summaryrefslogtreecommitdiff
path: root/npc/quests/quests_prontera.txt
blob: f2743233b72977eca5446200f01f12ff100be1a0 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  SinSloth
//= Copyright (C)  Samuray22
//= Copyright (C)  Evera
//= Copyright (C)  Silent
//= Copyright (C)  Lupus
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Quest NPCs related to Prontera
//================= Description ===========================================
//= Collection of Prontera-based quests.
//= - Culvert Access
//= - Ph.D Hat Quest
//= - Geoborg Family Curse
//================= Current Version =======================================
//= 2.9
//================= Variables Used ========================================
//= Culvert Access:
//= - MISC_QUEST (bit 8)
//= Ph.D Hat Quest:
//= - n/a
//= Geoborg Family Curse:
//= - prt_curse (max 61)
//=========================================================================

//== Prontera Culvert :: prt_npc ===========================
prt_in,88,105,2	script	Recruiter	8W_SOLDIER,{
	if (MISC_QUEST & 8) {
		mes "[Recruiter]";
		mes "Ah...";
		mes "I know those eyes.";
		mes "Full of compassion";
		mes "...and courage.";
		next;
		mes "[Recruiter]";
		mes "Of course you're a volunteer for campaign to reclaim the Prontera Culvert. Would you let me warp you there?";
		next;
		if (select("Warp to Culvert Entrance.", "Quit.") == 1) {
			warp "prt_fild05",274,208;
			end;
		}
		close;
	}
	mes "[Recruiter]";
	mes "Ah, let me inform you that the Capital Defense Headquarter of the Rune-Midgarts Kingdom has now decided to recruit a punitive force due to the Prontera Culvert's situation.";
	next;
	switch(select("Volunteer.", "Situation...?", "Quit.")) {
	case 1:
		callsub S_Volunteer;
		mes "[Recruiter]";
		mes "Are you ready, hero?";
		mes "I will now warp you";
		mes "to the Culvert.";
		next;
		warp "prt_fild05",274,208;
		end;
	case 2:
		mes "[Recruiter]";
		mes "Haven't you heard...?";
		mes "The Prontera Culvert is infested with all kinds of filthy vermin!";
		next;
		mes "[Recruiter]";
		mes "Due to the serious risk of water contamination, and the safety of Rune-Midgardians, the Culvert has been quarantined by royal decree.";
		next;
		mes "[Recruiter]";
		mes "Needless to say, this has caused shortages in the water supply in our kingdom. Indeed, such a crisis in these dark times...";
		next;
		mes "[Recruiter]";
		mes "Our people";
		mes "thirst for water...";
		mes "But they thirst";
		mes "even more...";
		mes "For a hero!";
		next;
		mes "[Recruiter]";
		mes "Will you stand idly as the children of Rune-Midgarts suffer from parched throats and shed tears of dryness?! Would you bury our children?!";
		next;
		mes "[Recruiter]";
		mes "Warriors! Rune-Midgarts is calling you! Cleanse this land's pestilence and cast out the vermin in the Culvert! Only you... Can make a difference.";
		next;
		if (select("Volunteer.", "Quit.") == 1) {
			callsub S_Volunteer;
			mes "[Recruiter]";
			mes "Adventurer...";
			mes "I will now warp you";
			mes "to the Prontera Culvert.";
			next;
			warp "prt_fild05",274,208;
			end;
		}
		mes "[Recruiter]";
		mes "Hmpf. Well. The next time you take a drink of water, just remember that an average of nine and a half children just died... ^990000Of thirst^000000.";
		close;

	case 3:
		close;
	}

S_Volunteer:
	MISC_QUEST |= 8;
	mes "[Recruiter]";
	mes "Your registration...";
	mes "is now complete.";
	next;
	mes "[Recruiter]";
	mes "I would like to thank you for volunteering to do your part for our great kingdom. Here, take these provisions for your battles against the forces of darkness.";
	next;
	mes "[Recruiter]";
	mes "3 Red Potions, 1 Milk,";
	mes "and 1 Orange Potion";
	mes "...to give you hope.";
	getitem Red_Potion,3;
	getitem Milk,1;
	getitem Orange_Potion,1;
	next;
	return;
}

prt_fild05,270,212,5	script	Culvert Guardian	8W_SOLDIER,{
	if (MISC_QUEST & 8) {
		mes "[Culvert Guardian]";
		mes "Ah, you're one of our volunteers. This is the entrance of the Prontera Culvert.";
		mes "Do you wish to";
		mes "go inside?";
		next;
		if (select("Sure.", "Quit.") == 1) {
			warp "prt_sewb1",131,247;
			end;
		}
		close;
	}
	mes "[Culvert Guardian]";
	mes "I'm sorry, but we can only allow volunteers for the Culvert Campaign to enter.";
	next;
	mes "[Culvert Guardian]";
	mes "If you'd like to volunteer, please visit the ^000077Culvert Registrar^000000 located in the 11 O'clock direction of Prontera.";
	close;
}

//== Ph.D Hat Quest :: npc_6cript ==========================
prt_in,38,108,4	script	Teacher	1_M_INNKEEPER,{
	if ((countitem(Illusion_Flower) > 0) && (countitem(Hinalle) > 0) && (countitem(Aloe) > 0) && (countitem(Ment) > 0)) {
		mes "[Teacher]";
		mes "Oh...";
		mes "Those Flowers in your hand are...";
		next;
		switch(select("Show Flowers", "Present Flowers", "Cancel")) {
		case 1:
			mes "[Teacher]";
			mes "Ah...";
			mes "Those are definitely the 4 kinds of Flowers I was looking for! Would you give them to me?";
			next;
			mes "[Teacher]";
			mes "If you would...";
			mes "I'll give you my precious item.";
			close;
		case 2:
			if ((countitem(Illusion_Flower) > 0) && (countitem(Hinalle) > 0) && (countitem(Aloe) > 0) && (countitem(Ment) > 0)) {
				delitem Illusion_Flower,1;
				delitem Hinalle,1;
				delitem Aloe,1;
				delitem Ment,1;
				getitem(Ph_D_Hat, 1);
				mes "[Teacher]";
				mes "I really really appreciate you what you've done for me. I'm truly grateful. I will give my precious item to you as promised.";
				next;
				mes "[Teacher]";
				mes "This is the Hat I've worn on my Graduation from my University. It reminds me of my happy school days. Please take this...";
				close;
			}
			else {
				mes "[Teacher]";
				mes "... Oh, I'm Sorry.";
				mes "But that's not what I'm looking for. Maybe you need to study flowers a little bit?";
				close;
			}
		}
	}
	else {
		mes "[Teacher]";
		mes "Don't you think...";
		mes "Flowers are pretty?";
		next;
		switch(select("Talk", "Quit")) {
		case 1:
			mes "[Teacher]";
			mes "When I was young,";
			mes "I had no friends and";
			mes "studied all the time.";
			next;
			mes "[Teacher]";
			mes "Sometimes I regret what I did when I was younger, but it's not a big deal now. Through hard study, I finished entire educational courses earlier than all the other students.";
			next;
			mes "[Teacher]";
			mes "However...";
			mes "I was sad and sometimes lonely. Whenever the studying got too hard, I needed someone who would listen to me. Finally, one day, I met my best friend.";
			next;
			mes "[Teacher]";
			mes "When I saw a Pretty Flower blooming in the abandoned Garden, I realized It was my friend which shared my fate.";
			next;
			mes "[Teacher]";
			mes "Although it is a Common and Normal Flower to others, she gave me the reason to study again. I could achieve my goals because of her.";
			next;
			mes "[Teacher]";
			mes "So recently...";
			mes "I am trying to pay her back. Now I am studying Flowers, and plan to over the whole world with them.";
			next;
			mes "[Teacher]";
			mes "To accomplish my work...";
			mes "I need bunches of flowers. But for someone who rarely goes outside, it is really hard to find all the flowers I need.";
			next;
			mes "[Teacher]";
			mes "I need 1 ^3355FFIllusion Flower^000000 ,1 ^3355FFHinalle^000000,1 ^3355FFAloe^000000 and 1 ^3355FFMent^000000. If you can bring them to me, I'd give you my treasure...";
			close;
		case 2:
			mes "[Teacher]";
			mes "One of these days I will cover this whole world with Flowers.";
			close;
		}
	}
}

//== Gaebolg Family Curse :: prt_curse =====================
prontera,248,212,3	script	Busy Boy#prt	4_M_KID1,3,3,{
	callsub S_CheckWeight; //Check Player's weight
	if (BaseLevel > 59) {
		if (prt_curse == 0) {
			mes "[Busy-Looking Boy]";
			mes "Aw nuts...";
			mes "What am I gonna do?";
			mes "I have to deliver these";
			mes "books, but... I... Oh man,";
			mes "I can't get scared now!";
			close;
		}
		else if (prt_curse == 1) {
			mes "[Busy-Looking Boy]";
			mes "Aw nuts...";
			mes "What am I gonna do?";
			mes "I have to deliver these";
			mes "books, but... I... Oh man,";
			mes "I can't get scared now!";
			next;
			if (select("Speak with him", "Ignore him") == 1) {
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Say, what seems";
				mes "to be the problem?";
				next;
				mes "[Busy-Looking Boy]";
				mes ".........?";
				next;
				mes "[Busy-Looking Boy]";
				if (Sex == SEX_MALE) {
					mes "Ack! You're that clumsy";
					mes "dude who made me drop";
				}
				else {
					mes "Ack! You're that ditzy";
					mes "chick who made me drop";
				}
				mes "all of those books earlier!";
				mes "Wait, you ditched me before,";
				mes "so why act all concerned now?";
				emotion e_gasp;
			}
			else {
				mes "[Busy-Looking Boy]";
				mes "Okay, okay...";
				mes "Don't even think";
				mes "about floating in";
				mes "the sky. You're like,";
				mes "so stable. Don't think...";
				mes "Just... Just board that ship...";
				close;
			}
			next;
			select("Well, I, um...");
			mes "[Busy-Looking Boy]";
			if (Sex == SEX_MALE) {
				mes "Yeah... A real";
				mes "man wouldn't have";
				mes "ditched back then";
				mes "without helping me.";
				mes "You're a real creepo,";
				mes "you know that?";
			}
			else {
				mes "Yeah... If you were";
				mes "a graceful and considerate";
				mes "lady, you woulda helped me";
				mes "out before. I'm right, huh?";
			}
			next;
			mes "^3355FFYou instinctively";
			mes "kick over one of the";
			mes "piles of books next";
			mes "to the young boy.";
			mes "You couldn't help it:";
			mes "it was a natural reflex!^000000";
			next;
			specialeffect EF_HITDARK;
			emotion e_omg;
			mes "^3355FF*BAM!*^000000";
			next;
			emotion e_omg;
			mes "[Busy-Looking Boy]";
			mes "Ack! Those books...!";
			mes "It took me so long to";
			mes "stack all of those!";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Oh no, what a mess!";
			mes "Here, let me help you";
			mes "arrange these nicely";
			mes "out of the bottom of";
			mes "my freakin' heart.";
			emotion e_lv,1;
			next;
			mes "[Busy-Looking Boy]";
			mes "...";
			mes "......";
			mes ".........";
			emotion e_dots;
			next;
			mes "[Busy-Looking Boy]";
			mes "Huh...?";
			mes "Oh, thanks for";
			mes "helping me out here.";
			mes "I really appreciate it.";
			next;
			select("Are these all yours?");
			mes "[Busy-Looking Boy]";
			mes "These? Oh, I'm supposed";
			mes "to deliver these for my job.";
			mes "I need to take these to Juno";
			mes "from the Prontera Library";
			mes "for a client. However, um...";
			next;
			mes "[Busy-Looking Boy]";
			mes "Well...";
			mes "I get motion sick really";
			mes "easily, so it scares me to";
			mes "death to ride the Airship";
			mes "all the way to Juno.";
			emotion e_dots;
			next;
			mes "[Busy-Looking Boy]";
			mes "Now I'm in trouble!";
			mes "I'm never late, but this";
			mes "time I just can't help it.";
			mes "There's nothing I can do!";
			mes "Oh, I'm gonna lose this job!";
			emotion e_sob;
			next;
			mes "[Busy-Looking Boy]";
			mes "Wait... You adventurers";
			mes "do a lot of traveling, right?";
			mes "If you're traveling to Juno,";
			mes "would you please deliver this";
			mes "for me? I'll be in real trouble";
			mes "if I don't send these books...";
			next;
			callsub S_GetBooks;
			mes "[Busy-Looking Boy]";
			mes "I-I understand.";
			mes "It's none of your ";
			mes "business, I know, but";
			mes "I'm just so desperate...";
			emotion e_sob;
			prt_curse = 2;
			close;
		}
		else if (prt_curse == 2) {
			mes "[Busy-Looking Boy]";
			mes "Oh, hello again.";
			mes "Sorry, but I'm trying to";
			mes "concentrate here. Gonna...";
			mes "Summon all my courage...";
			mes "and b-board that Airship!";
			mes "Argh! No, I can't do it!";
			emotion e_dots;
			next;
			callsub S_GetBooks;
			mes "[Busy-Looking Boy]";
			mes "^333333*Sob...*^000000";
			mes "What am I gonna do?";
			mes "That guy's been waiting";
			mes "for me to deliver his books";
			mes "for quite a while now...";
			emotion e_sob;
			close;
		}
		else if (prt_curse == 3) {
			mes "[Busy-Looking Boy]";
			mes "Oh, please deliver";
			mes "those books I gave";
			mes "you to ^FF0000Mr. Karlomoff^000000, who";
			mes "should be waiting around";
			mes "the Juno Library. Thanks";
			mes "again for your help~";
			close;
		}
		mes "[Busy-Looking Boy]";
		mes "Ack! Would you leave";
		mes "me alone and let me work?";
		mes "I've got something important";
		mes "to do! When I finish arranging";
		mes "these books, need to... I need to make some preparations!";
		close;
	}
	mes "[Busy-Looking Boy]";
	mes "Ack! Would you leave";
	mes "me alone and let me work?";
	mes "I've got something important";
	mes "to do! When I finish arranging";
	mes "these books, I need to... I need to make some preparations!";
	close;

OnTouch:
	callsub S_CheckWeight; //Check Player's weight
	if (BaseLevel > 59) {
		if (prt_curse == 0) {
			specialeffect EF_HITDARK;
			mes "^3355FF*BAM!*^000000";
			next;
			mes "[Busy Looking Boy]";
			mes "Hey, look out!";
			mes "Can't you be more";
			mes "careful?! Geeeeez!";
			emotion e_ag;
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Oops, I'm so sorry.";
			mes "Are you alright?";
			next;
			mes "[Busy Looking Boy]";
			mes "Yeah, no thanks to you!";
			mes "Oh... Don't worry, I'm fine.";
			next;
			mes "^3355FFYou notice that the boy";
			mes "dropped many hardcover";
			mes "books that are probably about";
			mes "ruins and their legends, based";
			mes "on their titles. The boy dusted";
			mes "himself off and began to";
			mes "carefully pile the books.^000000";
			next;
			if (select("Leave", "Help him pile the books") == 1) {
				mes "[Busy-Looking Boy]";
				mes "Next time, look";
				mes "where you're going,";
				mes "alright? I mean, you";
				mes "might really break";
				mes "something if you're";
				mes "always that careless!";
				prt_curse = 1;
				close;
			}
			mes "[Busy-Looking Boy]";
			mes "Huh...?";
			mes "Oh, thanks for";
			mes "helping me out here.";
			mes "I really appreciate it.";
			next;
			select("Are these all yours?");
			mes "[Busy-Looking Boy]";
			mes "These? Oh, I'm supposed";
			mes "to deliver these for my job.";
			mes "I need to take these to Juno";
			mes "from the Prontera Library";
			mes "for a client. However, um...";
			next;
			mes "[Busy-Looking Boy]";
			mes "Well...";
			mes "I get motion sick really";
			mes "easily, so it scares me to";
			mes "death to ride the Airship";
			mes "all the way to Juno.";
			emotion e_dots;
			next;
			mes "[Busy-Looking Boy]";
			mes "Now I'm in trouble!";
			mes "I'm never late, but this";
			mes "time I just can't help it.";
			mes "There's nothing I can do!";
			mes "Oh, I'm gonna lose this job!";
			emotion e_sob;
			next;
			mes "[Busy-Looking Boy]";
			mes "Wait... You adventurers";
			mes "do a lot of traveling, right?";
			mes "If you're traveling to Juno,";
			mes "would you please deliver this";
			mes "for me? I'll be in real trouble";
			mes "if I don't send these books...";
			next;
			callsub S_GetBooks;
			mes "[Busy-Looking Boy]";
			mes "I-I understand.";
			mes "It's none of your ";
			mes "business, I know, but";
			mes "I'm just so desperate...";
			emotion e_sob;
			prt_curse = 2;
			close;
		}
		else if (prt_curse == 3) {
			mes "[Busy-Looking Boy]";
			mes "Oh, please deliver";
			mes "those books I gave";
			mes "you to ^FF0000Mr. Karlomoff^000000, who";
			mes "should be waiting around";
			mes "the Juno Library. Thanks";
			mes "again for your help~";
			close;
		}
	}
	end;

S_GetBooks:
	if (select("Help him", "Don't help him") == 1) {
		mes "[Busy-Looking Boy]";
		mes "Oh, thank you so much!";
		mes "You don't understand how";
		mes "much I dread those Airships.";
		mes "Now, would you please deliver";
		mes "these books to ^FF0000Mr. Karlomoff^000000";
		mes "near the Juno Library?";
		next;
		mes "[Busy-Looking Boy]";
		mes "I know these books are";
		mes "pretty heavy, but be really";
		mes "careful with them! Anyway,";
		mes "thanks for doing this for me.";
		mes "I was really at my wit's end...";
		prt_curse = 3;
		getitem Several_Books,1; //Books
		close;
	}
	return;

S_CheckWeight:
	if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	return;
}

yuno,311,195,3	script	Historian#prt01	4_M_SAGE_A,{
	if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (prt_curse < 3) {
		mes "[Historian]";
		mes "Juno's mysterious past";
		mes "holds some great secret.";
		mes "I'm sure of it! It excites me";
		mes "to know that my research";
		mes "brings me that much closer";
		mes "to finally unveiling it!";
		next;
		mes "[Historian]";
		mes "But I'll admit that even I don't know how much digging I'll";
		mes "have to do to learn what I want. It's our duty as historians to";
		mes "find out the truth of the past, but it definitely won't be easy.";
		next;
		mes "[Historian]";
		mes "To understand, to see the";
		mes "truth of the past with my";
		mes "own eyes... I'd even sell";
		mes "my soul for the opportunity.";
		close;
	}
	else if (prt_curse == 3) {
		mes "^3355FFAs you approached, this";
		mes "historian suddenly closed";
		mes "the book that he was reading,";
		mes "looked to the heavens and";
		mes "let out a deep breath in a vain";
		mes "attempt to relieve his tension.^000000";
		next;
		mes "[Historian]";
		mes "GRRRRRRRRR!";
		mes "Where are my books?!";
		emotion e_ag;
		next;
		select("Are you alright?");
		mes "[Historian]";
		mes "Er? Oh. I'm sorry you";
		mes "had to see that. I'm just";
		mes "extremely upset. You see,";
		mes "I'm expecting a delivery of";
		mes "research books from Prontera,";
		mes "but they haven't arrived yet.";
		next;
		mes "[Historian]";
		mes "In fact, the delivery boy is";
		mes "very late. This will delay my";
		mes "research considerably since";
		mes "I cannot proceed without more";
		mes "new material to study.";
		next;
		if (countitem(Several_Books) > 0) {
			select("Excuse me, but what's your name?");
			mes "[Historian]";
			mes "Hm? I'm Karlomoff, the";
			mes "1st scholar of the Rekenber";
			mes "Historical Research Group.";
			mes "Did you need something, or";
			mes "were you looking around here";
			mes "for somebody in particular?";
			next;
		}
		else {
			select("Oh, I'm delivering the books for him.");
			emotion e_what;
			mes "[Historian]";
			mes "Ah, really?";
			mes "Great, you're here!";
			mes "So, where are the books?";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "I...";
			mes "I don't have";
			mes "them right now.";
			next;
			mes "[Historian]";
			mes "What...?";
			mes "Don't tell me that";
			mes "you lost them! Those";
			mes "books were priceless!";
			mes "Did you come all this";
			mes "way just to tell me that?";
			next;
			mes "[Historian]";
			mes "Well, I suppose you'll";
			mes "have to report the loss of";
			mes "the books and get some new";
			mes "copies of those books that";
			mes "you were supposed to deliver.";
			mes "Now hurry, I need to research!";
			close;
		}
		select("Right, I brought your books.");
		mes "[Historian]";
		mes "What? But you're not the";
		mes "delivery boy. Well, let me see";
		mes "the books you've brought. Hm...";
		mes "Just as I thought: the Rune-";
		mes "Midgarts Kingdom has a great";
		mes "wealth of ancient information.";
		next;
		mes "[Historian]";
		mes "Ah, thank you so much for";
		mes "bringing these. However, by";
		mes "your mode of dress, I can tell";
		mes "that you are an adventurer.";
		mes "What happened to the delivery boy that was supposed to bring these?";
		next;
		mes "[Historian]";
		mes "..........?";
		mes "Afraid to ride the Airship?";
		mes "Motion sickness? Well, that's";
		mes "quite understandable. The poor";
		mes "boy should have contacted me";
		mes "about that beforehand.";
		next;
		mes "[Historian]";
		mes "Goodness, it's been ";
		mes "a while since I've had";
		mes "a visitor. Would you like";
		mes "to stay and chat for a bit?";
		mes "Just give me a minute to get";
		mes "a cool drink of water first~";
		prt_curse = 4;
		delitem Several_Books,1; //Books
		close;
	}
	else if (prt_curse == 4) {
		mes "[Historian]";
		mes "Ah, that glass of";
		mes "water was just what";
		mes "I needed to refresh";
		mes "myself. Let me tell you";
		mes "a little bit about my work.";
		next;
		mes "[Historian]";
		mes "I might have it mentioned before, but my name is Karlomoff and";
		mes "I work in the Rekenber Historical Research as its 1st scholar. We";
		mes "recently finished our project on the Schwaltzvalt Republic.";
		next;
		mes "[Historian]";
		mes "Now, we're trying to learn";
		mes "more about the Rune-Midgarts";
		mes "Kingdom's history. We believe";
		mes "it's linked to our Schwaltzvalt";
		mes "Republic because they share the";
		mes "continent. Makes sense, right?";
		next;
		mes "[Historian]";
		mes "Ultimately, we hope that";
		mes "new information from our";
		mes "research of Rune-Midgarts will";
		mes "shed some new light on our";
		mes "current understanding of the";
		mes "Schwaltzvalt Republic's past.";
		next;
		mes "[Historian]";
		mes "Including myself, there are";
		mes "^3131FF3 members of the Rekenber";
		mes "Historical Research Group^000000";
		mes "that are studying the Rune-";
		mes "Midgarts Kingdom's history.";
		next;
		select("Rekenber Historical Research Group?");
		mes "[Historian]";
		mes "You adventurers from Rune-";
		mes "Midgarts may not know it, but";
		mes "the Rekenber Corporation has";
		mes "unofficial control over our";
		mes "Schwaltzvalt Republic. Some";
		mes "hate it, others don't care.";
		next;
		mes "[Historian]";
		mes "Anyway, Rekenber has its own";
		mes "Historical Research Group since";
		mes "rediscovering ancient technologies has been key to its success, well,";
		mes "so far as I can tell. Personally, I enjoy the pursuit of knowledge.";
		next;
		mes "[Historian]";
		mes "Oh, here's an interesting";
		mes "fact! Did you know that the";
		mes "title of ruler of Rune-Midgarts";
		mes "isn't always passed down";
		mes "through the same family?";
		next;
		mes "[Historian]";
		mes "Actually, there are several";
		mes "royal families that hold a";
		mes "special competition to decide";
		mes "which prince becomes the";
		mes "next king. Fascinating...";
		next;
		select("Several royal families?");
		mes "[Historian]";
		mes "Yes, I'll try to explain it";
		mes "briefly. There are a total";
		mes "of 7 royal families. Each";
		mes "family is descended from one";
		mes "of the 7 warriors that founded";
		mes "the Rune-Midgarts Kingdom.";
		next;
		mes "[Historian]";
		mes "According to the records,";
		mes "Jormungand, the snake of the";
		mes "earth, appeared and brought";
		mes "chaos to the entire continent.";
		mes "7 warriors appeared and drove the serpent away, saving the world.";
		next;
		mes "[Historian]";
		mes "With the return of peace,";
		mes "the 7 warriors established";
		mes "the Rune-Midgarts Kingdom,";
		mes "choosing Tristram Geoborg III";
		mes "as the kingdom's first ruler. ";
		next;
		mes "[Historian]";
		mes "Knowing that their descendents";
		mes "may not always be deserving of";
		mes "ruling the kingdom, the 7 warriors agreed to hold a contest amongst";
		mes "their families each generation to prevent royal corruption.";
		next;
		emotion e_swt2;
		mes "[Historian]";
		mes "Oh... Not too excited";
		mes "about history, huh? Well,";
		mes "maybe if I sing the ancient";
		mes "song of this myth, you'd be";
		mes "better able to understand...";
		next;
		mes "[Historian]";
		mes "^FF0000*The great serpent*^000000";
		mes "^FF0000*swallowed the sea.*^000000";
		mes "^FF0000*The eagle of the rainbow*^000000";
		mes "^FF0000*swallowed the serpent.*^000000";
		mes "^FF0000*Then the eagle built its nest.*^000000";
		mes "^FF0000*A nest upon the swallowed sea.*^000000";
		next;
		mes "[Historian]";
		mes "^333333*Ahem*^000000 As you see, I'm";
		mes "quite tone deaf. But the";
		mes "point is that people still";
		mes "praise the 7 warriors' exploits";
		mes "through this song. Isn't that";
		mes "interesting to know about?";
		prt_curse = 5;
		close;
	}
	else if (prt_curse == 5) {
		mes "[Historian]";
		mes "I'm sorry that I let my";
		mes "mouth run while talking at";
		mes "great length about Rune-";
		mes "Midgart's history. Still,";
		mes "I hope you found that tale";
		mes "at least a little enjoyable.";
		next;
		mes "[Historian]";
		mes "Oh! Will you be returning to";
		mes "the Rune-Midgarts Kingdom?";
		mes "If so, then I have a favor to";
		mes "ask you. Would you please";
		mes "deliver this report I've written to my colleague in Morroc?";
		next;
		mes "[Historian]";
		mes "It would be a great help";
		mes "to me if you could get this";
		mes "report to her right away.";
		mes "Ah, her name is Rodafrian.";
		mes "I'm certain you can find her";
		mes "somewhere in that desert town.";
		prt_curse = 6;
		getitem File01,1;
		close;
	}
	else if (prt_curse == 6) {
		mes "[Historian]";
		mes "Please find my colleague,";
		mes "Rodafrian, in Morroc and";
		mes "deliver my report to her.";
		mes "You should be able to find";
		mes "her there doing research.";
		next;
		if (select("I will", "Can I listen to that song again?") == 1) {
			mes "[Historian]";
			mes "Once again, thank";
			mes "you for your help.";
			mes "It will really speed the";
			mes "progress of my research,";
			mes "especially since those books";
			mes "were delivered fairly late...";
		}
		else {
			mes "[Historian]";
			mes "Song? Oh, you mean the";
			mes "one praising the 7 who";
			mes "founded the Rune-Midgarts";
			mes "Kingdom? Sure, let's see now...";
			next;
			mes "[Historian]";
			mes "^FF0000*The great serpent*^000000";
			mes "^FF0000*swallowed the sea.*^000000";
			mes "^FF0000*The eagle of the rainbow*^000000";
			mes "^FF0000*swallowed the serpent.*^000000";
			mes "^FF0000*Then the eagle built its nest.*^000000";
			mes "^FF0000*A nest upon the swallowed sea.*^000000";
			next;
			mes "[Historian]";
			mes "You must be more interested";
			mes "in history than I suspected.";
			mes "If you'd like, I'll write you a";
			mes "letter or recommendation";
			mes "for the Rekenber Historical";
			mes "Research Group. Ha ha ha~";
		}
		close;
	}
	else if (prt_curse > 55) {
		mes "[Historian]";
		mes "Ah, it's been a while";
		mes "since the last time I saw";
		mes "you. Rodafrian actually came";
		mes "to visit me a few days ago.";
		mes "I believe she came here";
		mes "to gloat or threaten me...";
		next;
		mes "[Historian]";
		mes "It was very surreal.";
		mes "She kept raving about";
		mes "some incredible revelation,";
		mes "and about finally putting me";
		mes "in my place. I didn't know she";
		mes "could be so competitive!";
		close;
	}
	else {
		mes "[Historian]";
		mes "ZzzzZZz....";
		mes "ZzzzZZz....ZZZzzzz...";
		close;
	}
}

morocc_in,45,126,3	script	Historian#prt02	4_F_GON,{
	if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (prt_curse == 6) {
		if (countitem(File01) < 0) {
			mes "^3355FFYou seem to have lost";
			mes "Karlomoff's Report. You";
			mes "needed to deliver here to";
			mes "one of his colleagues...";
			close;
		}
		mes "[Historian Rodafrian]";
		mes "Oh, how does this place";
		mes "have to be so hot? This";
		mes "can't be good for my skin...";
		mes "Ooh, I wish I were back home";
		mes "in the Schwaltzvalt Republic~";
		emotion e_sob;
		next;
		mes "[Historian Rodafrian]";
		mes "Hello there.";
		mes "E-excuse me, but,";
		mes "um, may I help you?";
		next;
		select("Mr. Karlomoff has sent me.");
		mes "[Historian Rodafrian]";
		mes "Karlomoff...?";
		mes "Him? Alright...";
		mes "What did he send";
		mes "you to me for?";
		next;
		mes "^3355FFYou hand Karlomoff's";
		mes "report to Rodafrian.^000000";
		next;
		mes "[Historian Rodafrian]";
		mes "A report? What does he";
		mes "want to show off this time?";
		mes "^333333*Sigh*^000000 Ah well, thanks for";
		mes "the trouble. I'll look at it,";
		mes "though I'm not expecting";
		mes "much if Karlomoff wrote it.";
		next;
		if (select("Ask her about her research", "End conversation") == 1) {
			mes "[Historian Rodafrian]";
			mes "Oh, you know about the";
			mes "Rekenber Historical Research";
			mes "Group? Ah, right. Karlomoff";
			mes "must have told you already.";
			mes "Currently we're researching";
			mes "the Rune-Midgarts Kingdom.";
			next;
			mes "[Historian Rodafrian]";
			mes "Now, while I understand the";
			mes "value of ancient books and";
			mes "records, I think Karlomoff";
			mes "relies on them too much.";
			mes "I prefer more active research";
			mes "in the vein of archaelogy.";
			next;
			mes "[Historian Rodafrian]";
			mes "Right now, I'm spending";
			mes "time in Morroc to visit the";
			mes "Sphinx and Pyramids and see";
			mes "if I can excavage some relics.";
			mes "Hopefully I can uncover some new historical evidence that way.";
			next;
			mes "[Historian Rodafrian]";
			mes "If you're interested in";
			mes "learning more about Morroc's";
			mes "history, please go ahead and";
			mes "talk to my assistance. He's very passionate about studying this";
			mes "town's culture and background.";
			next;
			mes "[Historian Rodafrian]";
			mes "Actually, the people of";
			mes "Morroc also appreciate their";
			mes "town's history, and pass down";
			mes "songs about ancient times";
			mes "through the generations. Let's";
			mes "see, how did that one go?";
			next;
			mes "[Historian Rodafrian]";
			mes "^FF0000*The great serpent*^000000";
			mes "^FF0000*swallowed the sea.*^000000";
			mes "^FF0000*The eagle of the rainbow*^000000";
			mes "^FF0000*swallowed the serpent, and*^000000";
			mes "and... and... Um. Oh dear.";
			next;
			mes "[Historian Rodafrian]";
			mes "I can't remember the next";
			mes "line! Actually, have you";
			mes "heard this song before?";
			next;
			switch(select("Yes, I have.", "Yes, but it is different.", "No, sorry.")) {
			case 1:
				mes "[Historian Rodafrian]";
				mes "Oh, that's great!";
				mes "Would you provide";
				mes "me with the line that";
				mes "follows these lyrics?";
				next;
				mes "^FF0000*The great serpent*^000000";
				mes "^FF0000*swallowed the sea.*^000000";
				mes "^FF0000*The eagle of the rainbow*^000000";
				mes "^FF0000*swallowed the serpent.*^000000";
				mes "......................";
				next;
				input(.@answer$);
				if (.@answer$ == "Then the eagle built its nest.") {
					mes "[Historian Rodafrian]";
					mes "Really? That makes";
					mes "sense, but those lyrics";
					mes "sound different than the";
					mes "ones I had heard. Hmmmm...";
					mes "If you don't mind, would you";
					mes "please tell me your name?";
					callsub S_GiveName,1;
				}
				else {
					mes "[Historian Rodafrian]";
					mes "Huh...?";
					mes "That doesn't sound";
					mes "right at all. Are you sure";
					mes "that's the lyric you heard?";
					delitem File01,1;
					prt_curse = 7;
					close;
				}

			case 2:
				mes "[Historian Rodafrian]";
				mes "What was that?";
				mes "The song is different?";
				mes "Hmm. Then, would you";
				mes "please sing the version";
				mes "that you know to me?";
				next;
				mes "^3355FFYou clear your throat";
				mes "and begin to sing the song";
				mes "that you heard from Karlomoff.^000000";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				input(.@line$);
				if (.@line$ == "The great serpent swallowed the sea.") {
					.@total += 1;
					mes "*The great serpent*";
					mes "*swallowed the sea.*";
				}
				else mes "* "+.@line$+"*";

				input(.@line$);
				if (.@line$ == "The eagle of the rainbow swallowed the serpent.") {
					.@total += 1;
					mes "*The eagle of the rainbow*";
					mes "*swallowed the serpent.*";
				}
				else mes "*"+.@line$+"*";

				input(.@line$);
				if (.@line$ == "Then the eagle built its nest.") {
					.@total += 1;
					mes "*Then the eagle built its nest.*";
				}
				else mes "*"+.@line$+"*";

				input(.@line$);
				if (.@line$ == "A nest upon the swallowed sea.") {
					.@total += 1;
					mes "*A nest upon the swallowed sea.*";
				}
				else mes "*"+.@line$+"*";
				next;
				if (.@total == 4) {
					mes "[Historian Rodafrian]";
					mes "Really? That makes";
					mes "sense, but those lyrics";
					mes "sound different than the";
					mes "ones I had heard. Hmmmm...";
					mes "If you don't mind, would you";
					mes "please tell me your name?";
					callsub S_GiveName,1;
				}
				else {
					mes "[Historian Rodafrian]";
					mes "Huh...?";
					mes "That doesn't sound right";
					mes "at all. Are you sure those";
					mes "are the lyrics you heard?";
					delitem File01,1;
					prt_curse = 7;
					close;
				}

			case 3:
				mes "[Historian Rodafrian]";
				mes "............";
				mes "........................";
				mes "Well then. Would you";
				mes "mind if I ask you for";
				mes "your name, adventurer?";
				callsub S_GiveName,1;
			}
		}
		mes "[Historian]";
		mes "Although I love doing my";
		mes "research and uncovering";
		mes "new information regarding";
		mes "history, I feel a little lonely";
		mes "sometimes. Not many people";
		mes "share my interests, you know...";
		close;
	}
	else if (prt_curse == 7) {
		mes "^3355FFArms folded, Rodafrian";
		mes "seems to be deep in thought.";
		mes "Then, as if making making";
		mes "an important decision, she";
		mes "looks directly into your eyes";
		mes "and begins to speak.^000000";
		next;
		mes "[Historian Rodafrian]";
		mes "Adventurer...";
		mes "I want to know your name.";
		callsub S_GiveName,0;
	}
	else if (prt_curse > 7 && prt_curse < 30) {
		mes "[Historian Rodafrian]";
		mes "As I recall, Mondo should";
		mes "be at Mount Mjolnir, located";
		mes "in the northern region of the";
		mes "Rune-Midgarts Kingdom. Ask";
		mes "him for the lyrics of the song that I can't seem to remember...";
		close;
	}
	else if (prt_curse == 30 || prt_curse == 55) {
		mes "[Historian Rodafrian]";
		mes "Oh, you've returned.";
		mes "Have you met with Mondo";
		mes "and figured out the lyrics of";
		mes "that song I was looking for?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "^FF0000*The great serpent*^000000";
		mes "^FF0000*swallowed the sea.*^000000";
		mes "^FF0000*The eagle of the rainbow*^000000";
		mes "^FF0000*swallowed the serpent.*^000000";
		mes "^FF0000*Then snake scales grew on*^000000";
		mes "^FF0000*the eagle, and it slowly died.*^000000";
		next;
		mes "[Historian Rodafrian]";
		mes "Oh, yes!";
		mes "Yes, that was it! Now";
		mes "I remember, thank you";
		mes "so much! Ah, back to work...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "^333333(As a historian, Rodafrian";
		mes "might be able to help me in";
		mes "investigating the curse of the";
		mes "Gaebolgs. The priests told me";
		mes "not to tell anybody, though.";
		mes "Should I take this risk?)^000000";
		next;
		if (select("Tell her about Jormungand's curse", "Don't tell her") == 1) {
			mes "^3355FFYou explain everything";
			mes "that you have learned to";
			mes "Rodafrian, choosing not";
			mes "to withhold any secrets.^000000";
			emotion e_ic;
			next;
			mes "[Historian Rodafrian]";
			mes ".....................!";
			emotion e_gasp;
			next;
			mes "[Historian Rodafrian]";
			mes "Thank you for sharing that";
			mes "with me. I hope you realize";
			mes "how precious that information";
			mes "is. I had no idea the royal";
			mes "family was keeping that kind";
			mes "of secret. Goodness, me...";
			next;
			mes "[Historian Rodafrian]";
			mes "You know, I don't really";
			mes "know much about poison, but";
			mes "I do know that, aside from our";
			mes "own Assassins, there are poison";
			mes "experts living in some strange";
			mes "land located to the west.";
			next;
			mes "[Historian Rodafrian]";
			mes "Anyway, your report about";
			mes "the Geoborg family will be";
			mes "greatly appreciated by the";
			mes "Rekenber Historical Research";
			mes "Group. But first, I need to";
			mes "finish this Morroc project...";
			next;
			mes "[Historian Rodafrian]";
			mes "Anyway, keep this information";
			mes "a secret between me and you";
			mes "for now. Then, when I reveal the secret curse of the Geoborg royal";
			mes "family, I'll finally outshine that Karlomoff! Bwahahahahaha!";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "^333333(Drat, she didn't give me";
			mes "any help... All I did was";
			mes "reveal a huge secret to her";
			mes "that she might spread around!";
			mes "Oh well, I guess I better head";
			mes "back to the priests...)^000000";
			if (prt_curse == 30)  {
				prt_curse = 31;
				changequest 18042,18044;
			} else {
				prt_curse = 60;
				changequest 18051,18052;
			}
			close;
		}

		mes "[Historian Rodafrian]";
		mes "Oh, let me thank you";
		mes "once again for going";
		mes "through the trouble of";
		mes "getting that lyric for me~";
		mes "I put my assistant through";
		mes "enough trouble already...";
		next;
		mes "[Historian Rodafrian]";
		mes "I also better not forget";
		mes "to go through Karlomoff's";
		mes "report. I'll have to have a";
		mes "debate with him sooner or";
		mes "later, and I really want to";
		mes "put that guy in his place!";
		next;
		mes "^3355FFRodafrian seemed very";
		mes "happy and began to read";
		mes "through Karlomoff's report.";
		mes "For now, it would be best";
		mes "to return to Father Bamph.^000000";
		if (prt_curse == 30) {
			prt_curse = 40;
			changequest 18042,18045;
		} else {
			prt_curse = 56;
			completequest 18051;
		}
		close;
	}
	else if (prt_curse == 31 || prt_curse == 40) {
		mes "^3355FFRodafrian seemed very";
		mes "happy and began to read";
		mes "through Karlomoff's report.";
		mes "For now, it would be best";
		mes "to return to Father Bamph.^000000";
		close;
	}
	else if (prt_curse == 56) {
		emotion e_an;
		mes "[Historian Rodafrian]";
		mes "I just paid a visit to";
		mes "Karlomoff and gave him";
		mes "a piece of my mind! I think...";
		mes "I think I put him in his place.";
		mes "But I can never really tell";
		mes "with that sneaky guy...";
		close;
	}
	else if (prt_curse == 60) {
		emotion e_an;
		mes "[Historian Rodafrian]";
		mes "I just aid a visit to";
		mes "Karlomoff and gave him";
		mes "a piece of my mind! I think...";
		mes "I think I put him in his place.";
		mes "But I can never really tell";
		mes "with that sneaky guy...";
		next;
		mes "It doesn't look like";
		mes "Rodafrian can offer you";
		mes "any more information. For";
		mes "now, it would be best to";
		mes "go to ^3355FFProntera Church.^000000";
		close;
	}
	else {
		mes "[Historian Rodafrian]";
		mes "I'm sorry, but I'm";
		mes "really very busy with my";
		mes "research at the moment.";
		mes "Perhaps we can talk later";
		mes "once I've completed this?";
		close;
	}

S_GiveName:
	next;
	select("My name is "+strcharinfo(PC_NAME)+".");
	mes "[Historian Rodafrian]";
	mes "Ah "+strcharinfo(PC_NAME)+", eh?";
	mes "Do you mind if I ask you a favor? I really need to verify the true";
	mes "lyrics for this song. However,";
	mes "I need to stay here in Morroc";
	mes "to complete my research.";
	next;
	mes "[Historian Rodafrian]";
	mes "Would you please find my";
	mes "colleague Mondo and ask him";
	mes "for this song's lyrics? You can";
	mes "find him in the ancient ruins";
	mes "in Mount Mjolnir, north in the";
	mes "Rune-Midgarts Kingdom.";
	next;
	mes "[Historian Rodafrian]";
	mes "I apologize for asking";
	mes "you to do what sounds like";
	mes "a silly errand, but I actually";
	mes "need to know this song's lyrics";
	mes "for the sake of my research...";
	if (getarg(0) == 1) delitem File01,1;
	prt_curse = 8;
	changequest 18031,18032;
	close;
}

mjolnir_01,135,168,3	script	Historian#prt03	4_M_SAGE_A,{
	if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (prt_curse == 8) {
		mes "[Historian Mondo]";
		mes "Excuse me...";
		mes "But if you don't have";
		mes "anything important for";
		mes "me, then would you";
		mes "please leave? I have";
		mes "research to attend to...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I'm sorry, but Ms. Rodafrian";
		mes "wanted me to ask you for the";
		mes "lyrics of some song describing";
		mes "the Rune-Midgarts Kingdom's";
		mes "founding. Would you tell";
		mes "them to me for her?";
		next;
		mes "[Historian Mondo]";
		mes "Rodafrian? Oh, she must";
		mes "mean that old children's";
		mes "song. How did it go now?";
		mes "Ah, now I remember...";
		next;
		mes "[Historian Mondo]";
		mes "^FF0000*The great serpent*^000000";
		mes "^FF0000*swallowed the sea.*^000000";
		mes "^FF0000*The eagle of the rainbow*^000000";
		mes "^FF0000*swallowed the serpent.*^000000";
		mes "^FF0000*Then snake scales grew on*^000000";
		mes "^FF0000*the eagle, and it slowly died.*^000000";
		next;
		select("...........?");
		mes "[Historian Mondo]";
		mes "Yes, I know: the song";
		mes "is rather morbid, despite";
		mes "the fact that it's sung like";
		mes "such a happy song. Sometimes";
		mes "these little songs are supposed";
		mes "to scare kids into doing good.";
		next;
		select("Excuse me...");
		mes "[Historian Mondo]";
		mes "Hm? You look confused.";
		mes "Did you have a question";
		mes "to ask me about the song?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Actually, I heard";
		mes "a different version";
		mes "of this song, so I was";
		mes "wondering why the lyrics";
		mes "would be different...";
		next;
		mes "[Historian Mondo]";
		mes "Really now?";
		mes "Well then, let me";
		mes "hear the version that";
		mes "you've heard, starting";
		mes "from the beginning.";
		next;
		callsub S_Song;
	}
	else if (prt_curse == 9) {
		mes "[Historian Mondo]" ;
		mes "Ah, would you tell me";
		mes "the lyrics of the version of";
		mes "the Rune-Midgarts Kingdom";
		mes "founding myth song that";
		mes "you happened to hear?";
		next;
		callsub S_Song;
	}
	else if (prt_curse == 10) {
		mes "[Historian Mondo]";
		mes "Interesting...";
		mes "The version you heard";
		mes "from Karlomoff is different";
		mes "than the one I know. It's";
		mes "possible that his version";
		mes "is the most authentic.";
		next;
		mes "[Historian Mondo]";
		mes "After all, I learned";
		mes "the version I know";
		mes "by listening to a";
		mes "little kid sing it.";
		next;
		select("A kid?");
		mes "[Historian Mondo]";
		mes "Yeah. My guess? The version";
		mes "that the kid sang might have";
		mes "changed as it was transmitted";
		mes "by mouth through the generations. If you want to learn more, you";
		mes "should probably find that kid.";
		next;
		mes "[Historian Mondo]";
		mes "Anyway, Karlomoff may have";
		mes "the most accurate version of";
		mes "the song since he's very good";
		mes "at procuring and authenticating";
		mes "historical written records and";
		mes "documents. It's his specialty.";
		next;
		mes "[Historian Mondo]";
		mes "Ah, if you want to learn more,";
		mes "then you should try to find the";
		mes "kid that was singing the song.";
		mes "Hmm, he might be around ^3131DDthe";
		mes "river near here^000000. Hopefully it";
		mes "won't be too hard to find him.";
		next;
		mes "[Historian Mondo]";
		mes "Once you're able to talk";
		mes "to that kid, go ahead and";
		mes "report back to Rodafrian.";
		mes "She probably needs to know";
		mes "soon, and I can talk to that";
		mes "little kid at my leisure, so...";
		next;
		mes "[Historian Mondo]";
		mes "Well then, I hope you";
		mes "find what you're looking";
		mes "for. Good luck in your";
		mes "travels, adventurer.";
		prt_curse = 11;
		changequest 18032,18033;
		close;
	}
	else {
		mes "[Historian Mondo]";
		mes "Isn't this such";
		mes "a beautiful place?";
		mes "It's no wonder that";
		mes "ancient peoples chose";
		mes "to live around here...";
		close;
	}


S_Song:
	mes "["+strcharinfo(PC_NAME)+"]";
	input(.@line$);
	if (.@line$ == "The great serpent swallowed the sea.") {
		.@total += 1;
		mes "*The great serpent*";
		mes "*swallowed the sea.*";
	}
	else mes "*"+.@line$+"*";

	input(.@line$);
	if (.@line$ == "The eagle of the rainbow swallowed the serpent.") {
		.@total += 1;
		mes "*The eagle of the rainbow*";
		mes "*swallowed the serpent.*";
	}
	else mes "*"+.@line$+"*";

	input(.@line$);
	if (.@line$ == "Then the eagle built its nest.") .@total += 1;
	mes "*"+.@line$+"*";

	input(.@line$);
	if (.@line$ == "A nest upon the swallowed sea.") .@total += 1;
	mes "*"+.@line$+"*";

	if (.@total == 4) prt_curse = 10;
	else {
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Wait, wait...";
		mes "I think I messed up!";
		mes "(Those weren't the";
		mes "correct lyrics...)";
		prt_curse = 9;
	}
	close;
}

mjolnir_01,298,302,0	script	#prt_poem01	FAKE_NPC,2,2,{
OnTouch:
	if (prt_curse == 11) {
		mes "^FF0000*The great serpent*^000000";
		mes "^FF0000*swallowed the sea.*^000000";
		close;
	}
	end;
}

mjolnir_01,300,297,0	script	#prt_poem02	FAKE_NPC,2,2,{
OnTouch:
	if (prt_curse == 11) {
		mes "^FF0000*The great serpent*^000000";
		mes "^FF0000*swallowed the sea.*^000000";
		close;
	}
	end;
}

mjolnir_01,292,288,0	script	#prt_poem03	FAKE_NPC,2,2,{
OnTouch:
	if (prt_curse == 11) {
		mes "^FF0000*The eagle of the rainbow*^000000";
		mes "^FF0000*swallowed the serpent.*^000000";
		close;
	}
	end;
}

mjolnir_01,302,286,0	script	#prt_poem04	FAKE_NPC,2,2,{
OnTouch:
	if (prt_curse == 11) {
		mes "^FF0000*Then snake scales*^000000";
		mes "^FF0000*grew on the eagle...*^000000";
		close;
	}
	end;
}

mjolnir_01,313,279,0	script	#prt_poem05	FAKE_NPC,2,2,{
OnTouch:
	if (prt_curse == 11) {
		mes "^FF0000*And it slowly died...*^000000";
		close;
	}
	end;
}

mjolnir_01,312,269,5	script	Dog#prt	4_DOG01,{
	mes "[Dog]";
	mes "Bow Wow!";
	close;
}

mjolnir_01,313,269,5	script	Dazed Boy#prt	4_M_KID1,{
	if (prt_curse == 11) {
		mes "[Absent-Minded Boy]";
		mes "The great serpent";
		mes "swallowed the sea.";
		mes "The eagle of the rainbow";
		mes "swallowed the serpent.";
		mes "Then snake scales grew on";
		mes "the eagle, and it slowly died.";
		next;
		mes "[Exhausted-Looking Woman]";
		mes "Goodness...!";
		mes "Will you please stop";
		mes "singing that song?";
		next;
		mes "[Absent-Minded Boy]";
		mes "..................";
		next;
		mes "^3355FFThe little boy quietly";
		mes "stared at the woman for a";
		mes "little bit, and then crouched";
		mes "down and began petting a";
		mes "dog sitting next to him.^000000";
		next;
		if (select("What did you just sing?", "Ignore them") == 1) {
			mes "[Absent-Minded Boy]";
			mes "...";
			mes "......";
			mes ".........";
			next;
			mes "[Absent-Minded Boy]";
			mes "Woof-woof, have you";
			mes "heard this song? Mommy";
			mes "taught me to sing it, you";
			mes "know. She says it was sung";
			mes "by people for a long time~";
			next;
			mes "^3355FFThe boy continued speaking";
			mes "to the dog like an old friend,";
			mes "ignoring your presence and";
			mes "acting as if you didn't exist.^000000";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "Kaanu...";
			mes "What did I tell";
			mes "you about ignoring";
			mes "people's questions!";
			next;
			mes "[Kaanu]";
			mes ".........";
			mes "..................";
			mes "Uh oh, Woof-woof.";
			mes "Mommy seems upset";
			mes "for some reason.";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "I'm sorry, my kid is...";
			mes "Look, did you want to know";
			mes "more about that song? Try";
			mes "not to worry about it: it's just an old children's tune.";
			next;
			if (select("Why are you here?", "May I hear the song again?") == 1) {
				mes "[Exhausted-Looking Woman]";
				mes ".................";
				next;
				mes "^3355FFThe woman's lip tightens";
				mes "with shame. It's obvious";
				mes "that this topic makes her";
				mes "feel very uncomfortable.^000000";
				next;
				mes "[Kaanu]";
				mes "...";
				mes "......";
				mes ".........";
				next;
				mes "[Kaanu]";
				mes "Woof-woof, do you know";
				mes "why Mommy is always";
				mes "so sad? I wish I knew";
				mes "why Mommy never smiles...";
				next;
				mes "[Exhausted-Looking Woman]";
				mes "........";
				prt_curse = 12;
				close;
			}
			mes "[Exhausted-Looking Woman]";
			mes "..................";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "Okay. I can do this";
			mes "simple thing for you.";
			mes "Let me recite this song...";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "The great serpent";
			mes "swallowed the sea.";
			mes "The eagle of the rainbow";
			mes "swallowed the serpent.";
			mes "Then snake scales grew on";
			mes "the eagle, and it slowly died.";
			prt_curse = 12;
			close;
		}
		mes "[Absent-Minded Boy]";
		mes "...";
		mes "......";
		mes ".........";
		close;
	}
	else if (prt_curse == 36) {
		mes "^3355FFThe little boy looked";
		mes "very worn and weary of";
		mes "life, a look that is very";
		mes "unsettling on the face";
		mes "of a young child.^000000";
		close;
	}
	else if (prt_curse == 45) {
		mes "^3355FFThe little boy still";
		mes "won't talk to you, but";
		mes "he acknowledges your";
		mes "presense by making eye";
		mes "contact and smiling.^000000";
		close;
	}
	else if (prt_curse > 54) {
		mes "^3355FFThe little boy still";
		mes "won't talk to you, but he";
		mes "make you feel welcome";
		mes "by giving you a warm smile.^000000";
		close;
	}
	else {
		mes "[Absent-Minded Boy]";
		mes "...";
		mes "......";
		mes ".........";
		next;
		mes "^3355FFYou find it difficult";
		mes "to ignore the little boy's";
		mes "probing, wary eyes directed";
		mes "at you. It's very clear that";
		mes "he doesn't trust you.^000000";
		close;
	}
}

mjolnir_01,316,268,3	script	Exhausted-Looking Woman	4_F_CAPEGIRL,{
	if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (prt_curse == 11) {
		mes "[Absent-Minded Boy]";
		mes "The great serpent";
		mes "swallowed the sea.";
		mes "The eagle of the rainbow";
		mes "swallowed the serpent.";
		mes "Then snake scales grew on";
		mes "the eagle, and it slowly died.";
		next;
		mes "[Exhausted-Looking Woman]";
		mes "Goodness...!";
		mes "Will you please stop";
		mes "singing that song?";
		next;
		mes "[Absent-Minded Boy]";
		mes "..................";
		next;
		mes "^3355FFThe little boy quietly";
		mes "stared at the woman for a";
		mes "little bit, and then crouched";
		mes "down and began petting a";
		mes "dog sitting next to him.^000000";
		next;
		if (select("What did you just sing?", "Ignore them") == 1) {
			mes "[Absent-Minded Boy]";
			mes "...";
			mes "......";
			mes ".........";
			next;
			mes "[Absent-Minded Boy]";
			mes "Woof-woof, have you";
			mes "heard this song? Mommy";
			mes "taught me to sing it, you";
			mes "know. She says it was sung";
			mes "by people for a long time~";
			next;
			mes "^3355FFThe boy continued speaking";
			mes "to the dog like an old friend,";
			mes "ignoring your presence and";
			mes "acting as if you didn't exist.^000000";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "Kaanu...";
			mes "What did I tell";
			mes "you about ignoring";
			mes "people's questions!";
			next;
			mes "[Kaanu]";
			mes ".........";
			mes "..................";
			mes "Uh oh, Woof-woof.";
			mes "Mommy seems upset";
			mes "for some reason.";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "I'm sorry, my kid is...";
			mes "Look, did you want to know";
			mes "more about that song? Try";
			mes "not to worry about it: it's just an old children's tune.";
			next;
			if (select("Why are you here?", "May I hear the song again?") == 1) {
				mes "[Exhausted-Looking Woman]";
				mes ".................";
				next;
				mes "^3355FFThe woman's lip tightens";
				mes "with shame. It's obvious";
				mes "that this topic makes her";
				mes "feel very uncomfortable.^000000";
				next;
				mes "[Kaanu]";
				mes "...";
				mes "......";
				mes ".........";
				next;
				mes "[Kaanu]";
				mes "Woof-woof, do you know";
				mes "why Mommy is always";
				mes "so sad? I wish I knew";
				mes "why Mommy never smiles...";
				next;
				mes "[Exhausted-Looking Woman]";
				mes "........";
				prt_curse = 12;
				close;
			}
			mes "[Exhausted-Looking Woman]";
			mes "..................";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "Okay. I can do this";
			mes "simple thing for you.";
			mes "Let me recite this song...";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "The great serpent";
			mes "swallowed the sea.";
			mes "The eagle of the rainbow";
			mes "swallowed the serpent.";
			mes "Then snake scales grew on";
			mes "the eagle, and it slowly died.";
			prt_curse = 12;
			close;
		}
		mes "[Exhausted-Looking Woman]";
		mes "...........";
		close;
	}
	else if (prt_curse == 12) {
		mes "[Exhausted-Looking Woman]";
		mes "Not too many people";
		mes "come to this remote area.";
		mes "What brings you all the";
		mes "way over here, I wonder?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Actually, I'm just";
		mes "trying to learn the";
		mes "real lyrics of that";
		mes "song that little boy";
		mes "has been singing.";
		next;
		mes "[Exhausted-Looking Woman]";
		mes ".........";
		next;
		mes "[Exhausted-Looking Woman]";
		mes "That song's lyrics, and";
		mes "its meaning, can change";
		mes "from person to person as";
		mes "time goes on. I suppose part";
		mes "of the reason is because it's";
		mes "been handed down orally...";
		next;
		mes "[Exhausted-Looking Woman]";
		mes "It sounds like such a happy";
		mes "song, but it's meaning had";
		mes "changed for me ever since";
		mes "the accident had happened...";
		mes "It's been so long, but I don't";
		mes "think the pain will ever heal.";
		next;
		select("Accident?");
		mes "[Exhausted-Looking Woman]";
		mes "I'm... I'm sorry.";
		mes "I don't think I can talk";
		mes "about it. If I try, I know I'll";
		mes "relive the horror. Every day";
		mes "is already a struggle to cope";
		mes "with the sins I've committed.";
		next;
		mes "[Exhausted-Looking Woman]";
		mes "I know it's selfish, but";
		mes "I have a favor to ask of you.";
		mes "I can't really leave this area,";
		mes "and seldom do I receive visitors. Would you be so kind to deliver";
		mes "something to Prontera for me?";
		next;
		mes "[Exhausted-Looking Woman]";
		mes "I used to live in Prontera,";
		mes "and ever since the accident,";
		mes "Father Bamph has been so very";
		mes "supportive of me. It's not enough to repay his kindness, but please";
		mes "give these herbs to him for me.";
		next;
		mes "[Exhausted-Looking Woman]";
		mes "You can find ^3131FFFather Bamph^000000";
		mes "in ^3131FFProntera Church^000000. When you ";
		mes "see him, please give him my";
		mes "warmest regards. I would do it";
		mes "myself, but because of what I did, I can't return to Prontera...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "^333333(Alright then. I guess";
		mes "I should deliver these";
		mes "herbs to Prontera Church";
		mes "before I talk to Rodafrian.)^000000";
		getitem Leather_Pouch,1;
		prt_curse = 13;
		changequest 18033,18034;
		close;
	}
	else if (prt_curse > 12 && prt_curse < 16) {
		mes "[Exhausted-Looking Woman]";
		mes "Father Bamph has helped";
		mes "me so much. Please bring";
		mes "that herb pouch to him in";
		mes "Prontera Church, and give";
		mes "him my warmest regards.";
		close;
	}
	else if (prt_curse == 16) {
		mes "[Bonnie Imbullea]";
		mes "Oh, you've come back?";
		mes "Were you able to deliver";
		mes "that pouch of herbs that";
		mes "I gave you to Father Bamph?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Yes, I did. Actually,";
		mes "Father Bamph sent me";
		mes "here to ask you a few";
		mes "things. You see, he told";
		mes "me all about the royal secret";
		mes "and, well, your exorcism.";
		next;
		mes "[Bonnie Imbullea]";
		mes "Oh. I see.";
		mes "You must think";
		mes "me a monster...";
		mes "Those poor children";
		mes "are dead because of me...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "N-no! Not at all!";
		mes "I just wanted to ask if there";
		mes "was a connection between";
		mes "the song that Kaanu has been";
		mes "singing and Jormungand's curse.";
		next;
		mes "[Bonnie Imbullea]";
		mes "...";
		mes "......";
		mes ".........";
		next;
		mes "[Bonnie Imbullea]";
		mes "After the exorcism failed,";
		mes "I should have been punished";
		mes "with death. But the royal family and the Prontera Church took";
		mes "mercy on me, and allowed";
		mes "me to live here in exile.";
		emotion e_dots;
		next;
		mes "[Bonnie Imbullea]";
		mes "I began to sing this song";
		mes "to keep myself distracted,";
		mes "even if it was related to";
		mes "the Jormungand curse.";
		next;
		mes "[Bonnie Imbullea]";
		mes "You know, now that I think";
		mes "about it, I do remember hearing";
		mes "that after the exorcism failed,";
		mes "a maid found a fragment of a";
		mes "Red Gemstone while cleaning";
		mes "the secret ceremonial grounds.";
		emotion e_gasp,1;
		next;
		mes "[Bonnie Imbullea]";
		mes "I always thought it";
		mes "was a little strange.";
		mes "I wanted to investigate";
		mes "it, but then I was discharged";
		mes "from the Prontera Church";
		mes "after my failure...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "A fragment from";
		mes "a Red Gemstone?";
		mes "Maybe... maybe it's";
		mes "evidence that someone";
		mes "sabotaged the exorcism!";
		next;
		mes "[Bonnie Imbullea]";
		mes "What happened was tragic,";
		mes "but it would make me feel";
		mes "so much better if that were";
		mes "really the truth. Even if the";
		mes "exorcism was sabotaged,";
		mes "we can't turn back time...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "^333333(Hmm...";
		mes "I better head back";
		mes "to Prontera Church";
		mes "and let Father Bamph";
		mes "know about this information.)^000000";
		prt_curse = 17;
		changequest 18035,18036;
		close;
	}
	else if (prt_curse == 17) {
		mes "[Bonnie Imbullea]";
		mes "It's really very";
		mes "difficult to live";
		mes "with this guilt.";
		mes "I was trained to help";
		mes "people, not kill them!";
		next;
		mes "^3355FFYou tried to comfort";
		mes "Bonnie Imbullea for a";
		mes "little while before you";
		mes "return to Prontera Church.";
		close;
	}
	else if (prt_curse == 35 || prt_curse == 44 || prt_curse == 54) {
		mes "^3355FFYou tell Bonnie Imbullea";
		mes "that the deaths of the princes";
		mes "were not her fault and that the exorcism was probably sabotaged.";
		mes "However, you keep specifics, like the use of poison, to yourself.^000000";
		next;
		mes "[Bonnie Imbullea]";
		mes "Is that really true...?";
		mes "Oh, I'm so happy! I really";
		mes "thought I'd have to live the";
		mes "rest of my in seclusion with";
		mes "this horrible shame. Oh, thank";
		mes "you so much for your help!";
		next;
		mes "[Bonnie Imbullea]";
		mes "Kaanu will be able to";
		mes "meet other kids his own";
		mes "age... We can finally live";
		mes "a normal life. How wonderful...";
		next;
		mes "[Bonnie Imbullea]";
		mes "But wait...";
		mes "How exactly did the";
		mes "princes die, then?";
		mes "There weren't any";
		mes "wounds on the bodies";
		mes "from what I remember...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Well, um, I wouldn't know";
		mes "anything about that, but";
		mes "Father Bamph and Father";
		mes "Biscuss are handling the";
		mes "investigation, and they're";
		mes "doing their best to find out.";
		next;
		mes "[Bonnie Imbullea]";
		mes "I see. Well, I believe in";
		mes "them: they're great priests,";
		mes "after all. Although I may be";
		mes "forgiven for my failure, I still fear for the royal family...";
		mes "All I can do for now is pray.";
		next;
		mes "[Bonnie Imbullea]";
		mes "Anyway, I promise that";
		mes "I won't reveal what I know";
		mes "about this incident to the";
		mes "public. And if you ever come";
		mes "by the mountain again, I hope";
		mes "you stop by to visit us.";
		next;
		mes "[Bonnie Imbullea]";
		mes "You don't understand";
		mes "how much the news you've";
		mes "brought really means to me.";
		mes "I can finally free myself from";
		mes "this burdensome guilt...";
		mes "Thank you, kind adventurer~";
		if (prt_curse == 35) {
			prt_curse = 36;
			completequest 18050;
		} else if (prt_curse == 44) {
			prt_curse = 45;
			completequest 18049;
		} else {
			next;
			mes "^3355FFNow, you can return to";
			mes "Rodafrian, the historian";
			mes "stationed in Morroc.^000000";
			prt_curse = 55;
			changequest 18049,18051;
		}

		close;
	}
	else if (prt_curse == 36) {
		mes "[Bonnie Imbullea]";
		mes "By your grace and mercy,";
		mes "please pity the poor souls";
		mes "and protect the royal family...";
		mes "Bless us with your light and";
		mes "may your wisdom guide us...";
		close;
	}
	else if (prt_curse == 45) {
		mes "[Bonnie Imbullea]";
		mes "I guess we've gotten";
		mes "too used to the peace";
		mes "and serenity of Mount";
		mes "Mjolnir. It won't be easy";
		mes "to leave, even if we're welcome to return to Prontera...";
		close;
	}
	else if (prt_curse > 54) {
		mes "[Bonnie Imbullea]";
		mes "Thank you so much";
		mes "for helping out in the";
		mes "investigation of the";
		mes "princes. I'd never know";
		mes "happiness again if it";
		mes "weren't for your efforts.";
		close;
	}
	else {
		mes "[Bonnie Imbullea]";
		mes "^333333*Sigh...*^000000";
		close;
	}
}


prt_church,115,122,0	warp	#sazekan	1,1,prt_church,168,106
prt_church,166,106,0	warp	#prtchhall	1,1,prt_church,112,122

prt_church,185,106,3	script	Father Bamph	1_M_PASTOR,{
	if (prt_curse == 13) {
		mes "[Father Bamph]";
		mes "Welcome to";
		mes "Prontera Church.";
		mes "Please relax, and";
		mes "let your mind and";
		mes "spirit find rest in";
		mes "these hallowed halls.";
		next;
		select("Give him the herb pouch.");
		if (countitem(Leather_Pouch) < 1) {
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Ack!";
			mes "Now, where did I put";
			mes "that pouch with the herbs?";
			close;
		}
		mes "[Father Bamph]";
		mes "May I ask...";
		mes "Why are you giving";
		mes "me this pouch of herbs?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Well, there was this";
		mes "lady living on Mount";
		mes "Mjolnir who wanted me";
		mes "to give this to you. Um, she";
		mes "has a son named Kaanu?";
		next;
		mes "[Father Bamph]";
		mes "Oh, you must have met";
		mes "Bonnie Imbullea. It's";
		mes "been a long time since";
		mes "I've seen her. How is";
		mes "she doing, may I ask?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Oh...";
		mes "I guess she's fine.";
		mes "But she seems really...";
		mes "I dunno, tormented...";
		next;
		mes "[Father Biscuss]";
		mes "Good! If she were happy";
		mes "and relaxed after what she";
		mes "did, not even God would forgive";
		mes "her! She deserves to live the";
		mes "rest of her life in agony!";
		next;
		mes "[Father Bamph]";
		mes "Father Biscuss, how can";
		mes "you say something like that?";
		mes "She did her best to stop what";
		mes "had happened! We should pity";
		mes "her for the suffering she must be feeling. Where is your compassion?";
		next;
		mes "[Father Biscuss]";
		mes "Bah! Don't speak to me";
		mes "about compassion! Weren't";
		mes "you the one who recommended";
		mes "her to perform the exorcism in";
		mes "the first place? You didn't";
		mes "forget that, did you?";
		next;
		mes "[Father Bamph]";
		mes "......";
		mes ".........";
		mes "............";
		next;
		mes "[Father Biscuss]";
		mes "Hah!";
		next;
		select("About Bonnie Imbullea");
		mes "[Father Bamph]";
		mes "Well...";
		mes "I don't...";
		mes "I don't know if";
		mes "I should be telling ";
		mes "you about that incident...";
		next;
		mes "[Father Biscuss]";
		mes "You know what? If Bonnie";
		mes "sent this adventurer here";
		mes "for a favor, it probably means";
		mes "she trusts this person. Besides, we need somebody to carry out";
		if (Sex == SEX_MALE)
			mes "this task for us. Why not him?";
		else
			mes "this task for us. Why not her?";
		next;
		mes "[Father Bamph]";
		mes "Your words have the ring";
		mes "of truth, Father Biscuss.";
		mes "Well then, adventurer, give";
		mes "me the opportunity to tell you";
		mes "something very important. But, you must not tell anyone else...";
		prt_curse = 14;
		delitem Leather_Pouch,1;
		close;
	}
	else if (prt_curse == 14) {
		mes "[Father Bamph]";
		mes "What I am about to tell";
		mes "you must be kept secret.";
		mes "Now, do you know about";
		mes "Jormungand, the great serpent";
		mes "born from the god Loki and";
		mes "the giantess, Angrboda?";
		next;
		mes "[Father Bamph]";
		mes "Jormungand was an evil";
		mes "beast that, after the thousand";
		mes "year war between the gods and";
		mes "demons, began to attack humans.";
		mes "It brought great chaos and much";
		mes "suffering around the world...";
		next;
		mes "[Father Bamph]";
		mes "Finally, the first Tristram of";
		mes "the Geoborg family defeated";
		mes "Jormungand together with 6";
		mes "other warriors, but only after";
		mes "it killed his beloved father.";
		next;
		mes "[Father Bamph]";
		mes "Tristram would become the";
		mes "first king of the Rune-Midgarts";
		mes "Kingdom, but his family would";
		mes "suffer from the curse placed";
		mes "by Jormungand before its defeat. ";
		next;
		mes "[Father Bamph]";
		mes "To this day...";
		mes "^FF0000Every first prince of";
		mes "the Geoborg family dies";
		mes "at a young age^000000. That is";
		mes "Jormungand's curse and";
		mes "the royal family's secret.";
		emotion e_omg,1;
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "What...?!";
		mes "Is this really true?!";
		mes "Isn't there any way to";
		mes "counter this horrible curse?!";
		next;
		mes "[Father Bamph]";
		mes "Please lower your voice.";
		mes "Yes, it's a shame that the";
		mes "royal family must suffer like";
		mes "this. But all the exorcisms";
		mes "that have been attempted";
		mes "over the years have failed...";
		next;
		mes "[Father Bamph]";
		mes "Although the situation";
		mes "appeared hopeless, King";
		mes "Tristram III tried once again to exorcise the curse. Following";
		mes "his orders, the greatest priests and exorcists were all summoned.";
		next;
		mes "[Father Bamph]";
		mes "A series of tests was";
		mes "performed to select the";
		mes "best priests and exorcists";
		mes "to remove this curse. In the end, ^3131FFBonnie Imbullea^000000 was chosen to";
		mes "lead the exorcism ceremony.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Wait, but you mentioned";
		mes "samething about an accident.";
		mes "Does that mean that she failed";
		mes "in performing the exorcism?";
		next;
		mes "[Father Bamph]";
		mes "Yes, unfortunately.";
		mes "After the priests and";
		mes "exorcists gathered in the";
		mes "secret ceremonial grounds,";
		mes "three princes were killed";
		mes "instead of just the first.";
		next;
		mes "[Father Biscuss]";
		mes "Although we all swore to";
		mes "keep that incident a secret,";
		mes "Bonnie Imbullea took full";
		mes "responsibility for the deaths.";
		mes "That is why she is in self";
		mes "imposed exile from the kingdom.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "What...?";
		mes "That's...";
		mes "That's crazy!";
		next;
		mes "[Father Biscuss]";
		mes "I know that this";
		mes "is a very long story,";
		mes "and that it's a little";
		mes "complicated. Please";
		mes "listen to what we have";
		mes "to ask from here on...";
		emotion e_dots;
		prt_curse = 15;
		close;
	}
	else if (prt_curse == 15) {
		mes "[Father Bamph]";
		mes "Now, you should know that";
		mes "all of the princes that were";
		mes "killed that day bore strange";
		mes "looking marks on their bodies.";
		mes "It almost looked as if they";
		mes "were growing snake scales.";
		emotion e_gasp,1;
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Wait, they grew snake";
		mes "scales? That sounds just";
		mes "like one of the versions of";
		mes "this song I'm investigating.";
		mes "I think it was the song about the Rune-Midgarts Kingdom's origin.";
		next;
		mes "[Father Bamph]";
		mes "Wait, that song?";
		mes "Hm, I don't see how";
		mes "it's related. Let's see";
		mes "now, how did it go?";
		mes "Rainbows... Eagles...";
		mes "Ah! Now I remember!";
		next;
		mes "[Father Bamph]";
		mes "The great serpent";
		mes "swallowed the sea.";
		mes "The eagle of the rainbow";
		mes "swallowed the serpent.";
		mes "Then the eagle built its nest.";
		mes "A nest upon the swallowed sea.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Hmm...";
		mes "Well, I heard a";
		mes "different version";
		mes "of the same song.";
		mes "It goes like...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "The great serpent";
		mes "swallowed the sea.";
		mes "The eagle of the rainbow";
		mes "swallowed the serpent.";
		mes "Then snake scales grew on";
		mes "the eagle, and it slowly died.";
		next;
		mes "[Father Bamph]";
		mes "Oh, my. I learned the song";
		mes "when I was a young boy from";
		mes "my father. However, your version seems to reveal the secret curse";
		mes "of the Geoborgs. Please tell me, where did you hear that song?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Well, I first heard this";
		mes "version from a historian,";
		mes "and then I found out that";
		mes "Bonnie Imbullea knows it as";
		mes "well. Um, is there a problem?";
		next;
		mes "[Father Bamph]";
		mes "If those song lyrics are";
		mes "spread, the secret of the";
		mes "royal family curse could be";
		mes "revealed to the public. Would";
		mes "you please help us by speaking";
		mes "to Bonnie Imbullea once again?";
		next;
		mes "[Father Bamph]";
		mes "If you can, please try to";
		mes "see if you can learn of any";
		mes "connection between the curse";
		mes "and the song, or if she can";
		mes "remember anything that happened";
		mes "after the exorcism failed...";
		prt_curse = 16;
		changequest 18034,18035;
		close;
	}
	else if (prt_curse == 16) {
		mes "[Father Bamph]";
		mes "Please visit Bonnie";
		mes "Imbullea in Mount Mjolnir";
		mes "to see if you can learn more";
		mes "about that song, or about what";
		mes "happened after the attempted exorcism of the Jormungand curse.";
		close;
	}
	else if (prt_curse == 17) {
		mes "[Father Bamph]";
		mes "Ah, have you spoken";
		mes "to Bonnie Imbullea?";
		mes "Please tell me if you";
		mes "have learned anything new.";
		next;
		mes "^3355FFYou related everything";
		mes "that Bonnie Imbullea spoke";
		mes "about, including the discovery";
		mes "of a fragment of Red Gemstone";
		mes "in the secret ceremonial grounds. ";
		next;
		mes "[Father Bamph]";
		mes "Red Gemstone? There's";
		mes "no reason for that to be in";
		mes "a holy place. Hmm. There's";
		mes "more to this case than meets";
		mes "the eye. We better investigate";
		mes "the truth, starting now.";
		next;
		mes "[Father Bamph]";
		mes "Come with me, adventurer,";
		mes "to the secret ceremonial";
		mes "grounds for the royal family.";
		mes "Just use the switch hidden";
		mes "within the bookshelf and";
		mes "I will meet you there.";
		prt_curse = 18;
		changequest 18036,18037;
		close;
	}
	else if (prt_curse > 17 && prt_curse < 22) {
		mes "[Father Bamph]";
		mes "Come with me to the";
		mes "secret ceremonial grounds";
		mes "so that we can investigate";
		mes "the possibility of sabotage";
		mes "with the exorcism that";
		mes "Bonnie Imbullea performed.";
		next;
		mes "[Father Bamph]";
		mes "There is a hidden switch";
		mes "in the bookshelf that you";
		mes "can use to transport yourself";
		mes "there. Go, and I will meet";
		mes "you in the ceremonial grounds.";
		close;
	}
	else if (prt_curse == 22) {
		mes "[Father Bamph]";
		mes "This is a matter of grave";
		mes "importance, but we can't";
		mes "alert the royal family yet and";
		mes "cause a panic. It would be";
		mes "best to fully investigate this";
		mes "first and collect proof.";
		next;
		mes "[Father Bamph]";
		mes "Brave adventurer, would";
		mes "you please visit the Assassin";
		mes "Guild in Morroc and see if you";
		mes "can learn anything about how";
		mes "we can verify whether poison";
		mes "was used to kill the princes?";
		prt_curse = 23;
		changequest 18039,18040;
		close;
	}
	else if (prt_curse == 23) {
		mes "[Father Bamph]";
		mes "Please see if you can";
		mes "learn anything about testing";
		mes "for the use of poison from";
		mes "a member of the Assassin";
		mes "Guild in Morroc.";
		close;
	}
	else if (prt_curse == 31) {
		mes "[Father Bamph]";
		mes "Ah, you've returned~";
		mes "Have you managed to learn";
		mes "anything about poison from";
		mes "the Assassin Guild? I know";
		mes "their members must be";
		mes "very difficult to find...";
		next;
		mes "^3355FFYou relate all of the";
		mes "information you learned";
		mes "about poison to Father Bamph,";
		mes "including the method to test";
		mes "for the use of poison in murder. ";
		next;
		mes "[Father Bamph]";
		mes "Ah, I see. Then, would";
		mes "you please bring 1 Yellow";
		mes "Gemstone and 1 Green Potion";
		mes "to the secret ceremonial grounds as soon as you can? I will wait";
		mes "over there for you once again.";
		prt_curse = 32;
		changequest 18044,18046;
		close;
	}
	else if (prt_curse == 32 || prt_curse == 33 || prt_curse == 41 || prt_curse == 42 || prt_curse == 51 || prt_curse == 52) {
		mes "[Father Bamph]";
		mes "You can use the hidden";
		mes "switch in the bookshelf to";
		mes "enter the secret ceremonial";
		mes "grounds. Don't forget that we";
		mes "need^3131FF 1 Yellow Gemstone^000000 and ^3131FF1 Green Potion^000000 to test for poison.";
		close;
	}
	else if (prt_curse == 34) {
		mes "[Father Bamph]";
		mes "I can't believe it!";
		mes "If poison was used, then";
		mes "the second and third princes";
		mes "were murdered! Unbelievable...";
		mes "How can anyone kill children?";
		next;
		mes "[Father Bamph]";
		mes "At the very least, we now";
		mes "know that their deaths were";
		mes "not Bonnie Imbullea's fault.";
		mes "Now I must discuss with Father";
		mes "Biscuss and decide how to tell";
		mes "the royal family about this...";
		next;
		mes "[Father Bamph]";
		mes "Once again, let me remind";
		mes "you that everything that has";
		mes "transpired here must be kept";
		mes "secret. The public cannot know";
		mes "of Jormungand's curse! It would cause political turmoil and chaos!";
		next;
		mes "[Father Bamph]";
		mes "Still, that does not mean";
		mes "that I cannot personally thank";
		mes "you for all of your help. I'm very grateful for what you have done,";
		mes "adventurer. May safety accompany you on all of your journeys.";
		prt_curse = 35;
		changequest 18047,18050;
		close;
	}
	else if (prt_curse > 34 && prt_curse < 40 && !aru_monas) {
		mes "[Father Bamph]";
		mes "I'm at a loss at what";
		mes "to do. Sometimes, even";
		mes "I have doubts and believe";
		mes "that Odin has abandoned us...";
		close;
	}
	else if (prt_curse == 40) {
		mes "[Father Bamph]";
		mes "Ah, you've returned~";
		mes "Have you managed to learn";
		mes "anything about poison from";
		mes "the Assassin Guild? I know";
		mes "their members must be";
		mes "very difficult to find...";
		next;
		mes "^3355FFYou relate all of the";
		mes "information you learned";
		mes "about poison to Father Bamph,";
		mes "including the method to test";
		mes "for the use of poison in murder. ";
		next;
		mes "[Father Bamph]";
		mes "Ah, I see. Then, would";
		mes "you please bring^3131FF 1 Yellow";
		mes "Gemstone^000000 and ^3131FF1 Green Potion^000000";
		mes "to the secret ceremonial grounds as soon as you can? I will wait";
		mes "over there for you once again.";
		prt_curse = 41;
		changequest 18045,18046;
		close;
	}
	else if (prt_curse == 43 || prt_curse == 53) {
		mes "[Father Bamph]";
		mes "I can't believe it!";
		mes "If poison was used, then";
		mes "the second and third princes";
		mes "were murdered! Unbelievable...";
		mes "How can anyone kill children?";
		next;
		mes "[Father Bamph]";
		mes "At the very least, we now";
		mes "know that their deaths were";
		mes "not Bonnie Imbullea's fault.";
		mes "Now I must discuss with Father";
		mes "Biscuss and decide how to tell";
		mes "the royal family about this...";
		next;
		mes "[Father Bamph]";
		mes "Oh, and would you please";
		mes "inform ^3131FFBonnie Imbullea^000000 that";
		mes "the deaths of the princes were";
		mes "not her fault? I'm sure that news would bring her great relief";
		mes "from her burden of guilt...";
		next;
		mes "[Father Bamph]";
		mes "Once again, let me remind";
		mes "you that everything that has";
		mes "transpired here must be kept";
		mes "secret. The public cannot know";
		mes "of Jormungand's curse! It would cause political turmoil and chaos!";
		next;
		mes "[Father Bamph]";
		mes "Still, that does not mean";
		mes "that I cannot personally thank";
		mes "you for all of your help. I'm very grateful for what you have done,";
		mes "adventurer. May safety accompany you on all of your journeys.";
		if (prt_curse == 43)
			prt_curse = 44;
		else
			prt_curse = 54;
		changequest 18047,18049;
		getexp RENEWAL_EXP?90000:1600000,0;
		close;
	}
	else if (prt_curse > 43 && prt_curse < 50 && !aru_monas) {
		mes "[Father Bamph]";
		mes "Have you spoken to";
		mes "Bonnie Imbullea yet?";
		mes "Try not to worry about the";
		mes "news about the princes'";
		mes "murder. Father Biscuss";
		mes "and I will handle it.";
		close;
	}
	else if (prt_curse == 50) {
		mes "[Father Bamph]";
		mes "Ah, you've returned~";
		mes "Have you managed to learn";
		mes "anything about poison from";
		mes "the Assassin Guild? I know";
		mes "their members must be";
		mes "very difficult to find...";
		next;
		mes "You relate all of the";
		mes "information you learned";
		mes "about poison to Father Bamph,";
		mes "including the method to test";
		mes "for the use of poison in murder. ";
		next;
		mes "[Father Bamph]";
		mes "Ah, I see. Then, would";
		mes "you please bring ^3131FF1 Yellow";
		mes "Gemstone^000000 and ^3131FF1 Green Potion^000000";
		mes "to the secret ceremonial grounds as soon as you can? I will wait";
		mes "over there for you once again.";
		prt_curse = 51;
		changequest 18043,18046;
		close;
	}
	else if (prt_curse == 60) {
		mes "[Father Bamph]";
		mes "Oh, "+strcharinfo(PC_NAME)+"~";
		mes "Long time, no see.";
		mes "Have you spoken to";
		mes "Bonnie yet? Ah, and";
		mes "how may I help you today?";
		next;
		mes "^3355FFYou tell Father Bamph";
		mes "that rare herbs grow in";
		mes "a land to the west, although";
		mes "you do not mention that you";
		mes "told Rodafrian about the curse.^000000";
		next;
		mes "[Father Biscuss]";
		mes "Land to the west?";
		mes "That place is rumored to";
		mes "be populated by fanatics.";
		mes "Father Bamph, I think they";
		mes "may be prime suspects for";
		mes "the murder of the princes...";
		next;
		mes "[Father Bamph]";
		mes "Well, I'll admit that it's";
		mes "possible, but we haven't had";
		mes "contact with anyone from the";
		mes "land to the west for so long...";
		mes "It's still far too early to make those kinds of assumptions.";
		next;
		select("Land to the west?");
		mes "[Father Bamph]";
		mes "Not much is known about";
		mes "the land to the west. We";
		mes "did send several priests";
		mes "there once to spread our";
		mes "faith. However, they failed...";
		next;
		mes "[Father Bamph]";
		mes "From what I can tell,";
		mes "almost everyone there";
		mes "is a strong adherent of";
		mes "that region's native religion.";
		mes "Anyway, thank you for informing";
		mes "us. We'll handle it from here.";
		next;
		mes "[Father Bamph]";
		mes "Ah, to preserve the secrets";
		mes "of the royal family, I ask that";
		mes "you refrain from entering the";
		mes "secret ceremonial grounds";
		mes "from now on. Thanks again for your help, "+strcharinfo(PC_NAME)+".";
		prt_curse = 61;
		completequest 18052;
		close;
	}
	else {
		if (prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) {
// Begin Nameless Island Access Quest Addition
			if (aru_monas == 0) {
				mes "[Father Bamph]";
				mes "I'm sorry, but would it";
				mes "be alright if we talked";
				mes "later? I have to handle";
				mes "a very important task now...";
				close;
			} else if (aru_monas == 1) {
				mes "[Father Bamph]";
				mes "Oh, I've been waiting for";
				mes "you, adventurer. I'm sorry";
				mes "for giving you such short";
				mes "notice, but it seems that";
				mes "you've grown much stronger";
				mes "since the last time we met.";
				next;
				mes "[Father Bamph]";
				mes "The Church has received";
				mes "a request from Prontera";
				mes "Palace, but we don't have";
				mes "the resources to handle it.";
				mes "I believe you'd be well suited";
				mes "to this task if you'll help us.";
				next;
				mes "[Father Bamph]";
				mes "A man of high rank suddenly";
				mes "disappeared a while ago.";
				mes "Although Prontera Palace";
				mes "asked us to find him, I can";
				mes "only tell you who he is later.";
				next;
				mes "[Father Bamph]";
				mes "All we know is that he was";
				mes "last seen in Comodo. Please";
				mes "speak to our informant, ^6B8E23Larjes^000000,";
				mes "and he will assist you in your";
				mes "search for the lost official.";
				aru_monas = 2;
				changequest 17000,17001;
				close;
			}
			else if (aru_monas == 2 || aru_monas == 3) {
				mes "[Father Bamph]";
				mes "Please go to Comodo and";
				mes "find our informant, ^6B8E23Larjes^000000,";
				mes "in the Casino. He will help";
				mes "you in your search for the";
				mes "official who disappeared.";
				close;
			}
			else if (aru_monas == 4) {
				mes "[Father Bamph]";
				mes "Ah, so you found Larjes?";
				mes "How has your investigation of";
				mes "that official's disappearance";
				mes "progressing? I hope that he";
				mes "is still safe and sound";
				mes "when you find him.";
				next;
				select("Tell him what Larjes said.");
				mes "[Father Bamph]";
				mes "I see. We've detected some";
				mes "disquieting activity from";
				mes "Arunafeltz lately, but I didn't";
				mes "think they would make";
				mes "their move so soon. Hmm...";
				mes "Give me a moment to think.";
				aru_monas = 5;
				close;
			}
			else if (aru_monas == 5) {
				if (rand(1,5) == 4) {
					mes "[Father Bamph]";
					mes "Well, I've considered all";
					mes "possible scenarios. I think";
					mes "it would work best if you";
					mes "continue your investigation";
					mes "on our behalf. That is, if";
					mes "you're willing to do it.";
					next;
					mes "[Father Bamph]";
					mes "We don't want to provoke";
					mes "an international conflict";
					mes "with our official involvement,";
					mes "but I also can't force you to";
					mes "work for us. Whether you";
					mes "can help is your choice.";
					next;
					if (select("Let me think about it.", "Of course, I'll help.") == 1) {
						mes "[Father Bamph]";
						mes "I hope that you decide";
						mes "to help us. The safety of";
						mes "our nation depends on the";
						mes "success of this investigation.";
						mes "We could really use your help.";
						close;
					}
					mes "[Father Bamph]";
					mes "Thank you. I'm glad to hear";
					mes "that you'll help us. You may";
					mes "take the airship in Izlude to";
					mes "travel to Arunafeltz, where you";
					mes "must continue your investigation.";
					next;
					mes "[Father Bamph]";
					mes "I believe that you should";
					mes "be able to learn more if you";
					mes "investigate the city of ^9370DBRachel^000000.";
					mes "Please accept this money";
					mes "to cover your Airship fee.";
					mes "Thank you, and good luck.";
					aru_monas = 6;
					Zeny += (RENEWAL?5000:1500);
					changequest 17002,17003;
					close;
				}
				else {
					mes "[Father Bamph]";
					mes "Hmm... What's the best way";
					mes "for us to handle this? Let";
					mes "me think about our options.";
					mes "We can--no. That wouldn't";
					mes "work. This will be difficult.";
					close;
				}
			}
			else if (aru_monas == 6) {
				// Anyone else see the irony in this?
				mes "[Father Bamph]";
				mes "You might have problems";
				mes "in Rachel since the culture";
				mes "there is much different than";
				mes "our own. Their ways of doing";
				mes "things, their government...";
				mes "Everything is tied to religion.";
				close;
			}
			else if (aru_monas > 6 && aru_monas < 25) {
				mes "[Father Bamph]";
				mes "Thank you so much for all";
				mes "of your hard work. Our agents";
				mes "will contact you whenever they";
				mes "uncover any new information.";
				mes "Remember that no one can";
				mes "know what we've been doing.";
				close;
			}
			else if (aru_monas == 25 || aru_monas == 26) {
				mes "[Father Bamph]";
				mes "Thank you for bring us such";
				mes "important information. With";
				mes "your help, we were able to";
				mes "clear a few unsolved cases.";
				mes "We expected something like";
				mes "this, but not this soon.";
				next;
				mes "[Father Bamph]";
				mes "I fear that the Royal Court";
				mes "has been bickering over their";
				mes "own selfish needs. I pray that";
				mes "it does not grow worse, devolve";
				mes "into chaos. ^666666*Sigh*^000000 We'll see...";
				close;
			}
			else {
				mes "[Father Bamph]";
				mes "It's upsetting to me that";
				mes "Arunafeltz has been so quiet";
				mes "lately. You know the expression";
				mes "about there being a quiet lull";
				mes "before a raging storm, right?";
				close;
			}
// End Nameless Island Access Quest Addition
		}
	}
}

prt_church,184,110,3	script	Father Biscuss	1_M_PASTOR,{
	if (prt_curse == 54) {
		mes "[Father Biscuss]";
		mes "Hmm, I still suspect that";
		mes "someone from the Assassin";
		mes "Guild may have killed the";
		mes "princes. Just in case, I'm";
		mes "going to send a spy. Keep";
		mes "that information secret.";
		next;
		mes "[Father Biscuss]";
		mes "So yes. You didn't learn";
		mes "or hear anything from us,";
		mes "and you don't know anything";
		mes "about the royal family's curse.";
		mes "From here on, Father Bamph";
		mes "and I will handle this issue.";
		close;
	}
	else if (prt_curse == 35) {
		mes "[Father Biscuss]";
		mes "I've never seen Father";
		mes "Bamph this way before, but";
		mes "I can understand how he feels.";
		mes "As one of the leaders of this";
		mes "church, he feels responsible";
		mes "for these princes' deaths.";
		next;
		mes "[Father Biscuss]";
		mes "I'm sure he'll feel";
		mes "better in a few days,";
		mes "but right now, he's in no";
		mes "condition to compile the";
		mes "valuable info that you've";
		mes "provided, so I'll do it.";
		next;
		mes "[Father Biscuss]";
		mes "Personally, I feel that";
		mes "what happened was tragic,";
		mes "but it should be avenged.";
		mes "Perhaps that why I've held";
		mes "a grudge against Imbullea";
		mes "for all this time. Anyway...";
		next;
		mes "[Father Biscuss]";
		mes "Although we can't";
		mes "acknowledge it publicly,";
		mes "on behalf of the Prontera";
		mes "Church, I want to thank";
		mes "you for all of your help.";
		prt_curse = 36;
		completequest 18048;
		getexp RENEWAL_EXP?90000:1600000,0;
		close;
	}
	else if (prt_curse == 36) {
		mes "[Father Biscuss]";
		mes "No one can know light";
		mes "without experiencing";
		mes "darkness. Peace has";
		mes "no meaning until it is";
		mes "contrasted with chaos.";
		next;
		mes "[Father Biscuss]";
		mes "Religion becomes even";
		mes "more important during times";
		mes "of chaos, and times of need.";
		mes "I must remain calm, especially";
		mes "when Father Bamph feels so bad about this whole incident...";
		close;
	}
	else {
		mes "[Father Biscuss]";
		mes "Please observe";
		mes "silence within the";
		mes "Priest Room. Thank";
		mes "you for cooperating.";
		close;
	}
}

prt_church,177,113,3	script	#gototomb	HIDDEN_NPC,{
	if (prt_curse > 17 && prt_curse < 23 || prt_curse > 31 && prt_curse < 35 || prt_curse == 41 || prt_curse == 42 || prt_curse == 44 || prt_curse == 51 || prt_curse == 52) {
		warp "prt_church",21,91;
	}
	end;
}

prt_church,23,89,3	script	Father Biscuss#tomb	1_M_PASTOR,{
	mes "[Father Biscuss]";
	mes "Hm...?";
	mes "Are you ready to";
	mes "head back upstairs?";
	next;
	if (select("Yes", "No") == 1) {
		mes "[Father Biscuss]";
		mes "Please follow me.";
		next;
		warp "prt_church",178,111;
		end;
	}
	mes "[Father Biscuss]";
	mes "Please take your time";
	mes "and investigate this as";
	mes "thoroughly as you can.";
	close;
}

prt_church,16,114,4	script	Father Bamph#tomb	1_M_PASTOR,{
	if (prt_curse == 18) {
		mes "[Father Bamph]";
		mes "There are the bodies";
		mes "of the Geoborg princes";
		mes "that were killed during";
		mes "the exorcism. Please take";
		mes "a look at the body to the left.";
		prt_curse = 19;
		close;
	}
	else if (prt_curse == 19) {
		mes "[Father Bamph]";
		mes "Please take a look";
		mes "at the body to the";
		mes "far left, the first prince.";
		close;
	}
	else if (prt_curse == 20) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "That weird mark looked";
		mes "just like snake scales.";
		mes "Is... Is that the mark left";
		mes "behind by Jormungand's curse?";
		next;
		mes "[Father Bamph]";
		mes "That's right.";
		mes "Now, let's examine the";
		mes "body of the second prince,";
		mes "located in the middle.";
		close;
	}
	else if (prt_curse == 21) {
		mes "[Father Bamph]";
		mes "Now...";
		mes "Now we should";
		mes "examine the third prince.";
		close;
	}
	else if (prt_curse == 22) {
		mes "[Father Bamph]";
		mes "Let's go upstairs where we";
		mes "can continue this conversation.";
		mes "Ah, you might want to ask";
		mes "Father Biscuss to lead you.";
		close;
	}
	else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) {
		mes "[Father Bamph]";
		mes "Do you have a ^3131FFYellow";
		mes "Gemstone^000000 and ^3131FFGreen Potion^000000";
		mes "ready? If so, you should begin";
		mes "testing on the body of the third prince before the others.";
		close;
	}
	else if (prt_curse == 33 || prt_curse == 42 || prt_curse == 52) {
		mes "[Father Bamph]";
		mes "The mark disappeared?";
		mes "Oh, this is just horrible!";
		mes "That would mean that poison";
		mes "was used to murder the other";
		mes "princes! I almost... can't...";
		next;
		mes "[Father Bamph]";
		mes "I... I need some time";
		mes "to recover from the shock";
		mes "and to think about all of";
		mes "this carefully. For now,";
		mes "let's go back upstairs.";
		if (prt_curse == 33) prt_curse = 34;
		else if (prt_curse == 42) prt_curse = 43;
		else prt_curse = 53;
		close;
	}
	else if (prt_curse == 43 || prt_curse == 53) {
		mes "[Father Bamph]";
		mes "We've disturbed the";
		mes "bodies of these poor";
		mes "souls enough. We should";
		mes "go back upstairs now...";
		close;
	}
	end;
}

prt_church,19,111,5	script	#prince1	4_M_LIEMAN,{
	if (prt_curse == 19) {
		mes "[Father Bamph]";
		mes "This is the body of";
		mes "the king's first son, the";
		mes "crown prince. Just as it has";
		mes "happened for generations,";
		mes "the curse took the life of";
		mes "the first born prince...";
		next;
		mes "^3355FFBeneath one of the";
		mes "prince's sleeves, you";
		mes "notice a dark mark. Upon";
		mes "pulling up the sleeve, you";
		mes "note that the mark resembles";
		mes "the scales of a serpent.^000000";
		prt_curse = 20;
		changequest 18037,18038;
		close;
	}
	else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
		mes "^3355FFYou poured a little bit";
		mes "of the solution made from";
		mes "Yellow Gemstone and Green";
		mes "Potion on the mark on the skin.";
		mes "You waited a while, but there was no reaction from the solution.^000000";
		close;
	}
	else {
		mes "^3355FFIt's the body of a male";
		mes "dressed in luxurious robes.";
		mes "Although deceased, the color";
		mes "of life has not yet left the body. ";
		close;
	}
}

prt_church,21,111,5	script	#prince2	4_M_LIEMAN,{
	if (prt_curse == 20) {
		mes "[Father Bamph]";
		mes "This is the body of the";
		mes "second prince. The curse";
		mes "is only supposed to kill";
		mes "the firstborn prince, but";
		mes "all three princes of this";
		mes "generation were killed...";
		next;
		mes "[Father Bamph]";
		mes "Despite our great efforts";
		mes "to exorcise this powerful";
		mes "curse, we all failed. Those";
		mes "involved have begun to believe";
		mes "that Odin may have abandoned us... ";
		emotion e_omg,1;
		next;
		mes "^3355FFYou examine the body of";
		mes "the second prince and notice";
		mes "that the scale marks on his";
		mes "skin are fainter, and slightly";
		mes "different in color, than the";
		mes "marks on the first prince.^000000";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Father Bamph...!";
		mes "Look, these marks are";
		mes "different on the second";
		mes "prince than on the first";
		mes "prince! See? They're different";
		mes "in darkness and coloration.";
		next;
		mes "[Father Bamph]";
		mes "Goodness, you're right!";
		mes "How did we overlook this?";
		mes "Hm, this supports the idea";
		mes "that a conspiracy may be";
		mes "involved. Let's go check";
		mes "the body of the third prince.";
		prt_curse = 21;
		changequest 18038,18039;
		close;
	}
	else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
		specialeffect EF_POISONATTACK;
		specialeffect EF_POISONHIT;
		specialeffect EF_BUBBLE;
		mes "^3355FFYou poured a little of the";
		mes "solution made from Green";
		mes "Potion and Yellow Gemstone";
		mes "on the body's scale marks. The";
		mes "scale marks grow fainter and";
		mes "the solution bubbles on contact. ";
		close;
	}
	else {
		mes "^3355FFIt's the body of a male";
		mes "dressed in luxurious robes.";
		mes "Although deceased, the color";
		mes "of life has not yet left the body. ";
		close;
	}
}

prt_church,24,111,5	script	#prince3	4_M_LIEMAN,{
	if (prt_curse == 21) {
		mes "^3355FFYou and Father Bamph";
		mes "hurriedly inspect the third";
		mes "prince's body and find that the";
		mes "scale marks on his skin are";
		mes "a little darker than the marks";
		mes "on the second prince's skin.^000000";
		next;
		mes "[Father Bamph]";
		mes "This is very suspicious...";
		mes "The deaths of the second and";
		mes "third princes might have been";
		mes "caused by murder, rather than";
		mes "the curse. However, what could";
		mes "possibly be used to kill them?";
		next;
		while(1) {
			if (select("A weapon!", "Poison!") == 1) {
				mes "[Father Bamph]";
				mes "Hmm... But none of the";
				mes "bodies had any wounds";
				mes "or scarring. If that were the";
				mes "case, I'm sure the king would";
				mes "have declared war on someone.";
				mes "It couldn't have been a weapon.";
				next;
			}
			else  break;
		}
		mes "[Father Bamph]";
		mes "Poison...?";
		mes "Oh dear! No one in the";
		mes "Prontera Church would know";
		mes "the first thing about that. But";
		mes "maybe poison was used.";
		mes "How can we find out for sure?";
		next;
		mes "[Father Biscuss]";
		mes "I say, you go straight to";
		mes "the experts. Someone in the";
		mes "^FF0000Assassin Guild in Morroc^000000";
		mes "ought to know. I hear they";
		mes "can make poison that can kill";
		mes "a man with just one drop!";
		next;
		mes "[Father Bamph]";
		mes "Ah, that's a good idea!";
		mes "Hmm, but first, let's go";
		mes "continue this conversation";
		mes "outside, shall we? I'd prefer";
		mes "not to disturb these bodies...";
		prt_curse = 22;
		close;
	}
	else if (prt_curse == 22) {
		mes "[Father Bamph]";
		mes "Let's go upstairs where we";
		mes "can continue this conversation.";
		mes "Ah, you might want to ask";
		mes "Father Biscuss to lead you.";
		close;
	}
	else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) {
		if (countitem(Green_Potion) > 0 && countitem(Yellow_Gemstone) > 0) {
			mes "^3355FFYou open a bottle of";
			mes "Green Potion and insert a";
			mes "Yellow Gemstone. The gem";
			mes "quickly dissolves, conveniently";
			mes "forming a solution to test for the presense of poison. You pour";
			mes "it on the prince's scale marks.^000000";
			next;
			specialeffect EF_POISONATTACK;
			specialeffect EF_POISONHIT;
			specialeffect EF_BUBBLE;
			mes "^3355FF*Pssssssssh*^000000";
			next;
			mes "^3355FFThe solution bubbles";
			mes "once it touches the skin,";
			mes "and the serpent scale marks";
			mes "on the prince's body slowly";
			mes "fade until they disappear.^000000";
			delitem Green_Potion,1;
			delitem Yellow_Gemstone,1;
			if (prt_curse == 32) prt_curse = 33;
			else if (prt_curse == 41) prt_curse = 42;
			else prt_curse = 52;
			changequest 18046,18047;
			close;
		}
		mes "^3355FFYou'll need to have";
		mes "a Green Potion and";
		mes "a Yellow Gemstone in";
		mes "order to test and confirm";
		mes "whether poison killed the";
		mes "second and third princes.^000000";
		close;
	}
	else if (prt_curse == 33 || prt_curse == 42 || prt_curse == 52) {
		mes "^3355FFThe serpent scale marks";
		mes "on this prince's body have";
		mes "vanished after you applied";
		mes "the Green Potion and Yellow";
		mes "Gemstone solution to the skin.^000000";
		close;
	}
	else {
		mes "^3355FFIt's the body of a male";
		mes "dressed in luxurious robes.";
		mes "Although deceased, the color";
		mes "of life has not yet left the body. ";
		close;
	}
}

moc_fild16,201,295,5	script	Assassin Guildsman#poiso	4_M_ACROSS,{
	if (prt_curse == 23) {
		mes "[Assassin Guildsman]";
		mes "What business";
		mes "brings you here?";
		next;
		if (select("Poison", "Nothing") == 1) {
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "I need to talk to";
			mes "a poison specialist.";
			mes "I'm investigating";
			mes "something for the";
			mes "Prontera Church,";
			mes "possibly a murder.";
			next;
			mes "[Assassin Guildsman]";
			mes "...";
			mes "......";
			mes ".........";
			next;
			mes "[Assassin Guildsman]";
			mes "Listen carefully.";
			mes "I will only tell this";
			mes "to you one time.";
			next;
			mes "[Assassin Guildsman]";
			mes "There is an";
			mes "Assassin's Private Pub";
			mes "in the 7 o'clock direction";
			mes "in Morroc. Go find someone";
			mes "named ^3131FFMarjana^000000 inside.";
			prt_curse = 24;
			changequest 18040,18041;
			close;
		}
		mes "[Assassin Guildsman]";
		mes "No. That look in";
		mes "your eyes. I'm sure";
		mes "there is a reason that";
		mes "you have come here...";
		close;
	}
	else {
		mes "[Assassin Guildsman]";
		mes "It's very dry and";
		mes "windy today. I like this";
		mes "weather. It feels like it";
		mes "perfectly matches the soul";
		mes "of a true Assassin, the loner";
		mes "that hides in the shadows.";
		close;
	}
}

que_job01,10,16,5	script	Marjana#poison	4_F_ACROSS,{
	if (prt_curse == 24) {
		mes "[Marjana]";
		mes "What business brings";
		mes "you here? I'm giving";
		mes "you 4 minutes to speak";
		mes "with me, so be direct.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I want to learn";
		mes "more about poison";
		mes "and confirm if it was";
		mes "used to kill someone.";
		next;
		mes "[Marjana]";
		mes "Poison? You've come";
		mes "to just the right person.";
		mes "If I don't know the answer,";
		mes "I doubt you'll find anyone";
		mes "else that would. Ask away.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Is it true that an";
		mes "Assassin's poison";
		mes "can be so powerful,";
		mes "that just one drop";
		mes "can kill a person?";
		next;
		mes "[Marjana]";
		mes "It's true that such powerful";
		mes "poison exists, but such deadly";
		mes "poison is usually only used by";
		mes "Assassin Crosses. Generally,";
		mes "normal Assassins use poisons";
		mes "that are much less potent.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Alright. Can you make";
		mes "a poison that leaves a";
		mes "specific mark on the body?";
		next;
		mes "[Marjana]";
		mes "Sure. There's all kinds of";
		mes "poisons that exist that I'm";
		mes "sure you can't even imagine.";
		mes "However, poisons that leave";
		mes "specific marks are difficult to";
		mes "use, and few can handle them.";
		next;
		mes "[Marjana]";
		mes "The types of marks";
		mes "that are left behind all";
		mes "depend on the materials";
		mes "used to create the poison.";
		mes "Since some materials are";
		mes "exclusive to certain areas...";
		next;
		mes "[Marjana]";
		mes "Well, the type of mark";
		mes "that was left behind could";
		mes "actually serve as some kind";
		mes "of clue. What was the mark";
		mes "on the victim's body?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "We're not sure if";
		mes "poison was used yet,";
		mes "but there are marks that";
		mes "look like snake scales";
		mes "left on the bodies.";
		next;
		mes "[Marjana]";
		mes "Hmm. You know, if I had";
		mes "to guess, I would say that";
		mes "poison was probably used.";
		mes "But the poison would have";
		mes "to originate from outside of";
		mes "the Rune-Midgarts Kingdom...";
		next;
		mes "[Marjana]";
		mes "Yeah...";
		mes "The materials used to";
		mes "make those snake scale";
		mes "marks... Some of them can't";
		mes "even be found here on the";
		mes "Rune-Midgard continent.";
		next;
		mes "[Marjana]";
		mes "We're running out of time.";
		mes "Listen, you can confirm whether";
		mes "poison was used to kill someone";
		mes "by mixing a Yellow Gemstone with a Green Potion, and sprinkling";
		mes "the solution on the body.";
		next;
		mes "[Marjana]";
		mes "If poison was used, the";
		mes "solution with react with";
		mes "the body. But this method";
		mes "won't work if too much time";
		mes "has passed after the murder.";
		mes "You better try this soon...";
		prt_curse = 25;
		close;
	}

OnInit:
	disablenpc "Marjana#poison";
	end;

OnEnable:
	enablenpc "Marjana#poison";
	end;
}

morocc,45,103,0	script	#prtcurse	FAKE_NPC,2,2,{
OnTouch:
	if (prt_curse == 25) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Hm. I'd better review";
		mes "the facts I've learned so";
		mes "that I can better focus on";
		mes "this investigation. Let's see~";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Long ago, the giant serpent";
		mes "Jormungand threatened mankind.";
		mes "7 warriors defeated Jormungand, led by Tristram III of the Geoborg";
		mes "family, but Jormungand cursed the Geoborg bloodline in its defeat.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Ever since, the curse kills";
		mes "the first born prince of the";
		mes "Geoborg family at an early age.";
		mes "However, all of the princes of";
		mes "this generation were killed.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "According to what I've";
		mes "learned from that assassin,";
		mes "the first prince died from the";
		mes "curse, and the other two may";
		mes "have died from poisoning.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "It's most likely that if";
		mes "poison was used, then the";
		mes "person who used it was an";
		mes "assassin from outside of the";
		mes "Rune-Midgarts Kingdom. Yes,";
		mes "that's about everything I know.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Now, that historian Rodafrian";
		mes "has been waiting for me to tell";
		mes "her the lyrics of that song, but Father Bamph is also waiting";
		mes "for the info I've learned from the Assassin Guild. What should I do?";
		next;
		if (select("Go to Rodafrian", "Go to Father Bamph") == 1) {
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Well, it's easier for me";
			mes "to visit Rodafrian now.";
			mes "She's much closer than";
			mes "Father Bamph, so I guess";
			mes "that I'll go talk to her first.";
			prt_curse = 30;
			changequest 18041,18042;
			close;
		}
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Well, it's more important";
		mes "that I go see Father Bamph";
		mes "and investigate the princes'";
		mes "bodies. I better head over";
		mes "to Prontera right away.";
		prt_curse = 50;
		changequest 18041,18043;
		close;
	}
}

prt_in,162,99,4	script	Librarian#curse	1_F_02,{
	if (checkweight(Knife,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.";
		close;
	}
	if (prt_curse == 3) {
		if (countitem(Several_Books) < 1) {
			mes "[Librarian]";
			mes "Please make sure to return";
			mes "library books to the correct";
			mes "place after you use them.";
			mes "We don't have enough staff";
			mes "to organize all these books...";
			next;
			if (select("Report the loss of the books", "End Conversation") == 1) {
				mes "[Librarian]";
				mes "Oh, you lost some books?";
				mes "Please write down the book";
				mes "titles and pay the 700 zeny";
				mes "penalty charge. Aftewards,";
				mes "we will provide you with";
				mes "replacement copies.";
				next;
				if (Zeny > 699) {
					mes "[Librarian]";
					mes "Ah, here you are.";
					mes "Please take these";
					mes "replacement copies,";
					mes "and try not to lose";
					mes "them again. Thank you.";
					Zeny -= 700;
					getitem Several_Books,1; //Books
					close;
				}
				mes "[Librarian]";
				mes "Hmm...";
				mes "Come back as soon";
				mes "as you can with the";
				mes "700 zeny to pay the";
				mes "lost book penalty charge.";
				close;
			}
			mes "[Librarian]";
			mes "Please keep silent";
			mes "while inside the library.";
			mes "Thank you for cooperating.";
			close;
		}
		else {
			mes "[Librarian]";
			mes "Being a librarian can";
			mes "be pretty rough. People";
			mes "just leave the books all";
			mes "scattered, but expect them";
			mes "to be organized. Ooh, books";
			mes "are always getting lost too...";
			next;
			mes "[Librarian]";
			mes "When you have";
			mes "to clean up their";
			mes "messes, you get to";
			mes "realize how sloppy";
			mes "people can really be.";
			close;
		}
	}
	else {
		mes "[Librarian]";
		mes "Being a librarian can";
		mes "be pretty rough. People";
		mes "just leave the books all";
		mes "scattered, but expect them";
		mes "to be organized. Ooh, books";
		mes "are always getting lost too...";
		next;
		mes "[Librarian]";
		mes "When you have";
		mes "to clean up their";
		mes "messes, you get to";
		mes "realize how sloppy";
		mes "people can really be.";
		close;
	}
}