summaryrefslogtreecommitdiff
path: root/npc/quests/quests_hugel.txt
blob: a036cd80b3a007b97b72e77c872d4d0ca5b663a2 (plain) (blame)
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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Samuray22
//= Copyright (C)  SinSloth
//= Copyright (C)  MasterOfMuppets
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Hugel Quest NPCs
//================= Description ===========================================
//= Quest NPCs related to Hugel
//================= Current Version =======================================
//= 2.3
//=========================================================================

//== Medicine Quest :: hg_herv =============================
hu_in01,387,245,0	script	Allen Schuwell	4_M_DIEMAN,2,2,{
	if (BaseLevel > 49) {
		if (hg_herb == 0) {
			mes "[Allen]";
			mes "*Groooooan~*";
			mes "Arrrgh, my back hurts...";
			mes "And my stomach... Why do";
			mes "I have to suffer like this";
			mes "while other people get to";
			mes "live happy, luxurious lives?";
			next;
			mes "[Allen]";
			mes "My son is the only family";
			mes "I've got. He used to be such";
			mes "a good obedient kid, but now";
			mes "I doubt whether he cares about";
			mes "his father! I told that lazy kid to hurry and bring me my meds...";
			next;
			mes "[Allen]";
			mes "But does he worry about";
			mes "his father's suffering?! No!";
			mes "I bet you he's hanging out with";
			mes "his no good hoodlum friends!";
			mes "Argh! The pain is getting worse! I... I need my medication!";
			next;
			mes "[Allen]";
			mes "Oh! I can definitely feel";
			mes "it getting worse! Please,";
			mes "adventurer, would you help";
			mes "a sick man? I need you to";
			mes "find my son Postell and to";
			mes "tell him to bring my medicine!";
			next;
			switch(select("Sure.", "No, I'm sorry.")) {
			case 1:
				mes "[Allen]";
				mes "Th-thank you so much!";
				mes "Please head east, go";
				mes "outside of town, and";
				mes "you should be able to";
				mes "find Postell. Tell him that";
				mes "I need my ''Kolbun A'' now!";
				hg_herb = 1;
				setquest 8053;
				next;
				mes "[Allen]";
				mes "And let him know that";
				mes "if he doesn't shape up...";
				mes "Well, I just might have";
				mes "to disown my own son!";
				mes "He's dead to me if he";
				mes "doesn't love his father!";
				close;
			case 2:
				mes "[Allen]";
				mes "I... I don't understand...!";
				mes "How can you leave a sick";
				mes "man alone with his suffering?";
				mes "I-I desperately need help!";
				mes "No! Please, d-don't go away!";
				close;
			}
		} else if (hg_herb == 2) {
			mes "[Allen]";
			mes "Postell... My son...";
			mes "Why have you forsaken me?";
			mes "I'm lying here at the brink";
			mes "of death, and the boy won't";
			mes "even come to see his father!";
			next;
			mes "[Allen]";
			mes "But you... I can count on you.";
			mes "Even in Lighthazlen, I'd never";
			mes "find anyone as dependable as";
			mes "you. This time, I've decided to";
			mes "discipline my degenerate son.";
			mes "Will you help me once more?";
			next;
			mes "[" +strcharinfo(PC_NAME)+ "]";
			mes "Wait, wait...";
			mes "Lighthalzen?";
			mes "Did you used to";
			mes "live there or something?";
			next;
			mes "[Allen]";
			mes "Uh? Er, well, that's just";
			mes "an expression I use. You";
			mes "know, like an example.";
			mes "I-I--^333333*Cough!*^000000 Oh, oh no.";
			mes "My ^333333*Hack!*^000000 pancreas! Or liver!";
			mes "I'm having another attack!";
			next;
			mes "[" +strcharinfo(PC_NAME)+ "]";
			mes "......";
			mes ".........";
			mes "............";
			next;
			mes "[Allen]";
			mes "Oh, everything's getting";
			mes "so dark! P-please, if you";
			mes "have any mercy at all, any";
			mes "shred of human decency,";
			mes "would you please let me";
			mes "have a White P-Potion?";
			next;
			switch(select("Give White Potion", "Ignore")) {
			case 1:
				if (!countitem(White_Potion)) {
					mes "[Allen]";
					mes "Oh... Oh no...! You";
					mes "don't have any White";
					mes "Potions either?! Wh-what";
					mes "what am I gonna--?! Help me,";
					mes "please! Bring me a White Potion";
					mes "as soon as you can! ^333333*Cough!*^000000";
					close;
				} else {
					delitem White_Potion,1; //White potion
					mes "[Allen]";
					mes "Oh, thank you!";
					mes "I-It hurts so much...";
					mes "A White Potion just has";
					mes "to help. I-It has to work!";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "......";
					mes ".........";
					mes "............";
					next;
					mes "[Allen]";
					mes "Ah, that... *Whew*";
					mes "Thank you so much. Now,";
					mes "all I need to do is wait for";
					mes "my son to bring my medicine.";
					mes "Wait. What if he takes too long";
					mes "to get here. No, no, what if...";
					next;
					mes "[Allen]";
					mes "Wh-what if I have another";
					mes "ulcer attack before Postell";
					mes "can bring my meds?! I might";
					mes "not survive! A-adventurer, would you please stay by my side until";
					mes "my son arrives? P-please?";
					next;
					hg_herb = 3;
					changequest 8054,8055;
					mes "[" +strcharinfo(PC_NAME)+ "]";
					mes "......";
					mes ".........";
					mes "............";
					close;
				}
			case 2:
				mes "[Allen]";
				mes "W-wait! A-are you just";
				mes "going to let me d-die?";
				mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!";
				mes "A plague on both your houses!";
				close;
			}
		} else if (hg_herb == 3) {
			mes "[Allen]";
			mes "*Gasp* I... I can";
			mes "feel it! I think I'm";
			mes "gonna have another";
			mes "neutron attack! Argh, it's";
			mes "already effecting all of the";
			mes "neutrons in my nervous system!";
			next;
			mes "[Allen]";
			mes "C-can't... Lift...";
			mes "Legs and fingers...";
			mes "But... Must... Get...";
			mes "''Withstander'' medicine...";
			mes "from... Drawer... H-heeelp me!";
			mes "Adventurer! H-Heeeeelp~!";
			hg_herb = 4;
			changequest 8055,8056;
			close;
		} else if (hg_herb == 4) {
			mes "[Allen]";
			mes "No...!";
			mes "There's a light at the";
			mes "the end of the tunnel!";
			mes "Please, adventurer! C-come";
			mes "a little closer to me! Don't";
			mes "let me step into the light!";
			close;
		} else if (hg_herb == 6) {
			mes "^3355FFYou have given the";
			mes "Withstander medicine";
			mes "to Allen who guzzles";
			mes "it down very quickly.^000000";
			next;
			mes "[Allen]";
			mes "Blood... circulating...";
			mes "through limbs... Clarity...";
			mes "of thought... returning...";
			next;
			mes "[Allen]";
			mes "Ah, wh-what a relief. It looks";
			mes "like I-I live to see another";
			mes "day. Th-thank you so much...";
			hg_herb = 7;
			close;
		} else if (hg_herb == 7) {
			mes "[Allen]";
			mes "I... I can't...!";
			mes "I can barely breathe!";
			mes "A-adventurer, I need you";
			mes "again! Please, c-come closer";
			mes "to me! I-I think I need CPR!";
			close;
		} else if (hg_herb == 9) {
			mes "^3355FFYou give another dose";
			mes "of Withstander to Allen.^000000";
			next;
			if (rand(1,3) == 3) {
				mes "[Allen]";
				mes "Oh... Thank you...";
				mes "I feel much b-better now.";
				mes "My son Postell, he should";
				mes "be coming soon. Thank you";
				mes "for being so patient with me...";
				hg_herb = 10;
				close;
			}
			mes "[Allen]";
			mes "Oh... Thank you...";
			mes "Y-you're an angel, a regular";
			mes "Florence Nightingale. Please";
			mes "stay with m-me until my son";
			mes "arrives. You wouldn't abandon";
			mes "this sick man now, would you?";
			next;
			mes "[" +strcharinfo(PC_NAME)+ "]";
			mes "(^333333Your son Postell";
			mes "better get here soon!^000000)";
			hg_herb = 7;
			close;
		} else if (hg_herb == 10) {
			mes "[Allen]";
			mes "Arrrgh! My ligaments!";
			mes "They're in such pain!";
			mes "Oh, oh no! I think my";
			mes "bones are infected!";
			mes "Help me, oh help me!";
			next;
			donpcevent "Postell Schuwell#D::OnEnable";
			mes "[Allen]";
			mes "Oh...";
			mes "My son...!";
			mes "P-Postell!";
			next;
			mes "[Postell]";
			mes "Uh... Hey, dad.";
			mes "I brought that";
			mes "medicine you're";
			mes "supposed to";
			mes "need so badly.";
			specialeffect(EF_CHANGECOLD, AREA, getnpcid("Postell Schuwell#D"));
			next;
			mes "[Allen]";
			mes "Thank goodness...";
			mes "G-give it to me!";
			mes "^333333*Gulp gulp gulp*^000000";
			next;
			mes "[Allen]";
			mes "W-wait...";
			mes "Something's not";
			mes "right. Bunkoll A";
			mes "doesn't taste like this...";
			emotion e_swt,0,"Postell Schuwell#D";
			next;
			mes "[Postell]";
			mes "Bunkoll A...?";
			mes "I thougt you said that";
			mes "you wanted Kolbun A?";
			next;
			mes "[Allen]";
			mes "My own son, lying to";
			mes "me! Are you trying to";
			mes "trick me, Postell?!";
			mes "I told you get Bunkoll A!";
			next;
			mes "[" +strcharinfo(PC_NAME)+ "]";
			mes "(^333333Wait, wait...";
			mes "Allen did say that";
			mes "he wanted Kolbun A...^000000)";
			next;
			mes "[Postell]";
			mes "Right. Okay, I guess";
			mes "I made a mistake? Um,";
			mes "Dad, I'll be right back with";
			mes "the medicine that you want.";
			mes "It won't take long, so don't";
			mes "stress yourself about it.";
			close2;
			hg_herb = 11;
			disablenpc "Postell Schuwell#D";
			emotion e_swt,1;
			emotion e_swt;
			end;
		} else if (hg_herb == 11) {
			mes "[Allen]";
			mes "*Sniff* I should have known";
			mes "that Postell really does care";
			mes "about me deep down inside.";
			mes "I wish I had never gotten";
			mes "myself sick in Lighthalzen...";
			mes "Then we both wouldn't suffer...";
			next;
			mes "[Allen]";
			mes "Don't worry, adventurer.";
			mes "I haven't forgotten about";
			mes "you. Please take a look inside";
			mes "the medicine drawer, and help";
			mes "yourself to whatever you like~";
			hg_herb = 12;
			changequest 8055,8056;
			close;
		} else if (hg_herb == 12) {
			mes "[Allen]";
			mes "Don't worry, adventurer.";
			mes "I haven't forgotten about";
			mes "you. Please take a look inside";
			mes "the medicine drawer, and help";
			mes "yourself to whatever you like~";
			close;
		} else if (hg_herb == 13) {
			mes "[Allen]";
			mes "So did you find the";
			mes "Old Blue Box I put in";
			mes "my medicine drawer? It's";
			mes "not much, but I hope you";
			mes "like it. Consider my way";
			mes "of thanking you for your help~";
			close;
		} else {
			mes "[Allen]";
			mes "*Groooooan~*";
			mes "Arrrgh, my back hurts...";
			mes "And my stomach... Why do";
			mes "I have to suffer like this";
			mes "while other people get to";
			mes "live happy, luxurious lives?";
			close;
		}
	} else {
		mes "[Allen]";
		mes "*Groooooan~*";
		mes "Arrrgh, my back hurts...";
		mes "And my stomach... Why do";
		mes "I have to suffer like this";
		mes "while other people get to";
		mes "live happy, luxurious lives?";
		close;
	}

OnTouch:
	if (hg_herb == 4) {
		mes "[Allen]";
		mes "^333333*Cough cough!*^000000";
		mes "W-Withstander...!";
		mes "I need m-my Withstander!";
		mes "P-please! ^333333*Cough cough!*^000000";
		hg_herb = 5;
		donpcevent "#DrawerOpener::OnEnable";
		close;
	} else if (hg_herb == 7) {
		mes "[Allen]";
		mes "^333333*Whew*^000000";
		mes "I... I can breathe again!";
		mes "B-but what if I have another";
		mes "attack?! Please, g-get me";
		mes "another dose of Withstander,";
		mes "just to be on the safe side!";
		hg_herb = 8;
		donpcevent "#DrawerOpener::OnEnable";
		close;
	}
}

hu_in01,385,247,5	script	Postell Schuwell#D	4W_M_01,{
	mes "[Postell]";
	mes "Hey, uh...";
	mes "I'm in the middle";
	mes "of something here.";
	close;

OnInit:
	disablenpc "Postell Schuwell#D";
	end;

OnEnable:
	enablenpc "Postell Schuwell#D";
	initnpctimer;
	end;

OnTimer100000:
	disablenpc "Postell Schuwell#D";
	stopnpctimer;
	end;
}

hu_fild06,34,123,3	script	Postell Schuwell	4W_M_01,{
	if (hg_herb == 1) {
		mes "[Postell]";
		mes "I really like living";
		mes "in Hugel. Fresh air,";
		mes "clean water, everyone's";
		mes "friendly and nice. What";
		mes "more could I want?";
		next;
		mes "[Postell]";
		mes "Oh, what's that?";
		mes "My dad wants me to";
		mes "bring him some medicine?";
		mes "Again? Well, he was really";
		mes "sick a long time ago, but";
		mes "nowadays, I'm not so sure.";
		next;
		mes "[Postell]";
		mes "I mean, I'm pretty sure";
		mes "his illnesses are all, you";
		mes "know, psychosomatic.";
		mes "Besides, I'm worried that";
		mes "all the medicines he's taking";
		mes "are habit forming, you know?";
		next;
		switch(select("But your father needs you!", "Habit forming?")) {
		case 1:
			mes "[Allen's Voice]";
			mes "Yeah, I guess you're right.";
			mes "Even if I think he's nuts,";
			mes "and I don't agree with him,";
			mes "I should at least show that";
			mes "I care about my dad. What";
			mes "medicine did he say he needed?";
			next;
			mes "[Postell]";
			mes "''Kolbun A?'' Alright,";
			mes "I better make sure that";
			mes "it's safe for him to take.";
			mes "Who knows, that stuff might";
			mes "make him worse. Anyway,";
			mes "I'll try to get it to him soon.";
			next;
			mes "[Postell]";
			mes "Hey, would you do";
			mes "me a favor and make";
			mes "sure that my dad doesn't";
			mes "get himself into any";
			mes "more trouble? I'd really";
			mes "appreciate it if you do.";
			hg_herb = 2;
			changequest 8053,8054;
			close;
		case 2:
			mes "[Postell]";
			mes "Yeah, like he's addicted";
			mes "to the medicine. That's why";
			mes "I'm trying to make sure he";
			mes "gets as little of it as possible! Honestly, I think he drinks";
			mes "too much medicine already...";
			close;
		}
	} else if (hg_herb > 1) {
		mes "[Postell]";
		mes "Kolbun A, Kolbun A...";
		mes "Let's see, is it really";
		mes "safe for my dad to take?";
		mes "If it isn't, I better come up";
		mes "with some replacement...";
		close;
	} else {
		mes "[Postell]";
		mes "I really like living";
		mes "in Hugel. Fresh air,";
		mes "clean water, everyone's";
		mes "friendly and nice. What";
		mes "more could I want?";
		close;
	}
}

hu_in01,370,255,3	script	Upper Drawer#First	HIDDEN_WARP_NPC,2,2,{
OnTouch:
	.@rand = rand(1,7);
	if (hg_herb < 5) {
		mes "^3355FFThere are several";
		mes "books and a few";
		mes "liquid medicines";
		mes "inside this drawer.^000000";
		close;
	} else if (hg_herb == 5) {
		mes "[Allen]";
		mes "Oh... Oh...";
		mes "Oooh... The pain";
		mes "is gone! It's a miracle!";
		mes "Maybe I'll just take the";
		mes "Withstander later...";
		hg_herb = 4;
		next;
		.@rand = rand(1,7);
		if (.@rand == 4) {
			mes "^3355FFYou find an old book";
			mes "inside the drawer.^000000";
			next;
			mes "[Welcome to Lighthalzen!]";
			mes "Author: Tupetso Iltekka";
			next;
			mes "......";
			mes ".........";
			mes "............";
			next;
			mes "[" +strcharinfo(PC_NAME)+ "]";
			mes "(^333333I guess Allen used";
			mes "to live in Lighthalzen.";
			mes "I guess that's why he'd";
			mes "keep this old PR brochure...^000000)";
			close;
		} else if (.@rand == 5) {
			mes "^3355FFYou find Allen's";
			mes "journal inside the";
			mes "drawer and quickly";
			mes "leaf through its pages.";
			mes "It's difficult to read since";
			mes "the pages are old and worn.^000000";
			next;
			mes "[" +strcharinfo(PC_NAME)+ "]";
			mes "Let's see, let's see...";
			mes "Rekenber Corporation...";
			mes "Something about the Slums....";
			mes "Enormous funds... Experiments.";
			mes "Lab... Escape... Hugel... Um...";
			mes "Dr. Morriphen... Side effects?";
			close;
		} else {
			mes "[" +strcharinfo(PC_NAME)+ "]";
			mes "Wh-what...?";
			mes "Do you really";
			mes "need that medicine?!";
			close;
		}
	} else if (hg_herb == 6)
		end;
	else if (hg_herb == 8) {
		mes "[Allen]";
		mes "Oh... Oh...";
		mes "Oooh... The pain";
		mes "is gone! It's a miracle!";
		mes "Maybe I'll just take the";
		mes "Withstander later...";
		hg_herb = 7;
		next;
		if (.@rand == 4) {
			mes "^3355FFYou find an old book";
			mes "inside the drawer.^000000";
			next;
			mes "[Welcome to Lighthalzen!]";
			mes "Author: Tupetso Iltekka";
			next;
			mes "......";
			mes ".........";
			mes "............";
			next;
			mes "[" +strcharinfo(PC_NAME)+ "]";
			mes "(^333333I guess Allen used";
			mes "to live in Lighthalzen.";
			mes "I guess that's why he'd";
			mes "keep this old PR brochure...^000000)";
			close;
		} else if (.@rand == 5) {
			mes "^3355FFYou find Allen's";
			mes "journal inside the";
			mes "drawer and quickly";
			mes "leaf through its pages.";
			mes "It's difficult to read since";
			mes "the pages are old and worn.^000000";
			next;
			mes "[" +strcharinfo(PC_NAME)+ "]";
			mes "Let's see, let's see...";
			mes "Rekenber Corporation...";
			mes "Something about the Slums....";
			mes "Enormous funds... Experiments.";
			mes "Lab... Escape... Hugel... Um...";
			mes "Dr. Morriphen... Side effects?";
			close;
		} else {
			mes "[" +strcharinfo(PC_NAME)+ "]";
			mes "Wh-what...?";
			mes "Do you really";
			mes "need that medicine?!";
			close;
		}
	} else if (hg_herb == 9)
		end;
	else if (hg_herb == 12) {
		mes "^3355FFYou find an";
		mes "Old Blue Box deep";
		mes "inside the drawer.^000000";
		close2;
		specialeffect EF_CONE;
		hg_herb = 13;
		getitem Old_Blue_Box,1; //Old Blue Box
		getexp RENEWAL_EXP?5000:50000,0;
		completequest 8056;
	} else {
		if (.@rand > 3) {
			mes "^3355FFYou find an old book";
			mes "inside the drawer.^000000";
			next;
			mes "[Welcome to Lighthalzen!]";
			mes "Author: Tupetso Iltekka";
			next;
			mes "......";
			mes ".........";
			mes "............";
			next;
			mes "[" +strcharinfo(PC_NAME)+ "]";
			mes "(^333333I guess Allen used";
			mes "to live in Lighthalzen.";
			mes "I guess that's why he'd";
			mes "keep this old PR brochure...^000000)";
			close;
		} else {
			mes "^3355FFYou find Allen's";
			mes "journal inside the";
			mes "drawer and quickly";
			mes "leaf through its pages.";
			mes "It's difficult to read since";
			mes "the pages are old and worn.^000000";
			next;
			mes "[" +strcharinfo(PC_NAME)+ "]";
			mes "Let's see, let's see...";
			mes "Rekenber Corporation...";
			mes "Something about the Slums....";
			mes "Enormous funds... Experiments.";
			mes "Lab... Escape... Hugel... Um...";
			mes "Dr. Morriphen... Side effects?";
			close;
		}
	}
}

hu_in01,370,255,3	script	Upper Drawer#Second	HIDDEN_WARP_NPC,2,2,{
OnInit:
	disablenpc "Upper Drawer#Second";
	end;

OnTouch:
	if (hg_herb == 5) {
		mes "^3355FFYou take out one dose of";
		mes "Withstander from the drawer.^000000";
		hg_herb = 6;
		close;
	} else if (hg_herb == 8) {
		mes "^3355FFYou take out one dose of";
		mes "Withstander from the drawer.^000000";
		hg_herb = 9;
		close;
	} else {
		mes "^3355FFThere are several books";
		mes "kept inside this drawer.^000000";
		close;
	}
}

hu_in01,1,1,0	script	#DrawerOpener	FAKE_NPC,{
OnInit:
	disablenpc "#DrawerOpener";
	end;

OnEnable:
	enablenpc "#DrawerOpener";
	initnpctimer;
	end;

OnTimer1000:
	enablenpc "Upper Drawer#Second";
	disablenpc "Upper Drawer#First";
	end;

OnTimer4500:
	enablenpc "Upper Drawer#First";
	disablenpc "Upper Drawer#Second";
	disablenpc "#DrawerOpener";
	stopnpctimer;
	end;
}

//== Biological Weapon Quest :: hg_bio =====================
ein_in01,16,36,3	script	Morriphen	4_M_04,{
	if (hg_bio == 0) {
		if (hg_herb == 13) {
			mes "[Morriphen]";
			mes "Wh-who are you, and what are";
			mes "you looking for? If you're here";
			mes "for the stuff, then you came";
			mes "too early. As you can see,";
			mes "I don't feel well enough to";
			mes "speak to you right now.";
			next;
			mes "[Morriphen]";
			mes "^333333*Cough Cough*";
			mes "*Cough Cough*^000000";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Holy--! Are you alright?";
			mes "Y-you're coughing up blood!";
			mes "Relax, I was just passing by!";
			next;
			mes "[Morriphen]";
			mes "R-really? Well then, I'm";
			mes "sorry to have bothered you,";
			mes "then. I guess I'm just a little";
			mes "jumpy is all. ^333333*Cough, cough~*^000000";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Hey... You don't sound";
			mes "too good. Do you want me";
			mes "to bring you to a hospital?";
			mes "That's a really nasty cough";
			mes "you've got there, so maybe";
			mes "you should get it checked.";
			next;
			mes "[Morriphen]";
			mes "No, thanks, I'm fine.";
			mes "I just haven't gone home";
			mes "for a few months and wasn't";
			mes "able to get my prescription";
			mes "refilled, that's all. ^333333*Haaak*";
			mes "*Cough-cough-cooooooough!*^000000";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Hmm...";
			mes "What should I do?";
			next;
			switch(select("Leave him", "Help him")) {
			case 1:
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "You know, I'm a little";
				mes "worried about your coughing,";
				mes "but I don't think there's any";
				mes "way that I can help you...";
				next;
				mes "[Morriphen]";
				mes "^333333*Cough cough*^000000";
				mes "Don't worry, I'll be";
				mes "just fine. You take care";
				mes "of yourself, you hear?";
				close;
			case 2:
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Hey...";
				mes "Are you sure that";
				mes "you'll be alright?";
				next;
				mes "[Morriphen]";
				mes "^333333*Cough cough*^000000";
				mes "Don't worry, I'll be";
				mes "just fine. You take care";
				mes "of yourself, you hear?";
				mes "^333333*Haaaak* *Reeetch*^000000";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "...";
				mes "......";
				mes ".........";
				next;
				mes "[Morriphen]";
				mes "^333333*Reeeeetch*";
				mes "*Cooooough Cough*";
				mes "*Hhhh, Hhhhh, Hhhh*";
				mes "*Haaaaack* *Retch*^000000";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Please, mister.";
				mes "Let me help you.";
				mes "I can't just leave";
				mes "you alone if you";
				mes "sound like that.";
				next;
				mes "[Morriphen]";
				mes "...............................";
				mes "I didn't, I didn't want to";
				mes "bother you, b-but if you insist";
				mes "oh h-helping me, then maybe";
				mes "I'll ask you to do me a favor.";
				next;
				mes "[Morriphen]";
				mes "Would you visit my home in";
				mes "Hugel and ask my wife, Siria,";
				mes "for my medication? She knows";
				mes "where to find it, and will give";
				mes "it to you. Oh, and please don't";
				mes "tell her anything else, okay?";
				next;
				mes "[Morriphen]";
				mes "She's always worried about";
				mes "me getting worse, and I don't";
				mes "want to give her any reason to";
				mes "get stressed. Please just tell";
				mes "her that I ran out of medicine.";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Alright.";
				mes "I'll come back here";
				mes "as soon as I can.";
				next;
				mes "[Morriphen]";
				mes "Thanks so much.";
				mes "^333333*Cough Cough*";
				mes "*Cough Cough*^000000";
				hg_bio = 1;
				setquest 11009;
				close;
			}
		} else {
			mes "[Morriphen]";
			mes "Ugh... I don't feel";
			mes "very well. I guess";
			mes "I better call it a day...";
			close;
		}
	} else if (hg_bio == 1) {
		mes "[Morriphen]";
		mes "Please ask my ^333333*Cough*^000000";
		mes "wife Siria in my home in";
		mes "^333333*Reeetch*^000000 Hugel for m-my";
		mes "medicine. Th-thank you...";
		mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
		close;
	} else if (hg_bio == 2) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Oh no... Morriphen";
		mes "doesn't look good at all!";
		mes "I better hurry and bring";
		mes "him medicine from Siria";
		mes "in Hugel as soon as I can!";
		close;
	} else if (hg_bio == 3) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Oh no... Morriphen";
		mes "doesn't look good at all!";
		mes "I better hurry and bring";
		mes "him medicine from Dono";
		mes "in Hugel as soon as I can!";
		close;
	} else if (hg_bio == 4) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Oh no... Morriphen";
		mes "doesn't look good at all!";
		mes "I better hurry and bring";
		mes "him medicine from Dono";
		mes "in Hugel as soon as I can!";
		close;
	} else if (hg_bio == 5) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Oh no... Morriphen";
		mes "doesn't look good at all!";
		mes "I better hurry and bring";
		mes "him medicine from Dono";
		mes "in Hugel as soon as I can!";
		close;
	} else if (hg_bio == 6) {
		mes "^3355FFYou administer the";
		mes "medicine to Morriphen,";
		mes "who slowly regains";
		mes "consciousness.^000000";
		next;
		mes "[Morriphen]";
		mes "^333333*Cough, cough*^000000";
		mes "Wh-where am I?";
		mes "I'm... not dead yet?";
		mes "Oh, you! It seems I was";
		mes "right to trust you. So did my";
		mes "wife give you my medicine?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Actually, Siria also ran";
		mes "out of your medicine when";
		mes "I arrived at your house, so";
		mes "she told me to go get some";
		mes "from your friend, Dono.";
		next;
		mes "[Morriphen]";
		mes "Oh, no, what have you done?";
		mes "My wife's life depends on that";
		mes "medicine too! Oh no, if she";
		mes "doesn't get any, she'll die";
		mes "from my stupidity! Please!";
		mes "I beg you, bring this to her!";
		next;
		mes "[Morriphen]";
		mes "That woman is everything";
		mes "to me. If she's gone, then";
		mes "I don't know what I'll do.";
		mes "Please take this medicine";
		mes "to her as soon as you can!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Don't worry, I'm on my";
		mes "way. I'll hurry as fast as";
		mes "I can back to Hugel to";
		mes "give Siria this medicine.";
		hg_bio = 7;
		changequest 11014,11015;
		close;
	} else if (hg_bio == 7) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "What am I doing...?";
		mes "I need to return to";
		mes "Hugel and deliver this";
		mes "medicine to Siria as";
		mes "soon as possible!";
		close;
	} else if (hg_bio == 8) {
		mes "[Morriphen]";
		mes "You're back! So, have you";
		mes "seen my wife? She's okay,";
		mes "isn't she? Why aren't you";
		mes "saying--oh no. Oh dear God,";
		mes "no. D-don't tell me she's dead!";
		next;
		mes "[Morriphen]";
		mes "She has to be fine...!";
		mes "If anything happened";
		mes "to her, I... I won't forgive";
		mes "you! No one would find your";
		mes "body! No, wait, wait... No, I'm";
		mes "sorry, I'm just so anxious...!";
		next;
		mes "[Morriphen]";
		mes "^333333*Sob*^000000 Please forgive me!";
		mes "Please tell me my wife is";
		mes "okay. I'm sorry, everything";
		mes "is just so overwhelming right";
		mes "now. ^333333*Sob*^000000 Please, please...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Siria is fine.";
		mes "Now are you satisfied?";
		mes "If you're that worried about";
		mes "her, you ought to see her";
		mes "more often. Geez...";
		next;
		mes "[Morriphen]";
		mes "Hallelujah! I'm so";
		mes "relieved! She's alive!";
		mes "I'm sorry, I'd be home";
		mes "more often, but I'm always";
		mes "struggling here to make ends";
		mes "meet. Thank you so much!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Don't sweat it.";
		mes "It was just the right";
		mes "thing to do, that's all.";
		next;
		mes "[Morriphen]";
		mes "You're such a kind person...";
		mes "You save my life and my wife's";
		mes "life. I'll do anything you ask me to do to repay you! Consider me";
		mes "your humble servant from now on. What is your command, oh master?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "That's...";
		mes "That's going too far.";
		mes "Becoming my servant for";
		mes "life isn't necessary, you know.";
		next;
		mes "[Morriphen]";
		mes "Wait, I know! If you won't";
		mes "accept my life, then I can";
		mes "give you someone else's. Do";
		mes "you have any enemies! I'll go";
		mes "out and kill someone for you!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "...That's fine.";
		mes "Actually, I'm more interested";
		mes "in hearing how you, Siria, and";
		mes "Dono are all connected. When";
		mes "I spoke to Siria, she told me";
		mes "that you two weren't married...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Siria did mention";
		mes "that she's greatly";
		mes "indebted to you for";
		mes "some reason, and she'll";
		mes "never be able to fully repay";
		mes "you, not even with her life.";
		next;
		mes "[Morriphen]";
		mes "She said that? ^333333*Sigh*^000000";
		mes "Poor girl, I've asked so";
		mes "many times not to think";
		mes "that way. Alright, if that's";
		mes "what you really want, then";
		mes "I will tell you our story.";
		next;
		mes "[Morriphen]";
		mes "Dono and I have been friends";
		mes "since childhood. We did almost";
		mes "everything together. Even when";
		mes "we started our professional";
		mes "careers, we both decided to work for the Rekenber Corporation.";
		next;
		mes "[Morriphen]";
		mes "Dono eventually became in";
		mes "charge of Rekenber's Medical";
		mes "Experimental Research, while";
		mes "I spearheaded projects for";
		mes "Rekenber's weapon research.";
		next;
		mes "[Morriphen]";
		mes "Although our areas of expertise";
		mes "are different, Dono and I found";
		mes "that our collaborations were";
		mes "productive for both of us. But";
		mes "then, one day, I dropped by";
		mes "Dono's office and saw her.";
		next;
		mes "[Morriphen]";
		mes "She was floating in a giant";
		mes "test tube, and I couldn't take";
		mes "my eyes off her: she was the";
		mes "most beautiful thing I'd ever";
		mes "seen. But Dono said she was";
		mes "nothing but an experiment...";
		next;
		mes "[Morriphen]";
		mes "He told me not to be so";
		mes "curious, but I didn't listen.";
		mes "Ever since then, I went to his office as often as I could, making";
		mes "stupid excuses to see her. I just couldn't help it. I was in love.";
		next;
		mes "[Morriphen]";
		mes "Then, I heard news that Dono's";
		mes "research wasn't producing the";
		mes "expected results, and that he";
		mes "would be shutting everything";
		mes "down. All experiments would";
		mes "be efficiently disposed.";
		next;
		mes "[Morriphen]";
		mes "There was a snowstorm";
		mes "that night, but I braved the";
		mes "freezing cold to sneak into the";
		mes "Rekenber Laboratory. I broke her out of her test tube, set the lab";
		mes "on fire, and got the hell out.";
		next;
		mes "[Morriphen]";
		mes "I couldn't know it at the";
		mes "time, but I was exposed to";
		mes "some chemicals during the fire.";
		mes "They damaged my tissues badly,";
		mes "so that's why I'm so dependent";
		mes "on these medicines now.";
		next;
		mes "[Morriphen]";
		mes "Anyway, we ran from the lab,";
		mes "escaping to the mountains.";
		mes "I just carried her on my back,";
		mes "as far as I could go. Finally,";
		mes "I couldn't fight the dizziness,";
		mes "and I suddenly blacked out.";
		next;
		mes "[Morriphen]";
		mes "I remember seeing a tall, robed";
		mes "man right before I fainted. He";
		mes "said something about bringing";
		mes "us to Hugel, a resting place";
		mes "for the lost, those born from Odin's shadow. It was strange...";
		next;
		mes "[Morriphen]";
		mes "I couldn't see his face.";
		mes "His hood was covering it,";
		mes "but I think his name was, um...";
		mes "Mawon... Mawong? Anyway, when";
		mes "we woke up, we were lying in";
		mes "warm beds inside Hugel Village.";
		next;
		mes "[Morriphen]";
		mes "The people we met were very";
		mes "accommodating, welcome, and";
		mes "friendly. They also didn't";
		mes "ask us any questions: we were";
		mes "just accepted. The girl I saved didn't know how to speak then...";
		next;
		mes "[Morriphen]";
		mes "As soon as I got better,";
		mes "I taught her our language,";
		mes "and even gave her a name,";
		mes "Siria. She was no longer an";
		mes "experiment, but my beloved. Still, we didn't live happily ever after.";
		next;
		mes "[Morriphen]";
		mes "I had to make living for the";
		mes "two of us to survive, so I found work in Einbroch and Lighthalzen.";
		mes "Eventually, I bumped into Dono";
		mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed...";
		next;
		mes "[Morriphen]";
		mes "I burned up his lab, which";
		mes "must've hurt his reputation";
		mes "in the company. Still, when";
		mes "I told him what happened, he";
		mes "seemed to understand. He";
		mes "even started to help me...";
		next;
		mes "[Morriphen]";
		mes "You know, Siria was supposed";
		mes "to become a mass murder weapon.";
		mes "The reason why Dono's experiment failed was became she resisted";
		mes "their plans. She's more than just an experiment or weapon, you know.";
		next;
		mes "[Morriphen]";
		mes "If everything had turned out";
		mes "as Dono planned, Siria would";
		mes "become a soldier, and I would";
		mes "be supplying her armaments,";
		mes "cutting edge weapons at the pinnacle of military development.";
		next;
		mes "[Morriphen]";
		mes "While I was working for Rekenber, I was working on mass producing";
		mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
		mes "perfect copies, but imagine what would've happened if I succeeded.";
		next;
		mes "[Morriphen]";
		mes "When I think about it, we all";
		mes "could have been rich. I was in";
		mes "charge of weapon manufacturing";
		mes "after all, and our biggest";
		mes "customer, Arunafeltz, would";
		mes "have given us good business.";
		next;
		mes "[Morriphen]";
		mes "I made my choice, and I have";
		mes "no regrets. In fact, I wouldn't";
		mes "change my life or give away";
		mes "Siria for the world. However,";
		mes "Dono would probably think";
		mes "differently: work was his life.";
		next;
		mes "[Morriphen]";
		mes "I get the feeling that Dono";
		mes "would never tell Rekenber about";
		mes "me and Siria. I can never repay";
		mes "him for the helping us now, but";
		mes "I'm sure that he must hate me";
		mes "deep down inside.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Don't think like that.";
		mes "I'm sure Dono still thinks";
		mes "of you as his friend. He's";
		mes "bitter about what happened,";
		mes "but he won't abandon you.";
		mes "Why don't you go see him?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Besides, you have an";
		mes "excuse to go see him now,";
		mes "your medicine, right? I'm";
		mes "sure you can repay him by";
		mes "visiting him, and living";
		mes "happily with your Siria.";
		next;
		mes "[Morriphen]";
		mes "^333333*Sob*^000000 You're right...";
		mes "I'm so sorry Dono! ^333333*Sniff*^000000";
		mes "Thank you so much. If you";
		mes "ever visit Hugel again, come";
		mes "by and see me. You've really";
		mes "helped me and Siria so much.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Don't worry about it.";
		mes "Just get better so that";
		mes "I won't have to worry";
		mes "about you. Take care~";
		hg_bio = 9;
		getexp RENEWAL_EXP?70000:700000,0;
		completequest 11016;
		close;
	} else if (hg_bio == 9) {
		mes "[Morriphen]";
		mes "Oh, long time no see~";
		mes "Yes, my wife and I can't";
		mes "possibly be any happier.";
		mes "We've been taking it easy,";
		mes "and managed to make full";
		mes "recoveries. Amazing, isn't it?";
		next;
		mes "[Morriphen]";
		mes "Oh, and we finally got";
		mes "married in a small ceremony";
		mes "here in Hugel. Why don't you";
		mes "come visit our house sometime?";
		close;
	} else {
		mes "[Morriphen]";
		mes "Oh, long time no see~";
		mes "Yes, my wife and I can't";
		mes "possibly be any happier.";
		mes "We've been taking it easy,";
		mes "and managed to make full";
		mes "recoveries. Amazing, isn't it?";
		next;
		mes "[Morriphen]";
		mes "Oh, and we finally got";
		mes "married in a small ceremony";
		mes "here in Hugel. Why don't you";
		mes "come visit our house sometime?";
		close;
	}
}

hu_in01,326,307,3	script	Siria	4_F_01,{
	if (hg_bio == 1) {
		mes "[Siria]";
		mes "Oh, hello there.";
		mes "Can I help you";
		mes "with anything?";
		mes "It looks like you want";
		mes "to ask me something...";
		next;
		mes "^3355FFHow can a woman this";
		mes "young be Morriphen's wife?^000000";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Yes, um, Morriphen sent";
		mes "me here so that I can bring";
		mes "him his medicine. I was wo--";
		next;
		mes "[Siria]";
		mes "Oh my God! Is he alright?";
		mes "Please, oh dear Lord, don't";
		mes "let him be dead! No! D-did";
		mes "anything bad happen to him?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "(She is being panicky, and doesn't seem to know what she should do.";
		mes "She absent-mindedly steps forward and then stumbles on the floor.)";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Are you okay?!";
		mes "(Her eyes look blank. She seems to have a hard time to see things.)";
		next;
		mes "[Siria]";
		mes "Oh, I am fine, thank you.";
		mes "I am just...I am just having a vision problem.";
		mes "So...what happened to him?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "He's just not feeling";
		mes "well, that's all. All he";
		mes "told me was that he ran";
		mes "out of his medicine, and";
		mes "needs some more.";
		next;
		mes "[Siria]";
		mes "Aww, I just ran out of";
		mes "the medicine too. Find";
		mes "Morriphen's friend, and get";
		mes "it from him. He's supposed to";
		mes "be in Lighthalzen, somewhere...";
		next;
		mes "[Siria]";
		mes "^333333*Cough cough!*^000000";
		mes "Ugh, excuse me.";
		mes "Let me sit down for";
		mes "a moment. *Cough!*";
		next;
		mes "^3355FFSiria's face grows";
		mes "pale, and she starts";
		mes "to sweat profusely.^000000";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Um...";
		mes "Are you feeling";
		mes "alright? You're not";
		mes "sick too, are you?";
		next;
		mes "[Siria]";
		mes "Oh, no, no... I'm just";
		mes "so worried about Morriphen.";
		mes "*Sob* I can't live without him,";
		mes "he's everything in the world";
		mes "to me. I owe him everything,";
		mes "I have to go see Dono, I hav--";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "You know what? You better";
		mes "relax and rest here, and I'll";
		mes "go visit this Dono person in";
		mes "Lighthalzen. You don't sound";
		mes "well enough to be traveling.";
		next;
		mes "[Siria]";
		mes "I'm... I'm sorry to";
		mes "trouble you. But if";
		mes "Morriphen can trust you";
		mes "to come here, then I'll";
		mes "trust you too. ^333333*Cough*^000000";
		mes "Thank you so much...";
		hg_bio = 2;
		changequest 11009,11010;
		close;
	} else if (hg_bio == 2) {
		mes "[Siria]";
		mes "^333333*Sniff*^000000 Please";
		mes "go to Lighthalzen and";
		mes "get ^333333*Cough*^000000 Morriphen's";
		mes "medicine from his friend,";
		mes "Dono, as soon as you can.";
		close;
	} else if (hg_bio == 3) {
		mes "[Siria]";
		mes "Oh, have you met Dono?";
		mes "I'm so grateful for all of";
		mes "his help. He really is a";
		mes "good friend to Morriphen,";
		mes "no matter what he says.";
		close;
	} else if (hg_bio == 4) {
		mes "[Siria]";
		mes "Oh, have you met Dono?";
		mes "I'm so grateful for all of";
		mes "his help. He really is a";
		mes "good friend to Morriphen,";
		mes "no matter what he says.";
		close;
	} else if (hg_bio == 5) {
		mes "[Siria]";
		mes "Oh, have you met Dono?";
		mes "I'm so grateful for all of";
		mes "his help. He really is a";
		mes "good friend to Morriphen,";
		mes "no matter what he says.";
		close;
	} else if (hg_bio == 6) {
		mes "[Siria]";
		mes "*Cough* I-I'm fine,";
		mes "so please don't worry";
		mes "about me. Just bring the";
		mes "medicine to Morriphen as";
		mes "fast as you can for me.";
		close;
	} else if (hg_bio == 7) {
		mes "^3355FFYou gently administered";
		mes "the medicine to Siria, who";
		mes "slow regained consciousness.^000000";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Hey, are you alright?";
		mes "How are you feeling?";
		mes "Morriphen asked me to";
		mes "come here and give you";
		mes "this medicine right away.";
		next;
		mes "[Siria]";
		mes "...Ah... I can't...";
		mes "I don't know... I...";
		mes "Where is...? Oh, it's";
		mes "you. I think... I think";
		mes "you just saved my life.";
		mes "I'm sorry for being a burden...";
		next;
		mes "[Siria]";
		mes "All I've been is a nuisance";
		mes "to both Morriphen and Dono.";
		mes "You don't understand how I've";
		mes "destroyed their lives. I just--";
		mes "I just... I just need to relax.";
		mes "Thank you for everything...";
		hg_bio = 8;
		getexp RENEWAL_EXP?30000:500000,0;
		changequest 11015,11016;
		close;
	} else if (hg_bio == 8) {
		mes "[Siria]";
		mes "Oh, please go back";
		mes "to Morriphen and let";
		mes "him know that I'm much";
		mes "better. I don't want him";
		mes "to worry about me!";
		close;
	} else if (hg_bio == 9) {
		mes "[Siria]";
		mes "Oh, welcome~";
		mes "Thank you so much";
		mes "for helping me and";
		mes "Morriphen. You've been";
		mes "a real godsend, you know?";
		close;
	} else {
		mes "[Siria]";
		mes "Oh, hello there.";
		mes "Can I help you";
		mes "with anything?";
		close;
	}
}

lighthalzen,88,79,7	script	Dono	4_M_03,{
	if (hg_bio == 2) {
		mes "[Dono]";
		mes "What do you want?";
		mes "Spit it out, I don't";
		mes "have all day.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Excuse me, but";
		mes "I'm looking for a";
		mes "man named Dono.";
		next;
		mes "[Dono]";
		mes "Yeah, that's me,";
		mes "but who the heck";
		mes "are you, anyway?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Oh, I'm just here";
		mes "to get some medicine";
		mes "for Morriphen. Um, his";
		mes "wife Siria said that";
		mes "you would have it?";
		next;
		mes "[Dono]";
		mes "Wife? Hurmph! Not likely.";
		mes "Alright, I see. He must've";
		mes "run out of medicine. Jesus,";
		mes "they're both still alive? It's";
		mes "a miracle that they've both";
		mes "lasted this long. Eh, oh well.";
		next;
		mes "[Dono]";
		mes "It's his own fault his body";
		mes "got messed up. Now let's";
		mes "see how much medicine we";
		mes "got here... Hmm... Dang. This";
		mes "isn't good. Hey, you said you";
		mes "work for Morriphen, that right?";
		next;
		mes "[Dono]";
		mes "I have the medicine, but it's";
		mes "not enough for one person, much";
		mes "less the two of them. I need you to help me make some more.";
		mes "Now, listen carefully, these";
		mes "are the ingredients I need...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Wait, wait, I thought I was";
		mes "only getting medicine for";
		mes "Morriphen. Are you saying";
		mes "that his wife Siria needs";
		mes "the medicine too?";
		next;
		mes "[Dono]";
		mes "Why do you keep calling";
		mes "Siria his wife? Yeah, she's";
		mes "sick too. If you met her, you'd";
		mes "see for yourself, right? Well,";
		mes "I'm getting pretty worried about them, so you better hurry this up.";
		next;
		mes "[Dono]";
		mes "Go get";
		mes "^3355FF5 Coal^000000,";
		mes "^3355FF5 Brigan^000000,";
		mes "^3355FF5 Cyfar^000000,";
		mes "^3355FF1 Unripe Apple^000000,";
		mes "^3355FF3 Detrimindexta^000000...";
		next;
		mes "[Dono]";
		mes "...^3355FF20 Shells^000000,";
		mes "^3355FF1 Red Herb^000000,";
		mes "^3355FF1 Blue Herb^000000,";
		mes "^3355FF1 Green Herb^000000,";
		mes "^3355FF1 White Herb^000000, and";
		mes "^3355FF1 Yellow Herb^000000.";
		next;
		mes "[Dono]";
		mes "I know this is sudden,";
		mes "I know I'm pushing you";
		mes "hard, but I've got no choice.";
		mes "If you don't hurry, then";
		mes "those two will die, simple as that. I'll wait for you here.";
		hg_bio = 3;
		changequest 11010,11011;
		close;
	} else if (hg_bio == 1) {
		mes "[Dono]";
		mes "Store's closed.";
		mes "Get outta here, and";
		mes "come back later to";
		mes "buy something, got it?";
		close;
	} else if (hg_bio == 3) {
		if (countitem(Detrimindexta) > 2 && countitem(Coal) > 4 && countitem(Unripe_Apple) && countitem(Red_Herb) && countitem(Yellow_Herb) && countitem(Green_Herb) && countitem(White_Herb) && countitem(Blue_Herb) && countitem(Cyfar) > 4 && countitem(Brigan) > 4 && countitem(Shell) > 19) {
			delitem Detrimindexta,3;
			delitem Coal,5;
			delitem Unripe_Apple,1;
			delitem Red_Herb,1;
			delitem Yellow_Herb,1;
			delitem Green_Herb,1; //White_Herb
			delitem White_Herb,1; //Green_Herb
			delitem Blue_Herb,1;
			delitem Cyfar,5; //Brigan
			delitem Brigan,5; //Cyfar
			delitem Shell,20;
			hg_bio = 4;
			changequest 11011,11012;
			mes "[Dono]";
			mes "Good, good, you've brought";
			mes "everything I've asked. Give";
			mes "me a moment to process these";
			mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants";
			mes "do this kind of work for me...";
			next;
			mes "[Dono]";
			mes "Back when I used to work for";
			mes "the Rekenber Corporation, I was";
			mes "a department head! Oh well, it";
			mes "can't be helped now. Ah, it's";
			mes "done. Now, let me test this";
			mes "out before I give it to you.";
			next;
			mes "^3355FFDono reveals that he has";
			mes "grinded the materials into";
			mes "a fine powder. He sprinkles";
			mes "a small amount into a glass";
			mes "of water, and the liquid turns";
			mes "blue after he mixes it.^000000";
			next;
			mes "[Dono]";
			mes "Damn! I used the right";
			mes "proportions! Why isn't it";
			mes "working?! Morriphen, I hate";
			mes "you! Grrr...! Hey, kid, I need";
			mes "you to help me again!";
			next;
			mes "[Dono]";
			mes "Go to the Lighthalzen";
			mes "Makkie. Tell him I sent you";
			mes "to get some Red Plant Stem Powder for Morriphen's medicine.";
			next;
			mes "[Dono]";
			mes "Look, I know it's a pain,";
			mes "but hurry and get it for me";
			mes "as fast as you can. I need";
			mes "that stuff to correct some";
			mes "chemical impurities in this";
			mes "medicine. Go, go now!";
			close;
		} else {
			mes "[Dono]";
			mes "If you don't hurry and";
			mes "gather the materials for";
			mes "the medicine, Morriphen";
			mes "and Siria are gonna be";
			mes "in big trouble. Listen";
			mes "up, this is what I need...";
			next;
			mes "[Dono]";
			mes "Go get";
			mes "^3355FF5 Coal^000000,";
			mes "^3355FF5 Brigan^000000,";
			mes "^3355FF5 Cyfar^000000,";
			mes "^3355FF1 Unripe Apple^000000,";
			mes "^3355FF3 Detrimindexta^000000...";
			next;
			mes "[Dono]";
			mes "...^3355FF20 Shells^000000,";
			mes "^3355FF1 Red Herb^000000,";
			mes "^3355FF1 Blue Herb^000000,";
			mes "^3355FF1 Green Herb^000000,";
			mes "^3355FF1 White Herb^000000, and";
			mes "^3355FF1 Yellow Herb^000000.";
			close;
		}
	} else if (hg_bio == 4) {
		mes "[Dono]";
		mes "Hey, you should be able";
		mes "to find Makkie inside the";
		mes "pub across the street. Hurry";
		mes "up and bring me some Red";
		mes "Plant Stem Power from him. Come on, Morriphen's in trouble!";
		close;
	} else if (hg_bio == 5) {
		mes "[Dono]";
		mes "Where is it?!";
		mes "Okay, good, you brought";
		mes "it. Huh. This isn't a lot of";
		mes "Red Plant Stem Powder,";
		mes "but this should do. Alright,";
		mes "let's see if it works now.";
		next;
		mes "^3355FFDono sprinkles the";
		mes "red powder into the";
		mes "glass of blue water.";
		mes "The liquid immediately";
		mes "becomes red.^000000";
		next;
		mes "[Dono]";
		mes "Great, the medicine is";
		mes "finally ready! By the way,";
		mes "how is Makkie doing? I know";
		mes "he's got a big mouth, so did";
		mes "he tell you anything stupid?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Er, he did mention that";
		mes "both you and Morriphen used";
		mes "to work together for Rekenber.";
		next;
		mes "[Dono]";
		mes "He did, huh? Yeah, that's";
		mes "true. Morriphen and I used";
		mes "to be researchers... those";
		mes "were the best damn days";
		mes "of my life. Afterwards, it";
		mes "pretty much went downhill.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "What do you mean?";
		mes "Did something happen?";
		next;
		mes "[Dono]";
		mes "Oh, hell yeah. That dumb";
		mes "romanticist Morriphen caused";
		mes "huge trouble for the company.";
		mes "It's pretty much his fault that";
		mes "I got fired from Rekenber.";
		mes "Grr! Let's not talk about it!";
		next;
		mes "[Dono]";
		mes "Just thinking about what";
		mes "happened makes me so angry!";
		mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking";
		mes "of which, you better get this";
		mes "medicine to Morriphen now!";
		next;
		mes "[Dono]";
		mes "Right, and don't";
		mes "mention anything";
		mes "I said to him, willya?";
		mes "If he gets upset, and";
		mes "stresses himself to death,";
		mes "my work will be for nothing.";
		hg_bio = 6;
		changequest 11013,11014;
		close;
	} else if (hg_bio == 6) {
		mes "[Dono]";
		mes "Whoa, what are you still";
		mes "doing here?! Hurry and";
		mes "get that medicine over to";
		mes "Morriphen, or he'll die soon!";
		close;
	} else if (hg_bio == 7) {
		mes "[Dono]";
		mes "Oh, hey, do you know";
		mes "how Morriphen's doing?";
		mes "Tell that jerk to come";
		mes "by more often. He's the";
		mes "only guy that can offer me";
		mes "a decent challenge at chess...";
		close;
	} else if (hg_bio == 8) {
		mes "[Dono]";
		mes "Oh, hey, do you know";
		mes "how Morriphen's doing?";
		mes "Tell that jerk to come";
		mes "by more often. He's the";
		mes "only guy that can offer me";
		mes "a decent challenge at chess...";
		close;
	} else if (hg_bio == 9) {
		mes "[Dono]";
		mes "Oh, hey, do you know";
		mes "how Morriphen's doing?";
		mes "Tell that jerk to come";
		mes "by more often. He's the";
		mes "only guy that can offer me";
		mes "a decent challenge at chess...";
		close;
	} else {
		mes "[Dono]";
		mes "Hey, store's closed!";
		mes "I'll open when I feel";
		mes "like it, so until then,";
		mes "I'm not selling you";
		mes "anything! Now, scram!";
		close;
	}
}

lhz_in03,193,28,3	script	Makkie	4_M_01,{
	if (hg_bio == 4) {
		mes "[Makkie]";
		mes "Hello, how may";
		mes "I help you today?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Hi, I'm here to get";
		mes "some Red Plant Stem";
		mes "Powder for Dono. It's";
		mes "pretty important, actually.";
		next;
		mes "[Makkie]";
		mes "Ah, I see. He must need";
		mes "it to prepare medicine for";
		mes "Morriphen and Siria, am";
		mes "I right? Okay, just give me";
		mes "a moment. While you're waiting, go ahead and relax, look around...";
		next;
		mes "^3355FFMakkie sifted the powder";
		mes "into a bag for you, you see";
		mes "a picture of Makkie, Dono,";
		mes "and Morriphen wearing white";
		mes "lab coats on the table.^000000";
		next;
		mes "[Makkie]";
		mes "Oh, that? Yeah, that was";
		mes "taken when Dono, Morriphen";
		mes "and I worked for the";
		mes "Rekenber Corporation. I know";
		mes "they look eccentric, but they're really good guys, trust me.";
		next;
		mes "[Makkie]";
		mes "Yeah, I used to work under";
		mes "Dono, actually. He was head";
		mes "of the Genetic Engineering";
		mes "Department, and Morriphen";
		mes "was doing other research.";
		mes "Those were some good times.";
		next;
		mes "[Makkie]";
		mes "Suddenly, me, Dono, and";
		mes "everyone else working under";
		mes "him was just fired! I was new";
		mes "at the time, so I was only able";
		mes "to learn why we were fired much";
		mes "later than everyone else.";
		next;
		mes "[Makkie]";
		mes "It turns out that there";
		mes "was a fire, possibly arson,";
		mes "in the Rekenber genetic labs.";
		mes "Dono assumed full responsibility, though everyone who worked for";
		mes "him just knows he didn't do it.";
		next;
		mes "[Makkie]";
		mes "So that's how we ended";
		mes "up at our current jobs.";
		mes "Strangely enough, Morriphen";
		mes "disappeared at the same time.";
		mes "I don't know what happened to him since our days at Rekenber...";
		next;
		mes "[Makkie]";
		mes "Anyway, when Morriphen";
		mes "showed up again, he ended up";
		mes "needing the medicine we're";
		mes "making. I sure wish I had a";
		mes "best friend like Dono or";
		mes "Morriphen. Those two are close.";
		next;
		mes "[Makkie]";
		mes "Yeah, Dono sure is a nice guy.";
		mes "He even helped me get this job~";
		mes "Anyway, if you see him, or if";
		mes "you visit Morriphen, please";
		mes "give them my regards. Here you";
		mes "are: Red Plant Stem Powder.";
		next;
		mes "^3355FFYou receive a small bag";
		mes "of Red Plant Stem Powder.^000000";
		hg_bio = 5;
		changequest 11012,11013;
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Oh! Thanks so much";
		mes "for the powder. Now,";
		mes "I better hurry and give";
		mes "this to Dono. Goodbye~";
		close;
	} else if (hg_bio == 1) {
		mes "[Makkie]";
		mes "Gosh, I'm so bored~";
		mes "I wouldn't even mind";
		mes "having some work to do.";
		close;
	} else if (hg_bio == 2) {
		mes "[Makkie]";
		mes "Gosh, I'm so bored~";
		mes "I wouldn't even mind";
		mes "having some work to do.";
		close;
	} else if (hg_bio == 3) {
		mes "[Makkie]";
		mes "Gosh, I'm so bored~";
		mes "I wouldn't even mind";
		mes "having some work to do.";
		close;
	} else if (hg_bio == 5) {
		mes "[Makkie]";
		mes "Hm? Shouldn't you hurry";
		mes "and get that bag of Red";
		mes "Plant Stem Powder to";
		mes "Dono as soon as you can?";
		close;
	} else if (hg_bio == 6) {
		mes "[Makkie]";
		mes "Hey, have you seen";
		mes "Morriphen and Dono";
		mes "lately? I hope they're";
		mes "doing alright. Maybe";
		mes "I should go see them";
		mes "soon, for old time's sake.";
		close;
	} else if (hg_bio == 7) {
		mes "[Makkie]";
		mes "Hey, have you seen";
		mes "Morriphen and Dono";
		mes "lately? I hope they're";
		mes "doing alright. Maybe";
		mes "I should go see them";
		mes "soon, for old time's sake.";
		close;
	} else if (hg_bio == 8) {
		mes "[Makkie]";
		mes "Hey, have you seen";
		mes "Morriphen and Dono";
		mes "lately? I hope they're";
		mes "doing alright. Maybe";
		mes "I should go see them";
		mes "soon, for old time's sake.";
		close;
	} else if (hg_bio == 9) {
		mes "[Makkie]";
		mes "Hey, have you seen";
		mes "Morriphen and Dono";
		mes "lately? I hope they're";
		mes "doing alright. Maybe";
		mes "I should go see them";
		mes "soon, for old time's sake.";
		close;
	} else {
		mes "[Makkie]";
		mes "Hey, welcome to the";
		mes "Lighthalzen Pub. Relax,";
		mes "and make yourself at home~";
		close;
	}
}

//== Rebellion Quest :: hg_tre =============================
hugel,70,137,5	script	Shede	4_F_CAPEGIRL,{
	cutin "siide1.bmp",2;
	if (hg_tre == 0) {
		mes "[Shede]";
		mes "Yay~ are you talking to me? Yay!";
		mes "Hey, are you from a different city? Wow, nice to see you!";
		emotion e_gasp;
		next;
		mes "[Shede]";
		mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
		mes "I am kind of surprised to see Hugel being so crowded like this,";
		mes "but I think that this is a good change for this town.";
		next;
		mes "[Shede]";
		mes "At the same time, I have so many customers to serve...";
		mes "In fact, I don't even have a time to cht-chat, hohoho.";
		next;
		switch(select("Do you want me to help you?", "I will leave you alone")) {
		case 1:
			mes "[Shede]";
			mes "Oh~ how kind of you! Thank you so much~";
			mes "Then can I ask you a favor?";
			emotion e_lv;
			next;
			mes "[Shede]";
			switch(rand(1,3)) {
			case 1:
				mes "Uncle Hollun's birthday is coming,";
				mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
				mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
				next;
				cutin "siide2.bmp",2;
				mes "[Shede]";
				mes "Ordinary mushrooms don't smell that good, but";
				mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
				mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
				next;
				mes "[Shede]";
				mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
				mes "You will find the mushrooms in fields near Hugel.";
				mes "I hope that you will bring their solution as quickly as you can!";
				hg_tre = 10;
				close2;
				cutin "",255;
				end;
			case 2:
				mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
				next;
				mes "[Shede]";
				mes "Becoming the best cookie mater is not an easy thing to achieve.";
				mes "Everyone can have the best ingredients and the best cooking utensils,";
				mes "but that doesn't mean that they can become the best cookie masters.";
				next;
				mes "[Shede]";
				mes "You need to know how to harmonize your skills and your senses";
				mes "to make the most delicious cookies.";
				next;
				cutin "siide2.bmp",2;
				mes "[Shede]";
				mes "I dare to say that my cookies are the best.";
				mes "However, Agette is also a professional cookie baker.";
				next;
				mes "[Shede]";
				mes "If I hear her name while baking,";
				mes "it makes me shake my hands in anxiety";
				mes "so that I make a mistake to measure the right amount of ingredients.";
				mes "That explains how good she is at baking cookies.";
				next;
				mes "[Shede]";
				mes "Still, I am a proud cookie baker, and";
				mes "I can hear a voice from deep inside of me saying";
				mes "that I cannot be beat by her!";
				mes "Can you hear that?";
				mes "Can you hear my inner fighting spirit as a cookie baker?";
				next;
				mes "[Shede]";
				mes "I am going to compete with her";
				mes "for the Hugel's best cookie mater position after a while.";
				mes "So, I have been doing my best in practicing my skills to win her!";
				next;
				mes "[Shede]";
				mes "There were many obstacles in my way to become the best cookie baker.";
				mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
				mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
				mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
				next;
				mes "[Shede]";
				mes "When you go to the beach, ";
				mes "you will find clams near the ferry.";
				mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
				mes "Please hurry!";
				hg_tre = 20;
				close2;
				cutin "",255;
				end;
			case 3:
				mes "In fact, I gave my heart to a gentleman.";
				mes "I think that the time has come to let him know";
				mes "how I feel about him.";
				next;
				cutin "siide2.bmp",2;
				mes "[Shede]";
				mes "So, I decided to bake special cookies called...";
				mes "...... ^3131FFDevil's Cookies^000000!";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Devil's Cookies?";
				next;
				cutin "siide1.bmp",2;
				mes "[Shede]";
				mes "Yes, Devil's Cookies.";
				mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
				mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
				next;
				mes "[Shede]";
				mes "When you stew their shells and use the broth to kneed flour,";
				mes "you can make fresh and crunch cookies.";
				next;
				cutin "siide2.bmp",2;
				mes "[Shede]";
				mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
				mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
				mes "Ah~ I hope that he will like them...";
				next;
				cutin "siide1.bmp",2;
				mes "[Shede]";
				mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "'......I am confused...Does she love him or hate him?'";
				emotion e_dots,1;
				hg_tre = 30;
				close2;
				cutin "",255;
				end;
			}
		case 2:
			mes "[Shede]";
			mes "No, it is fine. Somehow I needed a break, hohoh!";
			close2;
			cutin "",255;
			end;
		}
	} else if (hg_tre > 9 && hg_tre < 15) {
		mes "[Shede]";
		mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
		mes "You will find the mushrooms in fields near Hugel.";
		mes "I hope that you will bring their solution as quickly as you can!";
		close2;
		cutin "",255;
		end;
	} else if (hg_tre > 19 && hg_tre < 25) {
		mes "[Shede]";
		mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
		mes "I hope that you will bring their solution as quickly as you can!";
		close2;
		cutin "",255;
		end;
	} else if (hg_tre > 29 && hg_tre < 35) {
		mes "[Shede]";
		mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
		mes "I hope that you will bring their solution as quickly as you can!";
		close2;
		cutin "",255;
		end;
	} else if (hg_tre == 15) {
		mes "[Shede]";
		mes "Oh! You came back earlier than I thought.";
		mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
		mes "Thank you so much.";
		emotion e_heh;
		hg_tre = 40;
		close2;
		cutin "",255;
		end;
	} else if (hg_tre == 25) {
		mes "[Shede]";
		mes "Oh! You came back earlier than I thought.";
		mes "Now, I can bake the best cookies of mine and compete with Agette!";
		mes "Thank you so much.";
		emotion e_heh;
		hg_tre = 40;
		close2;
		cutin "",255;
		end;
	} else if (hg_tre == 35) {
		mes "[Shede]";
		mes "Oh! You came back earlier than I thought.";
		mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
		mes "Thank you so much.";
		emotion e_heh;
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "(If he knew what ingredients she used for the cookies,)";
		mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
		emotion e_dots,1;
		hg_tre = 40;
		close2;
		cutin "",255;
		end;
	} else if (hg_tre == 40) {
		if (lhz_boss == 44 && lhz_curse > 30) {
			mes "[Shede]";
			mes "Have you seen Mr. Herico?";
			mes "He is a lonesome old man who is staying at Hugel Inn.";
			next;
			mes "[Shede]";
			mes "If you have some time, why don't you go spend some time with him?";
			mes "I know that he will appreciate it.";
			hg_tre = 41;
			close2;
			cutin "",255;
			end;
		} else {
			mes "[Shede]";
			mes "So, how do you like Hugel?";
			mes "It is a peaceful village, isn't it?";
			close2;
			cutin "",255;
			end;
		}
	} else if (hg_tre == 41) {
		mes "[Shede]";
		mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
		mes "Please go spend some time with him. I know that he will appreciate it.";
		close2;
		cutin "",255;
		end;
	} else {
		mes "[Shede]";
		mes "So, how do you like Hugel?";
		mes "It is a peaceful village, isn't it?";
		close2;
		cutin "",255;
		end;
	}
}

hu_in01,256,40,3	script	Herico	4_M_HUGRANFA,{
	if (checkweight(File01,1) != 1) {
		mes "[Herico]";
		mes "Why don't you go take some load off your shoulder first, and come back?";
		close;
	}
	cutin "heri1.bmp",2;
	if (hg_tre < 41) {
		mes "[Herico]";
		mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
		close2;
		cutin "",255;
		end;
	} else if (hg_tre == 41) {
		mes "[Herico]";
		mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Hello!";
		next;
		mes "[Herico]";
		mes "Shede?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
		next;
		mes "[Herico]";
		mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
		mes "I like to see new things...although I don't like this chilly wind.";
		mes "How do you like Hugel?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
		mes "Everyone looks happy, and they feel very different than people in the other areas.";
		mes "So I feel like that I am in a different land.";
		next;
		mes "[Herico]";
		mes "Everyone has worries and happyness at the same time.";
		mes "You must have travelled many cities of this country,";
		mes "and have figured out many things on your own.";
		mes "Am I right?";
		next;
		switch(select("Yes, you are right.", "I am not so sure.", "No.")) {
		case 1:
			cutin "heri2.bmp",2;
			mes "[Herico]";
			mes "I think that my senses are still working fine.";
			mes "People's eyes tell many things to me.";
			next;
			cutin "heri1.bmp",2;
			mes "[Herico]";
			mes "Your eyes are telling me your admiration and astonishment";
			mes "toward what you have seen in Hugel,";
			mes "which is a totally different experience for you.";
			next;
			mes "[Herico]";
			mes "People of Hugel don't question anyone.";
			mes "It is an unwritten law of this village.";
			mes "That is why I could have been resting in this village without worries.";
			next;
			mes "[Herico]";
			mes "However, as I see you, I suddenly have an urge to ruminate on my past";
			mes "that I have never spoken to anyone.";
			mes "May I have a moment of your time, if you don't mind?";
			next;
			mes "[Herico]";
			mes "Perhaps we will learn something from each other's story.";
			hg_tre = 42;
			close2;
			cutin "",255;
			end;
		case 2:
			mes "[Herico]";
			mes "Then I guess that you have not been deeply impressed by this country.";
			mes "Haha, alright, that's fine.";
			close2;
			cutin "",255;
			end;
		case 3:
			mes "[Herico]";
			mes "Oh, am I not?";
			mes "Haha, I am sorry for hazarding a conjecture.";
			close2;
			cutin "",255;
			end;
		}
	} else if (hg_tre == 42) {
		mes "[Herico]";
		mes "Hmm...can you tell me your name once again?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Yes, my name is ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
		next;
		mes "[Herico]";
		mes "^3131FF"+strcharinfo(PC_NAME)+"^000000, I have many interesting stories for you.";
		mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
		next;
		mes "[Herico]";
		mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
		mes "It may be a good change for Hugel, so that more people will know about its existence.";
		mes "However, I have this bad feeling about the airport and airships.";
		mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
		next;
		mes "[Herico]";
		mes "Did you know that more and more people are using the ferry after the airport was built?";
		mes "Can't you see the reason of my doubt?";
		next;
		mes "[Herico]";
		mes "Please find out the secret about the airship and the island.";
		mes "Then I will tell you my stories.";
		mes "I hope that you will do your best to find out the secret.";
		hg_tre = 43;
		close2;
		cutin "",255;
		end;
	} else if (hg_tre == 43) {
		if (hg_odin == 60) {
			mes "[Herico]";
			mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
			mes "Now, please tell me what you have found out.";
			next;
			mes "- You told him what you have seen and heard from the Odin Shirine, -";
			mes "- such as Giantes, Ymir's Heart and Rekenber. -";
			next;
			cutin "heri3.bmp",2;
			mes "[Herico]";
			mes "Rekenber...So, they have expanded";
			mes "their power even to this small village, Hugel.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Do you know about them?";
			next;
			mes "[Herico]";
			mes "Of course, I know them too well.";
			next;
			mes "[Herico]";
			mes "............";
			next;
			cutin "heri1.bmp",2;
			mes "[Herico]";
			mes "Thank you so much for your effort.";
			mes "I am afraid that your dangerous journey has not been ended.";
			next;
			mes "[Herico]";
			mes "Well, this is time for me to tell you my story.";
			mes "I hope that you will enjoy it.";
			hg_tre = 44;
			close2;
			cutin "",255;
			end;
		} else {
			mes "[Herico]";
			mes "Please find out the secret about the airship and the island.";
			mes "Then I will tell you my stories.";
			mes "I hope that you will do your best to find out the secret.";
			close2;
			cutin "",255;
			end;
		}
	} else if (hg_tre == 44) {
		mes "[Herico]";
		mes "Hmm...I don't know where to start.";
		next;
		mes "[Herico]";
		mes "As you know, we have bionic machines called";
		mes "^FF0000Guardians^000000.";
		mes "We are using Guardians to protect important facilities";
		mes "or to avoid meaningless murders.";
		next;
		mes "[Herico]";
		mes "Have you ever thought about how the people in old times";
		mes "would protect their important facilities without guardians?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Perhaps, they hired many men to do that?";
		next;
		mes "[Herico]";
		mes "Yes, you are right.";
		mes "For the longest time, Schwaltzvalt Republic had had";
		mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
		mes "with the good money, and they used to take care of";
		mes "all the dirty jobs in the past.";
		next;
		mes "[Herico]";
		mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
		mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
		next;
		mes "[Herico]";
		mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
		next;
		mes "[Herico]";
		mes "This Mercenary Rebellion was greatly responded to by the public.";
		mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
		mes "to fight, instead of appealing to the public in a convincible way.";
		mes "In other words, they lost their game by making a critical mistake.";
		next;
		mes "[Herico]";
		mes "Ever since their rebellion was failed,";
		mes "survivors of the rebellion have disappeared beyond history.";
		next;
		cutin "heri3.bmp",2;
		mes "[Herico]";
		mes "Not only that, they held a fight with guardians in";
		mes "^FF0000the Sage Varmunt's birthplace^000000";
		mes "which was our proud national treasure!";
		mes "So the house was completely destroyed by the battle, and";
		mes "since then, no one knows where Sage Varmunt is.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Sage Varmunt.....!";
		next;
		cutin "heri1.bmp",2;
		mes "[Herico]";
		mes "Oh...I must have been really upset about it.";
		next;
		mes "[Herico]";
		mes "To be honest with you,";
		mes "Sage Varmunt is partially responsible on guardians.";
		mes "You know that he was the one";
		mes "who created their motive power.";
		next;
		mes "[Herico]";
		mes "It is riduculous that the mercenary soldiers were trying to";
		mes "make their revenge on Sage Varmunt";
		mes "for inventing guardians, you know.";
		mes "But, it is understandable because they lost their jobs to guardians.";
		next;
		mes "[Herico]";
		mes "I heard about the Mercenary Rebellion after everything was ended,";
		mes "so there was nothing that I could do about Sage Varmunt.";
		mes "He disappeared, and I couldn't figure out more";
		mes "than what I found from his birth place...so...";
		mes "I came to Hugel and settled down here.";
		next;
		mes "[Herico]";
		mes "I tried to find at least a little bit of his documents from his laboratory...";
		mes "but everything was gone...huh?";
		mes "Hold on, I just remember something very important!";
		next;
		mes "[Herico]";
		mes "Where are all of his research documents?";
		mes "No...did mercenary soldiers took them or...possibly dispose them?";
		next;
		mes "[Herico]";
		mes "Damn it! I am so stupid! Grrr...";
		mes "How couldn't I think about this earlier?";
		next;
		mes "[Herico]";
		mes ""+strcharinfo(PC_NAME)+", can you see what I want to tell you now?";
		mes "I have to take a long time to remember everything";
		mes "about the incident, but you must understand";
		mes "that this is an extremely important matter.";
		next;
		mes "[Herico]";
		mes "Mercenary Rebellion was a huge issue back then.";
		mes "Hopefully, there will be at least one news reporter";
		mes "who remembers about the rebellion.";
		next;
		mes "[Herico]";
		mes "Please go to Lighthalzen and find a news reporter";
		mes "who still remembers about the rebellion.";
		mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
		mes "so that you can find out what happened to Sage Varmunt and his research documents.";
		hg_tre = 45;
		close2;
		cutin "",255;
		end;
	} else if (hg_tre == 45) {
		mes "[Herico]";
		mes "Please go to Lighthalzen and find a news reporter";
		mes "who still remembers about the rebellion.";
		mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
		mes "so that you can find out what happened to Sage Varmunt and his research documents.";
		close2;
		cutin "",255;
		end;
	} else if (hg_tre > 45 && hg_tre < 49) {
		mes "[Herico]";
		mes "How have you been doing?";
		close2;
		cutin "",255;
		end;
	} else if (hg_tre == 49) {
		mes "[Herico]";
		mes "Did you find Sage Varmunt's research documents?";
		next;
		cutin "",255;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Well, about the documents...";
		next;
		switch(select("I ate them.", "Rekenber has taken them into their possession.")) {
		case 1:
			mes "I ate them.";
			next;
			mes "[Herico]";
			mes "Hahaha! That's funny!";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "No, it is not funny.";
			next;
			mes "[Herico]";
			mes ".................";
			next;
			mes "[Herico]";
			mes "Then...SPIT THEM OUT!";
			percentheal -5,0;
			specialeffect(EF_HIT4, AREA, playerattached());
			next;
			mes "[Herico]";
			mes "SPIT THEM OUT!";
			percentheal -5,0;
			specialeffect(EF_HIT4, AREA, playerattached());
			next;
			mes "[Herico]";
			mes "I SAID, SPIT THEM OUUUUUT!";
			percentheal -5,0;
			specialeffect(EF_HIT4, AREA, playerattached());
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Err...I was just kidding...";
			next;
			cutin "heri2.bmp",2;
			mes "[Herico]";
			mes "Haha, the first part was funny,";
			mes "but the second part was kind of scary, you know?";
			emotion e_dots;
			emotion e_sob,1;
			next;
			mes "[Herico]";
			mes "So, tell me, where are all of his research documents?";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Rekenber has taken them into their possession.";
			next;
			break;
		case 2:
			mes "Rekenber has taken them into their possession.";
			next;
			break;
		}
		cutin "heri3.bmp",2;
		mes "[Herico]";
		mes "...........................";
		next;
		cutin "heri1.bmp",2;
		mes "[Herico]";
		mes "It was expected.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "What do you have in mind?";
		next;
		mes "[Herico]";
		mes "First, I think that I should inform you about my true identity.";
		mes "I may now be an old man whose days are numbered,";
		mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
		mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
		emotion e_omg,1;
		next;
		cutin "heri2.bmp",2;
		mes "[Herico]";
		mes "You look very surprised.";
		next;
		cutin "heri1.bmp",2;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Does it mean that you are the one";
		mes "who created the Ymir's Heart imitation?";
		next;
		mes "[Herico]";
		mes "Well, I was a mere assistant of Sage Varmunt,";
		mes "so I can't say that I created it.";
		next;
		mes "[Herico]";
		mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
		mes "They are very obsessed with Ymir's Heart Pieces,";
		mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
		next;
		mes "[Herico]";
		mes "However, the power of the original heart pieces";
		mes "are too strong for humans to control.";
		mes "Thus, it is not fiseable to manipulate the power";
		mes "as energy sources.";
		mes "That is why ^3131FFthe imitations of Ymir's Heart";
		mes "Pieces^000000 have been created.";
		next;
		mes "[Herico]";
		mes "We, researchers including Sage Varmunt, endeavoured";
		mes "our effort in studying and analyzing the revolutionary energy source";
		mes "for a long time.";
		mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
		next;
		mes "[Herico]";
		mes "With the invention, we could create guardians.";
		mes "We were so happy for the fact that we";
		mes "finally made our dream come true.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "But, Sage Varmunt was against the idea of using guardians";
		mes "for militant purposes, and I heard that he also participated";
		mes "in the Mercenary Rebellion.";
		next;
		mes "- You told him what you knew about the Mercenary Rebellion. -";
		next;
		mes "[Herico]";
		mes "Hmm...now I see.";
		next;
		mes "[Herico]";
		mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
		mes "Sage Varmunt looked pretty depressed for some reason.";
		mes "After all, he left the laboratory and said that ^3131FFby him";
		mes "staying with Regenschirm laboratory";
		mes "will make everyone miserable^000000.";
		mes "I still don't figure out why he said that.";
		next;
		mes "[Herico]";
		mes "He was a really great scholar.";
		mes "He always tried to use his knowledge in science for humankind.";
		next;
		mes "[Herico]";
		mes "As expected, after Sage Varmunt left Regenschirm,";
		mes "almost every research process started stagnating.";
		mes "Even many projects were canceled or postponed.";
		next;
		cutin "heri3.bmp",2;
		mes "[Herico]";
		mes "The upper management were threatened by the phenomenon,";
		mes "so they yelled at people to ^FF0000continue";
		mes "with their research by all means^000000.";
		mes "They even allowed people to experiment";
		mes "on anything that is alive.";
		next;
		cutin "heri1.bmp",2;
		mes "[Herico]";
		mes "......................";
		mes "That gave me a reason to leave Regenschirm.";
		next;
		mes "[Herico]";
		mes "Rekenber will do anything to achieve their goals.";
		mes "They have become too powerful to just be considered a big corporation.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "That was why they founded the \"Bio Lab\"";
		mes "in order to continue with their research without Sage Varmunt.";
		next;
		cutin "heri3.bmp",2;
		emotion e_ag;
		mes "[Herico]";
		mes "What? \"Bio Lab\"? I didn't image that they could";
		mes "even think of that! I can't express enough of my resentment toward them!";
		next;
		mes "[Herico]";
		mes "Science is to benefit humankinds,";
		mes "not to harm them. I think that something must be done.";
		mes "Can you bring me a glass of water?";
		hg_tre = 50;
		close2;
		cutin "",255;
		end;
	} else if (hg_tre == 50) {
		mes "[Herico]";
		mes "Can you guess what I am thinking right now?";
		next;
		mes "[Herico]";
		mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
		next;
		mes "[Herico]";
		mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
		mes "I don't think that I could destroy the entire corporation.";
		mes "But even if I could, it could also lead to the fall of my country,";
		mes "because that's who big Rekenber means to this country.";
		next;
		mes "[Herico]";
		mes "So, instead, I am thinking to destroy \"Regenschirm\".";
		mes "Because the laboratory may not be as big as the corporation,";
		mes "but at the same time, it has a great meaning to them.";
		mes "I want to stop their inhumane and dangerous practice in research.";
		next;
		mes "[Herico]";
		mes "...*Sigh*...Unfortunately, I do not possess any power to";
		mes "proceed with my plan. Thus, I need your help, desperately.";
		next;
		mes "[Herico]";
		mes "Let me hear your opinion.";
		mes "Will you join me in destroying Regenschirm?";
		next;
		switch(select("Sorry, I won't", "Yes, I will.")) {
		case 1:
			mes "[Herico]";
			mes "I respect your decision since this is not something";
			mes "that is okay for you to make a quick judgement.";
			mes "I appreciate everything that you have done for me so far.";
			mes "And if you change your mind, feel free to come back any time.";
			close2;
			cutin "",255;
			end;
		case 2:
			cutin "heri2.bmp",2;
			mes "[Herico]";
			mes "I knew that you are too righteous to";
			mes "neglect lies and injustice.";
			mes "I have seen that through your eyes.";
			mes "I don't know how much we can achieve with this mission,";
			mes "but it is very meaningful for us to at least try.";
			next;
			mes "[Herico]";
			mes "Let's discuss further what we should do.";
			hg_tre = 51;
			close2;
			cutin "",255;
			end;
		}
	} else if (hg_tre == 51) {
		mes "[Herico]";
		mes "We must find out how we can stop them";
		mes "from doing more evil things, at least for a while.";
		mes "Regenschirm is a historic laboratory, and thus";
		mes "an enormous amount of accumulated research data";
		mes "has been saved within the laboratory.";
		mes "Without the research data,";
		mes "all the researching activity within Regenschirm";
		mes "will not be progressed.";
		next;
		mes "[Herico]";
		mes "Regenschirm is located at the underground level";
		mes "of Rekenber's Lighthalzen headquarters.";
		mes "It is where their filthy ambitions are reflected on.";
		mes "Please sneak into the laboratory";
		mes "and bring ^FF0000their research data^000000 to me.";
		hg_tre = 52;
		close2;
		cutin "",255;
		end;
	} else if (hg_tre == 52) {
		mes "[Herico]";
		mes "Regenschirm is located at the underground level";
		mes "of Rekenber's Laighthalzen headquarters.";
		mes "Can you sneak into the place and bring me their research data?";
		close2;
		cutin "heri1.bmp",255;
		end;
	} else if (hg_tre == 53) {
		mes "[Herico]";
		mes "Ah, you are back.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I had a little bit of trouble because I was caught by a guard.";
		mes "But I took care of it.";
		next;
		mes "[Herico]";
		mes "Thank you so much for your trouble.";
		mes "Haha, since they lost their research data,";
		mes "they wouldn't be able to continue with their research";
		mes "at least for a while, I hope.";
		next;
		mes "[Herico]";
		mes "Now, let's get into the next step, shall we?";
		mes "I know that you have gone through many difficulties so far,";
		mes "but this might be the most difficult thing that you've ever done.";
		next;
		mes "[Herico]";
		mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
		mes "We must not let that kind of inhumane place exist in this world any longer.";
		mes "I am so horrified by the thought that they have been doing all sorts of evil things";
		mes "under an excuse of scientific research.";
		next;
		mes "[Herico]";
		mes "As I analyzed the research data which you have brought to me,";
		mes "the bio lab is consisted of 3 levels,";
		mes "and I suspect that the 2nd level is used to";
		mes "perform experimental research on living bodies.";
		next;
		mes "[Herico]";
		mes "I am pretty sure that we can find";
		mes "a miner who knows how to make";
		mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
		mes "since the Marine Sphere Bottles are needed to";
		mes "blast tunnels inside mines.";
		next;
		mes "[Herico]";
		mes "Haha...you know what I am going to ask you now, don't you?";
		next;
		mes "[Herico]";
		mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
		mes "and purchase some Marine Sphere Bottles.";
		mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
		next;
		mes "[Herico]";
		mes "I know that this is a difficult task. But, please understand";
		mes "that you are the only hope that I have.";
		mes "Please stop them from performing experimental research on living bodies!";
		delitem File01,1; //File Folder
		hg_tre = 54;
		close2;
		cutin "",255;
		end;
	} else if (hg_tre == 54) {
		mes "[Herico]";
		mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
		mes "and purchase some Marine Sphere Bottles.";
		mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
		mes "You are the only hope that I have.";
		mes "Let's hope that it will work out well.";
		next;
		mes "[Herico]";
		mes "If you know anyone";
		mes "who can create Marine Sphere Bottles for you,";
		mes "you may use his instead.";
		close2;
		cutin "",255;
		end;
	} else if (hg_tre == 55) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "The machine was blown up.";
		next;
		cutin "heri2.bmp",2;
		mes "[Herico]";
		mes "Excellent! Excellent!";
		next;
		mes "[Herico]";
		mes "Now, I am relieved that they won't be able to";
		mes "proceed with their bio research at least for a while.";
		mes "You did a great job, and I am so proud of you.";
		next;
		cutin "heri1.bmp",2;
		mes "[Herico]";
		mes "I assume that there are";
		mes "some failed experimental objects remaining within the laboratory.";
		mes "According to the research document,";
		mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
		next;
		mes "[Herico]";
		mes "From now on, I will reward you every time when you bring me";
		mes "a certain amount of the Handcuffs.";
		next;
		mes "[Herico]";
		mes "And...even though we succeeded in stopping them for now,";
		mes "it will not last that long.";
		mes "We need someone who has a power to stop them permanently.";
		mes "Sadly, I am not the one.";
		next;
		mes "[Herico]";
		mes "By any chance, do you know a man who can aid his power in stopping them?";
		next;
		input(.@inputstr$);
		if (.@inputstr$ == "President Karl" || .@inputstr$ == "President Weierstrass" || .@inputstr$ == "President" || .@inputstr$ == "Karl Weierstrass") {
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "I think that I know one...";
			next;
			mes "[Herico]";
			mes "Okay, tell me who he is.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Mr. President.....!";
			mes "Mr. President must be the one who can help us.";
			next;
			mes "[Herico]";
			mes "You mean Karl...something something?";
			mes "I may well say that Rekenber owns this country.";
			mes "I don't think that he has not been influenced by them.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "No, Mr. President, who I know,";
			mes "has been trying to free this country from Rekenber.";
			mes "Even if he was frustrated by a ridiculous reason at the last time,";
			mes "I believe that he has not given up in his hope.";
			next;
			mes "[Herico]";
			mes "Hmm...I see. Then I must count on your word.";
			mes "I am giving the research data back to you,";
			mes "so please bring it to Mr. President.";
			mes "Let's see how well he can handle it.";
			mes "I appreciate you for doing everything for me so far,";
			mes "I really appreciate it.";
			hg_tre = 56;
			getitem 7342,1;
			close2;
			cutin "",255;
			end;
		}
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Umm...no, I don't think that I know anyone.";
		next;
		mes "[Herico]";
		mes "Oh...okay. Hmm...we certainly need someone";
		mes "with a power who can stop them permanently.";
		mes "Why don't you go to different cities and find the one";
		mes "who can help us? I am pretty sure that";
		mes "you will find one.";
		close2;
		cutin "",255;
		end;
	} else {
		if (countitem(File01)) {
			mes "[Herico]";
			mes "Why are you still here?";
			mes "That research data will aid a great help to Mr. President.";
			mes "Please deliver it to him as soon as you can.";
			close2;
			cutin "",255;
			end;
		} else {
			mes "[Herico]";
			mes "Hey, welcome back.";
			next;
			switch(select("I brought Handcuffs", "Regarding Sage Varmunt's documents")) {
			case 1:
				mes "[Herico]";
				mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
				next;
				if(select("Exchange", "Cancel.") == 1) {
					if (countitem(Armlet_Of_Prisoner) > 99) {
						mes "[Herico]";
						mes "There you go, thank you for your trouble.";
						delitem Armlet_Of_Prisoner,100; //Handcuffs
						switch(rand(1,6)) {
						case 1:
							getitem Str_Dish04,1; //Herb Marinade Beef
							break;
						case 2:
							getitem Int_Dish04,1; //Morroc Fruit Wine
							break;
						case 3:
							getitem Agi_Dish04,1; //Lutie Cold Noodle
							break;
						case 4:
							getitem Dex_Dish04,1; //Cream Sandwich
							break;
						case 5:
							getitem Luk_Dish04,1; //Steamed Ancient Lips
							break;
						case 6:
							getitem Vit_Dish04,1; //Seasoned Jellyfish
							break;
						}
					} else {
						mes "[Herico]";
						mes "I don't think that you have brought me 100 Handcuffs.";
					}
				}
				close2;
				cutin "",255;
				end;
			case 2:
				mes "[Herico]";
				mes "When I checked the research data that you have brought to me,";
				mes "it seemed that Sage Varmunt wrote his documents in cipher,";
				mes "so they could not decode them.";
				mes "That explains why they have been obsessed";
				mes "with bionic researches to figure out on their own.";
				close2;
				cutin "",255;
				end;
			}
		}
	}
	cutin "",255;
	end;
}

lhz_in03,39,44,3	script	Enquro Carson	4W_M_01,{
	if (hg_tre < 45) {
		mes "[Enquro Carson]";
		mes "Hello, everyone. This is Enquro Carson";
		mes "from Light News.";
		next;
		mes "[Enquro Carson]";
		mes "People want to hear prompt and accurate news.";
		mes "I feel proud of myself as a news reporter";
		mes "especially when people are astonished by the news";
		mes "which I am delivering to them.";
		close;
	} else if (hg_tre == 45) {
		mes "[Enquro Carson]";
		mes "Hello, everyone. This is Enquro Carson";
		mes "from Light News.";
		next;
		mes "[Enquro Carson]";
		mes "People want to hear prompt and accurate news.";
		mes "I feel proud of myself as a news reporter";
		mes "especially when people are astonished by the news";
		mes "which I am delivering to them.";
		next;
		switch(select("Mercenary Rebellion", "News reporter job")) {
		case 1:
			mes "[Enquro Carson]";
			mes "Hmm...Mercenary Rebellion...?";
			mes "It happened pretty long time ago.";
			mes "Mercenary soldiers lost their jobs";
			mes "after guardians were invented.";
			mes "And they insisted their social security";
			mes "through a violent method, so the government had to stop them with force.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Do you know any survivor of Mercenary Rebellion?";
			next;
			mes "[Enquro Carson]";
			mes "Welll...I was not assigned to the case,";
			mes "and the news reporter who kept the coverage of the case";
			mes "retired long time ago...";
			mes "Oh, I think that I can check";
			mes "if he has left any documents about the rebellion.";
			mes "Give me a moment.";
			next;
			mes "- *Rummage Rummage* -";
			mes "- *Rummage Rummage* -";
			mes "- *Rummage Rummage* -";
			next;
			mes "[Enquro Carson]";
			mes "Oh! I found it.";
			next;
			mes "[Enquro Carson]";
			mes "Mr. Balparan, yes, he is the news reporter,";
			mes "must be greatly intrigued by the rebellion.";
			mes "According to this documents, he tried to";
			mes "contact with the rebellion survivors";
			mes "after the rebellion ended in failure.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Can you tell me the survivors' locations?";
			next;
			mes "[Enquro Carson]";
			mes "Well, I am not supposed to release";
			mes "any kind of personal information to outside.";
			mes "Hmm...but it happened a long time ago, and";
			mes "I don't know if they are still alive or not...";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Thank you so much!";
			next;
			mes "[Enquro Carson]";
			mes "Wait, wait, I didn't say that I would release their information yet.";
			mes "Actually my motto is that";
			mes "\"^3131FFEvery bit of information must be shared^000000\".";
			next;
			mes "[Enquro Carson]";
			mes "I hope that you are willing to share any information";
			mes "that you will find from the survivors with me.";
			mes "Oh yes, do you know what? \"Commutative contract\".";
			next;
			mes "[Enquro Carson]";
			mes "I heard of a private pub in Morroc,";
			mes "a city of Rune-Midgarts Kingdom";
			mes "that is not open to the public.";
			mes "People keep talking about the pub's best drink,";
			mes "and I wonder how delicious the drink will be.";
			mes "Can you please get me the drink? Hahaha, thanks!";
			hg_tre = 46;
			close;
		case 2:
			mes "[Enquro Carson]";
			mes ".......Hmmm...Hmmm...Hmmm.";
			next;
			mes "- Enquro Carson looks you up and down with squinting his eyes. -";
			next;
			mes "[Enquro Carson]";
			mes "You are not saying that you want to be a news reporter, are you?";
			close;
		}
	} else if (hg_tre == 46) {
		if (!countitem(Tropical_Sograt) || !countitem(Vermilion_The_Beach)) {
			mes "[Enquro Carson]";
			mes "I heard of a private pub in Morroc,";
			mes "a city of Rune-Midgarts Kingdom";
			mes "that is not open to the public.";
			mes "People keep talking about the pub's best drink,";
			mes "and I wonder how delicious the drink will be.";
			mes "Can you please get me the drink? Hahaha, thanks!";
			close;
		} else {
			mes "[Enquro Carson]";
			mes "Wow, this is that famous drink!";
			mes "Let's see...*Gulp*";
			next;
			emotion e_no1;
			mes "[Enquro Carson]";
			mes "Wow! This is awsome!";
			mes "It is as delicious as I heard!";
			mes "Its taste is still lingering on my tongue,";
			mes "and it is like Wow!";
			next;
			mes "[Enquro Carson]";
			mes "Anyways, according to Mr. Balparan's documents,";
			mes "errr....yes, this must be the name of the last mercenary soldier.";
			mes "Mr. Balparan contacted with";
			mes "^3131FFWintzil Trony^000000,";
			mes "the last mercenary soldier for the last time in...";
			mes "^FF0000Hugel^000000. Wait, Hugel?";
			mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "What? Hugel?";
			next;
			mes "[Enquro Carson]";
			mes "Previously, it was very difficult to get to Hugel";
			mes "because there was no safe route.";
			mes "Basically, the village was like an island within the continent,";
			mes "but ever since an airport was built there,";
			mes "the village is now having its period of prosperity.";
			next;
			mes "[Enquro Carson]";
			mes "You are lucky, you know that?";
			mes "Mr. Balparan gave up on meeting with the mercenary soldier";
			mes "in Hugel because it was too tough to just get there.";
			mes "But you, all you need to do is just getting on to the airship.";
			next;
			mes "[Enquro Carson]";
			mes "Oh, by the way, I hope that you will keep";
			mes "this secret between you and me.";
			mes "I released the personal information at my discretion,";
			mes "and I know that I am not allowed to do that. Hehe.";
			emotion e_gg;
			hg_tre = 47;
			delitem Tropical_Sograt,1; //Tropical Sograt
			delitem Vermilion_The_Beach,1; //Vermilion on the Beach
			close;
		}
	} else if (hg_tre == 47) {
		mes "[Enquro Carson]";
		mes "Just get on to the airship and go to Hugel.";
		mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
		mes "or his son...or something.";
		mes "Oh, be careful not to provoke him though.";
		mes "He used to be a mercenary soldier, and they were famed for their violence.";
		close;
	} else {
		mes "[Enquro Carson]";
		mes "This is very shameful for me to confess,";
		mes "but I tend to make lots and lots of spelling mistakes.";
		mes "Yeah, I know, it is a shame.";
		close;
	}
}

hu_in01,310,380,5	script	Girl#hugel	4_F_HUGIRL,{
	if (hg_tre < 47) {
		mes "[Girl]";
		mes "Bah, I am bored.";
		close;
	} else if (hg_tre == 47) {
		mes "[Girl]";
		mes "Hehe...are you from another city?";
		mes "Heheh.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Hey, little lady?";
		mes "By any chance, do you know a man named \"Wintzil Trony\"?";
		next;
		mes "[Girl]";
		mes "There is no man named Wintzil Trony.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Huh?";
		next;
		mes "[Girl]";
		mes "I am the Wintzil Trony.";
		mes "I am a girl, not a man.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "...............................................................................................................";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "(^3131FFOh dear Odin, am I on a test?";
		mes "Or are you trying to make sure that I still have a good memory?";
		mes "How could...how could...how could this little child";
		mes "is the last mercenary soldier?! This is absurd!)";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Well...lady,";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Are you sure that you are the last mer....no, no.";
		mes "Then do you have any family member who shares the same name as yours?";
		mes "Like your father, for instance.";
		next;
		mes "[Wintzil Trony]";
		mes "I said, I am the only Wintzil Trony in my family.";
		mes "And I don't have a father.";
		mes "My mom is out of Hugel to sell Hugel's principal products.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Did...did your father pass away?";
		next;
		mes "[Wintzil Trony]";
		mes "I can't help it. He was too old.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Well...do you remember what your father";
		mes "used to do when he was alive?";
		next;
		mes "[Wintzil Trony]";
		mes "My father sowed seeds.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Well, lady, I think that people usually";
		mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
		mes "Did you know that?";
		next;
		mes "[Wintzil Trony]";
		mes "^3131FFBut my father had only one arm,";
		mes "so he couldn't do such a hard work like cultivating a field.^000000";
		mes "But, it was alright. I could help him because I am strong enough.";
		mes "I cultivated fields with my mom and my father.";
		mes "Do you want to know how strong I am? Look at this! Yap!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes ".................!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Umm...lady, can you show me your father's picture";
		mes "or something that used to belong to him?";
		next;
		mes "[Wintzil Trony]";
		mes "Beh~ You are just like the guy who came by a long time ago.";
		mes "He kept asking me things over and over again,";
		mes "then he became upset and left.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "(He might be the news reporter from the Light News.)";
		next;
		mes "[Wintzil Trony]";
		mes "My father was a farmer. That's all I can say.";
		mes "Beeeeh~";
		next;
		mes "[Wintzil Trony]";
		mes "I am living in a house that is pretty empty.";
		mes "All my father left to us is the shelf at the upstairs.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Do you mind if I take a look at your father's shelf?";
		next;
		mes "[Wintzil Trony]";
		mes "Sure!";
		mes "It is filled with books, and they don't look that interesting.";
		mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
		hg_tre = 48;
		close;
	} else if (hg_tre > 48) {
		mes "[Wintzil Trony]";
		mes "I am bored and bored! When is my mom coming back?";
		close;
	} else {
		mes "[Wintzil Trony]";
		mes "If you promise me that you will not break it,";
		mes "you can take a look at the shelf.";
		close;
	}
}

hu_in01,317,312,0	script	Book	HIDDEN_NPC,{
	cutin "hg_book.bmp",2;
	if (hg_tre > 47) {
		mes "- You picked up a very thick book. -";
		mes "- You opened the book and found out -";
		mes "- that there were a small book hidden behind.-";
		next;
		switch(select("Read the small book.", "Leave it alone.")) {
		case 1:
			mes "- You picked up the small book. -";
			mes "- The book owner must want to -";
			mes "- keep it secret. -";
			next;
			while(1) {
				switch(select("Page 1", "Page 2", "Page 3", "Page 4", "Page 5", "Page 6", "Page 7", "Page 8", "Page 9", "Stop Reading.")) {
				case 1:
					mes "- You started reading the 1st page of the book. -";
					next;
					mes "Date: **month **day";
					mes "I was told that Rekenber succeeded";
					mes "in creating a type of machine called ^FF0000Guardian^000000.";
					mes "I have a bad feeling about that, so I decided to write a journal";
					mes "starting from today and keep everything in record.";
					mes " ";
					mes "\"^FF0000Guardian^000000\" is an android";
					mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
					mes "the giant tribe that was said to live in an ancient age.";
					mes "It is memorized with various commands,";
					mes "so it is said to handle difficult things for humans as protecting";
					mes "important facilities and such.";
					mes " ";
					mes "However, those things are our job, the mercenary soldiers' job.";
					mes "Mercenary soldier groups in many areas";
					mes "are already agitated by the news of the Guardian creation.";
					mes "I am worried what is going to happen to us.";
					next;
					mes "...............................";
					mes "...............................";
					mes "...............................";
					next;
					break;
				case 2:
					mes "- You started reading the 2nd page of the book. -";
					next;
					mes "Date: **month **day";
					mes "Everybody in this place seems to be very confused and upset as well as me.";
					mes "I made a stupid mistake to slip on one of the stairs";
					mes "while absent-mindedly walking down. I really need to straighten myself out.";
					next;
					mes "...............................";
					mes "...............................";
					mes "...............................";
					next;
					break;
				case 3:
					mes "- You started reading the 3rd page of the book. -";
					next;
					mes "Date: **month **day";
					mes "Today, we, \"Republic Garrison\",";
					mes "were introduced to ^3131FF2 Guardians.";
					mes "Those machines joined us for their test operation^000000.";
					mes "Everyone seemed to be intimidated by their big and heavy frames.";
					mes "I thought that these machines were supposed to aid humans in doing";
					mes "hard works. But it doesn't seem to be true.";
					mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
					mes "Perhaps, they might be intended to be that way from the beginning.";
					mes " ";
					mes "What is going to be next after we finish testing the machines?";
					mes "No matter how bad other people criticize us for being greedy toward money,";
					mes "we always take pride in what we are doing, and we always do our best.";
					mes "We must try our best to do our job, otherwise we will be dead right away.";
					mes "But, now, we are losing our place to the lifeless machines.";
					mes "Many people have quit this job after the machines were introduced.";
					mes "I must admit that I am also being shaken by the thought.";
					mes " ";
					mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
					next;
					mes "...............................";
					mes "...............................";
					mes "...............................";
					next;
					break;
				case 4:
					mes "- You started reading the 4th page of the book. -";
					next;
					mes "Date: **month **day";
					mes "No one wouldn't know how boring it is to mount guard with a machine.";
					next;
					mes "...............................";
					mes "...............................";
					mes "...............................";
					next;
					break;
				case 5:
					mes "- You started reading the 5th page of the book. -";
					next;
					mes "Date: **month **day";
					mes "Damn it! Finally it happened today!";
					mes "Today, our troops was in total disorder.";
					mes "One of the guardians caused an error and brought havoc.";
					mes "While we were terrified and didn't know what to do, that broken guardian";
					mes "crushed the commander of 'Blade Canine Mercenary' to death.";
					mes " ";
					mes "I can't remember how we could regain control over the broken guardian.";
					mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
					mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
					mes "what the hell was wrong with that machine.";
					mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
					mes "and no once can replace his place for his family.";
					next;
					mes "...............................";
					mes "...............................";
					mes "...............................";
					next;
					break;
				case 6:
					mes "- You started reading the 6th page of the book. -";
					next;
					mes "Date: **month **day";
					mes "We received a message from upper management.";
					mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
					mes "Rekenber must have bribed the upper management of our troops with money.";
					mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
					mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
					mes " ";
					mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
					mes "And then we destroyed every guardian which we found in hangars.";
					mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
					mes " ";
					mes "...We took refuge in a safe place out of our unit because of what happened.";
					mes "We are planning to assert our social security to the public and inform the public with";
					mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
					mes "Our leader told us that he has sent out letters to every mercenary troop";
					mes "to encourage them to participate in what we are trying to do.";
					mes " ";
					mes "I feel like...that I have just turn into a no-way-out.";
					mes "I am facing my future with a deep sense of gloom.";
					next;
					mes "- You found a folded note between the pages that you were reading. -";
					next;
					if(select("Check the note.", "Read the next page.") == 1) {
						mes "^3131FF.........................^000000";
						next;
						mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
						mes "Every member of our troops are already aware of the shocking incident,";
						mes "and all of us are uncontrollably enraged.";
						mes "The government has been bribed ";
						mes "with Rekenber's filthy money and has become nothing but a puppet.";
						mes "We must take control over our life once again. Our future depends on us.";
						mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
						next;
						mes "^3131FF.........................^000000";
						next;
					}
					break;
				case 7:
					mes "- You started reading the 7th page.-";
					next;
					mes "Date: **month **day";
					mes "Our firm will was not enough.";
					mes "Our desperate effort was not enough!";
					mes "Many mercenary groups joined us to fight with the government and Rekenber.";
					mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
					mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
					mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
					mes " ";
					mes "Everybody is still in shock, but we can't give up now.";
					mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
					mes "I don't know why, but it seems that the sage is against the use of guardians.";
					mes "People say that his mansion is rather like a fortress.";
					mes "I also don't know why someone would want to build his house";
					mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
					mes "";
					mes "It was a really tiring day today. It was also a very chaotic day.";
					mes "To be honest, I don't know what is going to happen now.";
					mes "I am scared if I would die helplessly. I am scared and depressed.";
					mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
					next;
					mes "...............................";
					mes "...............................";
					mes "...............................";
					next;
					break;
				case 8:
					mes "- You started reading the 8th page. -";
					next;
					mes "Date: **month **day";
					mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
					mes "I guess that he was frightened by guardians around the Varmunt mansion.";
					mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
					mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
					mes "and thus, they would take strong action against the rebellion this time.^000000.";
					mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
					mes "People now started showing their resentment toward us, who brought disorder to their country.";
					mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
					mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
					next;
					mes "...............................";
					mes "...............................";
					mes "...............................";
					next;
					break;
				case 9:
					mes "- You started reading the 9th page. -";
					next;
					mes "Date: **month **day";
					mes "It has been a while since I wrote a journal last time.";
					mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
					mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
					mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
					mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
					mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
					mes " ";
					mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
					mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
					mes "but the people in this town did not ask me anything but welcomed me.";
					mes " ";
					mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
					mes " ";
					mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
					mes "I hope that this will be the last page of my journal.";
					if (hg_tre == 48) hg_tre = 49;
					next;
					mes "- The journal was ended at the page. -";
					next;
					break;
				case 10:
					mes "- You closed the book. -";
					close2;
					cutin "",255;
					end;
				}
			}
		case 2:
			mes "- You closed the book. -";
			close2;
			cutin "",255;
			end;
		}
	}
}

einbech,208,124,3	script	Bomb Maker	4_M_REPAIR,{
	if (hg_tre == 54) {
		if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
			mes "[Boomer]";
			mes "Hey, you look pretty heavy, huh?";
			mes "Do you want me to help you?";
			close;
		}
		mes "[Boomer]";
		mes "Hey, what's up?";
		mes "I am a professional Marine Sphere Bottle maker.";
		mes "You can call me Boomer.";
		next;
		switch(select("Buy Marine Sphere Bottle.", "End conversation.")) {
		case 1:
			mes "[Boomer]";
			mes "Heh, you want my Marine Sphere Bottles, huh?";
			mes "You know, my bomb never fail to blow things away.";
			mes "Do you want to cut a tunnel?";
			mes "You've got the right choice for the bomb here!";
			next;
			mes "[Boomer]";
			mes "One Marine Sphere Bottle is 3,000 zeny.";
			mes "You must understand that I am providing the bomb at such a low price";
			mes "considering its amazing performance!";
			mes "You will regret if you miss this chance. Hahaha!";
			next;
			switch(select("Buy.", "Cancel.")) {
			case 1:
				if (Zeny < 3000) {
					mes "[Boomer]";
					mes "Errr...You must have been so hurry to carry your wallet with you.";
					close;
				}
				mes "[Boomer]";
				mes "Just make sure that you are not going to";
				mes "blow yourself away with this bomb, hahah!";
				Zeny -= 3000;
				getitem Mini_Bottle,1; //Marine Sphere Bottle
				close;
			case 2:
				mes "[Boomer]";
				mes "I believe that you will end up coming back to me. Heheh.";
				close;
			}
		case 2:
			mes "[Boomer]";
			mes "Boom! Don't you need a bomb? Boom!";
			close;
		}
	} else {
		mes "[Boomer]";
		mes "Hey, what's up?";
		mes "I am a professional Marine Sphere Bottle maker.";
		mes "You can call me Boomer.";
		close;
	}
}

hu_fild06,168,359,3	script	Moks Mushrooms#Mush1	HIDDEN_NPC,{
	if (hg_tre > 9 && hg_tre < 15) {
		mes "- You found mushrooms that are as big as your palm. -";
		next;
		switch(select("Gather them.", "Pass.")) {
		case 1:
			mes "- You decided to gather the mushrooms. -";
			next;
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			specialeffect(EF_CONE, AREA, playerattached());
			next;
			if (rand(1,5) > 4) {
				mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
				specialeffect(EF_STUNATTACK, AREA, playerattached());
				close;
			}
			mes "- You have successfully gathered mushrooms. -";
			specialeffect(EF_VALLENTINE2, AREA, playerattached());
			++hg_tre;
			if (hg_tre == 11)
				mes "Collected Moks Mushroom Solution: 1ea ";
			else if (hg_tre == 12)
				mes "Collected Moks Mushroom Solution: 2ea ";
			else if (hg_tre == 13)
				mes "Collected Moks Mushroom Solution: 3ea ";
			else if (hg_tre == 14)
				mes "Collected Moks Mushroom Solution: 4ea ";
			else if (hg_tre == 15)
				mes "Collected Moks Mushroom Solution: 5ea ";
			initnpctimer;
			disablenpc "Moks Mushrooms#Mush1";
			close;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		}
	} else if (hg_tre == 15) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I think that this will do.";
		close;
	}

OnTimer20000:
	enablenpc "Moks Mushrooms#Mush1";
	stopnpctimer;
	end;
}

hu_fild06,194,341,3	script	Moks Mushrooms#Mush2	HIDDEN_NPC,{
	if (hg_tre > 9 && hg_tre < 15) {
		mes "- You found mushrooms that are as big as your palm. -";
		next;
		switch(select("Gather them.", "Pass.")) {
		case 1:
			mes "- You decided to gather the mushrooms. -";
			next;
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			specialeffect(EF_CONE, AREA, playerattached());
			next;
			if (rand(1,5) > 4) {
				mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
				specialeffect(EF_STUNATTACK, AREA, playerattached());
				close;
			}
			mes "- You have successfully gathered mushrooms. -";
			specialeffect(EF_VALLENTINE2, AREA, playerattached());
			++hg_tre;
			if (hg_tre == 11)
				mes "Collected Moks Mushroom Solution: 1ea ";
			else if (hg_tre == 12)
				mes "Collected Moks Mushroom Solution: 2ea ";
			else if (hg_tre == 13)
				mes "Collected Moks Mushroom Solution: 3ea ";
			else if (hg_tre == 14)
				mes "Collected Moks Mushroom Solution: 4ea ";
			else if (hg_tre == 15)
				mes "Collected Moks Mushroom Solution: 5ea ";
			initnpctimer;
			disablenpc "Moks Mushrooms#Mush2";
			close;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		}
	} else if (hg_tre == 15) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I think that this will do.";
		close;
	}

OnTimer20000:
	enablenpc "Moks Mushrooms#Mush2";
	stopnpctimer;
	end;
}

hu_fild06,198,339,3	script	Moks Mushrooms#Mush3	HIDDEN_NPC,{
	if (hg_tre > 9 && hg_tre < 15) {
		mes "- You found mushrooms that are as big as your palm. -";
		next;
		switch(select("Gather them.", "Pass.")) {
		case 1:
			mes "- You decided to gather the mushrooms. -";
			next;
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			specialeffect(EF_CONE, AREA, playerattached());
			next;
			if (rand(1,5) > 4) {
				mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
				specialeffect(EF_STUNATTACK, AREA, playerattached());
				close;
			}
			mes "- You have successfully gathered mushrooms. -";
			specialeffect(EF_VALLENTINE2, AREA, playerattached());
			++hg_tre;
			if (hg_tre == 11)
				mes "Collected Moks Mushroom Solution: 1ea ";
			else if (hg_tre == 12)
				mes "Collected Moks Mushroom Solution: 2ea ";
			else if (hg_tre == 13)
				mes "Collected Moks Mushroom Solution: 3ea ";
			else if (hg_tre == 14)
				mes "Collected Moks Mushroom Solution: 4ea ";
			else if (hg_tre == 15)
				mes "Collected Moks Mushroom Solution: 5ea ";
			initnpctimer;
			disablenpc "Moks Mushrooms#Mush3";
			close;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		}
	} else if (hg_tre == 15) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I think that this will do.";
		close;
	}

OnTimer20000:
	enablenpc "Moks Mushrooms#Mush3";
	stopnpctimer;
	end;
}

hugel,209,163,3	script	Clam#C1	HIDDEN_NPC,{
	if (hg_tre > 19 && hg_tre < 25) {
		mes "- You found very fresh clams whose shells are shining under the sunlight. -";
		next;
		switch(select("Gather them.", "Pass.")) {
		case 1:
			mes "- You started opening clam shells to gather Clam Flesh.-";
			next;
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			specialeffect(EF_CONE, AREA, playerattached());
			next;
			if (rand(1,5) > 4) {
				mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
				specialeffect(EF_STUNATTACK, AREA, playerattached());
				close;
			}
			mes "- You have successfully gathered Clam Flesh. -";
			specialeffect(EF_VALLENTINE2, AREA, playerattached());
			++hg_tre;
			if (hg_tre == 21)
				mes "Collected Clam Flesh: 1ea ";
			else if (hg_tre == 22)
				mes "Collected Clam Flesh: 2ea ";
			else if (hg_tre == 23)
				mes "Collected Clam Flesh: 3ea ";
			else if (hg_tre == 24)
				mes "Collected Clam Flesh: 4ea ";
			else if (hg_tre == 25)
				mes "Collected Clam Flesh: 5ea ";
			initnpctimer;
			disablenpc "Clam#C1";
			close;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		}
	} else if (hg_tre == 25) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I think that this will do.";
		close;
	}

OnTimer20000:
	enablenpc "Clam#C1";
	stopnpctimer;
	end;
}

hugel,203,166,3	script	Clam#C2	HIDDEN_NPC,{
	if (hg_tre > 19 && hg_tre < 25) {
		mes "- You found very fresh clams whose shells are shining under the sunlight. -";
		next;
		switch(select("Gather them.", "Pass.")) {
		case 1:
			mes "- You started opening clam shells to gather Clam Flesh.-";
			next;
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			specialeffect(EF_CONE, AREA, playerattached());
			next;
			if (rand(1,5) > 4) {
				mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
				specialeffect EF_STUNATTACK;
				close;
			}
			mes "- You have successfully gathered Clam Flesh. -";
			specialeffect(EF_VALLENTINE2, AREA, playerattached());
			++hg_tre;
			if (hg_tre == 21)
				mes "Collected Clam Flesh: 1ea ";
			else if (hg_tre == 22)
				mes "Collected Clam Flesh: 2ea ";
			else if (hg_tre == 23)
				mes "Collected Clam Flesh: 3ea ";
			else if (hg_tre == 24)
				mes "Collected Clam Flesh: 4ea ";
			else if (hg_tre == 25)
				mes "Collected Clam Flesh: 5ea ";
			initnpctimer;
			disablenpc "Clam#C2";
			close;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		}
	} else if (hg_tre == 25) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I think that this will do.";
		close;
	}

OnTimer20000:
	enablenpc "Clam#C2";
	stopnpctimer;
	end;
}

hugel,217,158,3	script	Clam#C3	HIDDEN_NPC,{
	if (hg_tre > 19 && hg_tre < 25) {
		mes "- You found very fresh clams whose shells are shining under the sunlight. -";
		next;
		switch(select("Gather them.", "Pass.")) {
		case 1:
			mes "- You started opening clam shells to gather Clam Flesh.-";
			next;
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			specialeffect(EF_CONE, AREA, playerattached());
			next;
			if (rand(1,5) > 4) {
				mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
				specialeffect(EF_STUNATTACK, AREA, playerattached());
				close;
			}
			mes "- You have successfully gathered Clam Flesh. -";
			specialeffect(EF_VALLENTINE2, AREA, playerattached());
			++hg_tre;
			if (hg_tre == 21)
				mes "Collected Clam Flesh: 1ea ";
			else if (hg_tre == 22)
				mes "Collected Clam Flesh: 2ea ";
			else if (hg_tre == 23)
				mes "Collected Clam Flesh: 3ea ";
			else if (hg_tre == 24)
				mes "Collected Clam Flesh: 4ea ";
			else if (hg_tre == 25)
				mes "Collected Clam Flesh: 5ea ";
			initnpctimer;
			disablenpc "Clam#C3";
			close;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		}
	} else if (hg_tre == 25) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I think that this will do.";
		close;
	}

OnTimer20000:
	enablenpc "Clam#C3";
	stopnpctimer;
	end;
}

hugel,204,150,3	script	Clam#C4	HIDDEN_NPC,{
	if (hg_tre > 19 && hg_tre < 25) {
		mes "- You found very fresh clams whose shells are shining under the sunlight. -";
		next;
		switch(select("Gather them.", "Pass.")) {
		case 1:
			mes "- You started opening clam shells to gather Clam Flesh.-";
			next;
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			specialeffect(EF_CONE, AREA, playerattached());
			next;
			if (rand(1,5) > 4) {
				mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
				specialeffect(EF_STUNATTACK, AREA, playerattached());
				close;
			}
			mes "- You have successfully gathered Clam Flesh. -";
			specialeffect(EF_VALLENTINE2, AREA, playerattached());
			++hg_tre;
			if (hg_tre == 21)
				mes "Collected Clam Flesh: 1ea ";
			else if (hg_tre == 22)
				mes "Collected Clam Flesh: 2ea ";
			else if (hg_tre == 23)
				mes "Collected Clam Flesh: 3ea ";
			else if (hg_tre == 24)
				mes "Collected Clam Flesh: 4ea ";
			else if (hg_tre == 25)
				mes "Collected Clam Flesh: 5ea ";
			initnpctimer;
			disablenpc "Clam#C4";
			close;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		}
	} else if (hg_tre == 25) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I think that this will do.";
		close;
	}

OnTimer20000:
	enablenpc "Clam#C4";
	stopnpctimer;
	end;
}

hu_fild06,155,309,1	script	Moks Bugs#Bug1	THIEF_BUG_,{
	if (hg_tre > 29 && hg_tre < 35) {
		mes "- You found big brown Moks Bugs in the bushes. -";
		next;
		switch(select("Catch them.", "Pass.")) {
		case 1:
			mes "- You nervously stretched your hands toward Moks Bugs.-";
			next;
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			mes "- *Whizz Whizz*-";
			specialeffect(EF_CONE, AREA, playerattached());
			next;
			if (rand(1,5) > 4) {
				mes "- The bugs quickly ran away. You have failed to gather their shells. -";
				specialeffect(EF_STUNATTACK, AREA, playerattached());
				close;
			}
			mes "- You have successfully gathered Moks Bugs Shells. -";
			specialeffect(EF_VALLENTINE2, AREA, playerattached());
			++hg_tre;
			if (hg_tre == 31)
				mes "Collected Moks Bugs Shells: 1ea ";
			else if (hg_tre == 32)
				mes "Collected Moks Bugs Shells: 2ea ";
			else if (hg_tre == 33)
				mes "Collected Moks Bugs Shells: 3ea ";
			else if (hg_tre == 34)
				mes "Collected Moks Bugs Shells: 4ea ";
			else if (hg_tre == 35)
				mes "Collected Moks Bugs Shells: 5ea ";
			initnpctimer;
			disablenpc "Moks Bugs#Bug1";
			close;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		}
	} else if (hg_tre == 35) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Aww...I don't want to touch dirty things like bugs!";
		close;
	}

OnTimer20000:
	enablenpc "Moks Bugs#Bug1";
	stopnpctimer;
	end;
}

hu_fild06,218,320,1	script	Moks Bugs#Bug2	THIEF_BUG_,{
	if (hg_tre > 29 && hg_tre < 35) {
		mes "- You found big brown Moks Bugs in the bushes. -";
		next;
		switch(select("Catch them", "Pass.")) {
		case 1:
			mes "- You nervously stretched your hands toward Moks Bugs.-";
			next;
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			mes "- *Whizz Whizz*-";
			specialeffect(EF_CONE, AREA, playerattached());
			next;
			if (rand(1,5) > 4) {
				mes "- The bugs quickly ran away. You have failed to gather their shells. -";
				specialeffect(EF_STUNATTACK, AREA, playerattached());
				close;
			}
			mes "- You have successfully gathered Moks Bugs Shells. -";
			specialeffect(EF_VALLENTINE2, AREA, playerattached());
			++hg_tre;
			if (hg_tre == 31)
				mes "Collected Moks Bugs Shells: 1ea ";
			else if (hg_tre == 32)
				mes "Collected Moks Bugs Shells: 2ea ";
			else if (hg_tre == 33)
				mes "Collected Moks Bugs Shells: 3ea ";
			else if (hg_tre == 34)
				mes "Collected Moks Bugs Shells: 4ea ";
			else if (hg_tre == 35)
				mes "Collected Moks Bugs Shells: 5ea ";
			initnpctimer;
			disablenpc "Moks Bugs#Bug2";
			close;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		}
	} else if (hg_tre == 35) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Aww...I don't want to touch dirty things like bugs!";
		close;
	}

OnTimer20000:
	enablenpc "Moks Bugs#Bug2";
	stopnpctimer;
	end;
}

hu_fild06,249,329,1	script	Moks Bugs#Bug3	THIEF_BUG_,{
	if (hg_tre > 29 && hg_tre < 35) {
		mes "- You found big brown Moks Bugs in the bushes. -";
		next;
		switch(select("Catch them", "Pass.")) {
		case 1:
			mes "- You nervously stretched your hands toward Moks Bugs.-";
			next;
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			mes "- *Whizz Whizz*-";
			specialeffect(EF_CONE, AREA, playerattached());
			next;
			if (rand(1,5) > 4) {
				mes "- The bugs quickly ran away. You have failed to gather their shells. -";
				specialeffect(EF_STUNATTACK, AREA, playerattached());
				close;
			}
			mes "- You have successfully gathered Moks Bugs Shells. -";
			specialeffect(EF_VALLENTINE2, AREA, playerattached());
			++hg_tre;
			if (hg_tre == 31)
				mes "Collected Moks Bugs Shells: 1ea ";
			else if (hg_tre == 32)
				mes "Collected Moks Bugs Shells: 2ea ";
			else if (hg_tre == 33)
				mes "Collected Moks Bugs Shells: 3ea ";
			else if (hg_tre == 34)
				mes "Collected Moks Bugs Shells: 4ea ";
			else if (hg_tre == 35)
				mes "Collected Moks Bugs Shells: 5ea ";
			initnpctimer;
			disablenpc "Moks Bugs#Bug3";
			close;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		}
	} else if (hg_tre == 35) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Aww...I don't want to touch dirty things like bugs!";
		close;
	}

OnTimer20000:
	enablenpc "Moks Bugs#Bug3";
	stopnpctimer;
	end;
}

hu_fild06,218,373,1	script	Moks Bugs#Bug4	THIEF_BUG_,{
	if (hg_tre > 29 && hg_tre < 35) {
		mes "- You found big brown Moks Bugs in the bushes. -";
		next;
		switch(select("Catch them.", "Pass.")) {
		case 1:
			mes "- You nervously stretched your hands toward Moks Bugs.-";
			next;
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			mes "- *Whizz Whizz*-";
			specialeffect(EF_CONE, AREA, playerattached());
			next;
			if (rand(1,5) > 4) {
				mes "- The bugs quickly ran away. You have failed to gather their shells. -";
				specialeffect(EF_STUNATTACK, AREA, playerattached());
				close;
			}
			mes "- You have successfully gathered Moks Bugs Shells. -";
			specialeffect(EF_VALLENTINE2, AREA, playerattached());
			++hg_tre;
			if (hg_tre == 31)
				mes "Collected Moks Bugs Shells: 1ea ";
			else if (hg_tre == 32)
				mes "Collected Moks Bugs Shells: 2ea ";
			else if (hg_tre == 33)
				mes "Collected Moks Bugs Shells: 3ea ";
			else if (hg_tre == 34)
				mes "Collected Moks Bugs Shells: 4ea ";
			else if (hg_tre == 35)
				mes "Collected Moks Bugs Shells: 5ea ";
			initnpctimer;
			disablenpc "Moks Bugs#Bug4";
			close;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		}
	} else if (hg_tre == 35) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Aww...I don't want to touch dirty things like bugs!";
		close;
	}

OnTimer20000:
	enablenpc "Moks Bugs#Bug4";
	stopnpctimer;
	end;
}

lhz_in01,214,129,0	script	A Pile of Paper	HIDDEN_NPC,{
	if (hg_tre == 52) {
		mes "- You found a pile of paper that was tied up with a thick ribbon.";
		mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
		mes "were written.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Good, I must take this with me.";
		hg_tre = 53;
		getitem File01,1; //File folder
		donpcevent "HuMSpawner::OnMonster";
		close;
	}
	end;
}

lhz_in01,235,129,0	script	HuMSpawner	HIDDEN_WARP_NPC,{
	OnMonster:
	if (rand(0,1))
		mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
	else
		mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
	monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
	monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
	initnpctimer;
	end;

OnTimer60000:
	killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
	stopnpctimer;
	end;

OnMonsterDead:
	end;
}

lhz_dun02,244,226,0	script	Unethical Machine	HIDDEN_NPC,{
	if (hg_tre == 54) {
		if (countitem(Mini_Bottle)) {
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "This must be it...whoa, it looks very spooky.";
			mes "Today, I am going to destroy you";
			mes "for making innocent people's lives miserable!";
			next;
			mes "- You threw a Marine Sphere Bottle toward the machine. -";
			next;
			mes "BOOM!";
			specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
			enablenpc "HiddenExplosion";
			mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
			delitem Mini_Bottle,1; //Marine sphere bottle
			hg_tre = 55;
			close;
		} else {
			mes "- You were staggered for the fact that";
			mes "you forgot to bring the Marine Sphere Bottle with you. -";
			close;
		}
	}
}

lhz_dun02,244,227,0	script	HiddenExplosion	HIDDEN_WARP_NPC,5,5,{
OnInit:
	disablenpc "HiddenExplosion";
	end;

OnTouch:
	percentheal -10,0;
	specialeffect EF_HIT5;
	disablenpc "HiddenExplosion";
	end;
}

hu_in01,365,170,3	script	Girl#Hu	4_F_NFLOSTGIRL,{
	mes "[Girl]";
	mes "I love sitting in front of a stove because it makes me warm~";
	mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
	close;
}

hu_in01,377,106,3	script	Pub Granny	4_F_HUGRANMA,{
	mes "[Pub Granny]";
	mes "Recently we have many tourists visiting our town.";
	mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
	close;
}

//== Memory Quest :: hg_memo ===============================
hugel,198,169,0	script	#HugelTree	HIDDEN_WARP_NPC,2,2,{
	if (BaseLevel > 49) {
		if (!hg_memory) {
			hg_memory = 1;
			setquest 8057;
			mes "^3355FFFor some reason, you";
			mes "feel very warm, safe,";
			mes "and secure near this";
			mes "tree. Just being near";
			mes "it brings you a sense";
			mes "of overwhelming comfort.^000000";
			close;
		} else if (hg_memory == 1) {
			mes "^3355FFFor some reason, you";
			mes "feel very warm, safe,";
			mes "and secure near this";
			mes "tree. Just being near";
			mes "it brings you a sense";
			mes "of overwhelming comfort.^000000";
			close;
		} else if (hg_memory == 6) {
			specialeffect(EF_BEGINSPELL5, AREA, playerattached());
			mes "^3355FFWhat's this strange";
			mes "feeling of dread?";
			mes "This peculiar chill...";
			mes "It's almost as if you";
			mes "were in Nifflheim...^000000";
			close;
		} else {
			mes "^3355FFFor some reason, you";
			mes "feel very warm, safe,";
			mes "and secure near this";
			mes "tree. Just being near";
			mes "it brings you a sense";
			mes "of overwhelming comfort.^000000";
			close;
		}
	} else {
		mes "^3355FFFor some reason, you";
		mes "feel very warm, safe,";
		mes "and secure near this";
		mes "tree. Just being near";
		mes "it brings you a sense";
		mes "of overwhelming comfort.^000000";
		close;
	}
}

hugel,191,172,3	script	Manainne	4_F_HUGRANMA,1,{
	if (hg_memory == 1) {
		mes "[Manainne]";
		mes "This tree means so much";
		mes "to everyone in this town,";
		mes "and we all have special";
		mes "memories of this place. But";
		mes "that El Schatt fellow plans to";
		mes "chop it down for his shop...";
		next;
		mes "[Manainne]";
		mes "You see him? That's";
		mes "El Schatt right there.";
		mes "I've never met anyone";
		mes "so cruel and selfish!";
		mes "Right now he's surveying";
		mes "the land for construction...";
		hg_memory = 2;
		changequest 8057,8058;
		close;
	} else if (hg_memory == 2) {
		mes "[Manainne]";
		mes "This tree means so much";
		mes "to everyone in this town,";
		mes "and we all have special";
		mes "memories of this place. But";
		mes "that El Schatt fellow plans to";
		mes "chop it down for his shop...";
		next;
		mes "[Manainne]";
		mes "You see him? That's";
		mes "El Schatt right there.";
		mes "I've never met anyone";
		mes "so cruel and selfish!";
		mes "Right now he's surveying";
		mes "the land for construction...";
		close;
	} else if (hg_memory == 5) {
		mes "[Manainne]";
		mes "You know, El Schatt and";
		mes "I used to get along when";
		mes "he dated my older sister,";
		mes "Kanainne. In fact, they'd";
		mes "always spend time together right under that tree. Weird, huh?";
		next;
		mes "[Manainne]";
		mes "Then, well, Kanainne";
		mes "got really sick, and we...";
		mes "We couldn't help her. She";
		mes "passed away, and then El Schatt";
		mes "just disappeared. It was only";
		mes "recently that he's come back.";
		next;
		mes "[Manainne]";
		mes "Now El Schatt is just a";
		mes "heartless, money grubbing...!";
		mes "He's completely changed.";
		mes "My sister would be rolling";
		mes "in her grave, seeing him now...";
		hg_memory = 6;
		changequest 8061,8062;
		close;
	} else if (hg_memory == 6) {
		mes "[Manainne]";
		mes "Now El Schatt is just a";
		mes "heartless, money grubbing...!";
		mes "He's completely changed.";
		mes "My sister would be rolling";
		mes "in her grave, seeing him now...";
		close;
	} else if (hg_memory == 7) {
		mes "[Manainne]";
		mes "What? That's...";
		mes "That's an incredible";
		mes "story. You met my dead";
		mes "sister in Nifflheim?! You";
		mes "must be lying to me!";
		next;
		mes "[Manainne]";
		mes "Let's... Let's just";
		mes "stop talking about this,";
		mes "okay? I appreciate that you";
		mes "want to stop El Schatt from";
		mes "cutting down our tree, but";
		mes "this is almost too much.";
		next;
		hg_memory = 8;
		mes "[Manainne]";
		mes "Gosh, all that talk";
		mes "about Nifflheim is...";
		mes "It's giving me the chills!";
		mes "A-aren't you cold?";
		close;
	} else if (hg_memory == 8) {
		mes "[Manainne]";
		mes "......";
		mes ".........";
		mes "Huh? You're...";
		mes "Still here...?";
		next;
		mes "[Manainne]";
		mes "Y-you know what's";
		mes "weird? The weather's";
		mes "perfectly fine, but I...";
		mes "I feel so cold all of a";
		mes "sudden. You don't feel";
		mes "it at all, don't you?";
		next;
		mes "[Manainne]";
		mes "I think I'm coming down";
		mes "with something. My head";
		mes "feels so numb, and I c-can't";
		mes "focus any of my thoughts.";
		mes "This is freakin' me out...";
		next;
		mes "[Manainne]";
		mes "...!";
		next;
		hg_memory = 9;
		mes "[Manainne]";
		mes "......";
		mes "..........";
		close;
	} else if (hg_memory == 9) {
		mes "[Manainne]";
		mes "...I'm here. I'm really";
		mes "back! Oh, it's been so";
		mes "long! Hello, adventurer,";
		mes "remember me? I'm Kanainne,";
		mes "the spirit you saw down in";
		mes "Nifflheim. Let me explain...";
		next;
		mes "[Manainne]";
		mes "My spirit was able to follow";
		mes "you here, and now that I'm";
		mes "here, I only have so much time";
		mes "to possess my sister's body,";
		mes "and then talk to El Schatt.";
		mes "El Schatt? El Schatt...?";
		next;
		mes "[El Schatt]";
		mes "Manainne...?";
		mes "What do you want?";
		mes "Quit bugging me,";
		mes "I'm busy right now...";
		next;
		mes "[Manainne]";
		mes "It's... It's me,";
		mes "El Schatt, it's Kanainne.";
		mes "Of course you remember";
		mes "me, right? Listen, I need to--";
		next;
		mes "[El Schatt]";
		mes "Manainne...?!";
		mes "I'm shocked...";
		mes "Don't you respect";
		mes "your own sister?!";
		mes "I can't believe you'd...";
		mes "Knock it off right now!";
		next;
		hg_memory = 10;
		mes "[El Schatt]";
		mes "Look, out of my respect";
		mes "for you and the relationship";
		mes "that me and your sister had,";
		mes "I'm going to forget you said";
		mes "that. But don't you dare use";
		mes "her name that way again!";
		next;
		mes "[Manainne]";
		mes "......";
		mes ".........";
		mes "............";
		close;
	} else if (hg_memory == 10) {
		mes "[Manainne]";
		mes "Wait, El Schatt!";
		mes "It's really me, but";
		mes "I can only speak to you";
		mes "through my sister for";
		mes "a short time. L-listen...";
		next;
		mes "[El Schatt]";
		mes "Manainne...";
		mes "You don't make jokes";
		mes "like that about the departed,";
		mes "especially if it's Kannaine.";
		mes "You know better than that!";
		mes "Where the hell's your respect?!";
		next;
		mes "[Manainne]";
		mes "''If you're the wind,";
		mes "I'll be the sky, so that you";
		mes "can fly freely in my arms...''";
		next;
		mes "[El Schatt]";
		mes "Huh...?!";
		next;
		mes "[Manainne]";
		mes "''My soul is just";
		mes "for you, the shining";
		mes "sun that brightens";
		mes "up my whole world.''";
		next;
		mes "[El Schatt]";
		mes "How do you...";
		mes "How do you know";
		mes "those words...?";
		next;
		mes "[Manainne]";
		mes "''In my dream, your";
		mes "eyes held the reflection";
		mes "of the ocean's clear waters... Someday I'll show them to you.''";
		next;
		mes "[Manainne]";
		mes "''Your lovely face,";
		mes "your enticing smile...";
		mes "They're forever be in my";
		mes "heart, so I'll never be lonely.'' ";
		next;
		mes "[El Schatt]";
		mes "Manainne...";
		mes "How do you";
		mes "know that song?";
		next;
		mes "[Manainne]";
		mes "El Schatt...";
		mes "It's me, Kanainne.";
		mes "You wrote this song";
		mes "just for me. But I died";
		mes "before you could finish it.";
		next;
		mes "[Manainne]";
		mes "That was your dream,";
		mes "wasn't it? To play your";
		mes "beautiful music to make";
		mes "people happy? Did you ever";
		mes "finish our song for me?";
		next;
		mes "[El Schatt]";
		mes "Hahahah, Manainne, alright.";
		mes "Your sister must have told";
		mes "you about that song. Ha ha...";
		mes "You're t-taking it too far...";
		mes "Please, just... Just stop.";
		next;
		mes "[Manainne]";
		mes "El Schatt...";
		mes "Listen to me.";
		mes "Look at me. It's";
		mes "really your Kanainne.";
		next;
		mes "[El Schatt]";
		mes "Kanainne...?";
		mes "It's too much to";
		mes "believe. I want to";
		mes "believe it so badly...";
		mes "Is it really you?";
		hg_memory = 11;
		close;
	} else if (hg_memory == 11) {
		mes "[Manainne]";
		mes "El Schatt...";
		close;
	} else if (hg_memory == 12) {
		mes "^3355FFManainne is sobbing";
		mes "uncontrollably, and there's";
		mes "nothing you can do to comfort";
		mes "her. Nothing at all. You must";
		mes "leave her alone to her despair";
		mes "and unfathomable sense of loss.^000000";
		close;
	} else {
		mes "[Manainne]";
		mes "You know, even though";
		mes "it's not a wealthy area,";
		mes "I really love this small";
		mes "and quiet town. Even if";
		mes "I could live anywhere in";
		mes "the world, I'd live right here~";
		close;
	}
}

niflheim,90,106,3	script	A Spirit#HQuest	4_NFWISP,{
	if (hg_memory == 6) {
		mes "[Spirit]";
		mes "El Schatt...";
		mes "Manainne...";
		mes "I miss them...";
		next;
		mes "[Spirit]";
		mes "Those names... Yes,";
		mes "I remember now. Manainee";
		mes "was... my younger sister.";
		mes "El Schatt was... my lover.";
		mes "M-my name was... Kanainne!";
		next;
		mes "[Kanainne's Spirit]";
		mes "Now I know why I'm here";
		mes "in this realm. El Schatt...";
		mes "I've been watching him.";
		mes "He isn't able to let me go...";
		mes "But I can't directly intervene";
		mes "with the affairs of the living.";
		next;
		mes "[Kanainne's Spirit]";
		mes "I... I can borrow my";
		mes "sister's body? Yes, if she";
		mes "cooperates, maybe... Maybe";
		mes "it will work. I must... must do";
		mes "something before he does";
		mes "he hurts himself even more...";
		next;
		mes "[Kanainne's Spirit]";
		mes "You... You can help";
		mes "me... Just go back to ";
		mes "the living... to Hugel...";
		mes "Let me send you there...";
		hg_memory = 7;
		changequest 8062,8063;
		close2;
		warp "hugel",78,148;
	} else if (hg_memory == 7) {
		mes "[Kanainne's Spirit]";
		mes "You...! You can help";
		mes "me... Just go back to ";
		mes "the living... to Hugel...";
		mes "Let me send you there...";
		close2;
		warp "hugel",78,148;
	} else {
		mes "[Spirit]";
		mes "The living shouldn't";
		mes "be here in Nifflheim...";
		mes "Go back! Go back to your";
		mes "own world before it's too late!";
		next;
		mes "[Spirit]";
		mes "El Schatt...";
		mes "Manainne...";
		mes "I miss them...";
		close;
	}
}

hugel,100,103,3	script	Perfitz	4_M_LGTGRAND,{
	if (hg_memory == 3) {
		hg_memory = 4;
		mes "[Perfitz]";
		mes "I'm pleased that my son has";
		mes "finally set his mind on the";
		mes "family business. I didn't know";
		mes "he had it in him to become";
		mes "such a proactive entrepreneur.";
		next;
		mes "[Perfitz]";
		mes "It's funny... He used to";
		mes "deperately fight me when it";
		mes "came to building shops where";
		mes "that tree has planted. Yes, I'm";
		mes "proud that he's grown as a";
		mes "business person. Heh heh~";
		next;
		mes "[Perfitz]";
		mes "Although I'm pleased,";
		mes "I get this gut feeling that";
		mes "something's not right, like";
		mes "he's too excited about cutting";
		mes "that tree down. Maybe this old";
		mes "man is just too suspcious~";
		changequest 8059,8060;
		close;
	} else if (hg_memory == 4) {
		mes "[Perfitz]";
		mes "It's funny how things";
		mes "change. You know, El Schatt";
		mes "actually used to protest against my idea of building shops in the";
		mes "area when that tree grows. Hmm... I wonder, what happened to him?";
		close;
	} else {
		mes "[Perfitz]";
		mes "Money is very dependable...";
		mes "But it's value is relative, and";
		mes "can change at any moment.";
		mes "Still, at my age, you can't";
		mes "live without it. Make sure you";
		mes "financially prepare of old age.";
		next;
		mes "[Perfitz]";
		mes "Now, most people assume that";
		mes "I have very few friends because";
		mes "I trust money more than people.";
		mes "That's somewhat true: money";
		mes "will never betray you, and few";
		mes "friends can be so dependable.";
		next;
		mes "[Perfitz]";
		mes "However, friends that can";
		mes "be trusted for life are worth";
		mes "more than all the money in the";
		mes "world. To a rich man like me,";
		mes "those are the only friends";
		mes "that are worth having.";
		close;
	}
}

hugel,196,164,3	script	El Schatt	1_M_04,{
	if (hg_memory == 2) {
		mes "[El Schatt]";
		mes "What? What's that look for?";
		mes "Oh, you must have spoken to";
		mes "Manainne. Look, memories are";
		mes "nice and all, but I don't dwell";
		mes "on the past. I think about the";
		mes "future. That's what's best.";
		next;
		mes "[El Schatt]";
		mes "Hey, I've got some great";
		mes "memories of this place too,";
		mes "but you know what? I've decided";
		mes "to let go of them before they";
		mes "get too painful. That's life.";
		mes "Besides, it's not all bad.";
		next;
		mes "[El Schatt]";
		mes "My father's been wanting to";
		mes "build a shop here for so long,";
		mes "and now, I think it's about time. And this business will help the";
		mes "entire community. We should've";
		mes "done this a long time ago...";
		next;
		hg_memory = 3;
		mes "[El Schatt]";
		mes "C'mon... Take a look";
		mes "around. I won't deny that";
		mes "this is a quaint and lovely";
		mes "town, but how much money do";
		mes "you think these people enjoy?";
		mes "I need to look to the future...";
		changequest 8058,8059;
		close;
	} else if (hg_memory == 3) {
		mes "[El Schatt]";
		mes "This is the perfect";
		mes "location for shops.";
		mes "Yeah, I'll build a whole";
		mes "plaza, and rent it out to the";
		mes "merchants. Build up some";
		mes "commerce, attract businesses...";
		next;
		mes "[El Schatt]";
		mes "Everyone should just";
		mes "forget about that tree.";
		mes "When you think about it,";
		mes "it's just a waste of space...";
		close;
	} else if (hg_memory == 4) {
		hg_memory = 5;
		mes "[El Schatt]";
		mes "You've spoken with my father?";
		mes "Hmpf! Don't tell me you're here";
		mes "to change my mind. I'm building";
		mes "those shops, and that's final.";
		mes "It's useless to try to convince";
		mes "me otherwise. Understand?";
		next;
		mes "[El Schatt]";
		mes "It's true that I used";
		mes "to think differently...";
		mes "I'd protect that old tree";
		mes "with my life, I won't deny";
		mes "it. But that's an old story that should be buried in the past...";
		changequest 8060,8061;
		close;
	} else if (hg_memory == 5) {
		mes "[El Schatt]";
		mes "The past is behind me";
		mes "as it should be. Now";
		mes "I must focus on building";
		mes "my family's businesses.";
		mes "Father was right all along...";
		close;
	} else if (hg_memory == 7) {
		mes "[El Schatt]";
		mes "What did you say...?";
		mes "You met Kanainne?";
		mes "Listen, that's not funny.";
		mes "I won't tolerate that kind";
		mes "of sick joke, so get out";
		mes "of here before I get angry.";
		close;
	} else if (hg_memory == 10) {
		mes "[El Schatt]";
		mes "No way...!";
		mes "Kanainne is dead!";
		mes "There's no way";
		mes "I can believe this!";
		next;
		mes "[Manainne]";
		mes "......";
		mes ".........";
		mes "............";
		close;
	} else if (hg_memory == 11) {
		mes "[El Schatt]";
		mes "K-Kanainne! ^333333*Sob*^000000";
		mes "I've missed you so much!";
		mes "Why did you leave me?";
		next;
		mes "[Manainne]";
		mes "Oh, my dear,";
		mes "sweet El Schatt...";
		mes "I'm so sorry. But";
		mes "that was my fate...";
		mes "It was my time to go...";
		mes "You have to let me go...";
		next;
		mes "[El Schatt]";
		mes "I can't take it anymore!";
		mes "It hurts too much without you!";
		mes "I can't stop thinking about us,";
		mes "and all the memories... all of";
		mes "the memories hurt so much...";
		next;
		mes "[Manainne]";
		mes "Is that why you want to";
		mes "cut down that tree? Because";
		mes "it reminds you too much of";
		mes "all of our days together?";
		next;
		mes "[El Schatt]";
		mes "Y-yes! Seeing it makes";
		mes "me so angry and so sad!";
		mes "I wanted to get rid of it!";
		mes "If I don't forget you, then";
		mes "what will I do? I c-can't";
		mes "forget about you, c-can I?";
		next;
		mes "[Manainne]";
		mes "Will destroying that tree";
		mes "make you happy? Do you think";
		mes "you'll be happy if you forget";
		mes "all about me? I know you're";
		mes "not like that, El Schatt.";
		mes "You're not that cold...";
		next;
		mes "[El Schatt]";
		mes "No... I don't want";
		mes "to forget you. All of";
		mes "our good times. But I miss";
		mes "you so much... I think I'm";
		mes "going to go insane! I don't";
		mes "know if I can endure this pain!";
		next;
		mes "[Manainne]";
		mes "Please be strong for me,";
		mes "El Schatt. Someday, time";
		mes "will heal your wounds, and";
		mes "your memories of me will only";
		mes "bring you fondness, not pain.";
		mes "I miss you El Schatt, and I...";
		next;
		mes "[El Schatt]";
		mes "Kanainne...?";
		mes "K-Kanaine?";
		mes "What's happening?";
		next;
		mes "[Manainne]";
		mes "El Schatt, I'm so sorry...";
		mes "But I have to go now. I can't";
		mes "stay in the world of the living";
		mes "for too long, and my time limit";
		mes "is almost up. I still... I...";
		next;
		mes "[El Schatt]";
		mes "N-no! Please, stay with";
		mes "me! I'm not ready to lose";
		mes "you again! D-don't leave";
		mes "me again! Nooo! Kanainne!";
		mes "I need you here with me!";
		next;
		mes "[Manainne]";
		mes "I can't do that...";
		mes "But please, El Schatt...";
		mes "Promise that you'll be";
		mes "yourself from now on...";
		mes "Be kind... And follow";
		mes "your true dreams...";
		next;
		mes "[Manainne]";
		mes "Don't cut down";
		mes "that tree... And make...";
		mes "make beautiful music.";
		mes "Please finish the song";
		mes "that you made for me for...";
		mes "for both of our sakes...";
		next;
		mes "[El Schatt]";
		mes "Anything for you,";
		mes "Kanainne. I vow it...";
		next;
		mes "[Manainne]";
		mes "El Schatt...";
		mes "I still... I still...";
		next;
		mes "[El Schatt]";
		mes "Y-yes...";
		mes "Kanainne...?";
		next;
		mes "[Manainne]";
		mes "......";
		mes ".........";
		mes "............";
		next;
		mes "^3355FF*Thud!*^000000";
		next;
		mes "[El Schatt]";
		mes "Kanainne...?";
		mes "Kanainne!";
		next;
		mes "[Manainne]";
		mes "...I...";
		mes "...El Schatt...";
		mes "She's gone again.";
		mes "It's... I'm Manainne...";
		mes "^333333*Sniff*^000000 She had to go back...";
		next;
		specialeffect(EF_CONE, AREA, playerattached());
		hg_memory = 12;
		getexp RENEWAL_EXP?8000:50000,0;
		completequest 8063;
		getitem Old_Blue_Box,1; //Old Blue Box
		mes "[El Schatt]";
		mes "Oh... Oh dear";
		mes "sweet God... My...";
		mes "My dear Kanainne...";
		mes "No.... No... Please...";
		close;
	} else if (hg_memory == 12) {
		mes "[El Schatt]";
		mes "...Would you please";
		mes "leave me alone? I have...";
		mes "I have an awful lot to";
		mes "think about. And there's";
		mes "music that I have to write...";
		close;
	} else {
		mes "[El Schatt]";
		mes "Father was right...";
		mes "This area is the perfect";
		mes "place to build some stores.";
		mes "All that's left is to chop down";
		mes "that old tree. It's in the way";
		mes "of a whole lot of things...";
		close;
	}

}

//== Hide and Seek Quest :: hg_c_child =====================
hugel,107,67,3	script	Torpy	4_M_KID1,{
	if (BaseLevel > 49) {
		if (!hg_ubu01) {
			mes "[Torpy]";
			mes "D-Daddy...!";
			mes "Daddy where";
			mes "are you?! Wah~!";
			next;
			switch(select("What's wrong?", "Ignore")) {
			case 1:
				mes "[Torpy]";
				mes "My Daddy hasn't";
				mes "been home for a few";
				mes "day now. I'm afraid that";
				mes "something must have";
				mes "happened to him. *Sniff*";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Your Dad is missing?";
				mes "Why don't you tell me";
				mes "about the last time";
				mes "that you saw him?";
				next;
				mes "[Torpy]";
				mes "Well, we were playing";
				mes "Hide-and-Seek, and then";
				mes "it was his turn to hide,";
				mes "and then, a-and then...";
				mes "I never found him!";
				next;
				switch(select("Really? Tell me more...", "What, is that all...?")) {
				case 1:
					mes "[Torpy]";
					mes "Th-then my Mom got";
					mes "mad at Dad for hiding";
					mes "for so long. But when";
					mes "she went to find him, she";
					mes "disappeared too! I-I'm all";
					mes "alone now! Waaaaaah~!";
					next;
					emotion e_dots,1;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Don't worry, I'll look";
					mes "for your parents. I'm";
					mes "sure that I can find at";
					mes "least one of them just";
					mes "outside of town.";
					hg_ubu01 = 1;
					setquest 12044;
					close;
				case 2:
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Don't worry, your";
					mes "Dad will probably";
					mes "show up sooner";
					mes "or later. Well, lots";
					mes "of luck, kid.";
					emotion e_dots,1;
					close;
				}
			case 2:
				mes "[Torpy]";
				mes "D-Daddy...!";
				mes "Mommiiiiiiiiie!";
				mes "Where are yoooou?!";
				mes "Wuh-Waaaaaaaaaah!";
				close;
			}
		} else if (hg_ubu01 == 2) {
			mes "[Torpy]";
			mes "Oh...";
			mes "Mommy was just";
			mes "outside of town?";
			mes "*Sob* Okay, I hope my";
			mes "Daddy comes back soon...";
			hg_ubu01 = 3;
			changequest 12045,12046;
			close;
		} else if (hg_ubu01 == 6) {
			mes "[Torpy]";
			mes "Y-you found my Daddy!";
			mes "Hooray! I was so worried";
			mes "about him! Th-thank you";
			mes "so much for your help!";
			next;
			mes "[Torpy]";
			mes "Um, um, where is my";
			mes "Daddy hiding anyway?";
			mes "Oh? A barrel? Where";
			mes "was it again? Heh heh!";
			mes "Now I can find him!";
			next;
			mes "[Torpy]";
			mes "Oh, would you go talk";
			mes "to my Mom, and tell her";
			mes "to come here please? And";
			mes "also tell her that Daddy";
			mes "is safe! See you later~";
			next;
			emotion e_dots,1;
			mes "......";
			mes ".........";
			mes "............";
			next;
			mes "[Torpy]";
			mes "^333333...............................";
			mes "Hee hee~ Once I find";
			mes "my Daddy, he has to get me";
			mes "a girlfriend! He promised~!^000000";
			hg_ubu01 = 7;
			close;
		} else if (hg_ubu01 == 7) {
			mes "[Torpy]";
			mes "Would you please hurry";
			mes "and talk to my Mom? She";
			mes "should be just outside of?";
			mes "this town, where you last";
			mes "saw her. Bye bye for now~";
			next;
			emotion e_dots,1;
			mes "......";
			mes ".........";
			mes "............";
			next;
			mes "[Torpy]";
			mes "^333333...............................";
			mes "Oh yeah! Should I have";
			mes "Mom help me pick out my";
			mes "new girlfriend? Hmm, I dunno.";
			mes "Wh-what if they become friends?";
			mes "Um, that might not be good...^000000";
			close;
		} else if (hg_ubu01 == 8) {
			emotion e_dots,1;
			mes "[Torpy]";
			mes "Daddy promised to get";
			mes "me a girlfriend if I beat him";
			mes "at Hide-and-Seek! Hahaha!";
			mes "I won, so now he has to do it!";
			next;
			mes "[Torpy]";
			mes "Wait, but should I let";
			mes "my Dad pick my girlfriend?";
			mes "Maybe I should pick her...";
			mes "Yeah, I'll pick the perfectest";
			mes "girl that I can find! Yaaay~";
			hg_ubu01 = 9;
			close;
		} else if (hg_ubu01 == 9) {
			emotion e_dots,1;
			mes "[Torpy]";
			mes "Maybe I should wait until";
			mes "I'm older to have a girlfriend.";
			mes "I mean, what if the girl I pick";
			mes "now gets uglier when she";
			mes "grows up? Or what if she gets really fat? I better be careful...";
			next;
			mes "^3355FFTorpy is still a young,";
			mes "naive child that has much";
			mes "to learn about girlfriends,";
			mes "or just people, in general.^000000";
			close;
		} else {
			mes "[Torpy]";
			mes "^333333*Sniff*^000000 D-Daddy's gone!";
			mes "Will you help me find my";
			mes "Daddy please? I h-have";
			mes "to find him now! H-Hurry!";
			close;
		}
	} else {
		mes "[Torpy]";
		mes "Waaah~!";
		mes "I have to find";
		mes "my Daddy! Daddy...!";
		mes "Where are yooooou?!";
		close;
	}
}

hu_fild06,190,367,3	script	Torpy's Mom	4_F_GODEMOM,{
	if (hg_ubu01 == 0) {
		mes "[Torpy's Mom]";
		mes "Where did he go this time?!";
		mes "If my husband doesn't have";
		mes "a good excuse for not coming";
		mes "home, then he better come";
		mes "up with one or he'll be sorry!";
		close;
	} else if (hg_ubu01 == 1) {
		mes "[Torpy's Mom]";
		mes "Hmm? Oh, you talked to";
		mes "my little Torpy? He thinks his";
		mes "father and I just vanished?";
		mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
		next;
		mes "[Torpy's Mom]";
		mes "Although Torpy's father has";
		mes "been missing for a little";
		mes "while, I just stepped out of";
		mes "the house this morning. So";
		mes "I haven't even been gone for";
		mes "a few hours, much less a day.";
		next;
		mes "[Torpy's Mom]";
		mes "You see, my husband is";
		mes "a hunter, so it's usual for him";
		mes "not to come home for a few";
		mes "days. Still, he's never been";
		mes "gone for this long before,";
		mes "so I've been looking for him...";
		next;
		mes "[Torpy's Mom]";
		mes "I've been getting a little";
		mes "worried myself, honestly.";
		mes "He's not in any of his usual";
		mes "hunting grounds. Hopefully,";
		mes "if I wait here long enough,";
		mes "he'll show up sooner or later.";
		next;
		mes "[Torpy's Mom]";
		mes "If he doesn't show up";
		mes "today, I better search";
		mes "for him inside town. Maybe";
		mes "he's hiding somewhere,";
		mes "like at his friend's house.";
		mes "Why is like always like this?";
		next;
		mes "[Torpy's Mom]";
		mes "Listen, would you please";
		mes "tell my son Torpy that I'm";
		mes "fine and will be coming back";
		mes "home soon? Also, if you see";
		mes "my husband inside town, tell";
		mes "him that he better come home!";
		hg_ubu01 = 2;
		changequest 12044,12045;
		close;
	} else if (hg_ubu01 == 2) {
		mes "[Torpy's Mom]";
		mes "Listen, would you please";
		mes "tell my son Torpy that I'm";
		mes "fine and will be coming back";
		mes "home soon? Also, if you see";
		mes "my husband inside town, tell";
		mes "him that he better come home!";
		close;
	} else if (hg_ubu01 == 6 || hg_ubu01 == 7) {
		mes "[Torpy's Mom]";
		mes "What?! He was hiding";
		mes "inside a barrel this";
		mes "entire time?! Oh, no.";
		mes "I'm sorry, my husband has";
		mes "caused you so much trouble.";
		next;
		mes "[Torpy's Mom]";
		mes "I really appreciate";
		mes "everything you've done";
		mes "to help us find him. I know";
		mes "it's not much, but I hope";
		mes "you accept this as our thanks.";
		mes "Goodbye for now, adventurer~";
		specialeffect((hg_ubu01 == 6)?EF_CONE:EF_MVP, AREA, playerattached());
		hg_ubu01 = 8;
		completequest 12048;
		getitem Dex_Dish05,3; //Green Salad
		getexp RENEWAL_EXP?5000:50000,0;
		close;
	} else if (hg_ubu01 == 8) {
		mes "[Torpy's Mom]";
		mes "Sometimes I wonder if";
		mes "Torpy is too mature for";
		mes "his age, or if my husband";
		mes "is too immature. In a strange";
		mes "way, those two really take";
		mes "after each other. Oh, well...";
		close;
	} else if (hg_ubu01 == 9) {
		emotion e_dots,1;
		mes "[Torpy's Mom]";
		mes "When is that husband";
		mes "of mine going to come";
		mes "out of that barrel? He";
		mes "didn't make another weird";
		mes "bet with Torpy, did he? Oh,";
		mes "the trouble with those two...";
		close;
	} else {
		mes "[Torpy's Mom]";
		mes "Where did he go this time?!";
		mes "If my husband doesn't have";
		mes "a good excuse for not coming";
		mes "home, then he better come";
		mes "up with one or he'll be sorry!";
		close;
	}
}

hugel,100,176,3	script	Suspicious Barrel	HIDDEN_NPC,{
	if (hg_ubu01 == 3) {
		mes "[Strange Man]";
		mes "So... hun...gry...";
		mes "F-food... Give me...";
		mes "F-food... Must... replenish...";
		mes "h-health... with... Steamed...";
		mes "Crab... Nippers... Please...";
		next;
		emotion e_dots,1;
		mes "^3355FFIt sounds like";
		mes "this barrel wants";
		mes "Steamed Crab Nippers.^000000";
		next;
		switch(select("I'll bring you Steamed Crab Nippers", "Ignore")) {
		case 1:
			mes "[Strange Man]";
			mes "Please... cook me...";
			mes "Steamed... Crab Nippers...!";
			mes "You... n-need.... 10 Green";
			mes "Herbs... 1 Yellow Potions...";
			mes "and 10... N-Nippers... to";
			mes "c-cook th-them. Ugh...";
			next;
			emotion e_dots,1;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Hold on,";
			mes "I have to cook";
			mes "them for you?!";
			next;
			mes "[Strange Man]";
			mes "Y-yes...";
			mes "It's... It's the";
			mes "o-only... possible...";
			mes "Way... P-please help...";
			hg_ubu01 = 4;
			changequest 12046,12047;
			close;
		case 2:
			mes "[Strange Man]";
			mes "D-don't... leave...";
			mes "me... Here... Th-the...";
			mes "hunger...! It... It can't...";
			mes "It c-can't be... d-denied!";
			next;
			emotion e_dots,1;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Weirdo! Why don't you";
			mes "get out of that barrel,";
			mes "and get your Steamed";
			mes "Crab Nippers yourself?!";
			close;
		}
	} else if (hg_ubu01 == 4) {
		if (countitem(Vit_Dish01)) {
			mes "[Strange Man]";
			mes "Th-that... tantalizing...";
			mes "scent... It's S-Steamed...";
			mes "Crab... Nippers... Oh God...";
			mes "It's b-been so... l-long...";
			mes "G-Give me! G-Give me now!";
			next;
			emotion e_dots,1;
			mes "^3355FFYou dumped the";
			mes "Steamed Crab Nippers";
			mes "into the barrel where";
			mes "it was quickly devoured.^000000";
			delitem Vit_Dish01,1; //Steamed crab nippers
			hg_ubu01 = 5;
			next;
			mes "[Strange Man]";
			mes "Ha ha ha!";
			mes "Back in the game, baby!";
			mes "Man, it's been, about what,";
			mes "3 days since I last ate?";
			mes "It's good to be alive!";
			close2;
			donpcevent "Strange Man#Hugel::OnEnable";
			end;
		} else {
			mes "[Strange Man]";
			mes "Please... cook me...";
			mes "Steamed... Crab Nippers...!";
			mes "You... n-need.... 10 Green";
			mes "Herbs... 1 Yellow Potions...";
			mes "and 10... N-Nippers... to";
			mes "c-cook th-them. Ugh...";
			next;
			emotion e_dots,1;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Hold on,";
			mes "I have to cook";
			mes "them for you?!";
			next;
			mes "[Strange Man]";
			mes "Y-yes...";
			mes "It's... It's the";
			mes "o-only... possible...";
			mes "Way... P-please help...";
			close;
		}
	} else if (hg_ubu01 == 5) {
		if (countitem(Vit_Dish01)) {
			mes "[Strange Man]";
			mes "Th-that... tantalizing...";
			mes "scent... It's S-Steamed...";
			mes "Crab... Nippers... Oh God...";
			mes "It's b-been so... l-long...";
			mes "G-Give me! G-Give me now!";
			next;
			emotion e_dots,1;
			mes "^3355FFYou dumped the";
			mes "Steamed Crab Nippers";
			mes "into the barrel where";
			mes "it was quickly devoured.^000000";
			delitem Vit_Dish01,1; //Steamed crab nippers
			hg_ubu01 = 5;
			next;
			mes "[Strange Man]";
			mes "Ha ha ha!";
			mes "Back in the game, baby!";
			mes "Man, it's been, about what,";
			mes "3 days since I last ate?";
			mes "It's good to be alive!";
			close2;
			donpcevent "Strange Man#Hugel::OnEnable";
			end;
		} else {
			mes "[Strange Man]";
			mes "Please... cook me...";
			mes "Steamed... Crab Nippers...!";
			mes "You... n-need.... 10 Green";
			mes "Herbs... 1 Yellow Potions...";
			mes "and 10... N-Nippers... to";
			mes "c-cook th-them. Ugh...";
			next;
			emotion e_dots,1;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Hold on,";
			mes "I have to cook";
			mes "them for you?!";
			next;
			mes "[Strange Man]";
			mes "Y-yes...";
			mes "It's... It's the";
			mes "o-only... possible...";
			mes "Way... P-please help...";
			close;
		}
	} else if (hg_ubu01 == 6) {
		emotion e_dots,1;
		mes "^3355FFFor now, you should";
		mes "tell Torpy and his mom";
		mes "where Torpy's father is";
		mes "hiding so they won't";
		mes "worry about him so much.";
		close;
	} else if (hg_ubu01 == 7) {
		emotion e_dots,1;
		mes "^800080Torpy's mom might want to know about^000000";
		mes "^800080this extraordinary barrel.^000000";
		close;
	} else if (hg_ubu01 == 8) {
		emotion e_dots,1;
		mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
		close;
	} else if (hg_ubu01 == 9) {
		emotion e_dots,1;
		mes "^800080That barrel will become a symbolic object^000000";
		mes "^800080that pays tribute to the firm will of Torpy's father^000000";
		mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
		close;
	} else {
		emotion e_dots,1;
		mes "^800080You hear something bustling from the hole in the barrel.^000000";
		mes "^800080However, it doesn't seem to be a big deal.^000000";
		close;
	}
}

hugel,100,174,3	script	Strange Man#Hugel	4_M_HUMAN_01,{
	if (hg_ubu01 == 5) {
		mes "[Strange Man]";
		mes "Ahhhh... Thanks for";
		mes "the free meal! It was";
		mes "so invigorating! Well,";
		mes "I better climb back";
		mes "inside that barrel. See";
		mes "ya round, adventurer~";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Hold it!";
		mes "Why are you hiding";
		mes "inside that barrel?!";
		next;
		mes "[Strange Man]";
		mes "Huh? Oh, I'm just";
		mes "playing Hide-and-Seek";
		mes "with my son, that's all.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "But you haven't";
		mes "eaten in days! Wait,";
		mes "hold on, you wouldn't";
		mes "happen to be Torpy's";
		mes "father now, would you?";
		next;
		mes "[Strange Man]";
		mes "Oh, you ran into my boy?";
		mes "Has he given up on our";
		mes "little wager yet? Because";
		mes "I'd really hate to lose...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Um, your wife and son";
		mes "are really worried about";
		mes "you. Shouldn't you be going";
		mes "home as soon as you can?";
		next;
		mes "[Strange Man]";
		mes "No, I can't! Not until";
		mes "Torpy gives up! I made";
		mes "a really silly promise";
		mes "with my son, and if I lose";
		mes "this game of Hide-and-Seek...";
		mes "Well, I just can't lose! Bye!";
		hg_ubu01 = 6;
		changequest 12047,12048;
		next;
		mes "^3355FFTorpy's father has";
		mes "hidden himself again,";
		mes "but at least now you";
		mes "can go back to Torpy's";
		mes "Mom and Torpy, and let them";
		mes "both know where he is hiding.^000000";
		close2;
		disablenpc "Strange Man#Hugel";
		enablenpc "Suspicious Barrel";
		end;
	} else {
		mes "[Strange Man]";
		mes "Hahahaha!";
		mes "Steamed Crab Nippers!";
		mes "That really hit the spot!";
		mes "I ate so much, I won't";
		mes "have to eat again for days!";
		close;
	}

OnEnable:
	enablenpc "Strange Man#Hugel";
	disablenpc "Suspicious Barrel";
	initnpctimer;
	end;

OnInit:
	disablenpc "Strange Man#Hugel";
	end;

OnTimer60000:
	stopnpctimer;
	disablenpc "Strange Man#Hugel";
	enablenpc "Suspicious Barrel";
	end;
}

//== Fish Cake Soup Delivery Quest :: hg_odeng =============
hu_in01,15,372,3	script	Cellette Lavit	1_F_MERCHANT_02,{
	if (!hg_odeng) {
		mes "[Cellette]";
		mes "Hi there, thanks for";
		mes "visiting our lovely town!";
		mes "Why don't you come in and";
		mes "have a taste of authentic";
		mes "Hugel cuisine? I guarantee";
		mes "that you won't regret it~";
		next;
		mes "[Cellette]";
		mes "My name is Cellette Lavit,";
		mes "and I proudly serve Fish Cake";
		mes "Soup, Hugel's specialty dish.";
		mes "All the tourists that've tried";
		mes "it have loved it, and I have";
		mes "many regular customers~";
		next;
		mes "[Cellette]";
		mes "This dish has something";
		mes "of a cult following, and it's";
		mes "not widely popularized, but I'm";
		mes "sure that it'll be considered";
		mes "representative of Schwaltzvalt";
		mes "Republic cuisine someday.";
		next;
		mes "[Cellette]";
		mes "Listen, you look like an";
		mes "able adventurer, so would";
		mes "you consider working part time";
		mes "for me? I have many orders for";
		mes "Fish Cake Soup, so there's";
		mes "no way I can make deliveries...";
		next;
		mes "[Cellette]";
		mes "If you work for me, I'll";
		mes "waive the price: I'll give you";
		mes "1 Fish Cake Soup for each";
		mes "delivery that you complete.";
		mes "But if you're not interested,";
		mes "you can just buy some now~";
		next;
		switch(select("Sure, I'll work for you!", "I want to buy Fish Cake Soup.", "See ya.")) {
		case 1:
			mes "[Cellette]";
			mes "Oh, thank you so much!";
			mes "You can't imagine how busy";
			mes "I've been, and how much I need the help! Now, let's get started~";
			next;
			switch(rand(1,4)) {
			case 1:
				mes "[Cellette]";
				mes "Alright, please take this";
				mes "order of Fish Cake Soup to";
				mes "my friend Neha. I'm grateful";
				mes "that she's a regular customer--";
				mes "she's a good friend, but I'm sure that she loves the soup as well.";
				hg_odeng = 1;
				setquest 8064;
				getitem Fish_Ball_Soup,1;
				close;
			case 2:
				mes "[Cellette]";
				mes "Right, take this next order";
				mes "of Fish Cake Soup to Maewan,";
				mes "another one of my regulars.";
				mes "He's been buying my soup ever";
				mes "since I helped him start his business. Nice of him, isn't it?";
				hg_odeng = 2;
				setquest 8065;
				getitem Fish_Ball_Soup,1;
				close;
			case 3:
				mes "[Cellette]";
				mes "Okay, this order of Fish";
				mes "Cake Soup is ready! Please";
				mes "take it to my roommate Layoma.";
				mes "But... Be careful. She's got";
				mes "a thing about punctuality.";
				mes "Just try not to be late...";
				hg_odeng = 3;
				setquest 8066;
				getitem Fish_Ball_Soup,1;
				close;
			case 4:
				mes "[Cellette]";
				mes "Quick, take this Fish";
				mes "Paste Soup to Erjan. Um,";
				mes "but be careful, he's really";
				mes "nitpicky... And he likes to";
				mes "have everything in such";
				mes "and such and order...";
				hg_odeng = 4;
				setquest 8067;
				getitem Fish_Ball_Soup,1;
				close;
			}
		case 2:
			mes "[Cellette]";
			mes "Oh, you'd like to try my";
			mes "Fish Cake Soup, eh? Good";
			mes "choice, I know you'll enjoy";
			mes "its delicious, hearty flavor~";
			mes "Each order costs 100 zeny.";
			next;
			switch(select("Order a Fish Cake Soup", "Cancel")) {
			case 1:
				if (Zeny > 99) {
					mes "[Cellette]";
					mes "Thanks! Enjoy your";
					mes "bowl of Fish Cake Soup.";
					mes "I hope you come and ";
					mes "visit me again, okay?";
					Zeny -= 100;
					getitem Fish_Ball_Soup,1;
					close;
				} else {
					mes "[Cellette]";
					mes "Oh, what's this?";
					mes "You don't have enough";
					mes "money? Well, come back";
					mes "after you save 100 zeny.";
					mes "That's a really good price";
					mes "for my gourmet soup, you know.";
					close;
				}
			case 2:
				mes "[Cellette]";
				mes "If you're ever hungry,";
				mes "or just want to enjoy";
				mes "a delicious meal, come";
				mes "and have some of my soup~";
				close;
			}
		case 3:
			mes "[Cellette]";
			mes "Oh? You're not interested";
			mes "in trying my Fish Cake Soup";
			mes "at all? Well, if you change";
			mes "your mind, please come";
			mes "back. I just know you'll love";
			mes "the taste if you give it a try.";
			close;
		}
	} else if (hg_odeng == 1) {
		if (countitem(Fish_Ball_Soup)) {
			mes "[Cellette]";
			mes "Haven't you left already?";
			mes "My friend Neha is waiting";
			mes "for you to deliver her order";
			mes "of Fish Cake Soup. Please";
			mes "try to get it to her before the";
			mes "soup gets cold, okay?";
			close;
		} else {
			mes "[Cellette]";
			mes "What's that? You lost";
			mes "the Fish Cake Soup you're";
			mes "supposed to deliver to Neha?";
			mes "Oh well, I suppose I'll have";
			mes "to give you this fresh bowl";
			mes "of soup that I just made...";
			next;
			if (Zeny > 99) {
				mes "[Cellette]";
				mes "But you need to be";
				mes "responsible and pay";
				mes "me for the food you lost.";
				mes "There, I took 100 zeny";
				mes "from you. That's fair, so";
				mes "please don't lose it this time.";
				Zeny -= 100;
				getitem Fish_Ball_Soup,1;
				close;
			} else {
				mes "[Cellette]";
				mes "W-wait... You don't";
				mes "have any money to pay";
				mes "me for the soup you lost?";
				mes "Well, I don't think I can";
				mes "trust somebody like you";
				mes "with any deliveries...";
				hg_odeng = 5;
				close;
			}
		}
	} else if (hg_odeng == 2) {
		if (countitem(Fish_Ball_Soup)) {
			mes "[Cellette]";
			mes "Whoa, whoa, whoa!";
			mes "You should have left";
			mes "already to deliver that";
			mes "soup to Maewan! Hurry,";
			mes "before it gets too cold!";
			close;
		} else {
			mes "[Cellette]";
			mes "What's that? You lost";
			mes "the Fish Cake Soup you're";
			mes "supposed to give to Maewan?";
			mes "Oh well, I suppose I'll have";
			mes "to give you this fresh bowl";
			mes "of soup that I just made...";
			next;
			if (Zeny > 99) {
				mes "[Cellette]";
				mes "But you need to be";
				mes "responsible and pay";
				mes "me for the food you lost.";
				mes "There, I took 100 zeny";
				mes "from you. That's fair, so";
				mes "please don't lose it this time.";
				Zeny -= 100;
				getitem Fish_Ball_Soup,1;
				close;
			} else {
				mes "[Cellette]";
				mes "W-wait... You don't";
				mes "have any money to pay";
				mes "me for the soup you lost?";
				mes "Well, I don't think I can";
				mes "trust somebody like you";
				mes "with any deliveries...";
				hg_odeng = 5;
				close;
			}
		}
	} else if (hg_odeng == 3) {
		if (countitem(Fish_Ball_Soup)) {
			mes "[Cellette]";
			mes "I thought you left to";
			mes "deliver that soup to";
			mes "Layoma. You should hurry";
			mes "and bring it to her, before";
			mes "it doesn't taste good after";
			mes "it gets cold, you know.";
			close;
		} else {
			mes "[Cellette]";
			mes "What's that? You lost";
			mes "the Fish Cake Soup you're";
			mes "supposed to give to Layoma?";
			mes "Oh well, I suppose I'll have";
			mes "to give you this fresh bowl";
			mes "of soup that I just made...";
			next;
			if (Zeny > 99) {
				mes "[Cellette]";
				mes "But you need to be";
				mes "responsible and pay";
				mes "me for the food you lost.";
				mes "There, I took 100 zeny";
				mes "from you. That's fair, so";
				mes "please don't lose it this time.";
				Zeny -= 100;
				getitem Fish_Ball_Soup,1;
				close;
			} else {
				mes "[Cellette]";
				mes "W-wait... You don't";
				mes "have any money to pay";
				mes "me for the soup you lost?";
				mes "Well, I don't think I can";
				mes "trust somebody like you";
				mes "with any deliveries...";
				hg_odeng = 5;
				close;
			}
		}
	} else if (hg_odeng == 4) {
		if (countitem(Fish_Ball_Soup)) {
			mes "[Cellette]";
			mes "Oh, dear, you better";
			mes "leave now and deliver";
			mes "that Fish Cake Soup to";
			mes "Erjan before he can think";
			mes "of something to complain about. Although it's probably too late...";
			close;
		} else {
			mes "[Cellette]";
			mes "What's that? You lost";
			mes "the Fish Cake Soup you're";
			mes "supposed to deliver to Erjan?";
			mes "Oh well, I suppose I'll have";
			mes "to give you this fresh bowl";
			mes "of soup that I just made...";
			next;
			if (Zeny > 99) {
				mes "[Cellette]";
				mes "But you need to be";
				mes "responsible and pay";
				mes "me for the food you lost.";
				mes "There, I took 100 zeny";
				mes "from you. That's fair, so";
				mes "please don't lose it this time.";
				Zeny -= 100;
				getitem Fish_Ball_Soup,1;
				close;
			} else {
				mes "[Cellette]";
				mes "W-wait... You don't";
				mes "have any money to pay";
				mes "me for the soup you lost?";
				mes "Well, I don't think I can";
				mes "trust somebody like you";
				mes "with any deliveries...";
				hg_odeng = 5;
				close;
			}
		}
	} else if (hg_odeng == 5) {
		mes "[Cellette]";
		mes "Ah, I'm sorry, but";
		mes "I can't do any business";
		mes "with somebody that's proven";
		mes "to be irresponsible. Nothing";
		mes "personal, it's just my policy.";
		close;
	} else if (hg_odeng == 10) {
		mes "[Cellette]";
		mes "Good work! I hear that";
		mes "you successfully delivered";
		mes "the soup. I knew I could trust";
		mes "you! Ah, before I forget, here";
		mes "is your Fish Cake Soup. Thank";
		mes "you so much for your help~";
		hg_odeng = 0;
		for (.@i = 8072; .@i <= 8075; ++.@i) {
			if (questprogress(.@i))
				erasequest .@i;
		}
		getitem Fish_Ball_Soup,3;
		getexp RENEWAL_EXP?100:1000,0;
		next;
		mes "[Cellette]";
		mes "It was really nice working";
		mes "with you, and I hope you come";
		mes "by and help me again sometime.";
		mes "Oh, and please tell all your";
		mes "friends about my delicious";
		mes "Fish Cake Soup. See you later~";
		close;
	} else {
		mes "[Cellette]";
		mes "Come and taste some";
		mes "authentic Hugel cuisine!";
		mes "Enjoy a big steaming bowl";
		mes "of delicious Fish Cake Soup~";
		close;
	}
}

hugel,76,134,3	script	Neha	4W_F_01,{
	if (hg_odeng == 1) {
		if (countitem(Fish_Ball_Soup)) {
			mes "[Neha]";
			mes "Oh, you have a delivery";
			mes "from Cellette, hm? Hmpf!";
			mes "You're late! Don't you know";
			mes "this soup isn't good if it";
			mes "isn't steaming hot?";
			next;
			if (Sex == SEX_MALE) {
				mes "[Neha]";
				mes "But... You're a handsome";
				mes "fellow, so I'll forgive you...";
				mes "On one condition. Bring me";
				mes "^FF00001 Whip^000000 with which to spank ";
				mes "you. You better hurry, boy, or";
				mes "I won't let you off that easy.";
			} else {
				mes "[Neha]";
				mes "Yes, yes... You should";
				mes "be punished. You should be";
				mes "spanked. If you want to finish";
				mes "your delivery, then bring me";
				mes "^FF00001 Whip^000000 so that I can spank you";
				mes "for your impertinence, girl!";
			}
			for (.@i = 8064; .@i <= 8067; ++.@i) {
				if (questprogress(.@i) == 1)
					completequest .@i;
			}
			setquest 8068;
			hg_odeng = 6;
			close;
		} else {
			mes "[Neha]";
			mes "Oh ho ho ho ho ho~";
			mes "I just love cute little boys...";
			mes "But for some reason, it";
			mes "thrills me to torture them";
			mes "a little bit as well. Hoho~";
			close;
		}
	} else if (hg_odeng == 6) {
		if (countitem(Whip) && countitem(Fish_Ball_Soup)) {
			mes "[Neha]";
			mes "Finally... My soup!";
			mes "And you brought me my Whip!";
			mes "Don't worry, I'll only give you";
			mes "just one hard spanking. It'll";
			mes "be over before you know it~";
			next;
			mes "[Neha]";
			mes "Ha!";
			next;
			mes "^3355FF*Slap*^000000";
			percentheal -25,0;
			next;
			mes "[Neha]";
			mes "Heeyah!!";
			next;
			mes "^3355FF*SLAP*^000000";
			percentheal -25,0;
			next;
			mes "[Neha]";
			mes "Ooh, did I accidentally";
			mes "whip you twice? Heh heh...";
			mes "Well, I'm satisfied. I'll go";
			mes "ahead and tell Celette that";
			mes "you did a good job... I hope";
			mes "you come deliver my soup again~";
			delitem Whip,1;
			delitem Fish_Ball_Soup,1;
			hg_odeng = 10;
			changequest 8068,8072;
			close;
		} else {
			mes "[Neha]";
			mes "^FF00001 Fish Cake Soup^000000...";
			mes "^FF00001 Whip^000000... Is that too";
			mes "much for a girl to ask?";
			mes "I'm hungry, and I want to";
			mes "hit somebody! What's wrong";
			mes "with that, huh? Now hurry up!";
			close;
		}
	} else {
		mes "[Neha]";
		mes "Oh ho ho ho ho ho~";
		mes "I just love cute little boys...";
		mes "But for some reason, it";
		mes "thrills me to torture them";
		mes "a little bit as well. Hoho~";
		close;
	}
}

hugel,87,139,3	script	Maewan	4_M_04,{
	if (hg_odeng == 2) {
		if (countitem(Fish_Ball_Soup)) {
			mes "[Maewan]";
			mes "Oh, finally, I've been";
			mes "waiting for my order of";
			mes "Fish Cake Soup from Cellette!";
			mes "Aaaah, it smells oh so delicious~ ";
			next;
			mes "[Maewan]";
			mes "Argh, but you're late!";
			mes "This is your fault, you";
			mes "know that, right? Well,";
			mes "it's not a big deal, but";
			mes "I can forgive you if you";
			mes "help me with my collection.";
			next;
			mes "[Maewan]";
			mes "Just bring me";
			mes "1 Bookclip in Memory,";
			mes "alright? Oh, and don't";
			mes "eat my soup before";
			mes "you deliver it to me!";
			hg_odeng = 7;
			changequest 8065,8069;
			close;
		} else {
			mes "[Maewan]";
			mes "I like to think of";
			mes "myself as a man of";
			mes "eclectic taste. I love";
			mes "collecting strange and";
			mes "unique items, and learning";
			mes "all sorts of new things~";
			close;
		}
	} else if (hg_odeng == 7 ) {
		if (countitem(Fish_Ball_Soup) && countitem(Bookclip_In_Memory)) {
			mes "[Maewan]";
			mes "Great, you really brought";
			mes "me a Bookclip in Memory!";
			mes "Yes, this'll make a fine";
			mes "addition to my collection~";
			mes "Oh, and give me my soup.";
			mes "Thanks again for delivering~";
			delitem Fish_Ball_Soup,1;
			delitem Bookclip_In_Memory,1; //Bookclip in memory
			hg_odeng = 10;
			changequest 8069,8073;
			close;
		} else {
			mes "[Maewan]";
			mes "I know it sounds unfair";
			mes "of me to ask you to bring";
			mes "^FF00001 Bookclip in Memory^000000 with";
			mes "my ^FF0000Fish Cake Soup^000000, but well...";
			next;
			mes "[Maewan]";
			mes "I'd feel left out if";
			mes "I didn't do it. I know";
			mes "all of Cellette's other";
			mes "customers are asking the";
			mes "people delivering their soup";
			mes "for all sorts of crazy things.";
			close;
		}
	} else {
		mes "[Maewan]";
		mes "I like to think of";
		mes "myself as a man of";
		mes "eclectic taste. I love";
		mes "collecting strange and";
		mes "unique items, and learning";
		mes "all sorts of new things~";
		close;
	}
}

hugel,84,125,3	script	Layoma	8_F_GIRL,{
	if (hg_odeng == 3) {
		if (countitem(Fish_Ball_Soup)) {
			mes "[Layoma]";
			mes "You're here to deliver";
			mes "my Fish Cake Soup?";
			mes "How could you be so late?!";
			mes "Don't you know that your";
			mes "incompetence also reflects";
			mes "on Cellette and her shop?!";
			next;
			mes "[Layoma]";
			mes "I can't let you continue";
			mes "delivering for Cellette";
			mes "unless you prove that you're";
			mes "dependable to me. Erm, bring";
			mes "me ^FF00001 Mushroom Spore^000000, and";
			mes "I'll forget this whole thing.";
			hg_odeng = 8;
			changequest 8066,8070;
			close;
		} else {
			mes "[Layoma]";
			mes "I love singing songs,";
			mes "and I love eating mushrooms.";
			mes "For a person living in Hugel,";
			mes "that's a pretty exciting life!";
			close;
		}
	} else if (hg_odeng == 8) {
		if (countitem(Fish_Ball_Soup) && countitem(Mushroom_Spore)) {
			mes "[Layoma]";
			mes "Great! You brought me";
			mes "1 Mushroom Spore! This";
			mes "will taste perfect with my";
			mes "bowl of Fish Cake Soup~";
			next;
			mes "[Layoma]";
			mes "Alright, maybe I can";
			mes "count on you to work";
			mes "for my roommate Cellette";
			mes "a little while longer. Oh, and";
			mes "please tell her to not to come home so late all the time, okay?";
			delitem Mushroom_Spore,1;
			delitem Fish_Ball_Soup,1;
			hg_odeng = 10;
			changequest 8070,8074;
			close;
		} else {
			mes "[Layoma]";
			mes "Hey! I thought you";
			mes "wanted to prove that";
			mes "you're a reliable and";
			mes "trustworthy person! Go";
			mes "and bring me 1 Mushroom";
			mes "Spore with my Fish Cake Soup!";
			close;
		}
	} else {
		mes "[Layoma]";
		mes "I love singing songs,";
		mes "and I love eating mushrooms.";
		mes "For a person living in Hugel,";
		mes "that's a pretty exciting life!";
		close;
	}
}

hugel,102,161,3	script	Erjan	4W_SAILOR,{
	if (hg_odeng == 4) {
		if (countitem(Fish_Ball_Soup)) {
			mes "[Erjan]";
			mes "Well, I thought you'd";
			mes "never come to deliver";
			mes "my Fish Cake Soup. You're";
			mes "awfully late, you know that?";
			mes "Still, the smell is just so appetizing, I can barely resist...";
			next;
			mes "[Erjan]";
			mes "Hm, but as the first son";
			mes "of the Franchefeschu family,";
			mes "I cannot eat this soup unless";
			mes "it is suitably prepared. Go!";
			mes "I command you to bring me";
			mes "the commoner's ^FF0000China^000000!";
			next;
			hg_odeng = 9;
			changequest 8067,8071;
			mes "[Erjan]";
			mes "Realize that I'm compromising";
			mes "with you by asking you to bring";
			mes "me regular China... I always";
			mes "enjoy my meals on the finest";
			mes "glass and tableware available.";
			mes "That's how we noblemen live~";
			close;
		} else {
			mes "[Erjan]";
			mes "I am Erjan, first son of";
			mes "the noble Franchefeschu";
			mes "family. Commoner, if you";
			mes "do not have any business";
			mes "with me, then leave me be,";
			mes "and do whatever it is you do.";
			close;
		}
	} else if (hg_odeng == 9) {
		if (countitem(Fish_Ball_Soup) && countitem(White_Platter)) {
			mes "[Erjan]";
			mes "Ah, so you've delivered";
			mes "my Fish Cake Soup with some";
			mes "proper China. Yes, this pleases";
			mes "me. Now, I may enjoy this meal";
			mes "in a manner befitting the";
			mes "Franchefeschu family.";
			next;
			mes "[Erjan]";
			mes "Although this China is";
			mes "below my standards, I also";
			mes "understand that this is the";
			mes "best you can do. Yes, to accept";
			mes "this is my... noblesse oblige.";
			next;
			mes "[Erjan]";
			mes "You are dismissed.";
			mes "Please take your leave,";
			mes "and return to Cellette";
			mes "with my noble thanks.";
			delitem White_Platter,1;
			delitem Fish_Ball_Soup,1;
			hg_odeng = 10;
			changequest 8071,8075;
			close;
		} else {
			mes "[Erjan]";
			mes "Must I repeat myself?";
			mes "Bring me my ^FF0000Fish Cake Soup^000000";
			mes "with ^FF00001 China^000000 so that I may";
			mes "properly enjoy my meal.";
			close;
		}
	} else {
		mes "[Erjan]";
		mes "I am Erjan, first son of";
		mes "the noble Franchefeschu";
		mes "family. Commoner, if you";
		mes "do not have any business";
		mes "with me, then leave me be,";
		mes "and do whatever it is you do.";
		close;
	}
}

//== Juno Remedy Quest :: hg_ma1 ===========================
yuno,111,156,3	script	Euslan	4_F_01,{
	if (BaseLevel < 60) {
		mes "[Euslan]";
		mes "^333333*Cough Cough*";
		mes "*Haaaaaaack*";
		mes "*C-cough* *Sob*^000000";
		close;
	}
	if (!hg_ma1) {
		mes "[Euslan]";
		mes "^333333*Cough Cough*";
		mes "*Haaaaaaack*";
		mes "*C-cough* *Sob*^000000";
		next;
		switch(select("Ignore", "Speak to Euslan")) {
		case 1:
			mes "[Euslan]";
			mes "^333333*Sniff*";
			mes "*Huff Huff*";
			mes "*Cough Cough*^000000";
			close;
		case 2:
			mes "[Euslan]";
			mes "*Huff Huff*";
			mes "*Cough Cough*^000000";
			next;
			mes "^3355FFEusan is seized";
			mes "with emotion: it's";
			mes "been so long since";
			mes "someone has tried";
			mes "to speak to her.^000000";
			hg_ma1 = 1;
			close;
		}
	} else if (hg_ma1 == 1) {
		mes "[Euslan]";
		mes "^333333*Sniff* *Cough";
		mes "*Cough Cough*";
		mes "*Sob* *Sniff*^000000";
		next;
		switch(select("Ignore", "Speak to Euslan")) {
		case 1:
			mes "[Euslan]";
			mes "^333333*Sniff*";
			mes "*Huff Huff*";
			mes "*Cough Cough*^000000";
			close;
		case 2:
			mes "[Euslan]";
			mes "^333333*Sniff*";
			mes "*Huff Huff*";
			mes "*Cough Cough*^000000";
			next;
			mes "[Euslan]";
			mes "Oh...";
			mes "Hello, wh-what";
			mes "^333333*Cough cough*^000000 did";
			mes "you want? ^333333*Sniff*^000000";
			next;
			break;
		}
		switch(select("Nothing!", "Are you alright?")) {
		case 1:
			mes "[Euslan]";
			mes "Oh, I'm s-sorry...";
			mes "^333333*Cough Cough*^000000 I must";
			mes "have been mistaken...";
			close;
		case 2:
			mes "[Euslan]";
			mes "Th-thank you so much";
			mes "for your concern. My";
			mes "^333333*Cough*^000000 name is Euslan,";
			mes "and it's nice to meet you.";
			next;
			mes "[Euslan]";
			mes "I've just been waiting here";
			mes "for my fiancee to return, but";
			mes "I'm starting to worry since";
			mes "I haven't heard from him in";
			mes "days. I really want to go out";
			mes "and find him on my own. ^333333*Cough*^000000";
			next;
			mes "[Euslan]";
			mes "I really want to see my";
			mes "Thierry. If only I wasn't";
			mes "so sick, then I wouldn't have";
			mes "these problems. ^333333*Sob*^000000 Where";
			mes "is he? ^333333*Sniff*^000000 Where's my";
			mes "Thierry? I want to see him...";
			next;
			break;
		}
		switch(select("Leave her alone", "Offer to find Thierry")) {
		case 1:
			mes "[Euslan]";
			mes "Thierry... ^333333*Sob*^000000";
			mes "When are you";
			mes "coming home?";
			mes "I'm so worried...";
			mes "^333333*Cough Cough*^000000";
			hg_ma1 = 2;
			close;
		case 2:
			mes "[Euslan]";
			mes "...Are you really willing to";
			mes "go out and look for Thierry";
			mes "for me? Oh, thank you so";
			mes "much! You don't know how";
			mes "much your kind offer means";
			mes "to me. Now, let's see...";
			next;
			mes "[Euslan]";
			mes "^333333*Cough*^000000 Right, Thierry";
			mes "went on a trip, traveling";
			mes "on one of the Airships, to";
			mes "find some medicine that the";
			mes "doctors say I need for my";
			mes "illness. ^333333*Cough Cough*^000000";
			next;
			mes "[Euslan]";
			mes "I know it's like searching";
			mes "for a needle in a haystack,";
			mes "but the only way I can think";
			mes "of finding Thierry is to ask";
			mes "the Airship Crewmen if they";
			mes "might know where my fiancee is.";
			next;
			mes "[Euslan]";
			mes "^333333*Cough*^000000 Oh, right...";
			mes "My fiancee was planning on";
			mes "searching the Schwaltzvalt";
			mes "Republic, so maybe the crewmen";
			mes "on the Schwaltzvalt Republic domestic flights might know him.";
			next;
			mes "[Euslan]";
			mes "If you manage to find";
			mes "where Thierry might have";
			mes "gone, then please let me";
			mes "know as soon as you can,";
			mes "okay? Thanks for cheering";
			mes "me up, "+strcharinfo(PC_NAME)+".";
			hg_ma1 = 3;
			setquest 8044;
			close;
		}
	} else if (hg_ma1 == 2) {
		mes "[Euslan]";
		mes "I've just been waiting here";
		mes "for my fiancee to return, but";
		mes "I'm starting to worry since";
		mes "I haven't heard from him in";
		mes "days. I really want to go out";
		mes "and find him on my own. ^333333*Cough*^000000";
		next;
		mes "[Euslan]";
		mes "I really want to see my";
		mes "Thierry. If only I wasn't";
		mes "so sick, then I wouldn't have";
		mes "these problems. ^333333*Sob*^000000 Where";
		mes "is he? ^333333*Sniff*^000000 Where's my";
		mes "Thierry? I want to see him...";
		next;
		switch(select("Leave her alone", "Offer to find Thierry")) {
		case 1:
			mes "[Euslan]";
			mes "Thierry... ^333333*Sob*^000000";
			mes "When are you";
			mes "coming home?";
			mes "I'm so worried...";
			mes "^333333*Cough Cough*^000000";
			close;
		case 2:
			mes "[Euslan]";
			mes "...Are you really willing to";
			mes "go out and look for Thierry";
			mes "for me? Oh, thank you so";
			mes "much! You don't know how";
			mes "much your kind offer means";
			mes "to me. Now, let's see...";
			next;
			mes "[Euslan]";
			mes "^333333*Cough*^000000 Right, Thierry";
			mes "went on a trip, traveling";
			mes "on one of the Airships, to";
			mes "find some medicine that the";
			mes "doctors say I need for my";
			mes "illness. ^333333*Cough Cough*^000000";
			next;
			mes "[Euslan]";
			mes "I know it's like searching";
			mes "for a needle in a haystack,";
			mes "but the only way I can think";
			mes "of finding Thierry is to ask";
			mes "the Airship Crewmen if they";
			mes "might know where my fiancee is.";
			next;
			mes "[Euslan]";
			mes "^333333*Cough*^000000 Oh, right...";
			mes "My fiancee was planning on";
			mes "searching the Schwaltzvalt";
			mes "Republic, so maybe the crewmen";
			mes "on the Schwaltzvalt Republic domestic flights might know him.";
			next;
			mes "[Euslan]";
			mes "If you manage to find";
			mes "where Thierry might have";
			mes "gone, then please let me";
			mes "know as soon as you can,";
			mes "okay? Thanks for cheering";
			mes "me up, "+strcharinfo(PC_NAME)+".";
			hg_ma1 = 3;
			setquest 8044;
			close;
		}
	} else if (hg_ma1 == 3 || hg_ma1 == 4) {
		mes "^333333Euslan is still patiently";
		mes "waiting for Thierry's return.";
		mes "You should keep your promise";
		mes "to her by asking the crewmen on";
		mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
		close;
	} else if (hg_ma1 == 5) {
		mes "[Euslan]";
		mes "Oh, you're back!";
		mes "^333333*Cough*^000000 Maybe it's too";
		mes "much to hope for, but did";
		mes "you learn anything about";
		mes "where my fiancee might be?";
		next;
		select("Well, I met Kaci on the Airship.");
		mes "[Euslan]";
		mes "Oh, Kaci works on the";
		mes "Airship? It's been so long";
		mes "since I've seen her. I guess";
		mes "we've lost touch ever since";
		mes "I've gotten sick... Still, I'm";
		mes "glad to have heard from her.";
		next;
		mes "[Euslan]";
		mes "Oh, how fortunate! So Kaci";
		mes "knows where Thierry might be?";
		mes "^333333*Cough*^000000 Ah, he went to Hugel.";
		mes "I have a brother that lives";
		mes "there, though it's been a while";
		mes "since I've heard from him...";
		next;
		mes "[Euslan]";
		mes "Um, if you don't mind, would";
		mes "you please do another favor";
		mes "for me? If you travel to Hugel,";
		mes "would you find Thierry and tell";
		mes "that I'm alright? He must be";
		mes "so worried about he by now...";
		next;
		mes "[Euslan]";
		mes "^333333*Cough Cough*^000000 It might";
		mes "be a good idea to ask my";
		mes "brother Eukran, who's working";
		mes "as a Bingo game coordinator";
		mes "in Hugel, since he might know";
		mes "where Thierry is. ^333333*Cough*^000000";
		next;
		mes "[Euslan]";
		mes "I know that it's a lot";
		mes "to ask, so please don't";
		mes "trouble yourself if it's out";
		mes "of your way. Still, I'd really";
		mes "appreciate your help if you";
		mes "happen to pass through Hugel.";
		hg_ma1 = 6;
		changequest 8046,8047;
		close;
	} else if (hg_ma1 == 6 || hg_ma1 == 7) {
		mes "[Euslan]";
		mes "If you get the chance,";
		mes "please visit my brother";
		mes "Eukran in Hugel, and ask";
		mes "him where my Thierry might be.";
		mes "Thank you again for your kindness. ";
		close;
	} else if (hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) {
		mes "^3355FFEuslan is waiting for";
		mes "you to bring her news from";
		mes "her fiancee Thierry. You better";
		mes "go back to Hugel to find him.";
		close;
	} else if (hg_ma1 == 12) {
		mes "[Euslan]";
		mes "Oh, you've returned!";
		mes "^333333*Cough*^000000 Were you able to";
		mes "speak to my brother and";
		mes "find my fiancee Thierry?";
		next;
		mes "^333333You tell Euslan that you";
		mes "were able to find Thierry,";
		mes "and that he has managed to";
		mes "procure some medicine for";
		mes "her. You give Euslan the";
		mes "medicine as Thierry requested.^000000";
		next;
		mes "[Euslan]";
		mes "*Sniff* I don't deserve";
		mes "such a wonderful man. Why";
		mes "did that silly fool go through";
		mes "so much trouble for a useless";
		mes "woman like me. *Cough* I still don't understand it... I don't...";
		next;
		mes "[Euslan]";
		mes "Thank you so much for";
		mes "your help, adventurer, and";
		mes "for bringing me this medicine.";
		mes "I'll be waiting for Thierry to";
		mes "come back home, and do my";
		mes "best to get better. ^333333*Cough*^000000";
		next;
		mes "[Euslan]";
		mes ""+strcharinfo(PC_NAME)+"...";
		mes "I'll never forget what";
		mes "you've done for Thierry and";
		mes "me. I'll always be praying for";
		mes "your safety in your adventures.";
		mes "Take care of yourself...";
		close2;
		hg_ma1 = 13;
		completequest 8052;
		specialeffect EF_ABSORBSPIRITS;
		if (RENEWAL_EXP)
			getexp 90000,60000;
		else
			getexp 900000,600000;
		end;
	} else if (hg_ma1 == 13) {
		mes "^3355FFEuslan is still waiting";
		mes "for her fiancee to return";
		mes "home, but she appears";
		mes "much more relieved and";
		mes "relaxed than she used to be.^000000";
		close;
	}
}

que_bingo,49,12,0	script	#Hg_Quest	HIDDEN_WARP_NPC,4,4,{
OnTouch:
	if (hg_ma1 == 6) {
		mes "[Arcade Owner]";
		mes "Welcome to the";
		mes "Bingo Game Arcade.";
		mes "Would you like to";
		mes "play a game?";
		next;
		select("I want to meet the game coordinator.");
		mes "[Arcade Owner]";
		mes "I'm sorry, but if he's on";
		mes "duty, we can't really let you";
		mes "meet him unless you come";
		mes "here to play a game. Our";
		mes "game coordinators tend";
		mes "to be pretty busy...";
		close;
	}
}

que_bingo,53,190,7	script	Eukran	4_M_TWTEAMAN,{
	if (hg_ma1 == 6) {
		mes "[Eukran]";
		mes "Oh, weren't you just";
		mes "in the bingo room?";
		mes "I hope you enjoyed";
		mes "the game. Now, can";
		mes "I help you with anything?";
		next;
		select("Talk about Euslan");
		mes "^3355FFYou tell Eukran about his";
		mes "sister's illness, and that";
		mes "she has sent you to search";
		mes "for her fiancee Thierry.^000000";
		next;
		mes "[Eukran]";
		mes "*Sob* I had no idea";
		mes "that my sister Euslan";
		mes "was so sick! No wonder";
		mes "Thierry looked so depressed";
		mes "the last time I saw him. Why";
		mes "didn't he tell me anything?";
		next;
		mes "[Eukran]";
		mes "You see, Thierry passed by";
		mes "here about a month ago, and";
		mes "told me that he had to visit";
		mes "the Odin Shrine. I wasn't";
		mes "sure then, but now I think";
		mes "he's trying to help my sister.";
		next;
		mes "[Eukran]";
		mes "There must be something";
		mes "there that can help my";
		mes "sister recover. Why else";
		mes "would Thierry go to such a";
		mes "dangerous place? No one goes to the Odin Shrine for no reason.";
		close2;
		hg_ma1 = 8;
		changequest 8047,8048;
		warp "que_bingo",37,24;
		end;
	}
}

odin_tem01,129,127,0	script	HiddenActivator#Hugel	HIDDEN_WARP_NPC,3,3,{
OnTouch:
	if (hg_ma1 == 8) {
		mes "^3355FFYou can hear two";
		mes "people talking to";
		mes "each other a short";
		mes "distance away.^000000";
		next;
		mes "[Suspicious Man]";
		mes "You sure your research";
		mes "is progressing? I haven't";
		mes "seen anything that even";
		mes "resembles real results!";
		next;
		mes "[Young Man]";
		mes "I'm telling you, this isn't";
		mes "like the last project. There's";
		mes "no other way around it, it's";
		mes "going to take some time.";
		mes "You just have to be patient...";
		next;
		mes "[Suspicious Man]";
		mes "Fine. That's fine by me.";
		mes "But what about your fiancee?";
		mes "I know she's near death's door:";
		mes "can you really afford to wait";
		mes "this long? Think about it.";
		next;
		mes "[Young Man]";
		mes "......";
		mes ".........";
		mes "............";
		next;
		mes "[Suspicious Man]";
		mes "Just finish this as";
		mes "soon as you can. For";
		mes "your fiancee's sake.";
		mes "And your own sake.";
		mes "Catch my meaning?";
		next;
		mes "[Young Man]";
		mes "...I understand.";
		next;
		mes "^3355FFYou hear the sound of";
		mes "footsteps steadily becoming";
		mes "fainter and fainter. One of the";
		mes "men must be walking away.^000000";
		close2;
		enablenpc "Young Man#Hu_Quest";
		initnpctimer;
		end;
	} else if (hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) {
		enablenpc "Young Man#Hu_Quest";
		initnpctimer;
		end;
	}

OnTimer180000:
	disablenpc "Young Man#Hu_Quest";
	stopnpctimer;
	end;

OnInit:
	disablenpc "Young Man#Hu_Quest";
	end;

}

odin_tem01,130,134,4	script	Young Man#Hu_Quest	4_M_TWBOY,{
	if (hg_ma1 == 8) {
		mes "[Young Man]";
		mes "Hm? Oh, an adventurer.";
		mes "There's more and more";
		mes "of you coming to visit this";
		mes "Odin Shrine nowadays.";
		next;
		select("Mr. Thierry?");
		mes "[Thierry]";
		mes "...?!";
		mes "H-how do you";
		mes "know my name?";
		mes "Do I know you";
		mes "from somewhere?";
		next;
		select("Tell him about Euslan");
		mes "[Thierry]";
		mes "Oh, Euslan sent you to me?";
		mes "I'm so sorry that you had to";
		mes "go through so much trouble.";
		mes "Still, I'm glad to hear from her. Please let her know that I'm";
		mes "coming home soon, would you?";
		next;
		select("What are you doing here?");
		mes "[Thierry]";
		mes "Well, um, I'm sorry.";
		mes "I can't really go into the";
		mes "details, but I'm doing this";
		mes "work to find a cure for";
		mes "Euslan's disease. It's not";
		mes "curable by modern medicine...";
		close2;
		hg_ma1 = 9;
		changequest 8048,8049;
		end;
	} else if (hg_ma1 == 9) {
		mes "[Thierry]";
		mes "I can't tell you more";
		mes "than that. Please just";
		mes "trust me on this. In the";
		mes "meantime, would you tell";
		mes "Euslan that I should be";
		mes "coming home very soon?";
		close;
	} else if (hg_ma1 == 10) {
		mes "[Thierry]";
		mes "Oh, I thought you";
		mes "already left Odin Shrine.";
		mes "You don't have anything ";
		mes "else to tell me, do you?";
		next;
		select("Warn Thierry about Suspicious Men");
		mes "[Thierry]";
		mes "What?! It's just what";
		mes "I thought! They were just";
		mes "using me this whole time...!";
		mes "Still, I can't leave this";
		mes "place just yet... I can't...";
		next;
		mes "[Thierry]";
		mes "I guess it all started when";
		mes "Euslan contracted that weird";
		mes "disease. None of the doctors";
		mes "knew what it was, none of them";
		mes "could do anything about it.";
		mes "It was totally devastating...";
		next;
		mes "[Thierry]";
		mes "Finally, I took her to see";
		mes "Mawong, who told us that he";
		mes "actually met someone that had";
		mes "that disease, and that there";
		mes "was a way for me to cure it.";
		mes "I had to take my chances...";
		next;
		mes "[Thierry]";
		mes "Mawong told me that the cure";
		mes "was somewhere near the Odin";
		mes "Shrine in Hugel. As you already";
		mes "know, this place is incredibly";
		mes "dangerous. But I don't care.";
		mes "I'll do anything for Euslan.";
		next;
		mes "[Thierry]";
		mes "Of course, I only told Euslan";
		mes "that I'd be looking around the";
		mes "Schwaltzvalt Republic... If she";
		mes "knew I was at the Odin Shrine,";
		mes "she'd worry too much about me.";
		next;
		mes "[Thierry]";
		mes "Once I got here, I didn't";
		mes "know what to do, or what I was";
		mes "even looking for. Then, I ran";
		mes "into these strange men, and";
		mes "told them my story out of my";
		mes "frustration over my situation.";
		next;
		mes "[Thierry]";
		mes "It seemed like a miracle";
		mes "when they said that they knew";
		mes "how to cure Euslan. They told";
		mes "me that they were a research";
		mes "team working on a project";
		mes "related to my dilemna.";
		next;
		mes "[Thierry]";
		mes "I didn't even think twice";
		mes "about it: I immediately";
		mes "accepted their offer to";
		mes "join them. I did whatever";
		mes "research they asked while";
		mes "I searched for Euslan's cure...";
		next;
		mes "[Thierry]";
		mes "Later, I overheard them";
		mes "talking, and I learned that";
		mes "they were really Rekenber";
		mes "Corporation agents. Their";
		mes "project had nothing to do";
		mes "with medicine or my Euslan...";
		next;
		mes "[Thierry]";
		mes "Their true goal is to improve";
		mes "their guardian technology by";
		mes "finding the remains of some";
		mes "giant beneath the Odin Shrine.";
		mes "Still, working with them gave";
		mes "me access to so many resources.";
		next;
		mes "[Thierry]";
		mes "I've actually been able to";
		mes "find a cure for Euslan's";
		mes "illness through my research";
		mes "with those men, so I can't";
		mes "quit now. I still need to make";
		mes "that medicine for Euslan!";
		next;
		mes "[Thierry]";
		mes "So, behind their backs, I've";
		mes "been using their guardians to";
		mes "gather the ingredients needed";
		mes "for my fiancee's medicine. But";
		mes "if they're planning to get rid of me, I've just run out of time.";
		next;
		mes "[Thierry]";
		mes "It doesn't matter what";
		mes "happens to me, but I must";
		mes "save Euslan. I only need";
		mes "^FF00005 Runes of the Darkness^000000 to";
		mes "finish that medicine. Please";
		mes "help me get them, adventurer...";
		next;
		mes "[Thierry]";
		mes "You're the only one I can";
		mes "trust to save Euslan. In the";
		mes "meantime, I'll be hiding from";
		mes "those men right over here.";
		mes "If they get me, I'll never be";
		mes "able to make the medicine!";
		close2;
		hg_ma1 = 11;
		changequest 8050,8051;
		end;
	} else if (hg_ma1 == 11) {
		if (countitem(Rune_Of_Darkness) < 5) {
			mes "[Thierry]";
			mes "I understand that gathering";
			mes "materials here in the Odin";
			mes "Shrine is difficult, but try to";
			mes "get me ^3355FF5 Runes of the Darkness^000000";
			mes "as soon as you can. My Euslan";
			mes "really needs that medicine...";
			close;
		}
		mes "[Thierry]";
		mes "Oh! You really brought me";
		mes "the Runes of the Darkness!";
		mes "I can finally make the medicine";
		mes "that will save my dear Euslan.";
		mes "I... I can't thank you enough";
		mes "for this. I'm so happy...";
		next;
		mes "[Thierry]";
		mes "Please give me a moment:";
		mes "I want to make this right";
		mes "away. Let's see, ah, here";
		mes "are my research notes...";
		next;
		mes "......";
		mes ".........";
		mes "............";
		next;
		mes "[Thierry]";
		mes "It's finally done. This";
		mes "medicine will cure Euslan.";
		mes "If you'd do one last thing";
		mes "for me, please bring this to";
		mes "her. I've got to sneak away";
		mes "later after things calm down.";
		next;
		mes "[Thierry]";
		mes "Please understand that";
		mes "I want to see her as soon";
		mes "as I can, but I have to wait";
		mes "until those Rekenber agents";
		mes "stop searching for me. And let";
		mes "Eslan know I'll come home soon.";
		next;
		mes "^3355FFYou received the";
		mes "medicine that Thierry";
		mes "has made to give to Euslan.^000000";
		close2;
		delitem Rune_Of_Darkness,5;
		hg_ma1 = 12;
		changequest 8051,8052;
		end;
	} else if (hg_ma1 == 12) {
		mes "[Thierry]";
		mes "Please give that";
		mes "medicine to Euslan as";
		mes "soon as you can: her life";
		mes "depends on it. Please let";
		mes "her know that I'm coming";
		mes "home as soon as I can.";
		close;
	} else {
		mes "[Researcher]";
		mes "I'm sorry, Euslan...";
		mes "Please just wait for";
		mes "me a little while longer.";
		mes "I swear I'll come home to you!";
		close;
	}
}

odin_tem01,111,144,0	script	HiddenHugel	HIDDEN_WARP_NPC,2,2,{
OnTouch:
	if (hg_ma1 == 9) {
		mes "^3355FFYou hear the voice of";
		mes "the suspicious man that";
		mes "was speaking to Thierry";
		mes "a little while ago. You";
		mes "carefully listen to what";
		mes "he is saying...^000000";
		next;
		mes "[Suspicious Man]";
		mes "Thierry seems to have";
		mes "caught on to what we're";
		mes "really up to. I think that's why he's slowing down on his";
		mes "research. We better get rid";
		mes "of him before it's too late.";
		next;
		mes "[Very Suspicious Man]";
		mes "Sure. Just let me";
		mes "know when you";
		mes "want him dead.";
		mes "Then I'll kill him.";
		mes "No problem.";
		next;
		mes "^3355FFThis isn't good!";
		mes "Thierry's in danger, so";
		mes "you better go tell him";
		mes "about this right now!^000000";
		close2;
		hg_ma1 = 10;
		changequest 8049,8050;
		end;
	}
}

//== Cow Milking Quest :: hg_milkingcow ====================
hugel,56,104,3	script	Kurupe	4_M_SEAMAN,3,3,{
	if (hg_milk == 1) {
		mes "[Kurupe]";
		mes "Could Burupu be hiding";
		mes "from me again? He's been";
		mes "wanting to ditch work more";
		mes "and more ever since he wanted";
		mes "to become a Swordman. If only";
		mes "I could hire someone else...";
		next;
		mes "[Kurupe]";
		mes "Unfortunately, he's the";
		mes "only one I can find that";
		mes "can actually milk my cow,";
		mes "Booboo! If you can find";
		mes "Burupu for me, I'll be sure";
		mes "to pay you for your effort.";
		next;
		switch(select("Sure.", "Sorry, I'm busy.")) {
		case 1:
			mes "[Kurupe]";
			mes "Thank you, you're a";
			mes "lifesaver! I need to get the";
			mes "milk delivered by tomorrow,";
			mes "so I really need Burupu back!";
			mes "You should be able to find him";
			mes "somewhere just outside of town.";
			hg_milk = 2;
			setquest 12040;
			close;
		case 2:
			mes "[Kurupe]";
			mes "N-no...!";
			mes "If I can't find";
			mes "Burupu, then there's no";
			mes "way I'd be able to deliver";
			mes "the milk orders by tomorrow!";
			mes "Great, what am I gonna do?";
			close;
		}
	} else if (hg_milk > 1 && hg_milk < 5) {
		mes "[Kurupe]";
		mes "Burupu, I need you";
		mes "to come to work! Maybe";
		mes "you can find him practicing";
		mes "with his sword right outside";
		mes "of town. I hope you can find";
		mes "that lazy guy for me...";
		close;
	} else if (hg_milk == 5) {
		mes "[Kurupe]";
		mes "Burupu is making demands?!";
		mes "I guess I don't have a choice.";
		mes "You wouldn't happen to know";
		mes "how much Rapiers cost, do you?";
		mes "Why does Burupu want to become";
		mes "a Swordman so much, huh?";
		close;
	} else if (hg_milk == 6) {
		mes "[Kurupe]";
		mes "Oh, you're going to";
		mes "help me milk the cow?";
		mes "Great, great, thanks so";
		mes "much! Please milk Booboo";
		mes "right away, and get me";
		mes "some delicious milk~";
		hg_milk = 7;
		close;
	} else if (hg_milk == 7) {
		mes "[Kurupe]";
		mes "Hmm, how about this?";
		mes "If you can actually milk";
		mes "Booboo the cow, then I'll";
		mes "give you some food. Does";
		mes "that sound fair? Anyway,";
		mes "please get to work soon~";
		close;
	} else if (hg_milk == 8) {
		mes "[Kurupe]";
		mes "Great! Now that you've";
		mes "milked Booboo, I can go";
		mes "and make my deliveries";
		mes "tomorrow! Here's a little";
		mes "something to eat as my way";
		mes "of saying, ''Thanks a lot~''";
		next;
		if (checkweight(Dex_Dish03,3) != 1) {
			mes "[Kurupe]";
			mes "Wait a minute!";
			mes "Currently you are carrying";
			mes "too many items with you.";
			mes "Please come back again";
			mes "after you store some items into Kafra storage.";
			close;
		}
		hg_milk = 9;
		specialeffect(EF_CONE, AREA, playerattached());
		getexp RENEWAL_EXP?10000:100000,0;
		getitem 12063,3;
		erasequest 12043;
		mes "[Kurupe]";
		mes "I always need";
		mes "someone to help me";
		mes "milk Booboo, especially";
		mes "when Burupu doesn't feel";
		mes "like doing it, so please come";
		mes "by and help me when you can~";
		close;
	} else if (hg_milk == 9) {
		mes "[Kurupe]";
		mes "Oh, it's you again!";
		mes "Did you want to help me";
		mes "out by milking Booboo the";
		mes "cow? I can always use a";
		mes "dependable person like you.";
		next;
		switch(select("Sure, I'll milk Booboo.", "What'll pay me this time?", "Nah, just dropping by.")) {
		case 1:
			mes "[Kurupe]";
			mes "Great, great! If you want";
			mes "to milk Booboo, first tell";
			mes "Burupu that he doesn't need";
			mes "to come in today, and then";
			mes "come back to me. Then, I'll";
			mes "let you milk Booboo the cow.";
			hg_milk = 10;
			close;
		case 2:
			mes "[Kurupe]";
			mes "Let's see...";
			mes "Milk Booboo for me this";
			mes "time, and I'll randomly";
			mes "choose one of the following";
			mes "sets of rewards to give you.";
			next;
			mes "1 set of 5 Milk,";
			mes "1 set of 3 Honey,";
			mes "1 set of 5 Orange Potions,";
			mes "1 set of Yellow Potions, or";
			mes "1 Bundle of Food. Hmmm...";
			mes "That sounds fair, right?";
			close;
		case 3:
			mes "[Kurupe]";
			mes "Ahahahah, it's good";
			mes "to see you! Now, don't";
			mes "be a stranger, alright?";
			mes "Burupu could learn a";
			mes "couple things from you...";
			close;
		}
	} else if (hg_milk == 10) {
		mes "[Kurupe]";
		mes "For now, go talk";
		mes "to Burupu and let him";
		mes "know that he doesn't need";
		mes "to come into work today~";
		close;
	} else if (hg_milk == 11) {
		mes "[Kurupe]";
		mes "Ah, you spoke to";
		mes "Burupu already? Good,";
		mes "now would you please";
		mes "milk Booboo the cow?";
		mes "Thanks once again~";
		hg_milk = 12;
		close;
	} else if (hg_milk == 12) {
		mes "[Kurupe]";
		mes "Please go and milk";
		mes "Booboo the cow as";
		mes "soon as you can, okay?";
		close;
	} else if (hg_milk == 13) {
		mes "[Kurupe]";
		mes "Ah, you've done a good";
		mes "job of milking Booboo the";
		mes "cow for me. Let's see, let's";
		mes "see, what would be good to";
		mes "give you as payment. Hmm...";
		next;
		.@milkreward = rand(1,10);
		if (.@milkreward < 5) {
			mes "[Kurupe]";
			mes "You know what?";
			mes "Why don't you have";
			mes "some Milk? It's only";
			mes "fitting, after all. Besides,";
			mes "it's really good for you!";
			mes "Thanks again for your help~";
			if (checkweight(Milk,5) != 1) {
				next;
				mes "[Kurupe]";
				mes "Wait a minute!";
				mes "Currently you are carrying";
				mes "too many items with you.";
				mes "Please come back again";
				mes "after you store some items into Kafra storage.";
				close;
			}
			hg_milk = 9;
			erasequest 12043;
			getitem Milk,5;
			close;
		} else if (.@milkreward > 4 && .@milkreward < 8) {
			mes "[Kurupe]";
			mes "Ah, I've got it!";
			mes "You like Orange Potions,";
			mes "right? Come on, you looove";
			mes "Orange Potions! Here, you can";
			mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
			if (checkweight(Orange_Potion,5) != 1) {
				next;
				mes "[Kurupe]";
				mes "Wait a minute!";
				mes "Currently you are carrying";
				mes "too many items with you.";
				mes "Please come back again";
				mes "after you store some items into Kafra storage.";
				close;
			}
			hg_milk = 9;
			erasequest 12043;
			getitem Orange_Potion,5;
			close;
		} else if (.@milkreward > 7 && .@milkreward < 10) {
			mes "[Kurupe]";
			mes "Oooh, I could give you";
			mes "some Yellow Potions, Yes,";
			mes "that's a good idea. Please";
			mes "take these Yellow Potions";
			mes "as a token of my gratitude";
			mes "for milking old Booboo.";
			if (checkweight(Yellow_Potion,5) != 1) {
				next;
				mes "[Kurupe]";
				mes "Wait a minute!";
				mes "Currently you are carrying";
				mes "too many items with you.";
				mes "Please come back again";
				mes "after you store some items into Kafra storage.";
				close;
			}
			hg_milk = 9;
			erasequest 12043;
			getitem Yellow_Potion,5;
			close;
		} else {
			.@milkreward = rand(1,10);
			if (.@milkreward < 7) {
				mes "[Kurupe]";
				mes "Hey, why don't you";
				mes "take some fresh Honey?";
				mes "Yes, it's sweet, delicious,";
				mes "it's everything you could";
				mes "ever want! Thanks for";
				mes "milking Booboo for me~";
				if (checkweight(Honey,3) != 1) {
					next;
					mes "[Kurupe]";
					mes "Wait a minute!";
					mes "Currently you are carrying";
					mes "too many items with you.";
					mes "Please come back again";
					mes "after you store some items into Kafra storage.";
					close;
				}
				hg_milk = 9;
				erasequest 12043;
				getitem Honey,3;
				close;
			}
			mes "[Kurupe]";
			mes "Here, why don't you";
			mes "have some of this really";
			mes "delicious food? I don't";
			mes "remember what I packed in";
			mes "here, but I'm sure it tastes";
			mes "good, and it's good for you~";
			if (checkweight(Food_Package,1) != 1) {
				next;
				mes "[Kurupe]";
				mes "Wait a minute!";
				mes "Currently you are carrying";
				mes "too many items with you.";
				mes "Please come back again";
				mes "after you store some items into Kafra storage.";
				close;
			}
			hg_milk = 9;
			erasequest 12043;
			getitem Food_Package,1;
			close;
		}
	} else {
		mes "[Kurupe]";
		mes "Aww, nuts...!";
		mes "I've got so many";
		mes "Milk deliveries to do";
		mes "tomorrow, but what can";
		mes "I do without any Milk?!";
		close;
	}

OnTouch:
	if (BaseLevel > 49) {
		if (!hg_milk) {
			mes "[Kurupe]";
			mes "Oh no, what am I gonna";
			mes "do?! I need to deliver the";
			mes "milk tomorrow, but Burupu";
			mes "still hasn't arrived yet!";
			emotion e_omg,0;
			next;
			mes "[Kurupe]";
			mes "When is he coming";
			mes "to work? Burupu,";
			mes "where are you?!";
			emotion e_swt,0;
			hg_milk = 1;
			close;
		}
	}
	mes "[Kurupe]";
	mes "Why hasn't Burupu";
	mes "arrived yet? If he";
	mes "doesn't come soon,";
	mes "how will I get the milk";
	mes "delivered by tomorrow?";
	close;
}

hu_fild06,217,270,3	script	Burupu	4_M_HUBOY,3,3,{
	if (hg_milk == 3) {
		mes "[Burupu]";
		mes "What? Kurupe wants me";
		mes "to come in to work again?";
		mes "Man, does it look like I want";
		mes "to milk Booboo all my life?";
		mes "Forget that, I'm gonna be";
		mes "a Swordman! Tally-hoooe!";
		next;
		mes "[Burupu]";
		mes "Yeah, ever since that";
		mes "Airship landed in our";
		mes "town, and I saw all those";
		mes "Swordmen, I knew it'd be";
		mes "my destiny! Forget ranching, I'm gonna wield a frickin' sword!";
		hg_milk = 4;
		close;
	} else if (hg_milk == 4) {
		mes "[Burupu]";
		mes "Hey, that equipment of";
		mes "yours looks plenty expensive.";
		mes "I think I'll need something";
		mes "like that if I wanna become";
		mes "a Swordman. Hey, I know";
		mes "how we can help each other~";
		next;
		mes "[Burupu]";
		mes "I'll help you with milking";
		mes "Booboo the cow if you can get";
		mes "me some proper Swordman";
		mes "equipment. Let's see... Why not";
		mes "give me 1 Rapier with 2 Slots? That's not too much to ask, right?";
		next;
		switch(select("Alright.", "Whoa, that's too much!")) {
			case 1:
				mes "[Burupu]";
				mes "I'm glad you agree~";
				mes "Okay then, try to bring";
				mes "me a Rapier with 2 Slots";
				mes "as soon as you can! I can't";
				mes "wait to start training with it!";
				hg_milk = 5;
				changequest 12040,12041;
				close;

			case 2:
				mes "[Burupu]";
				mes "You think so...?";
				mes "Well, it's the only";
				mes "thing I can think of";
				mes "that I really want...";
				close;
		}
	} else if (hg_milk == 5) {
		if (!countitem(Lapier)) {
			mes "[Burupu]";
			mes "Hey, weren't you";
			mes "supposed to bring me";
			mes "a Rapier with 2 Slots?";
			mes "If you want me to milk";
			mes "Booboo the cow, then keep";
			mes "your end of our bargain~";
			close;
		}
		mes "[Burupu]";
		mes "Oh, wow...!";
		mes "That's such a beautiful";
		mes "Rapier! Look, it's got";
		mes "2 Slots and everything!";
		mes "I'm gonna start training";
		mes "with it right now!";
		delitem Lapier,1;
		hg_milk = 6;
		changequest 12041,12042;
		next;
		mes "[Burupu]";
		mes "You know what?";
		mes "I've changed my mind.";
		mes "Screw milking that dumb cow!";
		mes "Still, a Swordman is supposed";
		mes "to keep his promises, huh?";
		mes "Okay then, how about this?";
		next;
		mes "[Burupu]";
		mes "I hid my secret instructions";
		mes "for milking Booboo the cow";
		mes "under the ground just northeast";
		mes "of her. Read them carefully, and you should be able to milk her";
		mes "yourself. You can do it, right?";
		next;
		mes "[Burupu]";
		mes "Anyway, don't forget";
		mes "to find and read those";
		mes "instructions. Oh, and";
		mes "thanks again for the Rapier~";
		close;
	} else if (hg_milk == 10) {
		mes "[Burupu]";
		mes "Hmm? You wanna milk";
		mes "Booboo today? Great,";
		mes "that means I've got more";
		mes "time to work on my fencing.";
		mes "All right, now I can focus";
		mes "completely on my training!";
		hg_milk = 11;
		close;
	} else {
		mes "[Burupu]";
		mes "I'm gonna become the";
		mes "best Swordman in the";
		mes "world! But first, I gotta";
		mes "learn how to use this thing!";
		mes "Heeeeee-YAH! How's that? That was almost a Magnum Break, right?";
		emotion e_swt2,0;
		close;
	}

OnTouch:
	if (hg_milk == 2) {
		mes "[Burupu]";
		mes "Heeeyah!";
		mes "Yaaaaaaaah!";
		mes "Wh-whooooooosh!";
		emotion e_swt2,0;
		next;
		mes "[Burupu]";
		mes "Crap! Why do I have";
		mes "to have such a crappy";
		mes "sword?! I mean, I'm getting";
		mes "tired of making all my own";
		mes "whooshing sounds and effects.";
		hg_milk = 3;
		emotion e_an,0;
		close;
	} else if (hg_milk == 5) {
		mes "[Burupu]";
		mes "Heeeyah!";
		mes "Yaaaaaaaah!";
		mes "Yeeeeeeeyoooop!";
		emotion e_swt2,0;
		close;
	}
}

hugel,72,101,0	script	Burupu's Instructions	HIDDEN_NPC,{
	if (hg_milk < 6) {
		mes "^3355FFYou've found a small^000000";
		mes "^3355FFnotebook on the ground.^000000";
		close;
	}
	mes "^804000This small notebook^000000";
	mes "^804000contains Burupu's detailed^000000";
	mes "^804000instructions for milking^000000";
	mes "^804000Booboo the cow. Although^000000";
	mes "^804000it is written by hand, it^000000";
	mes "^804000is very well organized.^000000";
	next;
	mes "[Table of Contents]";
	mes " ";
	mes "Chapter 1: How to Milk Booboo";
	mes "Chapter 2: How to Treat Booboo";
	mes "Chapter 3: Before You Begin";
	next;
	switch(select("Chapter 1", "Chapter 2", "Chapter 3")) {
	case 1:
		mes "[Chapter 1]";
		mes "Booboo is a very emotionally";
		mes "sensitive cow that expresses";
		mes "herself through the power of";
		mes "song. You must listen to her";
		mes "song, determine how she feels,";
		mes "and then comb her just right.";
		next;
		mes "[Chapter 1]";
		mes "Basically, depending on";
		mes "how Booboo feels, you must";
		mes "give her the number of brush";
		mes "strokes that correspond to";
		mes "her song. I'll explain more";
		mes "about that in Chapter 2.";
		break;
	case 2:
		mes "[Chapter 2 Contents]";
		mes " ";
		mes "Part 1: How to Respond to";
		mes "Booboo the Cow's Feelings";
		mes "Part 2: Booboo's Songs";
		next;
		switch(select("Part 1", "Part 2")) {
		case 1:
			mes "[Chapter 2, Part 1]";
			mes "Booboo the Cow usually";
			mes "expresses five different";
			mes "feelings through her songs:";
			mes "these are joy, sadness, anger,";
			mes "love, and neutral contentment.";
			next;
			mes "[Chapter 2, Part 1]";
			mes "^800080She is so happy^000000!";
			mes "When Booboo the Cow";
			mes "feels joy, then you go";
			mes "ahead and brush her";
			mes "hair 3 times before";
			mes "you can milk her.";
			mes "^800080 3 times^000000.";
			next;
			mes "[Chapter 2, Part 1]";
			mes "^800080She is as usual^000000.";
			mes "When she feels so-so, you need to";
			mes "comb her hair ^800080 5 times^000000.";
			next;
			mes "[Chapter 2, Part 1]";
			mes "If Booboo the cow feels";
			mes "sad, then you need to make";
			mes "her feel more loved. How";
			mes "do you do this? Just brush";
			mes "her hair at least 10 times.";
			next;
			mes "[Chapter 2, Part 1]";
			mes "Now, remember that when";
			mes "Booboo the cow is angry,";
			mes "you shouldn't touch her";
			mes "at all. Just say, ''No!'' to";
			mes "brushing her hair, okay?";
			next;
			mes "[Chapter 2, Part 1]";
			mes "If you happen to see";
			mes "Booboo the cow in love,";
			mes "then just brush her hair";
			mes "once. Just look for the";
			mes "hearts, and you'll know";
			mes "that she's in love, okay?";
			next;
			mes "[Chapter 2, Part 1]";
			mes "Whenever Booboo the";
			mes "cow is just feeling";
			mes "neutral contentment,";
			mes "then just brush her";
			mes "5 times. That's all~";
			break;
		case 2:
			mes "[Chapter 2, Part 2]";
			mes "Booboo the cow will";
			mes "always sing this song.";
			mes "Keep these sounds in";
			mes "mind when she sings them...";
			next;
			mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
			mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
			mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
			mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
			mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
			mes "^0000ffBoo! B! Boo~^000000";
			next;
			mes "[Chapter 2, Part 2]";
			mes "When you try to milk";
			mes "Booboo, she will sing this";
			mes "song with a slight difference.";
			mes "Look for the difference in";
			mes "Booboo's song, and then";
			mes "hum the correct word to her.";
			break;
		}
		break;
	case 3:
		mes "[Chapter 3]";
		mes "If you want to milk";
		mes "Booboo the cow, you";
		mes "must first get permission";
		mes "from Kurupe. You will also";
		mes "need 3 Concentration Potions";
		mes "to insert into Booboo's comb.";
		break;
	}
	close2;
	if (questprogress(12042))
		erasequest 12042;
	end;
}

hugel,68,99,3	script	Booboo the Cow	4_BULL,{
	if (hg_milk == 7 || hg_milk == 12) {
		mes "[Booboo]";
		mes "Boop boop boo~";
		mes "Booboo Boop boo!";
		next;
		mes "^804000It seems that";
		mes "Booboo the cow";
		mes "has something that";
		mes "she wants to tell you.^000000";
		next;
		switch(select("Attempt to Milk Booboo", "It's not the right time!")) {
		case 1:
			if (countitem(Center_Potion) > 2) {
				switch(rand(1,5)) {
					case 1: callsub L_MilkCow,"cow_01.wav",3; break;
					case 2: callsub L_MilkCow,"cow_02.wav",5; break;
					case 3: callsub L_MilkCow,"cow_03.wav",10; break;
					case 4: callsub L_MilkCow,"cow_04.wav",0; break;
					case 5: callsub L_MilkCow,"cow_05.wav",1; break;
				}
				end;
			}
			mes "^3355FFTo use this comb to";
			mes "brush Booboo the cow,";
			mes "you will need to insert";
			mes "3 Concentration Potions.";
			mes "You can only brush Booboo";
			mes "with this luxurious magic comb.^000000";
			close;
		case 2:
			mes "^3355FFMaybe you should learn more";
			mes "about Booboo the cow, and";
			mes "get more information before";
			mes "you can attempt to milk her.^000000";
			close;
		}
	}
	mes "[Booboo]";
	mes "Booo~Boooo!!";
	mes "Boobooboo Booo~~~";
	mes "Booboo Boop~";
	close;

L_MilkCow:
	mes "^3355FFThis giant magic comb was";
	mes "specially ordered from Geffen's";
	mes "Magic Academy. It is designed";
	mes "to operate after inserting";
	mes "3 Concentration Potions";
	mes "into its special slots.^000000";
	next;
	mes "^3355FFOnce you place your";
	mes "3 Concentration Potions";
	mes "into the comb, it begins";
	mes "to chime, and Booboo the";
	mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
	delitem Center_Potion,3;
	soundeffect ""+getarg(0)+"",0;
	next;
	soundeffect ""+getarg(0)+"",0;
	mes "^3355FFNow it's time for you";
	mes "to brush Booboo the cow.";
	mes "Depending on her mood,";
	mes "you need to brush her a";
	mes "certain number of times.^000000";
	next;
	input(.@cowbrush);
	if (.@cowbrush != getarg(1)) {
		soundeffect "taming_fail.wav",0;
		mes "^3355FFAwwww...";
		mes "Booboo the cow looks";
		mes "so disappointed. She";
		mes "looks like she wants";
		mes "to close herself off";
		mes "from the rest of the world...^000000";
		close;
	}
	soundeffect "cow_06.wav",0;
	mes "^3355FFBooboo the cow";
	mes "seems fairly content,";
	mes "and is singing a serenade.^000000";
	next;
	soundeffect "cow_06.wav",0;
	mes "[Mrs. Booboo]";
	switch(rand(1,6)) {
	case 1:
		.@cowsong$ = "Brrbrr";
		mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
		mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
		mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
		mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
		mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
		mes "^0000ffBoo! B! Boo~~~^000000";
		break;
	case 2:
		.@cowsong$ = "Brrrrrr";
		mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
		mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
		mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
		mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
		mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
		mes "^0000ffBoo! B! Boo~~~^000000";
		break;
	case 3:
		.@cowsong$ = "Rrrrboo";
		mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
		mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
		mes "^ff0000Booruboorubrr~ Rurub~^000000";
		mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
		mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
		mes "^0000ffBoo! B! Boo~^000000";
		break;
	case 4:
		.@cowsong$ = "Boobooru";
		mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
		mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
		mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
		mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
		mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
		mes "^0000ffBoo! B! Boo~^000000";
		break;
	case 5:
		.@cowsong$ = "Boobooboo";
		mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
		mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
		mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
		mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
		mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
		mes "^0000ffBoo! B! Boo~^000000";
		break;
	case 6:
		.@cowsong$ = "B";
		mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
		mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
		mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
		mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
		mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
		mes "^0000ffBoo! Boo! Boo~^000000";
		break;
	}
	next;
	mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
	mes "different than Booboo's normal";
	mes "song in Burupu's notes, and then tell her the correct world without";
	mes "the tilde character (''~'').^000000";
	next;
	input(.@cowanswer$);
	if (.@cowanswer$ == .@cowsong$) {
		soundeffect "tming_success.wav",0;
		mes "^3355FFSuccess!";
		mes "Booboo the cow";
		mes "is quite happy, and";
		mes "you were able to milk";
		mes "her. Now, you should";
		mes "report to Kurupe.^000000";
		if (hg_milk == 12) hg_milk = 13;
		else hg_milk = 8;
		setquest 12043;
		close;
	}
	soundeffect "taming_fail.wav",0;
	mes "^3355FFUh oh...";
	mes "Booboo the cow is starting";
	mes "to snort violently! She seems";
	mes "pretty angry with you, so you";
	mes "better get away for now...^000000";
	close;
}

//== Odin Temple Excavation Quest :: hg_tem ================
hugel,91,152,1	script	Sign	2_BULLETIN_BOARD,{
	mes "**Recruitment Notice**";
	mes " ";
	if (hg_odin < 60) {
		mes "We are now hiring recruits";
		mes "for the Odin Shrine Expedition.";
		mes " ";
		mes "- Shrine Expedition Dept.";
		if (!hg_odin) hg_odin = 1;
		close;
	}
	mes "Join our magician";
	mes "community, and make";
	mes "all your days a festival!";
	mes " ";
	mes "- Hugel Magician Community";
	close;
}

hu_in01,19,161,0	script	Alex	1_F_SIGNZISK,{
	if (!hg_odin) {
		mes "[Alex]";
		mes "Whatever you're";
		mes "trying to sell me,";
		mes "I'm not interested!";
		mes "Now get out of here!";
		close;
	} else if (hg_odin == 1) {
		cutin "hu_alex01.bmp",2;
		mes "[Alex]";
		mes "Huh...?";
		mes "What do you want?";
		next;
		switch(select("Excuse me...", "I saw the recruitment notice and...")) {
		case 1:
			mes "[Alex]";
			mes "Whatever you're";
			mes "trying to sell me,";
			mes "I'm not interested!";
			mes "Now get out of here!";
			close2;
			cutin "",255;
			end;
		case 2:
			mes "[Alex]";
			mes "Oh, so you saw the";
			mes "recruitment notice for the";
			mes "Odin Shrine Expedition, eh?";
			if (BaseLevel > 59) {
				mes "Hmmm... Alright, you look";
				mes "like you're strong enough.";
				mes "Yeah, I think you qualify.";
				next;
			} else {
				cutin "hu_alex02.bmp",2;
				mes "Well, I dunno. I think that";
				mes "kind of expedition would";
				mes "eat you alive. No offense...";
				next;
				mes "[Alex]";
				mes "Look, I'll reconsider";
				mes "whether you qualify after";
				mes "you get train a little more,";
				mes "develop your skills, you know,";
				mes "get stronger. For now, though,";
				mes "I don't think we can use you.";
				close2;
				cutin "",255;
				end;
			}
			break;
		}
		cutin "hu_alex03.bmp",2;
		mes "[Alex]";
		mes "I'm Alex Helmut, and I'm";
		mes "in charge of the expedition.";
		mes "See that guy over there? That's";
		mes "my younger brother Julian who's";
		mes "also working on the excavation.";
		next;
		mes "[Alex]";
		mes "Our main goal in this";
		mes "excavation is to retrieve";
		mes "some extremely valuable";
		mes "item inside the shrine. However, it's too dangerous to go in there";
		mes "if you're not strong enough.";
		next;
		mes "[Alex]";
		mes "Anyway, if you'd like to";
		mes "help us, please take a look";
		mes "around the shrine and see";
		mes "if you'd want to work for us.";
		mes "Please talk to the Boatman";
		mes "to travel to the shrine, okay?";
		hg_odin = 2;
		setquest 11000;
		close2;
		cutin "",255;
		end;
	} else if (hg_odin == 2) {
		cutin "hu_alex03.bmp",2;
		mes "[Alex]";
		mes "You really oughtta";
		mes "check out the shrine";
		mes "for yourself first. Just talk";
		mes "to the Boatman so that";
		mes "he take you over there.";
		close2;
		cutin "",255;
		end;
	} else if (hg_odin == 3) {
		cutin "hu_alex01.bmp",2;
		mes "[Alex]";
		mes "Oh, so you've gone";
		mes "and seen the shrine";
		mes "already. So will you help";
		mes "us in our expedition?";
		next;
		switch(select("Who are the people in the next room?", "Well...", "Yes, I do.")) {
		case 1:
			cutin "hu_alex02.bmp",2;
			mes "[Alex]";
			mes "Oh... Them.";
			mes "They're officially my";
			mes "co-workers, but quite";
			mes "frankly, they were forced";
			mes "upon me by the Rune-Midgarts";
			mes "Kingdom. It can't be helped...";
			next;
			mes "[Alex]";
			mes "Anyway, I have to accept";
			mes "them to help international";
			mes "relations or something silly";
			mes "like that. They say they're here to research religious relics,";
			mes "but I just don't trust them.";
			next;
			cutin "hu_alex04.bmp",2;
			mes "[Alex]";
			mes "In fact, I think it's";
			mes "obvious that they're here";
			mes "for something else, though";
			mes "I'm not sure what it may be.";
			mes "And that gray haired lady...";
			mes "She totally creeps me out!";
			close2;
			cutin "",255;
			end;
		case 2:
			mes "[Alex]";
			mes "Yeah, well, I know";
			mes "it might be a tough";
			mes "decision to make. Well,";
			mes "take your time. I understand";
			mes "that you have to weigh the";
			mes "risks and everything.";
			close2;
			cutin "",255;
			end;
		case 3:
			mes "[Alex]";
			mes "Great! In that case, your";
			mes "first assignment is to bring";
			mes "me ^3355FF5 Runes of the Darkness^000000";
			mes "from the shrine. Don't worry,";
			mes "I'll make sure that you're";
			mes "rewarded for your efforts.";
			hg_odin = 4;
			changequest 11000,11001;
			next;
			mes "[Alex]";
			mes "This is your chance";
			mes "to show me that your";
			mes "dependability and sense";
			mes "of responsibility. Then,";
			mes "we can move on to the";
			mes "more important stuff.";
			close2;
			cutin "",255;
			end;
		}
	} else if (hg_odin == 4) {
		cutin "hu_alex02.bmp",2;
		mes "[Alex]";
		mes "What are you still";
		mes "doing here? Shouldn't";
		mes "you be headed to the";
		mes "shrine already?";
		next;
		switch(select("What was I supposed to gather?", "I'm leaving, I'm leaving!")) {
		case 1:
			cutin "hu_alex03.bmp",2;
			mes "[Alex]";
			mes "You've forgotten";
			mes "already? I asked you";
			mes "to bring me ^3355FF5 Runes";
			mes "of the Darkness^000000. Okay,";
			mes "now hurry up and get to it.";
			close2;
			cutin "",255;
			end;
		case 2:
			mes "[Alex]";
			mes "That's fine...";
			mes "Just keep in mind that";
			mes "we're running behind";
			mes "schedule. If only that";
			mes "grey haired crone wasn't";
			mes "here... We'd be done by now!";
			close2;
			cutin "",255;
			end;
		}
	} else if (hg_odin == 5) {
		cutin "hu_alex01.bmp",2;
		mes "[Alex]";
		mes "Well, it's about";
		mes "time you came back.";
		mes "So did you bring me";
		mes "^3355FF5 Runes of the Darkness^000000?";
		next;
		switch(select("Er, not yet...", "There you go!")) {
		case 1:
			cutin "hu_alex02.bmp",2;
			mes "[Alex]";
			mes "Wh-what?!";
			mes "You came here just to";
			mes "tell me that? Come back";
			mes "when you're done and";
			mes "don't waste my time!";
			next;
			emotion e_ho,0,"Julian";
			mes "[Julian]";
			mes "Hey, you know what,";
			mes "Alex? You can't push";
			mes "people around like that.";
			mes "Besides, this adventurer";
			mes "isn't a pushover, you know?";
			next;
			cutin "hu_alex03.bmp",2;
			emotion e_an;
			mes "[Alex]";
			mes "What was that...?";
			mes "Are you trying to";
			mes "make me mad, Julian?";
			next;
			cutin "hu_alex02.bmp",2;
			mes "[Julian]";
			mes "All I'm saying is that";
			mes "most adventurers know that";
			mes "you can't pay them what they're";
			mes "worth. That's why so many of";
			mes "them are going in and out";
			mes "of the other room, you know.";
			next;
			cutin "hu_alex04.bmp",2;
			mes "[Alex]";
			mes "That... grey... haired...!";
			mes "N-no... Calm down, Alex...";
			mes "Lose your head, you lose";
			mes "everything... D-don't stoop";
			mes "down to her level.";
			next;
			cutin "hu_alex01.bmp",2;
			mes "[Alex]";
			mes "Alright, I'm not in any";
			mes "position to make demands";
			mes "of you... But I would really";
			mes "appreciate it if you would";
			mes "bring me 5 Runes of the";
			mes "Darkness as soon as possible.";
			close2;
			cutin "",255;
			end;
		case 2:
			if (countitem(Rune_Of_Darkness) > 4) {
				delitem Rune_Of_Darkness,5;
				hg_odin = 6; //Old_Blue_Box
				changequest 11000,11002;
				getitem 603,1;
				mes "[Alex]";
				mes "Oh! Thank you";
				mes "so much, I'm sure";
				mes "these Runes will help";
				mes "us in our research. I know";
				mes "this isn't much, but please";
				mes "accept this Old Blue Box.";
				next;
				mes "[Julian]";
				mes "Wait...";
				mes "Research?";
				mes "Since when did";
				mes "you do research?";
				next;
				cutin "hu_alex03.bmp",2;
				mes "[Alex]";
				mes "Gosh, Julian,";
				mes "will you just";
				mes "shut up for a bit?";
				next;
				mes "[Julian]";
				mes "Why? I'm the one who";
				mes "does all the grunt work";
				mes "and actual research.";
				mes "You think you're so";
				mes "big just ''supervising...''";
				next;
				cutin "hu_alex04.bmp",2;
				mes "[Alex]";
				mes "J-Julian!";
				next;
				mes "[Julian]";
				mes "Right, right, we've";
				mes "got a visitor. Yeah,";
				mes "okay, sorry about that.";
				next;
				cutin "hu_alex02.bmp",2;
				mes "[Alex]";
				mes "I'm sorry about all";
				mes "this. If you don't mind,";
				mes "we'll continue our research";
				mes "and hopefully finish our";
				mes "project soon. Thanks once";
				mes "again for all of your help.";
				close2;
				cutin "",255;
				end;
			}
			cutin "hu_alex02.bmp",2;
			mes "[Alex]";
			mes "Hm? Oh, this isn't";
			mes "enough Runes of the";
			mes "Darkness. I asked you";
			mes "to bring me 5 of them...";
			close2;
			cutin "",255;
			end;
		}
	} else if (hg_odin == 6) {
		cutin "hu_alex02.bmp",2;
		mes "[Alex]";
		mes "...Darn it! I think I might";
		mes "have miscalculated. Maybe";
		mes "I really do need more of";
		mes "these. What am I gonna do?";
		mes "And what is that grey haired";
		mes "crone thinking? Hmmmm...";
		next;
		emotion e_omg;
		cutin "hu_alex03.bmp",2;
		cutin "hu_alex01.bmp",2;
		mes "[Alex]";
		mes "O-Oh! I had no idea that";
		mes "you were there! Y-you";
		mes "didn't hear anything";
		mes "s-strange, did you?";
		mes "Hahahahahahaha!";
		close2;
		cutin "",255;
		end;
	} else if (hg_odin > 11 && hg_odin < 17) {
		cutin "hu_alex03.bmp",2;
		mes "[Alex]";
		mes "Excuse me?";
		mes "The grey haired crone";
		mes "offered you a part time";
		mes "job, but won't pay you?";
		next;
		mes "[Alex]";
		mes "She's really shameless!";
		mes "We don't have much to pay";
		mes "volunteers, but we should";
		mes "at least give them something!";
		mes "How can she do this?! Oh, er,";
		mes "let me introduce myself first.";
		next;
		cutin "hu_alex01.bmp",2;
		mes "[Alex]";
		mes "I'm Alex Helmut, and I'm";
		mes "in charge of the expedition.";
		mes "See that guy over there? That's";
		mes "my younger brother Julian who's";
		mes "also working on the excavation.";
		next;
		cutin "hu_alex02.bmp",2;
		mes "[Alex]";
		mes "As supervisor of this";
		mes "operation, I'm ashamed to";
		mes "say that the excavation is";
		mes "proceeding behind schedule.";
		mes "If only that grey haired crone";
		mes "in the next room weren't here!";
		next;
		mes "[Alex]";
		mes "I can't work with";
		mes "her at all! She's";
		mes "manipulative, greedy,";
		mes "selfish, and two faced!";
		mes "There's got to be another";
		mes "reason why she's here...!";
		close2;
		cutin "",255;
		end;
	} else {
		cutin "hu_alex02.bmp",2;
		mes "[Alex]";
		mes "Hm? Did you need";
		mes "something? I'm sorry,";
		mes "but I can't help you";
		mes "right now. I'm pretty";
		mes "busy, so I just want to";
		mes "be left alone for a while.";
		close2;
		cutin "",255;
		end;
	}
}

hu_in01,14,11,4	script	Laura	1_F_GYPSY,{
	if (!hg_odin) {
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "Hm? What are you doing";
		mes "here? Ashe, Ashe! Get";
		mes "this person out of here!";
		close2;
		cutin "",255;
		warp "hu_in01",15,76;
		end;
	} else if (hg_odin == 1) {
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Hm? Oh, you must be";
		mes "here in response to our";
		mes "recruitment notice, yes?";
		if (BaseLevel < 60) {
			cutin "hu_laura01.bmp",2;
			mes "Let me take a look at you...";
			mes "Oh, you're all skin and bone!";
			mes "I can't use someone like you.";
			close2;
			cutin "",255;
			end;
		}
		mes "I'm Laura Laurence, the";
		mes "Rune-Midgarts Kingdom rep";
		mes "for the Odin Shrine Expedition.";
		next;
		mes "[Laura]";
		mes "My assistant, Ashe";
		mes "Milton, is right over";
		mes "there. Say, 'Hello,' Ashe.";
		next;
		emotion e_heh,0,"Ashe";
		mes "[Ashe]";
		mes "Hello!";
		next;
		mes "[Laura]";
		mes "As you may already know,";
		mes "we're here to uncover relics";
		mes "from the Odin Shrine. However,";
		mes "the shrine is infested with";
		mes "powerful creatures that a weak";
		mes "woman like me can never defeat.";
		next;
		cutin "hu_laura01.bmp",2;
		mes "[Laura]";
		mes "Would you let a poor";
		mes "fragile woman like me go";
		mes "in there alone? Someone like";
		mes "you must go in there for me.";
		mes "Hence, the recruitment notice.";
		next;
		mes "[Laura]";
		mes "Now, we can't actually pay";
		mes "you for your work. In fact,";
		mes "we have absolutely nothing to";
		mes "give you. But you'd be doing";
		mes "a great service your country,";
		mes "the Rune-Midgart's Kingdom.";
		next;
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Think about it!";
		mes "You'd be making a great";
		mes "contribution, helping us";
		mes "learn more about the age";
		mes "when the gods showed";
		mes "themselves to humans!";
		next;
		switch(select("Nah, forget it.", "Yes, I'll do it!")) {
		case 1:
			cutin "hu_laura01.bmp",2;
			mes "[Laura]";
			mes "W-Wait! Think about";
			mes "the importance of learning";
			mes "about the age of gods! If you";
			mes "don't help us, then who will?";
			mes "We need to work together to";
			mes "build a better future, right?";
			next;
			if(select("But you can't pay me.", "Alright, I'll do it.") == 1) {
				cutin "hu_laura04.bmp",2;
				mes "[Laura]";
				mes "You're right.";
				mes "It's like I said";
				mes "before. I don't have";
				mes "anything to pay you.";
				mes "...............................";
				next;
				cutin "hu_laura01.bmp",2;
				mes "[Laura]";
				mes "Curses! If this project had";
				mes "more funding, we'd have more";
				mes "than a cheesy recruitment ad,";
				mes "and some professional staff";
				mes "like those rich Schwaltzvalt";
				mes "Republic boys in the next room!";
				next;
				cutin "hu_laura02.bmp",2;
				mes "[Laura]";
				mes "Fine, it's your choice";
				mes "whether you want to work";
				mes "for us. I'm just disappointed";
				mes "that someone like you won't";
				mes "help us. I mean, don't you";
				mes "have any patriotism at all?";
				close2;
				cutin "hu_laura02.bmp",255;
				end;
			}
			// Allow fall-through into the next case statment as this is a minor bug in aegis.
			//break;
		case 2:
			mes "[Laura]";
			mes "Perfect! Now, you first";
			mes "you need to go to the shrine";
			mes "and survey the area for your";
			mes "own benefit. Talk to the Boatman, and he'll take you there, okay?";
			mes "Hurry up and come back soon!";
			hg_odin = 12;
			setquest 11003;
			close2;
			cutin "hu_laura04.bmp",255;
			end;
		}
	} else if (hg_odin > 1 && hg_odin < 6) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Excuse me, but";
		mes "what are you guys";
		mes "doing over here?";
		next;
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "What are we doing...?";
		mes "This is the shrine expedition";
		mes "office. You know, we're doing";
		mes "research on the artifacts found";
		mes "in the Odin Shrine on behalf";
		mes "of the Rune-Midgarts Kingdom.";
		next;
		switch(select("About Alex and Julian", "Alright, now I understand.")) {
		case 1:
			cutin "hu_laura01.bmp",2;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "These people in the other";
			mes "room, Alex and Julian, are";
			mes "they also working in this same";
			mes "expedition in the Odin Shrine?";
			next;
			cutin "hu_laura02.bmp",2;
			mes "[Laura]";
			mes "...Oh. You must be working";
			mes "for those rich Schwaltvalt";
			mes "Republic kids. I can't work";
			mes "with that impudent girl, at";
			mes "all, so we're actually working";
			mes "in separate offices.";
			next;
			cutin "hu_laura04.bmp",2;
			mes "[Laura]";
			mes "Sorry, let me introduce";
			mes "myself. I'm Laura Laurence,";
			mes "the leader of the Odin Shrine";
			mes "expedition for the Rune Midgarts Kingdom. Ashe Milton is my";
			mes "assistant for this excavation.";
			next;
			emotion e_heh,0,"Ashe";
			mes "[Ashe]";
			mes "Hello!";
			next;
			mes "[Laura]";
			mes "If you'd rather do";
			mes "a service for your";
			mes "country and quit working";
			mes "for those wealthy snobs, then";
			mes "come back here and let me know.";
			close2;
			cutin "hu_laura04.bmp",255;
			end;
		case 2:
			cutin "hu_laura01.bmp",2;
			mes "[Laura]";
			mes "......";
			mes ".........";
			mes "............";
			close2;
			cutin "hu_laura01.bmp",255;
			end;
		}
	} else if (hg_odin == 6) {
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Hey, I know you...";
		mes "You're a volunteer for the";
		mes "other office's expedition,";
		mes "right? Your timing couldn't";
		mes "be more perfect. Why don't";
		mes "you help us for a while?";
		next;
		cutin "hu_laura01.bmp",2;
		mes "[Laura]";
		mes "Basically, I want you";
		mes "to spy on that snobby girl,";
		mes "Alex of the Schwaltzvalt";
		mes "Republic office, and report";
		mes "what she's actually doing to me. ";
		next;
		cutin "hu_laura03.bmp",2;
		mes "[Laura]";
		mes "I have to know...";
		mes "I need to know whether";
		mes "they discovered ''that thing''";
		mes "already. They can't have found";
		mes "it before us. It's impossible!";
		next;
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Anyway, just eavesdrop";
		mes "on the Schwaltvalt Office";
		mes "by putting your ear really";
		mes "close to the door, and listen";
		mes "to them talk. Will you do that?";
		next;
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "...............................";
		mes "Of course, you're";
		mes "going to do it. Right?";
		next;
		cutin "hu_laura03.bmp",2;
		mes "[Laura]";
		mes "RIGHT?!";
		next;
		select("Yeah, yeah, whatever.", "Sure thing.", "I s-s-s-suppose...!", "Yes, Ma'am!");
		hg_odin = 17;
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Good.";
		mes "Now do it!";
		close2;
		cutin "hu_laura04.bmp",255;
		end;
	} else if (hg_odin == 12) {
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "Ask the Boatman to take";
		mes "you to the Odin Shrine so";
		mes "that you can actually see it";
		mes "for yourself. If you don't think you can handle the expedition,";
		mes "then you can just let me know.";
		close2;
		cutin "hu_laura02.bmp",255;
		end;
	} else if (hg_odin == 13) {
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Have you been to the";
		mes "Odin Shrine already?";
		mes "I know it's scary, but we";
		mes "need to finish our research";
		mes "for the good of mankind.";
		next;
		select("Yeah, yeah, whatever.", "I see.", "You're right, Ma'am.");
		mes "[Laura]";
		mes "Well, then.";
		mes "Did you happen to";
		mes "find anything while";
		mes "you were there?";
		next;
		switch(select("Jellopies.", "No.")) {
		case 1:
			cutin "hu_laura01.bmp",2;
			mes "[Laura]";
			mes "You can freakin' find";
			mes "Jellopy anywhere! I meant,";
			mes "did you find anything special";
			mes "while you were at the shrine!";
			next;
			break;
		case 2:
			cutin "hu_laura01.bmp",2;
			mes "[Laura]";
			mes "Well, that's fine.";
			mes "I did tell you to just";
			mes "take a look around, so";
			mes "I didn't expect you to";
			mes "bring me anything.";
			next;
			break;
		}
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Anyway, are you still willing";
		mes "to help us? I know that I said";
		mes "that we can't pay you, but to";
		mes "be fair, I can offer you something from my special collection.";
		mes "How does that sound?";
		next;
		switch(select("Who are the guys in the other room?", "Well...", "Yes!")) {
		case 1:
			cutin "hu_laura01.bmp",2;
			mes "[Laura]";
			mes "Oh, those are the";
			mes "Schwartzvalt Republic";
			mes "representatives for this";
			mes "Odin Shrine expedition.";
			mes "Personally, I think they're";
			mes "just a bunch of rich phonies.";
			next;
			cutin "hu_laura03.bmp",2;
			mes "[Laura]";
			mes "And that Alex girl...";
			mes "She may seem polite,";
			mes "but she's always giving";
			mes "these dirty looks, and";
			mes "greets me with a fake";
			mes "smile. I hate her!";
			next;
			emotion e_swt2,0,"Ashe";
			mes "[Ashe]";
			mes "Ms. Laurence...!";
			mes "Stop it, please!";
			mes "It's embarassing to";
			mes "hear you talk about";
			mes "a colleague like that.";
			next;
			mes "[Laura]";
			mes "C-colleague?! No way!";
			mes "I despise that spoiled brat,";
			mes "and she doesn't deserve the";
			mes "position that her rich daddy";
			mes "probably bought for her! Grrr!";
			mes "Come back later, I'm too mad!";
			close2;
			cutin "hu_laura03.bmp",255;
			end;
		case 2:
			mes "[Laura]";
			mes "If you're having second";
			mes "thoughts, it might not be";
			mes "the best idea to work for me.";
			mes "I mean, I believe in following";
			mes "your gut instincts, you know?";
			close2;
			cutin "hu_laura04.bmp",255;
			end;
		case 3:
			hg_odin = 14;
			changequest 11003,11004;
			mes "[Laura]";
			mes "That's what I've been";
			mes "waiting to hear! Alright,";
			mes "please fetch me ^3355FF5 Runes of";
			mes "the Darkness^000000 from the Odin";
			mes "Shrine. Go now, adventurer~";
			close2;
			cutin "hu_laura04.bmp",255;
			end;
		}
	} else if (hg_odin == 14) {
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "Hm? You've got a job";
		mes "to do, don't you? What";
		mes "are you still doing here?";
		next;
		switch(select("What was I supposed to gather?", "Don't worry, I'm leaving.")) {
		case 1:
			mes "[Laura]";
			mes "You're supposed";
			mes "to bring me ^3355FF5 Runes";
			mes "of the Darkness^000000. Now,";
			mes "don't forget this time!";
			close2;
			cutin "hu_laura02.bmp",255;
			end;
		case 2:
			mes "[Laura]";
			mes "Well, try to hurry up";
			mes "if you can. I'm already";
			mes "behind schedule because";
			mes "we have to work with those";
			mes "snobby rich kids in the";
			mes "other office. ^333333*Sigh...*^000000";
			close2;
			cutin "hu_laura02.bmp",255;
			end;
		}
	} else if (hg_odin == 15) {
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Oh, you've come back.";
		mes "So where are the Runes";
		mes "of the Darkness you brought?";
		next;
		switch(select("Er, I don't have them yet...", "Right here!")) {
		case 1:
			cutin "hu_laura03.bmp",2;
			mes "[Laura]";
			mes "This isn't really one";
			mes "of those jobs where you";
			mes "can take your time. Sure, I didn't give you a deadline, but";
			mes "we can't make progress on our research until you make progress.";
			close2;
			cutin "hu_laura03.bmp",255;
			end;
		case 2:
			if (countitem(Rune_Of_Darkness) > 4) {
				delitem Rune_Of_Darkness,5;
				hg_odin = 16;
				changequest 11004,11005;
				getitem Old_Blue_Box,1;
				mes "[Laura]";
				mes "Oooh, nice job. It's good";
				mes "that we have more of these";
				mes "to study. Though, it seems";
				mes "that the more we research,";
				mes "the quicker it seems that";
				mes "we're not getting anywhere...";
				next;
				mes "[Laura]";
				mes "Hey...";
				mes "Ashe. Why aren't we";
				mes "making any progress?";
				mes "What exactly have you";
				mes "been doing? None of those";
				mes "runes have any writing?";
				next;
				mes "[Ashe]";
				mes "Well, I think there's";
				mes "supposed to be writing,";
				mes "but these runes are pretty";
				mes "old. I've got to polish this";
				mes "gunk off without damaging";
				mes "any writing that's there...";
				next;
				cutin "hu_laura01.bmp",2;
				mes "[Laura]";
				mes "By the way, what have the other guys been doing?";
				mes "What, they don't do anything but wasting their time?";
				mes "Ah~ I see. They are thinking that this is the perfect excuse";
				mes "for them to relax and rest.";
				mes "Well, somehow they are the citizens of this country, you know.";
				next;
				cutin "hu_laura02.bmp",2;
				mes "[Laura]";
				mes "What do you think those";
				mes "Schwaltzvalt snobs are doing?";
				mes "They must think this project";
				mes "is an excuse for them to relax";
				mes "and slack off! They can afford to, obviously. Hmpf! Rich people!";
				next;
				cutin "hu_laura03.bmp",2;
				mes "[Laura]";
				mes "They've got things so easy,";
				mes "while we're barely covering";
				mes "our research expenses!";
				mes "In fact, we've had to cut";
				mes "so many corners, skip";
				mes "meals and amenities...";
				next;
				mes "[Ashe]";
				mes "I know! How can we";
				mes "carry on professional";
				mes "research in a shack?";
				mes "We're literally living at";
				mes "poverty standards here...";
				mes "Are we still researchers?";
				next;
				cutin "hu_laura02.bmp",2;
				mes "[Laura]";
				mes "I know that!";
				mes "I know that already!";
				mes "S-stop bringing it up!";
				next;
				cutin "hu_laura01.bmp",2;
				mes "[Laura]";
				mes "This is pathetic.";
				mes "I can't even afford the";
				mes "energy to continue this";
				mes "conversation. You too,";
				mes "why don't you take a rest?";
				close2;
				cutin "hu_laura01.bmp",255;
				end;
			} else if (!countitem(Rune_Of_Darkness)) {
				cutin "hu_laura02.bmp",2;
				mes "[Laura]";
				mes "..................";
				mes "What is this?!";
				mes "You're supposed to";
				mes "bring me 5 of them!";
				next;
				cutin "hu_laura03.bmp",2;
				mes "[Laura]";
				mes "Is this your way of";
				mes "saying that you don't";
				mes "want to work for us?";
				mes "Why don't you say it";
				mes "to my face, eh?";
				next;
				mes "[Ashe]";
				mes "Ms. Laurence, please,";
				mes "calm down! We're in no";
				mes "position to yell at anyone,";
				mes "especially volunteers! You";
				mes "of all people should know";
				mes "that they're doing us a favor!";
				next;
				cutin "hu_laura02.bmp",2;
				mes "[Laura]";
				mes "Okay, Ashe, I get it!";
				mes "And as for you, I'll give";
				mes "you another chance. Next";
				mes "time you see me, bring";
				mes "5 Runes of the Darkness!";
				close2;
				cutin "hu_laura02.bmp",255;
				end;
			} else if (countitem(Rune_Of_Darkness) == 1) {
				cutin "hu_laura03.bmp",2;
				mes "[Laura]";
				mes "...Only one?";
				mes "Look at me. I asked";
				mes "you for five. I know that";
				mes "one is better than nothing...";
				mes "But it's pretty darn close. Go";
				mes "get me 4 more this instant!";
				close2;
				cutin "hu_laura03.bmp",255;
				end;
			} else if (countitem(Rune_Of_Darkness) == 2) {
				cutin "hu_laura03.bmp",2;
				mes "[Laura]";
				mes "One, two...";
				mes "Huh? Th-that's all?!";
				mes "When I ask for 5 Runes";
				mes "of the Darkness, I mean";
				mes "5, not 2. Now hurry up";
				mes "and just do what I asked!";
				close2;
				cutin "hu_laura03.bmp",255;
				end;
			} else {
				mes "[Laura]";
				mes "One, two, three...";
				mes "That's it? Don't you";
				mes "know how to count to 5?";
				mes "Go and get me more of those";
				mes "Runes of the Darkness now!";
				next;
				cutin "hu_laura03.bmp",2;
				close2;
				cutin "hu_laura03.bmp",255;
				end;
			}
		}
	} else if (hg_odin == 16) {
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "I wonder how much progress";
		mes "those pampered Schwaltzvalt";
		mes "snobs actually made. They've";
		mes "got the funds, so they could";
		mes "actually be further ahead";
		mes "than we are right now...";
		next;
		mes "[Laura]";
		mes "I have to know...";
		mes "I need to know whether";
		mes "they discovered ''that thing''";
		mes "already. They can't have found";
		mes "it before us. It's impossible!";
		next;
		cutin "hu_laura01.bmp",2;
		mes "[Laura]";
		mes "...Hey, you.";
		next;
		if ( select( "...", "...Me?" ) == 1)
		{
			mes "[Laura]";
			mes "Hey, hey!";
			mes "Hey hey hey!";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "...Me?";
			next;
		}
		mes "[Laura]";
		mes "Basically, I want you";
		mes "to spy on that snobby girl,";
		mes "Alex of the Schwaltzvalt";
		mes "Republic office, and report";
		mes "what she's actually doing to me. ";
		next;
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Anyway, just eavesdrop";
		mes "on the Schwaltvalt Office";
		mes "by putting your ear really";
		mes "close to the door, and listen";
		mes "to them talk. Will you do that?";
		next;
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "...............................";
		mes "Of course, you're";
		mes "going to do it. Right?";
		next;
		cutin "hu_laura03.bmp",2;
		mes "[Laura]";
		mes "RIGHT?!";
		next;
		select("Yeah, yeah, whatever.", "Sure thing.", "I s-s-s-suppose...!", "Yes, Ma'am!");
		hg_odin = 17;
		for(.@i = 11002; .@i <= 11005; ++.@i) {
			if (questprogress(.@i) == 1)
				completequest .@i;
		}
		setquest 11006;
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Good.";
		mes "Now do it!";
		close2;
		cutin "hu_laura04.bmp",255;
		end;
	} else if (hg_odin == 17) {
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "What are you standing";
		mes "around here for? Go and";
		mes "eavesdrop on those snobs";
		mes "next door! I must know";
		mes "what they're really up to!";
		close2;
		cutin "hu_laura02.bmp",255;
		end;
	} else if (hg_odin == 18 || hg_odin == 19) {
		cutin "hu_laura01.bmp",2;
		mes "[Laura]";
		mes "Frankly, I know I'm paying";
		mes "you nothing to be spy, but";
		mes "please tell me what you";
		mes "learned about the Schwaltzvalt";
		mes "Republic Research Team.";
		next;
		switch(select("Giantes", "Ymir's Heart", "Nothing")) {
			case 1:
				cutin "hu_laura04.bmp",2;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "I'm guessing that you're";
				mes "already familiar with the";
				mes "creature known as Giantes";
				mes "since you're an archaeologist.";
				next;
				cutin "hu_laura02.bmp",2;
				mes "[Laura]";
				mes "Of course! It's an";
				mes "ancient beast on which";
				mes "the Guardians were inspired.";
				mes "N-no way...! Are they here to";
				mes "finish their guardian research?";
				mes "What else did you learn?";
				next;
			case 2:
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Well, have you";
				mes "ever heard of Ymir's...";
				next;
				emotion e_gasp,0,"Ashe";
				mes "[Ashe]";
				mes "...Heart?";
				mes "Ymir's Heart, right?";
				next;
				mes "[Laura]";
				mes "Ashe, you know about";
				mes "this? What exactly";
				mes "is Ymir's Heart?";
				next;
				switch(select("It's candy.", "It's a book.", "It's a place.", "Ymir was a giant..."))
				{
					case 1:
						mes "["+strcharinfo(PC_NAME)+"]";
						mes "It's this...";
						mes "Um, really...";
						next;
						break;
					case 2:
						mes "["+strcharinfo(PC_NAME)+"]";
						mes "Er, you see...";
						mes "A lot of people know";
						mes "about Ymir's Heart...";
						next;
						break;
					case 3:
						mes "["+strcharinfo(PC_NAME)+"]";
						mes "You know the expression,";
						mes "''Home is where the heart";
						mes "is?'' Er, well, Ymir's Heart...";
						next;
						break;
					case 4:
						mes "["+strcharinfo(PC_NAME)+"]";
						mes "The truth is,";
						mes "Ymir was this giant...";
						next;
						break;
				}
				emotion e_ok,0,"Ashe";
				mes "[Ashe]";
				mes "Ymir's Heart?";
				mes "That's a clothing";
				mes "brand, isn't it? Yeah,";
				mes "it's popular amongst";
				mes "the trendy crowd in the";
				mes "Schwaltzvalt Republic.";
				next;
				cutin "hu_laura01.bmp",2;
				mes "[Laura]";
				mes "Clothing brand?";
				mes "You mean those snobs";
				mes "are just spending their";
				mes "time talking about fashion";
				mes "in there? Huh. Don't they";
				mes "have better things to do?";
				next;
				cutin "hu_laura04.bmp",2;
				mes "[Laura]";
				mes "In the meantime, would";
				mes "you do one more favor for";
				mes "me? I'd like you to go to";
				mes "the shrine one last time.";
				mes "I hear that it's built on";
				mes "two connected islands...";
				next;
				mes "[Laura]";
				mes "I want you to check the";
				mes "inner island, and see";
				mes "what you can find while";
				mes "I investigate the Schwaltzvalt";
				mes "Research Team. I'm sorry, but";
				mes "you're the only one I can ask.";
				hg_odin = 20;
				changequest 11006,11007;
				close2;
				cutin "hu_laura04.bmp",255;
				end;

			case 3:
				mes "[Laura]";
				mes "Nothing...?";
				mes "Are you sure that's";
				mes "all you learned?";
				close2;
				cutin "hu_laura01.bmp",255;
				end;
		}
	} else if (hg_odin == 20) {
		cutin "hu_laura01.bmp",2;
		mes "[Laura]";
		mes "I wonder...";
		mes "What could be going on?";
		mes "Hopefully I'll be able";
		mes "to find the answers...";
		close2;
		cutin "hu_laura01.bmp",255;
		end;
	}
}

hu_in01,18,167,4	script	Julian	4_M_04,{
	if (!hg_odin) {
		mes "[Julian]";
		mes "^333333*Sigh...*^000000";
		close;
	} else if (hg_odin == 1) {
		mes "[Julian]";
		mes "Say, are you here";
		mes "for a job? We're looking";
		mes "for someone that's passionate";
		mes "about ancient history. If you";
		mes "want to make money, then this";
		mes "this the wrong place for you~";
		next;
		mes "[Julian]";
		mes "This is supposed to be";
		mes "a collaborative excavation,";
		mes "but the team leaders are too";
		mes "stubborn and refuse to make";
		mes "any compromises. It's been";
		mes "incredibly frustrating...";
		next;
		mes "[Julian]";
		mes "Basically, each of our teams";
		mes "is conducting its own research";
		mes "for now. Now, we need your help";
		mes "to find any relics from the Odin  Shrine. We'd appreciate it if you";
		mes "brought as many as you can!";
		close;
	} else if (hg_odin == 2) {
		mes "[Julian]";
		mes "You sure you want";
		mes "to work for someone";
		mes "like my boss? Can't";
		mes "you tell that she's";
		mes "evil? Escape from this";
		mes "place while you still can!";
		next;
		mes "[Alex]";
		mes "Julian...!";
		next;
		mes "[Julian]";
		mes "See what I mean?";
		close;
	} else if (hg_odin == 3) {
		mes "[Julian]";
		mes "Wow, you must really";
		mes "like this kind of work,";
		mes "huh? I didn't really expect";
		mes "that you'd go to the shrine...";
		close;
	} else if (hg_odin == 4) {
		mes "[Julian]";
		mes "I'm amazed to see you";
		mes "working so hard. You must";
		mes "like pleasing other people,";
		mes "I guess, but try not to be too";
		mes "kind. Wouldn't want that...";
		close;
	} else if (hg_odin == 5) {
		mes "[Julian]";
		mes "Geez...";
		mes "You're a really nice";
		mes "person, you know that?";
		mes "Just try not to be taken";
		mes "for a sucker, okay?";
		close;
	} else {
		mes "[Julian]";
		mes "Why are both of our";
		mes "team leaders so bull";
		mes "headed? Maybe it has";
		mes "something to do with";
		mes "them being old and single.";
		mes "Don't tell them I said that!";
		close;
	}
}

hu_in01,16,21,0	script	Ashe#5	HIDDEN_WARP_NPC,2,2,{
OnTouch:
	if (hg_odin == 18) {
		mes "[Ashe]";
		mes "......?";
		next;
		hg_odin = 19;
		mes "[Ashe]";
		mes "......";
		mes ".........";
		close;
	}
}

hu_in01,16,20,4	script	Ashe	4_F_SISTER,{
	switch(hg_odin) {
		case 0:
			mes "[Ashe]";
			mes "Hello, may I help you?";
			mes "Please understand that";
			mes "unauthorized personnel";
			mes "are prohibited from entering";
			mes "this area. Have you come to";
			mes "assist in the expedition?";
			close;
		case 1:
			mes "[Ashe]";
			mes "Oh, you've here in response";
			mes "to the recruitment notice?";
			mes "Well then, let me give you";
			mes "a brief idea about the work.";
			mes "First off, we can't pay you any";
			mes "money, so you'd be a volunteer.";
			next;
			mes "[Ashe]";
			mes "Instead, you're allowed to";
			mes "keep whatever you excavate";
			mes "in the Odin Shrine, so long";
			mes "as we don't need it for our";
			mes "research. This opportunity";
			mes "might prove worthwhile to you.";
			next;
			mes "[Ashe]";
			mes "Now, we should be working";
			mes "together with the Schwaltvalt";
			mes "Republic's Research Team, but";
			mes "our leaders aren't getting along at all. There's just a huge";
			mes "clash of personalities...";
			next;
			mes "[Ashe]";
			mes "In any case, if you'd";
			mes "like to join us in our";
			mes "efforts to uncover the";
			mes "secrets of the past, then";
			mes "please speak to Ms. Laurence.";
			close;
		case 2:
		case 12:
			mes "[Ashe]";
			mes "So you're off to the";
			mes "Odin Shrine? Good luck,";
			mes "and be careful, alright?";
			close;
		case 3:
		case 13:
			mes "[Ashe]";
			mes "Oh, you're back";
			mes "earlier than I thought!";
			mes "I think someone with";
			mes "your talent can be";
			mes "a really big help to us!";
			close;
		case 4:
			mes "[Ashe]";
			mes "Hm? You've decided to";
			mes "help the Schwaltzvalt Team?";
			mes "That's fine, but I'm afraid";
			mes "Ms. Laurence may be a little";
			mes "upset by that. Well, it's fine";
			mes "with me. I don't really care.";
			close;
		case 5:
			mes "[Ashe]";
			mes "How's the work coming";
			mes "along? I know the team";
			mes "leaders hate each other,";
			mes "but they should recognize";
			mes "that one person's victory";
			mes "in research is victory for all.";
			close;
		case 6:
			mes "[Ashe]";
			mes "How's the work coming";
			mes "along? I know the team";
			mes "leaders hate each other,";
			mes "but they should recognize";
			mes "that one person's victory";
			mes "in research is victory for all.";
			close;
		case 14:
			mes "[Ashe]";
			mes "Please keep up";
			mes "the good work~";
			close;
		case 15:
			if (countitem(Rune_Of_Darkness) > 4)
			{
				mes "[Ashe]";
				mes "Well, it looks like";
				mes "everything turned out";
				mes "alright in the end, huh?";
				mes "Good work getting those runes.";
				close;
			}
			mes "[Ashe]";
			mes "Oh, dear, you don't";
			mes "look very well. Did";
			mes "something happen?";
			close;
		case 16:
			mes "[Ashe]";
			mes "I know that Ms. Laurence";
			mes "can be... vocally aggressive,";
			mes "but I'm sure that she really";
			mes "appreciates all of your hard";
			mes "work. Thank you so much for";
			mes "all of your efforts~";
			close;
		case 17:
			mes "[Ashe]";
			mes "Why does Ms. Laurence";
			mes "have to be this way?";
			mes "I honestly think this";
			mes "rivalry is awfully petty...";
			close;
		case 19:
			mes "[Ashe]";
			mes "Ehm...";
			mes "Don't worry";
			mes "about it~";
			close;
		case 20:
			mes "[Ashe]";
			mes "Please don't ask";
			mes "me about anything...";
			mes "Besides, I mean";
			mes "you no harm~";
			close;
	}
}

hu_in01,174,90,0	script	Entrance	HIDDEN_WARP_NPC,2,2,{
OnTouch:
	if (hg_odin == 22 || hg_odin == 23) {
		mes "[Laura]";
		mes "So it means that everyone fooled me!";
		next;
		mes "== Laura is violently wielding a thick file in the air. ==";
		close;
	}
}

hu_in01,159,84,3	script	Laura#2	1_F_GYPSY,{
	if (hg_odin == 22 || hg_odin == 23) {
		cutin "hu_laura03.bmp",2;
		emotion e_an,0,"Laura#2";
		mes "[Laura]";
		mes "Wh-what...?!";
		mes "Does this mean";
		mes "that everyone has";
		mes "had me fooled this";
		mes "whole time?! This is";
		mes "complete lunacy!";
		next;
		cutin "hu_alex04.bmp",0;
		emotion e_an,0,"Alex#2";
		mes "[Alex]";
		mes "What are you talking";
		mes "about, you crazy wench?";
		mes "You saw the shrine on the";
		mes "other side! That's no secret!";
		next;
		cutin "hu_laura03.bmp",2;
		mes "[Laura]";
		mes "I'm not talking about that!";
		mes "I saw your brother digging";
		mes "everywhere in town in the";
		mes "middle of the night!";
		next;
		cutin "hu_alex04.bmp",0;
		mes "[Alex]";
		mes "Lies...!";
		mes "Where the hell did";
		mes "you get that idea?";
		mes "What makes you think";
		mes "there are artifacts buried";
		mes "around here inside town?";
		next;
		mes "[Alex]";
		mes "Besides, what makes you";
		mes "think that my brother would";
		mes "waste so much time doing";
		mes "something so ridiculous?";
		next;
		cutin "hu_laura03.bmp",2;
		mes "[Laura]";
		mes "Hahahaha! Yeah,";
		mes "defend your brother";
		mes "as much as you like,";
		mes "you hypocrite! What do";
		mes "you care about him, I know";
		mes "you two really hate each other!";
		next;
		cutin "hu_alex04.bmp",0;
		mes "[Alex]";
		mes "What was that...?";
		mes "I dare you to say";
		mes "that again! I'll make";
		mes "sure that you regret it!";
		next;
		cutin "hu_laura01.bmp",2;
		mes "[Laura]";
		mes "I know that you were helping";
		mes "him in his excavations. There's";
		mes "no way so much progress can be";
		mes "done by one man alone! In fact,";
		mes "I have evidence that proves it!";
		next;
		mes "^3355FFLaura violently";
		mes "waves a thick file";
		mes "clasped in her hands.^000000";
		next;
		emotion e_omg,0,"Julian#2";
		mes "[Julian]";
		mes "What...?";
		mes "Argh, that's--!";
		next;
		emotion e_ag,0,"Laura#2";
		mes "[Laura]";
		mes "That's right.";
		mes "Now tell me, what the";
		mes "hell is ''^FF0000Ymir's Heart?^000000''";
		next;
		cutin "hu_alex02.bmp",0;
		mes "[Alex]";
		mes "......";
		mes "Julian!";
		next;
		emotion e_swt2,0,"Julian#2";
		mes "[Julian]";
		mes "Uh, this isn't my fault!";
		mes "Sh-she doesn't have any";
		mes "right to come into our office!";
		next;
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "Hah! Aren't we supposed to";
		mes "be equal partners in the same";
		mes "expedition? That's what I heard";
		mes "at the beginning! But you guys";
		mes "have something different in mind! ";
		next;
		cutin "hu_laura03.bmp",2;
		mes "[Laura]";
		mes "It's awfully suspicious: you";
		mes "guys are only going out at";
		mes "night, and you're making so";
		mes "little progress with the Odin";
		mes "Shrine excavation. Tell me,";
		mes "what are your true goals?!";
		next;
		cutin "hu_alex03.bmp",0;
		emotion e_swt2,0,"Alex#2";
		mes "[Alex]";
		mes "I-I don't know what you're";
		mes "talking about! J-Julian must";
		mes "have gotten some mission, and";
		mes "has been carrying it out without my consent! Don't go twisting";
		mes "the facts, you... you thief!";
		next;
		cutin "hu_laura03.bmp",2;
		mes "[Laura]";
		mes "Thief...?!";
		mes "Look who's";
		mes "talking!";
		next;
		mes "^3355FFLaura tossed the file";
		mes "away, and threateningly";
		mes "rolled up her sleeves.^000000";
		next;
		emotion e_sob,0,"Ashe#2";
		mes "[Ashe]";
		mes "S-stop!";
		mes "Both of you!";
		next;
		emotion e_swt2,0,"Laura#2";
		mes "[Laura]";
		mes "Stay out of";
		mes "this, Ashe!";
		next;
		cutin "hu_alex04.bmp",0;
		emotion e_an,0,"Alex#2";
		mes "[Alex]";
		mes "Yeah, this is none";
		mes "of your business!";
		next;
		hg_odin = 25;
		mes "[Ashe]";
		mes "Oh... Oh, dear!";
		close2;
		cutin "hu_alex04.bmp",255;
		end;
	} else if (hg_odin > 23) {
		cutin "hu_laura03.bmp",2;
		emotion e_an,0,"Laura#2";
		mes "[Laura]";
		mes "Hah...!";
		mes "Did you...";
		mes "Just hit me?";
		next;
		cutin "hu_alex04.bmp",0;
		emotion e_an,0,"Alex#2";
		mes "[Alex]";
		mes "You crazy...!";
		close2;
		cutin "hu_alex04.bmp",255;
		end;
	}
}

hu_in01,158,84,5	duplicate(Laura#2)	Alex#2	1_F_SIGNZISK,0,0

hu_in01,162,85,4	script	Ashe#2	4_F_SISTER,{
	if (hg_odin == 22 || hg_odin == 23) {
		mes "[Ashe]";
		mes "This...";
		mes "This doesn't";
		mes "look good at all!";
		close;
	} else if (hg_odin == 25) {
		mes "^3355FFAshe picked up";
		mes "the file that Laura";
		mes "tossed away.^000000";
		next;
		mes "[Ashe]";
		mes "Um, I've got a favor";
		mes "of my own to ask you.";
		mes "Would you please bring";
		mes "this file to Morroc? Just";
		mes "bring it to my comrade";
		mes "over at the South Gate.";
		next;
		mes "[Ashe]";
		mes "I'm sorry, but we don't";
		mes "have much time left. I guess";
		mes "this is the last time we will";
		mes "ever see each other, so thank";
		mes "you for all your help, friend.";
		next;
		hg_odin = 59;
		changequest 11007,11008;
		mes "[Ashe]";
		mes "Don't worry, my comrade";
		mes "at Morroc's South Gate will";
		mes "explain everything once you";
		mes "find him. Please hurry!";
		close;
	} else if (hg_odin == 59) {
		mes "[Ashe]";
		mes "Don't worry, my comrade";
		mes "at Morroc's South Gate will";
		mes "explain everything once you";
		mes "find him. Please hurry, and";
		mes "find him as soon as you can!";
		close;
	}
}

hu_in01,171,90,0	script	Ashe#3	HIDDEN_WARP_NPC,2,2,{
OnTouch:
	if (hg_odin == 25) {
		mes "^3355FFAshe picked up";
		mes "the file that Laura";
		mes "tossed away.^000000";
		next;
		mes "[Ashe]";
		mes "Um, I've got a favor";
		mes "of my own to ask you.";
		mes "Would you please bring";
		mes "this file to Morroc? Just";
		mes "bring it to my comrade";
		mes "over at the South Gate.";
		next;
		mes "[Ashe]";
		mes "I'm sorry, but we don't";
		mes "have much time left. I guess";
		mes "this is the last time we will";
		mes "ever see each other, so thank";
		mes "you for all your help, friend.";
		next;
		hg_odin = 59;
		mes "[Ashe]";
		mes "Don't worry, my comrade";
		mes "at Morroc's South Gate will";
		mes "explain everything once you";
		mes "find him. Please hurry!";
		close;
	}
}

hu_in01,155,82,4	script	Julian#2	4_M_04,{
	if (hg_odin == 22 || hg_odin == 23) {
		mes "[Julian]";
		mes "I...";
		mes "I don't know";
		mes "what I should do!";
		close;
	}
	mes "[Julian]";
	mes "I've stopped caring";
	mes "whether they fight or";
	mes "not... I'm so not get";
	mes "involved. If you want,";
	mes "you can try to stop them...";
	close;
}

moc_fild12,160,372,0	script	Hit	HIDDEN_WARP_NPC,{
	end;
}

moc_fild12,160,365,0	script	Ashe#4	HIDDEN_WARP_NPC,4,4,{
OnTouch:
	if (hg_odin == 59) {
		mes "[???]";
		mes "...Silence.";
		next;
		mes "[???]";
		mes "Don't turn, don't";
		mes "flinch, don't even";
		mes "breathe. You're being";
		mes "followed. Hold on a sec";
		mes "while I take care of him.";
		next;
		specialeffect(EF_SONICBLOWHIT, AREA, getnpcid("Hit"));
		mes "[???]";
		mes "Ha!";
		next;
		mes "[???]";
		mes "...............................";
		mes "Good. You've done some";
		mes "good work. Just drop the file";
		mes "to the ground. And for your";
		mes "own good, don't turn around.";
		next;
		mes "^3355FFYou drop the file";
		mes "to the ground, and it";
		mes "immediately vanishes in";
		mes "a small whirlwind of sand.^000000";
		next;
		mes "[???]";
		mes "I know that you've";
		mes "gotten involved in all";
		mes "this unexpectedly. Before";
		mes "I leave, have you got any";
		mes "questions? Otherwise, I'll go.";
		next;
		switch(select("Who's Ashe?", "What happened to Laura?")) {
			case 1:
				mes "[???]";
				mes "You'll never see her";
				mes "again. She's already";
				mes "been assigned to a new";
				mes "mission. If it makes you";
				mes "feel better, she's one of the";
				mes "members of ''Secret Wing.''";
				next;
				break;
			case 2:
				mes "[???]";
				mes "She'll be fine. If you're that";
				mes "interested in archaeology,";
				mes "you'll be happy to know that";
				mes "she'll run the excavation the";
				mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
				next;
				mes "[???]";
				mes "You're probably curious";
				mes "about Ashe, and perhaps";
				mes "myself as well. Now, have you";
				mes "ever heard of ''Secret Wing?''";
				next;
				break;
		}
		mes "[???]";
		mes "Secret Wing is a secret";
		mes "organization that's scattered";
		mes "now, but some of the members";
		mes "are still active. Just consider us enemies of Rekenber Corporation";
		mes "in the Schwaltzvalt Republic.";
		next;
		mes "[???]";
		mes "Everything you saw and";
		mes "heard is all true. The ghost";
		mes "of Giantes still remains within";
		mes "the Odin Shrine. Rekenber wants";
		mes "it for their ends, as well as";
		mes "Arunafeltz. It's complicated...";
		next;
		mes "[???]";
		mes "The people of Rune-Midgarts";
		mes "and Schwaltzvalt Republic still";
		mes "don't know what's going on.";
		mes "A lot of people are just being";
		mes "used... Like that one lady,";
		mes "that archaeologist, Laura.";
		next;
		getexp RENEWAL_EXP?100000:700000,0;
		hg_odin = 60;
		completequest 11008;
		mes "[???]";
		mes "...Thanks for";
		mes "the file. Take care.";
		mes "Always watch your back.";
		close;
	}
}

hugel,209,109,2	script	Boatman#hugel	4_M_SEAMAN,{
	mes "[Boatman]";
	mes "Ah, hello~";
	mes "Would you like to sail";
	mes "to the Odin Shrine? The";
	mes "fare for 1 passenger is";
	mes "800 zeny. Shall we board?";
	next;
	switch(select("No, thanks.", "Sure!")) {
		case 1:
			mes "[Boatman]";
			mes "Ah, alright.";
			mes "If you change your";
			mes "mind, I invite you";
			mes "to return and just";
			mes "let me know.";
			close;
		case 2:
			if (Zeny < 800)
			{
				mes "[Boatman]";
				mes "Hm? You don't have enough";
				mes "money to pay the fare. Well,";
				mes "just come back when you do";
				mes "have the zeny, and then I'll";
				mes "take you to the Odin Shrine.";
				close;
			}
			mes "[Boatman]";
			mes "Alright then,";
			mes "climb aboard!";
			mes "We'll arrive near";
			mes "the Odin Shrine soon~";
			close2;
			Zeny -= 800;
			if (hg_odin == 2) hg_odin = 3;
			else if (hg_odin == 4) hg_odin = 5;
			else if (hg_odin == 12) hg_odin = 13;
			else if (hg_odin == 14) hg_odin = 15;
			warp "odin_tem01",100,146;
			end;
	}
}

odin_tem01,93,146,4	script	Boatman	4_M_SEAMAN,{
	mes "[Boatman]";
	mes "Ah, would you";
	mes "like to sail back to";
	mes "Hugel now, or did you";
	mes "want to explore a bit more?";
	next;
	switch(select("I still need to look around...", "Yes, take me back to Hugel.")) {
		case 1:
			mes "[Boatman]";
			mes "Well, alright.";
			mes "Just let me know";
			mes "when you're ready to";
			mes "leave this dangerous place.";
			close;
		case 2:
			mes "[Boatman]";
			mes "Alright then,";
			mes "climb aboard!";
			mes "We'll arrive near";
			mes "Hugel very soon~";
			close2;
			warp "hugel",206,109;
			end;
	}
}

odin_tem03,4,2,0	script	OdinInit	FAKE_NPC,{
OnInit:
	initnpctimer;
	end;

OnTimer100000:
	stopnpctimer;
	switch(rand(1,5)) {
	case 1:
		donpcevent "warpinside#1::OnEnter";
		end;
	case 2:
		donpcevent "warpinside#2::OnEnter";
		end;
	case 3:
		donpcevent "warpinside#3::OnEnter";
		end;
	case 4:
		donpcevent "warpinside#4::OnEnter";
		end;
	case 5:
		donpcevent "warpinside#5::OnEnter";
		end;
	}
}

odin_tem03,266,302,0	script	warpinside#1	HIDDEN_WARP_NPC,3,3,{
OnInit:
	disablenpc "warpinside#1";
	end;

OnEnter:
	enablenpc "warpinside#1";
	end;

OnTouch:
	if (hg_odin > 19 && hg_odin < 23) {
		switch(rand(1,4)) {
		case 1:
			donpcevent "warpinside#2::OnEnter";
			break;
		case 2:
			donpcevent "warpinside#3::OnEnter";
			break;
		case 3:
			donpcevent "warpinside#4::OnEnter";
			break;
		case 4:
			donpcevent "warpinside#5::OnEnter";
			break;
		}
		disablenpc "warpinside#1";
		hg_odin = 21;
		warp "que_hugel",36,179;
		end;
	}
}

odin_tem03,288,271,0	script	warpinside#2	HIDDEN_WARP_NPC,3,3,{
OnInit:
	disablenpc "warpinside#2";
	end;

OnEnter:
	enablenpc "warpinside#2";
	end;

OnTouch:
	if (hg_odin > 19 && hg_odin < 23) {
		switch(rand(1,4)) {
		case 1:
			donpcevent "warpinside#1::OnEnter";
			break;
		case 2:
			donpcevent "warpinside#3::OnEnter";
			break;
		case 3:
			donpcevent "warpinside#4::OnEnter";
			break;
		case 4:
			donpcevent "warpinside#5::OnEnter";
			break;
		}
		disablenpc "warpinside#2";
		hg_odin = 21;
		warp "que_hugel",36,179;
		end;
	}
}

odin_tem03,283,241,0	script	warpinside#3	HIDDEN_WARP_NPC,3,3,{
OnInit:
	disablenpc "warpinside#3";
	end;

OnEnter:
	enablenpc "warpinside#3";
	end;

OnTouch:
	if (hg_odin > 19 && hg_odin < 23) {
		switch(rand(1,4)) {
		case 1:
			donpcevent "warpinside#1::OnEnter";
			break;
		case 2:
			donpcevent "warpinside#2::OnEnter";
			break;
		case 3:
			donpcevent "warpinside#4::OnEnter";
			break;
		case 4:
			donpcevent "warpinside#5::OnEnter";
			break;
		}
		disablenpc "warpinside#3";
		hg_odin = 21;
		warp "que_hugel",36,179;
		end;
	}
}

odin_tem03,179,275,0	script	warpinside#4	HIDDEN_WARP_NPC,3,3,{
OnInit:
	disablenpc "warpinside#4";
	end;

OnEnter:
	enablenpc "warpinside#4";
	end;

OnTouch:
	if (hg_odin > 19 && hg_odin < 23) {
		switch(rand(1,4)) {
		case 1:
			donpcevent "warpinside#1::OnEnter";
			break;
		case 2:
			donpcevent "warpinside#2::OnEnter";
			break;
		case 3:
			donpcevent "warpinside#3::OnEnter";
			break;
		case 4:
			donpcevent "warpinside#5::OnEnter";
			break;
		}
		disablenpc "warpinside#4";
		hg_odin = 21;
		warp "que_hugel",36,179;
		end;
	}
}

odin_tem03,320,264,0	script	warpinside#5	HIDDEN_WARP_NPC,3,3,{
OnInit:
	disablenpc "warpinside#5";
	end;

OnEnter:
	enablenpc "warpinside#5";
	end;

OnTouch:
	if (hg_odin > 19 && hg_odin < 23) {
		switch(rand(1,4)) {
		case 1:
			donpcevent "warpinside#1::OnEnter";
			break;
		case 2:
			donpcevent "warpinside#2::OnEnter";
			break;
		case 3:
			donpcevent "warpinside#3::OnEnter";
			break;
		case 4:
			donpcevent "warpinside#4::OnEnter";
			break;
		}
		disablenpc "warpinside#5";
		hg_odin = 21;
		warp "que_hugel",36,179;
		end;
	}
}

hu_in01,99,90,0	script	Empty	HIDDEN_WARP_NPC,3,3,{
OnTouch:
	mes "^3355FFThis place is empty.";
	mes "Everyone must";
	mes "have already left.^000000";
	close;
}

que_hugel,35,29,5	script	object#1	HIDDEN_WARP_NPC,2,2,{
OnTouch:
	if (hg_odin == 21) {
		mes "^3355FFA weathered structure";
		mes "of the Odin Shrine is";
		mes "half buried beneath the";
		mes "ground, but it still looks";
		mes "fairly stable and durable.^000000";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "......";
		mes ".........";
		next;
		switch(select("Pass", "Explore")) {
		case 1:
			mes "^3355FFYou decided to pass";
			mes "by the shrine's remnants.^000000";
			close;
		case 2:
			if (rand(1,3) == 1) {
				mes "^3355FFYou catch a bright";
				mes "shimmer among the";
				mes "remnants of the shrine.^000000";
				next;
				switch(select("Ignore", "Pick it up")) {
				case 1:
					mes "^3355FFYou decide to continue";
					mes "searching through the";
					mes "shrine's ruins.^000000";
					close;
				case 2:
					mes "^3355FFYou find a shining stone";
					mes "within the ruins, and carefully";
					mes "put it into your bag.^000000";
					next;
					mes "^FF0000Thud!^000000";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "What...?";
					mes "What was";
					mes "that noise?!";
					next;
					specialeffect EF_LORD;
					specialeffect EF_LORD;
					specialeffect EF_LORD;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Wa...waaaahhhh!";
					close2;
					hg_odin = 22;
					warp "que_hugel",163,31;
					end;
				}
			}
			mes "^3355FFUnfortunately, you";
			mes "were unable to find";
			mes "anything in the ruins.^000000";
			close;
		}
	} else if (hg_odin == 22) {
		warp "que_hugel",163,31;
		end;
	}
}

que_hugel,163,31,0	script	object#2	HIDDEN_WARP_NPC,3,3,{
OnTouch:
	mes "^3355FFWhen you come back";
	mes "to your senses, you";
	mes "find that nothing is";
	mes "left in this place.^000000";
	close;
}

que_hugel,163,178,0	script	object#3	HIDDEN_WARP_NPC,3,3,{
OnTouch:
	if (hg_odin == 22) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Huh?";
		mes "What's happening?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Waaaaahhhh!";
		close2;
		hg_odin = 23;
		warp "odin_tem03",264,260;
		end;
	}
}

hu_in01,15,108,0	script	alex#warp	WARPNPC,1,1,{
OnTouch:
	if (hg_odin == 17) {
		mes "[Alex]";
		mes "Haven't you found it yet?";
		mes "You said that it'd be here!";
		mes "You told me so many people";
		mes "are drawn to his place since";
		mes "Ymir's Heart might really";
		mes "be buried in this area!";
		next;
		mes "[Julian]";
		mes "I'm pretty sure it's";
		mes "around here somewhere,";
		mes "but I need more time to dig!";
		next;
		mes "[Alex]";
		mes "I understand why you wanted";
		mes "to follow me here, but there's";
		mes "no way to confirm its existence";
		mes "in this area without digging";
		mes "it up. Plus, I'm still worried";
		mes "about the ''Shinokas'' issue...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "...Shinokas?";
		next;
		mes "[Alex]";
		mes "We couldn't find";
		mes "Ymir's Heart inside";
		mes "the village, either...";
		mes "Why don't you just--";
		next;
		mes "[Julian]";
		mes "Yeah, you think you can do";
		mes "everything yourself since";
		mes "you're so much better than";
		mes "me, huh?! I'm the black sheep";
		mes "of the family, and father loves";
		mes "you more than me, right?!";
		next;
		mes "[Alex]";
		mes "You already know that.";
		next;
		mes "[Julian]";
		mes "Wha--?!";
		mes "Why... I...!";
		next;
		mes "[Alex]";
		mes "Geez, you're impatient.";
		mes "Listen, your ambitions";
		mes "can ruin everything. You're";
		mes "not planning on defying me,";
		mes "are you? Because if you are...";
		next;
		mes "[Julian]";
		mes "You can never understand";
		mes "why I want to find Ymir's";
		mes "Heart! I'm not going to give";
		mes "up looking for it, so just";
		mes "leave me alone!";
		next;
		mes "[Alex]";
		mes "I know you better than";
		mes "yourself, and I can do";
		mes "everything better than you";
		mes "can. Forget Ymir's Heart for";
		mes "now. Giantes is our highest,";
		mes "most important priority!";
		next;
		mes "[Julian]";
		mes "You always...!";
		mes "...............................";
		mes "Wait... You hear that?";
		next;
		hg_odin = 18;
		mes "[Alex]";
		mes "We'll continue this";
		mes "conversation later.";
		close;
	} else if (hg_odin == 18) {
		mes "......";
		mes ".........";
		close;
	} else {
		warp "hu_in01",15,155;
		end;
	}
}

hugel,52,90,0	script	alex#warp2	WARPNPC,1,1,{
OnTouch:
	if (hg_odin > 59) warp "hu_in01",102,90;
	else if (hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
	else warp "hu_in01",33,90;
	end;
}

hu_in01,155,70,0	script	alex#warp3	WARPNPC,1,1,{
OnTouch:
	mes "^3355FFThe door is locked.^000000";
	close;
}

hu_in01,155,108,0	script	alex#warp4	WARPNPC,1,1,{
OnTouch:
	mes "^3355FFThe door is locked.^000000";
	close;
}