summaryrefslogtreecommitdiff
path: root/npc/quests/quests_niflheim.txt
blob: 97074a7092841365372d416052bae1f5c60c197a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
//===== eAthena Script ======================================= 
//= Quest NPCs related to Niflheim
//===== By: ================================================== 
//= The eAthena Dev Team
//===== Current Version: ===================================== 
//= 1.1
//===== Compatible With: ===================================== 
//= eAthena 7.15 +
//===== Description: ========================================= 
//= Book of Devil		(MISC_QUEST | 256)
//= Piano Key Ouest		(MISC_QUEST | 32)
//===== Additional Comments: ================================= 
//= 1.0 Initial release, moved Book of Devil and Piano quest
//=	from npc/cities/niflheim.txt [Evera]
//= 1.1 Optimized Book of Devil quest. used bit-wise var,
//=	Optimized Piano Quest - now uses 1 variable [Lupus]
//============================================================ 

//=============================================================
//Quest for Book of Devil
//=============================================================
niflheim.gat,184,199,5	script	Little Girl#02	793,{
	mes "[Sairin]";
	if(MISC_QUEST & 256){
		mes "Thanks again!";
		close;
	}
	if(@niflheimlost == 2){
		mes "You found him?";
		mes "Oh thank you!";
		mes "Please, take this as a token of my appreciation.";
		getitem 642,1;//Items: Book of Devil,
		set MISC_QUEST,MISC_QUEST | 256;
		set @niflheimlost,0;
		close;
	}
	if(@niflheimlost == 1){
M_YES:
		set @niflheimlost,1;
		mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
		close;
	}
	mes "Sir, will you please help me?";
	if(BaseJob==Job_Novice){
		mes "Oh... you are lost, too...";
		close;
	}
	next;
	menu "Yes",-, "No",M_NO;

	mes "[Sairin]";
	mes "My friend and I went for a hike and ended up wandering into a strange field.";
	next;
	mes "[Sairin]";
	mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
	next;
	mes "[Sairin]";
	mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
	next;
	mes "[Sairin]";
	mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
	next;
	menu "Sure",M_YES, "No",M_NO;
M_NO:
	close;
}

nif_fild01.gat,213,268,5	script	Little Boy	797,{
	if(MISC_QUEST & 256){
L_DONE:
		set @niflheimlost,2;
		mes "[Marius]";
		mes "Thank you for helping us!";
		close;
	}
	if(@niflheimlost == 2) goto L_PART2;
	if(@niflheimlost == 1){
		mes "[Marius]";
		mes "Who are you?";
		mes "...";
		mes "You found Sairin?";
		mes "She ran to Niflheim?";
		next;
L_PART2:
		mes "[Marius]";
		mes "Could you tell her that I am on my way?";
		mes "I am a little slow, and its very important that she knows.";
		next;
		menu "Yes",L_DONE, "No",-;
		close;	
	}
	mes "[Marius]";
	mes "Sairin... where are you?";
	close;
}

//=============================================================
//Piano Quest
//=============================================================
niflheim.gat,224,243,3	script	Alager	795,{
	mes "[Alager]";
	mes "Muahaha, I love to eat meat...";
	mes "You look... delicious!";
	next;
	mes "[Alager]";
	mes "I'm going to eat you...";
	next;
	mes "-Chomp bite slurp-";
	if(nif_piano&1 || (MISC_QUEST & 32)) goto L_end;
	percentheal -60,0;
	next;
	mes "[Alager]";
	mes "Ahhh, it's been some time since I had such delicious meat!";
	// 50% made up, not the slightest idea how to translate these ^^;
	mes "as an ex-barbeque chef, my favourite meat";
	mes "would be like preparing beef fillet,";
	mes "crossed and grilled to perfection";
	mes "that would be really delicious... ";
	next;
	mes "[Alager]";
	mes "Ah, let me thank you with this,";
	mes "I found it on the ground, hoho~";
	getitem 7184,1;//Items: Piano Key,
	set nif_piano, nif_piano|1;
	close;
L_end:
	percentheal -30,0;
 	close;
}

nif_in.gat,105,81,3	script	Crayu	794,{
	mes "[Crayu]";
	mes "Ah, there was this poem...";
	mes "in which author and time of writing was unknown,";
	mes "and has been circulating since long ago...";
	next;
	mes "[Crayu]";
	mes "^FF0000When the sun sets in the western hills,^000000";
	mes "^FF0000Where points the velvet gloom of dawn,^000000";
	mes "^FF0000The beautiful melody surrounding thy soul,^000000";
	mes "^FF0000Is the key from Lord Death's wrath.^000000";
	next;
	mes "[Crayu]";
	if(nif_piano&2 || (MISC_QUEST & 32)){
		mes "I wonder what does it mean...";
		mes "If you read it carefully,";
		mes "it seems to have a deep meaning,";
		mes "as if there is a mysterious secret";
		mes "hidden within these words...";
		close;
	}
	set @nif_random,rand(1,4);
	mes "Heh, let me give you a little exam!";
	mes "Repeat line no. " + @nif_random + " of the poem";
	mes "that you have just heard to me!";
	next;
	input @inputstr1$;
	switch(@nif_random){
	case 1:
		set @str1$,"When the sun sets in the western hills,";
		break;
	case 2:
		set @str1$,"Where points the velvet gloom of dawn,";
		break;
	case 3:
		set @str1$,"The beautiful melody surrounding thy soul,";
		break;
	case 4:
		set @str1$,"Is the key from Lord Death's wrath.";
		break;
	}
	mes "[Crayu]";
	if(@inputstr1$ == @str1$){
		mes "Hoho... I see you have paid attention!";
		mes "I am Grey, a wandering poet of yore,";
		mes "you are the best audience I have had so far,";
		mes "here, take this as a reward.";
		getitem 7184,1;//Items: Piano Key,
		set nif_piano, nif_piano|2;
		next;
		mes "[Crayu]";
		mes "I hope you will treat other poets";
		mes "as well as you treated me, farewell.";
		close;
	}
	mes "Aih... If you had paid more attention,";
	mes "you would have known the correct answer!";
	mes "Come back for the challenge again,";
	mes "when you have thought over it!";
	close;
}

nif_in.gat,31,20,3	script	Kurtz	794,{
	mes "[Kurtz]";
	mes "Business nowadays is really bad...";
	mes "Back when I used to be alive,";
	mes "my business was this bad too~!";
	if(nif_piano&4 || (MISC_QUEST & 32)) close;
	next;
	mes "[Kurtz]";
	mes "Hey! You there! Dump this for me";
	mes "on the way out will you!";
	getitem 7184,1;//Items: Piano Key,
	set nif_piano, nif_piano|4;
	next;
	mes "[Kurtz]";
	mes "Why is business so bad lately...";
	mes "(mumble mumble)";
	close;
}

niflheim.gat,169,71,5	script	#1	111,2,2{
	if(MISC_QUEST & 32 || nif_piano&8) end;

	mes "- In the nearby tombs -";
	mes "- you see something -";
	mes "- half buried in the ground -";
	mes "- What is it? -";
	mes "- Looks like it broke off something -";
	next;
	mes "- Pick it up? -";
	menu "Yes",-,"No",L_end;
	getitem 7184,1;//Items: Piano Key,
	set nif_piano, nif_piano|8;
L_end:
	close;
}

niflheim.gat,208,103,5	script	#2	111,2,2{
	if(MISC_QUEST & 32 || nif_piano&32) end;
	if(nif_piano&16){
		mes "- In the hole you have dug -";
		mes "- there is something else -";
		mes "- buried deep in the ground -";
		mes "- Looks like its another fragment -";
		next;
		mes "- Pick it up? -";
		menu "Yes",-,"No",L_end;
		getitem 7184,1;//Items: Piano Key,
		set nif_piano, nif_piano|32;
	L_end:
		close;
	}
	mes "- In the nearby tombs -";
	mes "- you see something -";
	mes "- half buried in the ground -";
	mes "- What is it? -";
	mes "- Looks like it broke off something -";
	next;
	mes "- Pick it up? -";
	menu "Yes",-,"No",L_end;
	getitem 7184,1;//Items: Piano Key,
	set nif_piano, nif_piano|16;
	close;
}

nif_in.gat,115,181,5	script	#4	111,3,3{
	mes "- You see a huge old piano -";
	if((MISC_QUEST & 32)==0) mes "- with a few keys missing  -";
	if(MISC_QUEST & 32) mes "- with one key missing -";
	if(MISC_QUEST & 32 || countitem(7184) < 6) close;

	delitem 7184,countitem(7184);//Items: Piano Key,
	set MISC_QUEST,MISC_QUEST | 32;
	set nif_piano, 0;
	mes "- You slide the 6 piano keys one -";
	mes "- by one into the missing slots  -";
	mes "- on the piano, but you realize  -";
	mes "- the left-most side seems to be -";
	mes "- missing one more key. -";
	close;
}

nif_in.gat,118,151,5	script	#5	111,3,3{
	if((MISC_QUEST & 32)==0) end;
	mes "- The very moment the long shadow -";
	mes "- of your body falls on the piano -";
	next;
	mes "- You suddenly seem to feel lighter -";
	mes "- and your vision starts to blur... -";
	next;
	warp "nif_in.gat",179,163;
	close;
}

nif_in.gat,188,168,3	script	Witch	792,{
	mes "[Kirkena]";
	mes "Hmm?... Aren't you a living human?";
	mes "Must have took you some effort";
	mes "to get to this place...";
	mes "Whatever reason though, this is not a place";
	mes "the living shall belong...";
	next;
	mes "[Kirkena]";
	mes "I shall use my powers to send you back";
	mes "but you should not return in the future.";
	close2;
	warp "umbala.gat",138,208;
	end;
}