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path: root/npc/quests/thana_quest.txt
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//===== rAthena Script =======================================
//= Thanatos Tower Quest
//===== By: ==================================================
//= [Ishizu-chan]
//===== Current Version: =====================================
//= 2.3
//===== Compatible With: =====================================
//= Any rAthena Version i guess?
//===== Description: =========================================
//= It's the Thanatos Tower Quest...
//===== Additional Comments: =================================
//= 1.0 First Release [Ishizu-chan]
//= 1.1 Updated Thanatos Tower Quest to official. [SinSloth]
//= 1.2 Fixed a bug where Reward NPC didn't give you Zeny and Exp. [SinSloth]
//= 1.3 Added a checking in boss map to reset event if there's no player. [SinSloth]
//= 1.4 Changed the way the Thanatos Portal works to allow people to enter
//= as long as Thanatos is alive. [SinSloth]
//= 1.4a You may enter either "Charmstone" or "Charm Stone" [Lupus]
//= 1.5 Fixed a bug in the number part of the quest. [SinSloth]
//= 1.6 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 1.7 Fixed a minor bug with prevented code part from reseting properly. [SinSloth]
//= 1.8 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.9 Fixed a bug in the last event which allowed an exploit after the first summoning. [SinSloth]
//= 2.0 Cleaned up the trans-only check, and added expanded classes. [L0ne_W0lf]
//= 2.1 Replaced effect numerics with constants. [Samuray22]
//= 2.2 Updated the whole Script to match with latest available official file. [Masao]
//= 2.3 Added continue and break in switch case. [JayPee]
//============================================================

hu_fild01,140,163,5	script	Tower Keeper	852,3,3,{

	mes "[Gatei]";
	mes "Greetings, adventurer.";
	mes "I am Gatei Knumm, keeper";
	mes "of this Thanatos Tower.";
	mes "How may I help you?";
	next;
	switch (select("Thanatos Tower?:Entrance Fee?:Enter the tower:Cancel")) {
	case 1:
		mes "[Gatei]";
		mes "Yes, the tower in front";
		mes "of you was an ancient ruins";
		mes "that got its name from a word";
		mes "written on a stone plate found";
		mes "inside. Today, this place is";
		mes "a popular tourist attraction.";
		next;
		mes "[Gatei]";
		mes "This tower grew in popularity";
		mes "for adventurers when the";
		mes "Rekenber Corporation began";
		mes "tower reconstruction efforts.";
		mes "The 1st and 2nd floors are now";
		mes "repaired and free of monsters.";
		next;
		mes "[Gatei]";
		mes "However, reconstruction of";
		mes "the 3rd and higher floors is";
		mes "incomplete. Those levels are";
		mes "still infested with monsters, so we're contracting temp workers";
		mes "to exterminate all of them.";
		next;
		mes "[Gatei]";
		mes "If you're interested in";
		mes "temporary contract work,";
		mes "or would like to know about";
		mes "this place in detail, please";
		mes "ask one of the guides inside.";
		mes "Thank you and enjoy your visit~";
		close;
	case 2:
		mes "[Gatei]";
		mes "Everyone is welcome to";
		mes "enjoy Thanatos Tower.";
		mes "Only the 1st and 2nd floors";
		mes "are open to the public at";
		mes "this time. The entrance fee";
		mes "is 5,000 zeny per person.";
		next;
		mes "[Gatei]";
		mes "5,000 zeny may seem a little";
		mes "steep for a tourist attraction,";
		mes "but trust me, this tower provides a very unique experience. Also,";
		mes "our loyal customers and contract workers get a special discount~";
		close;
	case 3:
		mes "[Gatei]";
		mes "Would you like to";
		mes "enter Thanatos Tower?";
		mes "The entry fee is ^FF00005,000 zeny^000000.";
		next;
		switch (select("Enter:Maybe next time.")) {
		case 1:
			if (thana_tower > 0) {
				mes "[Gatei]";
				mes "Oh, "+strcharinfo(0)+"!";
				mes "Welcome back! Since you've";
				mes "got a temporary Rekenber";
				mes "work contract, your entrance";
				mes "fee is only 3,000 zeny.";
				next;
				switch (select("Enter:No, thanks.")) {
				case 1:
					if (Zeny > 2999) {
						mes "[Gatei]";
						mes "Thank you, and";
						mes "please keep up the";
						mes "good work. Ah, and don't";
						mes "forget: safety first when";
						mes "you fight those monsters!";
						set Zeny, Zeny - 3000;
						close2;
						warp "tha_scene01",131,220;
						end;
					}
					mes "[Gatei]";
					mes "Oh, I'm sorry...";
					mes "But you don't seem to";
					mes "have enough zeny. Oh well,";
					mes "just come back again later~";
					close;
				case 2:
					mes "[Gatei]";
					mes "You must be busy, then.";
					mes "Well, not to worry, we'll";
					mes "always be here. Farewell~";
					close;
				}
			}
			if (Zeny > 4999) {
				mes "[Gatei]";
				mes "Ah, I've received your";
				mes "entrance fee. Thank you";
				mes "very much. Now, I hope";
				mes "you enjoy your visit";
				mes "to Thanatos Tower~";
				set Zeny, Zeny - 5000;
				close2;
				warp "tha_scene01",131,220;
				end;
			}
			mes "[Gatei]";
			mes "Well...";
			mes "Hm. I'm sorry, but you";
			mes "don't seem to have enough";
			mes "zeny for the entrance fee.";
			mes "Please come back later...";
			close;
		case 2:
			mes "[Gatei]";
			mes "Very well. Please come";
			mes "and visit us again here";
			mes "in Thanatos Tower.";
			close;
		}
	case 4:
		mes "[Gatei]";
		mes "Hmm? Very well.";
		mes "But if you wish to visit";
		mes "this Thanatos Tower, please";
		mes "do not hesitate to ask me.";
		mes "Thank you and have a nice day.";
		close;
	}

OnTouch:
	mes "[Tower Keeper]";
	mes "Excuse me, but you cannot";
	mes "enter. This place is under";
	mes "the Rekenber Corporation's";
	mes "administration, and this area";
	mes "is restricted to all those";
	mes "without authorization.";
	close;
}

tha_t01,149,78,4	script	Guide	90,{

	if (thana_tower == 0) {
		mes "[Ditze]";
		mes "Welcome to Thanatos Tower.";
		mes "The tower's reconstruction is";
		mes "a Rekenber Corporation project,";
		mes "and the 1st and 2nd floors are";
		mes "now open to the public. So";
		mes "how may I help you today?";
		next;
		switch (select("Tower Information:Temporary Work Contract:Cancel")) {
		case 1:
			mes "[Ditze]";
			mes "When this tower was built,";
			mes "who built it, and its purpose";
			mes "are all mysteries. There are";
			mes "many rumors about it being a";
			mes "Mage lab, a hero's momunent,";
			mes "or a demon fortress...";
			next;
			mes "[Ditze]";
			mes "The Rekenber Corporation has";
			mes "been researching the origin of";
			mes "this tower, but has not yet been able to confirm anything. Although";
			mes "we've lost many researchers to the tower monsters, we won't give up!";
			next;
			mes "[Ditze]";
			mes "Rekenber is convinced that this";
			mes "tower holds many secrets, and";
			mes "successfully reconstructed the";
			mes "first 2 floors of this tower in";
			mes "the pursuit of this knowledge.";
			next;
			mes "[Ditze]";
			mes "Currently, we are focused on";
			mes "reconstructing the tower's 3rd";
			mes "and 4th floors. Luckily, many";
			mes "adventurers are exterminating";
			mes "the monsters on those floors, working under temporary contracts.";
			next;
			mes "[Ditze]";
			mes "At this rate, we expect";
			mes "to complete reconstruction";
			mes "of the 3rd and 4th floors in";
			mes "the near future, bringing us";
			mes "closer to our goal of opening all 12 floors of Thanatos Tower.";
			next;
			switch (select("Tower Monsters?:Temp Contract Work?:......")) {
				case 1:
					mes "[Ditze]";
					mes "Yes, when we began";
					mes "reconstruction of the";
					mes "Thanatos Tower, these";
					mes "monsters that look like angels";
					mes "just appeared out of nowhere";
					mes "to attack all the workers.";
					next;
					mes "[Ditze]";
					mes "At first, witnesses thought";
					mes "that these monsters might";
					mes "be, you know, actual angels.";
					mes "But if they were, why were they";
					mes "attacking for no reason?";
					next;
					mes "[Ditze]";
					mes "Anyway, we asked the Juno ";
					mes "Sage Academy to investigate";
					mes "them, and they confirmed that";
					mes "these angelic creatures are true monsters--their resemblance to";
					mes "angels is merely coincidence.";
					close;
				case 2:
					mes "[Ditze]";
					mes "You may have already heard";
					mes "from the Tower Keeper, but";
					mes "we're contracting adventurers to exterminate the tower monsters";
					mes "in the 3rd and higher levels on";
					mes "a temporary employee basis.";
					next;
					mes "[Ditze]";
					mes "I'm in charge of hiring";
					mes "temp contract workers, so";
					mes "talk to me if you're interested. Only temp workers are allowed";
					mes "to access the higher levels";
					mes "here in Thanatos Tower.";
					next;
					break;
				case 3:
					mes "[Ditze]";
					mes "To develop the floors above";
					mes "the 2nd floor, we're going to";
					mes "need as many temp contract";
					mes "workers as we can hire. Why";
					mes "don't you consider working";
					mes "for us under a temp contract?";
					close;
			}
			switch (select("Maybe next time:Sure, I'd like to work for you.")) {
			case 1:
				mes "[Ditze]";
				mes "Well, alright.";
				mes "But come and talk to";
				mes "me as soon as you decide";
				mes "that you want to help with";
				mes "the tower reconstruction by";
				mes "working for Rekenber.";
				close;
			case 2:
				mes "[Ditze]";
				mes "That's great!";
				mes "Would you please fill";
				mes "out this employment";
				mes "agreement first? Let's";
				mes "see. Your name is...";
				mes ""+strcharinfo(0)+", right?";
				next;
				menu "Yes",-;
				mes "[Ditze]";
				mes "Alright, please read";
				mes "this agreement carefully.";
				mes "If you agree with all of";
				mes "the conditions, go ahead";
				mes "and just sign the bottom.";
				next;
				mes "^3355FFDitze hands you the";
				mes "Employment Agreement";
				mes "document for you to read.^000000";
				next;
				mes "- Employment Agreement -";
				mes " ";
				mes "1. This employment agreement";
				mes "is effective between Rekenber";
				mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'').";
				mes "1-1. This employment agreement";
				mes "is classified as a Mercernary";
				mes "contract between both parties.";
				mes "2. The terms of this contract";
				mes "immediately take effect once";
				mes "it is signed by both parties";
				mes "(Employer and Employee).";
				mes "3. When the Employee performs";
				mes "a mission, the mission results";
				mes "must be verified with acceptible physical proof that must be";
				mes "presented to the Employer.";
				mes "3-1. Please refer to Section";
				mes "7A for examples of acceptible";
				mes "proof of monster extermination.";
				mes "3-2. Acceptible proof is";
				mes "determined and defined by a";
				mes "representative of the Employer.";
				mes "4. Employer will allot rewards";
				mes "to Employees after receiving";
				mes "extermination proof.";
				mes "4-1. Possible rewards for";
				mes "monster exterminations may";
				mes "include the following.";
				mes ".................................................";
				mes ".................................................";
				mes ".................................................";
				mes ".................................................";
				mes ".................................................";
				mes "13. This contract's terms are";
				mes "only applicable witin Thanatos";
				mes "Tower.";
				mes "14. Employees will receive";
				mes "a discount on the Entry Fee";
				mes "to the Thanatos Tower.";
				mes " ";
				mes " ";
				mes " ";
				mes "Employer Signature____________";
				mes "Employee Signature____________";
				next;
				switch (select("Sign:Don't Sign")) {
				case 1:
					mes "^3355FFYou sign two copies of the";
					mes "Employment Agreement.^000000";
					next;
					mes "[Ditze]";
					mes "Thank you. Now, you are";
					mes "an official employee of the";
					mes "Rekenber Corporation! Well,";
					mes "within the limits of this tower";
					mes "anyway. This contract doesn't";
					mes "apply outside of this place.";
					next;
					mes "[Ditze]";
					mes "From now on, you can talk";
					mes "to the 2nd Floor Guide to";
					mes "enter the 3rd Floor. If you";
					mes "have any mission reward";
					mes "questions, please ask ^3355FFLiei^000000.";
					next;
					mes "[Ditze]";
					mes "If you want to check";
					mes "more information about";
					mes "your work, please talk";
					mes "to the 2nd Floor Guide.";
					mes "Thank you, and welcome";
					mes "to the Rekenber Corporation~";
					set thana_tower,1;
					close;
				case 2:
					mes "[Ditze]";
					mes "Oh? Was there an article";
					mes "within the contract that you";
					mes "disagreed with? Hm. Well,";
					mes "that's fine. But if you change";
					mes "your mind, please come back";
					mes "and ask me anytime. Thank you~";
					close;
				}
			}
		case 2:
			mes "[Ditze]";
			mes "You may have already heard";
			mes "from the Tower Keeper, but";
			mes "we're contracting adventurers to exterminate the tower monsters";
			mes "in the 3rd and higher levels on";
			mes "a temporary employee basis.";
			next;
			mes "[Ditze]";
			mes "I'm in charge of hiring";
			mes "temp contract workers, so";
			mes "talk to me if you're interested. Only temp workers are allowed";
			mes "to access the higher levels";
			mes "here in Thanatos Tower.";
			next;
			switch (select("Maybe next time:Sure, I'd like to work for you.")) {
			case 1:
				mes "[Ditze]";
				mes "Well, alright.";
				mes "But come and talk to";
				mes "me as soon as you decide";
				mes "that you want to help with";
				mes "the tower reconstruction by";
				mes "working for Rekenber.";
				close;
			case 2:
				mes "[Ditze]";
				mes "That's great!";
				mes "Would you please fill";
				mes "out this employment";
				mes "agreement first? Let's";
				mes "see. Your name is...";
				mes ""+strcharinfo(0)+", right?";
				next;
				menu "Yes",-;
				mes "[Ditze]";
				mes "Alright, please read";
				mes "this agreement carefully.";
				mes "If you agree with all of";
				mes "the conditions, go ahead";
				mes "and just sign the bottom.";
				next;
				mes "^3355FFDitze hands you the";
				mes "Employment Agreement";
				mes "document for you to read.^000000";
				next;
				mes "- Employment Agreement -";
				mes " ";
				mes "1. This employment agreement";
				mes "is effective between Rekenber";
				mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'').";
				mes "1-1. This employment agreement";
				mes "is classified as a Mercernary";
				mes "contract between both parties.";
				mes "2. The terms of this contract";
				mes "immediately take effect once";
				mes "it is signed by both parties";
				mes "(Employer and Employee).";
				mes "3. When the Employee performs";
				mes "a mission, the mission results";
				mes "must be verified with acceptible physical proof that must be";
				mes "presented to the Employer.";
				mes "3-1. Please refer to Section";
				mes "7A for examples of acceptible";
				mes "proof of monster extermination.";
				mes "3-2. Acceptible proof is";
				mes "determined and defined by a";
				mes "representative of the Employer.";
				mes "4. Employer will allot rewards";
				mes "to Employees after receiving";
				mes "extermination proof.";
				mes "4-1. Possible rewards for";
				mes "monster exterminations may";
				mes "include the following. ";
				mes ".................................................";
				mes ".................................................";
				mes ".................................................";
				mes ".................................................";
				mes ".................................................";
				mes "13. This contract's terms are";
				mes "only applicable witin Thanatos";
				mes "Tower.";
				mes "14. Employees will receive";
				mes "a discount on the Entry Fee";
				mes "to the Thanatos Tower.";
				mes " ";
				mes " ";
				mes " ";
				mes "Employer Signature_____________";
				mes "Employee Signature____________";
				next;
				switch (select("Sign:Don't Sign")) {
				case 1:
					mes "^3355FFYou sign two copies of the";
					mes "Employment Agreement.^000000";
					next;
					mes "[Ditze]";
					mes "Thank you. Now, you are";
					mes "an official employee of the";
					mes "Rekenber Corporation! Well,";
					mes "within the limits of this tower";
					mes "anyway. This contract doesn't";
					mes "apply outside of this place.";
					next;
					mes "[Ditze]";
					mes "From now on, you can talk";
					mes "to the 2nd Floor Guide to";
					mes "enter the 3rd Floor. If you";
					mes "have any mission reward";
					mes "questions, please ask ^3355FFLiei^000000.";
					next;
					mes "[Ditze]";
					mes "If you want to check";
					mes "more information about";
					mes "your work, please talk";
					mes "to the 2nd Floor Guide.";
					mes "Thank you, and welcome";
					mes "to the Rekenber Corporation~";
					set thana_tower,1;
					close;
				case 2:
					mes "[Ditze]";
					mes "Oh? Was there an article";
					mes "within the contract that you";
					mes "disagreed with? Hm. Well,";
					mes "that's fine. But if you change";
					mes "your mind, please come back";
					mes "and ask me anytime. Thank you~";
					close;
				}
			}
		case 3:
			mes "[Ditze]";
			mes "Well, if you have any";
			mes "questions, feel free to";
			mes "ask me later. My name is";
			mes "Ditze Lappa. Have a good day!";
			close;
		}
	}
	mes "[Ditze]";
	mes "For more detailed information";
	mes "about monster exterminations,";
	mes "please ask the 2nd Floor Guide";
	mes "and the Guide next to me. Well,";
	mes "we hope you enjoy your experience working with Rekenber Corporation~";
	close;
}

tha_t01,140,78,4	script	Guide#reward	831,{

	if (thana_tower == 0) {
		mes "[Liei]";
		mes "Good day, I'm";
		mes "Liei Kuniziet of the";
		mes "Employee Mission";
		mes "Reward Department";
		mes "here in Thanatos Tower.";
		next;
		switch (select("Employee's mission reward?:Keep up the good work.")) {
		case 1:
			mes "[Liei]";
			mes "Currently, Rekenber Corporation";
			mes "is contracting temp employees";
			mes "to develop the higher levels";
			mes "of Thanatos Tower. If you'd";
			mes "like to apply, please ask";
			mes "Ditze right next to me.";
			close;
		case 2:
			mes "[Liei]";
			mes "Thank you. Ah, and I hope";
			mes "that you enjoy your visit";
			mes "here to Thanatos Tower.";
			close;
		}
	}
	mes "[Liei]";
	mes "Ah, hello~";
	mes "How may I help you?";
	next;
	switch (select("Reward:Nothing")) {
	case 1:
		mes "[Liei]";
		mes "You're "+strcharinfo(0)+", yes?";
		mes "Let me check our temp";
		mes "employee records for--ah.";
		mes "Here it is. Alright, so would";
		mes "you please tell me what kind";
		mes "of mission proof you brought?";
		next;
		switch (select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal")) {
		case 1:
			if (countitem(7435) > 0) {
				mes "[Liei]";
				mes "The reward for each";
				mes "Golden Ornament is...";
				mes " ";
				mes "1,000 zeny";
				mes "2,000 EXP";
				next;
				set .@zeny_tt,(countitem(7435) * 1000);
				set .@exp_tt,(countitem(7435) * 200);
				mes "[Liei]";
				mes "If you turn in your "+countitem(7435)+"";
				mes "Golden Ornaments, then";
				mes "you will receive a total of...";
				mes " ";
				mes ""+.@zeny_tt+" zeny";
				mes ""+.@exp_tt+" EXP";
				next;
				mes "[Liei]";
				mes "So would you like to";
				mes "exchange all of your Golden";
				mes "Ornaments for your reward now?";
				next;
				switch (select("Yes:No")) {
				case 1:
					mes "[Liei]";
					mes "Great! Here is your";
					mes ""+.@zeny_tt+" zeny and";
					mes ""+.@exp_tt+" EXP. Thank you,";
					mes "and please keep up";
					mes "the good work~";
					delitem 7435,countitem(7435); //Golden_Bracelet
					set Zeny, Zeny + .@zeny_tt;
					getexp .@exp_tt,0;
					close;
				case 2:
					mes "[Liei]";
					mes "Sure, no problem.";
					mes "Just come back and";
					mes "talk to me whenever";
					mes "you want to receive";
					mes "your reward, alright?";
					close;
				}
			}
			mes "[Liei]";
			mes "Oh, I'm sorry, but you";
			mes "don't have any Golden";
			mes "Ornaments. Please check";
			mes "your inventory one more time...";
			close;
		case 2:
			if (countitem(7440) > 0) {
				mes "[Liei]";
				mes "The reward for";
				mes "each Red Feather is...";
				mes " ";
				mes "1,000 zeny";
				mes "2,000 EXP";
				next;
				set .@zeny_tt,(countitem(7440) * 1000);
				set .@exp_tt,(countitem(7440) * 200);
				mes "[Liei]";
				mes "If you turn in your";
				mes ""+countitem(7440)+" Red Feathers, then";
				mes "you will receive a total of...";
				mes " ";
				mes ""+.@zeny_tt+" zeny";
				mes ""+.@exp_tt+" EXP";
				next;
				mes "[Liei]";
				mes "Would you like to exchange";
				mes "all of your Red Feathers";
				mes "for your reward right now?";
				next;
				switch (select("Yes:No")) {
				case 1:
					mes "[Liei]";
					mes "Great! Here is your";
					mes ""+.@zeny_tt+" zeny and";
					mes ""+.@exp_tt+" EXP. Thank you,";
					mes "and please keep up";
					mes "the good work~";
					delitem 7440,countitem(7440); //Red_Feather
					set Zeny, Zeny + .@zeny_tt;
					getexp .@exp_tt,0;
					close;
				case 2:
					mes "[Liei]";
					mes "Sure, no problem.";
					mes "Just come back and";
					mes "talk to me whenever";
					mes "you want to receive";
					mes "your reward, alright?";
					close;
				}
			}
			mes "[Liei]";
			mes "I'm sorry, but you are not";
			mes "carrying any Red Feathers.";
			mes "Please check your inventory";
			mes "one more time, and then come";
			mes "to me to redeem your items";
			mes "for a reward later, alright?";
			close;
		case 3:
			if (countitem(7441) > 0) {
				mes "[Liei]";
				mes "The reward for";
				mes "each Blue Feather is...";
				mes " ";
				mes "1,000 zeny";
				mes "2,000 EXP";
				next;
				set .@zeny_tt,(countitem(7441) * 1000);
				set .@exp_tt,(countitem(7441) * 200);
				mes "[Liei]";
				mes "If you turn in your";
				mes ""+countitem(7441)+" Blue Feathers, then";
				mes "you will receive a total of...";
				mes " ";
				mes ""+.@zeny_tt+" zeny";
				mes ""+.@exp_tt+" EXP";
				next;
				mes "[Liei]";
				mes "Would you like to exchange";
				mes "all of your Blue Feathers";
				mes "for your reward right now?";
				next;
				switch (select("Yes:No")) {
				case 1:
					mes "[Liei]";
					mes "Great! Here is your";
					mes ""+.@zeny_tt+" zeny and";
					mes ""+.@exp_tt+" EXP. Thank you,";
					mes "and please keep up";
					mes "the good work~";
					delitem 7441,countitem(7441); //Blue_Feather
					set Zeny, Zeny + .@zeny_tt;
					getexp .@exp_tt,0;
					close;
				case 2:
					mes "[Liei]";
					mes "Sure, no problem.";
					mes "Just come back and";
					mes "talk to me whenever";
					mes "you want to receive";
					mes "your reward, alright?";
					close;
				}
			}
			mes "[Liei]";
			mes "I'm sorry, but you are not";
			mes "carrying any Blue Feathers.";
			mes "Please check your inventory";
			mes "one more time, and then come";
			mes "to me to redeem your items";
			mes "for a reward later, alright?";
			close;
		case 4:
			if (countitem(7442) > 0) {
				mes "[Liei]";
				mes "The reward for";
				mes "each Cursed Seal is...";
				mes " ";
				mes "1,000 zeny";
				mes "2,000 EXP";
				next;
				set .@zeny_tt,(countitem(7442) * 1000);
				set .@exp_tt,(countitem(7442) * 200);
				mes "[Liei]";
				mes "If you turn in your";
				mes ""+countitem(7442)+" Cursed Seals, then";
				mes "you will receive a total of...";
				mes " ";
				mes ""+.@zeny_tt+" zeny";
				mes ""+.@exp_tt+" EXP";
				next;
				mes "[Liei]";
				mes "Would you like to exchange";
				mes "all of your Cursed Seals";
				mes "for your reward right now?";
				next;
				switch (select("Yes:No")) {
				case 1:
					mes "[Liei]";
					mes "Great! Here is your";
					mes ""+.@zeny_tt+" zeny and";
					mes ""+.@exp_tt+" EXP. Thank you,";
					mes "and please keep up";
					mes "the good work~";
					delitem 7442,countitem(7442); //Cursed_Seal
					set Zeny, Zeny + .@zeny_tt;
					getexp .@exp_tt,0;
					close;
				case 2:
					mes "[Liei]";
					mes "Sure, no problem.";
					mes "Just come back and";
					mes "talk to me whenever";
					mes "you want to receive";
					mes "your reward, alright?";
					close;
				}
			}
			mes "[Liei]";
			mes "I'm sorry, but you are not";
			mes "carrying any Cursed Seals.";
			mes "Please check your inventory";
			mes "one more time, and then come";
			mes "to me to redeem your items";
			mes "for a reward later, alright?";
			close;
		}
		case 2:
			mes "[Liei]";
			mes "Alright, then.";
			mes "Please do your best";
			mes "to exterminate the";
			mes "monsters that infest";
			mes "the higher floors of";
			mes "the Thanatos Tower~";
			close;
	}
}

tha_t02,231,161,5	script	Entrance Guide	874,{

	if (thana_tower == 0) {
		mes "[Burled]";
		mes "You are in front of the entrance to the 3rd Floor. Only contracted";
		mes "temp employees are authorized";
		mes "to enter that area. For Rekenber temp contract information, please";
		mes "speak to the 2nd Floor Guide.";
		close;
	}

	mes "[Burled]";
	mes "......";
	mes ".........";
	mes "............";
	next;
	switch (select("Excuse me...:.........")) {
	case 1:
		mes "[Burled]";
		mes "Oh...";
		mes "I'm sorry, how";
		mes "can I help you?";
		next;
		if (thana_tower < 2) {
			switch (select("Enter the 3rd Floor:Gate Information")) {
			case 1:
				mes "[Burled]";
				mes "Oh, alright. Let me";
				mes "check and see if you're";
				mes "on our temp list. Hmmm...";
				mes "Ah, you're "+strcharinfo(0)+", right?";
				next;
				if (getareausers("tha_t02",226,156,236,166) < 5) {
					mes "[Burled]";
					mes "First, we need to wait until";
					mes "at least 5 temps are gathered";
					mes "to form a work group. Right";
					mes "now, there are a total of";
					mes "" +getareausers("tha_t02",226,156,236,166)+ " temp workers waiting to";
					mes "enter the 3rd Floor.";
					next;
					mes "[Burled]";
					mes "If you can, try to get";
					mes "your friends to help you";
					mes "by coming near me. Please";
					mes "understand that we have this";
					mes "temp worker group requirement";
					mes "for various safety reasons.";
					close2;
				}
				mes "[Burled]";
				mes "Great, you're just";
				mes "in time. We just met";
				mes "the minimum 5 temp group";
				mes "requirement, so we'll open";
				mes "the gate to the 3rd Floor soon.";
				next;
				mes "[Burled]";
				mes "The gate to the 3rd Floor";
				mes "will close shortly, so enter it";
				mes "as soon as you can. We have";
				mes "to close it quickly because we";
				mes "can't have the tower monsters";
				mes "entering the lower floors...";
				close2;
				donpcevent "3rdf_warp#tt::OnEnable";
				end;
			case 2:
					mes "[Burled]";
					mes "This gate is the only passage";
					mes "that connects to the 3rd Floor.";
					mes "After the 4th Floor, passages";
					mes "between floors only travel one";
					mes "way, meaning you can't exit the";
					mes "same way you that you entered.";
					next;
					mes "[Burled]";
					mes "You see, there's a strange";
					mes "power that affects the 5th";
					mes "Floor, and all floors above,";
					mes "which doesn't allow people to";
					mes "backtrack through the passage in which they entered the floor.";
					next;
					mes "[Burled]";
					mes "So if you ascend past the";
					mes "4th Floor, please be careful";
					mes "and make sure that you find";
					mes "a way to get back. Also, the";
					mes "monsters grow more powerful";
					mes "as you ascend the tower...";
					next;
					mes "[Burled]";
					mes "Because the higher levels are";
					mes "too dangerous, we only open the";
					mes "3rd Floor Gate when 5 or more";
					mes "are gathered here. Therefore,";
					mes "you may need to wait if less";
					mes "than 5 temps have gathered.";
					close;
			}
		}
		switch (select("Enter the 3rd Floor:Gate Information:About Satan Morroc...")) {
		case 1:
			mes "[Burled]";
			mes "Oh, alright. Let me";
			mes "check and see if you're";
			mes "on our temp list. Hmmm...";
			mes "Ah, you're "+strcharinfo(0)+", right?";
			next;
			if (getareausers("tha_t02",226,156,236,166) < 5) {
				mes "[Burled]";
				mes "First, we need to wait until";
				mes "at least 5 temps are gathered";
				mes "to form a work group. Right";
				mes "now, there are a total of";
				mes ""+getareausers("tha_t02",226,156,236,166)+" temp workers waiting to";
				mes "enter the 3rd Floor.";
				next;
				mes "[Burled]";
				mes "If you can, try to get";
				mes "your friends to help you";
				mes "by coming near me. Please";
				mes "understand that we have this";
				mes "temp worker group requirement";
				mes "for various safety reasons.";
				close;
			}
			mes "[Burled]";
			mes "Great, you're just";
			mes "in time. We just met";
			mes "the minimum 5 temp group";
			mes "requirement, so we'll open";
			mes "the gate to the 3rd Floor soon.";
			next;
			mes "[Burled]";
			mes "The gate to the 3rd Floor";
			mes "will close shortly, so enter it";
			mes "as soon as you can. We have";
			mes "to close it quickly because we";
			mes "can't have the tower monsters";
			mes "entering the lower floors...";
			close2;
			donpcevent "3rdf_warp#tt::OnEnable";
			end;
		case 2:
			mes "[Burled]";
			mes "This gate is the only passage";
			mes "that connects to the 3rd Floor.";
			mes "After the 4th Floor, passages";
			mes "between floors only travel one";
			mes "way, meaning you can't exit the";
			mes "same way you that you entered.";
			next;
			mes "[Burled]";
			mes "You see, there's a strange";
			mes "power that affects the 5th";
			mes "Floor, and all floors above,";
			mes "which doesn't allow people to";
			mes "backtrack through the passage in which they entered the floor.";
			next;
			mes "[Burled]";
			mes "So if you ascend past the";
			mes "4th Floor, please be careful";
			mes "and make sure that you find";
			mes "a way to get back. Also, the";
			mes "monsters grow more powerful";
			mes "as you ascend the tower...";
			next;
			mes "[Burled]";
			mes "Because the higher levels are";
			mes "too dangerous, we only open the";
			mes "3rd Floor Gate when 5 or more";
			mes "are gathered here. Therefore,";
			mes "you may need to wait if less";
			mes "than 5 temps have gathered.";
			close;
		case 3:
			mes "[Burled]";
			mes "Satan Morroc...?";
			mes "Ummm... Isn't talking";
			mes "about that a little taboo?";
			mes "I mean, people get angry";
			mes "or scared just hearing";
			mes "that name, you know?";
			next;
			switch (select("It's important that I know more.:I'm sorry, I didn't know...")) {
			case 1:
				mes "[Burled]";
				mes "When the Rekenber Corporation";
				mes "started reconstruction of the";
				mes "Thanatos Tower, the Cool Event";
				mes "Corporation was their biggest";
				mes "business partner in the tower";
				mes "reconstruction project.";
				next;
				mes "[Burled]";
				mes "Yeah, I remember that Cool";
				mes "Event Corp. invested huge";
				mes "amounts of zeny and manpower";
				mes "to rebuild to tower, and expand";
				mes "their business relationship";
				mes "with Rekenber Corporation...";
				next;
				mes "[Burled]";
				mes "But then, there was some";
				mes "kind of accident. An explosion";
				mes "happened in the upper floors";
				mes "of Thanatos Tower. Some say";
				mes "it might have been Satan Morroc, but I wouldn't know for sure.";
				next;
				mes "[Burled]";
				mes "Because of that explosion,";
				mes "Cool Event Corporation withdrew";
				mes "their investment into the tower";
				mes "reconstruction project. They";
				mes "basically abandoned Rekenber Corporation in the tower effort.";
				next;
				mes "[Burled]";
				mes "But well...";
				mes "Shortly after that happened,";
				mes "Rekenber Corporation took over";
				mes "Cool Event Corporation. I mean,";
				mes "the company retains its name, but it's a Rekenber company now.";
				next;
				mes "[Burled]";
				mes "I know, I know...";
				mes "It all sounds awfully";
				mes "shady. Please do me a favor";
				mes "and don't tell anyone that";
				mes "I told you this rumor, okay?";
				close;
			case 2:
				close;
			}
		}
		case 2:
			mes "["+strcharinfo(0)+"]";
			mes ".............";
			close;
	}
}

tha_t02,227,163,0	script	3rdf_warp#tt	45,1,1,{
	end;

OnInit:
	hideonnpc "3rdf_warp#tt";
	end;
	
OnTouch:
	if (thana_tower == 0) {
		warp "tha_t02",227,158;
	}
	else {
		warp "tha_t03",219,159;
	}
	end;

OnEnable:
	hideoffnpc "3rdf_warp#tt";
	initnpctimer;
	end;

OnTimer30000:
	stopnpctimer;
	hideonnpc "3rdf_warp#tt";
	end;
}

tha_t03,67,70,0	script	Machine Device#tt1	111,{

	if ((countitem(7421) == 0) && (countitem(7426) == 0)) {
		mes "^3355FFA mysterious field of";
		mes "energy seems to surround";
		mes "the mechanical device and";
		mes "its power prevents you from";
		mes "approaching the machine.^000000";
		next;
		switch (select("Smash the Energy Field:Retreat")) {
		case 1:
			if (getequipweaponlv(4) == 4){
				mes "^3355FFWith your "+getequipname(4)+" in";
				mes "hand, you smash the energy";
				mes "field with all of your strength. After absorbing the impact, the";
				mes "field fizzles out with a soft,";
				mes "gentle ''pzzzzzh'' sound.^000000";
				next;
				switch (select("Investigate Device:Retreat")) {
				case 1:
					mes "^3355FFAs you investigate the";
					mes "device, you accidentally";
					mes "press a button, resulting";
					mes "in a loud beeping noise";
					mes "and the activation of";
					mes "the monitor screen.^000000";
					next;
					switch (select("Read the Screen:Ignore the Screen")) {
					case 1:
						mes "^426F42I've used the Gate Seal";
						mes "technology to seal the gate";
						mes "and the charm stones. Although";
						mes "the seals are in place, I can't";
						mes "stop worrying that they might";
						mes "break in the future.^000000";
						next;
						mes "^426F42I can't relax when a, shall";
						mes "I say, particular group covets";
						mes "the charm stones and can easily";
						mes "break the seals. To deter them,";
						mes "I've changed the Gate destination before sealing the Gate.^000000";
						next;
						mes "^426F42I didn't check the exact";
						mes "destination coordinates for";
						mes "the Gate after I changed them,";
						mes "but the destination gives me";
						mes "a warm, comforting feeling,";
						mes "so it's definitely not hell.^000000";
						next;
						mes "^3355FFYou've read all the";
						mes "text displayed on the";
						mes "screen. Judging from the";
						mes "content, there is probably";
						mes "more text before and after the";
						mes "section shown on the screen.^000000";
						next;
						switch (select("Further Investigate Machine:Finish Investigation")) {
						case 1:
							mes "^3355FFYou have found";
							mes "a small key on the";
							mes "corner of the machine.";
							mes "Just touching this key";
							mes "gives you a strange feeling.^000000";
							getitem 7421,1; //Key_Red
							close;
						case 2:
							close;
						}
					case 2:
						mes "^3355FFYou decide to ignore the";
						mes "text displayed on the screen,";
						mes "and immediately discover a";
						mes "small key laid on the corner";
						mes "of the machine. Just touching";
						mes "it gives you a strange feeling.^000000";
						getitem 7421,1; //Key_Red
						close;
					}
				case 2:
					mes "^3355FFYou decide to leave";
					mes "the machine alone.^000000";
					close;
				}
			}
			mes "^3355FFYou smash the energy";
			mes "field with your weapon";
			mes "using all of your strength,";
			mes "but you weren't able to";
			mes "break down the barrier.";
			mes "You probably need a more";
			mes "powerful weapon...^000000";
			close;
		case 2:
			mes "^3355FFYou decide to leave";
			mes "the machine alone.^000000";
			close;
		}
	}
	mes "^3355FFIt's a peculiar machine";
	mes "that emits a strange buzzing";
	mes "hum. After looking closer,";
	mes "you can faintly perceive an";
	mes "energy barrier surrounding";
	mes "the machine.^000000";
	close;
}

tha_t04,195,195,0	script	Machine Device#tt2	111,{

	if ((countitem(7422) == 0) && (countitem(7427) == 0)) {
		mes "^3355FFYou find a number pad";
		mes "underneath the monitor.";
		mes "As you press one of the";
		mes "number keys, you hear a";
		mes "beep as the screen activates.^000000";
		next;
		mes "[Screen]";
		mes "Please enter a 3 digit";
		mes "number. Do not use a";
		mes "single number more than";
		mes "once or use the number 0.";
		set @retry,0;
		next;
		while (1) {
			set @yagu100,rand(1,9);
			set @yagu10,rand(1,9);
			set @yagu1,rand(1,9);
			if (((@yagu100 != @yagu10) && (@yagu100 != @yagu1)) && (@yagu10 != @yagu1)) {
				break;
			}
		}
		while (1) {
			while (1) {
L_Retry:
				next;
				input @input;
				if (@input < 100 || @input > 999) {
					mes "[Screen]";
					mes "Number input";
					mes "requirement has";
					mes "not been fulfilled.";
					mes "Please enter a";
					mes "3 digit number.";
					close;
				}
				set @input100,@input / 100;
				set @input10,(@input % 100) / 10;
				if (((@input100 > 0) && (@input10 > 0)) && ((@input % 10) > 0)) {
					if ((@input100 != @input10) && (@input100 != (@input % 10)) && (@input10 != (@input % 10))) {
						break;
					}
					mes "[Screen]";
					mes "Violation of number";
					mes "input parameter. The";
					mes "number 0 has been input,";
					mes "or a number has been";
					mes "input more than once.";
					next;
				}
			}
			set @retry,@retry+1;
			mes "[Screen]";
			mes "You have input...";
			mes "^0000ff"+@input100+"^000000, ^0000ff"+@input10+"^000000, ^0000ff"+(@input % 10)+"^000000";
			mes " ";
			mes "Calculating Results...";
			mes "Please wait a moment...";
			next;
			set @strike,0;
			set @ball,0;
			if (@yagu100 == @input100) {
				set @strike,@strike+1;
			}
			if (@yagu10 == @input10) {
				set @strike,@strike+1;
			}
			if (@yagu1 == (@input % 10)) {
				set @strike,@strike+1;
			}
			if ((@yagu100 == @input10) || (@yagu100 == (@input % 10))) {
				set .@ball,.@ball+1;
			}
			if ((@yagu10 == @input100) || (@yagu10 == (@input % 10))) {
				set @ball,@ball+1;
			}
			if ((@yagu1 == @input100) || (@yagu1 == @input10)) {
				set @ball,@ball+1;
			}
			if (@strike == 3) {
				mes "[Screen]";
				mes "Input number accepted.";
				mes "Access authorized.";
				next;
				mes "^3355FFAfter the screen displays";
				mes "the access authorization";
				mes "notice, some new text is";
				mes "displayed on the screen,";
				mes "and a storage unit slides";
				mes "open beneath the monitor.^000000";
				next;
				switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) {
				case 1:
					mes "[Log Entry]";
					mes "^426F42That could only mean she";
					mes "came here for Satan Morroc.";
					mes "After I investigated the area,";
					mes "I found traces of a battle that";
					mes "involved several human sized creatures and one giant monster.^000000";
					next;
					mes "[Log Entry]";
					mes "^426F42I'm guessing that her group";
					mes "actually fought Satan Morroc";
					mes "and managed to wound it";
					mes "severely. It looks like Satan";
					mes "Morroc retreated to the south";
					mes "and her group followed it.^000000";
					next;
					mes "[Log Entry]";
					mes "^426F42Strangely, I haven't found";
					mes "any traces of her, which is";
					mes "especially suspicious since";
					mes "other evidence in the area has";
					mes "remained for hundreds of years.";
					mes "But I can't figure out why...^000000";
					next;
					mes "^3355FFYou've finished";
					mes "reading the Log Entry.^000000";
					next;
					switch (select("Investigate Monitor Storage:Cancel")) {
					case 1:
						mes "^3355FFYou find a small, shining";
						mes "key in an empty corner of the";
						mes "Monitor's Storage receptacle.";
						mes "Merely holding it makes you";
						mes "feel some strange sensation.^000000";
						if (thana_tower == 1) {
							set thana_tower,2;
						}
						getitem 7422,1; //Key_Yellow
						close;
					case 2:
						close;
					}
				case 2:
					mes "^3355FFYou find a small, shining";
					mes "key in an empty corner of the";
					mes "Monitor's Storage receptacle.";
					mes "Merely holding it makes you";
					mes "feel some strange sensation.^000000";
					getitem 7422,1; //Key_Yellow
					close;
				case 3:
					mes "^3355FFAfter a short while,";
					mes "you hear a low pitched";
					mes "beep. The screen's text";
					mes "disappears, and the storage";
					mes "receptable under the monitor";
					mes "slides shut, concealing itself.^000000";
					close;
				}
			}
			if ((@retry > 0) && (@retry < 5)) {
				mes "[Screen]";
				mes "*Beeeeep*";
				mes "Unauthorized";
				mes "numerical sequence.";
				next;
				mes "[Screen]";
				mes "Correct number";
				mes "in correct place";
				mes "in sequence total: ^FF0000"+@strike+"^000000";
				mes " ";
				mes "Correct number total: ^FF0000"+@ball+"^000000";
				goto L_Retry;
			}
			mes "[Screen]";
			mes "*Beeeeep*";
			mes "Unauthorized";
			mes "numerical sequence.";
			next;
			mes "[Screen]";
			mes "Correct number";
			mes "in correct place";
			mes "in sequence total: ^FF0000"+@strike+"^000000";
			mes " ";
			mes "Correct number total: ^FF0000"+@ball+"^000000";
			next;
			mes "[Screen]";
			mes "Correct number";
			mes "authorization";
			mes "sequence was...";
			mes "^ff0000"+@yagu100+"^000000, ^ff0000"+@yagu10+"^000000, ^ff0000"+@yagu1+"^000000";
			mes "Authorization number";
			mes "will change upon retry.";
			close;
		}
	}
	mes "^3355FFThis device is currently";
	mes "inactivated and not in";
	mes "operation. However, you";
	mes "may have use for it later...^000000";
	close;
}

tha_t05,101,37,0	script	Machine Device#tt3	111,{

	if ((countitem(7423) == 0) && (countitem(7428) == 0)) {
		if (getareausers("tha_t05",98,34,104,40) < 4) {
			mes "^3355FFYou are inexplicably drawn";
			mes "to this mechanical device.";
			mes "Aside from the green screen";
			mes "in the middle, there are no";
			mes "buttons and switches.^000000";
			if (rand(1,3) == 2) {
				next;
				mes "^3355FFYou perceive small text at the";
				mes "bottom of the green screen";
				mes "that reads, ''Operation of this";
				mes "device requires presense of";
				mes "four or more personnel detected";
				mes "by pressure plate system.''^000000";
				close;
			}
			close;
		}
		mes "^3355FFAs you approach the device, the";
		mes "floor around it begins to glow.";
		mes "Text appears on the device's";
		mes "screen, and a storage receptacle beneath the monitor slides open.^000000";
		next;
		switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) {
		case 1:
			mes "[Log Entry]";
			mes "^426F42After the whole ordeal,";
			mes "I decided to leave. But";
			mes "before I could do that,";
			mes "I had to seal the Gate";
			mes "that led to that place.^000000";
			next;
			mes "[Log Entry]";
			mes "^426F42If someone were to find";
			mes "this tower and use the Gate";
			mes "for evil ends, the world will be plagued with an era of chaos.";
			mes "Of course, they'd stop me if they knew I was sealing the Gate...^000000";
			next;
			mes "[Log Entry]";
			mes "^426F42It took me a very long time,";
			mes "but I managed to secretly";
			mes "seal the Gate. But before";
			mes "I began sealing the Gate,";
			mes "I decided to examine it";
			mes "further, just in case.^000000";
			next;
			mes "[Log Entry]";
			mes "^426F42In my studies of the Gate,";
			mes "I discovered that it derives";
			mes "its power from the Charm";
			mes "Stones. So to prevent anyone";
			mes "from misusing its power, I've separately sealed the stones...^000000";
			next;
			mes "^3355FFYou've finished";
			mes "reading the text";
			mes "that was displayed";
			mes "on the screen.^000000";
			close;
		case 2:
			mes "^3355FFYou've found a small";
			mes "shining key inside the";
			mes "storage receptacle located";
			mes "underneath the monitor.^000000";
			getitem 7423,1; //Key_Blue
			close;
		case 3:
			close;
		}
	}
	mes "^3355FFYou find nothing here,";
	mes "aside from the faded";
	mes "patterns that mark the floor.^000000";
	close;
}

tha_t06,43,152,0	script	Machine Devicett4	111,{

	if ((countitem(7424) == 0) && (countitem(7429) == 0)) {
		mes "^3355FFYou find a mechanical";
		mes "device that has many";
		mes "wheels. A black screen";
		mes "is mounted on the side";
		mes "of the machine.^000000";
		next;
		switch (select("Investigate:Cancel")) {
		case 1:
			if ((countitem(7421) >= 1) || (countitem(7422) >= 1) || (countitem(7423) >= 1)) {
				mes "^3355FFAs you scrutinize the";
				mes "wheels, they respond to";
				mes "the key in your inventory by";
				mes "emitting light and strange";
				mes "noises. After a while, they";
				mes "stop and become silent.^000000";
				next;
				switch (select("Investigate the Machine Chasis:Investigate the Wheels:Cancel")) {
				case 1:
					mes "^3355FFThe key in your inventory";
					mes "does not seem to be affecting";
					mes "the machine's chasis. The";
					mes "screen mounted on the side";
					mes "is still blank and deactivated.^000000";
					close;
				case 2:
					set @small_1,0;
					set @small_2,0;
					set @big_1,0;
					set @big_2,0;
					set @big_3,0;
					mes "^3355FFYou touch the wheels and";
					mes "find that they are actually";
					mes "moving very slowly. You note";
					mes "that there are 2 small wheels";
					mes "and 3 larger wheels, totaling";
					mes "5 wheels on this machine.^000000";
					next;
					mes "^3355FFThe big wheels are moving";
					mes "vertically, up and down, as";
					mes "they press against the smaller";
					mes "wheels to make them rotate.^000000";
					next;
					mes "^3355FFJudging from the machine's";
					mes "shaking and jittery noises, the";
					mes "wheels may be misaligned.";
					mes "You might be able to activate";
					mes "the machine by properly ";
					mes "aligning all the wheels.^000000";
					while (1) {
						next;
						mes "^3355FFWhich wheel would";
						mes "you want to shift?^000000";
						next;
						switch (select("1st Small Wheel:2nd Small Wheel:1st Big Wheel:2nd Big Wheel:3rd Big Wheel:Check Current Wheel Configuration:Reset Wheels to Default Configuration")) {
						case 1:
							switch (select("Raise Wheel:Lower Wheel:Press Wheel")) {
							case 1:
								mes "^EE0000*Choom*^000000";
								set @small_1,2;
								if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) {
									break;
								}
								continue;
							case 2:
								mes "^00B2EE*Sneeeep*^000000";
								set @small_1,1;
								if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) {
									break;
								}
								continue;
							case 3:
								mes "^5C246E*Mrreeem*^000000";
								set @small_1,3;
								if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) {
									break;
								}
								continue;
							}
							break;
						case 2:
							switch (select("Raise Wheel:Lower Wheel:Press Wheel")) {
							case 1:
								mes "^5C246E*Mrreeem*^000000";
								set @small_2,3;
								if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) {
									break;
								}
								continue;
							case 2:
								mes "^EE0000*Choom*^000000";
								set @small_2,2;
								if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) {
									break;
								}
								continue;
							case 3:
								mes "^00B2EE*Sneeeep*^000000";
								set @small_2,1;
								if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) {
									break;
								}
								continue;
							}
							break;
						case 3:
							switch (select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
							case 1:
								mes "^00B2EE*Sneeeep*^000000";
								set @big_1,1;
								if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) {
									break;
								}
								continue;
							case 2:
								mes "^5C246E*Mrreeem*^000000";
								set @big_1,3;
								if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) {
									break;
								}
								continue;
							case 3:
								mes "^EE0000*Choom*^000000";
								set @big_1,2;
								if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) {
									break;
								}
								continue;
							}
							break;
						case 4:
							switch (select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
							case 1:
								mes "^EE0000*Choom*^000000";
								set @big_2,2;
								if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) {
									break;
								}
								continue;
							case 2:
								mes "^5C246E*Mrreeem*^000000";
								set @big_2,3;
								if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) {
									break;
								}
								continue;
							case 3:
								mes "^00B2EE*Sneeeep*^000000";
								set @big_2,1;
								if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) {
									break;
								}
								continue;
							}
							break;
						case 5:
							switch (select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
							case 1:
								mes "^EE0000*Choom*^000000";
								set @big_3,2;
								if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) {
									break;
								}
								continue;
							case 2:
								mes "^00B2EE*Sneeeep*^000000";
								set @big_3,1;
								if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) {
									break;
								}
								continue;
							case 3:
								mes "^5C246E*Mrreeem*^000000";
								set @big_3,3;
								if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) {
									break;
								}
								continue;
							}
							break;
						case 6:
							mes "---Wheel Position---";
							if (@small_1 == 0) {
								mes "1st Small Wheel: No Change";
							}else if (@small_1 == 1) {
								mes "1st Small Wheel: Down";
							} else if (@small_1 == 2) {
								mes "1st Small Wheel: Up";
							} else {
								mes "1st Small Wheel: Pressed";
							}
							if (@small_2 == 0) {
								mes "2nd Small Wheel: No Change";
							} else if (@small_2 == 1) {
								mes "2nd Small Wheel: Pressed";
							} else if (@small_2 == 2) {
								mes "2nd Small Wheel: Down";
							} else {
								mes "2nd Small Wheel: Up";
							}
							if (@big_1 == 0) {
								mes "1st Big Wheel: No Change";
							} else if (@big_1 == 1) {
								mes "1st Big Wheel: Up";
							} else if (@big_1 == 2) {
								mes "1st Big Wheel: Moved";
							} else {
								mes "1st Big Wheel: Down";
							}
							if (@big_2 == 0) {
								mes "2nd Big Wheel: No Change";
							} else if (@big_2 == 1) {
								mes "2nd Big Wheel: Moved";
							} else if (@big_2 == 2) {
								mes "2nd Big Wheel: Up";
							} else {
								mes "2nd Big Wheel: Down";
							}
							if (@big_3 == 0) {
								mes "3rd Big Wheel: No Change";
							} else if (@big_3 == 1) {
								mes "3rd Big Wheel: Down";
							} else if (@big_3 == 2) {
								mes "3rd Big Wheel: Up";
							} else {
								mes "3rd Big Wheel: Moved";
							}
							next;
							mes "---Wheel Sound---";
							if (@small_1 == 0) {
								mes "1st Small Wheel: *Br-brak!*";
							} else if (@small_1 == 1) {
								mes "1st Small Wheel: *Sneeeep*";
							} else if (@small_1 == 2) {
								mes "1st Small Wheel: *Choom*";
							} else {
								mes "1st Small Wheel: *Mrreeem*";
							} if (@small_2 == 0) {
								mes "2nd Small Wheel: *Br-brak!*";
							} else if (@small_2 == 1) {
								mes "2nd Small Wheel: *Sneeeep*";
							} else if (@small_2 == 2) {
								mes "2nd Small Wheel: *Choom*";
							} else {
								mes "2nd Small Wheel: *Mrreeem*";
							}
							if (@big_1 == 0) {
								mes "1st Big Wheel: *Br-brak!*";
							} else if (@big_1 == 1) {
								mes "1st Big Wheel: *Sneeeep*";
							} else if (@big_1 == 2) {
								mes "1st Big Wheel: *Choom*";
							} else {
								mes "1st Big Wheel: *Mrreeem*";
							}
							if (@big_2 == 0) {
								mes "2nd Big Wheel: *Br-brak!*";
							} else if (@big_2 == 1) {
								mes "2nd Big Wheel: *Sneeeep*";
							} else if (@big_2 == 2) {
								mes "2nd Big Wheel: *Choom*";
							} else {
								mes "2nd Big Wheel: *Mrreeem*";
							}
							if (@big_3 == 0) {
								mes "3rd Big Wheel: *Br-brak!*";
							} else if (@big_3 == 1) {
								mes "3rd Big Wheel: *Sneeeep*";
							} else if (@big_3 == 2) {
								mes "3rd Big Wheel: *Choom*";
							} else {
								mes "3rd Big Wheel: *Mrreeem*";
							}
							continue;
						case 7:
							set @small_1,0;
							set @small_2,0;
							set @big_1,0;
							set @big_2,0;
							set @big_3,0;
							close;
						}
						break;
					}
					mes "^3355FFAs you adjust the wheels,";
					mes "they suddenly immobilize with";
					mes "a firm click. Then, the device's screen activates and displays";
					mes "some text while a storage";
					mes "compartment underneath";
					mes "the monitor slides open.^000000";
					next;
					switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) {
					case 1:
						mes "[Log Entry]";
						mes "^426F42It was never the humans";
						mes "or the gods that built this";
						mes "tower: it was the demons.";
						mes "Intrigued by this information,";
						mes "I decided to try to learn why they had constructed Thanatos Tower.^000000";
						next;
						mes "[Log Entry]";
						mes "^426F42In my research, I learned";
						mes "that this tower was used as a";
						mes "gate to summon demons from hell during the thousand year war,";
						mes "and that the infamous Satan Morroc was one of those summoned here.^000000";
						next;
						mes "[Log Entry]";
						mes "^426F42Satan Morroc... I admit";
						mes "that I'm interested in learning";
						mes "more about his appearance since";
						mes "that occurred at around the same time as when she came to";
						mes "Thanatos Tower...^000000";
						next;
						mes "^3355FFYou've finished";
						mes "reading the text";
						mes "that was displayed";
						mes "on the screen.^000000";
						close;
					case 2:
						mes "^3355FFInside the monitor";
						mes "storage compartment,";
						mes "you find a small, shining";
						mes "key that you decide to take.^000000";
						getitem 7424,1; //Key_Green
						close;
					case 3:
						close;
					}
				case 3:
					close;
				}
			}
			mes "^3355FFThis mechanical device is";
			mes "activated, as evidenced by";
			mes "its gleaming, moving wheels.^000000";
			close;
		case 2:
			mes "^3355FFYou don't see the need to";
			mes "investigate if nothing seems";
			mes "peculiar or out of place...^000000";
			close;
		}
	}
	mes "^3355FFYou found a deactivated";
	mes "mechanical device with an";
	mes "interesting series of wheels.^000000";
	close;
}

tha_t09,19,158,0	script	Machine Device#tt5	111,{

	if ((countitem(7425) == 0) && (countitem(7430) == 0)) {
		if (((countitem(7421) >= 1) || (countitem(7426) >= 1)) && ((countitem(7422) >= 1) || (countitem(7427) >= 1)) && ((countitem(7423) >= 1) || (countitem(7428) >= 1)) && ((countitem(7424) >= 1) || (countitem(7429) >= 1))) {
			mes "^3355FFYou find a machine that";
			mes "emits a soft light and weak";
			mes "hum. There is a monitor, with";
			mes "several different colored";
			mes "keyholes beneath it, in";
			mes "front of the machine.^000000";
			next;
			mes "^3355FFYou also notice that there";
			mes "are several slots that seem";
			mes "to be the perfect size for";
			mes "your keys and Charm Stones.";
			next;
			input .@inputstr$;
			if (.@inputstr$ == "Key" || .@inputstr$ == "Charmstone") {
				mes "^3355FFYou insert the keys into the";
				mes "keyholes, matching them by";
				mes "corresponding color, and place";
				mes "the Charm Stones in the machine slots. The stones begin to glow,";
				mes "text appears on the screen, and the monitor's storage slides open.^000000";
				next;
				switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) {
				case 1:
					mes "[Log Entry]";
					mes "^426F42As I followed her trail to";
					mes "the north, I passed many";
					mes "deserted places. Finally,";
					mes "I dropped by a small village";
					mes "where I learned about a tower";
					mes "that refuses entry to humans.^000000";
					next;
					mes "[Log Entry]";
					mes "^426F42I instantly realized that she";
					mes "must have gone to the tower.";
					mes "I headed over there and when";
					mes "I arrived, I was shocked: it was grotesque and didn't resemble";
					mes "a human building at all.^000000";
					next;
					mes "^426F42I was also amazed--";
					mes "advanced technology was";
					mes "probably necessary to build the tower's intricate structures.";
					mes "I then learned an interesting fact while searching the tower...^000000";
					next;
					mes "^3355FFYou've finished";
					mes "reading the text";
					mes "that was displayed";
					mes "on the screen.^000000";
					close;
				case 2:
					mes "^3355FFYou search the storage";
					mes "compartment beneath the";
					mes "screen and find a strange";
					mes "key. As soon as you take it,";
					mes "the machine's activity halts.";
					mes "You then retrieve the Charm";
					mes "Stones and your other keys.^000000";
					getitem 7425,1; //Key_Black
					close;
				case 3:
					mes "^3355FFYou retrieve the Charm";
					mes "Stones and keys that you";
					mes "inserted into the machine.^000000";
					close;
				}
			}
			mes "You attempt to";
			mes ""+.@inputstr$+",";
			mes "but nothing happened.";
			close;
		}
		mes "^3355FFYou find a machine that";
		mes "emits a soft light and weak";
		mes "hum. There is a monitor, with";
		mes "several different colored";
		mes "keyholes beneath it, in";
		mes "front of the machine.^000000";
		close;
	}
	mes "^3355FFYou find a peculiar";
	mes "mechanical device that";
	mes "is not in operation.^000000";
	close;
}

tha_t04,150,44,0	script	Seal#tt1	111,{

	if (countitem(7423) >= 1) {
		mes "^3355FFThis area is protected by";
		mes "some mysterious power.";
		mes "You try to touch the seal,";
		mes "but then it buzzes loudly";
		mes "and pushes your hand away.";
		mes "with a burst of blue light.^000000";
		next;
		switch (select("Investigate:There's no way I can break this seal!")) {
		case 1:
			input .@inputstr$;
			if (.@inputstr$ == "Blue Key") {
				mes "^3355FFYou gently hold the blue";
				mes "key and bring it towards";
				mes "the seal. Strangely, your";
				mes "hand isn't pushed away this";
				mes "time, and the seal begins to";
				mes "emit a mysterious light.^000000";
				next;
				mes "^3355FFYou find a small keyhole";
				mes "in the seal, insert the blue";
				mes "key, and slowly turn it. The";
				mes "seal's light fades, revealing a";
				mes "Charm Stone. Once you grasp";
				mes "the stone, someone's memory";
				mes "is injected into your mind.^000000";
				next;
				mes "^333333Thanatos! We've got a";
				mes "message from the guild.";
				mes "They want us to stop what";
				mes "we're doing and return now!^000000";
				mes " ";
				mes "^333333W-We better hurry...^000000";
				next;
				mes "......";
				mes ".........";
				mes "............";
				next;
				mes "^3355FFThe images faded from";
				mes "your mind as quickly as";
				mes "they appeared. What could";
				mes "have happened in the past?^000000";
				delitem 7423,1; //Key_Blue
				getitem 7428,1; //Magic_Gem_Blue
				close;
			}
			mes "^3355FFYou'll need to try";
			mes "something else in ";
			mes "order to break this";
			mes "seal. What could";
			mes "you possibly need?^000000";
			close;
		case 2:
			mes "^3355FFYou stepped away from";
			mes "the seal, unwilling to deal";
			mes "with the power that keeps";
			mes "repulsing your advance.^000000";
			close;
		}
	}
	mes "^3355FFThis area is protected by";
	mes "some mysterious power.";
	mes "You try to touch the seal,";
	mes "but then it buzzes loudly";
	mes "and pushes your hand away.^000000";
	percentheal -10,0;
	close;
}

tha_t05,218,116,0	script	Seal#tt2	111,{

	if (countitem(7421) >= 1) {
		mes "^3355FFThis area is protected by";
		mes "some mysterious power.";
		mes "You try to touch the seal,";
		mes "but then it buzzes loudly";
		mes "and pushes your hand away.";
		mes "with a burst of red light.^000000";
		next;
		switch (select("Investigate:There's no way I can break this seal!")) {
		case 1:
			input .@inputstr$;
			if (.@inputstr$ == "Red Key") {
				mes "^3355FFYou gently hold the red";
				mes "key and bring it towards";
				mes "the seal. Strangely, your";
				mes "hand isn't pushed away this";
				mes "time, and the seal begins to";
				mes "emit a mysterious light.^000000";
				next;
				mes "^3355FFYou find a small keyhole";
				mes "in the seal, insert the red";
				mes "key, and slowly turn it. The";
				mes "seal's light fades, revealing a";
				mes "Charm Stone. Once you grasp";
				mes "the stone, someone's memory";
				mes "is injected into your mind.^000000";
				next;
				mes "...So then we decided";
				mes "to dispatch some Assassin";
				mes "Crosses to defeat Satan Morroc.";
				mes "But honestly, the chances of ";
				mes "success are about 1 percent.";
				mes "It's better than nothing, but... It's freakin' Satan Morroc...^000000";
				next;
				mes "......";
				mes ".........";
				mes "............";
				next;
				mes "^3355FFThe images faded from";
				mes "your mind as quickly as";
				mes "they appeared. What could";
				mes "have happened in the past?^000000";
				delitem 7421,1; //Key_Red
				getitem 7426,1; //Magic_Gem_Red
				close;
			}
			mes "^3355FFYou'll need to try";
			mes "something else in ";
			mes "order to break this";
			mes "seal. What could";
			mes "you possibly need?^000000";
			close;
		case 2:
			mes "^3355FFYou stepped away from";
			mes "the seal, unwilling to deal";
			mes "with the power that keeps";
			mes "repulsing your advance.^000000";
			close;
		}
	}
	mes "^3355FFThis area is protected by";
	mes "some mysterious power.";
	mes "You try to touch the seal,";
	mes "but then it buzzes loudly";
	mes "and pushes your hand away.^000000";
	percentheal -10,0;
	close;
}

tha_t06,226,230,0	script	Seal#tt3	111,{

	if (countitem(7425) >= 1) {
		mes "^3355FFThis area is protected by";
		mes "some mysterious power.";
		mes "You try to touch the seal,";
		mes "but then it buzzes loudly";
		mes "and pushes your hand away";
		mes "with a burst of black light.^000000";
		next;
		switch (select("Investigate:There's no way I can break this seal!")) {
		case 1:
			input .@inputstr$;
			if (.@inputstr$ == "Black Key") {
				mes "^3355FFYou gently hold the black";
				mes "key and bring it towards";
				mes "the seal. Strangely, your";
				mes "hand isn't pushed away this";
				mes "time, and the seal begins to";
				mes "emit a mysterious light.^000000";
				next;
				mes "^3355FFYou find a small keyhole";
				mes "in the seal, insert the black";
				mes "key, and slowly turn it. The";
				mes "seal's light fades, revealing a";
				mes "Charm Stone. Once you grasp";
				mes "the stone, someone's memory";
				mes "is injected into your mind.^000000";
				next;
				mes "^333333We found it! So this";
				mes "must be the tower where";
				mes "Satan Morroc is gathering";
				mes "his minions... Dear God,";
				mes "there's... There's thousands";
				mes "of them... Is there any hope";
				mes "at all for us? For mankind?^000000";
				next;
				mes "......";
				mes ".........";
				mes "............";
				next;
				mes "^3355FFThe images faded from";
				mes "your mind as quickly as";
				mes "they appeared. What could";
				mes "have happened in the past?^000000";
				delitem 7425,1; //Key_Black
				getitem 7430,1; //Magic_Gem_Black
				close;
			}
			mes "^3355FFYou'll need to try";
			mes "something else in ";
			mes "order to break this";
			mes "seal. What could";
			mes "you possibly need?^000000";
			close;
		case 2:
			mes "^3355FFYou stepped away from";
			mes "the seal, unwilling to deal";
			mes "with the power that keeps";
			mes "repulsing your advance.^000000";
			close;
		}
	}
	mes "^3355FFThis area is protected by";
	mes "some mysterious power.";
	mes "You try to touch the seal,";
	mes "but then it buzzes loudly";
	mes "and pushes your hand away.^000000";
	percentheal -10,0;
	close;
}

tha_t07,113,129,0	script	Seal#tt4	111,{

	if (countitem(7422) >= 1) {
		mes "^3355FFThis area is protected by";
		mes "some mysterious power.";
		mes "You try to touch the seal,";
		mes "but then it buzzes loudly";
		mes "and pushes your hand away";
		mes "with a burst of yellow light.^000000";
		next;
		switch (select("Investigate:There's no way I can break this seal!")) {
		case 1:
			input .@inputstr$;
			if (.@inputstr$ == "Yellow Key") {
				mes "^3355FFYou gently hold the yellow";
				mes "key and bring it towards";
				mes "the seal. Strangely, your";
				mes "hand isn't pushed away this";
				mes "time, and the seal begins to";
				mes "emit a mysterious light.^000000";
				next;
				mes "^3355FFYou find a small keyhole";
				mes "in the seal, insert the yellow";
				mes "key, and slowly turn it. The";
				mes "seal's light fades, revealing a";
				mes "Charm Stone. Once you grasp";
				mes "the stone, someone's memory";
				mes "is injected into your mind.^000000";
				next;
				mes "^333333Hi, I'm Lucil. Sorry,";
				mes "I'm late, but I was far ";
				mes "away on another mission...^000000";
				mes " ";
				mes "^333333I am Thanatos...^000000";
				next;
				mes "^333333Why does she make me";
				mes "feel so strange inside?";
				mes "I feel everything I was";
				mes "missing before, all the";
				mes "things I want and want";
				mes "to be, she brings, she";
				mes "completes. How... funny...^000000";
				mes "'She make me feel strange...as if I found my lost half...'";
				next;
				mes "......";
				mes ".........";
				mes "............";
				next;
				mes "^3355FFThe images faded from";
				mes "your mind as quickly as";
				mes "they appeared. What could";
				mes "have happened in the past?^000000";
				delitem 7422,1; //Key_Yellow
				getitem 7427,1; //Magic_Gem_Yellow
				close;
			}
			mes "^3355FFYou'll need to try";
			mes "something else in ";
			mes "order to break this";
			mes "seal. What could";
			mes "you possibly need?^000000";
			close;
		case 2:
			mes "^3355FFYou stepped away from";
			mes "the seal, unwilling to deal";
			mes "with the power that keeps";
			mes "repulsing your advance.^000000";
			close;
		}
	}
	mes "^3355FFThis area is protected by";
	mes "some mysterious power.";
	mes "You try to touch the seal,";
	mes "but then it buzzes loudly";
	mes "and pushes your hand away.^000000";
	percentheal -10,0;
	close;
}

tha_t10,129,159,0	script	Seal#tt5	111,{

	if (countitem(7424) >= 1) {
		mes "^3355FFThis area is protected by";
		mes "some mysterious power.";
		mes "You try to touch the seal,";
		mes "but then it buzzes loudly";
		mes "and pushes your hand away";
		mes "with a burst of green light.^000000";
		next;
		switch (select("Investigate:There's no way I can break this seal!")) {
		case 1:
			input .@inputstr$;
			if (.@inputstr$ == "Green Key") {
				mes "^3355FFYou gently hold the green";
				mes "key and bring it towards";
				mes "the seal. Strangely, your";
				mes "hand isn't pushed away this";
				mes "time, and the seal begins to";
				mes "emit a mysterious light.^000000";
				next;
				mes "^3355FFYou find a small keyhole";
				mes "in the seal, insert the green";
				mes "key, and slowly turn it. The";
				mes "seal's light fades, revealing a";
				mes "Charm Stone. Once you grasp";
				mes "the stone, someone's memory";
				mes "is injected into your mind.^000000";
				next;
				mes "^333333This battle will determine";
				mes "the fate of mankind. We must";
				mes "defeat Satan Morroc. There is";
				mes "no alternative. Who's with me?! ";
				mes "^333333*Cough Cough* The demon";
				mes "is too strong! We c-can't...^000000";
				next;
				mes "^333333Foolish weakling humans.";
				mes "You should have known better.";
				mes "...This cannot be! Isn't this--? ";
				mes "^333333GGGRRRRAH! H-HOW DARE YOU";
				mes "HUMANS! HOW DARE YOOOOOOOU....! ";
				next;
				mes "......";
				mes ".........";
				mes "............";
				next;
				mes "^3355FFThe images faded from";
				mes "your mind as quickly as";
				mes "they appeared. What could";
				mes "have happened in the past?^000000";
				delitem 7424,1; //Key_Green
				getitem 7429,1; //Magic_Gem_Green
				close;
			}
			mes "^3355FFYou'll need to try";
			mes "something else in ";
			mes "order to break this";
			mes "seal. What could";
			mes "you possibly need?^000000";
			close;
		case 2:
			mes "^3355FFYou stepped away from";
			mes "the seal, unwilling to deal";
			mes "with the power that keeps";
			mes "repulsing your advance.^000000";
			close;
		}
	}
	mes "^3355FFThis area is protected by";
	mes "some mysterious power.";
	mes "You try to touch the seal,";
	mes "but then it buzzes loudly";
	mes "and pushes your hand away.^000000";
	percentheal -10,0;
	close;
}

tha_t12,96,58,0	script	Stone Statue#1	111,{

	if (!$@thana_summon) {
		mes "^3355FFYou've found a ";
		mes "stone statue with";
		mes "a conspicuous hole";
		mes "in the chest area.^000000";
		if ((countitem(7426) >= 1) && (countitem(7427) >= 1) && (countitem(7428) >= 1) && (countitem(7429) >= 1) && (countitem(7430) >= 1)) {
			next;
			mes "^3355FFAs you approach the statue,";
			mes "your Red Charm Stone and";
			mes "the statue begin to glow with";
			mes "a glimmering red light.^000000";
			next;
			switch (select("Insert Charm Stone into Statue:Cancel")) {
			case 1:
				mes "^3355FFOnce you insert the";
				mes "Red Charm Stone, the";
				mes "statue glows even brighter";
				mes "with a mysterious light.^000000";
				delitem 7426,1; //Magic_Gem_Red
				specialeffect EF_BEGINSPELL3;
				set $@thana_summon,1;
				donpcevent "tt_effect2::OnEnable";
				close;
			case 2:
				mes "^3355FFYou decided not to";
				mes "insert the Charm Stone,";
				mes "opting to investigate this";
				mes "area a little further.^000000";
				close;
			}
		}
		else if ((countitem(7426) >= 1) || (countitem(7427) >= 1) || (countitem(7428) >= 1) || (countitem(7429) >= 1) || (countitem(7430) >= 1)) {
			mes "^3355FFAs you approach this statue, one^FFFFFF ^3355FF of your Charm Stones begins to";
			mes "glow. However, the statue itself is not responding. You probably";
			mes "need all the Charm Stones in";
			mes "order to fully activate it.^000000";
			close;
		}
		close;
	}
	else if ($@thana_summon == 6) {
		mes "^3355FFThe statue is emanating an";
		mes "intense light, making it so hot";
		mes "that you cannot approach it.^000000";
		close;
	}
	mes "^3355FFThis status is glowing";
	mes "with a mysterious light.";
	mes "Some strange force keeps";
	mes "you from approaching it.^000000";
	close;
}

tha_t12,104,18,0	script	Stone Statue#tt2	111,{

	if ($@thana_summon == 2) {
		mes "^3355FFYou've found a ";
		mes "stone statue with";
		mes "a conspicuous hole";
		mes "in the chest area.^000000";
		if (countitem(7428) >= 1) {
			next;
			mes "^3355FFAs you approach the statue,";
			mes "your Blue Charm Stone begins";
			mes "to glow with a glimmering blue";
			mes "light, and the statue responds";
			mes "by shimmering with a red glow.^000000";
			next;
			switch (select("Insert Charm Stone into Statue:Cancel")) {
			case 1:
				mes "^3355FFOnce you insert the";
				mes "Blue Charm Stone, the";
				mes "statue glows even brighter";
				mes "with a mysterious light.^000000";
				delitem 7428,1; //Magic_Gem_Blue
				specialeffect EF_BEGINSPELL2;
				donpcevent "tt_effect5::OnEnable";
				set $@thana_summon,3;
				close;
			case 2:
				mes "^3355FFYou decided not to";
				mes "insert the Charm Stone,";
				mes "opting to investigate this";
				mes "area a little further.^000000";
				close;
			}
		}
		close;
	}
	else if ($@thana_summon == 6) {
		mes "^3355FFThe statue is emanating an";
		mes "intense light, making it so hot";
		mes "that you cannot approach it.^000000";
		close;
	}
	mes "^3355FFThis status is glowing";
	mes "with a mysterious light.";
	mes "Some strange force keeps";
	mes "you from approaching it.^000000";
	close;
}

tha_t12,128,86,0	script	Stone Statue#3	111,{

	if ($@thana_summon == 3) {
		mes "^3355FFYou've found a ";
		mes "stone statue with";
		mes "a conspicuous hole";
		mes "in the chest area.^000000";
		if (countitem(7430) >= 1) {
			next;
			mes "^3355FFAs you approach the statue,";
			mes "your Black Charm Stone begins";
			mes "to emanate an eerie darkness.";
			mes "In response, the statue starts glowing with a sinister red light.^000000";
			next;
			switch (select("Insert Charm Stone into Statue:Cancel")) {
			case 1:
				mes "^3355FFOnce you insert the";
				mes "Black Charm Stone, the";
				mes "statue glows even brighter";
				mes "with a mysterious light.^000000";
				delitem 7430,1; //Magic_Gem_Black
				specialeffect EF_BEGINSPELL7;
				donpcevent "tt_effect1::OnEnable";
				set $@thana_summon,4;
				close;
			case 2:
				mes "^3355FFYou decided not to";
				mes "insert the Charm Stone,";
				mes "opting to investigate this";
				mes "area a little further.^000000";
				close;
			}
		}
		close;
	}
	else if ($@thana_summon == 6) {
		mes "^3355FFThe statue is emanating an";
		mes "intense light, making it so hot";
		mes "that you cannot approach it.^000000";
		close;
	}
	mes "^3355FFThis status is glowing";
	mes "with a mysterious light.";
	mes "Some strange force keeps";
	mes "you from approaching it.^000000";
	close;
}

tha_t12,161,58,0	script	Stone Statue#tt4	111,{

	if ($@thana_summon == 1) {
		mes "^3355FFYou've found a ";
		mes "stone statue with";
		mes "a conspicuous hole";
		mes "in the chest area.^000000";
		if (countitem(7427) >= 1) {
			next;
			mes "^3355FFAs you approach the statue,";
			mes "your Yellow Charm Stone";
			mes "starts shining a bright yellow";
			mes "light, and the statue emits";
			mes "a glimmering red glow.^000000";
			next;
			switch (select("Insert Charm Stone into Statue:Cancel")) {
			case 1:
				mes "^3355FFOnce you insert the";
				mes "Yellow Charm Stone, the";
				mes "statue glows even brighter";
				mes "with a mysterious light.^000000";
				delitem 7427,1; //Magic_Gem_Yellow
				specialeffect EF_BEGINSPELL5;
				donpcevent "tt_effect3::OnEnable";
				set $@thana_summon,2;
				close;
			case 2:
				mes "^3355FFYou decided not to";
				mes "insert the Charm Stone,";
				mes "opting to investigate this";
				mes "area a little further.^000000";
				close;
			}
		}
		close;
	}
	else if ($@thana_summon == 6) {
		mes "^3355FFThe statue is emanating an";
		mes "intense light, making it so hot";
		mes "that you cannot approach it.^000000";
		close;
	}
	mes "^3355FFThis status is glowing";
	mes "with a mysterious light.";
	mes "Some strange force keeps";
	mes "you from approaching it.^000000";
	close;
}

tha_t12,154,18,0	script	Stone Statue#tt5	111,{

	if ($@thana_summon == 4) {
		mes "^3355FFYou've found a ";
		mes "stone statue with";
		mes "a conspicuous hole";
		mes "in the chest area.^000000";
		if (countitem(7429) >= 1) {
			next;
			mes "^3355FFAs you approach the statue,";
			mes "your Green Charm Stone begins";
			mes "radiating soft green light, and";
			mes "and the statue starts to shine";
			mes "with a bright red glow.^000000";
			next;
			switch (select("Insert Charm Stone into Statue:Cancel")) {
			case 1:
				mes "^3355FFOnce you insert the";
				mes "Green Charm Stone, the";
				mes "statue glows even brighter";
				mes "with a mysterious light.^000000";
				specialeffect EF_BEGINSPELL4;
				next;
				mes "^3355FFThe crest on the ground";
				mes "surrounded by the five";
				mes "glowing statues has now";
				mes "activated, and is emitting";
				mes "a fearsome, powerful energy.^000000";
				delitem 7429,1; //Magic_Gem_Green
				set $@thana_summon2,0;
				set $@thana_summon,5;
				donpcevent "tt_effect4::OnEnable";
				hideoffnpc "to_the_boss_room_tt";
				close;
			case 2:
				mes "^3355FFYou decided not to";
				mes "insert the Charm Stone,";
				mes "opting to investigate this";
				mes "area a little further.^000000";
				close;
			}
		}
		close;
	}
	else if ($@thana_summon == 6) {
		mes "^3355FFThe statue is emanating an";
		mes "intense light, making it so hot";
		mes "that you cannot approach it.^000000";
		close;
	}
	mes "^3355FFThis status is glowing";
	mes "with a mysterious light.";
	mes "Some strange force keeps";
	mes "you from approaching it.^000000";
	close;
}

tha_t12,129,56,0	script	tt_effect1	139,{
	end;

OnEnable:
	initnpctimer;
	end;

OnTimer500:
	specialeffect EF_BEGINSPELL7;
	end;

OnTimer1000:
	specialeffect EF_BEGINSPELL7;
	end;

OnTimer1500:
	specialeffect EF_BEGINSPELL7;
	end;

OnTimer2000:
	specialeffect EF_BEGINSPELL7;
	end;

OnTimer2500:
	specialeffect EF_BEGINSPELL7;
	end;

OnTimer3000:
	specialeffect EF_BEGINSPELL7;
	if ($@thana_summon == 6) {
		stopnpctimer;
	}
	else {
		stopnpctimer;
		initnpctimer;
	}
	end;

OnDisable:
	stopnpctimer;
	end;
}

tha_t12,125,52,0	script	tt_effect2	139,{
	end;

OnEnable:
	initnpctimer;
	end;

OnTimer500:
	specialeffect EF_BEGINSPELL3;
	end;

OnTimer1000:
	specialeffect EF_BEGINSPELL3;
	end;

OnTimer1500:
	specialeffect EF_BEGINSPELL3;
	end;

OnTimer2000:
	specialeffect EF_BEGINSPELL3;
	end;

OnTimer2500:
	specialeffect EF_BEGINSPELL3;
	end;

OnTimer3000:
	specialeffect EF_BEGINSPELL3;
	if ($@thana_summon == 6) {
		stopnpctimer;
	}
	else {
		stopnpctimer;
		initnpctimer;
	}
	end;

OnDisable:
	stopnpctimer;
	end;
}

tha_t12,134,52,0	script	tt_effect3	139,{
	end;
OnEnable:
	initnpctimer;
	end;

OnTimer500:
	specialeffect EF_BEGINSPELL5;
	end;

OnTimer1000:
	specialeffect EF_BEGINSPELL5;
	end;

OnTimer1500:
	specialeffect EF_BEGINSPELL5;
	end;

OnTimer2000:
	specialeffect EF_BEGINSPELL5;
	end;

OnTimer2500:
	specialeffect EF_BEGINSPELL5;
	end;

OnTimer3000:
	specialeffect EF_BEGINSPELL5;
	if ($@thana_summon == 6) {
		stopnpctimer;
	}
	else {
		stopnpctimer;
		initnpctimer;
	}
	end;

OnDisable:
	stopnpctimer;
	end;
}

tha_t12,132,47,0	script	tt_effect4	139,{
	end;

OnEnable:
	initnpctimer;
	end;

OnTimer500:
	specialeffect EF_BEGINSPELL4;
	end;

OnTimer1000:
	specialeffect EF_BEGINSPELL4;
	end;

OnTimer1500:
	specialeffect EF_BEGINSPELL4;
	end;

OnTimer2000:
	specialeffect EF_BEGINSPELL4;
	end;

OnTimer2500:
	specialeffect EF_BEGINSPELL4;
	end;

OnTimer3000:
	specialeffect EF_BEGINSPELL4;
	if ($@thana_summon == 6) {
		stopnpctimer;
	}
	else {
		stopnpctimer;
		initnpctimer;
	}
	end;

OnDisable:
	stopnpctimer;
	end;
}

tha_t12,127,47,0	script	tt_effect5	139,{
	end;
	
OnEnable:
	initnpctimer;
	end;

OnTimer500:
	specialeffect EF_BEGINSPELL2;
	end;

OnTimer1000:
	specialeffect EF_BEGINSPELL2;
	end;

OnTimer1500:
	specialeffect EF_BEGINSPELL2;
	end;

OnTimer2000:
	specialeffect EF_BEGINSPELL2;
	end;

OnTimer2500:
	specialeffect EF_BEGINSPELL2;
	end;

OnTimer3000:
	specialeffect EF_BEGINSPELL2;
	if ($@thana_summon == 6) {
		stopnpctimer;
	}
	else {
		stopnpctimer;
		initnpctimer;
	}
	end;

OnDisable:
	stopnpctimer;
	end;
}

tha_t12,130,52,0	script	to_the_boss_room_tt	45,1,1,{
	end;

OnInit:
	hideonnpc "to_the_boss_room_tt";
	end;

OnTouch:
	if ($@thana_summon == 0 || $@thana_summon == 6) {
		donpcevent "tt_effect1::OnDisable";
		donpcevent "tt_effect2::OnDisable";
		donpcevent "tt_effect3::OnDisable";
		donpcevent "tt_effect4::OnDisable";
		donpcevent "tt_effect5::OnDisable";
		hideonnpc "to_the_boss_room_tt";
	}
	else {
		warp "thana_boss",136,116;
	}
	end;
}

thana_boss,217,167,0	script	Crest#tt1	111,3,3,{
	end;

OnTouch:
	if ($@thana_summon2 == 6 || $@thana_summon != 5) {
		mes "^3355FFYou cannot approach";
		mes "the crest because it is";
		mes "generating intense heat.^000000";
		close;
	}
	mes "^3355FFThere is a strangely";
	mes "shaped hole in the";
	mes "middle of this purple crest.^000000";
	if (countitem(7437) > 0) {
		mes "^3355FFIt seems like a Fragment";
		mes "of Misery would fit perfectly";
		mes "if you placed it inside.^000000";
	}
	next;
	input .@inputstr$;
	if (countitem(7437) > 0) {
		if (@inputstr$ == "Fragment of Misery") {
			mes "^3355FFYou insert the";
			mes "Fragment of Misery";
			mes "into the crest, causing";
			mes "its glow to intensify.^000000";
			delitem 7437,1; //Piece_Of_Memory_Purple
			close2;
			monster "thana_boss",217,167,"Misery",1711,1,"Crest#tt1::OnMyMobDead";
			hideonnpc "Crest#tt1";
			end;
		}
		mes "^3355FFThat action had no";
		mes "effect. You'll have to";
		mes "try something else.^000000";
		close;
	}
	mes "^3355FFThat action had no";
	mes "effect. You'll have to";
	mes "try something else.^000000";
	close2;
	end;

OnMyMobDead:
	set $@thana_summon2,$@thana_summon2 + 1;
	end;
}

thana_boss,202,75,0	script	Crest#tt2	111,3,3,{
	end;

OnTouch:
	if (($@thana_summon2 == 6) || ($@thana_summon != 5)) {
		mes "^3355FFYou cannot approach";
		mes "the crest because it is";
		mes "generating intense heat.^000000";
		close;
	}
	mes "^3355FFThere is a strangely";
	mes "shaped hole in the";
	mes "middle of this green crest.^000000";
	if (countitem(7436) > 0) {
		mes "^3355FFIt seems like a Fragment";
		mes "of Agony would fit perfectly";
		mes "if you placed it inside.^000000";
	}
	next;
	input .@inputstr$;
	if (countitem(7436) > 0) {
		if (.@inputstr$ == "Fragment of Agony") {
			mes "^3355FFYou insert the";
			mes "Fragment of Agony";
			mes "into the crest, causing";
			mes "its glow to intensify.^000000";
			delitem 7436,1; //Piece_Of_Memory_Green
			close2;
			monster "thana_boss",202,75,"Agony",1712,1,"Crest#tt2::OnMyMobDead";
			hideonnpc "Crest#tt2";
			end;
		}
		mes "^3355FFThat action had no";
		mes "effect. You'll have to";
		mes "try something else.^000000";
		close;
	}
	mes "^3355FFThat action had no";
	mes "effect. You'll have to";
	mes "try something else.^000000";
	close2;
	end;

OnMyMobDead:
	set $@thana_summon2,$@thana_summon2 + 1;
	end;
}

thana_boss,80,76,0	script	Crest#tt3	111,3,3,{
	end;

OnTouch:
	if (($@thana_summon2 == 6) || ($@thana_summon != 5)) {
		mes "^3355FFYou cannot approach";
		mes "the crest because it is";
		mes "generating intense heat.^000000";
		close;
	}
	mes "^3355FFThere is a strangely";
	mes "shaped hole in the";
	mes "middle of this blue crest.^000000";
	if (countitem(7438) > 0) {
		mes "^3355FFIt seems like a Fragment";
		mes "of Hatred would fit perfectly";
		mes "if you placed it inside.^000000";
	}
	next;
	input .@inputstr$;
	if (countitem(7438) > 0) {
		if (.@inputstr$ == "Fragment of Hatred") {
			mes "^3355FFYou insert the";
			mes "Fragment of Hatred";
			mes "into the crest, causing";
			mes "its glow to intensify.^000000";
			delitem 7438,1; //Piece_Of_Memory_Blue
			close2;
			monster "thana_boss",80,76,"Hatred",1709,1,"Crest#tt3::OnMyMobDead";
			hideonnpc "Crest#tt3";
			end;
		}
		mes "^3355FFThat action had no";
		mes "effect. You'll have to";
		mes "try something else.^000000";
		close;
	}
	mes "^3355FFThat action had no";
	mes "effect. You'll have to";
	mes "try something else.^000000";
	close2;
	end;

OnMyMobDead:
	set $@thana_summon2,$@thana_summon2 + 1;
	end;
}

thana_boss,62,171,0	script	Crest#tt4	111,3,3,{
	end;

OnTouch:
	if (($@thana_summon2 == 6) || ($@thana_summon != 5)) {
		mes "^3355FFYou cannot approach";
		mes "the crest because it is";
		mes "generating intense heat.^000000";
		close;
	}
	mes "^3355FFThere is a strangely";
	mes "shaped hole in the";
	mes "middle of this red crest.^000000";
	if (countitem(7439) > 0) {
		mes "^3355FFIt seems like a Fragment";
		mes "of Despair would fit perfectly";
		mes "if you placed it inside.^000000";
	}
	next;
	input .@inputstr$;
	if (countitem(7439) > 0) {
		if (.@inputstr$ == "Fragment of Despair") {
			mes "^3355FFYou insert the";
			mes "Fragment of Despair";
			mes "into the crest, causing";
			mes "its glow to intensify.^000000";
			delitem 7439,1; //Piece_Of_Memory_Red
			close2;
			monster "thana_boss",62,171,"Despair",1710,1,"Crest#tt4::OnMyMobDead";
			hideonnpc "Crest#tt4";
			end;
		}
		mes "^3355FFThat action had no";
		mes "effect. You'll have to";
		mes "try something else.^000000";
		close;
	}
	mes "^3355FFThat action had no";
	mes "effect. You'll have to";
	mes "try something else.^000000";
	close2;
	end;

OnMyMobDead:
	set $@thana_summon2,$@thana_summon2 + 1;
	end;
}

thana_boss,141,218,0	script	Crest#tt5	111,3,3,{
	end;

OnTouch:
	if ($@thana_summon2 == 4) {
		mes "^3355FFAs you approach the";
		mes "crest, it begins shining";
		mes "brighter and brighter until its";
		mes "illumination becomes blinding.^000000";
		close2;
		monster "thana_boss",140,217,"Despair",1710,1,"Crest#tt5::OnMyMobDead";
		monster "thana_boss",140,216,"Hatred",1709,1,"Crest#tt5::OnMyMobDead";
		monster "thana_boss",141,217,"Misery",1711,1,"Crest#tt5::OnMyMobDead";
		monster "thana_boss",141,216,"Agony",1712,1,"Crest#tt5::OnMyMobDead";
		hideonnpc "Crest#tt5";
		end;
	}
	if ($@thana_summon < 5) {
		mapwarp "thana_boss","tha_t12",130,47;
		end;
	}
	mes "^3355FFYou find a strange";
	mes "crest engraved";
	mes "on the floor.^000000";
	next;
	input .@inputstr$;
	mes "^3355FFNothing happened.^000000";
	close2;
	end;

OnMyMobDead:
	if (mobcount("thana_boss","Crest#tt5::OnMyMobDead") < 1) {
		set $@thana_summon,5;
		set $@thana_summon2,6;
		donpcevent "boss_summon#tt::OnEnable";
	}
	end;
}

thana_boss,5,5,0	script	boss_summon#tt	139,{
	end;
	
OnEnable:
	monster "thana_boss",136,129,"Thanatos Phantom",1708,1,"boss_summon#tt::OnMyMobDead";
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "thana_boss","Thanatos : RAWWWWWWWWWWWWWWWWR!",bc_map,"0x00CC00"; //FW_NORMAL 12 0 0
	set $@thana_summon,6;
	end;

OnTimer3000:
	mapannounce "thana_boss","Thanatos : I live again to fulfill my ambition!",bc_map,"0x00CC00"; //FW_NORMAL 12 0 0
	end;

OnTimer30000:
	mapannounce "thana_boss","Thanatos : Come, be the first to fall before my might!",bc_map,"0x00CC00"; //FW_NORMAL 12 0 0
	end;

OnTimer900000:
	set $@thana_summon,5;
	donpcevent "tt_effect1::OnEnable";
	donpcevent "tt_effect2::OnEnable";
	donpcevent "tt_effect3::OnEnable";
	donpcevent "tt_effect4::OnEnable";
	donpcevent "tt_effect5::OnEnable";
	hideoffnpc "to_the_boss_room_tt";
	stopnpctimer;
	end;

OnMyMobDead:
	if (mobcount("thana_boss","boss_summon#tt::OnMyMobDead") < 1) {
		stopnpctimer;
		donpcevent "#timer_t::OnEnable";
	}
	end;
}

thana_boss,3,3,0	script	#timer_t	139,{
	end;

OnInit:
	set $@thana_summon,0;
	set $@thana_summon2,0;
	end;

OnEnable:
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "thana_boss","GGGGRRRRRRR!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
	set $@thana_summon,6;
	end;

OnTimer2000:
	mapannounce "thana_boss","*Rumble Rumble*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
	end;

OnTimer3000:
	mapannounce "thana_boss","*Crik Crik*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
	end;

OnTimer4000:
	mapannounce "thana_boss","*Zzzzrt Zzzzrt*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
	end;

OnTimer5000:
	mapannounce "thana_boss","*Crik Crik*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
	end;

OnTimer60000:
	mapwarp "thana_boss","tha_t12",130,47;
	end;

OnTimer1000000:
	mapwarp "thana_boss","tha_t12",130,47;
	end;

OnTimer2000000:
	mapwarp "thana_boss","tha_t12",130,47;
	end;

OnTimer3000000:
	mapwarp "thana_boss","tha_t12",130,47;
	end;

OnTimer4000000:
	mapwarp "thana_boss","tha_t12",130,47;
	end;

OnTimer5000000:
	mapwarp "thana_boss","tha_t12",130,47;
	end;

OnTimer6000000:
	mapwarp "thana_boss","tha_t12",130,47;
	end;

OnTimer7200000:
	set $@thana_summon,0;
	hideoffnpc "Crest#tt1";
	hideoffnpc "Crest#tt2";
	hideoffnpc "Crest#tt3";
	hideoffnpc "Crest#tt4";
	hideoffnpc "Crest#tt5";
	stopnpctimer;
	end;
}

tha_t06,119,120,0	script	to the 7th floor	45,1,1,{
	end;

OnTouch:
	if ((Class == Job_Lord_Knight) || (Class == Job_High_Priest) || (Class == Job_High_Wizard) || (Class == Job_Whitesmith) || (Class == Job_Sniper) || (Class == Job_Assassin_Cross) || (Class == Job_Paladin) || (Class == Job_Champion) || (Class == Job_Professor) || (Class == Job_Stalker) || (Class == Job_Creator) || (Class == Job_Clown) || (Class == Job_Gypsy)) {
		warp "thana_step",69,369;
		end;
	}
	else if ((Class == Job_Rune_Knight) || (Class == Job_Archbishop) || (Class == Job_Warlock) || (Class == Job_Mechanic) || (Class == Job_Ranger) || (Class == Job_Guillotine_Cross) || (Class == Job_Royal_Guard) || (Class == Job_Sura) || (Class == Job_Sorcerer) || (Class == Job_Shadow_Chaser) || (Class == Job_Genetic) || (Class == Job_Wanderer) || (Class == Job_Minstrel)) {
		warp "thana_step",69,369;
		end;
	}
	else if ((Class == Job_Rune_Knight_T) || (Class == Job_Archbishop_T) || (Class == Job_Warlock_T) || (Class == Job_Mechanic_T) || (Class == Job_Ranger_T) || (Class == Job_Guillotine_Cross_T) || (Class == Job_Royal_Guard_T) || (Class == Job_Sura_T) || (Class == Job_Sorcerer_T) || (Class == Job_Shadow_Chaser_T) || (Class == Job_Genetic_T) || (Class == Job_Wanderer_T) || (Class == Job_Minstrel_T)) {
		warp "thana_step",69,369;
		end;
	}
	else if ((Class == Job_SuperNovice) || (Class == Job_Taekwon) || (Class == Job_Star_Gladiator) || (Class == Job_Soul_Linker) || (Class == Job_Ninja) || (Class == Job_Gunslinger)) {
		if (BaseLevel > 94) {
			warp "thana_step",69,369;
			end;
		}
		mes "^3355FFAn overwhelming force";
		mes "acts against you, preventing";
		mes "you from proceeding this way...^000000";
		close;
	}
	mes "^3355FFAn overwhelming force";
	mes "acts against you, preventing";
	mes "you from proceeding this way...^000000";
	close;
}