1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
|
//===== eAthena Script ============
//= New hats from kRO Sakray on 2005-05-31
//===== By: =========================
//= Lorky, Lupus
//===== Current Version: ===================
//= 0.6
//===== Compatible With: =====================
//= eAthena 1.0
//===== Description: ============================================
//Hats lists:
// Hat of the Investigator
// Baby Suckle (Baby Rubber Nipple)
// Mystic rose
// Red Bonnet
// Well-Baked Toast
// Mask of Zealotus
// Fashionable Warm Hat
// n/a Soldier's Felt Hat (no info)
//===== Additional Comments: ==========================================
// 03.06.2005 :: Lorky :: First release 0.1a
// 0.1b Fixed some missing things with temp IDs. [Lupus]
// Could someone correct wrong info, names, coords, etc? ^___-
// 0.1c Fixed hats shop. It shouldn't sell slotted hats.
// 0.2 Fixed Detective Hat items (by Ishizu-chan) [Lupus]
// 0.3 Added Zealotus mask quest with correct items [Lupus]
// 0.4 Fixed some sprites, npc names and coords [Lupus]
// 0.5 Removed temp shops, Black Clothes -> Piece of Black Quartz, thx to vicious_Pucca for note [Lupus]
// 0.5a Updated detective hat to ask for the correct items [Kayla]
// 0.6 Fixed possible exploits. Update yuor servers! [Lupus]
//=====================================================================
//Links (some info related to these headgears)
//http://translate.google.com/translate?hl=en&sl=ja&u=http://www11.big.or.jp/~top/2005/0625/head.htm
//http://eathena.deltaanime.net/board/index.php?showtopic=34214
//http://www.ragnainfo.net/forums/viewtopic.php?t=79677&start=0&postdays=0&postorder=asc&highlight=
//Quest Hats
//-------------------------------------------------------------------------------------------------
//Baby Suckle ID 5110
lighthalzen.gat,360,310,4 script Boy 818,{
mes "[Boy]";
mes "...MA...Ma..ma...";
emotion 43;
next;
menu "Wow! Give me Baby Suckle!",-,"Nice Boy!",L_EXIT;
mes "[Boy]";
mes "Rrr..Rrr.. (^FF3300Royal jelly^000000)"; //526
mes "Bu.. Ba...Ba-Bu-bi (^FF3300Baby Bottle^000000)"; //7270 (nursing bottle of baby )
mes "Pa-Pa..Paxfi.. (^FF3300Pacifier^000000)"; //10004
mes "Nu..Noos rie.. (^FF3300Nose Ring^000000)"; //941 (Nose Wheel)
next;
if(countitem(526)<1 || countitem(7270)<1 || countitem(10004)<1 || countitem(941)<1) goto L_EXIT;//Items: Royal_Jelly, Baby_Bottle, Pacifier, Nose_Ring,
delitem 526,1;//Items: Royal_Jelly,
delitem 7270,1;//Items: Baby_Bottle,
delitem 10004,1;//Items: Pacifier,
delitem 941,1;//Items: Nose_Ring,
mes "[Boy]";
mes "Th-anke...";
emotion 43;
getitem 5110,1;//Items: Baby_Rubber_Nipple,
next;
L_EXIT:
mes "[Boy]";
mes "...B...Bye...";
emotion 28;
close;
}
//-------------------------------------------------------------------------------------------------
//Detective hat (Hat_of_the_Investigator) ID 5108
lighthalzen.gat,140,68,4 script Morris 818,{
mes "[Morris]";
mes "Do you want a ^FF3300Hat of the Investigator^000000?";
next;
menu "Of course, I do",-,"No, thanks",L_EXIT;
mes "[Morris]";
mes "Ok then, I shall make one for you.";
if(countitem(611)<10 || countitem(7301)<1887 || countitem(5120)<1 || Zeny<50000) goto L_NOITEM;//Items: Magnifier, Tassel, Wide_Bunker_Hat_,
delitem 611,10; //Items: Magnifier,
delitem 7301,1887; //Tassel//Items: Tassel,
delitem 5120,1; //Items: Wide_Bunker_Hat_,
set Zeny,Zeny-50000;
mes "[Morris]";
mes "Very well. Now I can make it...";
next;
mes "[Morris]";
mes "Enjoy.";
getitem 5108,1;//Items: Detective_Hat,
close;
L_NOITEM:
mes "[Morris]";
mes "Bring me:";
mes "^FF3300 10 Magnifiers^000000,";
mes "^FF3300 1887 Tassel^000000,";
mes "^FF3300 1 Wide Bunker Hat [1]^000000,";
mes "and ^FF3300 50,000 zeny.^000000";
close;
L_EXIT:
mes "[Morris]";
mes "Bye.";
close;
}
//-------------------------------------------------------------------------------------------------
//Mystic rose ID 5117
lhz_in02.gat,103,31,4 script Margaret Mary 818,{
mes "[Margaret Mary]";
mes "Wheee! Don't you just love making youself look pretty!?";
mes "I love glamourising myself with all the best accessories!";
next;
mes "[Margaret Mary]";
mes "Have you ever heard of a ^FF3300Mystic Rose^000000?";
mes "I can make you one, and you could be fashionable and mysticly, too!";
next;
menu "Make me a ^670000Mystic rose^000000.",-,"No, I dont want one.",L_EXIT;
if(countitem(731) < 10 || countitem(748) < 3 || countitem(982) < 1 || Zeny<50000) goto L_NOITEM;//Items: 2_Carat_Diamond, Witherless_Rose, White_Dyestuff,
delitem 731,10;//Items: 2_Carat_Diamond,
delitem 748,3;//Items: Witherless_Rose,
delitem 982,1;//Items: White_Dyestuff,
set Zeny,Zeny-50000;
mes "[Margaret Mary]";
mes "Wow, thank you! Hand me your items, please.";
next;
mes "[Margaret Mary]";
mes "Enjoy being pretty and mystic!";
getitem 5117,1;//Items: Mystic_Rose,
close;
L_NOITEM:
mes "[Margaret Mary]";
mes "Well, for me to make you my Mystic rose...";
mes "I need these materials:";
mes "^FF3300 10 2-Carat Diamonds^000000,";
mes "^FF3300 3 Witherless Roses^000000,";
mes "^FF3300 1 White Dyestuff^000000,";
mes "and ^FF3300 50,000 zeny.^000000";
close;
L_EXIT:
mes "[Margaret Mary]";
mes "Aww... well, OK then!";
mes "Be pretty some other time";
close;
}
//-------------------------------------------------------------------------------------------------
//Red hood (Red Bonnet) ID 5109
lighthalzen.gat,180,88,4 script Rich Girl 818,{
mes "[Rich Girl]";
mes "Hello there! Please, answer my questions.";
next;
mes "[Rich Girl]";
mes "Do you have a grandma?";
emotion 20;
next;
mes "[Rich Girl]";
mes "Really? I'm sorry. Do you like wolves?";
next;
mes "[Rich Girl]";
mes "Ha! I knew it! And... my last question. Would you like to put on something reddish?";
emotion 1;
next;
mes "[Rich Girl]";
mes "Just kidding, Have you ever read 'Red-Hood'? I can make to you the very same ^FF3300Red Bonnet^000000.";
next;
menu "Please, make it!",-,"No, thanks",L_EXIT;
if(countitem(10015) < 1 || countitem(975) < 1 || countitem(10007) < 1 || countitem(5032)<1 || Zeny<50000) goto L_NOITEM;//Items: Green_Lace, Scarlet_Dyestuffs, Silk_Ribbon, Sunday_Hat,
delitem 10015,1;//Items: Green_Lace,
delitem 975,1;//Items: Scarlet_Dyestuffs,
delitem 10007,1;//Items: Silk_Ribbon,
delitem 5032,1;//Items: Sunday_Hat,
set Zeny,Zeny-50000;
mes "[Rich Girl]";
mes "Ok then, I shall make one for you.";
next;
mes "[Rich Girl]";
mes "Now you can drink tea with your grannie and have fun with wolves.";
getitem 5109,1;//Items: Red_Bonnet,
close;
L_NOITEM:
mes "[Rich Girl]";
mes "Give me:";
mes "^FF3300 Green Lace^000000,";
mes "^FF3300 Scarlet Dyestuff ^000000,";
mes "^FF3300 Silk Ribbon^000000,";
mes "^FF3300 Sunday Hat ^000000,";
mes "and ^FF3300 50,000 zeny.^000000";
close;
L_EXIT:
mes "[Rich Girl]";
mes "Well done. Bye.";
close;
}
//-------------------------------------------------------------------------------------------------
//Well-Baked Toast ID 5107
yuno.gat,224,116,4 script Kacis 818,{
mes "[Kacis]";
mes "Do you want a ^FF3300 Well-Baked Toast ^000000?";
next;
menu "Please, make one for me",-,"No, thanks. I'm so full",L_EXIT;
if(countitem(519) < 50 || countitem(548) < 50 || countitem(539) < 50 || countitem(7031)<50) goto L_NOITEM;//Items: Milk, Cheese, Piece_of_Cake, Old_Frying_Pan,
delitem 519,50;//Items: Milk,
delitem 548,50;//Items: Cheese,
delitem 539,50;//Items: Piece_of_Cake,
delitem 7031,50;//Items: Old_Frying_Pan,
mes "[Kacis]";
mes "Good, thank you! Let me just take your items.";
next;
mes "[Kacis]";
mes "Well done. Be careful, it's hot.";
getitem 5107,1;//Items: Well_Done_Toast,
close;
L_NOITEM:
mes "[Kacis]";
mes "Well, for me to make you ^FF3300 Well-Baked Toast ^000000...";
mes "I require these materials:";
mes "^FF3300 50 Milk, ^000000";
mes "^FF3300 50 Cheese, ^000000";
mes "^FF3300 50 Piece of Cake, ^000000";
mes "^FF3300 50 Old Frying Pan. ^000000";
close;
L_EXIT:
mes "[Kacis]";
mes "Ok. I more to get tasty toasts.";
close;
}
//-------------------------------------------------------------------------------------------------
// Mask_of_Zealotus id 5121
gl_prison1.gat,138,141,4 script Zealotus 1200,{
mes "[Gill Tass]";
mes "Do you want an unique ^FF3300Mask of Zealotus^000000 ?";
next;
menu "Yes, I do!",-,"No, thanks",L_EXIT;
if(countitem(7315) < 369//Items: Black Quartz Piece
|| countitem(660) < 1//Items: Forbidden_Red_Candle,
|| countitem(7263) < 1//Items: Cat's_Eye,
|| countitem(7099) < 30) goto L_NOITEM;//Items: Worn-out_Magic_Scroll,
delitem 7315,369;//Items: Black Quartz Piece,
delitem 660,1;//Items: Forbidden_Red_Candle,
delitem 7263,1;//Items: Cat's_Eye,
delitem 7099,30;//Items: Worn-out_Magic_Scroll,
getnameditem 5121,strcharinfo(0);
logmes "Quest: Got Zealotus Mask";
mes "[Gill Tass]";
mes "Just let me sign your unique Zealotus Mask.";
mes "So all masks should be signed...";
close;
L_NOITEM:
mes "[Gill Tass]";
mes "All right. Bring me these items:";
mes "^FF3300 369 Pieces of Black Quartz^000000,";
mes "^FF3300 1 Forbidden Red Candle^000000,";
mes "^FF3300 1 Cat's Eye^000000";
mes "and ^FF3300 30 Worn-out Magic scrolls.^000000";
close;
L_EXIT:
mes "[Gill Tass]";
mes "As you wish...";
close;
}
//-------------------------------------------------------------------------------------------------
//Fashionable Warm Hat ID 5115
einbech.gat,70,200,7 script Mater 818,{
mes "[Mater]";
mes "Aren't you cold?";
mes "I can make you a ^FF3300Winter Hat^000000";
next;
menu "Please, make one for me",-,"No, thanks",L_EXIT;
if(countitem(7267) < 999 || countitem(983) < 1 || countitem(749) < 1 || Zeny<50000) goto L_NOITEM;//Items: Tigerskin_Underwear, Black_Dyestuff, Frozen_Rose,
delitem 7267,999;//Items: Tigerskin_Underwear,
delitem 983,1;//Items: Black_Dyestuff,
delitem 749,1;//Items: Frozen_Rose,
set Zeny,Zeny-50000;
mes "[Mater]";
mes "Exellent! Now give me the items.";
next;
mes "[Mater]";
mes "Here you are.";
getitem 5115,1;//Items: Fashionable_Fur_Hat,
close;
L_NOITEM:
mes "[Mater]";
mes "Please, correct these materials:";
mes "^FF3300 999 Tigerskin Underwears^000000,";
mes "^FF3300 Black Dyestuff^000000,";
mes "^FF3300 Frozen Rose^000000,";
mes "and ^FF3300 50,000 zeny.^000000";
close;
L_EXIT:
mes "[Mater]";
mes "Azzz youu wishhhh... Brr-r.";
close;
}
|