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//===== Hercules Script ======================================
//= Crusader Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.4
//===== Description: =========================================
//= [Official Conversion]
//= Quests for skills: Shrink
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================

geffen,110,117,3	script	Ford#11	4_M_CRU_OLD,{
	if (BaseJob == Job_Crusader) {
		if (CRUS_SK == 8 && getskilllv(CR_SHRINK) == 0) {
			mes "[Ford]";
			mes "Hey, it's been a while~";
			mes "And you even managed to";
			mes "become a Paladin. You must";
			mes "have forgotten how to perform";
			mes "the Shrink skill, so I'll teach";
			mes "it to you real quick... There!";
			CRUS_SK = 10;
			skill "CR_SHRINK",1,0;
			close;
		}

		else if (CRUS_SK == 0) {
			mes "[Ford]";
			mes "Damn! Why is it";
			mes "taking so long?";
			mes "Ah, finally, you've";
			mes "arrived! Quick, show me";
			mes "the ^FF0000report^000000 you've brought!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Excuse me...?";
			mes "Oh, you must have";
			mes "mistaken me for someone";
			mes "else. I really don't know";
			mes "what you're talking about.";
			next;
			mes "[Ford]";
			mes "What?! You're not one";
			mes "of the guards stationed";
			mes "at South Geffen? Oh, this";
			mes "is horrible. I apologize,";
			mes "I just assumed since you";
			if (Upper == 1)
				mes "were dressed like a Paladin...";
			else
				mes "were dressed like a Crusader...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "I'm sorry...";
			mes "What's happening?";
			mes "Is something the matter?";
			mes "I'm an adventurer that";
			mes "goes by the name, "+ strcharinfo(0) +".";
			next;
			mes "[Ford]";
			mes "Well, I'm Leslie Ford,";
			mes "commander of the Prontera";
			mes "Crusader Guardians. We're";
			mes "charged with the duty of";
			mes "protecting adventurers and";
			mes "citizens from evil monsters.";
			next;
			mes "[Ford]";
			mes "There's been a recent surge";
			mes "in unprovoked violence from";
			mes "Goblins and they're making";
			mes "quite a bit of trouble for us.";
			mes "Our patrols are supposed to";
			mes "report on their activity to me.";
			next;
			mes "[Ford]";
			mes "However, today's report";
			mes "hasn't arrived yet, so I'm";
			mes "starting to fear that something";
			mes "has happened to the patrol.";
			mes "Unfortunately, my duties don't";
			mes "allow me to leave my post.";
			next;
			mes "[Ford]";
			mes "I'm getting desperate,";
			mes "and I don't have any choice";
			mes "but to ask for outside help.";
			mes "Since you're a fellow Crusader,";
			mes "I want to ask you if you would";
			mes "please lend me your aid.";
			next;
			switch(select("Sure.:I'm sorry, but I'm busy...")) {
			case 1:
				mes "[Ford]";
				mes "Great, thank you so much!";
				mes "Now, please go and seek";
				mes "out ^0000FFSloutii^000000 who should be";
				mes "stationed south of Geffen,";
				mes "and deliver his report to me.";
				mes "Your help is a great relief...";
				CRUS_SK = 1;
				close;
			case 2:
				mes "[Ford]";
				mes "Hm. I understand.";
				mes "I do not know what";
				mes "obligations that you";
				mes "have right now, but if";
				mes "your current task isn't";
				mes "urgent, please reconsider...";
				close;
			}
			close;
		}
		else if (CRUS_SK == 1) {
			mes "[Ford]";
			mes "Please search for";
			mes "^0000FFSloutii^000000 in the area south";
			mes "of Geffen, and he should";
			mes "give you his report on";
			mes "his patrol of the Goblins";
			mes "for you to deliver to me.";
			close;
		}
		else if (CRUS_SK == 2) {
			mes "[Ford]";
			mes "Wait, you've met with";
			mes "Sloutii, but haven't";
			mes "received his report?";
			mes "Please go back to him";
			mes "and bring it to me, it's";
			mes "imperative that I read it!";
			close;
		}
		else if (CRUS_SK == 3) {
			mes "[Ford]";
			mes "Ah, you've returned!";
			mes "So how is Sloutii?";
			mes "Is everything all right?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Here, I've brought";
			mes "this report as soon as";
			mes "I could! You better read";
			mes "it, quick! Things seemed";
			mes "pretty bad when I left...";
			next;
			mes "[Ford]";
			mes "Goodness, there's blood all";
			mes "over the paper! Let's see...";
			mes "Oh no. This is an emergency";
			mes "situation! I need to report this^FFFFFF ^000000 to Sir Arga and request for";
			mes "backup immediately!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Wait, we need to do";
			mes "something about Sloutii.";
			mes "He was wounded by the";
			mes "Goblins, and I think he's";
			mes "in serious trouble.";
			next;
			mes "[Ford]";
			mes "The Goblins...?";
			mes "Oh no, you'll need the";
			mes "special antidote that you";
			mes "can get from Father Arthur";
			mes "to treat the poison in the";
			mes "knives these Goblins use.";
			next;
			mes "[Ford]";
			mes "While I request for backup,";
			mes "please go to ^0000FFProntera Church^000000";
			mes "and ask Father ^0000FFArthur^000000 for his";
			mes "antidote for Goblin Poison.";
			mes "If you don't hurry, it might";
			mes "be too late for Sloutii--!";
			CRUS_SK = 4;
			close;
		}
		else if (CRUS_SK == 4) {
			mes "[Ford]";
			mes "Please hurry and obtain";
			mes "the antidote for Goblin's";
			mes "poison from ^0000FFFather Arthur^000000";
			mes "in ^0000FFProntera Church^000000. Sloutii's";
			mes "life depends on you now.";
			close;
		}
		else if (CRUS_SK == 5) {
			mes "[Ford]";
			mes "You've already met";
			mes "Father Arthur? Good,";
			mes "now please hurry and";
			mes "get the antidote from him.";
			mes "Without it, Sloutii will slowly";
			mes "and excruciatingly perish!";
			close;
		}
		else if (CRUS_SK == 6) {
			mes "[Ford]";
			mes "You've already met";
			mes "Father Arthur? Good,";
			mes "now please hurry and";
			mes "get the antidote from him.";
			mes "Without it, Sloutii will slowly";
			mes "and excruciatingly perish!";
			close;
		}
		else if (CRUS_SK == 7) {
			mes "[Ford]";
			mes "Great, you've received";
			mes "the antidote from Father";
			mes "Arthur! Now, make haste";
			mes "and administer it to Sloutii";
			mes "stationed south of Geffen.";
			mes "Hurry, every second counts!";
			close;
		}
		else if (CRUS_SK == 8) {
			mes "[Ford]";
			mes "I hear that you were";
			mes "able to save Sloutii.";
			mes "For that, I am eternally";
			mes "grateful. We could use more";
			mes "people like you to serve in the";
			mes "Prontera Crusader Guardians...";
			next;
			mes "[Ford]";
			mes "I know that you adventurers";
			mes "prefer not to commit to these";
			mes "kinds of organizations, but";
			mes "your help will always be";
			mes "welcome here. I hope to";
			mes "see you again someday.";
			next;
			mes "[Ford]";
			mes "Thanks once again,";
			mes "and I hope to that you";
			mes "travel in safety. For now,";
			mes "this is farewell, "+ strcharinfo(0) +".";
			close;
			}
		else if (CRUS_SK == 10) {
			mes "[Ford]";
			mes "Hey, it's been a while~";
			mes "You should come by more";
			mes "often, and if you're really";
			mes "interested, you can enlist in";
			mes "my troops. We can really use";
			mes "somebody with your expertise.";
			close;
			}
		else {
			mes "[Ford]";
			mes "Great, you've received";
			mes "the antidote from Father";
			mes "Arthur! Now, make haste";
			mes "and administer it to Sloutii";
			mes "stationed south of Geffen.";
			mes "Hurry, every second counts!";
			close;
			}
	}
	else {
		mes "[Ford]";
		mes "Ah, greetings.";
		mes "I'm sorry that I cannot";
		mes "assist you, adventurer,";
		mes "but I have something";
		mes "rather urgent to take care";
		mes "of. Now if you'll excuse me...";
		close;
	}
}

gef_fild13,297,242,3	script	Soldier#277	4_M_CRU,{
	if (BaseJob == Job_Crusader) {
		if (Upper == 1 && getskilllv("CR_SHRINK")) {
			if (CRUS_SK == 8) {
				mes "[Sloutii]";
				mes "Hey pal, it's been";
				mes "a while. I still need";
				mes "to recuperate from my";
				mes "wounds, so if you want";
				mes "to learn Shrink, speak";
				mes "to Sir Ford, alright?";
				close;
			}
			else if (CRUS_SK == 10) {
				mes "[Sloutii]";
				mes "So how's that Shrink";
				mes "skill working out for you?";
				mes "Hopefully, it's saved your";
				mes "life as many times as it's";
				mes "saved mine. Anyway, I'll";
				mes "see you around, "+ strcharinfo(0) +"~";
				close;
			}
		}
		if (CRUS_SK == 1) {
			mes "[Soldier]";
			mes "Arrrrrghhh!";
			mes "M-my legs!";
			mes "What the hell";
			mes "have they done";
			mes "to my legs?!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Wh-what happened?";
			mes "Were you attacked?";
			next;
			mes "[Soldier]";
			mes "Y-yeah, I was on my way";
			mes "to report to Sir Ford on my";
			mes "regular patrol when I was";
			mes "attacked by these Goblins!";
			mes "I've got to warn my superiors!";
			mes "They're going to raid Geffen!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "I actually spoke to";
			mes "Sir Ford! You must be";
			mes "Sloutii, right? He sent me";
			mes "to see what happened to you!";
			next;
			mes "[Sloutii]";
			mes "Great, p-perfect timing!";
			mes "Listen, you've got to send";
			mes "him this report. I-it contains";
			mes "details of my patrol and an";
			mes "urgent request for backup.";
			mes "U-ugh! We don't have time!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Wait...!";
			mes "But what about";
			mes "you? You're hurt...";
			next;
			mes "[Sloutii]";
			mes "I'll be damned if help";
			mes "is delayed on my account!";
			mes "Just hurry and get that";
			mes "report to Sir Ford! Now go!";
			mes "Now, if I can just get that";
			mes "report out of my-- OW! N-no...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "^333333(He's writhing in pain";
			mes "so much that he can't even";
			mes "give me his report. I better";
			mes "bring him a Red Potion to";
			mes "alleviate his suffering...)^000000";
			CRUS_SK = 2;
			close;
		}
		else if (CRUS_SK == 2) {
			if (countitem(501) > 0) {
				mes "["+ strcharinfo(0) +"]";
				mes "Here, please take";
				mes "this Red Potion.";
				mes "It just might help...";
				next;
				mes "[Sloutii]";
				mes "Oh, thank goodness!";
				mes "Arrrgh! Just pour it";
				mes "into the wound! I-it...";
				mes "It burns so much! Those";
				mes "Goblins must've cut me with";
				mes "something coated in poison!";
				next;
				mes "[Sloutii]";
				mes "Ah... Ahh...";
				mes "The bleeding hasn't";
				mes "stopped, but at least";
				mes "it's better. Here, take";
				mes "this report now and get it";
				mes "to Sir Ford. Hurry and go!";
				next;
				mes "^3355FFYou received Sloutii's";
				mes "patrol report. Some of the";
				mes "pages are smudged with";
				mes "the blood from his wound.^000000";
				delitem 501,1; //Red_Potion
				CRUS_SK = 3;
				close;
			}
			else {
				mes "[Sloutii]";
				mes "Hurry and t-take this";
				mes "report! L-let me just";
				mes "hand it to you and th--";
				mes "Arrrrgh! I-I can't move!";
				mes "It... It just hurts so much!";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "^333333(I better bring him";
				mes "a Red Potion, otherwise";
				mes "I have no hope of getting";
				mes "that report without hurting him!) ^FFFFFF ^000000";
				close;
			}
		}
		else if (CRUS_SK == 3) {
			mes "[Sloutii]";
			mes "We're running out";
			mes "of time! Hurry and get";
			mes "my report to Sir Ford as";
			mes "soon as you possibly can!";
			close;
		}
		else if (CRUS_SK == 4) {
			mes "[Sloutii]";
			mes "Eeearrrgh--!";
			mes "My l-legs! Everything";
			mes "is starting to h-hurt!";
			next;
			mes "^3355FFSloutii fell unconscious,";
			mes "and it seems that the wounds";
			mes "in his legs are causing him";
			mes "much more suffering.^000000";
			close;
		}
		else if (CRUS_SK == 5) {
			mes "[Sloutii]";
			if (Upper == 1) {
				mes "Eeearrrgh--!";
				mes "My l-legs! Everything";
				mes "is starting to h-hurt!";
				next;
				mes "^3355FFSloutii fell unconscious,";
				mes "and it seems that the wounds";
				mes "in his legs are causing him";
				mes "much more suffering.^000000";
			}
			else {
				mes "........";
				mes ".........";
				next;
				mes "^3355FFSloutii is still";
				mes "unconscious. He'll";
				mes "die if his injuries aren't";
				mes "treated immediately.";
				mes "You'll have to help him";
				mes "as quickly as you can.^000000";
			}
			close;
		}
		else if (CRUS_SK == 6) {
			mes "[Sloutii]";
			mes "........";
			mes ".........";
			next;
			mes "^3355FFSloutii is still";
			mes "unconscious. He'll";
			mes "die if his injuries aren't";
			mes "treated immediately.";
			mes "You'll have to help him";
			mes "as quickly as you can.^000000";
			close;
		}
		else if (CRUS_SK == 7) {
			.@rand = rand(1,5);
			if (.@rand == 1 || .@rand == 5) {
				mes "^3355FFYou carefully pour the";
				mes "Goblin poison antidote";
				mes "into Sloutii's mouth.";
				mes "His throat struggles to";
				mes "swallow the antidote, but";
				mes "he manages to ingest it.^000000";
				next;
				mes "^3355FFMiraculously, the wounds";
				mes "inflicted by the Goblins";
				mes "begin to rapidly heal.^000000";
				next;
				mes "[Sloutii]";
				mes "Oh, wh-what happened?";
				mes "Am... Am I really still alive?";
				mes "Hey, it's you! You must've";
				mes "saved my life! I thought";
				mes "I was going to die for sure!";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "Well, it's a good thing";
				mes "I came in time. Sir Ford";
				mes "had me visit Father Arthur to";
				mes "make an antidote to save you.";
				mes "Ah, and I already delivered";
				mes "your report to Sir Ford.";
				next;
				mes "[Sloutii]";
				mes "Great! Now, let me repay you";
				mes "by teaching you a special skill";
				mes "developed by the Prontera Crusader Guardians. Using this skill helped";
				mes "me survive the attack by those";
				mes "Goblins. You ready to learn?";
				next;
				mes "[Sloutii]";
				mes "This skill is called";
				mes "''^0000FFShrink^000000,'' and it will";
				mes "knock enemies backwards";
				mes "when you successfully";
				mes "guard their attacks.";
				next;
				mes "[Sloutii]";
				mes "Now listen closely...";
				mes "To execute it, you've got";
				mes "to be able to concentrate";
				mes "and repel enemies using";
				mes "the right stance and mindset...";
				next;
				mes "[Sloutii]";
				mes "Great! You learned the";
				mes "skill! Now, I hope you use";
				mes "this ability to combat evil";
				mes "and protect the weak. Ah, and";
				mes "if I learn any new skills, I'll be sure to teach you right away.";
				CRUS_SK = 8;
				skill "CR_SHRINK",1,0;
				close;
			}
			mes "^3355FFYou carefully pour the";
			mes "Goblin poison antidote";
			mes "into Sloutii's mouth.";
			mes "His throat struggles to";
			mes "swallow the antidote, but";
			mes "he manages to ingest it.^000000";
			next;
			mes "^3355FFUnfortunately, nothing";
			mes "happened. The antidote";
			mes "proabably lost its effect";
			mes "while you were traveling";
			mes "from Father Arthur to Sloutii.";
			mes "You've got to return to Father";
			mes "Arthur and make another one.^000000";
			CRUS_SK = 9;
			close;
		}
		else if (CRUS_SK == 8 || CRUS_SK == 10) {
			mes "[Sloutii]";
			mes "Hey, it's you~";
			mes "So how have you been?";
			mes "If you ever get some free";
			mes "time, come by and maybe";
			mes "we can practice our swordplay.";
			close;
		}
		else if (CRUS_SK == 9) {
			mes "^3355FFThe antidote you";
			mes "previously administered";
			mes "had no effect. You've got";
			mes "to try again by returning to";
			mes "Father Arthur and making";
			mes "a new antidote for Sloutii.^000000";
			close;
		}
		else {
			mes "[Sloutii]";
			mes "Please be careful around";
			mes "this area. Goblins are known";
			mes "to attack any humans that";
			mes "they encounter. And lately,";
			mes "they've been getting even more violent, so stay on the lookout.";
			close;
		}
	}
	else {
		mes "[Sloutii]";
		mes "Please be careful around";
		mes "this area. Goblins are known";
		mes "to attack any humans that";
		mes "they encounter. And lately,";
		mes "they've been getting even more violent, so stay on the lookout.";
		close;
	}
}

prt_church,87,127,3	script	Pastor#1011	4_M_SAGE_C,{
	if (BaseJob == Job_Crusader) {
		if (Upper == 1 && getskilllv("CR_SHRINK")) {
			if (CRUS_SK == 8) {
				mes "[Father Arthur]";
				mes "Oh, a Paladin now,";
				mes "are you? Ah, I'm quite";
				mes "proud of you. After all, I've";
				mes "known you back when you";
				mes "were a brave Crusader.";
				next;
				mes "[Father Arthur]";
				mes "I hope that you continue to";
				mes "use your power to combat";
				mes "the forces of evil and to";
				mes "protect the weak. May your";
				mes "heart guide your actions.";
				close;
			}
			else if (CRUS_SK == 10) {
				mes "[Father Arthur]";
				mes "Ah, have you been well?";
				mes "It is good to see you under";
				mes "more pleasant circumstances.";
				mes "Nonetheless, if you think that";
				mes "I can be of service to you, then please let me know right away.";
				close;
			}
		}
		if (CRUS_SK == 4) {
			mes "[Father Arthur]";
			mes "Greetings.";
			mes "How may I be of";
			mes "service to you today?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Someone was wounded";
			mes "by Goblins, and I was told";
			mes "by Sir Ford that you're the";
			mes "only one who can make the";
			mes "Goblin Poison Antidote.";
			next;
			mes "[Father Arthur]";
			mes "Saints preserve us,";
			mes "the Goblins are indeed";
			mes "cruel and merciless!";
			mes "Unfortunately, I'm fresh";
			mes "out of Goblin Poison Antidote";
			mes "and must make it from scratch.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Tell me what you";
			mes "need to make it, and";
			mes "I'll bring you all of the";
			mes "materials right away!";
			next;
			mes "[Father Arthur]";
			mes "Ah, yes. Bring me";
			mes "^0000FF20 Sticky Mucus^000000,";
			mes "^0000FF3 Empty Bottles^000000,";
			mes "^0000FF5 Jellopies^000000...";
			next;
			mes "[Father Arthur]";
			mes "...^0000FF1 Coal^000000,";
			mes "^0000FF1 Grape^000000,";
			mes "^0000FF3 Cyfar^000000 and";
			mes "^0000FF1 Unripe Apple^000000.";
			mes "Now hurry, he won't";
			mes "last long if he's poisoned!";
			CRUS_SK = 5;
			close;
		}
		else if (CRUS_SK == 5) {
			if (countitem(514) > 0 && countitem(619) > 0 && countitem(1003) > 0 && countitem(7053) > 2 && countitem(713) > 2 && countitem(909) > 4 && countitem(938) > 19) {
				mes "[Father Arthur]";
				mes "Ah, you've returned.";
				mes "Now let me check to";
				mes "see if you've brought";
				mes "everything needed to";
				mes "create the antidote.";
				next;
				mes "[Father Arthur]";
				mes "Good, good. It looks";
				mes "like everything is ready.";
				mes "Now, before I begin, I should";
				mes "tell you that the antidote has";
				mes "a time limit of effectiveness.";
				next;
				mes "[Father Arthur]";
				mes "However, there's no way";
				mes "to accurately predict when";
				mes "the antidote will become";
				mes "ineffective until you try it.";
				mes "Therefore, you may have to";
				mes "return to me for a new batch.";
				next;
				mes "[Father Arthur]";
				mes "These materials should";
				mes "be enough for multiple";
				mes "dosages, so you won't have";
				mes "to worry about collecting";
				mes "materials again. Now, give";
				mes "me a moment to distill this...";
				delitem 938,20; //Sticky_Mucus
				delitem 619,1; //Unripe_Apple
				delitem 909,5; //Jellopy
				delitem 514,1; //Grape
				delitem 1003,1; //Coal
				delitem 7053,3; //Cyfar
				delitem 713,3; //Empty_Bottle
				CRUS_SK = 6;
				close;
			}
			else {
				mes "[Father Arthur]";
				mes "I'm sorry, but these";
				mes "aren't enough materials";
				mes "in order for me to distill the";
				mes "antidote. Hmm, what were";
				mes "the required materials again?";
				next;
				mes "[Father Arthur]";
				mes "Ah, yes. Bring me";
				mes "^0000FF20 Sticky Mucus^000000,";
				mes "^0000FF3 Empty Bottles^000000,";
				mes "^0000FF5 Jellopies^000000...";
				next;
				mes "[Father Arthur]";
				mes "...^0000FF1 Coal^000000,";
				mes "^0000FF1 Grape^000000,";
				mes "^0000FF3 Cyfar^000000 and";
				mes "^0000FF1 Unripe Apple^000000.";
				mes "Now hurry, he won't";
				mes "last long if he's poisoned!";
				close;
			}
		}
		else if (CRUS_SK == 6) {
			mes "[Father Arthur]";
			mes "Your timing must be";
			mes "divinely inspired: I've";
			mes "just completed the Goblin";
			mes "Poison Antidote. Now please";
			mes "listen very carefully to me...";
			next;
			mes "[Father Arthur]";
			mes "I can't guarantee if this";
			mes "antidote will work. If it";
			mes "loses its effectiveness before";
			mes "you arrive, you'll have to come";
			mes "back and get a fresh new dose.";
			next;
			mes "[Father Arthur]";
			mes "You've got to hurry over";
			mes "to the wounded as quickly";
			mes "as possible. Now, as soon as";
			mes "I hand this to you, you've got";
			mes "to run there as fast as you";
			mes "can: a man's life is at stake!";
			next;
			mes "[Father Arthur]";
			mes "Here, take the";
			mes "antidote. Now go!";
			mes "Godspeed, adventurer!";
			CRUS_SK = 7;
			close;
		}
		else if (CRUS_SK == 7) {
			mes "[Father Arthur]";
			mes "You haven't left yet?!";
			mes "Hurry over to the wounded";
			mes "and administer the antidote!";
			mes "You'll have to come back for";
			mes "a fresh batch of antidote if";
			mes "you arrive there too late!";
			close;
		}
		else if (CRUS_SK == 8) {
			mes "[Father Arthur]";
			mes "Ah, so the antidote";
			mes "worked and that man is";
			mes "expected to fully recover?";
			mes "Good, good. It does my heart";
			mes "good to hear he's much better.";
			close;
		}
		else if (CRUS_SK == 9) {
			mes "[Father Arthur]";
			mes "The antidote failed?!";
			mes "We have no choice, but";
			mes "to try it again. Here, let";
			mes "me quickly distill a new";
			mes "dosage for you. Wait, wait...";
			mes "Ah! There! I've finished it!";
			next;
			mes "[Father Arthur]";
			mes "Now take this fresh";
			mes "antidote and run as";
			mes "fast as you can to";
			mes "the wounded! Go!";
			CRUS_SK = 7;
			close;
		}
		else if (CRUS_SK == 10) {
			mes "[Father Arthur]";
			mes "Ah, have you been well?";
			mes "It is good to see you under";
			mes "more pleasant circumstances.";
			mes "Nonetheless, if you think that";
			mes "I can be of service to you, then please let me know right away.";
			close;
		}
		else {
			mes "[Father Arthur]";
			mes "Ah, hello there~";
			mes "Welcome to Prontera";
			mes "Church. Please relax here,";
			mes "enjoy the silence, and invite";
			mes "spiritual calm into your heart.";
			close;
		}
	}
	else {
		mes "[Father Arthur]";
		mes "Ah, hello there~";
		mes "Welcome to Prontera";
		mes "Church. Please relax here,";
		mes "enjoy the silence, and invite";
		mes "spiritual calm into your heart.";
		close;
	}
}

//============================================================
// Old changelog
//============================================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================