's been such a long~~ time since we've cleaned that place, so anyone under level 140 cannot even enter! Are you sure you still want to go?";
		next;
		if(select("Wait! I changed my mind!:Sure, I'm prepared already~") == 1) {
			mes "[Missing, the Cleaner]";
			mes "Hmm? Talk to me again when you're ready.";
			close;
		}
		'party_id = getcharid(1);
		mapannounce instance_mapname("1@pump"),"Missing: I'll go in first, so follow me! I'll open up a gate at the 3 o'clock direction!",bc_map,"0xff88ff",FW_NORMAL,15;
		disablenpc instance_npcname("Missing, the Cleaner#0");
		enablenpc instance_npcname("Culvert Entrance#i");
		close;
	case 3:
		mes "[Missing, the Cleaner]";
		mes "I told you not to play with me~!";
		close;
	}
	end;
}

1@pump,84,105,0	script	Culvert Entrance#i	WARPNPC,3,3,{
	end;
OnInstanceInit:
	disablenpc instance_npcname("Culvert Entrance#i");
	end;
OnTouch:
	if (BaseLevel >= 140)
		warp instance_mapname("2@pump"),38,88;
	else
		warp instance_mapname("1@pump"),74,105;
	end;
}

function	script	F_mal_missing	{
	mes "[Missing, the Cleaner]";
	mes "I will tell you how to clean shortly. Can you see the culverts around you?";
	next;
	if(select("What culverts??:Yes, I see them.") == 1) {
		mes "[Missing, the Cleaner]";
		mes "Huh? Is this your first time seeing culverts? You'll see many buried machines in the ground. You may look around and come back!";
		close;
	}
	mes "[Missing, the Cleaner]";
	mes "That's right! Those culverts are very important! We must clean the culverts to prevent seaweed from blocking them. This is what we, cleaners, do!";
	next;
	mes "[Missing, the Cleaner]";
	mes "Watch out! Some monsters will be after you while you're cleaning the culverts! But do not yield to them!";
	next;
	mes "[Missing, the Cleaner]";
	mes "And... NEVER let 6 seaweeds stack! Up to 5 is acceptable! If there are 6, I'll drag you out of here!!";
	next;
	mes "[Missing, the Cleaner]";
	mes "I don't care if you get help from your friends or not. I want you to clean up all culverts! Don't forget! I will watch you and give you instructions. Just do what I said!!";
	next;
	if (getcharid(0) != getpartyleader(getcharid(1),2)) {
		mes "[Missing, the Cleaner]";
		mes "Once your leader finishes preparing, it will begin, so get your hearts ready for it!!";
		close;
	}
	mes "[Missing, the Cleaner]";
	mes "So, are you ready to clean now?";
	next;
	switch(select("Wait! Not yet!:Let's start!")) {
	case 1:
		mes "[Missing, the Cleaner]";
		mes "Huh? Not ready yet? Then talk to me when you're ready.";
		close;
	case 2:
		mes "[Missing, the Cleaner]";
		mes "OK! Now it begins!";
		return;
	}
}

// Instance: Normal Mode
//============================================================
1@pump,84,105,4	script	Missing, the Cleaner#nf	4_CAT_SAILOR2,{
	mes "[Missing, the Cleaner]";
	mes "I have the cleaning job for 40 years and I've never seen such a terrible team!!";
	next;
	mes "[Missing, the Cleaner]";
	mes "I see seaweed everywhere because you're wiggling! All the culverts will be blocked with seaweed!";
	next;
	if (getcharid(0) != getpartyleader(getcharid(1),2)) {
		mes "[Missing, the Cleaner]";
		mes "Once your leader finishes preparing, settlement will be decided so get your hearts ready for it!!";
		close;
	}
	mes "[Missing, the Cleaner]";
	mes "If you got some guts to challenge again, I'll give you another chance! What's your choice going to be!?";
	next;
	switch(select("Wait! Not yet!:Okay, let's start again!")) {
	case 1:
		mes "[Missing, the Cleaner]";
		mes "You're still slow! Talk to me again whenever your're ready.";
		close;
	case 2:
		mes "[Missing, the Cleaner]";
		mes "Ok! Let's start now!";
		.@i$ = charat(strnpcinfo(2),0);
		enablenpc instance_npcname("Missing, the Cleaner#"+.@i$);
		donpcevent instance_npcname("Missing, the Cleaner#"+.@i$)+"::OnStart";
		disablenpc instance_npcname("Culvert Entrance#"+.@i$);
		disablenpc instance_npcname("Missing, the Cleaner#"+.@i$+"o");
		donpcevent instance_npcname("Monster Hole#"+.@i$)+"::OnClear";
		disablenpc instance_npcname(strnpcinfo(0));
		close;
	}
	close;
OnInstanceInit:
	disablenpc instance_npcname(strnpcinfo(0));
	end;
}

1@pump,84,105,4	script	Missing, the Cleaner#n	4_CAT_SAILOR2,{
	callfunc "F_mal_missing";
	donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnStart";
	close;
OnInstanceInit:
	disablenpc instance_npcname("Missing, the Cleaner#n");
	end;
OnStart:
	killmonster instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead";
	disablenpc instance_npcname("Missing, the Cleaner#n");
	initnpctimer;
	end;
OnAddSeaweed:
	.@map$ = instance_mapname("1@pump");
	areamonster .@map$,55,99,61,105,"Contaminated Seaweed",2191,1,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead";
	.@mob_dead_num = mobcount(.@map$,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead");
	if (.@mob_dead_num >= 6)
		donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnFail";
	else
		mapannounce .@map$,"Contaminated Seaweed: "+.@mob_dead_num+" stem",bc_map,"0xff3333",FW_NORMAL,20;
	end;
OnMyMobDead:
	end;
OnFail:
	stopnpctimer;
	donpcevent instance_npcname("Monster Hole#n")+"::OnClear";
	.@map$ = instance_mapname("1@pump");
	killmonster .@map$,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead";
	enablenpc instance_npcname("Missing, the Cleaner#nf");
	mapannounce .@map$,"What is this!! Seaweed is all over the culverts! You're done with cleaning! Get out!!",bc_map,"0xff88ff",FW_NORMAL,15;
	disablenpc instance_npcname("Missing, the Cleaner#n");
	end;
OnTimer100:
	mapannounce instance_mapname("1@pump"),"First culvert will be opened in 5 sec. Cleaner can find the opened drain and click to start cleaning.",bc_map,"0x00ffcc",FW_NORMAL,15;
	end;
OnTimer5500:
	mapannounce instance_mapname("1@pump"),"The one who's in charge of cleaning the culvert cannot move or be attacked until the casting is over.",bc_map,"0x00ffcc",FW_NORMAL,15;
	donpcevent instance_npcname("Monster Hole#n")+"::OnSpawn";
	end;
OnTimer45000:
OnTimer95000:
OnTimer145000:
OnTimer195000:
OnTimer245000:
OnTimer295000:
OnTimer345000:
OnTimer395000:
OnTimer445000:
	mapannounce instance_mapname("1@pump"),"Next culvert will be opened in 5 sec. Please hurry up and find the position of the next culvert.",bc_map,"0x00ffcc",FW_NORMAL,15;
	end;
OnTimer50000:
OnTimer100000:
OnTimer150000:
	donpcevent instance_npcname("Monster Hole#n")+"::OnSpawn";
	end;
OnTimer200000:
OnTimer250000:
OnTimer300000:
OnTimer350000:
OnTimer400000:
OnTimer450000:
	.@mob_dead_num = mobcount(instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead");
	if (.@mob_dead_num >= 6)
		donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnFail";
	else
		donpcevent instance_npcname("Monster Hole#n")+"::OnSpawn";
	end;
OnTimer515000:
	.@map$ = instance_mapname("1@pump");
	.@mob_dead_num = mobcount(.@map$,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead");
	mapannounce .@map$,"Contaminated Seaweed: "+.@mob_dead_num+" stem. Missing will come and inspect the results of the cleaning soon.",bc_map,"0xff3333",FW_NORMAL,20;
	end;
OnTimer520000:
	stopnpctimer;
	.@mob_dead_num = mobcount(instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead");
	if (.@mob_dead_num >= 6)
		donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnFail";
	else
		donpcevent instance_npcname("Boss Creation#n")+"::OnEnable";
	end;
}

1@pump,1,1,4	script	Monster Hole#n	-1,{
	end;
OnSpawn:
	.@i$ = charat(strnpcinfo(2),0);
	if (.@i$ == "n")
		.@n = 6;
	else if (.@i$ == "h")
		.@n = 10;
	donpcevent instance_npcname("#Culvert_"+.@i$+rand(1,.@n))+"::OnEnable";
	end;
OnClear:
	.@i$ = charat(strnpcinfo(2),0);
	if (.@i$ == "n")
		.@n = 6;
	else if (.@i$ == "h")
		.@n = 10;
	for(.@i = 1; .@i<=.@n; ++.@i)
		donpcevent instance_npcname("#Culvert_"+.@i$+.@n)+"::OnClear";
	end;
}

1@pump,36,111,4	script	#Culvert_n1	CLEAR_NPC,14,14,{ //temporary workaround for ALL_SAMEMAP
	progressbar "0xFFFF00",10;
	stopnpctimer;
	disablenpc instance_npcname(strnpcinfo(0));
	end;
OnInstanceInit:
	disablenpc instance_npcname(strnpcinfo(0));
	end;
OnEnable:
	enablenpc instance_npcname(strnpcinfo(0));
	.@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
	.@map$ = instance_mapname("1@pump");
	.@index = atoi(charat(strnpcinfo(2),9));
	switch(.@index) {
		case 1: setarray .@c[0],32,107,40,115; break;
		case 2: setarray .@c[0],64,120,72,128; break;
		case 3: setarray .@c[0],76,110,84,118; break;
		case 4: setarray .@c[0],36,76,44,84; break;
		case 5: setarray .@c[0],71,76,79,84; break;
		case 6: setarray .@c[0],54,97,62,105; break;
	}
	areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Crab",2176,rand(1,3),.@label$;
	areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Marse",2175,rand(1,3),.@label$;
	areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Vadon",2174,rand(1,3),.@label$;
	areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Shellfish",2178,rand(1,3),.@label$;
	areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Kukre",2179,rand(1,3),.@label$;
	areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Cornutus",2177,rand(1,3),.@label$;
	specialeffect EF_MAPPILLAR2,ALL_SAMEMAP; //currently broken
	getmapxy(.@map$,.@x,.@y,1);
	getpartymember 'party_id,2;
	copyarray .@partymemberaid[0],$@partymemberaid[0],$@partymembercount;
	for(.@i = 0; .@i<$@partymembercount; ++.@i) {
		if (attachrid(.@partymemberaid[.@i])) {
			if (strcharinfo(3) == .@map$)
				viewpoint 0,.@x,.@y,.@index,0xFFFF00;
			detachrid;
		}
	}
	initnpctimer;
	end;
OnMyMobDead:
	end;
OnClear:
	stopnpctimer;
	killmonster instance_mapname("1@pump"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
	end;
OnTimer49500:	//OnTimer50000 clashes with the timer in "Missing, the Cleaner#h".
	donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnAddSeaweed";
	donpcevent instance_npcname(strnpcinfo(0))+"::OnClear";
	disablenpc instance_npcname(strnpcinfo(0));
	end;
OnTouch:
	specialeffect EF_MAPPILLAR2;
	end;
}
1@pump,68,124,4	duplicate(#Culvert_n1)	#Culvert_n2	CLEAR_NPC,14,14
1@pump,80,114,4	duplicate(#Culvert_n1)	#Culvert_n3	CLEAR_NPC,14,14
1@pump,40,80,4	duplicate(#Culvert_n1)	#Culvert_n4	CLEAR_NPC,14,14
1@pump,75,80,4	duplicate(#Culvert_n1)	#Culvert_n5	CLEAR_NPC,14,14
1@pump,58,101,4	duplicate(#Culvert_n1)	#Culvert_n6	CLEAR_NPC,14,14

1@pump,1,1,4	script	Boss Creation#n	-1,{
	end;
OnInstanceInit:
	disablenpc instance_npcname(strnpcinfo(0));
	end;
OnEnable:
	enablenpc instance_npcname(strnpcinfo(0));
	initnpctimer;
	end;
OnTimer100:
	.@i$ = charat(strnpcinfo(2),0);
	if (.@i$ == "n")
		mapannounce instance_mapname("1@pump"),"Hmm! That wasn't so bad!",bc_map,"0xff88ff",FW_NORMAL,15;
	else if (.@i$ == "h")
		mapannounce instance_mapname("2@pump"),"Hmm! You guys are pretty good!!",bc_map,"0xff88ff",FW_NORMAL,15;
	end;
OnTimer5000:
	mapannounce strnpcinfo(4),"Let's pack up and go... WHAT!!?",bc_map,"0xff88ff",FW_NORMAL,15;
	end;
OnTimer10000:
	mapannounce strnpcinfo(4),"I sense something strange!! Don't loosen up-- prepare for a fight!!",bc_map,"0xff88ff",FW_NORMAL,15;
	end;
OnTimer20000:
	stopnpctimer;
	.@i$ = charat(strnpcinfo(2),0);
	.@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
	if (rand(1,100) > 50) {
		if (.@i$ == "n")
			monster instance_mapname("1@pump"),0,0,"Weird Coelacanth",2188,1,.@label$;
		else if (.@i$ == "h")
			monster instance_mapname("2@pump"),0,0,"Mutant Coelacanth",2189,1,.@label$;
		mapannounce strnpcinfo(4),"Something big inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15;
	} else {
		if (.@i$ == "n")
			monster instance_mapname("1@pump"),0,0,"Gloomy Coelacanth",2187,1,.@label$;
		else if (.@i$ == "h")
			monster instance_mapname("2@pump"),0,0,"Violent Coelacanth",2190,1,.@label$;
		mapannounce strnpcinfo(4),"Something savage inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15;
	}
	end;
OnMyMobDead:
	if (mobcount(strnpcinfo(4),instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) {
		mapannounce strnpcinfo(4),"You've destroyed all monsters in the culverts. There are trophies lying on the ground, please look for them.",bc_map,"0xffff00",FW_NORMAL,15;
		.@i$ = charat(strnpcinfo(2),0);
		.@map$ = strnpcinfo(4);
		enablenpc instance_npcname("Culvert Entrance#"+.@i$);
		enablenpc instance_npcname("Missing, the Cleaner#"+.@i$+"o");
		if (.@i$ == "n") {
			for(.@i = 0; .@i<10; ++.@i) {
				.@j = rand(1,6401);
				     if (.@j < 5001) .@item = 12636; //Malang_Sp_Can
				else if (.@j < 5501) .@item = 12615; //Low_Coin_Pocket
				else if (.@j < 6001) .@item = 12621; //Egrade_Pocket
				else if (.@j < 6201) .@item = 12620; //Dgrade_Pocket
				else if (.@j < 6401) .@item = 12623; //High_Weapon_Box
				else continue;
				makeitem .@item,1,.@map$,rand(40,77),rand(87,120);
			}
		} else if (.@i$ == "h") {
			for(.@i = 0; .@i<10; ++.@i) {
				.@j = rand(1,5001);
				     if (.@j < 2001) .@item = 12615; //Low_Coin_Pocket
				else if (.@j < 3001) .@item = 12621; //Egrade_Pocket
				else if (.@j < 4001) .@item = 12620; //Dgrade_Pocket
				else if (.@j < 4501) .@item = 12619; //Cgrade_Pocket
				else if (.@j < 5001) .@item = 12623; //High_Weapon_Box
				else continue;
				makeitem .@item,1,.@map$,rand(40,77),rand(87,120);
			}
		}
	} else
		mapannounce strnpcinfo(4),"There are still monsters alive.",bc_map,"0x00ff99",FW_NORMAL,20;
	end;
}

1@pump,84,105,4	script	Missing, the Cleaner#no	4_CAT_SAILOR2,{
	.@i$ = charat(strnpcinfo(2),0);
	if (.@i$ == "n") {
		mes "[Missing, the Cleaner]";
		mes "I was very surprised!!";
		next;
		mes "[Missing, the Cleaner]";
		mes "That funny-looking fish seems to be one of Coelacanths living around here. This is my first time seeing one coming here alone!";
		next;
		mes "[Missing, the Cleaner]";
		mes "I'll clean up the remains. Go pack and leave! Enterance is located on the other side, look for it!";
		next;
	} else if (.@i$ == "h") {
		mes "[Missing, the Cleaner]";
		mes "You've destroyed an immense monster!";
		next;
		mes "[Missing, the Cleaner]";
		mes "The one you destroyed was among the variety of Coelacanths. Others have tried to destroy them but failed.";
		next;
		mes "[Missing, the Cleaner]";
		mes "I'll clean up the remains. You go ahead to get trophies and leave!";
		next;
	}
	mes "[Missing, the Cleaner]";
	mes "One more thing! DO NOT TALK to ANYONE about what you've seen here today!!";
	next;
	mes "[Missing, the Cleaner]";
	mes "If Tomas closes this down, we will lose our jobs!";
	close;
OnInstanceInit:
	disablenpc instance_npcname(strnpcinfo(0));
	end;
}

1@pump,32,100,0	script	Culvert Entrance#n	WARPNPC,3,3,{
	end;
OnInstanceInit:
	disablenpc instance_npcname(strnpcinfo(0));
	end;
OnTouch:
	warp "mal_in01",161,32;
	end;
}

//MD_Putmob "1@pump" 0 0 0 0 20 HYDRA 0 0 2
1@pump,1,1,4	script	Hydra#n	-1,{
OnInstanceInit:
	monster strnpcinfo(4),0,0,"Hydra",1068,20;
	end;
}

// Instance: Hard Mode
//============================================================
2@pump,39,88,4	duplicate(Missing, the Cleaner#nf)	Missing, the Cleaner#hf	4_CAT_SAILOR2

2@pump,39,88,4	script	Missing, the Cleaner#h	4_CAT_SAILOR2,{
	callfunc "F_mal_missing";
	donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnStart";
	close;
OnStart:
	killmonster instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead";
	disablenpc instance_npcname("Missing, the Cleaner#h");
	initnpctimer;
	end;
OnAddSeaweed:
	.@map$ = instance_mapname("2@pump");
	areamonster .@map$,75,78,85,88,"Contaminated Seaweed",2191,1,instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead";
	.@mob_dead_num = mobcount(.@map$,instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead");
	if (.@mob_dead_num >= 6)
		donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnFail";
	else
		mapannounce .@map$,"Proliferous Contaminated Seaweed: "+.@mob_dead_num+" stem",bc_map,"0xff3333",FW_NORMAL,20;
	end;
OnMyMobDead:
	end;
OnFail:
	stopnpctimer;
	donpcevent instance_npcname("Monster Hole#h")+"::OnClear";
	.@map$ = instance_mapname("2@pump");
	killmonster .@map$, instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead";
	enablenpc instance_npcname("Missing, the Cleaner#hf");
	mapannounce .@map$,"What is this!! Seaweed is all over the culverts! You're done with cleaning! Get out!!",bc_map,"0xff88ff",FW_NORMAL,15;
	disablenpc instance_npcname("Missing, the Cleaner#h");
	end;
OnTimer100:
	mapannounce instance_mapname("2@pump"),"First culvert will be opened in 5 sec. Cleaner can find the opened drain and click to start cleaning.",bc_map,"0x00ffcc",FW_NORMAL,15;
	end;
OnTimer5500:
	mapannounce instance_mapname("2@pump"),"The one who's in charge of cleaning the culvert cannot move or be attacked until the casting is over.",bc_map,"0x00ffcc",FW_NORMAL,15;
	donpcevent instance_npcname("Monster Hole#h")+"::OnSpawn";
	end;
OnTimer35000:
OnTimer75000:
OnTimer115000:
OnTimer155000:
OnTimer195000:
OnTimer235000:
OnTimer275000:
OnTimer315000:
OnTimer355000:
	mapannounce instance_mapname("2@pump"),"Next culvert will be opened in 5 sec. Please hurry up and find the position of the next culvert.",bc_map,"0x00ffcc",FW_NORMAL,15;
	end;
OnTimer40000:
OnTimer80000:
OnTimer120000:
	donpcevent instance_npcname("Monster Hole#h")+"::OnSpawn";
	end;
OnTimer160000:
OnTimer200000:
OnTimer240000:
OnTimer280000:
OnTimer320000:
OnTimer360000:
	.@mob_dead_num = mobcount(instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead");
	if (.@mob_dead_num >= 6)
		donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnFail";
	else
		donpcevent instance_npcname("Monster Hole#h")+"::OnSpawn";
	end;
OnTimer420000:
	mapannounce instance_mapname("2@pump"),"It seems Missing will come and inspect the results of the cleaning soon. Shall we clean up the mess around here?",bc_map,"0xff3333",FW_NORMAL,20;
	end;
OnTimer425000:
	stopnpctimer;
	.@mob_dead_num = mobcount(instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead");
	if (.@mob_dead_num >= 6)
		donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnFail";
	else
		donpcevent instance_npcname("Boss Creation#h")+"::OnEnable";
	end;
}

2@pump,53,114,4	script	#Culvert_h1	CLEAR_NPC,14,14,{ //temporary workaround for ALL_SAMEMAP
	progressbar "0xFFFF00",15;
	stopnpctimer;
	disablenpc instance_npcname(strnpcinfo(0));
	end;
OnInstanceInit:
	disablenpc instance_npcname(strnpcinfo(0));
	end;
OnEnable:
	enablenpc instance_npcname(strnpcinfo(0));
	.@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
	.@map$ = instance_mapname("2@pump");
	.@index = atoi(substr(strnpcinfo(2),9,getstrlen(strnpcinfo(2))-1));
	switch(.@index) {
		case 1: setarray .@c[0],49,110,57,118; break;
		case 2: setarray .@c[0],75,105,83,113; break;
		case 3: setarray .@c[0],110,110,118,118; break;
		case 4: setarray .@c[0],94,94,102,102; break;
		case 5: setarray .@c[0],58,92,66,100; break;
		case 6: setarray .@c[0],53,66,61,74; break;
		case 7: setarray .@c[0],43,45,51,53; break;
		case 8: setarray .@c[0],77,59,85,67; break;
		case 9: setarray .@c[0],96,70,104,78; break;
		case 10: setarray .@c[0],111,46,119,54; break;
	}
	areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Marc",2182,rand(2,3),.@label$;
	areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Sword Fish",2181,rand(2,3),.@label$;
	areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Strouf",2180,rand(2,3),.@label$;
	areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Mutant Anolian",2183,rand(2,3),.@label$;
	areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Obeaune",2184,rand(2,3),.@label$;
	areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Metamorphous Kapha",2185,rand(2,3),.@label$;
	specialeffect EF_MAPPILLAR2,ALL_SAMEMAP; //currently broken
	initnpctimer;
	end;
OnMyMobDead:
	end;
OnClear:
	stopnpctimer;
	killmonster instance_mapname("2@pump"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
	end;
OnTimer39500:	//OnTimer40000 clashes with the timer in "Missing, the Cleaner#h".
	donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnAddSeaweed";
	donpcevent instance_npcname(strnpcinfo(0))+"::OnClear";
	disablenpc instance_npcname(strnpcinfo(0));
	end;
OnTouch:
	specialeffect EF_MAPPILLAR2;
	end;
}
2@pump,79,109,4	duplicate(#Culvert_h1)	#Culvert_h2	CLEAR_NPC,14,14
2@pump,114,114,4	duplicate(#Culvert_h1)	#Culvert_h3	CLEAR_NPC,14,14
2@pump,98,98,4	duplicate(#Culvert_h1)	#Culvert_h4	CLEAR_NPC,14,14
2@pump,62,96,4	duplicate(#Culvert_h1)	#Culvert_h5	CLEAR_NPC,14,14
2@pump,57,70,4	duplicate(#Culvert_h1)	#Culvert_h6	CLEAR_NPC,14,14
2@pump,47,49,4	duplicate(#Culvert_h1)	#Culvert_h7	CLEAR_NPC,14,14
2@pump,81,63,4	duplicate(#Culvert_h1)	#Culvert_h8	CLEAR_NPC,14,14
2@pump,100,74,4	duplicate(#Culvert_h1)	#Culvert_h9	CLEAR_NPC,14,14
2@pump,115,50,4	duplicate(#Culvert_h1)	#Culvert_h10	CLEAR_NPC,14,14

2@pump,1,1,4	duplicate(Monster Hole#n)	Monster Hole#h	-1
2@pump,1,1,4	duplicate(Boss Creation#n)	Boss Creation#h	-1
2@pump,39,88,4	duplicate(Missing, the Cleaner#no)	Missing, the Cleaner#ho	4_CAT_SAILOR2
2@pump,38,100,0	duplicate(Culvert Entrance#n)	Culvert Entrance#h	WARPNPC,3,3

//MD_Putmob "2@pump" 0 0 0 0 20 HYDRA 0 0 2
2@pump,1,1,4	duplicate(Hydra#n)	Hydra#h	-1