summaryrefslogtreecommitdiff
path: root/npc/quests/newgears/2008_headgears.txt
blob: c634bb2f01ca31c282410e0a17311117d1c6cf51 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
//===== rAthena Script =======================================
//= 2008 Headgear
//===== By: ==================================================
//= Masao
//= Credits: Muad_Dib
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= SVN rA
//===== Description: =========================================
//= [Aegis Conversion]
//= Cats Footprint, Cute Ribbon Dyer and Brides Corolla.
//===== Additional Comments: =================================
//= 1.0 First Version. [Masao]
//============================================================

gef_fild05,80,149,3	script	Myu#08_hat	877,{
	mes "[Myu]";
	mes "Meow...";
	emotion 23;
	next;
	if(hatcat2008 == 0) {
		mes "[Myu]";
		mes "Oh? Aren't you an adventurer?";
		mes "What brings you here? Ho, you are not here to harm Wild Roses, are you?";
		mes "(Meow!)";
		next;
		menu "Meow..?",-;
		mes "[Myu]";
		mes "Ah, Never mind that.";
		mes "This place is the village of Deserted people.";
		mes "Homeland of those who walk in the shadows and lay low.";
		next;
		mes "[Myu]";
		mes "....And yet, our peace is being disturbed by those barking dogs.";
		mes "That's right, Adventurer.";
		mes "Would you be so kind and punish those Kobold Archers?";
		next;
		mes "[Myu]";
		mes "They have their own territory south of here, but they're still trying to invade ours.";
		next;
		mes "[Myu]";
		mes "How Impudent. I tried to talk to them in a peaceful way, or even fight them off, but it was of no use.";
		next;
		mes "[Myu]";
		mes "So what I'm asking you is... to drive them out of our territory by using all means necessary..";
		next;
		mes "[Myu]";
		mes "If you manage to do that, I will give you something precious which I really adore.";
		next;
		switch(select("That sounds troublesome..:What should I do?")){
		case 1:
			mes "[Myu]";
			mes "Hmph, yeah, it was kinda funny huh.";
			mes "Anybody who comes here....they all come to harm the Wild Roses..";
			mes "I failed to notice that.";
			next;
			mes "[Myu]";
			mes "...It was a fruitless effort Meow...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes " (Meow again...What a weirdo.)";
			close;
		case 2:
			mes "[Myu]";
			mes "Of course take care of those Kobold Archers Meow!";
			mes " ";
			mes "(Meow!)";
			next;
			menu "Meow again?!",-;
			mes "[Myu]";
			mes "Hmm Hmm I told you to never mind that.";
			mes "So as I was saying...";
			mes "I mean... meow... er...";
			next;
			mes "[Myu]";
			mes "Exactly 1,000 times no more, no less.";
			mes "Give them 1,000 warnings and they will back off.";
			next;
			menu "What do you mean by 1,000 warnings...?",-;
			mes "[Myu]";
			mes "Hu~Do I have to spell it out for you?";
			next;
			mes "As she says that, Myu slides her neck mocking like she's slitting her throat.";
			next;
			switch(select("Isn't that too much?:That's easy")){
			case 1:
				mes "[Myu]";
				mes "..But they won't give up if we dont really teach them a lesson.";
				mes "Well If you think it's too much for you, so be it.";
				close;
			case 2:
				mes "[Myu]";
				mes "But you have to keep one thing in mind and it is";
				mes "obiously, NEVER EVER do any harm to Wild Roses.";
				next;
				mes "[Myu]";
				mes "If you do, it's all over for you.";
				mes "So you better be careful.. ";
				mes "Meow Meow Meow..";
				set hatcat2008,1;
				setquest 7054;
				setquest 7055;
				close;
			}
		}
	} else if(hatcat2008 == 1) {
		if(checkquest(7055,HUNTING) == 2) {
			mes "[Myu]";
			mes "Did you think I didn't know what you have done?";
			mes "Huh?";
			next;
			mes "[Myu]";
			mes "How..just how could you kill those precious children..?";
			mes "And you were saying that you are on our side?!";
			next;
			mes "[Myu]";
			mes "Our business is over!!!";
			mes " ";
			mes "(Meow..)";
			set hatcat2008,0;
			erasequest 7054;
			erasequest 7055;
			close;
		} else if(checkquest(7054,HUNTING) == 2) {
			mes "[Myu]";
			mes "Oh..wow unbelievable!";
			mes "Now, those Kobolds should have learned a lesson, haven't they?";
			mes "Meow Meow Meow!";
			next;
			mes "[Myu]";
			mes "Here, Take this.";
			mes "This is the Seal of our 'Brave Kitty Cats'.";
			mes "This is soooo valuable, so don't lose it.";
			next;
			menu "This is it?",-;
			mes "[Myu]";
			mes "What more did you expect?";
			mes "That Pow is really a valuable thing!";
			mes "Now, just take it and leave. Wild Roses feel uncomfortable with an adventurer around them.";
			set hatcat2008,2;
			getitem 5446,1;
			erasequest 7054;
			erasequest 7055;
			close;
		}
		mes "[Myu]";
		mes "You get it now, huh?";
		mes "ONE THOUSAND TIMES! -chuckles-";
		mes "(Meow Meow Meow~)";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "(What a weirdo.. Anyways..what's with that meow meow sound?)";
		mes "Just keep your promises.";
		mes "after the work is done...Ok?";
		next;
		mes "[Myu]";
		mes "Of course! Don't worry about that~";
		close;
	} else if(hatcat2008 == 2) {
		mes "[Myu]";
		mes "This place is the village of Deserted people.";
		mes "Homeland of those who walk in the shadows and lay low.";
		next;
		mes "[Myu]";
		mes "Oh, Aren't you the Adventurer who took the Seal of our 'Brave Kitty Cats'.";
		mes "What brings you here?";
		next;
		mes "[Myu]";
		mes "Oh yeah, right, even after all the threats we gave the Kobolds..";
		mes "our situation hasn't changed at all. Would you mind helping us once more?";
		next;
		mes "Myu slides her neck mocking like she's slitting her throat.";
		mes "Her mouth looks like it's saying.";
		mes " 'O.N.E. T.H.O.U.S.A.N.D.' ";
		next;
		switch(select("NO!:Sure.")) {
		case 1:
			mes "[Myu]";
			mes "...!...";
			mes ".. Ah.. that's too bad.";
			mes "Well, looks like a bait has spoiled.... ";
			mes "It's ok. That's how it is. Meow.";
			close;
		case 2:
			mes "[Myu]";
			mes "You know the drill right?";
			mes "Never ever touch the Wild Roses, Only hunt down the Kobold Archers.";
			mes "Give them 1,000 times despair!";
			set hatcat2008,1;
			setquest 7054;
			setquest 7055;
			close;
		}
	}
	mes "[Myu]";
	mes "Meow..";
	mes "This Sunshine...makes me sleepy..";
	close;
}

morocc_in,137,102,5	script	Trainee#2008hat01	82,{
	mes "[Trainee Elgo]";
	mes "Welcome.";
	mes "Please talk to our teacher if you are here to make a dyes.";
	mes "And talk to my friend next to me if it is about the delivery.";
	next;
	switch(select("And just what are you doing?:I see.")){
	case 1:
		mes "[Elgo]";
		mes "Well, I dye clothes.";
		mes "like handkerchiefs, or ribbons.";
		next;
		mes "[Elgo]";
		mes "I can dye small things really pretty..";
		mes "Such as a ^4d4dffCute Ribbon^000000.";
		mes "Bring me a Cute Ribbon if you want to dye it.";
		next;
		mes "[Elgo]";
		mes "It'd be a good chance for me to practice one,";
		mes "and you won't have to pay a single zeny.";
		mes "Oh yeah, but I will at least need the required^4d4dffdyestuffs^000000.";
		next;
		mes "[Elgo]";
		mes "Of course, I won't fail.";
		mes "I will put all my efforts into it.";
		mes "I want to challenge my skills!!";
		next;
		if (countitem(2250) > 0 || countitem(5441) > 0 || countitem(5439) > 0 || countitem(5440) > 0 || countitem(5438) > 0) {
			mes "["+strcharinfo(0)+"]";
			mes "(I have a Cute Ribbon...what should I do..?)";
			next;
			switch(select("Ask Elgo to dye it.:Leave it alone.")){
			case 1:
				mes "[Elgo]";
				mes "Oh, So you want to dye your Cute Ribbon, aren't you?";
				mes "What colour is your Cute Ribbon?";
				mes "Which one is the one you want to be dyed?";
				next;
				switch(select("Yellow one..:White one..:Blue one..:Red one..:Green one..:Never mind.")){
				case 1:
					if(countitem(2250) > 0) {
						mes "[Elgo]";
						mes "Ok Ok, Yellow Cute Ribbon, huh?";
						mes "What color do you want it to be dyed?";
						next;
						switch(select("White:Blue:Red:Green")){
						case 1:
							if(countitem(982) > 0) {
								mes "[Elgo]";
								mes "Wow, pure and innocent white!";
								mes "Ok, let's do it.";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 2250,1;
								delitem 982,1;
								getitem 5441,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
							close;
						case 2:
							if(countitem(978) > 0) {
								mes "[Elgo]";
								mes "Cool blue!!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 2250,1;
								delitem 978,1;
								getitem 5440,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
							close;
						case 3:
							if(countitem(975) > 0) {
								mes "[Elgo]";
								mes "Cute Red!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 2250,1;
								delitem 975,1;
								getitem 5439,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
							close;
						case 4:
							if(countitem(979) > 0) {
								mes "[Elgo]";
								mes "Nature's Green!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 2250,1;
								delitem 979,1;
								getitem 5438,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
							close;
						}
					}
					mes "[Elgo]";
					mes "Yellow is the basic color of a Cute Ribbon.";
					mes "But you don't even have one.";
					close;
				case 2:
					if(countitem(5441) > 0) {
						mes "[Elgo]";
						mes "Ok Ok, This white Cute Ribbon, huh?";
						mes "What color do you want it to be dyed?";
						next;
						switch(select("Yellow:Blue:Red:Green")) {
						case 1:
							if(countitem(976) > 0) {
								mes "[Elgo]";
								mes "Basic Yellow!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5441,1;
								delitem 976,1;
								getitem 2250,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
							close;
						case 2:
							if(countitem(978) > 0) {
								mes "[Elgo]";
								mes "Cool blue!!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5441,1;
								delitem 978,1;
								getitem 5440,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
							close;
						case 3:
							if(countitem(975) > 0) {
								mes "[Elgo]";
								mes "Cute Red!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5441,1;
								delitem 975,1;
								getitem 5439,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
							close;
						case 4:
							if(countitem(979) > 0) {
								mes "[Elgo]";
								mes "Nature's Green!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5441,1;
								delitem 979,1;
								getitem 5438,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
							close;
						}
					}
					mes "[Elgo]";
					mes "You want to dye a white Cute Ribbon, right?";
					mes "But you don't even have one.";
					close;
				case 3:
					if(countitem(5440) > 0) {
						mes "[Elgo]";
						mes "Ok Ok, This blue Cute Ribbon, huh?";
						mes "What color do you want it to be dyed?";
						next;
						switch(select("White:Yellow:Red:Green")) {
						case 1:
							if(countitem(982) > 0) {
								mes "[Elgo]";
								mes "Wow, pure and innocent white!";
								mes "Ok, let's do it.";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5440,1;
								delitem 982,1;
								getitem 5441,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
							close;
						case 2:
							if(countitem(976) > 0) {
								mes "[Elgo]";
								mes "Basic Yellow!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5440,1;
								delitem 976,1;
								getitem 2250,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
							close;
						case 3:
							if(countitem(975) > 0) {
								mes "[Elgo]";
								mes "Cute Red!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5440,1;
								delitem 975,1;
								getitem 5439,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
							close;
						case 4:
							if(countitem(979) > 0) {
								mes "[Elgo]";
								mes "Nature's Green!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5440,1;
								delitem 979,1;
								getitem 5438,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
							close;
						}
					}
					mes "[Elgo]";
					mes "You want to dye a blue Cute Ribbon, right?";
					mes "But you don't even have one.";
					close;
				case 4:
					if(countitem(5439) > 0) {
						mes "[Elgo]";
						mes "Ok Ok, This Red Cute Ribbon, huh?";
						mes "What color do you want it to be dyed?";
						next;
						switch(select("White:Blue:Yellow:Green")){
						case 1:
							if (countitem(982) > 0){
								mes "[Elgo]";
								mes "Wow, pure and innocent white!";
								mes "Ok, let's do it.";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5439,1;
								delitem 982,1;
								getitem 5441,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
							close;
						case 2:
							if(countitem(978) > 0) {
								mes "[Elgo]";
								mes "Cool blue!!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5439,1;
								delitem 978,1;
								getitem 5440,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
							close;
						case 3:
							if(countitem(976) > 0) {
								mes "[Elgo]";
								mes "Basic Yellow!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5439,1;
								delitem 976,1;
								getitem 2250,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
							close;
						case 4:
							if(countitem(979) > 0) {
								mes "[Elgo]";
								mes "Nature's Green!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5439,1;
								delitem 979,1;
								getitem 5438,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
							close;
						}
					}
					mes "[Elgo]";
					mes "You want to dye a red Cute Ribbon, right?";
					mes "But you don't even have one.";
					close;
				case 5:
					if(countitem(5438) > 0) {
						mes "[Elgo]";
						mes "Ok Ok, This Green Cute Ribbon, huh?";
						mes "What color do you want it to be dyed?";
						next;
						switch(select("White:Blue:Red:Yellow")) {
						case 1:
							if(countitem(982) > 0) {
								mes "[Elgo]";
								mes "Wow, pure and innocent white!";
								mes "Ok, let's do it.";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5438,1;
								delitem 982,1;
								getitem 5441,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
							close;
						case 2:
							if(countitem(978) > 0) {
								mes "[Elgo]";
								mes "Cool blue!!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5438,1;
								delitem 978,1;
								getitem 5440,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
							close;
						case 3:
							if(countitem(975) > 0) {
								mes "[Elgo]";
								mes "Cute Red!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5438,1;
								delitem 975,1;
								getitem 5439,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
							close;
						case 4:
							if(countitem(976) > 0) {
								mes "[Elgo]";
								mes "Basic Yellow!";
								mes "Let's do it!";
								next;
								mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
								next;
								mes "[Elgo]";
								mes ".. Hmm..";
								mes "This should do it.";
								mes "What do you think?";
								mes "Did this color came out nicely?";
								delitem 5438,1;
								delitem 976,1;
								getitem 250,1;
								close;
							}
							mes "[Elgo]";
							mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
							close;
						}
					}
					mes "[Elgo]";
					mes "You want to dye a Green Cute Ribbon, right?";
					mes "But you don't even have one.";
					close;
				case 6:
					mes "["+strcharinfo(0)+"]";
					mes "Ah, I'm not sure this time. I will come back next time.";
					mes "Take Care.";
					next;
					mes "[Elgo]";
					mes "Ok. It's fine. I will see you later~ Bye Bye~!";
					close;
				}
			case 2:
				mes "["+strcharinfo(0)+"]";
				mes "Hmm, I will bring you one next time.";
				mes "Take Care.";
				next;
				mes "[Elgo]";
				mes "Ok, Good bye!";
				close;
			}
		}
	case 2:
		mes "[Elgo]";
		mes "Uh..Would you please leave?";
		mes "I need to get back to work...";
		close;
	}
}

in_orcs01,119,106,3	script	Orc Lady#2008hat03	1273,2,2,{

OnTouch:
	mes "["+strcharinfo(0)+"]";
	mes "This Orc Lady is absorbed in something.";
	mes "I don't know what she's making...but she wouldn't notice me even I walk up on her.";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "Should I talk to her?...Uh..Do we even understand eachother?";
	next;
	mes "THe Orc Lady suddenly turns around looking surprised.";
	mes "A Maneater Blossom fell on the ground out of her hands.";
	next;
	switch(select("Pick up the flowers for Orc Lady.:Run away!")) {
	case 1:
		mes "[Orc Lady]";
		mes ".. ...";
		mes "Adventurer with weapon helps Orc?";
		mes "You weirdo.";
		mes "My name is Aite-Nah-Zir-Be.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Surprisingly the Orc Lady introduced herself to me.";
		mes "How should I react?";
		next;
		switch(select("Ask her what she was up to.:Say good bye.")){
		case 1:
			mes "[Aite]";
			mes "I'm making a Corolla.";
			mes "Weaving the flower...with a ribbon..";
			mes "Brides...wear...Corollas..";
			next;
			menu "Would you make one for me?",-;
			if((countitem(10007) > 0) && (countitem(1032) > 999)) {
				mes "[Aite]";
				mes ".. Materials..you..have..";
				mes "..Too much time to make one.";
				next;
				mes "[Aite]";
				mes "Trade with you.. the one I just made.";
				mes "But you, weirdo.";
				mes "You humans are hard...to...understand.";
				delitem 10007,1;
				delitem 1032,1000;
				getitem 5436,1;
				close;
			}
			mes "[Aite]";
			mes "I need... Silk... Ribbon.";
			mes "1,000 Maneater Blossoms..";
			mes "Bring me....";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "(^4d4dff Silk Ribbon and 1,000 Maneater Blossoms^000000, huh..)";
			mes "Got it. I will go and bring back the materials.";
			close;
		case 2:
			mes "["+strcharinfo(0)+"]";
			mes "I nodded goodbye to her with a smile on my face saying nothing.";
			mes "She nodded back to be as if she understood that was my good bye.";
			close;
		}
	case 2:
		mes "["+strcharinfo(0)+"]";
		mes "Let's run away while she's still in shock.";
		close2;
		warp "gef_fild10",223,203;
		end;
	}
	end;
}