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path: root/npc/quests/gunslinger_quests.txt
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//===== By: ==================================================
//= Playtester
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= SVN eA
//===== Description: =========================================
//= Gunslinger guns and bullet quests
//===== Additional Comments: =================================
//= 1.0 Only Garrison Gun done yet [Playtester]
//= 1.1 Added Garrison[2] [Playtester]
//= 1.2 Added Drifter, Destroyer and Inferno [Playtester]
//= 1.3 Added official Gatling quests [Playtester]
//= 1.4 Updated Destroyer Quest - Credits to Sinoco for first
//= official version. [SinSloth]
//= 1.5 Updated Inferno Quest to official version [SinSloth]
//============================================================


//===================== Garrison =====================================================

que_ng,182,85,3	script	Mr.Garrison	109,{
	set @npcname$,"[Mr.Garrison]";

	mes @npcname$;
	if(countitem(13105)>0) goto L_Already;
	if(countitem(13104)>0) goto L_Slot;
	mes "I have invented a new Revolver!";
	mes "I think I call it... Garrison.";
	next;
	mes "[" +strcharinfo(0) + "]";
	mes "Very innovative name really.";
	next;
	if(BaseJob != Job_Gunslinger || BaseLevel < 55){
		mes @npcname$;
		mes "I don't think you have enough";
		mes "knowledge of guns to see its";
		mes "true beauty.";
		close;
	}
	mes @npcname$;
	mes "You look like you're an expert";
	mes "in guns, aren't you?";
	next;
	mes "[" +strcharinfo(0) + "]";
	mes "Yeah you could say so.";
	next;
	mes @npcname$;
	mes "So, do you want me to make a";
	mes "^0000FFGarrison^000000 for you?";
	next;

	switch(select("Yes, please.","Nah, I'll stick with my gun."))
	{

		case 1:
			mes @npcname$;
			mes "Great! But first you need to";
			mes "bring me the materials I need";
			mes "to create one.";
			next;
			mes @npcname$;
			mes "This is what I need:";
			mes "^FF000050 Steels^000000,";
			mes "^FF00003 Eluniums^000000,";
			mes "^FF00001 Oridecon^000000,";
			mes "^FF000050 Coals^000000,";
			mes "^FF000020 Rusty Screws^000000 and";
			mes "^FF000030000 Zeny^000000.";
			next;
			mes @npcname$;
			if ( (countitem(999)<50) || (countitem(985)<3) || (countitem(984)<1) || (countitem(1003)<50) || (countitem(7317)<20) || (Zeny < 30000) ) {
				mes "Come back when you have the materials.";
				close;
			}
			delitem 999,50;
			delitem 985,3;
			delitem 984,1;
			delitem 1003,50;
			delitem 7317,20;
			set Zeny,Zeny-30000;
			mes "I see you came prepared.";
			mes "Let me take those material.";
			next;
			mes @npcname$;
			mes "Give me just a minute...";
			mes "...";
			mes "...";
			next;
			getitem 13104,1;
			mes @npcname$;
			mes "It's done. Here, take this";
			mes "wonderful gun!";
			close;

		case 2:
			mes @npcname$;
			mes "Well, guess a true Gunslinger";
			mes "will never part from his";
			mes "favorite gun, heh.";
			close;
	}

L_Slot:
	mes "Oh, I see you have one of";
	mes "my high-quality guns.";
	next;
	mes @npcname$;
	mes "Now that I look at it, I";
	mes "think I could improve it";
	mes "some more.";
	next;
	mes @npcname$;
	mes "How about I add a ^0000FFslot^000000";
	mes "to it? Be careful, though.";
	mes "If you put a card into it";
	mes "already, it will be lost";
	mes "in the process.";
	next;
	switch(select("Yes, please add a slot.","Nah, I keep it as it is now."))
	{

		case 1:
			mes @npcname$;
			mes "Great! But first you need to";
			mes "bring me the materials I need";
			mes "to improve it.";
			next;
			mes @npcname$;
			mes "This is what I need:";
			mes "^FF000010 Steels^000000,";
			mes "^FF00001 Eluniums^000000,";
			mes "^FF000010 Emveretarcon^000000,";
			mes "^FF000030 Coals^000000,";
			mes "^FF000010 Rusty Screws^000000 and";
			mes "of course your ^FF0000Garrison^000000.";
			next;
			mes @npcname$;
			if ( (countitem(999)<10) || (countitem(985)<1) || (countitem(1011)<10) ||(countitem(1003)<30) || (countitem(7317)<10) || (countitem(13104)<1) ) {
				mes "Come back when you have the materials.";
				close;
			}
			delitem 999,10;
			delitem 985,1;
			delitem 1011,10;
			delitem 1003,30;
			delitem 7317,10;
			delitem 13104,1;
			mes "I see you came prepared.";
			mes "Let me take those materials.";
			next;
			mes @npcname$;
			mes "Give me just a minute...";
			mes "...";
			mes "...";
			next;
			getitem 13105,1;
			mes @npcname$;
			mes "It's done. Now it is";
			mes "even better than before.";
			mes "Put it to good use.";
			close;

		case 2:
			mes @npcname$;
			mes "Okay, come back when you";
			mes "changed your mind.";
			close;
	}

L_Already:
	mes "So how do you like";
	mes "my gun?";
	close;
}

que_ng,187,163,3	script	Ingrid	744,{

	if(BaseJob != Job_Gunslinger)
	{
		mes "[Ingrid]";
		mes "How are you!";
		mes "I've been appointed the new Gunslinger Weapons Creator. The name is Ingrid.";
		next;
		mes "[Ingrid]";
		mes "However, you don't seem to be a member of the Gunslinger Guild, so I can't help you with anything. Sorry.";
		close;
	}
	switch(gun_inf)
	{
		case 0:
			mes "[Ingrid]";
			mes "How are you!";
			mes "I've been appointed the new Gunslinger";
			mes "Weapons Creator. The name is Ingrid.";
			mes "A pleasure to serve you!";
			next;
			mes "[Ingrid]";
			mes "It's only been a short while";
			mes "since I've started working,";
			mes "But I'll try my best to";
			mes "assist you.";
			next;
			mes "[Ingrid]";
			mes "Ahh ... I feel so anxious.";
			mes "As of now, I'm doing the job of creating a weapon called the Inferno for customers.";
			next;
			mes "[Ingrid]";
			mes "The Inferno is the most advanced weapon made in our Guild laboratory.";
			next;
			mes "[Ingrid]";
			mes "It features incredible power and range, and an ergonomic design so that it can be held well and significantly minimize kickback when fired.";
			mes "It's a weapon worthy of being called the ultimate weapon for any Gunslinger.";
			mes "huff huff...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "You know quite a lot about it";
			mes ".....";
			next;
			mes "[Ingrid]";
			mes "Ah. Of course~";
			mes "I am the person who designed this weapon..";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Wooow~ That's incredible~";
			next;
			mes "[Ingrid]";
			mes "Ah Oops...";
			mes "Did I end up bragging?";
			mes "I'm still nothing compared to Professor Serena.";
			next;
			mes "[Ingrid]";
			mes "Actually, I wanted to become a gunslinger too, but because of my physical shortcomings weak determination, I had to give up.";
			next;
			mes "[Ingrid]";
			mes "While I was applying to become a gunslinger, I was lucky enough to have Professor Serena see my talents, and with her help, I'm where I am now helping with the manufacturing and sales of Gunslinger Weapons";
			next;
			mes "[Ingrid]";
			mes "I'm still remorseful that I wasn't able to become a Gunslinger, but at least my brother, who took the Gunslinger test with me, passed and become one.";
			next;
			mes "[Ingrid]";
			mes "I'm glad that even though I fell, my brother was able to fulfill our dream.";
			next;
			mes "[Ingrid]";
			mes "Haha~ Look at me telling you all these things when you didn't even ask.";
			mes "Sorry.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "No, it's ok.";
			mes "You may not have become a Gunslinger, but I think you've become a great person.";
			next;
			mes "[Ingrid]";
			mes "Really? Thank you~";
			mes "I'll try my best.";
			next;
			mes "[Ingrid]";
			mes "To produce an Inferno,";
			mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Old Rusty Screws, 100 Burning Hearts, and 200,000 Zeny.";
			mes "Would you like to produce it for you?";
			next;
			switch( select( "I'll think about it.", "Yes, please." ) )
			{
				case 1:
					mes "[Ingrid]";
					mes "Ah~ I see.";
					mes "I understand.";
					mes "Ok, well, think about it.";
					mes "Come back when you've made up your mind.";
					close;

				case 2:
					mes "[Ingrid]";
					mes "I understand.";
					mes "Here are the materials again.";
					next;
					mes "[Inferno]";
					mes "To produce an Inferno,";
					mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny.";
					mes "You must bring me the correct number of materials.";
					mes "Please don't forget that.";
					set gun_inf,1;
					close;
			}

		case 1:
			callsub SubInferno;

		case 2:
			mes "[Ingrid]";
			mes "Hello~ You're back~";
			mes "Are you back because you need an Inferno?";
			next;
			switch( select( "Nah, I'm back just because..","Yes, make me an Inferno." ) )
			{
				case 1:
					mes "[Ingrid]";
					mes "Ah~ I see.";
					mes "I understand.";
					mes "Ok, well, think about it.";
					mes "Come back when you've made up your mind.";
					close;

				case 2:
					callsub SubInferno;
			}
	}

SubInferno:
	if ((countitem(7319) < 100) || (countitem(7317) < 50) || (countitem(984) < 10) || countitem(7097) < 100)
	{
		mes "[Ingrid]";
		mes "Yeah, the required materials are 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny";
		mes "You must bring me the correct number of materials.";
		mes "Please don't forget that.";
		close;
	}
	else if(Zeny < 200000)
	{
		mes "[Ingrid]";
		mes "You've brought plenty of material,";
		mes "but did you bring enough Zeny?";
		mes "The price of creating an Inferno is 200,000 Zeny.";
		mes "Please don't forget that.";
		close;
	}
	else if(checkweight(13162,1) != 1)
	{
		mes "[Ingrid]";
		mes "It looks like you have too many items to carry my creation, so I can't give it to you.";
		mes "Why don't you come and see me again when you're ready to receive it?";
		close;
	}
	else
	{
		mes "[Ingrid]";
		mes "I see you have the proper amount of materials and Zeny.";
		mes "Here is the Inferno I've created for you.";
		mes "Use it well.";
		set Zeny,Zeny-200000;
		delitem 7319,100;
		delitem 984,10;
		delitem 7317,50;
		delitem 7097,100;
		getitem 13162,1;
		if(gun_inf == 1) set gun_inf,2;
		close;
	}
}

que_ng,185,180,3	script	Vanessa	726,{

	if(BaseJob != Job_Gunslinger)
	{
		mes "[Vanessa]";
		mes "Hah !Hah !!";
		mes "Ballitude! Commander Sambo!";
		mes "Wrestling!, Muye Tai!";
		mes "Pancracion!,Lucharibre!";
		mes "I'm going to master all the bare hand weapons in this world!!";
		next;
		mes "[Vanessa]";
		mes "Hmm?!";
		mes "Who are you? You're inturrupting my practice!";
		mes "Get lost!";
		close;
	}
	switch(gunst)
	{
		case 0:
			mes "[Vanessa]";
			mes "Ha!Hyaa!!";
			mes "Vale Tudo!Commando Sambo!";
			mes "Wrestling!,Muay Thai!";
			mes "Pankration!,Mucho Libre!";
			mes "I will master all fighting styles";
			mes "in this world!!";
			next;
			mes "[Vanessa]";
			mes "Mm?";
			mes "You are a Gunslinger, huh?";
			mes "Why are you disturbing";
			mes "my exercises and me";
			mes "standing beside me?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "It's just watching exercise";
			mes "looks good...";
			mes ".............";
			next;
			mes "[Vanessa]";
			mes "Oh! You like martial arts?";
			mes "Come here~ I'll lock";
			mes "you in an arm-bar~";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "N~ No thanks~";
			mes "it's okay~";
			next;
			mes "[Vanessa]";
			mes "What's okay~";
			mes "Come here~!";
			mes "-Bam!Bam!-";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Aah~Ugh~ Don't do that~";
			mes "Aa..Aaaahhhh~~!!";
			mes "Argh~";
			mes "-Sound of something broken-";
			mes "Owww~~";
			mes "*Sobs*~~";
			next;
			mes "[Vanessa]";
			mes "Hmm...Did I do it too strong.";
			mes "Mm~";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Well obviously!";
			mes "Idiot!Idiot!!";
			mes "*sobs*~";
			next;
			mes "[Vanessa]";
			mes "Umm~umm~";
			mes "Sorry~";
			mes "Okay, okay,";
			mes "Don't cry.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "*sob*~";
			next;
			mes "[Vanessa]";
			mes "Okay~ okay..";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "*sob*~";
			next;
			mes "[Vanessa]";
			mes "Stop! Arrgh!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "........";
			next;
			mes "[Vanessa]";
			mes "Fine, okay.";
			mes "I'm sorry what happened";
			mes "I'll make a weapon for you";
			mes "if you gather some";
			mes "materials...";
			next;
			mes "[Vanessa]";
			mes "I'm Vanessa Louise.";
			mes "Originally a Martial Artist Applicant";
			mes "but I took a wrong turn";
			mes "and I'm stuck making weapons.";
			mes "Oh my god~oh my~ my miserable life~";
			next;
			mes "[Vanessa]";
			mes "Now onto the subject.";
			mes "The weapon I can create is";
			mes "called the Destroyer.";
			next;
			mes "[Vanessa]";
			mes "I especially named it";
			mes "after a technique I used in an arena";
			mes "Hehe~";
			mes "Take this~!Destroyer~";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "*sob*~ Please~Stop~";
			next;
			mes "[Vanessa]";
			mes "Ah uh..Sorry...";
			mes "First Destroyer needs";
			mes "materials before creating it.";
			next;
			mes "[Vanessa]";
			mes "A considerable amount of items is needed";
			mes "so think carefully.";
			next;
			mes "[Vanessa]";
			mes "How about it? This kind of";
			mes "opportunity is not common.";
			mes "Want to make a request?";
			next;
			switch( select( "Maybe next time.","Okay.") )
			{
				case 1:	
					mes "[Vanessa]";
					mes "Mm~ Is that so~";
					mes "It will be an opportunity for you.";
					mes "You'll regret it~";
					mes "Then see you next time~";
					mes "Bye~Bye~";
					close;
           
				case 2:	
					mes "[Vanessa]";
					mes "Mm, Okay.";
					mes "To make a Destroyer,";
					mes "You need 50 Used Iron Plates";
					mes "5 Oridecons, 70 Rusty Old Screws";
					mes "and a fee of 100,000 zeny.";
					mes "You must bring me these exact materials. Understood?";
					set gunst,1;
					close;
			}

		case 1:
			callsub SubDestroyer;
			
		case 2:
			mes "[Vanessa]";
			mes "Oh~ You're back.?";
			mes "How are you nowadays?";
			mes "There's a new item in the store.";
			mes "Go ahead and choose.";
			next;
			switch(select( "Destroyer","Slotted Destroyer","Cancel") )
			{
				case 1:
					mes "[Vanessa]";
					mes "Yeah, that's nice";
					mes "That's a normal Destroyer.";
					mes "It takes 50 Used Iron Plates,";
					mes "5 Oridecons, 70 Rusty Old Screws,";
					mes "and 100,000 Zeny to make it.";
					mes "You have to bring me the correct amount of materials.";
					mes "Do you want it?";
					next;
					switch( select( "Maybe next time.","Okay.") )
					{
               					case 1:
							mes "[Vanessa]";
							mes "What~ C'mon";
							mes "What's there to think about?";
							mes "Ok, well, think about it";
							mes "and come back...";
							close;
							case 2:
							callsub SubDestroyer;
					}
							
				case 2:
					mes "[Vanessa]";
					mes "Oh~ The Slotted Destroyer~";
					mes "Unlike the normal Destroyer,";
					mes "I want you to find me one of the rare items I'm collecting.";
					mes "Then I'll give it to you.";
					next;
					mes "[Vanessa]";
					mes "I'm looking for a Finger[2].";
					mes "I want 5 Oridecons too.";
					mes "You have to bring me the correct amount of materials.";
					mes "Do you still want a Slotted Destroyer?";
					next;
					switch( select( "I'll think about it.","OK! I do!") )
					{
               					case 1:
							mes "[Vanessa]";
							mes "What~ C'mon";
							mes "What's there to think about?";
							mes "Ok, well, think about it";
							mes "and come back...";
							close;
			
						case 2:
							callsub SubDestroyer_;
			
					}
           
				case 3:
					mes "[Vanessa]";
					mes "Hmm~ Yeah~";
					mes "Take your time.";
					mes "Maybe you'd like to spar with me?";
					close;
			}
	}

SubDestroyer:

	if ((countitem(7319) < 50) || (countitem(7317) < 70) || (countitem(984) < 5))
	{
		mes "[Vanessa]";
		mes "Yeah, the required materials are 50 Used Iron Plates,";
		mes "5 Oridecons, 70 Rusty Old Screws, and 100,000 Zeny.";
		mes "Keep in mind that you have to bring the correct amount.";
		close;
	}
	else if(Zeny < 100000)
	{
		mes "[Vanessa]";
		mes "You've brought plenty of material,";
		mes "But the fee is 100,000.";
		mes "Keep that in mind.";
		close;
	}
	else if(checkweight(13160,1) != 1)
	{
		mes "[Vanessa]";
		mes "It looks like you wouldn't be able to carry my creation with you even if I made it.";
		mes "Go and empty your inventory a bit.";
		close;
	}
	else
	{
		mes "[Vanessa]";
		mes "Okay~ Very well~";
		mes "All Checked~";
		mes "You've got the perfect materials and Zeny~";
		mes "Here's the Destroyer I made ahead of time for you.";
		mes "Use it well.";
		set Zeny,Zeny-100000;
		delitem 7319,50;
		delitem 984,5;
		delitem 7317,70;
		getitem 13160,1;
		if(gunst == 1) set gunst,2;
		next;
		mes "[Vanessa]";
		mes "If you ever need one again later,";
		mes "Come and fine me anytime~";
		mes "Next time I'll cast a different kind of bare hand technique.";
		close;
	}

SubDestroyer_:

	if ((countitem(1812) < 1) || (countitem(984) < 5))
	{
		mes "[Vanessa]";
		mes "Yeah, the required materials are 1 Finger[2]";
		mes "and 5 Oridecons.";
		mes "Keep in mind that the materials need to be exact.";
		close;
	}
	else if(checkweight(13161,1) != 1)
	{
		mes "[Vanessa]";
		mes "There's no space in your inventory.";
		mes "Even if I made you one,";
		mes "You wouldn't be able to carry it";
		mes "Come back after you've cleared out your inventory.";
		close;
	}
	else
	{
		mes "[Vanessa]";
		mes "Okay~ Very well~";
		mes "All Checked~";
		mes "You've got the perfect materials and Zeny~";
		mes "Here's the Slotted Destroyer I made ahead of time for you.";
		mes "Use it well.";
		delitem 1811,1;
		delitem 984,5;
		getitem 13161,1;
		next;
		mes "[Vanessa]";
		mes "If you ever need one again later,";
		mes "Come and fine me anytime~";
		mes "Next time I'll cast a different kind of bare hand technique.";
		close;
	}
}

que_ng,149,178,4	script	Lab Director	744,{

	if(gun_na == 1){
		if(countitem(1043) > 999 && countitem(932) > 999){
			delitem 1043,1000;
			delitem 932,1000;
			set gun_na,2;
			mes "[N. A]";
			mes "Ahh, it's all here! Ahh, and I";
			mes "was worried about that no one";
			mes "would be able to handle my ^ff0000Butcher^000000";
			mes "when I've finished creating it!";
			next;
			mes "[N. A]";
			mes "Alright, I'll give the ^ff0000Butcher^000000 to you.";
			mes "However, we don't do work for";
			mes "free, so we need to charge you";
			mes "for it. Also, you need to obtain";
			mes "permission to use the Butcher from";
			mes "Lady Celena.";
			next;
			mes "[N. A]";
			mes "Once you get the permission, I will";
			mes "give the Butcher to you, after paying";
			mes "the fee of 100000 zeny.";
			close;
		}else{
			mes "[N. A]";
			mes "Have you found ^ff00001000 Orc Claw^000000 and ^ff00001000 Skel Bone^000000 yet?";
			mes "If you think it's too difficult,";
			mes "you can choose to give up.";
			next;
			if(select("I'm not giving up!:I give up...") == 1){
				mes "[N. A]";
				mes "Alright, I trust you.";
				mes "Good luck.";
				close;
			}else{
				mes "[N. A]";
				mes "You're giving up huh?";
				mes "Well, I'll admit that the";
				mes "test is quite difficult, but";
				mes "you can't handle this weapon";
				mes "if you can't handle the test.";
				mes "You may come back later to";
				mes "take the challenge again.";
				set gun_na,0;
				close;
			}
		}
	}
	else if(gun_na == 2){
		mes "[N. A]";
		mes "I already got Lady Celena's";
		mes "permission to let you use the";
		mes "Butcher. You can use it once";
		mes "you've paid me 100000 zeny.";
		mes "Do you want to pay now?";
		next;
		if(select("Nope.:Yeah.") == 1){
			mes "[N. A]";
			mes "Alright. I await you to return";
			mes "with the money.";
			close;
		}else{
			if(Zeny < 100000){
				mes "[N. A]";
				mes "Huh, I don't think you have";
				mes "enough money on you.";
				mes "Come back with the money,";
				mes "alright?";
				close;
			}
			if(checkweight(13158,1) == 0){
				mes "[N. A]";
				mes "You are overweight.";
				mes "Even if I give you the";
				mes "weapon, you cannot carry it.";
				mes "Please clear your inventory.";
				close;
			}
			set Zeny,Zeny-100000;
			set gun_na,0;
			getitem 13158,1;
			mes "[N. A]";
			mes "One, two, three, four, five,";
			mes "six... 99997, 99998, 99999...";
			mes "100000. *ding~!* Very well!";
			mes "The fee is clear now. You may";
			mes "take the ^ff0000Butcher^000000 now!";
			next;
			mes "[N. A]";
			mes "Mr. F. Harrison from Lighthalzen";
			mes "is quite interested in your new";
			mes "toy there. Show it to him some";
			mes "time. He'll be glad.";
			next;
			mes "[N. A]";
			mes "Make good use of it!";
			mes "See ya!";
			close;
		}
	}
	else if(gun_na == 10){
		if (countitem(999) > 69 && countitem(985) > 4 && countitem(984) > 2 && countitem(1003) > 69 && countitem(7317) > 49 && Zeny > 50000){
			delitem 999,70;
			delitem 985,5;
			delitem 984,3;
			delitem 1003,70;
			delitem 7317,50;
			set Zeny,Zeny-50000;
			set gun_na,11;
			mes "[N. A]";
			mes "Aha, you got me all the";
			mes "materials. Here, let me get down";
			mes "to it right away! It'll take";
			mes "some time, so wait up...";
			close;
		}else{
			mes "[N. A]";
			mes "Eh? You don't have the materials";
			mes "with you yet?";
			next;
			mes "[N. A]";
			mes "To make Drifter, I will need";
			mes "70 Steel, 5 Elunium,";
			mes "3 Oridecon, 70 Coal, 50 Rusty";
			mes "Screws, and also a fee of";
			mes "50000 zeny.";
			mes "Come back to me once you have";
			mes "everything ready.";
			next;
			mes "[N. A]";
			mes "If you don't want it anymore,";
			mes "you can cancel the request.";
			next;
			if(select("Don't cancel.:Cancel it.") == 1){
				mes "[N. A]";
				mes "Well, please come back with the";
				mes "materials. I'll be waiting.";
				close;
			}else{
				mes "[N. A]";
				mes "Alright, request to make";
				mes "a Drifter for you is cancelled.";
				mes "I wish you good luck";
				mes "in your future.";
				set gun_na,0;
				close;
			}
		}
	}
	else if(gun_na == 11){
		if(checkweight(13157,1) == 0){
			mes "[N. A]";
			mes "You are overweight.";
			mes "Even if I made you the";
			mes "weapon, you cannot carry it.";
			mes "Please clear your inventory.";
			close;
		}
		set gun_na,0;
		getitem 13157,1;
		mes "[N. A]";
		mes "Ahh, here's the completed";
		mes "Drifter for you.";
		next;
		mes "[N. A]";
		mes "Please learn to use the";
		mes "Gatlings well. The crazy";
		mes "destruction will definitely";
		mes "be mentally helpful to you.";
		close;
	}
	else if(gun_na == 101){
		mes "[N. A]";
		mes "Ah, hello?";
		mes "I'm the Coordinator of";
		mes "Einbroch Weapon Development.";
		mes "My name is 'Lab Director'.";
		mes "Do you need something?";
		next;
		menu "I need a Special Metal Rod.",-;
		mes "[N. A]";
		mes "Huh...? Hey, weren't you that guy";
		mes "who walked out of here with a";
		mes "Butcher a while ago? How was the";
		mes "Butcher?";
		next;
		mes "[N. A]";
		mes "...... WHAT!? YOU BROKE IT!?";
		mes "I thought you would be able to";
		mes "use it well... You disappoint me!!!";
		next;
		mes "[N. A]";
		mes "You betrayed my faith in you!";
		mes "You traitor! Traitor!! TRAITOR!!!!";
		next;
		menu "Explain everything.",-;
		mes "[N. A]";
		mes "...... Whew.";
		mes "So it was Mr. F. Harrison who";
		mes "broke it, huh? I'm sorry, I should";
		mes "not have suspected you.";
		next;
		mes "[N. A]";
		mes "Lady Celena has the special metal";
		mes "rod that you want, but the doc is";
		mes "not in right now, and no one else";
		mes "knows where it is...";
		next;
		mes "[N. A]";
		mes "I have other research right now";
		mes "so I can't waste my time looking";
		mes "for that... Grr... I need the";
		mes "Elemental Spheres to keep going";
		mes "with my research...";
		next;
		menu "Make him an offer.",-;
		mes "[N. A]";
		mes "An offer? Like what?";
		next;
		menu "We find things for each other.",-;
		mes "[N. A]";
		mes "Hmm... That sounds good.";
		mes "Well, according to the offer,";
		mes "I'll look for the rod for you,";
		mes "while you find me those";
		mes "Elemental Spheres.";
		next;
		mes "[N. A]";
		mes "30 Poison Sphere, 30 Flare Sphere,";
		mes "30 Lightning Sphere, 30 Blind";
		mes "Sphere, or 30 Freezing Sphere.";
		mes "Find me 30 of each Element.";
		set gun_na,102;
		close;
	}
	else if(gun_na == 102){
		mes "[N. A]";
		mes "30 Poison Sphere, 30 Flare Sphere,";
		mes "30 Lightning Sphere, 30 Blind";
		mes "Sphere, or 30 Freezing Sphere.";
		mes "Find me 30 of each Element.";
		mes "Did you find them?";
		next;

		switch(select("Nope.:I found 30 Poison Spheres.:I found 30 Flare Spheres.:I found 30 Lightning Spheres.:I found 30 Blind Spheres.:I found 30 Freezing Spheres.")){

		case 1:
			mes "[N. A]";
			mes "Just bring me whatever type";
			mes "you could find.";
			close;
			break;
		case 2:
			if(countitem(13205) >= 30){
				delitem 13205,30;
				set gun_na,103;
			}
			else goto L_MORE;
			break;
		case 3:
			if(countitem(13203) >= 30){
				delitem 13203,30;
				set gun_na,103;
			}
			else goto L_MORE;
			break;
		case 4:
			if(countitem(13204) >= 30){
				delitem 13204,30;
				set gun_na,103;
			}
			else goto L_MORE;
			break;
		case 5:
			if(countitem(13206) >= 30){
				delitem 13206,30;
				set gun_na,103;
			}
			else goto L_MORE;
			break;
		case 6:
			if(countitem(13207) >= 30){
				delitem 13207,30;
				set gun_na,103;
			}
			else goto L_MORE;
			break;
		}
		mes "[N. A]";
		mes "Wow, you found them all for me!";
		mes "I had to turn Lady Celena's lab";
		mes "over to find this rod too.";
		mes "Let's trade then!";
		next;
		mes "-You gave the Elemental";
		mes "Spheres to Research Coordinator and got";
		mes "the Metal Rod in return.-";
		next;
		mes "[N. A]";
		mes "Mr. F. Harrison is very good.";
		mes "I'm sure he can fix your";
		mes "Butcher for you.";
		mes "Well, see you later!";
		close;
	}
	else if(gun_na == 103 || gun_na == 104){
		mes "[N. A]";
		mes "Mr. F. Harrison is very good.";
		mes "I'm sure he can fix your";
		mes "Butcher for you.";
		mes "Well, see you later!";
		close;
	}
	mes "[N. A]";
	mes "Ah, hello?";
	mes "I'm the Coordinator of";
	mes "Einbroch Weapon Development.";
	mes "My name is 'Lab Director'.";
	mes "Do you need something?";
	next;
	if (BaseJob != Job_Gunslinger){
		menu "Talk to him.",-;
		mes "[N. A]";
		mes "If you see Gunslingers around,";
		mes "please tell them that I have";
		mes "the latest news on weapons.";
		mes "If necessary, please send them";
		mes "here. Heheheheh...";
		close;
	}
	if (BaseLevel > 67){
		menu "Ask about 'Butcher'.",L_BUTCHER,"Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL;
	}
	else if(BaseLevel > 54){
		menu "Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL;
	}
	else{
		menu "Talk.",-;
		mes "[N. A]";
		mes "... Destruction... Madness...";
		mes "Hmm... Attack speed over 180...";
		next;
		mes "[N. A]";
		mes "Ah, sorry, I'm developing some";
		mes "new weapons. Please don't";
		mes "disturb me.";
		close;
	}

L_CANCEL:
	mes "[N. A]";
	mes "I have news on the latest";
	mes "weapons but... I guess you're";
	mes "too busy to hear them.";
	mes "Maybe next time I guess.";
	close;

L_BUTCHER:
	mes "[N. A]";
	mes "Ah, you heard the news";
	mes "shortly after the end";
	mes "of the development eh?";
	next;
	mes "[N. A]";
	mes "^ff0000Butcher^000000 is the newest development";
	mes "by us, the Einbroch Firearm Lab.";
	mes "It is the newest type of Gatling";
	mes "we have developed. While";
	mes "^ff0000Drifter^000000 is a good weapon";
	mes "as well, the ^ff0000Butcher^000000 definitely has";
	mes "a much stronger firepower!";
	next;
	mes "[N. A]";
	mes "Due to its strong firepower,";
	mes "the Butcher was also dubbed";
	mes "as the 'Murderer'.";
	next;
	mes "[N. A]";
	mes "However, even Gunslingers could";
	mes "have troubles controlling such";
	mes "a powerful weapon.";
	next;
	mes "[N. A]";
	mes "Do you think you can handle it?";
	next;
	if(select("I'm not sure...:Of course I can!!") == 1){
		mes "[N. A]";
		mes "The ^ff0000Butcher^000000 is a weapon that you";
		mes "can't handle without a strong";
		mes "will. I'll see you again when";
		mes "you have enough confidence to";
		mes "handle this monster.";
		close;
	}else{
		mes "[N. A]";
		mes "Aha, how self-confident you";
		mes "are! However, I see people with";
		mes "such self-confidence everywhere.";
		mes "You'll need to prove it...";
		mes "But how... Hmm...";
		next;
		mes "[N. A]";
		mes "Hmmm......";
		next;
		mes "[N. A]";
		mes "Aha! I got it!";
		next;
		mes "[N. A]";
		mes "Here, bring me ^ff00001000 Orc Claws^000000 and ^ff00001000 Skel Bone^000000.";
		mes "If you can bring me these items,";
		mes "I'll let you use the Butcher.";
		next;
		mes "[N. A]";
		mes "Easy, ain't it? Go and prove";
		mes "your ability then! Heheheh...";
		set gun_na,1;
		close;
	}

L_DRIFTER:
	mes "[N. A]";
	mes "Ah, you're here to learn about";
	mes "the ^ff0000Drifter^000000 eh?";
	next;
	mes "[N. A]";
	mes "The ^ff0000Drifter^000000 is one of the many";
	mes "highest-classed weapons developed";
	mes "by Lady Celena. It's an automatic";
	mes "Gatling which boasts very high";
	mes "rate of fire, which is the highest";
	mes "among all Gunslinger weapons.";
	next;
	mes "[N. A]";
	mes "Of course, you will need the Skill";
	mes "to allow you to control Gatlings,";
	mes "but he who contorls Gatlings well";
	mes "will receive full aid from the";
	mes "^ff0000Drifter^000000.";
	next;
	mes "[N. A]";
	mes "Do you want to try using the ^ff0000Drifter^000000?";
	next;
	if(select("Um, no.:Yeah!") == 1){
		mes "[N. A]";
		mes "If you want to try it out";
		mes "some time, come back here.";
		close;
	}else{
		set gun_na,10;
		mes "[N. A]";
		mes "Since it's really hard to find";
		mes "the materials for constructing";
		mes "the ^ff0000Drifter^000000, we only make them";
		mes "on requests, and we require those";
		mes "who want to use the ^ff0000Drifter^000000 to bring";
		mes "us the materials.";
		next;
		mes "[N. A]";
		mes "I'll tell you the materials";
		mes "needed, just bring them and";
		mes "we'll construct it for you.";
		next;
		mes "[N. A]";
		mes "To make a Drifter, we need";
		mes "70 Steel, 5 Eluniums, 3";
		mes "Oridecons, 70 Coal, 50 Rusty";
		mes "Screws, and a fee of";
		mes "50,000 zeny.";
		mes "Come back after you found";
		mes "them all.";
		close;
	}

L_MORE:
	mes "[N. A]";
	mes "Eh? What? Am I the only";
	mes "person who can't see them?";
	mes "Bring me more!";
	close;
}

lighthalzen,205,284,6	script	F. Harrison	85,{

	if (gun_na == 100){
		if(checkweight(13102,1) == 0){
			mes "[F. Harrison]";
			mes "You are overweight.";
			mes "Even if I gave you the";
			mes "weapon, you cannot carry it.";
			mes "Please clear your inventory.";
			close;
		}
		mes "[F. Harrison]";
		mes "Hmm... Oh?";
		mes "Ahh...... Eh?";
		next;
		mes "[F. Harrison]";
		mes "Heheh... Hmm... Huh...?";
		next;
		menu "May I have my Butcher back now?",-;
		mes "[F. Harrison]";
		mes "Uh? Oh, umm... Heheh...";
		next;
		mes "[F. Harrison]";
		mes "Th-that, huh? Eh... Heheh...";
		next;
		mes "[F. Harrison]";
		mes "Ahahahah! I uh...";
		next;
		mes "[F. Harrison]";
		mes "That thing! BOOM!";
		next;
		mes "[F. Harrison]";
		mes "Bam bam! I was gonna fire it!";
		mes "Yeah!";
		next;
		mes "[F. Harrison]";
		mes "But it resisted! So I went 'BAM!' with";
		mes "my hand! MUAHAHAHAH!!";
		next;
		mes "[F. Harrison]";
		mes "And it broke...... *sob sob*";
		next;
		mes "[F. Harrison]";
		mes "I call myself 'Dr. Everything' and";
		mes "I wanted to fix it myself, but I";
		mes "don't seem to have the materials";
		mes "to fix it... And the materials are";
		mes "so rare too... *sob sob*";
		next;
		mes "[F. Harrison]";
		mes "Umm... I'm sorry for breaking";
		mes "it but... Could you get me the";
		mes "materials I need for fixing it?";
		mes "Bring me those items, and I can";
		mes "fix it, plus I'll modify it for";
		mes "you! I promise!!";
		next;
		mes "So please bring me the materials...";
		mes "*sob sob sob*";
		next;
		mes "[F. Harrison]";
		mes "The materials I need are";
		mes "10 Steel, 2 Eluniums,";
		mes "1 Oridecon, 20 Coal...";
		mes "And a Special Metal Rod";
		mes "used in the Butcher...";
		mes "I think only Lady Celena can";
		mes "make those rods......";
		next;
		mes "[F. Harrison]";
		mes "But first, you'll need to talk";
		mes "to Lady Celena's assistant, the 'Lab Director',";
		mes "and ask for his help.";
		mes "That kid's a bit hysterical, but";
		mes "she'll be nice help if you talk";
		mes "to her nicely...";
		next;
		mes "[F. Harrison]";
		mes "I'm really sorry... Here, I'll";
		mes "lend you my prized weapon,";
		mes "'Crimson Bolt'. But make sure";
		mes "you bring all those materials";
		mes "to me once you find them all!";
		mes "Promise me!!!";
		set gun_na,101;
		getitem 13102,1;
		close;
	}
	else if(gun_na == 101 || gun_na == 102){
		mes "[F. Harrison]";
		mes "The materials I need are";
		mes "10 Steel, 2 Eluniums,";
		mes "1 Oridecon, 20 Coal...";
		mes "And a Special Metal Rod";
		mes "used in the Butcher...";
		mes "Talk to the 'Lab Director' for his";
		mes "assistance on the Rod.";
		close;
	}
	else if(gun_na == 103){
		if(countitem(999) >= 10 && countitem(985) >= 2 && countitem(984) >= 1 && countitem(1003) >= 20){
			if(countitem(13102) > 0){
				delitem 999,10;
				delitem 985,2;
				delitem 984,1;
				delitem 1003,20;
				delitem 13102,1;
				set gun_na,104;
				mes "[F. Harrison]";
				mes "Aha! You got all the materials";
				mes "for me! I'll get to the repair";
				mes "right away, please hold on...";
				close;
			}
			else{
				mes "[F. Harrison]";
				mes "Aha! You got all the materials";
				mes "for me!";
				mes "... But where's my treasured";
				mes "'Crimson Bolt'!? I will not fix";
				mes "your Butcher for you if you don't";
				mes "bring it back to me!!";
				close;
			}
		}
		else{
			mes "[F. Harrison]";
			mes "The materials I need are";
			mes "10 Steel, 2 Eluniums,";
			mes "1 Oridecon, 20 Coal...";
			mes "And a Special Metal Rod";
			mes "used in the Butcher...";
			mes "Good thing you found the";
			mes "Special Metal Rod already.";
			close;
		}
	}
	else if(gun_na == 104){
		if(checkweight(13159,1) == 0){
			mes "-You're overweight already.-";
			mes "-Come back after dropping some";
			mes "stuff first.-";
			close;
		}
		set gun_na,0;
		getitem 13159,1;
		mes "[F. Harrison]";
		mes "Whew... Finally it's fixed, thanks";
		mes "to your effort. I'm very sorry";
		mes "for breaking it, and thank you";
		mes "for your effort. I feel guilty";
		mes "for just fixing it, so I added";
		mes "some extra power on it. I hope";
		mes "it'll work nicely for you.";
		mes "Well, enjoy it.";
		close;
	}
	else if(gun_na == 0){
		if(BaseJob != Job_Gunslinger) goto L_BORED;
		if(BaseLevel > 67 && countitem(13158) > 0){
			mes "[F. Harrison]";
			mes "Man, I'm so bored...";
			mes "I wonder if there's anything";
			mes "interesting...";
			next;
			mes "[F. Harrison]";
			mes "Eh? Are you a Gunslinger?";
			mes "I haven't seen that weapon";
			mes "in your hand before...";
			next;
			mes "[F. Harrison]";
			mes "May I take a look? Please?";
			mes "C'mon, let me take a look!";
			mes "I'm bored out of my mind here!";
			mes "Pleeeeeeeeeeeease~?";
			next;
			if(select("No way.:Here...") == 1){
				mes "[F. Harrison]";
				mes "Hah! You think you're the only";
				mes "one with a cool weapon!? Well";
				mes "I got my beautiful Crimson Bolt!";
				mes "Hmph!!";
				close;
			}
			mes "[F. Harrison]";
			mes "Heheh... This is the newest";
			mes "development by Einbroch Firearms";
			mes "Lab, the so-called uncontrollable";
			mes "'Destroyer Butcher', eh?";
			mes "Interesting... VERY interesting...";
			next;
			mes "[F. Harrison]";
			mes "Hey, let me try it out for a";
			mes "bit, alright? Don't worry, I";
			mes "know how to handle weapons,";
			mes "I won't break it!";
			mes "That's that! Let's go~";
			delitem 13158,1;
			set gun_na,100;
			close;
		}
	}

L_BORED:
	mes "[F. Harrison]";
	mes "Man, I'm so bored...";
	mes "I wonder if there's anything";
	mes "interesting...";
	next;
	mes "[F. Harrison]";
	mes "Oh well... I'll just play with my";
	mes "beautiful 'Crimson Bolt'.";
	close;
}