summaryrefslogtreecommitdiff
path: root/npc/quests/skills/priest_skills.txt
blob: 858eaa3d1ff0ceb6082f71c4bbaf7e30e4c9f072 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  DracoRPG
//= Copyright (C)  Reddozen
//= Copyright (C)  Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Priest Skills Quests
//================= Description ===========================================
//= Quests for skills: Redempito
//================= Current Version =======================================
//= 1.5
//=========================================================================

prt_church,111,112,1	script	Sister Linus	1_F_PRIEST,{
	if (BaseJob == Job_Priest) {
		if (PRIEST_SK == 100) {
			if (getskilllv("PR_REDEMPTIO") == 0) {
				mes "[Sister Linus]";
				mes "Hm? We've met before,";
				mes "haven't we? Then again,";
				mes "all Priests begin to look";
				mes "the same after a while. Ah,";
				mes "were you one of the ones";
				mes "to whom I taught Redemptio?";
				next;
				mes "[Sister Linus]";
				mes "Ah, you've forgotten, have";
				mes "you? Well, it's no problem for";
				mes "me to teach you again. This skill enables you to revive your fallen";
				mes "Party Members by sacrificing";
				mes "your own life for them.";
				next;
				mes "[Sister Linus]";
				mes "^3131FFOh holy and venerable one,";
				mes "we pray to you. Please show";
				mes "us your mercy and guide us";
				mes "with your light. Give us the";
				mes "strength to walk the path of";
				mes "love and sacrifice. Redemptio!^000000";
				skill "PR_REDEMPTIO",1,0;
				next;
				mes "[Sister Linus]";
				mes "There...";
				mes "You should be able";
				mes "to perform Redemptio";
				mes "now. I hope you use it";
				mes "well on your adventures~";
				close;
			}
			else {
				mes "[Sister Linus]";
				mes "I'll always be praying";
				mes "for your safety. Be careful,";
				mes "and I hope that you can bring";
				mes "love and compassion to all";
				mes "whom you meet in your travels.";
				close;
			}
		}
		else if (PRIEST_SK == 0) {
			redemp = 1014;
			if (getskilllv("PR_REDEMPTIO")) {
				mes "[Sister Linus]";
				mes "I'll always be praying";
				mes "for your safety. Be careful,";
				mes "and I hope that you can bring";
				mes "love and compassion to all";
				mes "whom you meet in your travels.";
				PRIEST_SK = 100;
				close;
			}
			mes "[Sister Linus]";
			mes "Please have mercy and";
			mes "spread your light through";
			mes "the world. Guide her with";
			mes "your benevolent wisdom...";
			mes "Bless her, and may she";
			mes "be protected by your grace.";
			next;
			select("Whom are you praying for, sister?");
			mes "[Sister Linus]";
			mes "Oh! You startled me!";
			mes "Whom am I praying for?";
			mes "Well, I once knew a young,";
			mes "playful and merry nun who was";
			mes "also a bit brazen. But I have";
			mes "many joyful memories of her.";
			next;
			mes "[Sister Linus]";
			mes "One day, a group of adventurers";
			mes "came to Prontera Church in hopes of hiring a Priest to accompany";
			mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only";
			mes "Priest that was available.";
			next;
			mes "[Sister Linus]";
			mes "I remember that she was";
			mes "so determined to join those";
			mes "adventurers, and we had no";
			mes "choice but to let her go.";
			mes "Still, many of us believed";
			mes "that it was too dangerous...";
			next;
			mes "[Sister Linus]";
			mes "I hear that, at first, their";
			mes "ragtag team was able to";
			mes "successfully exterminate";
			mes "a great number of monsters.";
			mes "But supporting them as a Priest";
			mes "must have been tough for her...";
			next;
			mes "[Sister Linus]";
			mes "Then, tragedy struck.";
			mes "Surrounded by Wanderers,";
			mes "the adventurers quickly fell";
			mes "in defeat, one by one. Soon,";
			mes "the young nun was the only one of the group still standing.";
			next;
			mes "[Sister Linus]";
			mes "Alone against impossible";
			mes "odds, that poor girl had no";
			mes "choice but to try a desperate";
			mes "gamble. She began to chant";
			mes "the ancient holy spell...";
			next;
			select("Ancient spell...?");
			mes "[Sister Linus]";
			mes "Yes! ^FF0000Redemptio^000000!";
			mes "A skill that only the";
			mes "most talented Priests";
			mes "can perform! And here she";
			mes "was, a young nun with very";
			mes "little experience, trying it!";
			next;
			mes "[Sister Linus]";
			mes "Redemptio is the last";
			mes "resort skill that can be";
			mes "used to nobly save the";
			mes "lives of others at the cost";
			mes "of ^3131FFsacrificing your own life^000000.";
			next;
			mes "[Sister Linus]";
			mes "Yes, I remember the days";
			mes "she wasn't very interested";
			mes "in studying the Priest and";
			mes "Acolyte skills. Surprisingly,";
			mes "she had learned enough to";
			mes "attempt to cast Redemptio...";
			next;
			mes "[Sister Linus]";
			mes "Miraculously, she succeeded";
			mes "in reviving her party members.";
			mes "They quickly used a Yggdrasil";
			mes "Leaf to restore her life, and they defeated the Wanderers and";
			mes "returned home safely.";
			next;
			mes "[Sister Linus]";
			mes "Because of this success, she";
			mes "was promoted to High Priest";
			mes "despite the many mistakes she";
			mes "made in the past. Now she travels the world, helping adventurers";
			mes "in any way that she can.";
			next;
			mes "[Sister Linus]";
			mes "But, well, she'll";
			mes "always be that spunky";
			mes "and joyful girl to me.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Wait, you still haven't";
			mes "answered my question.";
			mes "Are you praying for this";
			mes "nun? And if so, is she";
			mes "in some kind of danger?";
			next;
			mes "[Sister Linus]";
			mes "Well, a few months ago,";
			mes "she went on a mission to";
			mes "^3131FFLighthalzen^000000, a city in the";
			mes "Schwaltzvalt Republic. I was";
			mes "just worried since I haven't";
			mes "heard from her in a while.";
			next;
			mes "[Sister Linus]";
			mes "I come here to pray for";
			mes "her everyday, and hope that";
			mes "she'll come back safely and";
			mes "share stories of her adventures";
			mes "with me. Ooh, we'll talk all night long! It'll be so much fun!";
			next;
			mes "[Sister Linus]";
			mes "Goodness, I've been";
			mes "running my mouth! I'm";
			mes "sorry to keep you, did you";
			mes "have somewhere to go? Well,";
			mes "I'll be praying for your safety~ ";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Before I go, would you";
			mes "please tell me the name";
			mes "of that High Priest you were";
			mes "talking about? If I see her,";
			mes "I'll ask her to contact you.";
			next;
			mes "[Sister Linus]";
			mes "Oh, thank you! Her name";
			mes "is High Priest Sorin. Um,";
			mes "^3131FFMargaretha Sorin^000000. If you";
			mes "happen to find her, please";
			mes "let her know that I am";
			mes "praying for her safety.";
			PRIEST_SK = 1;
			close;
		}
		else if (PRIEST_SK == 1) {
			mes "[Sister Linus]";
			mes "Oh, hello~";
			mes "How are you";
			mes "doing today?";
			next;
			if (select("Please teach me ^3131FFRedemptio^000000.:Cancel") == 1) {
				mes "[Sister Linus]";
				mes "Ooh, Redemptio would be";
				mes "a good skill for you to learn~";
				mes "It's difficult to cast, but when you succeed, you can revive all";
				mes "of your defeated Party Members.";
				next;
				mes "[Sister Linus]";
				mes "Of course, the drawback";
				mes "is that you must ^3131FFsacrifice";
				mes "your own life^000000 in order to";
				mes "use the skill. Now, to learn";
				mes "Redemptio, you must first";
				mes "learn ^3131FFLevel 1 Resurrection^000000.";
				next;
				mes "[Sister Linus]";
				mes "Ah, you must";
				mes "also bring me";
				mes "^3131FF30 Holy Waters and";
				mes "20 Blue Gemstones^000000";
				mes "so you can attempt";
				mes "to learn the skill.";
				PRIEST_SK = 2;
				next;
				mes "[Sister Linus]";
				mes "Um, but if you fail to";
				mes "learn Redemptio, you'll";
				mes "lose 1 Holy Water and";
				mes "1 Blue Gemstone and";
				mes "you'll have to try it again...";
				close;
			}
			mes "[Sister Linus]";
			mes "Praying gives me a";
			mes "sense of peace and";
			mes "comfort. Perhaps that";
			mes "is one of the reasons";
			mes "why I chose this job...";
			close;
		}
		else if (PRIEST_SK == 2) {
			if (getskilllv("ALL_RESURRECTION") > 0) {
				if (countitem(Holy_Water) > 29 && countitem(Blue_Gemstone) > 19) {
					mes "[Sister Linus]";
					mes "Ooh, it seems like you've";
					mes "brought everything that you";
					mes "need to learn Redemptio.";
					mes "Are you ready to try it? If you";
					mes "fail, you'll lose 1 Holy Water";
					mes "and 1 Blue Gemstone, okay?";
					next;
					mes "[Sister Linus]";
					mes "Now, please";
					mes "concentrate and";
					mes "repeat this special";
					mes "prayer after me.";
					next;
					mes "[Sister Linus]";
					mes "^3131FFOh holy and venerable one,";
					mes "we pray to you. Please show";
					mes "us your mercy and guide us";
					mes "with your light. Give us the";
					mes "strength to walk the path of";
					mes "love and sacrifice. Redemptio!^000000";
					next;
					.@redem_s = JobLevel+getskilllv("ALL_RESURRECTION");
					.@red_suc = rand(1,100);
					if( .@redem_s < 31 ) {
						if( .@red_suc > 20 && .@red_suc < 41 )
							.@success = 1;
					} else if( .@redem_s < 41 ) {
						if( .@red_suc > 10 && .@red_suc < 41 )
							.@success = 1;
					} else {
						if( .@red_suc > 10 && .@red_suc < 51 )
							.@success = 1;
					}

					if (.@success) {
						specialeffect2 EF_HEALSP;
						mes "[Sister Linus]";
						mes "Congratulations!";
						mes "You successfully";
						mes "learned Redemptio!";
						mes "Please remember to only";
						mes "use this skill in the most";
						mes "critical situations.";
						delitem Blue_Gemstone,20;
						delitem Holy_Water,30;
						PRIEST_SK = 100;
						skill "PR_REDEMPTIO",1,0;
						close;
					}
					else {
						specialeffect2 EF_POISONHIT;
						mes "[Sister Linus]";
						mes "Oh no! I'm sorry,";
						mes "but you failed to";
						mes "learn Redemptio. Well,";
						mes "I'll be waiting right here,";
						mes "so we can try again when";
						mes "you're ready, okay?";
						delitem Blue_Gemstone,1;
						delitem Holy_Water,1;
						close;
					}

				}
				else {
					mes "[Sister Linus]";
					mes "If you want to try to learn";
					mes "Redemptio, please bring";
					mes "^3131FF20 Blue Gemstones^000000 and";
					mes "^3131FF30 Holy Waters^000000. Ah, and";
					mes "you need to learn ^3131FFLevel 1";
					mes "Resurrection^000000 beforehand.";
					close;
				}
			}
			else {
				mes "[Sister Linus]";
				mes "If you want to try to learn";
				mes "Redemptio, please bring";
				mes "^3131FF20 Blue Gemstones^000000 and";
				mes "^3131FF30 Holy Waters^000000. Ah, and";
				mes "you need to learn ^3131FFLevel 1";
				mes "Resurrection^000000 beforehand.";
				close;
			}
		}
	}
	else {
		mes "[Sister Linus]";
		mes "Please have mercy and";
		mes "spread your light through";
		mes "the world. Guide her with";
		mes "your benevolent wisdom...";
		mes "Bless her, and may she";
		mes "be protected by your grace.";
		close;
	}
}