summaryrefslogtreecommitdiff
path: root/npc/quests/skills/dancer_skills.txt
blob: 4da84d035b488a5d6e8ebbbdfbada94cad829b47 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Yommy
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  DracoRPG
//= Copyright (C)  Reddozen
//= Copyright (C)  Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Dancer Skills Quests
//================= Description ===========================================
//= Quests for skills: Charming Wink
//================= Current Version =======================================
//= 1.5
//=========================================================================

comodo,204,172,5	script	Canell#qsk_dan01	4_F_07,{
	if (BaseJob == Job_Dancer && JobLevel > 39) {
		if (DANCER_SK == 0) {
			mes "[Canell]";
			mes "It's well known that we must";
			mes "be beautiful to captivate those";
			mes "who watch us dance. But to rely";
			mes "on just our outward appearance";
			mes "is a ghastly waste of our full";
			mes "potential as performers.";
			next;
			mes "[Canell]";
			mes "Yes, I can tell that you";
			mes "don't quite understand that";
			mes "the correct frame of mind is";
			mes "an essential element to true";
			mes "beauty. Now tell me, are you";
			mes "confident in your dancing...?";
			next;
			if (select("Of course, old crone!", "I... I'm not sure...") == 1) {
				mes "[Canell]";
				mes "Ho-ho~ I believe you've";
				mes "confused confidence with";
				mes "arrogance! The naive cannot";
				mes "tell there's a vitally important distinction between the two.";
				mes "Now... Prepare for punishment!";
				next;
				mes "["+ strcharinfo(PC_NAME) +"]";
				mes "Ow...!";
				mes "Th-that whip!";
				mes "I-i-it huuuurts!";
				specialeffect(EF_HIT2, AREA, playerattached());
				percentheal -5,0;
				close;
			}
			mes "[Canell]";
			mes "Awareness of your own flaws";
			mes "and faults is the first crucial";
			mes "step towards improvement.";
			mes "Yet your obvious neglect of";
			mes "your gift of dancing is...";
			mes "grounds for punishment!";
			next;
			mes "["+ strcharinfo(PC_NAME) +"]";
			mes "What the...? Ack!";
			mes "S-stop wh-whipping";
			mes "me! It... It stiiings!";
			specialeffect(EF_HIT2, AREA, playerattached());
			percentheal -10,0;
			next;
			mes "[Canell]";
			mes "Ho-ho~! Fortunately for";
			mes "you, I will teach you what";
			mes "you must learn to rise above";
			mes "your current limitations. When";
			mes "I'm finished with you, angels and demons won't resist your charms~";
			next;
			if (select("No way, you're not teaching me!", "Alright, I'll see what I can learn.") == 1) {
				mes "[Canell]";
				mes "So... You still haven't";
				mes "mastered the fine art of";
				mes "exuding charm and humility!";
				mes "There must be consequences";
				mes "for this blatant affront to our";
				mes "profession! Prepare yourself!";
				next;
				mes "["+ strcharinfo(PC_NAME) +"]";
				mes "Nooooo--!";
				mes "Not that whip";
				mes "again! Arrgh, it's--";
				mes "It hurts so much!";
				specialeffect(EF_HIT2, AREA, playerattached());
				percentheal -10,0;
				close;
			}
			mes "[Canell]";
			mes "Ho-ho~ It's good that you";
			mes "recognize that you have much";
			mes "to learn. Well, let's not waste";
			mes "any time. Your first lesson will be on image training and self";
			mes "visualization. Now, for that...";
			next;
			mes "[Canell]";
			mes "...You must bring";
			mes "me ^FF00001 Crystal Mirror^000000!";
			mes "This tool is imperative";
			mes "to the lesson, so fetch it";
			mes "and bring it to me quickly!";
			DANCER_SK = 1;
			close;
		}
		else if (DANCER_SK == 1) {
			if (countitem(Crystal_Mirror) > 0) {
				mes "[Canell]";
				mes "Finally, you've come";
				mes "with the mirror. Now,";
				mes "look deeply and scrutinize";
				mes "your reflection. Gaze upon";
				mes "each blemish and fault, each";
				mes "charming trait of your face.";
				next;
				mes "[Canell]";
				mes "No face is perfect, but";
				mes "know that your face is yours";
				mes "alone, and that it is what gives you a beauty that can be no";
				mes "one else's. Now, repeat";
				mes "these truisms after me...";
				next;
				mes "[Canell]";
				mes "''I am beautiful...";
				mes "I am irresistable...''";
				next;
				mes "["+ strcharinfo(PC_NAME) +"]";
				mes "I am beautiful...";
				mes "I am irresistable...";
				next;
				mes "[Intoxicated Canell]";
				mes "Louder!";
				mes "More feeling!";
				mes "''I am beautiful!";
				mes "I am irresistable!";
				mes "I am the most attractive";
				mes "woman in the whole world!''";
				next;
				mes "["+ strcharinfo(PC_NAME) +"]";
				mes "I am beautiful!";
				mes "I am irresistable!";
				mes "I am the most attractive";
				mes "woman in the whole world!";
				specialeffect(EF_FLASHER, AREA, playerattached());
				next;
				mes "^3355FFYour self esteem has";
				mes "sky rocketed. Fortunately,";
				mes "you've managed to avoid";
				mes "becoming a prima donna.^000000";
				delitem Crystal_Mirror,1;
				DANCER_SK = 2;
				close;
			}
			else {
				mes "[Frustrated Canell]";
				mes "Did I tell you to come";
				mes "back here without bringing";
				mes "^FF00001 Crystal Mirror^000000!? Now go";
				mes "and get it before I find";
				mes "reason to punish you!";
				specialeffect EF_CLAYMORE;
				close;
			}
		}
		else if (DANCER_SK == 2) {
			mes "[Canell]";
			mes "Yes, the first and most";
			mes "important step to becoming";
			mes "beautiful is to realize and";
			mes "accept your gorgeousness.";
			mes "Confidence first, then beauty.";
			mes "Never the other way around.";
			next;
			mes "[Canell]";
			mes "Now that you've established";
			mes "the proper attitude on beauty,";
			mes "it's time for you to learn an";
			mes "advanced technique of- shall";
			mes "we say- enticement. I know an";
			mes "expert that I highly recommend.";
			next;
			mes "[Canell]";
			mes "Go and find my sister";
			mes "in Prontera Chruch. If you";
			mes "mention me by name, she";
			mes "should be willing to teach";
			mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~";
			next;
			mes "^3355FFIt figures that she'd";
			mes "keep your mirror.^000000";
			emotion e_ag,1;
			DANCER_SK = 3;
			close;
		}
		else if (DANCER_SK > 2 && DANCER_SK < 7) {
			mes "[Canell]";
			mes "Ah, such a glamorous";
			mes "face and figure. My";
			mes "beauty is incompara--";
			mes "Oh! It's you. So did my";
			mes "sister in Prontera Church";
			mes "teach you anything yet?";
			emotion e_go;
			close;
		}
		else if (DANCER_SK == 7) {
			mes "[Canell]";
			mes "Ah, so were you";
			mes "able to find Aelle?";
			mes "Were you able to learn";
			mes "anything from her?";
			next;
			mes "["+ strcharinfo(PC_NAME) +"]";
			mes "Actually, I only learned";
			mes "about winks, but not so";
			mes "much as how to do them.";
			mes "She... She got drunk and";
			mes "couldn't teach me more.";
			next;
			mes "[Canell]";
			mes "Oh, I should have known";
			mes "this would happen. Oh,";
			mes "well, I guess there's no way";
			mes "around it now. But you should";
			mes "know that gettng my sister";
			mes "drunk... is punishable.";
			next;
			mes "[Canell]";
			mes "Bam!";
			specialeffect(EF_HIT2, AREA, playerattached());
			percentheal -5,0;
			next;
			mes "["+ strcharinfo(PC_NAME) +"]";
			mes "?!";
			mes "What the";
			mes "hell was that?";
			next;
			mes "[Canell]";
			mes "Now, a true Dancer should";
			mes "be able to figure out the";
			mes "secret to winking on her";
			mes "own. But since I'm such";
			mes "a kind woman, I will deign";
			mes "to explain it to you. Ho-ho~";
			next;
			mes "^3355FFKind woman...?";
			mes "But she just hit you!";
			mes "Lightly, of course, but";
			mes "still, a smack is a smack.^000000";
			DANCER_SK = 8;
			close;
		}
		else if (DANCER_SK == 8) {
			mes "[Canell]";
			mes "Alright, the secret to";
			mes "proper winking is to allow";
			mes "your eyelid to seductively";
			mes "move to a natural rhythm.";
			mes "Close your eye for a second, then open it slowly to this count.";
			next;
			mes "[Canell]";
			mes "Un, deux, trois~";
			mes "Look at me, do it";
			mes "like this. Un, deux, trois~";
			mes "Now, let me see you try it.";
			emotion e_no1;
			next;
			switch(select("Un deux trois~-", "Un, doux trois~", "Un, deux, trois~")) {
			default:
				mes "[Canell]";
				mes "No, no!";
				mes "That's wrong,";
				mes "completely wrong!";
				mes "Can't you do it right?!";
				next;
				mes "["+ strcharinfo(PC_NAME) +"]";
				mes "O-ow!";
				mes "P-please...!";
				mes "Not the whip again!";
				specialeffect(EF_HIT2, AREA, playerattached());
				percentheal -5,0;
				close;
			case 3:
				mes "["+ strcharinfo(PC_NAME) +"]";
				mes "Un, deux, trois~";
				emotion e_no1,1;
				specialeffect(EF_FLASHER, AREA, playerattached());
				next;
				mes "[Canell]";
				mes "Great, that's exactly";
				mes "how you do it. Now,";
				mes "don't forget, the elements";
				mes "of rhythm and naturalness";
				mes "are absolutely essential to";
				mes "this technique of enticement.";
				emotion e_kis;
				next;
				mes "[Canell]";
				mes "Now that you've mastered";
				mes "the art of winking, you.";
				mes "should know that you cannot";
				mes "allure those who are much";
				mes "stronger than you. So your";
				mes "winks won't work on everyone.";
				next;
				mes "[Canell]";
				mes "Of course, my winks don't";
				mes "have that drawback. Ho-ho~";
				mes "Anyway, it's time for us to part now. I hope that you grow to";
				mes "become a more glamorous and charming dancer in days to come.";
				emotion e_heh;
				next;
				mes "^3355FFYou have finally learned";
				mes "the Charming Wink skill.^000000";
				DANCER_SK = 9;
				specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
				skill "DC_WINKCHARM",1,0;
				close;
			}
		}
		else if (DANCER_SK > 8 && getskilllv("DC_WINKCHARM")) {
			mes "[Canell]";
			mes "Hm...?";
			mes "Is there anything";
			mes "more you wanted to";
			mes "ask me? Ah, you must";
			mes "be mesmerized by my";
			mes "beauty, aren't you?";
			emotion e_pif;
			next;
			mes "[Canell]";
			mes "Oh, to be so beautiful";
			mes "must be a sin! I should";
			mes "work in Prontera Church,";
			mes "just like my sister, to";
			mes "pray for forgiveness~";
			close;
		}

		else if (DANCER_SK == 9 && getskilllv("DC_WINKCHARM") == 0) {
			mes "[Canell]";
			mes "Hm? Oh, I remember you!";
			mes "A Gypsy now, I see~ That";
			mes "look suits you. Now, I'm";
			mes "sure you've forgotten a few";
			mes "things since transcending,";
			mes "am I right? Watch this wink...";
			next;
			mes "[Canell]";
			mes "Remember now? It's all";
			mes "in the natural, seductive";
			mes "and rhythmic movement of";
			mes "the eyelid. I hope you use";
			mes "your Charming Wink to let";
			mes "your inner beauty shine~";
			next;
			mes "^3355FFYou have learned the";
			mes "Charming Wink skill.^000000";
			specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
			skill "DC_WINKCHARM",1,0;
			close;
		}
	}
	else if (BaseJob == Job_Dancer && JobLevel < 40) {
		mes "[Canell]";
		mes "Oh, you're such an";
		mes "adorable little girl! Ah,";
		mes "I'm sorry, but when you";
		mes "become a lady at, oh, I don't";
		mes "know, Job Level 40, then I'll";
		mes "be able to teach you something~";
		close;
	}

	else if (BaseJob != Job_Dancer) {
		if (Sex == SEX_FEMALE) {
			mes "[Canell]";
			mes "Oh, what a cute";
			mes "little girl~! Such";
			mes "a chubby lil' belly,";
			mes "so cuuuuuuuuuuute~";
			close;
		}
		else {
			mes "[Canell]";
			mes "Hey there,";
			mes "handsome~";
			mes "^333333*Wink~*^000000";
			emotion e_kis;
			specialeffect(EF_VALLENTINE2, AREA, playerattached());
			next;
			mes "^3355FFStrangely enough,";
			mes "her wink has made";
			mes "your heart throb.^000000";
			close;
		}
	}
}

prontera,183,333,1	script	Aelle#qsk_dan02	1_F_PRIEST,{
	if (BaseJob == Job_Dancer) {
		if (DANCER_SK == 3) {
			mes "[Aelle]";
			mes "Pssst, hey! I got";
			mes "some cheap, but slightly";
			mes "illegal, warps to the Orc";
			mes "Dungeon, Glast Heim";
			mes "and the Dead Pit. So";
			mes "you want in on this?";
			next;
			mes "["+ strcharinfo(PC_NAME) +"]";
			mes "Actually, um, I'm here";
			mes "to look for somebody.";
			mes "You wouldn't happen";
			mes "to know Canelle's";
			mes "sister, would you?";
			next;
			mes "[Aelle]";
			mes "Ah, so my stuck up";
			mes "sister sent you, huh?";
			mes "I should have known,";
			mes "judging from your clothes.";
			mes "So you want to become a";
			mes "more alluring performer, eh?";
			next;
			mes "[Aelle]";
			mes "Awww...";
			mes "That's disappointing.";
			mes "So... You didn't come";
			mes "here to buy these warps?";
			mes "You sure you don't want any?";
			DANCER_SK = 4;
			close;
		}
		else if (DANCER_SK == 4) {
			mes "[Aelle]";
			mes "Okay, okay...";
			mes "So you came for me to";
			mes "teach you some enticement";
			mes "technique or something, right?";
			mes "Huh. Well, this lecture I give?";
			mes "It's long and complicated.";
			next;
			mes "[Aelle]";
			mes "Talking and explaining";
			mes "all of the intricate details";
			mes "for so long will definitely";
			mes "parch my throat. So first, you";
			mes "gotta bring me a refreshing";
			mes "drink before we can begin...";
			next;
			mes "["+ strcharinfo(PC_NAME) +"]";
			mes "Oh... Okay.";
			mes "Alright, I guess";
			mes "I can spare a potion";
			mes "or two, or maybe bring";
			mes "back a bottle of juic--";
			next;
			mes "[Aelle]";
			mes "Whoa, whoa, none of";
			mes "that junk! I want to";
			mes "have a real drink.";
			mes "You know, something";
			mes "more... ^FF0000Alcohol^000000ic.";
			next;
			mes "[Aelle]";
			mes "Oh, and I need some";
			mes "snacks to sustain all of";
			mes "my teaching energy! Yeah,";
			mes "some yummy fruit on a plate";
			mes "and some cookies too!";
			next;
			mes "[Aelle]";
			mes "Soooo, I wanna eat";
			mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
			mes "^FF00005 Well-Baked Cookies^000000. Ah,";
			mes "make sure you bring ^FF0000China^000000";
			mes "to serve them on, and don't";
			mes "forget the ^FF0000Alcohol^000000, okay?";
			next;
			mes "[Aelle]";
			mes "One last thing...!";
			mes "Don't let anyone here";
			mes "in the church know what";
			mes "we're doing. I don't wanna";
			mes "get in too much trouble!";
			DANCER_SK = 5;
			close;
		}
		else if (DANCER_SK == 5) {
			if (countitem(Alchol) > 0 && countitem(Apple) > 0 && countitem(Banana) > 2 && countitem(Well_Baked_Cookie) > 4 && countitem(White_Platter) > 0) {
				mes "[Aelle]";
				mes "Great, you've brought";
				mes "the food! It's a good thing";
				mes "I'm famished because";
				mes "I'm going to finish it all!";
				next;
				mes "^3355FFAelle devoured the";
				mes "food like a ravenous,";
				mes "hungry beast that had";
				mes "been deprived for too long.^000000";
				next;
				mes "[Aelle]";
				mes "That was sooo good!";
				mes "I haven't eaten so much";
				mes "in such a long time! Then";
				mes "again, you don't get many";
				mes "chances to pig out in church.";
				mes "Ah, that's right, the lesson!";
				next;
				mes "[Aelle]";
				mes "Now, the easiest, most";
				mes "subtle and most appealing";
				mes "gesture of all time is the";
				mes "^FF0000wink^000000. It's saved me in times";
				mes "of crisis, and mastering it";
				mes "will enhance your charms.";
				next;
				mes "[Aelle]";
				mes "To the untrained eye,";
				mes "the wink only looks like";
				mes "a simple movement, right?";
				mes "You close one eye, and then";
				mes "you reopen that eye. But if";
				mes "you do it right... If you...";
				next;
				mes "[Aelle]";
				mes "Oh, it's been so long";
				mes "since I've had so much";
				mes "to drink! Ugh, f-feeling";
				mes "kinda--anyway, j-just close";
				mes "and yer-- ^333333*burp*^000000 winking";
				mes "is so so so so eeeeeasy~";
				next;
				mes "[Drunken Aelle]";
				mes "Do it! Copy me as";
				mes "I do it! Wink, j-just";
				mes "like this, okay? Y' see?";
				mes "^333333*Wiiiiiiiiiiiiiink*^000000";
				emotion e_no1;
				next;
				mes "["+ strcharinfo(PC_NAME) +"]";
				mes "Wh-whoa...";
				mes "That was...";
				mes "It's so beautiful!";
				mes "And all with just";
				mes "a simple wink!";
				next;
				mes "[Totally Drunk Aelle]";
				mes "Y-yea... The...";
				mes "The secret ish...";
				mes "*Urp* It'sh in the--";
				mes "Bwahahahaahah!";
				mes "It's all spinning!";
				emotion e_heh;
				next;
				mes "^3355FFIn her drunken stupor,";
				mes "Aelle pummels you with";
				mes "her fists and laughs";
				mes "maniacally to herself.^000000";
				percentheal -10,0;
				specialeffect(EF_HIT2, AREA, playerattached());
				emotion e_dots,1;
				delitem Alchol,1;
				delitem Apple,1;
				delitem Banana,3;
				delitem Well_Baked_Cookie,5;
				delitem White_Platter,1;
				DANCER_SK = 6;
				close;
			}
			else {
				mes "[Aelle]";
				mes "How can you expect";
				mes "me to teach you anything";
				mes "if I faint in the middle of";
				mes "the lesson? That's right,";
				mes "I'll need some nourishing,";
				mes "yet delicious, snacks to eat~";
				next;
				mes "[Aelle]";
				mes "Soooo, I wanna eat";
				mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
				mes "^FF00005 Well-Baked Cookies^000000. Ah,";
				mes "make sure you bring ^FF0000China^000000";
				mes "to serve them on, and don't";
				mes "forget the ^FF0000Alcohol^000000, okay?";
				close;
			}
		}
		else if (DANCER_SK == 6) {
			mes "["+ strcharinfo(PC_NAME) +"]";
			mes "You still haven't told";
			mes "me the secret to making";
			mes "a simple wink have so";
			mes "much provocative charm.";
			mes "I really need to--";
			next;
			mes "[Totally Hammered Aelle]";
			mes "ZzzZzz... Huh?";
			mes "Yesh, I know, I'm...";
			mes "I'm a geeenius, yeah...";
			mes "...ZzzzZzzzZzZzzzZZZzz...";
			next;
			mes "["+ strcharinfo(PC_NAME) +"]";
			mes "W-wake up!";
			mes "I went through";
			mes "all this trouble to";
			mes "learn this technique!";
			next;
			mes "[Annoyed Aelle]";
			mes "SHADDUP!";
			mes "I'M SHLEEEEEPY!";
			mes "G-go away. Talk to";
			mes "Canell, my sister...";
			mes "...ZzzzzZzZZZzzzZZ....";
			DANCER_SK = 7;
			close2;
			warp "prontera",156,272;
			end;
		}
		else if (DANCER_SK > 6 && DANCER_SK < 8) {
			mes "["+ strcharinfo(PC_NAME) +"]";
			mes "Aelle, I really";
			mes "need you to teach";
			mes "me everything else";
			mes "I need to know about";
			mes "winking and--";
			next;
			mes "[Aelle]";
			mes "^333333*Hiccup*^000000 Zzz--wha?";
			mes "I need ta teach you";
			mes "to go'way. Talk to my";
			mes "sister, too tired now.";
			mes "Go lemme alone girl!";
			close2;
			warp "prontera",156,272;
			end;
		}
		else if (DANCER_SK > 8) {
			mes "[Sober Aelle]";
			mes "Ohhh...";
			mes "H-headache...";
			emotion e_an;
			next;
			mes "[Aelle]";
			mes "Oh, wow, look at you!";
			mes "I can tell that you've";
			mes "become much more";
			mes "beautiful. Yes, you're";
			mes "more elegant and refined";
			mes "than I can remember.";
			next;
			mes "[Aelle]";
			mes "Always believe in your";
			mes "beauty, wield your charm";
			mes "like a weapon... And anything";
			mes "you desire in this world can";
			mes "be yours! Bwahahahahaha!";
			close;
		}
		else {
			mes "[Aelle]";
			mes "Pssst, hey! I got";
			mes "some cheap, but slightly";
			mes "illegal, warps to the Orc";
			mes "Dungeon, Glast Heim";
			mes "and the Dead Pit. So";
			mes "you want in on this?";
			next;
			mes "[??????]";
			mes "Sister Aelle...";
			mes "Are you still trying";
			mes "to sell illegal warps";
			mes "again? Sister Aelle?";
			next;
			mes "[Aelle]";
			mes "Oh crap, it's the pastor!";
			mes "Shhh, if anybody asks you,";
			mes "I wasn't doing anything!";
			emotion e_omg;
			next;
			mes "[Aelle]";
			mes "Thanks, hon...";
			mes "I know you can";
			mes "keep my contraband";
			mes "our little secret. ^333333*Wink*^000000";
			emotion e_no1;
			close;
		}
	}
	else {
		mes "[Aelle]";
		mes "Pssst, hey! I got";
		mes "some cheap, but slightly";
		mes "illegal, warps to the Orc";
		mes "Dungeon, Glast Heim";
		mes "and the Dead Pit. So";
		mes "you want in on this?";
		next;
		mes "[??????]";
		mes "Sister Aelle...";
		mes "Are you still trying";
		mes "to sell illegal warps";
		mes "again? Sister Aelle?";
		next;
		mes "[Aelle]";
		mes "Oh crap, it's the pastor!";
		mes "Shhh, if anybody asks you,";
		mes "I wasn't doing anything!";
		emotion e_omg;
		next;
		mes "[Aelle]";
		mes "Thanks, hon...";
		mes "I know you can";
		mes "keep my contraband";
		mes "our little secret. ^333333*Wink*^000000";
		emotion e_no1;
		close;
	}
}