summaryrefslogtreecommitdiff
path: root/npc/quests/quests_geffen.txt
blob: 76fadab8c82d9bc9eba76e81c34921e287a6d163 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
//===== eAthena Script ======================================= 
//= Quest NPCs related to Geffen
//===== By: ================================================== 
//= kobra_k88 & Samuray22
//===== Current Version: ===================================== 
//= 1.3a
//===== Compatible With: ===================================== 
//= eAthena 7.15 +
//===== Description: ========================================= 
//= Welding Mask and Headset Quests.
//===== Additional Comments: ================================= 
//= 1.1 Fixed exploits [Lupus]
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Updated "Welding Mask" Quest to the Official one. [Samuray22]
//= 1.3a replaced item "names" with item id. Added missing [] [Lupus]
//============================================================ 



//==============================================================================================//
// 					Blacksmith: 'Welding Mask' Quest
//==============================================================================================//
geffen_in,144,166,5	script	Blacksmith	63,{
	mes "[Blacksmith]";
	mes "I am the best Blacksmith! Do you know that?";
	mes "I've been working for 30 years in this hot, bloody Hellfire!";
	mes " I have been a Blacksmith for many years, I invented something really incredible. Wanna Know about it?";
	next;
	switch( select( "Tip", "Not much help to me though...")) {
	case 1:
		mes "[Blacksmith]";
		mes "As Blacksmith, we melt steel into various metal product with incredible high temperature.";
		mes "So we have to face the heat and metallic fluid all the time, our face are almost burnt down and sometimes injured during working... ";
		mes "But with this new item... You don't have to worry any more. Introducing ^3355FF' Welding Mask '^000000 !!";
		next;
		mes "[Blacksmith]";
		mes "It protect your face from the burning heat.";
		mes "This is the most wanted item for anyone!";
		mes "So? If you offer me  ^2244FF'50 Steel '^000000 and ^4422FF2000 Zeny^000000, I will make it for you right away!";
		next;
		switch( select( "Not bad! I will take one.", "It doesn't seem useful.")) {
			case 1:
				if (countitem(999) > 49 && Zeny > 1999) {
					mes "[Blacksmith]";
					mes "Great! I will do it right now!!";
					next;
					delitem 999, 50;
					set Zeny, Zeny-2000;
					getitem 2292, 1;
					mes "[Blacksmith]";
					mes "Now you can enjoy the heat!";
					mes "Good bye...";
					close;
				}
					mes "[Blacksmith]";
					mes "Look! You don't have enough steel and zeny. I can't do it!";
					mes "Do you know about alchemy? It is wHat you need now!";
					mes "Find the steel and zeny quickly then you can do alchemy.";
					close;
			case 2:
				mes "[Blacksmith]";
				mes "Uh-uh... You don't know wHat you have missed!";
				mes "Young man, you should take good care of your face before it gets shrinking.";
				close;
			}
	case 2:
		mes "[Blacksmith]";
		mes "Never mind... I am not ganna waste any more my time talking to you! Leave now! ";
		close;
	}
}



//=============================================================================================//
//					Eric: Headset Quest
//=============================================================================================//
geffen_in,30,71,4	script	Eric	83,{
	mes "[Eric]";
	mes "Please listen to the story of my blessed grand father...";
	emotion e_sob;
	next;
	menu "Listen.",-, "Ask about Items needed.",M_Ask, "Make.",M_Make, "End Conversation.",M_End;

		mes "[Eric]";
		mes "My grand father passed away few years ago.... he was very special to me.....";
		next;
		mes "[Eric]";
		mes "For as long as I can remember, he was always there for me.";
		mes "He even took better care of me than did my own father, who was always busy with work.";
		next;
		mes "[Eric]";
		mes "To me, my grand father's library was always like a 'Fairyland'.";
		mes "I spent most of my time there and I learned a lot of things from his vast collection of books";
		next;
		mes "[Eric]";
		mes "Grand father was interested in alchemy and music, so his library was filled with many books on these subjects.";
		next;
		mes "[Eric]";
		mes "One day while I was in grand fathers library, I discovered an interesting design sheet.....";
		mes "It was a design for what look liked 'Ear Muffs'.... underneath the drawing was a description that read:";
		next;
		mes "[Eric]";
		mes "'When worn on over the ears, anything from music to the faintest whispers can be heard.";
		mes "The sounds are transmitted to the ears through a thin wire.  Project Name: ^5555FFHeadset^000000";
		next;
		mes "[Eric]";
		mes "It was a project that my grand father was working on before he passed away.... unfortunately he was never able to finish it.....";
		next;
		mes "[Eric]";
		mes "That's why I made up my mind to pick up where he left off and finish his beloved project!";
		mes "I met with a few Alchemists and asked them to create a working prototype based on his plans.";
		next;
		mes "[Eric]";
		mes "But they were not able to understand my grand fathers concepts and therefore could not help me.";
		next;
		mes "[Eric]";
		mes "Even so I did not give up and decided to make it myself.  So I studied and researched for many years....";
		mes "And now I have a full working knowledge of my grand fathers invention, the ^5555FFHeadset^000000!!";
		next;
		mes "[Eric]";
		mes "Yet there is still one obsticale that is keeping me from making it.... I do not have the materials necessary to make my grand fathers invention!";
		next;
		mes "[Eric]";
		mes "My only goal in life is to realize my grand fathers ideas and pay tribute to the man I hold so dear to my heart.......";
		emotion e_sob;
		next;
		mes "[Eric]";
		mes "If only I had those materials.... Hmm... would you be iterested in this project? All I ask is that you gather the right items for me....";
		emotion e_hmm;
		close;

	M_Ask:
		mes "[Eric]";
		mes "These are items needed for grand father's Headset:";
		mes "^3355FFSteel^000000 ^FF555540^000000";
		mes "^3355FFOridecon^000000 ^FF55551^000000";
		mes "^3355FFAlcohol^000000 ^FF55551^000000";
		mes "^3355FFCoal^000000 ^FF55551^000000";
		close;

	M_Make:
		mes "[Eric]";
		if(countitem(999) < 40 || countitem(984) < 1 || countitem(970)<1 || countitem(1003) < 1) goto L_NotEnuf;
		delitem 999,40;
		delitem 984,1;
		delitem 970,1;
		delitem 1003,1;
		mes "Oh this is GREAT!! You have all of the materials I need to make my grandfather's Headset!";
		emotion e_ic;
		next;
		mes "[Eric]";
		mes "Give me a few minutes to assemble it...............";
		next;
		getitem 5001,1;
		mes "[Eric]";
		mes "FINALLY!! It's complete! My grand father's Headset! Please take them... without your help this wouldn't have been possible.";
		emotion e_gasp;
		next;
		mes "[Eric]";
		mes "Thank so very much! Because of you, I could fullfill my grand father's wish.  I just know he's smiling down on me from Heaven.....";
		emotion e_thx;
		close;

		L_NotEnuf:
			mes "Thank you for trying to help me but..... you don't seem to have all of the items I need.....";
			emotion e_swt;
			close;
	M_End:
		mes "[Eric]";
		mes "Farewell..... boo hoo....";
		emotion e_sob;
		close;
}