summaryrefslogtreecommitdiff
path: root/npc/quests/skills/monk_skills.txt
blob: a3ab0c5399fd5653720952a4294aac41b2a6a75e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
//===== eAthena Script ======================================= 
//= Monk Skills Quests
//===== By: ================================================== 
//= Lupus, Reddozen
//===== Current Version: ===================================== 
//= 1.3a
//===== Compatible With: ===================================== 
//= eAthena Revision 3800+
//===== Description: ========================================= 
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: ================================= 
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen] 
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================


//============================================================
// MONK - KI TRANSLATION + KI EXPLOSION
//============================================================
monk_test.gat,316,69,3	script	Krate	823,{
	mes "[Krate]";
	if(BaseJob!=Job_Monk) goto L_nomonk;
	if(getskilllv(1015) && getskilllv(1016)) goto L_alreadyhave;
	if(monk_skill) goto L_verif;
	if(Weight>0) goto L_heavymonk;
	mes "I'll teach you all I know, but you must bring me:";
	mes "40 Stems";
	mes "3 Shoots";
	set monk_skill, 1;
	next;
	goto L_verif;
	
L_verif:
	mes "Let me check your items.";
	next;
	if(countitem(711)<3 || countitem(905)<40) goto L_noitems;//Items: Shoot, Stem,
	delitem 711, 3;//Items: Shoot,
	delitem 905, 40;//Items: Stem,
	next;
	mes "[Krate]";
	mes "I see you have what you need,";
	mes "so I'll teach you my talent.";
	skill 1015,1,0;
	skill 1016,1,0;
	set monk_skill, 0;
	close;
	
L_noitems:
	mes "[Krate]";
	mes "You don't have enough items.";
	mes "Come back when you have all";
	mes "the required items for me.";
	close;
	
L_nomonk:
	mes "It seems that your soul is disagree with your body.";
	mes "Come back when your body and your soul will be like Yin and Yang.";
	emotion e_gasp;
	close;
	
L_alreadyhave:
	mes "I've already taught you";
	mes "everything I know...";
	close;

L_heavymonk:
	mes "Come back when you've cleansed";
	mes "yourself of your worldly possessions.";
	close;
}