summaryrefslogtreecommitdiff
path: root/npc/quests/newgears/2005_headgears.txt
blob: 8efebb27abd52727e3bf2464ef35a88871abad44 (plain) (blame)
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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  Muad_Dib
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  ultramage
//= Copyright (C)  MasterOfMuppets
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= 2005 Headgear Quests
//================= Description ===========================================
//= 2005 Headgears Official Quest.
//================= Current Version =======================================
//= 1.3a
//=========================================================================

yuno,222,116,3	script	Kasis#LhzHat	4_M_REPAIR,{
	if(countitem(Milk) > 49 && countitem(Old_Frying_Pan) > 49 && countitem(Cheese) > 49 && countitem(Piece_Of_Cake) > 49)
	{
		mes "[Kasis]";
		mes "Milk, Cheese,";
		mes "Old Frying Pans,";
		mes "Pieces of Cake...";
		mes "Th-that's everything";
		mes "I need to make lunch for";
		mes "my friends in the Factory!";
		next;
		switch( select( "Well, I did promise to help you.", "What are you talking about?" ) )
		{
			case 1:
				mes "[Kasis]";
				mes "Finally, I can treat my";
				mes "buddies to a wonderful";
				mes "feast! They'll be so pleased!";
				mes "Oh, I'd really like to repay you";
				mes "somehow, but I'm not sure";
				mes "what I could possibly give...";
				next;
				mes "[Kasis]";
				mes "Of course! Why don't";
				mes "you treat yourself to";
				mes "my specialty, Kasis's";
				mes "Crunch Toast? It looks";
				mes "simple, but it actually";
				mes "requires great skill to make.";
				next;
				mes "[Kasis]";
				mes "Here you are!";
				mes "Please enjoy this and always";
				mes "remember that breakfast is the";
				mes "most important meal of the day!";
				mes "Now, I better prepare those";
				mes "lunches. Goodbye, my friend~";
				delitem 519,50;
				delitem 7031,50;
				delitem 548,50;
				delitem 539,50;
				getitem 5107,1;
				close;
			case 2:
				mes "[Kasis]";
				mes "Oh...";
				mes "Oh, I'm so sorry.";
				mes "I must have confused";
				mes "you with someone else.";
				next;
				mes "[Kasis]";
				mes "You see, I've been asking";
				mes "adventurers that have been";
				mes "passing through to provide";
				mes "me with food supplies so that";
				mes "I can make lunch for my friends";
				mes "that are working in Einbroch.";
				next;
				mes "[Kasis]";
				mes "Yes...";
				mes "So...";
				mes "Sorry...";
				mes "To... Bother you.";
				next;
				mes "^3355FFAs if entranced,";
				mes "Kasis continues to";
				mes "stare at the Milk, Cheese";
				mes "Old Frying Pans and Pieces";
				mes "of Cake that you are carrying.^000000";
				next;
				switch( select( "You can have these if you want.", "Um, why are you staring?" ) )
				{
					case 1:
						mes "[Kasis]";
						mes "Really? Is it alright";
						mes "with you for me to have";
						mes "all of this Milk, Cheese,";
						mes "Pieces of Cake and these";
						mes "Old Frying Pans? Oh, bless";
						mes "your kind heart, adventurer~";
						next;
						mes "[Kasis]";
						mes "Finally, I can treat my";
						mes "buddies to a wonderful";
						mes "feast! They'll be so pleased!";
						mes "Oh, I'd really like to repay you";
						mes "somehow, but I'm not sure";
						mes "what I could possibly give...";
						next;
						mes "[Kasis]";
						mes "Of course! Why don't";
						mes "you treat yourself to";
						mes "my specialty, Kasis's";
						mes "Crunch Toast? It looks";
						mes "simple, but it actually";
						mes "requires great skill to make.";
						next;
						mes "[Kasis]";
						mes "Here you are!";
						mes "Please enjoy this and always";
						mes "remember that breakfast is the";
						mes "most important meal of the day!";
						mes "Now, I better prepare those";
						mes "lunches. Goodbye, my friend~";
						delitem 519,50;
						delitem 7031,50;
						delitem 548,50;
						delitem 539,50;
						getitem 5107,1;
						close;
					case 2:
						mes "[Kasis]";
						mes "Oh, let me apologize";
						mes "again. But I can't help";
						mes "but admire the quality of";
						mes "your goods. Er, you know,";
						mes "the food you're carrying. I'm";
						mes "a chef by trade, after all.";
						close;
			}
		}
	}
	mes "[Kasis]";
	mes "I'm sorry, but we're closed";
	mes "right now. Unfortunately, we";
	mes "don't have any more bread";
	mes "in stock. ^333333*Siiiiiiiiigh...*^000000";
	next;
	switch( select( "Is something wrong?", "End Conversation." ) )
	{
		case 1:
			mes "[Kasis]";
			mes "Well, my current contract";
			mes "with the company that's been";
			mes "providing me with ingredients";
			mes "has expired. Of course, it's";
			mes "bad enough that I don't have";
			mes "the food to run this business.";
			next;
			mes "[Kasis]";
			mes "But I also feel like I'm";
			mes "letting my friends down.";
			mes "You see, I've been sending";
			mes "them lunch every day since";
			mes "they've been working in the";
			mes "Factory over in Einbroch.";
			next;
			mes "[Kasis]";
			mes "I'm unable to make";
			mes "lunch for them at the";
			mes "moment, but I really want to";
			mes "help my buddies, especially";
			mes "since their financial situation";
			mes "seems pretty bad right now.";
			next;
			switch( select( "Do you want me to help you?", "I'm so sorry to hear that." ) )
			{
				case 1:
					mes "[Kasis]";
					mes "Sure, I'm willing to accept";
					mes "help from wherever I can find";
					mes "it. If you would, I'd like you to bring me some food supplies";
					mes "that I can use to make lunches";
					mes "for my friends at the Factory.";
					next;
					mes "[Kasis]";
					mes "Would you";
					mes "please get me";
					mes "^4D4DFF50 Milk^000000,";
					mes "^4D4DFF50 Cheese^000000,";
					mes "^4D4DFF50 Pieces of Cake^000000 and";
					mes "^4D4DFF50 Old Frying Pans^000000?";
					next;
					mes "[Kasis]";
					mes "I'd really appreciate";
					mes "your help. My friends seem";
					mes "so depressed to be working";
					mes "in the Factory and I want to";
					mes "do all I can to cheer them up.";
					mes "Thanks for your kind offer~";
					close;
				case 2:
					mes "[Kasis]";
					mes "I'm trying to renew";
					mes "my contract with the";
					mes "company that's been";
					mes "providing me with food";
					mes "supplies, but it hasn't";
					mes "been working out so far...";
					next;
					mes "[Kasis]";
					mes "I don't know what's";
					mes "happening, but hopefully";
					mes "I can find a new supplier";
					mes "soon. There are my friends";
					mes "to worry about, as well as";
					mes "the sake of my business.";
					close;
			}
		case 2:
			mes "[Kasis]";
			mes "Anyway, please come";
			mes "again. Hopefully, we'll";
			mes "have some good bread";
			mes "in stock next time, okay?";
			close;
	}
}

lighthalzen,143,68,0	script	Strange Guy#LhzHat	1_M_01,{
	disable_items;
	if(DTHATQ == 0)
	{
		mes "[Strange Guy]";
		mes "Wait! Don't say";
		mes "anything! You must be";
		mes "an adventurer from the";
		mes "Rune-Midgarts Kingdom!";
		mes "So... I'm right, aren't I?";
		next;
		switch( select( "Who are you?", "How did you know?", "Ignore him." ) )
		{
			case 1:
				mes "[Morris]";
				mes "Allow me to";
				mes "introduce myself.";
				mes "My name is Morris Poe,";
				mes "detective of great acclaim";
				mes "and world wide fame.";
				next;
				switch( select( "I've never heard of you.", "You're kidding me.", "I'm outta here." ) )
				{
					case 1:
						mes "[Morris]";
						mes "Morris Poe?";
						mes "Renown detective?";
						mes "Advocate for justice in";
						mes "the Schwarzwald Republic?";
						mes "Surely you recognize one";
						mes "of my esteemed titles.";
						next;
						switch( select( "Nope, I don't know you.", "You're Morris Poe?!" ) )
						{
							case 1:
								mes "[Morris]";
								mes "You don't...?";
								mes "But I'm a famous hero.";
								mes "Children look up to me";
								mes "and wish they'd grow";
								mes "up to be as smart as me.";
								next;
								mes "[Morris]";
								mes "I don't get it.";
								mes "I'm famouser than";
								mes "that. A household name";
								mes "even. I've got a sterling";
								mes "public image, how could";
								mes "you never have heard of me...?";
								close;
							case 2:
								break;
						}
						break;
					case 2:
						mes "[Morris]";
						mes "Kidding? Ha ha!";
						mes "Look at these keen,";
						mes "deductive and deeply";
						mes "analytical eyes and";
						mes "tell me I'm joking.";
						next;
						switch( select( "Whoa, those ARE keen eyes.", "Okay. You're joking." ) )
						{
							case 1:
								mes "[Morris]";
								mes "Yes, this sharp,";
								mes "penetrating, yet";
								mes "highly intelligent gaze";
								mes "belongs to the world";
								mes "detective and crime";
								mes "fighter, Morris Poe!";
								next;
								switch( select( "I've never heard of you.", "Golly, Morris Poe?!" ) )
								{
									case 1:
										mes "[Morris]";
										mes "Never heard of...?";
										mes "Impossible! If there are";
										mes "two things I hate more";
										mes "than crime, they would be";
										mes "dishonesty... And rejection";
										mes "from beautiful women.";
										next;
										mes "[Morris]";
										mes "When you get over your";
										mes "sense of pride and gain";
										mes "a little maturity, then we";
										mes "might share an actual";
										mes "conversation. Until then,";
										mes "you'll just have to grow up.";
										close;
									case 2:
										break;
								}
								break;
							case 2:
								mes "[Morris]";
								mes "Hahahahahaah--Huh.";
								mes "If there are two things";
								mes "I hate more than criminals,";
								mes "they would be sarcasm...";
								mes "And receiving fake phone";
								mes "numbers from really cute girls.";
								next;
								switch( select( "Yeah, you're no Don Juan.", "I'm... I'm sorry." ) )
								{
									case 1:
										mes "[Morris]";
										mes "Wah...!";
										mes "Did you just--?!";
										mes "Ugh, you're the worst";
										mes "type of person, you know that?";
										emotion e_omg;
										close;
									case 2:
										mes "[Morris]";
										mes "I think it's too late to";
										mes "apologize. Why would you";
										mes "treat someone of my stature";
										mes "with such caustic sarcasm?!";
										mes "What excuse could possibly";
										mes "exonerate your behavior?!";
										next;
										switch( select( "I... I was intimidated...", "It's how I treat all losers." ) )
										{
											case 1:
												mes "[Morris]";
												mes "Of course: intense feelings";
												mes "of awe and fear of my vast";
												mes "intellect would result in that";
												mes "kind of deviant behavior. I'll";
												mes "have to forgive you, I suppose.";
												next;
											case 2:
												mes "[Morris]";
												mes "What...?!";
												mes "Morris Poe, a loser?";
												mes "Such defamatory remarks";
												mes "cannot be forgiven, no";
												mes "matter how unfounded";
												mes "and groundless they are!";
												emotion e_omg;
												close;
										}
								}
						}
						break;
					case 3:
						mes "[Morris]";
						mes "Hahaha, oh, that's";
						mes "funny. Wait. You're...";
						mes "You're really leaving.";
						mes "N-no, come baaaack!";
						close;
				}
				break;
			case 2:
				mes "[Strange Guy]";
				mes "How did I know?";
				mes "Elementary, my friend.";
				mes "There was an abundance";
				mes "of clues for me to make";
				mes "that sort of simple deduction.";
				close;
			case 3:
				mes "[Strange Guy]";
				mes "Hello...?";
				mes "...............";
				mes "Oh, this is embarassing.";
				mes "I can't believe I'm getting";
				mes "the silent treatment...";
				close;
		}
		mes "[Morris]";
		mes "Yes, I know it's";
		mes "difficult to believe that";
		mes "you would be fortunate";
		mes "enough to stand in the";
		mes "presence of genius. Now,";
		mes "you must be wondering...";
		next;
		select("Um, wondering what?");
			mes "[Morris]";
			mes "You're wondering,";
			mes "\"How in the world";
			mes "can I be as brilliant";
			mes "as Morris Poe, the";
			mes "genius detective?\"";
			next;
			mes "[Morris]";
			mes "First, I think it's fair";
			mes "to let you know that it's";
			mes "an impossible dream. Men like";
			mes "myself only arise in this world";
			mes "perhaps once every generation.";
			mes "I'm sorry, but don't give up!";
			next;
			mes "[Morris]";
			mes "Now, you can try to reach";
			mes "a level of intelligence that";
			mes "is comparable to my own by";
			mes "joining the Young Detective's";
			mes "Club. To become a member, you just need one essential article.";
			next;
			mes "[Morris]";
			mes "Yes, you will need the";
			mes "^0000FFRenown Detective's Cap^000000!";
			mes "Luckily, I'm giving them";
			mes "away for a relatively small";
			mes "material cost, but you must";
			mes "hurry while supplies last.";
			next;
			mes "[Morris]";
			mes "Simply bring me";
			mes "^0000FF10 Magnifiers^000000,";
			mes "^0000FF1887 Tassels^000000,";
			mes "^0000FF1 Slotted Bucket Hat^000000";
			mes "and ^0000FF1,887 zeny^000000. That's all!";
			next;
			mes "[Morris]";
			mes "But first, let me warn you";
			mes "not to bring a ^FF0000slotted Bucket";
			mes "Hat with a card compounded to";
			mes "it, or any upgraded Bucket Hats. I'm not responsible for any";
			mes "loss resulting from that.";
			next;
			mes "[Morris]";
			mes "Hurry and bring me";
			mes "those items! There are";
			mes "only 20,000,000 Renown";
			mes "Detective Caps left!";
			mes "Once they're gone,";
			mes "they'll be extinct!";
			DTHATQ = 1;
			close;
	}
	else if(DTHATQ == 1)
	{
		mes "[Morris]";
		mes "So, did you want to";
		mes "buy, er, receive this";
		mes "Renown Detective's Cap";
		mes "and become an honored";
		mes "member of the Young";
		mes "Detective's Club?";
		next;
		mes "[Morris]";
		mes "Remember, make sure";
		mes "that you don't bring any";
		mes "^FF0000slotted Bucket Hats that";
		mes "have been upgraded or have";
		mes "cards compounded to them, or";
		mes "you'll lose those enhancements^000000.";
		next;
		mes "[Morris]";
		mes "Now, if you have only";
		mes "1 Bucket Hat, we can begin.";
		mes "Young Detective's Club... Salute! ";
		next;
		switch( select( "Salute.", "Whatever..." ) )
		{
			case 1:
				mes "[Morris]";
				mes "Great, done like a pro!";
				mes "Now, I need to check your";
				mes "fee--I mean qualifications.";
				mes "Let's see now, I need to";
				mes "look through your Inventory...";
				next;
				@lhzhatfailed = 0;
				if(countitem(Spectacles) < 10)
				{
					mes "[Morris]";
					mes "Wait. You don't have";
					mes "enough Magnifiers. You";
					mes "do want to join this club,";
					mes "don't you? Did you need to";
					mes "hear the requirements again?";
					@lhzhatfailed = 1;
					next;
				}
				if(countitem(Sword_Accessory) < 1887 && @lhzhatfailed == 0)
				{
					mes "[Morris]";
					mes "Magnifiers. Check.";
					mes "Not enough Tassels? Check.";
					@lhzhatfailed = 1;
					next;
				}
				if(countitem(Fedora_) < 1 && @lhzhatfailed == 0)
				{
					mes "[Morris]";
					mes "Magnifiers. Check.";
					mes "Tassels... Check.";
					mes "Hm. You're missing";
					mes "the slotted Bucket Hat.";
					mes "You were so close...";
					@lhzhatfailed = 1;
					next;
				}
				if(Zeny < 1887 && @lhzhatfailed == 0)
				{
					mes "[Morris]";
					mes "Magnifiers. Check.";
					mes "Tassels... Check.";
					mes "Slotted Bucket Hat. Got it.";
					mes "Hey. Where's the zeny?!";
					mes "That's the most important,";
					mes "er, qualification of all!";
					@lhzhatfailed = 1;
					next;
				}
				if(@lhzhatfailed == 1)
				{
					mes "[Morris]";
					mes "^333333*Sigh*^000000 You need";
					mes "^0000FF10 Magnifiers^000000,";
					mes "^0000FF1887 Tassels^000000,";
					mes "^0000FF1 Slotted Bucket Hat^000000";
					mes "and ^0000FF1,887 zeny^000000. That's all!";
					emotion e_an;
					next;
					mes "[Morris]";
					mes "Now, remember everything";
					mes "that you need this time, okay?";
					mes "I'll be waiting to welcome";
					mes "you into the elite ranks of ";
					mes "the Young Detective's Club.";
					close;
				}
				mes "[Morris]";
				mes "Magnifiers. Check.";
				mes "Tassels... Check.";
				mes "Slotted Bucket Hat. Got it.";
				mes "Aaaand zeny. Heh heh. Perfect.";
				next;
				mes "[Morris]";
				mes "Great, that's everything!";
				mes "Welcome to the club! Here's";
				mes "your Renown Detective's Cap,";
				mes "so wear it with pride as you";
				mes "take an active part in our club's";
				mes "activities and promotion!";
				delitem 7301,1887;
				delitem 5120,1;
				delitem 611,10;
				Zeny -= 1887;
				DTHATQ = 2;
				getitem 5108,1;
				next;
				switch( select( "Wait, promotion?", "Hooray!" ) )
				{
					case 1:
						mes "[Morris]";
						mes "Of course, isn't it obvious?";
						mes "As a member, one of your duties";
						mes "will be to sing accolades of this club so that more members";
						mes "will join and earn their own";
						mes "Renown Detective's Caps.";
						next;
						mes "[Morris]";
						mes "Alright, scurry off";
						mes "now and proudly display";
						mes "your new, rakishly stylish";
						mes "Renown Detective's Cap";
						mes "to all of your friends!";
						close;
					case 2:
						mes "[Morris]";
						mes "Alright, scurry off";
						mes "now and proudly display";
						mes "your new, rakishly stylish";
						mes "Renown Detective's Cap";
						mes "to all of your friends!";
						close;
				}
			case 2:
				mes "[Morris]";
				mes "Huh. You just failed";
				mes "the \"Test of Respect.\"";
				mes "You don't deserve the";
				mes "honor of wearing the";
				mes "Renowned Detective's Cap!";
				close;
		}
	}
	else if(DTHATQ == 2)
	{
		mes "[Morris]";
		mes "Have you come to me";
		mes "in order to obtain another";
		mes "Renown Detective's Cap?";
		mes "I realize that such a stylish";
		mes "headgear is in high demand.";
		next;
		mes "[Morris]";
		mes "Remember, make sure";
		mes "that you don't bring any";
		mes "^FF0000slotted Bucket Hats that";
		mes "have been upgraded or have";
		mes "cards compounded to them, or";
		mes "you'll lose those enhancements^000000.";
		next;
		mes "[Morris]";
		mes "As a proud member of";
		mes "the Young Detective's Club,";
		mes "did you bring everything";
		mes "you need in order to earn";
		mes "a Renown Detective's Cap?";
		next;
		switch( select( "I'm not sure~", "Sure!" ) )
		{
			case 1:
				mes "[Morris]";
				mes "What...?! Every good";
				mes "detective must have a";
				mes "photographic memory";
				mes "and be able to recall";
				mes "minute details in order";
				mes "to crack the case.";
				emotion e_sob;
				next;
				mes "[Morris]";
				mes "Remember...";
				mes "^0000FF10 Magnifiers^000000,";
				mes "^0000FF1887 Tassels^000000,";
				mes "^0000FF1 Slotted Bucket Hat^000000";
				mes "and ^0000FF1,887 zeny^000000. Okay?";
				close;
			case 2:
				mes "[Morris]";
				mes "Great!";
				mes "Now let me just";
				mes "check to see if you";
				mes "brought everything...";
				next;
				@lhzhatfailed = 0;
				if(countitem(Spectacles) < 10)
				{
					mes "[Morris]";
					mes "Hmm, you don't have";
					mes "enough Magnifiers? But";
					mes "those are essential tools";
					mes "for sleuthing. Come now,";
					mes "hurry back with them!";
					@lhzhatfailed = 1;
					next;
				}
				if(countitem(Sword_Accessory) < 1887 && @lhzhatfailed == 0)
				{
					mes "[Morris]";
					mes "Magnifiers. Check.";
					mes "Not enough Tassels? Check.";
					@lhzhatfailed = 1;
					next;
				}
				if(countitem(Fedora_) < 1 && @lhzhatfailed == 0)
				{
					mes "[Morris]";
					mes "Magnifiers. Check.";
					mes "Tassels... Check.";
					mes "Hm. You're missing";
					mes "the slotted Bucket Hat.";
					mes "You were so close...";
					@lhzhatfailed = 1;
					next;
				}
				if(Zeny < 1887 && @lhzhatfailed == 0)
				{
					mes "[Morris]";
					mes "Magnifiers. Check.";
					mes "Tassels... Check.";
					mes "Slotted Bucket Hat. Got it.";
					mes "Hey. Where's the zeny?!";
					mes "That's the most important,";
					mes "er, qualification of all!";
					@lhzhatfailed = 1;
					next;
				}
				if(@lhzhatfailed == 1)
				{
					mes "[Morris]";
					mes "Remember...";
					mes "^0000FF10 Magnifiers^000000,";
					mes "^0000FF1887 Tassels^000000,";
					mes "^0000FF1 Slotted Bucket Hat^000000";
					mes "and ^0000FF1,887 zeny^000000. Okay?";
					emotion e_an;
					close;
				}
				mes "[Morris]";
				mes "Magnifiers. Check.";
				mes "Tassels... Check.";
				mes "Slotted Bucket Hat. Got it.";
				mes "Aaaand zeny. Heh heh. Perfect.";
				next;
				mes "[Morris]";
				mes "Great! You've just qualified";
				mes "to own yet another Renowned";
				mes "Detective's Cap. Congratulations! Now, let me collect all of these";
				mes "goods and zeny from you...";
				delitem 7301,1887;
				delitem 5120,1;
				delitem 611,10;
				Zeny -= 1887;
				DTHATQ = 2;
				getitem 5108,1;
				next;
				mes "[Morris]";
				mes "Hahaha! It's what";
				mes "I expect from one of";
				mes "our Junior Gold Members!";
				mes "How does it feel like to be";
				mes "the cream of the cream of";
				mes "the crop? Great, isn't it?";
				close;
		}
	}
}

lighthalzen,360,313,3	script	Kid#LhzHat	4_M_KID1,{
	mes "[Kid]";
	if (Sex == SEX_MALE)
		mes "Hello, mister!";
	else
		mes "Hello, ma'am!";
	mes "Um, would you do";
	mes "me a favor, please?";
	next;
	if(countitem(Royal_Jelly) && countitem(Milk_Bottle) && countitem(Nose_Ring) && countitem(Pacifier))
	{
		mes "[Kid]";
		mes "Oh! You brought me";
		mes "some Royal Jelly to";
		mes "eat, as well as everything";
		mes "I need to make a Baby Pacifier.";
		mes "Okay, let me get started on that right away. Just a moment...";
		next;
		mes "...";
		mes "......";
		next;
		mes "[Kid]";
		mes "Damn.";
		mes "That Royal Jelly";
		mes "was frickin' delicious!";
		mes "Now I can make your";
		mes "Baby Pacifier. Let's see";
		mes "here. Ah, here we go...";
		next;
		mes "[Kid]";
		mes "It's done!";
		mes "Now, you're the";
		mes "proud owner of your";
		mes "very own Baby Pacifier!";
		mes "I hope you're happy with";
		mes "yourself. Travel safe, okay?";
		delitem 526,1;
		delitem 7270,1;
		delitem 941,1;
		delitem 10004,1;
		getitem 5110,1;
		close;
	}
	switch( select( "What do you need?", "Sorry, kid..." ) )
	{
		case 1:
			mes "[Kid]";
			mes "Well, my mom has been";
			mes "sick recently, so both of";
			mes "us haven't been able to eat";
			mes "for the past few days. But";
			mes "if she doesn't eat, how does";
			mes "she expect to get better?";
			emotion e_sob;
			next;
			mes "[Kid]";
			mes "So I guess what I'm";
			mes "asking is, would you be";
			mes "able to spare some food?";
			next;
			switch( select( "Help him.", "Refuse to help." ) )
			{
				case 1:
					if(!countitem(Royal_Jelly))
					{
						mes "[Kid]";
						mes "If you would, do you think";
						mes "you can get some Royal Jelly";
						mes "that I can give to my mom? The old lady next door says that it's";
						mes "really nutritious and helps you get better faster if you're sick.";
						next;
						mes "[Kid]";
						mes "My mom would be mad";
						mes "at me if she found out";
						mes "I was begging for it, but";
						mes "Royal Jelly is too expensive";
						mes "for me to get without any help!";
						close;
					}
					mes "[Kid]";
					mes "Oh, would it be alright";
					mes "if I have this Royal Jelly?";
					mes "It would really help my mom";
					mes "feel better. Thanks so much~";
					delitem 526,1;
					next;
					mes "[Kid]";
					mes "Hey, to pay you back, why";
					mes "don't I make a Baby Pacifier";
					mes "for you? I learned how to make";
					mes "one when my baby brother was";
					mes "born. But first, I'll need some";
					mes "materials to put it together...";
					next;
					mes "[Kid]";
					mes "Would you";
					mes "please bring";
					mes "^3131FF1 Nursing Bottle^000000,";
					mes "^3131FF1 Nose Ring^000000 and";
					mes "^3131FF1 Pacifier^000000? Oh, and one";
					mes "more ^3131FFRoyal Jelly^000000 for me~";
					close;
				case 2:
					mes "[Kid]";
					mes "Oh... Um, that's";
					mes "alright. Maybe I was";
					mes "asking too much from";
					mes "you. I mean, it's true";
					mes "that you barely know me...";
					emotion e_sob;
					close;
			}
		case 2:
			mes "[Kid]";
			mes "Th-that's okay.";
			mes "I guess you must";
			mes "be so busy that you";
			mes "don't even have the";
			mes "time to listen to some";
			mes "little boy's problems...";
			emotion e_sob;
			close;
	}
}

einbech,70,222,5	script	Metelle#LhzHat	4_F_02,{
	if(countitem(Black_Dyestuffs) && countitem(Tiger_Skin_Panties) > 998 && countitem(Frozen_Rose) && Zeny > 49999)
	{
		mes "[Metelle]";
		mes "Oh, hello, what's this?";
		mes "You're carrying 1 Black";
		mes "Dyestuffs, 1 Frozen Rose,";
		mes "999 Tiger Panties and even";
		mes "50,000 zeny with you. That's";
		mes "enough to make a Winter Hat...";
		next;
		mes "[Metelle]";
		mes "Um, would you mind letting";
		mes "me have those items so that";
		mes "I can make a Winter Hat?";
		mes "I'd never be able to gather";
		mes "those things on my own...";
		next;
		switch( select( "Let her have the items.", "Don't give her the items." ) )
		{
			case 1:
				mes "[Metelle]";
				mes "Oh, thank you so much!";
				mes "I've always wanted to make";
				mes "this hat and try it on, even";
				mes "if it's just once. But don't";
				mes "worry, I'll give it to you~";
				mes "Now please next; a moment...";
				next;
				mes "[Metelle]";
				mes "Let's see...";
				mes "I've got to fold";
				mes "the rose like this...";
				mes "Be careful with the dye...";
				mes "Where did I put all those";
				mes "pan--Oh, here we are.";
				next;
				mes "[Metelle]";
				mes "^333333*Whew!*^000000";
				mes "Finally, it's done!";
				mes "Now, if you don't mind,";
				mes "let me try this hat on";
				mes "for just a little while.";
				delitem 983,1;
				delitem 7267,999;
				delitem 749,1;
				Zeny -= 50000;
				getitem 5115,1;
				next;
				mes "...";
				mes "......";
				next;
				mes "[Metelle]";
				mes "Ahhhhhh~";
				mes "It just feels...";
				mes "I felt so free~";
				mes "It was everything";
				mes "I imagined it to be.";
				next;
				mes "[Metelle]";
				mes "Here, please take";
				mes "this Winter Hat. I really";
				mes "hope that you'll enjoy it";
				mes "as much as I do. Well then,";
				mes "be safe in your travels, okay?";
				close;
			case 2:
				mes "[Metelle]";
				mes "I'm sorry, I know that";
				mes "I was asking a pretty big";
				mes "favor from someone I just";
				mes "met. I hope you understand";
				mes "how much I really want to";
				mes "make that Winter Hat...";
				close;
		}
	}
	mes "[Metelle]";
	mes "Look at that blue";
	mes "sky. Don't you wish";
	mes "you could just soar";
	mes "through the heavens";
	mes "with your own wings?";
	next;
	mes "[Metelle]";
	mes "Of course, it's an";
	mes "impossible dream,";
	mes "but with this Winter Hat,";
	mes "you can at least enjoy the";
	mes "sensation of freedom that";
	mes "a bird in flight must feel.";
	next;
	mes "[Metelle]";
	mes "If you would like";
	mes "a hat like this, I would";
	mes "need to have some items";
	mes "that I don't think I can ever";
	mes "obtain on my very own.";
	next;
	mes "[Metelle]";
	mes "^FF00001 Black Dyestuffs^000000,";
	mes "^FF0000999 Tiger Panties^000000,";
	mes "^FF00001 Frozen Rose^000000 and";
	mes "^FF000050,000 zeny^000000. If you can";
	mes "bring those to me, I shall";
	mes "make you a Winter Hat.";
	close;

}

lhz_in02,91,38,5	script	Margaret Mary#LhzHat	4_F_01,{

	mes "[Margaret Mary]";
	mes "The white rose, in its";
	mes "purity and simplicity, is";
	mes "like a woman who doesn't";
	mes "need jewels or fancy dresses";
	mes "to look noble and beautiful. It's the perfect gift for a lady.";
	next;
	switch( select( "Make a Mystic Rose.", "End Conversation." ) )
	{
		case 1:
			if(countitem(Crystal_Jewel_) > 9 && countitem(Witherless_Rose) > 2 && countitem(White_Dyestuffs) && Zeny > 49999)
			{
				mes "[Margaret Mary]";
				mes "Ah, I see that you've brought";
				mes "what I need to bleach the blood";
				mes "red hue from these Witherless";
				mes "Roses and adorn these flowers";
				mes "with eternal elegance. May I use these items to make a Mystic Rose?";
				next;
				switch( select( "Yes", "No" ) )
				{
					case 1:
						mes "[Margaret Mary]";
						mes "Thank you. Please";
						mes "next; a moment while";
						mes "I concentrate in order to";
						mes "preserve the natural beauty";
						mes "of these gorgeous flowers...";
						next;
						mes "[Margaret Mary]";
						mes "The rose truly is the";
						mes "undisputed queen of all";
						mes "flowers. All other flora must";
						mes "humbly bow to its regal beauty.";
						next;
						mes "...";
						mes "......";
						next;
						mes "...";
						mes "......";
						mes ".........";
						next;
						mes "[Margaret Mary]";
						mes "There, it is finished.";
						mes "Please remember to wear";
						mes "your hair in an elegant and";
						mes "refined manner when wearing";
						mes "the Mystic Rose so as not to disgrace these beautiful flowers.";
						delitem 731,10;
						delitem 748,3;
						delitem 982,1;
						Zeny -= 50000;
						getitem 5117,1;
						close;

					case 2:
						mes "[Margaret Mary]";
						mes "White roses with thorns";
						mes "makes my heart beat with";
						mes "unceasing trepidation. What";
						mes "if I prick my finger and shed";
						mes "blood on its snow white petals?";
						close;
				}
			}
			mes "[Margaret Mary]";
			mes "I love roses, but it makes";
			mes "me sad that their beauty";
			mes "fades far too soon. And so,";
			mes "I've found a way to preserve";
			mes "the beauty of the roses, so";
			mes "that it lasts for all eternity.";
			next;
			mes "[Margaret Mary]";
			mes "Do you love roses as well?";
			mes "If you like, I can make a";
			mes "^3131FFMystic Rose^000000 that you can wear";
			mes "upon your crown. It's not easy";
			mes "for me to create, but I believe that you would enjoy it greatly.";
			next;
			mes "[Margaret Mary]";
			mes "Please bring me";
			mes "^3131FF10 2 Carat Diamonds^000000,";
			mes "^3131FF3 Witherless Roses^000000,";
			mes "^3131FF1 White Dyestuffs^000000 and";
			mes "^3131FF50,000 zeny^000000 if you would";
			mes "like to have a Mystic Rose.";
			close;

		case 2:
			mes "[Margaret Mary]";
			mes "White roses with thorns";
			mes "makes my heart beat with";
			mes "unceasing trepidation. What";
			mes "if I prick my finger and shed";
			mes "blood on its snow white petals?";
			close;
	}

}

lighthalzen,182,89,0	script	Relaxed-Looking Lady	4_F_02,{
	disable_items;
	if(LHZBTQ == 0)
	{
		mes "[Relaxed-Looking Lady]";
		mes "Hmmm...?";
		mes "What? Did you";
		mes "need something?";
		next;
		switch( select( "N-Nothing.", "Um, you look so relaxed." ) )
		{
			case 1:
				mes "[Relaxed-Looking Lady]";
				mes "Huh.";
				mes "Alright then.";
				mes "Well, try not to stare";
				mes "at people so much.";
				close;
			case 2:
				mes "[Relaxed-Looking Lady]";
				mes "Really? You are probably";
				mes "the twentieth person to";
				mes "tell me that today. Mmm.";
				mes "That's strange, isn't it?";
				next;
				select("I guess.","It's not strange at all.");
				mes "[Relaxed-Looking Lady]";
				mes "Oh yeah.";
				mes "What's your name?";
				mes "That is, if you don't";
				mes "mind me asking you.";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "My name is " + strcharinfo(PC_NAME) + "";
				mes "and I'm an adventurer~";
				next;
				mes "[Achiha]";
				mes "Oh, one of those?";
				mes "My name is Achiha, nice";
				mes "to meet you. I don't really";
				mes "do much of anything.";
				mes "Just sit. Relax.";
				LHZBTQ = 1;
				emotion e_heh;
				next;
				mes "[Achiha]";
				mes "I do have a hobby,";
				mes "though. Once in a while,";
				mes "I'll sew a hat. Do you think";
				mes "an adventurer like you would";
				mes "want to have a hat I made?";
				next;
				switch( select( "Er, I dunno.", "Sure." ) )
				{
					case 1:
						mes "[Achiha]";
						mes "Mm. I mean, the";
						mes "Red Bonnets I make";
						mes "might not be sturdy";
						mes "enough for battles.";
						mes "But what about those";
						mes "fish and cake hats?";
						next;
						mes "[Achiha]";
						mes "Hats...?";
						mes "That look like";
						mes "fish or cake? Mm.";
						mes "Haha. I just got it.";
						mes "That's, that's funny.";
						close;
					case 2:
						mes "[Achiha]";
						mes "Really? Well, I can sew";
						mes "together a ^0000FFRed Bonnet^000000.";
						mes "It reminds most people";
						mes "of a baby's bonnet, but";
						mes "it does look good on";
						mes "most people I know.";
						next;
						mes "[Achiha]";
						mes "Um, did you want me";
						mes "to make you one? I can";
						mes "go ahead and do it if you";
						mes "bring me some materials.";
						mes "Since it's just for fun,";
						mes "I won't ask for too much.";
						next;
						mes "[Achiha]";
						mes "Just bring";
						mes "^0000FF1 Green Lace^000000,";
						mes "^0000FF1 Silk Ribbon^000000,";
						mes "^0000FF1 Scarlet Dyestuffs^000000,";
						mes "^0000FF1 Sunday Hat^000000 and";
						mes "^0000FF50,000 zeny^000000.";
						next;
						mes "[Achiha]";
						mes "I think I'm going";
						mes "to just sit and relax";
						mes "a little bit longer. But";
						mes "if you want me to make";
						mes "a hat for you, come back";
						mes "with those materials, okay?";
						LHZBTQ = 2;
						close;
				}
		}
	}
	else if(LHZBTQ == 1)
	{
		mes "[Achiha]";
		mes "Oh, hello.";
		mes "Isn't it such a nice,";
		mes "quiet, pleasant day?";
		next;
		switch( select( "Indeed.", "Would you please make a hat for me?" ) )
		{
			case 1:
				mes "[Achiha]";
				mes "Yeah. Today would";
				mes "be a nice day for a";
				mes "picnic or a long stroll.";
				mes "But all I want to do is";
				mes "just sit and relax...";
				close;
			case 2:
				mes "[Achiha]";
				mes "What are you talking";
				mes "about? Oh, you mean the";
				mes "Red Bonnet? Well, I guess";
				mes "I can make one. But I think";
				mes "I need some materials first.";
				next;
				mes "[Achiha]";
				mes "^0000FF1 Green Lace^000000,";
				mes "^0000FF1 Silk Ribbon^000000,";
				mes "^0000FF1 Scarlet Dyestuffs^000000,";
				mes "^0000FF1 Sunday Hat^000000 and";
				mes "^0000FF50,000 zeny^000000.";
				mes "That's what I need.";
				next;
				mes "[Achiha]";
				mes "Oh, but I don't";
				mes "feel like making it";
				mes "right now. I'm soooo";
				mes "tired. Let me just sit,";
				mes "relax, even if it's just";
				mes "a little while longer...";
				LHZBTQ = 2;
				close;
		}
	}
	else if(LHZBTQ == 2)
	{
		mes "[Achiha]";
		mes "Oh, good, you're here.";
		mes "I've been waiting for you.";
		mes "Did you bring everything that";
		mes "you need to make a ^0000FFRed Bonnet^000000?";
		next;
		switch( select( "Yes.", "I forgot what I need." ) )
		{
			case 1:
				if(countitem(Green_Lace) < 1 || countitem(Silk_Ribbon) < 1 || countitem(Scarlet_Dyestuffs) < 1 || countitem(Picnic_Hat) < 1 || Zeny < 50000)
				{
					mes "[Achiha]";
					mes "Uh oh.";
					mes "You forgot";
					mes "a couple things.";
					mes "Would you like me";
					mes "to remind you what";
					mes "you need to bring?";
					next;
					mes "[Achiha]";
					mes "^0000FF1 Green Lace^000000,";
					mes "^0000FF1 Silk Ribbon^000000,";
					mes "^0000FF1 Scarlet Dyestuffs^000000,";
					mes "^0000FF1 Sunday Hat^000000 and";
					mes "^0000FF50,000 zeny^000000. Come back";
					mes "when you're ready, okay?";
					close;
				}
				mes "[Achiha]";
				mes "Oh, you brought";
				mes "everything. That's";
				mes "good. Okay, just give";
				mes "it to me. Um, let's see.";
				next;
				mes "[Achiha]";
				mes "Well, I'm finished.";
				mes "^333333*Yawn*^000000 And now I'm";
				mes "even more tired. Here,";
				mes "take this Red Bonnet.";
				mes "I hope you like it~";
				mes "I think I'll relax now...";
				delitem 10015,1;
				delitem 10007,1;
				delitem 975,1;
				delitem 5032,1;
				Zeny -= 50000;
				getitem 5109,1;
				LHZBTQ = 3;
				next;
				mes "[Achiha]";
				mes "I hope you will enjoy the hat~";
				close;
			case 2:
				mes "[Achiha]";
				mes "Oh, you really";
				mes "forgot? Oh dear,";
				mes "let me try to remember.";
				mes "I didn't forget too, did I?";
				mes "Oh next;, I remember now...";
				next;
				mes "[Achiha]";
				mes "^0000FF1 Green Lace^000000,";
				mes "^0000FF1 Silk Ribbon^000000,";
				mes "^0000FF1 Scarlet Dyestuffs^000000,";
				mes "^0000FF1 Sunday Hat^000000 and";
				mes "^0000FF50,000 zeny^000000. Come back";
				mes "when you're ready, okay?";
				close;
		}
	}
	else if(LHZBTQ == 3)
	{
		mes "[Achiha]";
		mes "Oh, I remember you.";
		mes "You're the adventurer";
		mes "who likes my Red Bonnets";
		mes "so much. Did you want me";
		mes "to make another one for you?";
		next;
		switch( select( "Yes.", "I forgot what I need." ) )
		{
			case 1:
				if(countitem(Green_Lace) < 1 || countitem(Silk_Ribbon) < 1 || countitem(Scarlet_Dyestuffs) < 1 || countitem(Picnic_Hat) < 1 || Zeny < 50000)
				{
					mes "[Achiha]";
					mes "Uh oh.";
					mes "You forgot";
					mes "a couple things.";
					mes "Would you like me";
					mes "to remind you what";
					mes "you need to bring?";
					next;
					mes "[Achiha]";
					mes "^0000FF1 Green Lace^000000,";
					mes "^0000FF1 Silk Ribbon^000000,";
					mes "^0000FF1 Scarlet Dyestuffs^000000,";
					mes "^0000FF1 Sunday Hat^000000 and";
					mes "^0000FF50,000 zeny^000000. Come back";
					mes "when you're ready, okay?";
					close;
				}
				mes "[Achiha]";
				mes "Oh, you brought";
				mes "everything. That's";
				mes "good. Okay, just give";
				mes "it to me. Um, let's see.";
				next;
				mes "[Achiha]";
				mes "Well, I'm finished.";
				mes "^333333*Yawn*^000000 And now I'm";
				mes "even more tired. Here,";
				mes "take this Red Bonnet.";
				mes "I hope you like it~";
				mes "I think I'll relax now...";
				delitem 10015,1;
				delitem 10007,1;
				delitem 975,1;
				delitem 5032,1;
				Zeny -= 50000;
				getitem 5109,1;
				next;
				mes "[Achiha]";
				mes "I hope you will enjoy the hat~";
				close;
			case 2:
				mes "[Achiha]";
				mes "Oh, you really";
				mes "forgot? Oh dear,";
				mes "let me try to remember.";
				mes "I didn't forget too, did I?";
				mes "Oh next;, I remember now...";
				next;
				mes "[Achiha]";
				mes "^0000FF1 Green Lace^000000,";
				mes "^0000FF1 Silk Ribbon^000000,";
				mes "^0000FF1 Scarlet Dyestuffs^000000,";
				mes "^0000FF1 Sunday Hat^000000 and";
				mes "^0000FF50,000 zeny^000000. Come back";
				mes "when you're ready, okay?";
				close;
		}
	}
}

gl_prison1,137,138,5	script	Zealotus#LhzHat	ZHERLTHSH,{
	if(ZLMASKQ == 0)
	{
		mes "[Zealotus]";
		mes "Kneel, worm!";
		mes "As ruler of this";
		mes "Underground Prison,";
		mes "I command all who step";
		mes "into my private realm!";
		next;
		mes "[Zealotus]";
		mes "Resist, and you shall be";
		mes "punished! Grovel and kiss";
		mes "my feet, and perhaps you";
		mes "might be spared. Hohohohoho!";
		next;
		switch( select(  "Oh, your highness!", "Whatever." ) )
		{
			case 1:
				mes "[Zealotus]";
				mes "The submissive woman is";
				mes "nothing but an ideal dream";
				mes "for the arrogant male! A true";
				mes "woman revels in her power to";
				mes "have her man do her bidding!";
				next;
				switch( select( "Yes, it's so true!", "Boooo!" ) )
				{
					case 1:
						mes "[Zealotus]";
						mes "However, in my lust for power, I may have inadventently crushed";
						mes "the spirits of my beloved a little too harshly. His pride crumbled,";
						mes "my man even cowers in front of the humans! It pains me to see it.";
						next;
						mes "[Zealotus]";
						mes "It is beneath me to ask";
						mes "this of you, but it will take";
						mes "a human like you to make";
						mes "him remember who he truly is,";
						mes "a proud creature of darkness";
						mes "who should fear only me!";
						next;
						mes "[Zealotus]";
						mes "Human. I offer you a small";
						mes "share of my power if you can";
						mes "take the pathetic, weeping lump";
						mes "of monster crying in the corner";
						mes "of this prison and make him";
						mes "realize his true nature.";
						ZLMASKQ = 1;
						close;
					case 2:
						mes "[Zealotus]";
						mes "You dirty, dirty human...";
						mes "How dare you have an ";
						mes "opinion different than mine!";
						mes "No matter. The day will come";
						mes "when all of your race shall";
						mes "address me only as \"queen.\"";
						close;
				}
			case 2:
				mes "[Zealotus]";
				mes "Mortal simpleton!";
				mes "Bah! The mocking of";
				mes "a boorish cur is worthless";
				mes "to me. I have all the time in";
				mes "the world to grind your pride";
				mes "to dust beneath my heels.";
				close;
		}
	}
	else if(ZLMASKQ > 0 && ZLMASKQ < 6)
	{
		mes "[Zealotus]";
		mes "Hm. If my beloved is";
		mes "acting stubborn or refuses";
		mes "to listen, feel free to take";
		mes "drastic measures. Just think";
		mes "of what I would do in your";
		mes "place. Ohohohohoho~!";
		close;
	}
	else if(ZLMASKQ == 6)
	{
		mes "[Zealotus]";
		mes "Ooh, you're back.";
		mes "Phendark is certainly";
		mes "back to his old self again,";
		mes "thanks to your efforts, human.";
		mes "Yes, his anger, his courage";
		mes "and passion are all restored~";
		next;
		mes "[Zealotus]";
		mes "As I promised, I shall";
		mes "grant you a share of my";
		mes "power. However, I will need";
		mes "some items to form this minor";
		mes "contract between you and me.";
		next;
		mes "[Zealotus]";
		mes "I will need";
		mes "^3131FF1 Cat's Eye^000000,";
		mes "^3131FF1 Forbidden Red Candle^000000 and";
		mes "^3131FF30 Worn-Out Magic Scrolls^000000.";
		mes "Then, I can grant you a measure";
		mes "of my power as I've promised.";
		ZLMASKQ = 7;
		close;
	}
	else if(ZLMASKQ == 7)
	{
		if(countitem(Cat_Eyed_Stone) && countitem(Prohibition_Red_Candle) && countitem(Old_Magic_Circle) > 29)
		{
			mes "[Zealotus]";
			mes "I see that you have";
			mes "brought what I need to";
			mes "complete the contract";
			mes "between you and me,";
			mes "human. Let's begin...";
			next;
			mes "^3355FFZealotus takes the red";
			mes "candle you've given her and";
			mes "drips the wax into her open";
			mes "palm. The Cat's Eye begins";
			mes "to glow with an eerie light.^000000";
			next;
			mes "[Zealotus]";
			mes "Now, place your index";
			mes "finger into my palm so";
			mes "that we may complete the";
			mes "final step of this contract...";
			next;
			switch( select( "Don't complete the contract.", "Complete the contract." ) )
			{
				case 1:
					mes "[Zealotus]";
					mes "Hm? What are you";
					mes "afraid of? This is a";
					mes "minor contract, so";
					mes "you are not selling me";
					mes "your soul, or anything";
					mes "else for that matter.";
					close;
				case 2:
					mes "[Zealotus]";
					mes "I, Zealotus, as ruler";
					mes "of this realm, seal this";
					mes "eternal contract with this";
					mes "Forbidden Red Candle.";
					next;
					mes "[Zealotus]";
					mes "" + strcharinfo(PC_NAME) + " will";
					mes "forever have a share";
					mes "in my power. Those that";
					mes "bow to me must also bow";
					mes "to " + strcharinfo(PC_NAME) + ". It shall be done.";
					specialeffect EF_DEVIL;
					specialeffect EF_POISONHIT;
					next;
					mes "[Zealotus]";
					mes "Human, take this";
					mes "mask with you as an";
					mes "everlasting token of our";
					mes "contract. So long as you";
					mes "carry this, I will be at your";
					mes "side. So says Zealotus!";
					delitem 7263,1;
					delitem 660,1;
					delitem 7099,30;
					getnameditem 5121,strcharinfo(PC_NAME);
					ZLMASKQ = 8;
					close;
			}
		}
		mes "[Zealotus]";
		mes "I will need";
		mes "^3131FF1 Cat's Eye^000000,";
		mes "^3131FF1 Forbidden Red Candle^000000 and";
		mes "^3131FF30 Worn-Out Magic Scrolls^000000.";
		mes "Then, I can grant you a measure";
		mes "of my power as I've promised.";
		close;
	}
	else if(ZLMASKQ == 8)
	{
		mes "[Zealotus]";
		mes "Ah, I greet you in";
		mes "peace, human. Behold,";
		mes "the splendor of our realm!";
		mes "Though, I do not blame you";
		mes "if you have no interest in";
		mes "commanding these Injustices...";
		next;
		mes "[Zealotus]";
		mes "Thanks to your help,";
		mes "my Phendark has returned";
		mes "to his old, monstrously";
		mes "passionate ways. Now I can";
		mes "show him the stinging love";
		mes "of my whip! Hohohohohoho!";
		emotion e_kis;
		close;
	}

}

gl_prison1,97,104,1	script	Phendark#LhzHat	PHENDARK,{
	if(ZLMASKQ == 0)
	{
		mes "[Phendark]";
		mes "Huh? Oh no!";
		mes "Another h-human?!";
		mes "P-please! S-stay away,";
		mes "don't come near me!";
		close;
	}
	else if(ZLMASKQ == 1)
	{
		mes "[Phendark]";
		mes "Huh? Oh no!";
		mes "Another h-human?!";
		mes "P-please! S-stay away,";
		mes "don't come near me!";
		next;
		mes "[Phendark]";
		mes "I... I swear!";
		mes "I'm not carrying any";
		mes "rare items or stuff you";
		mes "can wear, so please don't";
		mes "beat me! I... Oh my god, you";
		mes "don't believe me, don't you?";
		next;
		mes "[Phendark]";
		mes "You humans never leave";
		mes "me alone! Why do you have";
		mes "to bully me like this?! I'm";
		mes "honestly not carrying anything";
		mes "of value! Z-Zealotus, please!";
		mes "Zealotus, heeeeeelp me~!";
		emotion e_sob;

		if(!(
			countitem(Rope) || countitem(Rope_) || countitem(Line) ||
			countitem(Line_) || countitem(Wire) || countitem(Wire_) ||
			countitem(Rante) || countitem(Rante_) || countitem(Tail) ||
			countitem(Tail_) || countitem(Whip) || countitem(Whip_) ||
			countitem(Lariat) || countitem(Rapture_Rose) || countitem(Chemeti) ||
			countitem(Whip_Of_Red_Flame) || countitem(Whip_Of_Ice_Piece) || countitem(Whip_Of_Earth) ||
			countitem(Jump_Rope) || countitem(Bladed_Whip) || countitem(Queen's_Whip) ||
			countitem(Electric_Wire)
		))
			close; // no whip equipped or in inventory

		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "You're pathetic!";
		mes "Aren't you supposed";
		mes "to be a monster? You know";
		mes "what Zealotus would do if";
		mes "she were actually here?";
		next;
		mes "[Phendark]";
		mes "^333333*Sniff...*^000000";
		mes "P-probably...";
		mes "Probably whip me.";
		next;
		mes "^3355FFYou nonchalantly^000000";
		mes "^3355FFbrandish your Whip.^000000";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "That's right.";
		next;
		mes "^3355FF*Snap!*";
		mes "*Snap!*";
		mes "*Crack crack crack!*";
		mes "*Snap snap snap crack!*^000000";
		next;
		mes "[Phendark]";
		mes "Oh! That stinging pain";
		mes "that burns with bloodlust!";
		mes "It's almost as good as";
		mes "Zealtos's whip of love!";
		next;
		mes "[Phendark]";
		mes "Zealotus...";
		mes "She must be pissed";
		mes "at me, but I just can't";
		mes "stop being afraid of all";
		mes "you humans! Damn it all!";
		ZLMASKQ = 2;
		close;
	}
	else if(ZLMASKQ == 2 || ZLMASKQ == 3)
	{
		if(countitem(Dark_Crystal_Fragment) > 368 && ZLMASKQ == 3)
		{
			mes "[Phendark]";
			mes "Y-you again!";
			mes "Why do you hound me?!";
			mes "Th-there's nothing I can";
			mes "give you, so please don't";
			mes "hurt me! Oh, oh p-please...!";
			emotion e_swt2;
			next;
			switch( select( "Feed him Dark Crystal Fragment.", "Threaten him." ) )
			{
				case 1:
					mes "[Phendark]";
					mes "What...? You want";
					mes "me to eat these?";
					mes "It doesn't seem natural,";
					mes "but if Rybio says I should,";
					mes "it might not be that bad.";
					next;
					mes "...";
					mes "......";
					next;
					mes "[Phendark]";
					mes "What's supposed to";
					mes "happen now? My inner";
					mes "demon is supposed to";
					mes "awaken by eating these?";
					mes "That sounds ridiculous!";
					mes "Though, I did just eat crystal.";
					next;
					mes "[Phendark]";
					mes "Wh-whoa. Ugh!";
					mes "My chest! Something's";
					mes "burning inside! I c-can't--!";
					mes "Can't think straight... I'm...";
					mes "Slowly... Losing my humanity!";
					next;
					mes "[Phendark]";
					mes "Huh... Huuurg--!";
					mes "Huk-huk! Heeeeh!";
					mes "Heeeeeh! Waaoooooh!";
					next;
					mes "[Phendark]";
					mes "...";
					mes "Grrrrr...!";
					next;
					mes "[Phendark]";
					mes "^333333*Pant pant*^000000";
					mes "What... just...";
					mes "What happened?";
					ZLMASKQ = 4;
					delitem 7315,369;
					close;
				case 2:
					mes "[" + strcharinfo(PC_NAME) + "]";
					mes "So what happens";
					mes "if I don't decide not";
					mes "to hurt you? Whatcha";
					mes "gonna do then, huh?";
					next;
					mes "...";
					mes "......";
					next;
					mes "[Phendark]";
					mes "S-stop it!";
					mes "Just--Just stop it!";
					close;
			}
		}
		mes "[Phendark]";
		mes "Humans...";
		mes "They're everywhere!";
		mes "You guys--I can't...";
		mes "You're torturing me!";
		emotion e_sob;
		close;
	}
	else if(ZLMASKQ == 4)
	{
		mes "[Phendark]";
		mes "My chest was on fire,";
		mes "like I was, I dunno,";
		mes "burning with anger or";
		mes "something. It's gone";
		mes "now, but what were";
		mes "those crystals?";
		close;
	}
	else if(ZLMASKQ == 5)
	{
		mes "[Phendark]";
		mes "You again? Oh no,";
		mes "you're not going to hurt";
		mes "me or make me eat those";
		mes "weird crystals again, are you?";
		next;
		mes "^3131FF[" + strcharinfo(PC_NAME) + "]^000000";
		switch( select( "Rybio", "Injustice", "Zealotus" ) )
		{
			case 1:
				mes "Rybio";
				break;
			case 2:
				mes "Injustice";
				break;
			case 3:
				mes "Zealotus";
				++.@phen_point;
				break;
		}
		switch( select( "hates", "likes" ) )
		{
			case 1:
				mes "hates";
				.@phen_point += 2;
				break;
			case 2:
				mes "likes";
				++.@phen_point;
				break;
		}
		switch( select( "Rybio.", "Injustice.", "Phendark.", "Zealotus." ) )
		{
			case 1:
				mes "Rybio.";
				break;
			case 2:
				mes "Injustice.";
				break;
			case 3:
				mes "Phendark.";
				++.@phen_point;
				break;
			case 4:
				mes "Zealotus.";
				next;
		}
		if(.@phen_point == 1)
		{
			mes "[Phendark]";
			mes "I don't think";
			mes "congratulations are";
			mes "in order, but I guess";
			mes "that's good news to hear.";
			mes "Still, what a surprise!";
			close;
		}
		else if(.@phen_point == 2)
		{
			mes "[Phendark]";
			mes "Hey...!";
			mes "I don't know if";
			mes "that's something";
			mes "I want to hear about!";
		}
		else if(.@phen_point == 3)
		{
			mes "[Phendark]";
			mes "I can't believe";
			mes "something like that!";
			mes "Oh, that doesn't matter.";
			mes "Zealotus is too good for me.";
			mes "I'm not even worthy of tasting";
			mes "the sting of her Love Whip.";
			emotion e_sob;
			close;
		}
		else if(.@phen_point == 4)
		{
			mes "[Phendark]";
			mes "...";
			mes "......";
			mes "Hates me?";
			mes "N-no, that can't--";
			mes "I didn't, that doesn't--";
			next;
		}
		else
		{
			mes "[Phendark]";
			mes "Huh...?";
			mes "What is that";
			mes "supposed to mean?";
			close;
		}

		switch( select( "Insult him.", "Apologize." ) )
		{
			case 1:
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "First of all,";
				mes "what exactly sets";
				mes "you apart from all the";
				mes "other eligible monsters";
				mes "that she can choose from?";
				mes "Not like you're much better...";
				next;
				mes "[Phendark]";
				mes "...";
				mes "......";
				next;
				switch( select( "Break his pride.", "Tell him you were joking." ) )
				{
					case 1:
						mes "^3131FF[" + strcharinfo(PC_NAME) + "]^000000";
						mes "I mean, there are guys";
						mes "like Bloody Murderer out";
						mes "there who are more evil";
						mes "than you, and best of all,";
						mes "not afraid of humans!";
						next;
						switch( select( "Go for the low blow.", "Try to salvage his confidence." ) )
						{
							case 1:
								mes "[" + strcharinfo(PC_NAME) + "]";
								mes "You know, me and Zealotus";
								mes "were actually talking about";
								mes "you recently. She told me that";
								mes "the sight of you makes her";
								mes "feel sick! I mean, what kind";
								mes "of monster is afraid of humans?";
								next;
								mes "[" + strcharinfo(PC_NAME) + "]";
								mes "Now you've reached the";
								mes "point where even Injustice";
								mes "is manlier than you now,";
								mes "if you know what I mean!";
								mes "Hahahahahahahahaha!";
								next;
								mes "[Phendark]";
								mes "...";
								mes "......";
								next;
								mes "[Phendark]";
								mes "...";
								mes "......";
								mes ".........";
								next;
								mes "[Phendark]";
								mes "...";
								mes "......";
								mes ".........";
								mes "............";
								next;
								mes "[Phendark]";
								mes "GRRRRRR!";
								mes "THAT'S ENOUGH!";
								emotion e_ag;
								next;
								mes "[Phendark]";
								mes "I don't care who the";
								mes "hell she is, I'm going";
								mes "to see Zealotus and give";
								mes "that tramp a piece of my";
								mes "mind! Grrrr! She'll be sorry!";
								ZLMASKQ = 6;
								emotion e_an;
								close;
							case 2:
								mes "^3131FF[" + strcharinfo(PC_NAME) + "]^000000";
								mes "But know that I think";
								mes "about it, maybe you look";
								mes "much tougher than that";
								mes "Bloody Murderer guy.";
								next;
								mes "[Phendark]";
								mes "*Sniff sniff*";
								mes "You really think so?";
								next;
								mes "...";
								mes "......";
								next;
								mes "[" + strcharinfo(PC_NAME) + "]";
								mes "...Yeeeeeah.";
								close;
						}
					case 2:
						mes "[" + strcharinfo(PC_NAME) + "]";
						mes "But now that I think";
						mes "about it, you actually";
						mes "are much better than all";
						mes "those other monsters.";
						mes "That stuff I said before?";
						mes "I was just kidding you.";
						next;
						mes "[Phendark]";
						mes "^333333*Sniff!*^000000";
						mes "You're...";
						mes "Not helping!";
						close;
				}
			case 2:
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "I...";
				mes "I was just kidding!";
				mes "How could she hate";
				mes "somebody like you?";
				next;
				mes "[Phendark]";
				mes "No... No.";
				mes "You're right.";
				mes "I don't deserve love.";
				mes "Not from Zealotus or";
				mes "from anybody else...";
				close;
		}
	}
	else if(ZLMASKQ > 5)
	{
		mes "[Phendark]";
		mes "Zealotus! How dare";
		mes "she say those things";
		mes "against me! Less manly";
		mes "than Injustice?! I'll just";
		mes "have to prove her wrong!";
		mes "Out the way, pithy human!";
		close;
	}
}

gl_prison1,100,48,5	script	Rybio#LhzHat	RYBIO,{
	if(ZLMASKQ == 2)
	{
		mes "[Rybio]";
		mes "You know, I usually just";
		mes "run up and slash like crazy";
		mes "once I see you humans, but";
		mes "my heart's not in it today, so";
		mes "I'm gonna give you just one";
		mes "chance to run for your life.";
		next;
		switch( select( "Talk about Phendark.", "Run for your life." ) )
		{
			case 1:
				mes "[Rybio]";
				mes "What th--? You know the";
				mes "same Phendark I know?";
				mes "Dayam, that's weird. But";
				mes "yeah, him and Zealotus have";
				mes "some kind of... I dunno what";
				mes "it is, actually. Um, love?";
				next;
				mes "[Rybio]";
				mes "Anyway, Phendark has";
				mes "been acting really weird";
				mes "lately. I guess Zealotus";
				mes "loved him to the point that";
				mes "she abused him to the point";
				mes "that he's scared of humans now.";
				next;
				mes "[Rybio]";
				mes "Huh. You know what'd help?";
				mes "Dark Crystal Fragments. It's";
				mes "worthless to humans, but if";
				mes "creatures of darkness eat it,";
				mes "it brings out more of their";
				mes "inner demon. Scary, huh?";
				next;
				mes "[Rybio]";
				mes "Since Phendark's pretty big, and he's acting like a total wuss, you";
				mes "you should probably get him to eat ^3131FF369 Dark Crystal Fragments^000000. Don't";
				mes "worry, you should be able to find those all over Rune-Midgard.";
				next;
				mes "[Rybio]";
				mes "I dunno why a human";
				mes "like you would want to";
				mes "help one of us out, though.";
				mes "What's in it for you, exactly?";
				ZLMASKQ = 3;
				close;
			case 2:
				mes "[Rybio]";
				mes "That's right!";
				mes "Run, get outta here!";
				mes "If you're not fast enough,";
				mes "I might eat you, human!";
				mes "...Well... Probably not.";
				close;
		}
	}
	else if(ZLMASKQ == 3)
	{
		mes "[Rybio]";
		mes "I don't get why someone";
		mes "like you, a seemingly heroic";
		mes "adventurer, would want to help";
		mes "out Phendark? Did Zealotus";
		mes "blackmail you or something?";
		next;
		mes "[Rybio]";
		mes "Well, you could";
		mes "probably help him";
		mes "by getting him to eat";
		mes "^3131FF369 Dark Crystal Fragments^000000";
		mes "to sort of stir up the demon";
		mes "that sleeping within, you know?";
		close;
	}
	else if(ZLMASKQ == 4)
	{
		mes "[Rybio]";
		mes "Feeding him all of those";
		mes "Dark Crystal Fragments didn't";
		mes "work? But that was supposed";
		mes "to be foolproof! Dayam, what";
		mes "the hell happened to Phendark's";
		mes "inner demon?! Man oh man...";
		next;
		mes "[Rybio]";
		mes "Well, I don't know what";
		mes "else you could try. I mean,";
		mes "maybe you could try motivating";
		mes "him. Reverse psychology?";
		mes "It's weird talking about this";
		mes "with a human. Hahahaha~";
		ZLMASKQ = 5;
		close;
	}
	else if(ZLMASKQ == 5)
	{
		mes "[Rybio]";
		mes "Phendark sure looks";
		mes "tough, but I guess even";
		mes "he isn't totally evil. Yeah.";
		mes "We monsters aren't all";
		mes "bad... Just mostly bad.";
		close;
	}
}

airport,148,41,3	script	Freight Manager#toast	4_M_EIN_SOLDIER,{
	mes "[Kirishu]";
	mes "Oh man...";
	mes "It's almost lunchtime,";
	mes "but he hasn't come by";
	mes "yet. Where could h--Oh!";
	mes "Hello, welcome to Einbroch~";
	next;
	if (isequipped(5107) || countitem(Well_Baked_Toast)) {
		mes "[Kirishu]";
		mes "Wait a sec, that";
		mes "Crunch Toast! You must";
		mes "be the guy who helped out";
		mes "my buddy, Kasis. I owe you";
		mes "my gratitude since without your help, I wouldn't eat lunch!";
		next;
		mes "[Kirishu]";
		mes "It sounds like Kasis";
		mes "has been having business";
		mes "troubles lately, but I'm sure";
		mes "he'll weather it out. I just don't know what's taking him so long";
		mes "to get here. I'm sooo hungry!";
		close;
	}
	else {
		mes "[Kirishu]";
		mes "By any chance, are you";
		mes "heading to Juno? I have";
		mes "a favor to ask if you're";
		mes "going there. Or did you";
		mes "need help finding your";
		mes "way around this city?";
		next;
		switch(select("Sure, I'm heading to Juno.","I need help finding my way around!","Cancel.")) {
			case 1:
				mes "[Kirishu]";
				mes "Well, if you're going to";
				mes "Juno and you're not busy,";
				mes "would you visit a pastry";
				mes "chef named Kasis for me?";
				mes "He's an old friend and I'm";
				mes "a little worried about him.";
				next;
				mes "[Kirishu]";
				mes "Usually, he sends us";
				mes "lunches around this time";
				mes "without fail, but since lunch";
				mes "hasn't arrived yet, I can't help but wonder, ''What happened?''";
				next;
				mes "[Kirishu]";
				mes "Of course, I'd be lying if";
				mes "I said my hunger didn't factor";
				mes "into my concern for his welfare. Anyway, if you have the time,";
				mes "you can find Kasis in Juno's";
				mes "Bakery. Thanks, adventurer.";
				close;
			case 2:
				mes "[Kirishu]";
				mes "First of all, if you";
				mes "go just outside of the";
				mes "Airport, you can find";
				mes "Guides that can tell you";
				mes "about all the important";
				mes "places of interest in Einbroch.";
				next;
				mes "[Kirishu]";
				mes "Now, if you want to take";
				mes "a rest before or after a";
				mes "flight on one of the Airships,";
				mes "you can use the passenger";
				mes "lounge on the second floor.";
				mes "It's a good tip to know~";
				next;
				mes "[Kirishu]";
				mes "Did you have any";
				mes "other questions to ask";
				mes "me while you're here?";
				next;
				switch(select("Can I take a picture with you?","About Einbroch","No, thanks.")) {
					case 1:
						mes "[Kirishu]";
						mes "Pardon me?";
						mes "I don't hear that";
						mes "request often, but";
						mes "I suppose it couldn't";
						mes "do any harm to pose";
						mes "for just one picture.";
						next;
						cutin "ein_soldier.bmp",1;
						mes "[Kirishu]";
						mes "Cheese~";
						close2;
						cutin "",255;
						end;
					case 2:
						mes "[Kirishu]";
						mes "You know, it's hard to";
						mes "believe that Einbroch has";
						mes "become a major industrial";
						mes "so quickly. I guess it's the";
						mes "result of the demand for the";
						mes "ores mined over in Einbech.";
						next;
						mes "[Kirishu]";
						mes "Although Einbech and Einbroch";
						mes "can't survive without each other, Einbech is in a pretty sorry state";
						mes "compared to Einbroch. If you've";
						mes "ever been there, you know what";
						mes "I mean. It's almost tragic.";
						next;
						mes "[Kirishu]";
						mes "Most of the prosperity of";
						mes "this city is attributed to the";
						mes "productivity of the factories.";
						mes "But along with great wealth,";
						mes "these factories have also";
						mes "brought pollution problems.";
						next;
						mes "[Kirishu]";
						mes "If you hear the";
						mes "Smog Alert, you should";
						mes "run to safety as quickly";
						mes "as you can! It's dangerous";
						mes "to be out in the open when";
						mes "the pollution levels are high!";
						close;
					case 3:
						mes "[Kirishu]";
						mes "Well then, I hope";
						mes "that you enjoy your";
						mes "travels here in Einbroch.";
						close;
				}
			case 3:
				mes "[Kirishu]";
				mes "Have a good time in";
				mes "Einbroch, adventurer.";
				mes "I hope you enjoy your";
				mes "travels here in the";
				mes "Schwaltzvalt Republic.";
				close;
		}
	}
}