summaryrefslogtreecommitdiff
path: root/npc/quests/skills/thief_skills.txt
blob: 039be7621d7efbe1cddf2f0d3405b4e0d926168d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
//===== eAthena Script ======================================= 
//= Thief Skills Quests
//===== By: ================================================== 
//= kobra_k88
//===== Current Version: ===================================== 
//= 1.1a
//===== Compatible With: ===================================== 
//= eAthena 7.15 +
//===== Description: ========================================= 
//= Sand Attack, Back Slide, Find Stone, Stone Fling skill quests.
//===== Additional Comments: ================================= 
//= v1.0 Fully working
//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a
//= Leather Bag of Infinity.  These are the official RO requirments
//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88]
//= v1.1a Now using functions found in "Global_Functions.txt" for
//= class checks.[kobra_k88]
//============================================================ 




//======================================================================================================
moc_prydb1.gat,154,128,4	script	Alcouskou	118,
{
	mes "[Alcouskou]";
	if(callfunc("Is_Thief_Class")) goto L_Start;
	if(Class==Job_Novice) goto L_Novice;

L_Other:
	mes "Your kind isn't welcome here.";
	close;

L_Novice:
	mes "Although thieves and assasins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!";
	next;
	mes "[Alcouskou]";
	mes "I just happen to be the ONLY one who can teach them these skills!";
	mes "If you ever decide to become a Thief or an Assassin, come back here and I'll teach you these cool skills.";
	next;
	mes "[Alcouskou]";
	mes "And if you know anyone who already is one, send them to me.  I'm willing to teach anyone who's interested.";
	close;

L_Start:
	mes "During the course of your life you will experience many things.";
	mes "You many have trouble understanding the importance of some of these experiences, and may even consider them to be useless to you.";
	next;
	mes "[Alcouskou]";
	mes "But do not be to hastey with your judgement of them, for some of these experience may actually prove to be benificial for you.";
	next;
	mes "[Alcouskou]";
	mes "Let me explain:";
M_Menu:
	next;
	menu "-Sand Attack",M_Sand, "-Back Slide",M_Back, "-Find Stone",M_Find, "-Stone Fling",M_Fling, "-I will be back later.",M_End;

	M_Sand:
		mes "[Alcouskou]";
		if(SANDATTACK == 1) goto L_Sand;
		if(getskilllv(149) > 0) goto L_GotSand;
		mes "The most important aspect of being a good Thief/Assassin is stealth.  One should never be seen our touched unless he/she wants to be";
		next;
		mes "[Alcouskou]";
		mes "Some may consider this cowardly but I don't see it that way.";
		mes "We live in a world where it is the survival of the fittest and you must do whatever it takes to survive.....";
		next;
		mes "[Alcouskou]";
		mes "Even if this means throwing sand in an enemy's face.  That is why the skill, ^5555FFSand Attack^000000, was created.";
		next;
		mes "[Alcouskou]";
		mes "This skill allows the user to throw and kick sand in the eyes of an opponent, temporarily blinding them.";
		mes "This effectively impares the opponent's ability to defend or attack giving the user a brief but great advantage.";
		next;
		mes "[Alcouskou]";
		mes "In order to learn this skill you will need to gather ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000.";
		if(Class == Job_Thief) mes "You will also need a job level of at least ^5555FF25^000000.";
		next;
		mes "[Alcouskou]";
		mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000.";
		mes "He can be found in the ^009500West end of Payon^000000.";
		next;
		mes "[Alcouskou]";
		mes "Come back when you are ready.";
		set SANDATTACK, 1;
		goto M_Menu;
	M_Back:
		mes "[Alcouskou]";
		if (BACKSLIDE == 1)goto L_Back;
		if (getskilllv(150)>0) goto L_GotBack;
		mes "People tend to focus on attack and damage, but it's necessary to understand that FLEEING is JUST AS IMPORTANT as attacking!";
		next;
		mes "[Alcouskou]";
		mes "We thieves/assassins pride ourselves on our speed and ability to quickly dodge.";
		mes "Of course I'm sure you've noticed that there is a down side to that speed and quickness.....";
		next;
		mes "[Alcouskou]";
		mes "If we DO get hit, depending on the monster, that single hit could put us in serious danger!";
		next;
		mes "[Alcouskou]";
		mes "I can understand how funny it is to watch a monster constantly miss while its attacking you, but......";
		next;
		mes "[Alcouskou]";
		mes "If you get attacked by a large group of monsters..... you may not even have room to dodge and that won't be at all funny.";
		next;
		mes "[Alcouskou]";
		mes "That's why most Thiefs/Assassins fear large mobs and will flee at the first sign of them.";
		mes "There are those however, that do not fear being overwhelmed by a large mob.";
		next;
		mes "[Alcouskou]";
		mes "These are the people who have learned a unique skill that allows them to deal with mob situatuions.";
		mes "The skill enables the user to quickly 'back' out of the way of a mob, putting a great deal of distance between the two.";
		next;
		mes "[Alcouskou]";
		mes "The skill is called ^5555FFBack Slide^000000 and requires a lot of practice to master.";
		mes "If you wish to learn this skill you will first need to bring in ^5555FF20 Grasshopper's Legs^000000.";
		next;
		mes "[Alcouskou]";
		mes "Think of it as the first part of your training.";
		if(Class == Job_Thief) mes "If you are a Thief, you will also need to have a job level of at least ^5555FF35^000000.";
		set BACKSLIDE, 1;
		goto M_Menu;
	M_Find:
		mes "[Alcouskou]";
		if (FINDSTONE == 1) goto L_Find;
		if (getskilllv(151)>0) goto L_GotFind;
		mes "The more experienced and better skilled members of our guild are quite handy.";
		mes "They can turn something as common as a rock on the ground into a very effective weapon.";
		next;
		mes "[Alcouskou]";
		mes "They can throw a rock at a far away target with great accuracy and strength.";
		mes "They can throw it so powerfully that sometimes an enemy will become stunned by it.";
		next;
		mes "[Alcouskou]";
		mes "Of course not every stone can be used as a weapon.  That is why the skill, ^5555FFFind Sone^000000, was developed.";
		mes "With practice one can learn to pick out a stone that has a weight and shape that is fit for 'flinging'.";
		next;
		mes "[Alcouskou]";
		mes "Once mastered a Thieve/Assassin will be able to pick up stones from any location.";
		mes "Think about it... the ability to use a long range weapon without spending any zeny.... isn't it great?";
		next;
		mes "[Alcouskou]";
		mes "If you wan't to learn this skill you must do a little training first.  Start by picking up ^5555FF1 Bear's Footskin^000000.";
		mes "Then try to find ^5555FF1 Zargon^000000.  Next pick out ^5555FF5 Spawn^000000.  Once you've done all this come back and see me.";
		next;
		mes "[Alcouskou]";
		mes "Collecting those items will help you develop the skills neccessary to learn Find Stone.";
		set FINDSTONE, 1;
		goto M_Menu;
	M_Fling:
		mes "[Alcouskou]";
		if (STONEFLING == 1) goto L_Fling;
		if (getskilllv(152)>0) goto L_GotFling;
		mes "The more experienced and better skilled members of our guild are quite handy.";
		mes "They can turn something as common as a rock on the ground into a very effective weapon.";
		next;
		mes "[Alcouskou]";
		mes "They can throw a stone at a far away target with great accuracy and strength.";
		mes "They can throw it so powerfully that sometimes an enemy will become stunned by it.";
		next;
		mes "[Alcouskou]";
		mes "These guild members call this skill ^5555FFStone Fling^000000.  It is extrememly useful and doesn't cost any zeny.";
		next;
		mes "[Alcouskou]";
		mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000.";
		mes "You will also need to have mastered ^5555FFFind Stone^000000 as well.";
		set STONEFLING, 1;
		goto M_Menu;
	M_End:
		mes "[Alcouskou]";
		mes "It seems that you are not experienced enough yet....";
		close;

L_Sand:
	if (countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1;
	if (Class==Job_Thief && JobLevel<25) goto L_LowLvl1;
	mes "Alright, you've got all the items.  Now its time to learn.... the... ultimate.... attack.... Sand Attack!!!";
	next;
	mes "[Alcouskou]";
	mes "Look down at your feet.  See that? The very thing your stepping on is the secrect behind this skill.........  SAND!!";
	next;
	mes "[Alcouskou]";
	mes "Okay, grab a handfull....... yep, that much will do....... now.........";
	next;
	mes "[Alcouskou]";
	mes "THROW IT AT ME!!!";
	emotion 27;
	next;
	mes "[Alcouskou]";
	mes "(AHHH!! My EYES!!! Son of a)......... ya see how effective that was........ (JEEZE that STINGS!!).......";
	emotion 23;
	next;
	mes "[Alcouskou]";
	mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)";
	next;
	mes "[Alcouskou]";
	mes "Oh and it does Earth Property damage....... (I gota finda better way to teach this).........";
	emotion 4;
	delitem 7041, 5;
	delitem 7042, 1;
	skill 149,1,0;
	set SANDATTACK, 0;
	set BAGNFNTY, 0;
	close;

	L_NotRdy1:
		mes "You need ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000.";
		next;
		mes "[Alcouskou]";
		mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000.";
		mes "He can be found in the ^009500West end of Payon^000000.";
		close;
	L_LowLvl1:
		mes "You need to have a ^5555FFJob level of 25^000000 to learn Sand Attack.";
		close;
	L_GotSand:
		mes "Oh your back... hopefully not to throw anymore sand in my eyes, heh heh.... heh........ heh..............";
		emotion 4;
		close;

L_Back:
	if (countitem(940)<20) goto L_NotRdy2;
	if (Class==Thief && JobLevel<35) goto L_LowLvl2;
	mes "Great, you have the grasshopper legs.  While you were collecting them I'm sure you picked up on many of the characteristics of grasshoppers.";
	next;
	mes "[Alcouskou]";
	mes "You will need that knowledge because this skill is based on the movement of the grasshopper.  Like it you will become quick, agile, and have a keen eyesight.";
	next;
	mes "[Alcouskou]";
	mes "Okay, lets begin........";
	next;
	mes "~fwoosh~";
	next;
	mes "~fwooooosh~";
	next;
	mes "~fwoooooooooooooooosh~";
	next;
	mes "[Alcouskou]";
	mes "Ah! You've got it.  Just like a pro.  With this skill being overwhelmed by mobs is a thing of the past.";
	delitem 940,20;
	skill 150,1,0;
	set BACKSLIDE, 0;
	close;

	L_NotRdy2:
		mes "You need ^5555FF20 Grasshopper's Legs^000000.";
		close;
	L_LowLvl2:
		mes "You need a ^5555FFJob level of 35^000000 to learn Back Slide.";
		close;
	L_GotBack:
		mes "Seeing as you already have Back Slide..... why don't you 'Back' on outa here.....";
		close;

L_Find:
	if (countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3;
	mes "Ah! I see that you're fully prepared to learn this skill.  Let us begin....";
	next;
	mes "[Alcouskou]";
	mes "There are many stones on the floor here.  Pick them all up one by one and examine each one carefully.";
	mes "Get a feel for how much each one weighs and become aware of how each one has a different texture.";
	next;
	mes "[Alcouskou]";
	mes "You must become one with the stone... it is the only way you will be able to use it effectively...";
	next;
	mes "~ an hour later... ~";
	next;
	mes "[Alcouskou]";
	mes "Very good.  You have chosen some fine stones.  This tells me that you have now perfected the Find Stone skill.";
	emotion 21;
	delitem 912,1;
	delitem 948,1;
	delitem 908,5;
	skill 151,1,0;
	set FINDSTONE, 0;
	next;
	mes "[Alcouskou]";
	mes "Have fun using it.";
	close;

	L_NotRdy3:
		mes "You need ^5555FF1 Bear's Footskin, 1 Zargon, and 5 Spawns^000000 to learn Find Stone.";
		close;
	L_GotFind:
		mes "Picking up stones can be fun but...... don't spend all day doing it ok?.....";
		close;

L_Fling:
	if (getskilllv(151) == 0) goto L_NotRdy4;
	if ((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4;
	mes "Good! You look like your ready for me to teach you the Stone Fling skill.  Let us begin....";
	next;
	mes "[Alcouskou]";
	mes "First, loosen up your arm.  Next, find a good quality stone using Find Stone.  Now close your eyes and visualize the target in your mind.";
	next;
	mes "[Alcouskou]";
	mes "Now imagine yourself going straight through the target! Continue to visualize this!";
	next;
	mes "~ 1/2 hour later... ~";
	next;
	mes "[Alcouskou]";
	mes "Think of the stone as an extension of your body.  Keep the target clear in your mind! You are one with the stone, the stone is one with you.....";
	next;
	mes "[Alcouskou]";
	mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurrling yourself towards it! DO IT NOW!!";
	emotion 27;
	next;
	mes "!!Whooooossshh!!................. !!Thwack!!";
	next;
	mes "[Alcouskou]";
	mes "Haha! Excellent! It's a bullseye.  You have now masterd Stone Fling, congratulations.";
	emotion 21;
	delitem 910,2;
	delitem 911,2;
	skill 152,1,0;
	set STONEFLING, 0;
	next;
	mes "[Alcouskou]";
	mes "As you can see this is a skill that relies heavily on concentration.";
	mes "As long as you keep your mind focused you will have on problems using this skill.";
	close;

	L_NotRdy4:
		mes "You need ^5555FF2 Scell and 2 Zargon^000000, and the ability to use ^5555FFFind Stone^000000 to learn Stone Fling.";
		close;
	L_GotFling:
		mes "So Stone Fling is comming in handy huh? Just make sure you don't hit the wrong moster.";
		close;
}


//====================================================================================
payon.gat,149,120,4	script	RuRumuni	99,
{
	mes "[RuRumuni]";
	if(SANDATTACK == 1 && BAGNFNTY != 2) goto L_Start;

	mes "I am a humble merchant here in Payon.  I buy leather hides, brought in by the hunters, to make leather pouches to sell.";
	mes "I grew up around leather and am quite good at working with it.";
	next;
	mes "[RuRumuni]";
	mes "There is a Thief guild in the Morroc area.";
	mes "I know someone there that sends me Thieves in need of the items I make, such as the ^5533FF'Leather Bag of Infinity'^000000.";
	close;

L_Start:
	if(BAGNFNTY == 1) goto L_Check;
	mes "Hello.  So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Inifinity'^000000........";
	mes "I will be more than happy to make one for you............";
	next;
	mes "[RuRumuni]";
	mes "But this bag is very special, and I will need some special items in order to make it.";
	next;
	set BAGNFNTY, 1;

	L_List:
	mes "[RuRumuni]";
	mes "Here are the items that I will need:";
	mes "- 5 ^5533FFScorpion Tails^000000";
	mes "- 1 ^5533FFCobweb^000000";
	mes "- 1 ^5533FFCactus Needle^000000";
	mes "- 1 ^5533FFEarthworm Peeling^000000.";
	next;
	mes "[RuRumuni]";
	mes "Once you have all of these items I will be able to make the Bag of Infinity for you.";
	close;

L_Check:
	mes "Nice to see you again.  Do you have all of the items? Lets see........";
	next;
	if(countitem(904)<5 || countitem(1025)<1 || countitem(952)<1 || countitem(1055)<1) goto L_List;
	mes "[RuRumuni]";
	mes "Great you have everything I asked for.  Let me start making the bag right away.......";
	next;
	mes "~( 30 minutes later)~";
	next;
	mes "[RuRumuni]";
	mes "Here you go, one Leather Bag of Infinity.  Enjoy!";
	getitem 7042, 1;
	delitem 904, 5;
	delitem 1025, 1;
	delitem 952, 1;
	delitem 1055, 1;
	set BAGNFNTY, 2;
	close;
}