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//===== eAthena Script ======================================= 
//= Acolyte Class Tutorial and Job Specific Quest
//===== By: ================================================== 
//= Fix up by Jukka
//===== Current Version: ===================================== 
//= 1.1
//===== Compatible With: ===================================== 
//= eAthena SVN (Testet in Trunk 88xx)
//===== Description: ========================================= 
//=
//===== Additional Comments: ================================= 
//= 1.0 Fully working
//= 1.1 optimized [Lupus]
//=	TODO: Test, Add correct misceffects numbers
//============================================================ 

//=================================================Thief Trainer====================================================
moc_ruins.gat,66,164,4	script	Thief Trainer#T	84,{
	mes "[Yierhan]";
	if(Class == Job_Novice){
		mes "Eh...?";
		mes "A Novice?";
		mes "Still thinking";
		mes "what job you're";
		mes "gonna choose...";
		mes "Am I right?";
		next;
		mes "[Yierhan]";
		mes "Listen, if you ever decide to become a Thief--a smart choice";
		mes "I might add--come and talk to me. I'll show you the ropes!";
		close;

	} else if(Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class ==Job_Assassin_Cross || Class == Job_Rogue || Class == Job_Stalker){
		if(Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Rogue || Class == Job_Stalker){
			if(tu_thief01 < 8){
				mes "Whaaaat are you";
				mes "doin' here? There's";
				mes "nothing I can teach you!";
				mes "You're waaay beyond me!";
				next;
				mes "[Yierhan]";
				mes "In fact, I think";
				mes "you're qualified";
				mes "to teach me some stuff!";
				mes "Come on! I need new moves!";
				close;
			}
		}
		if(tu_thief01 == 0){
			mes "Heya pal.";
			mes "I'm Yierhan.";
			mes "I happen to be";
			mes "the guy in charge";
			mes "of training new Thieves.";
			next;
			switch(select("Training?:Training? Right now?")){
			case 1:
				mes "[Yierhan]";
				mes "Yeah, training. I mean, this kind of stuff is second nature to some people, but other guys need a little more help. So this is one of those 'just in case' things.";
				next;
				break;
			case 2:
				mes "[Yierhan]";
				mes "Right now?";
				mes "Yeah, right now!";
				mes "But if you're not ready for some reason, I guess I can wait.";
				close;
				break;
			}
			mes "[Yierhan]";
			mes "Alright, first of all, Thieves use melee attacks. Well, most of us do. There are a few who like using long range Bows. But all of us are good at bein' fast!";
			next;
			mes "[Yierhan]";
			mes "So for melee attacks, which stat increases your damage? Come on";
			mes "now, you should know this if you didn't skip the Novice Training Grounds.";
			next;
			switch(select("^6B8E23INT^000000:^2F4F2FSTR^000000:^23238EDEX^000000")){
			case 1:
				mes "[Yierhan]";
				mes "Say whaaat? ^6B8E23INT^000000 affects magic damage, magic defense and some skills. Thieves don't even work with magic!";
				next;
				mes "[Yierhan]";
				mes "You musta skipped the Novice Training Grounds altogether! Not that I blame you though. Anyway, it's ^2F4F2FSTR^000000 that increases your attack damage, got it?";
				next;
				mes "[Yierhan]";
				mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
				set tu_thief01, 1;
				set BaseExp, BaseExp + 200;
				set JobExp, JobExp + 100;
				//misceffect EF_HIT5;
				close;
				break;
			case 2:
				mes "[Yierhan]";
				mes "Yeah, that's right! If you wanna increase your damage, you need";
				mes "to put some stat points into ^2F4F2FSTR^000000. Increasing STR also increases";
				mes "your Max Weight Limit too.";
				next;
				mes "[Yierhan]";
				mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
				next;
				mes "[Yierhan]";
				mes "Sure, ^23238EDEX^000000 and LUK can";
				mes "also increase your attack damage, but they're insignificant compared to STR. I repeat: ^660000insignificant^000000.";
				set tu_thief01, 1;
				set BaseExp, BaseExp + 400;
				set JobExp, JobExp + 200;
				//misceffect EF_HIT5;
				close;
				break;
			case 3:
				mes "[Yierhan]";
				mes "Say whaaat? ^23238EDEX^000000 affects";
				mes "your attack accuracy, not your damage! Well, unless you're using";
				mes "a Bow. Otherwise, it increases your damage only by a tiny bit.";
				next;
				mes "[Yierhan]";
				mes "You musta skipped the Novice Training Grounds altogether! Not that I blame you though. Anyway, it's ^2F4F2FSTR^000000 that increases your attack damage, got it?";
				next;
				mes "[Yierhan]";
				mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
				set tu_thief01, 1;
				set BaseExp, BaseExp + 200;
				set JobExp, JobExp + 100;
				//misceffect EF_HIT5;
				close;
				break;
			}
		} else if(tu_thief01 == 1){
			mes "Alright, enough about stats.";
			mes "You know what? I think I'll just talk to you about the skills that we Thieves use.";
			next;
			mes "[Yierhan]";
			mes "So level up your skills, learn a few new ones if you want, and";
			mes "then come back over here.";
			set tu_thief01, 2;
			close;
		} else if(tu_thief01 == 2){
			mes "Okay, let me see your skills. You know you gotta change your battle strategy depending on what skills you have, right? Skills are just as important as stats!";
			next;
			set @chk_th_skill1, getskilllv(48);
			set @chk_th_skill2, getskilllv(49);
			set @chk_th_skill3, getskilllv(50);
			set @chk_th_skill4, getskilllv(51);
			set @chk_th_skill5, getskilllv(52);
			set @chk_th_skill6, getskilllv(53);

			if(@chk_th_skill1 == 0 && @chk_th_skill2 == 0 && @chk_th_skill3 == 0 && @chk_th_skill4 == 0 && @chk_th_skill5 == 0 && @chk_th_skill6 == 0){
				mes "[Yierhan]";
				mes "You haven't learned any skills yet? Come on, it's your skills that'll set you apart from Novices and everyone else!";
				close;
			} else {
				if(@chk_th_skill1 > 0){
					mes "[Yierhan]";
					mes "Ah, so you've learned";
					mes "Level "+@chk_th_skill1+" Double Attack.";
					mes "Nice! This skill gives you the chance to attack twice in one";
					mes "attack. Wicked!";
					next;
					mes "[Yierhan]";
					mes "It's a Passive skill, so it's always in effect and won't have to use any SP to use it. The higher your Double Attack skill level, the more double attacks you'll do.";
					next;
				}
				if(@chk_th_skill2 > 0){
					mes "[Yierhan]";
					mes "Let's see...";
					mes "Level "+@chk_th_skill2+" Increase Dodge?";
					mes "That increases your Flee Rate, meaning you've got a better chance of dodging attacks from your enemies.";
					next;
					mes "[Yierhan]";
					mes "Just like the Double Attack skill, Increase Dodge is a Passive skill. It won't use SP and it's always in";
					mes "effect. If you don't like to bruise, this is your skill.";
					next;
				}
				if(@chk_th_skill3 > 0){
					mes "[Yierhan]";
					mes "Whoa, so you've";
					mes "got Level "+@chk_th_skill3+" Steal~";
					mes "Now that's the skill which gives our job its name! You can't use";
					mes "it against people, though...";
					next;
					mes "[Yierhan]";
					mes "But you can use Steal to take items from monsters. If you're lucky, you can get some good items that way. Oh, and Steal doesn't affect monster drop rates.";
					next;
				}
				if(@chk_th_skill4 > 0){
					mes "[Yierhan]";
					mes "You've learned";
					mes "Level "+@chk_th_skill4+" Hiding?";
					mes "Let's see, you can only learn";
					mes "that after learning the Steal skill up to a certain level.";
					next;
					mes "[Yierhan]";
					mes "Of course, you use ";
					mes "the Hiding skill to hide underground in an emergency, like when you're surrounded by tough enemies. Be careful though...";
					next;
					mes "[Yierhan]";
					mes "Certain monsters will still be able to find you, no matter how well you hide. There are even a few monsters that can flush you out of hiding!";
					next;
				}
				if(@chk_th_skill5 > 0){
					mes "[Yierhan]";
					mes "Alright, I see that you";
					mes "know Level "+@chk_th_skill5+" Envenom.";
					mes "You like being dangerous,";
					mes "don't you?";
					next;
					mes "[Yierhan]";
					mes "This attack skill has the chance";
					mes "to poison your enemy for a set amount of time. While poisoned, an enemy will constantly lose its HP and will have decreased defense.";
					next;
					mes "[Yierhan]";
					mes "Eh, but remember.";
					mes "If the monster's too strong for you, you might not be able to poison it. So don't go crazy.";
					next;
				}
				if(@chk_th_skill6 > 0){
					mes "[Yierhan]";
					mes "Level "+@chk_th_skill6+" Detoxify.";
					mes "If you took the trouble to learn that, you must be the cautious";
					mes "type or something.";
					next;
					mes "[Yierhan]";
					mes "You can only learn Detoxify";
					mes "after you learn the Envenom skill. Detoxify allows you to counteract the effects of poison on a target.";
					next;
				}
			}
			mes "[Yierhan]";
			mes "Alright, I guess";
			mes "if you want to know";
			mes "about any other skills,";
			mes "I can explain real quick.";
			set tu_thief01, 3;
			set BaseExp, BaseExp + (BaseLevel * 30);
			set JobExp, JobExp + (BaseLevel *15);
			//misceffect EF_HIT5;//CHECK
			close;
		} else if(tu_thief01 == 3){
			mes "So...";
			mes "Are there any";
			mes "skills you want";
			mes "explained or is this";
			mes "pretty much stuff you";
			mes "already know?";
			next;
			while(1){
				switch(select("Double Attack:Increase Dodge:Steal:Hiding:Envenom:Detoxify:Cancel")){
				case 1: 
					mes "[Yierhan]";
					mes "Just like its name,";
					mes "Double Attack gives your attacks the chance to be a double attack, two strikes in one blow.";
					next;
					mes "[Yierhan]";
					mes "It's a Passive skill, so it's always in effect and won't have to use any SP to use it. The higher your Double Attack skill level, the more double attacks you'll do.";
					set @read_d, 1;
					next;
					break;
				case 2:
					mes "[Yierhan]";
					mes "Increase Dodge";
					mes "gives a nice boost";
					mes "to your Flee Rate that";
					mes "the other jobs don't offer.";
					mes "Why take your lumps when you";
					mes "can avoid them altogether?";
					next;
					mes "[Yierhan]";
					mes "Just like the Double Attack skill, Increase Dodge is a Passive skill. It won't use SP and it's always in";
					mes "effect. If you don't like to bruise, this is your skill.";
					set @read_f, 1;
					next;
					break;
				case 3:
					mes "[Yierhan]";
					mes "Steal is an Active Skill that has the chance of nabbing you some";
					mes "free items! You can't use it against other people, though.";
					next;
					//misceffect EF_STEAL;
					mes "[Yierhan]";
					mes "But you can use Steal to take items from monsters! If you're lucky, you can get some good items that way. Oh, and Steal doesn't affect monster drop rates.";
					set @read_s, 1;
					next;
					break;
				case 4:
					mes "[Yierhan]";
					mes "Hiding is an active skill where you submerge yourself underground. You can only stay hidden so long, and you can't move, but sometimes it's better than being found!";
					next;
					mes "[Yierhan]";
					mes "Of course, you use ";
					mes "the Hiding skill to hide underground in an emergency, like when you're surrounded by tough enemies. Be careful though...";
					next;
					mes "[Yierhan]";
					mes "Certain monsters will still be able to find you, no matter how well you hide. There are even a few monsters that can flush you out of hiding!";
					set @read_p, 1;
					next;
					break;
				case 5: 
					mes "[Yierhan]";
					mes "Envenom is an offensive Active Skill that every Thief should know. But that's just what I think.";
					next;
					mes "[Yierhan]";
					mes "This attack skill has the chance";
					mes "to poison your enemy for a set amount of time. While poisoned, an enemy will constantly lose its HP and will have decreased defense.";
					mes "Remember that.";
					set @read_h, 1;
					next;
					break;
				case 6: 
					mes "[Yierhan]";
					mes "Since Thieves deal";
					mes "quite a bit with poison,";
					mes "we've got to have a way";
					mes "to, well, have a taste";
					mes "of our own medicine.";
					next;
					mes "[Yierhan]";
					mes "You can learn Detoxify";
					mes "after you learn the Envenom skill. Detoxify allows you to counteract the effects of poison on a target.";
					set @read_r, 1;
					next;
					//misceffect EF_DETOXICATION;
					next;
					break;
				case 7:
					mes "[Yierhan]";
					mes "Yeah...";
					mes "I'm tired of explaining these skills anyway. Let's move on to";
					mes "the next part of Thief training...";
					next;
					mes "[Yierhan]";
					mes "Now that you're such an expert on skills, I want you to level up your skills and come back, got it?";
					set tu_thief01, 4;
					//misceffect EF_HIT5;
					if(@read_d){
						set BaseExp, BaseExp + 300;
						set JobExp, JobExp + 100;
					}
					if(@read_f){
						set BaseExp, BaseExp + 300;
						set JobExp, JobExp + 100;
					}
					if(@read_s){
						set BaseExp, BaseExp + 300;
						set JobExp, JobExp + 100;
					}
					if(@read_p){
						set BaseExp, BaseExp + 300;
						set JobExp, JobExp + 100;
					}
					if(@read_h){
						set BaseExp, BaseExp + 300;
						set JobExp, JobExp + 100;
					}
					if(@read_r){
						set BaseExp, BaseExp + 300;
						set JobExp, JobExp + 100;
					}
					close;
					break;
				}
			}
		} else if(tu_thief01 == 4){
			mes "Alright, we studied the skills and you've been practicing a little, right? You better have...";
			next;
			mes "[Yierhan]";
			mes "Alright, now I got some actual fight training I want you to do. Here's a chance for you to figure what skills are best for which situations.";
			next;
			mes "[Yierhan]";
			mes "Go and get me";
			mes "10 ^ff0000Feather of Birds^000000.";
			mes "You can go ahead and kill Pickies to get those. It really shouldn't be that hard. Oh, and use this Wing thingee to come back.";
			set tu_thief01, 5;
			savepoint "moc_ruins.gat",80,164;
			getitem 602, 1;
			set BaseExp, BaseExp + 100;
			set JobExp, JobExp + 50;
			//misceffect EF_HIT5;
			close2;
			warp "moc_fild12.gat",158,373;
			end;
		} else if(tu_thief01 == 5 || tu_thief01 == 6){
			if(countitem(916) < 10){	//Feather_Of_Birds
				mes "'Ey, you don't";
				mes "have the 10 ^ff0000Feather of Birds^000000 I asked you for ";
				mes "Remember, experience is more important";
				mes "that knowledge.";
				close2;
				warp "moc_fild07.gat",203,38;
				end;
			} else {
				mes "Ah~ there you go.";
				mes "Well done, my friend.";
				mes "These feathers are the token of your self-improvement.";
				next;
				mes "[Yierhan]";
				mes "I hope you will continue to do your best.";
				mes "Do you have any question?";
				next;
				if(tu_thief01 == 6){
					switch(select("Regarding the Traces.", "No.")){
					case 1:
						mes "[Yierhan]";
						mes "Ah....";
						mes "You found the traces, huh?";
						mes "Hmmm...";
						mes "I really didn't want to tell you this";
						mes "as you just have become a thief...but...";
						next;
						mes "[Yierhan]";
						mes "There was a fight happened at the south of town.";
						mes "It was midnight when it was happened";
						mes "so only few people know about this.";
						mes "I stayed up late for a guild meeting";
						mes "I accidentally witnessed the fight.";
						next;
						mes "[Yierhan]";
						mes "Later I went there where the fight was occurred.";
						mes "All I found was the traces of fight were headed south.";
						mes "It seems the trace has something to do with Assassins...";
						mes "since the traces are poisons scattered around the place.";
						mes "But that is just my assumption.";
						next;
						mes "[Yierhan]";
						mes "If you are interested in, go follow the traces.";
						mes "But don't get so near the traces.";
						mes "They are still poisonous.";
						set tu_thief01, 8;
						getitem 1207, 1;
						set BaseExp, BaseExp + 1000;
						set JobExp, JobExp + 500;
						//misceffect EF_HIT5;
						close;
						break;
					case 2:
						mes "[Yierhan]";
						mes "Oh, okay then.";
						mes "I expect to see you become stronger next time.";
						mes "And please take this.";
						mes "Hahaha...";
						set tu_thief01, 7;
						getitem 1207, 1;
						set BaseExp, BaseExp + 500;
						set JobExp, JobExp + 200;
						//misceffect EF_HIT5;
						close;
						break;
					}
				} else {
					switch(select("It was nice to meet you.", "No.")){
					case 1:
						mes "[Yierhan]";
						mes "Hahaha...nice to meet you, too.";
						mes "I hope you will do your best to practice hard.";
						mes "If you do, you will become one of the greatest thieves.";
						next;
						mes "[Yierhan]";
						mes "And please take this.";
						mes "Hahaha...";
						set tu_thief01, 7;
						getitem 1207, 1;
						set BaseExp, BaseExp + 500;
						set JobExp, JobExp + 200;
						//misceffect EF_HIT5;
						close;
						break;
					case 2:
						mes "[Yierhan]";
						mes "Oh, okay then.";
						mes "I expect to see you become stronger next time.";
						mes "And please take this.";
						mes "Hahaha...";
						set tu_thief01, 7;
						getitem 1207, 1;
						set BaseExp, BaseExp + 500;
						set JobExp, JobExp + 200;
						//misceffect EF_HIT5;
						close;
						break;
					}
				}
			}
		} else if(tu_thief01 == 7){
			mes "There was a fight happened at the south of town.";
			mes "It was midnight when it was happened";
			mes "so only few people know about this.";
			mes "I stayed up late for a guild meeting";
			mes "I accidentally witnessed the fight.";
			next;
			mes "[Yierhan]";
			mes "Later I went there where the fight was occurred.";
			mes "All I found was the traces of fight were headed south.";
			mes "It seems the trace has something to do with Assassins...";
			mes "since the traces are poisons scattered around the place.";
			mes "But that is just my assumption.";
			next;
			mes "[Yierhan]";
			mes "If you are interested in, go follow the traces.";
			mes "But don't get so near the traces.";
			mes "They are still poisonous.";
			next;
			mes "[Yierhan]";
			mes "For your information, Green Herb and Green Potion";
			mes "counteracts poison. And if someone";
			mes "takes out a Red Gemstone in front of you, beware.";
			mes "He might try to use poison with the Gemstone.";
			set tu_thief01, 8;
			set BaseExp, BaseExp + 200;
			set JobExp, JobExp + 100;
			//misceffect EF_HIT5;
			close;
		} else if(tu_thief01 == 8){
			mes "So, how are you lately?";
			mes "Fighting against an unknown enemy always";
			mes "have a big danger within.";
			mes "It seems outsiders have been wielding their power,";
			mes "so be careful.";
			next;
			mes "[Yierhan]";
			mes "When you are on adventure, you should be careful";
			mes "for everything. Not only monsters are your enemies but";
			mes "people, even your comrades.";
			close;
		} else if(tu_thief01 < 26){
			mes "I heard that an assassin who";
			mes "was on a misson has never come back.";
			mes "Although the assassin guild was reported his mission was complete,";
			mes "he has not come back to them yet.";
			mes "He was a very competent man...as I remember.";
			next;
			mes "[Yierhan]";
			mes "Anyways, take care of yourself well.";
			close;
		} else if(tu_thief01 == 26){
			mes "So, did you complete your mission?";
			mes "I know it is a pretty difficult one though.";
			next;
			switch(select("I am still ivestigating.:Not yet.:Yes, I did.")){
			case 1:
				mes "[Yierhan]";
				mes "Ah...";
				mes "I see. Well, I understand that it is difficult.";
				mes "Keep up the good work.";
				close;
				break;
			case 2:
				mes "[Yierhan]";
				mes "Ah...";
				mes "I see. Well, I understand that it is difficult.";
				mes "Keep up the good work.";
				close;
				break;
			case 3:
				mes "[Yierhan]";
				mes "Oh, you did!";
				mes "Okay, I am ready to listen.";
				mes "I was anticipating to see this time come.";
				next;
				mes "- You reported him with the result of investigation -";
				mes "- and a scrap of cloth which you obtained during the mission. -";
				next;
				mes "[Yierhan]";
				mes "Hmm...I see.";
				mes "Let me see the cloth.";
				next;
				mes "- You gave him the scrap of cloth. -";
				next;
				mes "[Yierhan]";
				mes "Umm...isn't this...?";
				mes "I see, I see...";
				mes "You did a great job.";
				mes "You brought me really important information.";
				next;
				mes "[Yierhan]";
				mes "As you see, the pattern on this cloth";
				mes "is one of the Assassin's peculiar codes.";
				mes "Especially this pattern looks like";
				mes "ones used by high assassins.";
				next;
				mes "[Yierhan]";
				mes "Well, with this, I can figure out";
				mes "what happened on that night.";
				mes "Thank you.";
				next;
				mes "[Yierhan]";
				mes "let's ask other higher guild members to take care";
				mes "of the result of investigation.";
				mes "You did your job perfect and now I want";
				mes "you to focus on your skill trainings.";
				next;
				mes "[Yierhan]";
				mes "Please take this.";
				mes "This is a reward for your great job.";
				set tu_thief01, 27;
				set Mantle, 1; // Why this? Maybe getitem? [Jukka]
				set Zeny, Zeny + 5000;
				set BaseExp, BaseExp + 8000;
				set JobExp, JobExp + 3000;
				next;
				mes "[Yierhan]";
				mes "Take care now.";
				close;
				break;
			}
		} else {
			mes "Always cherish your dream.";
			mes "Life without a dream cannot become a perfect one.";
			close2;
		}
	} else if(Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Sage || Class == Job_Professor){
		if(tu_magician01 < 7){
			mes "I am a thief trainer.";
			mes "And I can tell you are not a thief.";
			mes "You should become a thief if you wanted to";
			mes "be taught by me...hahaha.";
			close;
		} else if(tu_magician01 == 7){
			mes "Hm...?";
			mes "That's weird, usually only Thieves hang around this joint. What's someone like you doing here? Unless...";
			next;
			switch(select("I'm here on behalf of 'Mana.'")){
			case 1:
				mes "[Yierhan]";
				mes "Ah, I've been expecting you. Good good, I asked Mana for help with something.";
				next;
				mes "[Yierhan]";
				mes "You came at just the right time. You see, there have been something strange has been found in South Morroc.";
				next;
				mes "[Yierhan]";
				mes "Basically, we found traces of poison there were used in a fight. We were going to investigate it, but we've been distracted by other pressing matters.";
				next;
				mes "[Yierhan]";
				mes "That's why we've been asking support from the Mage Guild. Fortunately, I'm well acquainted with Mana, so...";
				next;
				mes "[Yierhan]";
				mes "Anyway, please head to South Morroc since it seems to be the best place to begin your investigation. You'll see what we've found right outside the South Morroc gate.";
				set tu_magician01, 8;
				break;
			}
		} else if(tu_magician01 < 26){
			mes "There's stories of some highly skilled Assassin that has never returned from a mission...";
			next;
			mes "[Yierhan]";
			mes "What's strange about it is that the Assassin Guild has reported that the mission was actually completed.";
			next;
			mes "[Yierhan]";
			mes "Be careful, my friend. It seems your mission might be related to that mysterious Assassin...";
			close;
		} else if(tu_magician01 == 26){
			mes "Hmm.....";
			mes "So how is it going lately?";
			mes "I have had so many other works recently";
			mes "to focus on the investigation.";
			next;
			switch(select("I am still ivestigating.:Not yet.:I finished to investigate.")){
			case 1:
				mes "[Yierhan]";
				mes "Ah...";
				mes "I see. Well, I understand that it is difficult.";
				mes "Keep up the good work.";
				close2;
				break;
			case 2:
				mes "[Yierhan]";
				mes "Ah...";
				mes "I see. Well, I understand that it is difficult.";
				mes "Keep up the good work.";
				close2;
				break;
			case 3:
				mes "[Yierhan]";
				mes "Oh, you did!";
				mes "Okay, I am ready to listen.";
				mes "I was anticipating to see this time come.";
				next;
				mes "- You reported him with the result of investigation -";
				mes "- and a scrap of cloth which you obtained during the mission. -";
				next;
				mes "[Yierhan]";
				mes "Hmm...I see.";
				mes "Let me see the cloth.";
				next;
				mes "- You gave him the scrap of cloth. -";
				next;
				mes "[Yierhan]";
				mes "Umm...isn't this...?";
				mes "I see, I see...";
				mes "You did a great job.";
				mes "You brought me really important information.";
				next;
				mes "[Yierhan]";
				mes "As you see, the pattern on this cloth";
				mes "is one of the Assassin's peculiar codes.";
				mes "Especially this pattern looks like";
				mes "ones used by high assassins.";
				next;
				mes "[Yierhan]";
				mes "Well, with this, I can figure out";
				mes "what happened on that night.";
				mes "Thank you.";
				next;
				mes "[Yierhan]";
				mes "Ah, please take my token of gratitute.";
				mes "I will send a message to 'Mana' regarding your help.";
				mes "Take care now.";
				set tu_magician01, 27;
				set Zeny, Zeny + 5000;
				set BaseExp, BaseExp + 5000;
				set JobExp, JobExp + 2000;
				close2;
				break;
			}
		} else {
			mes "As I assumed, it was not done by only a group.";
			mes "There are at least two or three groups involved with this.";
			mes "Hmm...I am concerned that something bad might happen soon.";
			close;
		}
	}
	mes "The most romantic ";
	mes "thing in the desert is";
	mes "of course the sand storm. Hahaha.";
	close;
}