1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
|
//===== rAthena Script =======================================
//= Swordman Class Tutorial and Job Specific Quest
//===== By: ==================================================
//= Fix up by Jukka
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= rAthena SVN (Testet in Trunk 88xx)
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= 1.0 Fully working
//= 1.1 optimized [Lupus]
//= TODO: Test, Add correct misceffects numbers
//= 1.2 Fixed a typo on NPC name. [SinSloth]
//= 1.3 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 1.4 Misc. updates. [L0ne_W0lf]
//============================================================
//=================================================Shurank====================================================
izlude_in,82,163,3 script Shurank 733,{
mes "[Shurank]";
if(Class == Job_Novice || Class == Job_Baby){
mes "Still wondering";
mes "what to do with";
mes "your future, eh?";
next;
mes "[Shurank]";
mes "If I may be so bold,";
mes "I suggest that you follow";
mes "the path of strength.";
mes "Become... A Swordman.";
next;
mes "[Shurank]";
mes "If you wish to stake your life on the way of the sword, speak to the Swordman Association representative to the left.";
next;
mes "[Shurank]";
mes "Whatever you do,";
mes "I hope that you live out your life without any regrets. And if you do happen to become a Swordman,";
mes "come back to me...";
close;
}
if(BaseClass == Job_Swordman && eaclass()&(EAJL_2|EAJL_UPPER)){
mes "From your raiment,";
mes "I see that you are";
if(Sex)
mes "a man of the sword.";
else
mes "a woman of the sword.";
mes "Your eyes tell me that";
mes "you've seen many a battle.";
next;
mes "[Shurank]";
mes "There's nothing that I can actually offer to teach you. But if you know any new Swordmen that show potential, please direct them to me.";
close;
}
if(BaseClass != Job_Swordman){
mes "Greetings adventurer.";
mes "If you happen to know";
mes "any new Swordmen,";
mes "please direct them to me.";
next;
mes "[Shurank]";
mes "My specialty happens to be teaching the fundamentals of the Swordman job to green recruits that have just made the job change.";
next;
mes "[Shurank]";
mes "Although it would be great if everyone can wield a sword,";
mes "I'm afraid there's nothing I can effectively teach to you. The methods of your job are...";
mes "Foreign to me.";
close;
}
switch(tu_swordman){
case 23:
mes "Greetings, my friend.";
mes "There is nothing more";
mes "that I can teach you...";
next;
mes "[Shurank]";
mes "To improve your skills,";
mes "you must explore this vast world and experience all sorts of battle situations. And always commit yourself to your training.";
close;
break;
case 22:
mes "This will be my";
mes "final lecture to you.";
mes "Please listen carefully";
mes "as I tell you all about";
mes "Magnum Break.";
next;
mes "[Shurank]";
mes "Magnum Break, mastered at Skill Level 10, requires ^5D478BLevel 5 Bash^000000. When used, this skill inflicts splash damage to enemies surrounding the caster.";
next;
mes "[Shurank]";
mes "Enemies struck by Magnum Break";
mes "will be pushed back by a Fire property attack. Afterwards, your weapon will temporarily inflict 20% more damage with Fire property attacks.";
next;
mes "[Shurank]";
mes "Magnum Break is ideal for use";
mes "when surrounded by foes, but also keep in mind that it also inflicts a little damage on its caster.";
next;
set .@chk_magnum, getskilllv("SM_MAGNUM");
if(.@chk_magnum > 5){
mes "[Shurank]";
mes "I see that you've been training in the use of Magnum Break. Although it is an awesome skill, it's not for every Swordman. Still, there's no harm in learning it.";
next;
mes "[Shurank]";
mes "Here is a humble reward for";
mes "your great efforts. But do not let your talents allow you to grow arrogant!";
set tu_swordman, 23;
completequest 8228;
getexp 186,0;
getitem 1113,1; //Scimiter
next;
mes "[Shurank]";
mes "That is all I have to teach you about Swordman skills. Hopefully, I've been able to clear up anything you haven't understood about your job and skills.";
next;
mes "[Shurank]";
mes "As for the matter concerning";
mes "that murderer, it's no longer in our hands. At this time, there's nothing that we can effectively";
mes "do about it.";
next;
mes "[Shurank]";
mes "However, I'd like";
mes "to ask that you keep the";
mes "information you've learned";
mes "to yourself. This matter is considered highly classified...";
next;
mes "[Shurank]";
mes "In any case, there's no need to worry about it anymore. But if we ever need assistance, I'll remember to ask you for your help.";
next;
mes "[Shurank]";
mes "You've done very well. Continue training and if you reach ^5D478BJob Level 40^000000, you can be promoted to a Knight or a Crusader.";
next;
mes "[Shurank]";
mes "Well...";
mes "We Swordmen typically aren't prone to being sentimental, but I'm glad to have met you. Do your best and become a splendid Swordman.";
close;
}
mes "[Shurank]";
mes "That is all I have to teach you about Swordman skills. Hopefully, I've been able to clear up anything you haven't understood about your job and skills.";
next;
mes "[Shurank]";
mes "As for the matter concerning";
mes "that murderer, it's no longer in our hands. At this time, there's nothing that we can effectively do about it.";
next;
mes "[Shurank]";
mes "However, I'd like";
mes "to ask that you keep the";
mes "information you've learned";
mes "to yourself. This matter is considered highly classified...";
next;
mes "[Shurank]";
mes "In any case, there's no need to worry about it anymore. But if we ever need assistance, I'll remember to ask you for your help.";
next;
mes "[Shurank]";
mes "You've done very well. Continue training and if you reach ^5D478BJob Level 40^000000, you can be promoted to a Knight or a Crusader.";
next;
mes "[Shurank]";
mes "Well...";
mes "We Swordmen typically aren't prone to being sentimental, but I'm glad to have met you. Do your best and become a splendid Swordman.";
next;
mes "[Shurank]";
mes "Before you go, please take this.";
mes "I hope that you make good use of it as you train to become stronger and stronger. Good luck out there.";
set tu_swordman, 23;
completequest 8228;
getitem 1113,1; //Scimiter
close;
break;
case 21:
mes "Ah, you've returned. I've just received a communique from";
mes "Dequ'ee. It seems you've been working very hard and that you've made the most of this experience.";
next;
mes "[Shurank]";
mes "For now, I believe you'll benefit from learning some more about Swordman skills. First, let me tell you more about the Sword Masteries.";
next;
mes "[Shurank]";
mes "There are two different kinds:";
mes "^5D478BOne Handed Sword Mastery^000000 and";
mes "^5D478BTwo Handed Sword Mastery^000000. Both";
mes "are Passive Skills that increase your Attack Power as these skills are leveled up.";
next;
mes "[Shurank]";
mes "One Handed Sword Mastery";
mes "increases the damage of Daggers and One Handed Swords while Two Handed Sword Mastery increases the damage of Two Handed Swords.";
next;
set .@chk_hanson, getskilllv("SM_SWORD");
set .@chk_yangson, getskilllv("SM_TWOHAND");
if((.@chk_hanson > 9) || (.@chk_yangson > 9)){
mes "[Shurank]";
mes "Ah, from the way you handle your Sword, I see that you have mastered a Sword Mastery. I'm thoroughly impressed.";
next;
mes "[Shurank]";
mes "Let me give you";
mes "this small reward";
mes "in recognition of";
mes "your accomplishment.";
set tu_swordman, 22;
changequest 8227,8228;
getexp 186,0;
next;
mes "[Shurank]";
mes "Next time, I will tell you more about the Magnum Break skill.";
mes "I'll be here when you're ready to learn more.";
close;
}
mes "[Shurank]";
mes "Next time, I will tell you more about the Magnum Break skill.";
mes "I'll be here when you're ready to learn more.";
set tu_swordman, 22;
close;
break;
case 13:
mes "You should leave as soon as possible to meet Dequ'ee in Geffen. You do remember where to find him, don't you?";
close;
break;
case 12:
mes "So how has your";
mes "training for the Endure";
mes "skill coming along?";
next;
set .@chk_endure, getskilllv("SM_ENDURE");
if(.@chk_endure > 1){
mes "[Shurank]";
mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~";
set tu_swordman, 13;
erasequest 8221;
setquest 8222;
getexp 126,0;
next;
mes "[Shurank]";
mes "Ah, once again, I have";
mes "another task for you to perform. Please visit Dequ'ee in Geffen since it seems he has something";
mes "to ask of you.";
next;
mes "[Shurank]";
mes "Hurry and meet with Dequ'ee and return to me when you complete whatever it is that he wishes for you to do.";
close;
} else {
mes "[Shurank]";
mes "Hmm...";
mes "You're not quite";
mes "there yet. In the";
mes "meantime, I encourage";
mes "you to double your efforts!";
close;
}
break;
case 11:
mes "So have you";
mes "learned how to use";
mes "the Endure skill yet?";
next;
set .@chk_endure, getskilllv("SM_ENDURE");
if((.@chk_endure > 0) && (.@chk_endure < 2)){
mes "[Shurank]";
mes "I see that you";
mes "know how to use the";
mes "Endure skill. Still, it wouldn't hurt if I review the basic details regarding its use...";
next;
mes "[Shurank]";
mes "As you've noticed, receiving any damage causes you to reel in pain, stunning you for an instant. Thus, rapidly attacking enemies are dangerous since it's difficult to counter or escape them.";
next;
mes "[Shunrank]";
mes "Activating Endure enables you to shrug off attacks. You'll receive damage, but enemy attacks will not impede you as much. This means you can counter enemy attacks or escape if you need to.";
next;
mes "[Shurank]";
mes "Of course, you can't use Endure forever. However, the more you increase the level of the Endure";
mes "skill, the longer Endure's effect will last. Also, remember that Endure also has a skill delay.";
next;
mes "[Shurank]";
mes "Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well.";
erasequest 8221;
setquest 8222;
set tu_swordman, 13;
next;
mes "[Shurank]";
mes "Ah, once again, I have";
mes "another task for you to perform. Please visit Dequ'ee in Geffen since it seems he has something";
mes "to ask of you.";
next;
mes "[Shurank]";
mes "Hurry and meet with Dequ'ee and return to me when you complete whatever it is that he wishes for you to do.";
close2;
end;
} else if(.@chk_endure > 1){
mes "[Shurank]";
mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~";
set tu_swordman, 13;
erasequest 8221;
setquest 8222;
getexp 126,0;
next;
mes "[Shurank]";
mes "Ah, once again, I have";
mes "another task for you to perform. Please visit Dequ'ee in Geffen since it seems he has something";
mes "to ask of you.";
next;
mes "[Shurank]";
mes "Hurry and meet with Dequ'ee and return to me when you complete whatever it is that he wishes for you to do.";
close;
} else {
mes "[Shurank]";
mes "No...?";
mes "I recommend that you learn it as soon as you can. Endure is an invaluable skill for any Swordman to have!";
close;
}
break;
case 10:
mes "The time has come";
mes "for me to tell you";
mes "all I know about";
mes "the Endure skill.";
next;
set .@chk_endure, getskilllv("SM_ENDURE");
if(.@chk_endure == 0){
mes "[Shurank]";
mes "As you've noticed, receiving any damage causes you to reel in pain, stunning you for an instant. Thus, rapidly attacking enemies are dangerous since it's difficult to counter or escape them.";
next;
mes "[Shunrank]";
mes "Activating Endure enables you to shrug off attacks. You'll receive damage, but enemy attacks will not impede you as much. This means you can counter enemy attacks or escape if you need to.";
next;
mes "[Shurank]";
mes "Of course, you can't use Endure forever. However, the more you increase the level of the Endure";
mes "skill, the longer Endure's effect will last. Also, remember that Endure also has a skill delay.";
next;
mes "[Shurank]";
mes "Alright. Now I want you to train in the use of the Endure skill. You can become a great Swordman";
mes "if you can endure attacks";
mes "from your enemies!";
set tu_swordman, 11;
changequest 8220,8221;
close;
} else if((.@chk_endure > 0) && (.@chk_endure < 2)){
mes "[Shurank]";
mes "I see that you";
mes "know how to use the";
mes "Endure skill. Still, it wouldn't hurt if I review the basic details regarding its use...";
next;
mes "[Shurank]";
mes "As you've noticed, receiving any damage causes you to reel in pain, stunning you for an instant. Thus, rapidly attacking enemies are dangerous since it's difficult to counter or escape them.";
next;
mes "[Shurank]";
mes "Activating Endure enables you to shrug off attacks. You'll receive damage, but enemy attacks will not impede you as much. This means you can counter enemy attacks or escape if you need to.";
next;
mes "[Shurank]";
mes "Of course, you can't use Endure forever. However, the more you increase the level of the Endure";
mes "skill, the longer Endure's effect will last. Also, remember that Endure also has a skill delay.";
next;
mes "[Shurank]";
mes "Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well.";
set tu_swordman, 13;
erasequest 8221;
setquest 8222;
next;
mes "[Shurank]";
mes "Ah, once again, I have";
mes "another task for you to perform. Please visit Dequ'ee in Geffen since it seems he has something";
mes "to ask of you.";
next;
mes "[Shurank]";
mes "Hurry and meet with Dequ'ee and return to me when you complete whatever it is that he wishes for you to do.";
close;
} else if(.@chk_endure > 1){
mes "[Shurank]";
mes "Hm. But judging from the gleen of toughness on your skin, I suppose teaching you about Endure would be a waste of your time. Well done!";
set tu_swordman, 13;
erasequest 8221;
setquest 8222;
getexp 126,0;
next;
mes "[Shurank]";
mes "Ah, once again, I have";
mes "another task for you to perform. Please visit Dequ'ee in Geffen since it seems he has something";
mes "to ask of you.";
next;
mes "[Shurank]";
mes "Hurry and meet with Dequ'ee and return to me when you complete whatever it is that he wishes for you to do.";
close;
}
break;
case 9:
mes "So have you been";
mes "learning more about";
mes "the use of the Provoke skill?";
next;
set .@chk_provoke, getskilllv("SM_PROVOKE");
if((.@chk_provoke > 4) && (.@chk_provoke < 10)){
mes "[Shurank]";
mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
set tu_swordman, 10;
getexp 112,0;
next;
mes "[Shurank]";
mes "Next time we speak, I will tell you what I know about the ^5D478BEndure^000000 skill. When you're ready to learn, come back to me.";
close;
} else if(.@chk_provoke == 10){
mes "[Shurank]";
mes "Y-you've mastered";
mes "Provoke? Impressive!";
mes "I see that you've made";
mes "up your mind to become";
mes "an outstanding Swordman.";
mes "Here is a small reward...";
set tu_swordman, 10;
getexp 126,0;
next;
mes "[Shurank]";
mes "Next time we speak, I will tell you what I know about the ^5D478BEndure^000000 skill. When you're ready to learn, come back to me.";
close;
} else {
mes "[Shurank]";
mes "Hmm, I acknowledge";
mes "your progress, but you're not quite there yet. You've got to become more skilled in Provoke before";
mes "I can continue my lectures.";
close;
}
break;
case 8:
mes "Ah, you've returned.";
mes "So how has your training";
mes "in the use of the Provoke";
mes "skill been progressing?";
next;
set .@chk_provoke, getskilllv("SM_PROVOKE");
if((.@chk_provoke > 0) && (.@chk_provoke < 5)){
mes "[Shurank]";
mes "Ah, now I can see that you";
mes "know how to use it. That's a vast improvement over not being able to use it at all. Let me refesh you on Provoke's details.";
next;
mes "[Shurank]";
mes "In order to effectively use Provoke, you must understand";
mes "how it works: Provoke infuriates your opponents, making them";
mes "want to attack you.";
next;
mes "[Shurank]";
mes "When provoked, an enemy will have greater attack strength, making it more dangerous, but will also have reduced defense, making your enemy easier to defeat.";
next;
mes "[Shurank]";
mes "Ideally, you may wish to use Provoke on enemies when they are weakened enough so that you can finish them off more quickly. But that's up to you.";
next;
mes "[Shurank]";
mes "Also, the higher the level of Provoke that is used, the higher the attack increase and defense decrease of your target.";
next;
mes "[Shurank]";
mes "As an Active Skill, Provoke will consume a small amount of SP, just like Bash. So be careful not to run out of SP when using this skill.";
next;
mes "[Shurank]";
mes "Alright, come back to me when you become sufficiently skilled in the use of Provoke. In the meantime, keep training.";
set tu_swordman, 9;
close;
} else if((.@chk_provoke > 4) && (.@chk_provoke < 10)){
mes "[Shurank]";
mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
set tu_swordman, 10;
getexp 112,0;
next;
mes "[Shurank]";
mes "Next time we speak, I will tell you what I know about the ^5D478BEndure^000000 skill. When you're ready to learn, come back to me.";
close;
} else if(.@chk_provoke == 10){
mes "[Shurank]";
mes "Y-you've mastered";
mes "Provoke? Impressive!";
mes "I see that you've made";
mes "up your mind to become";
mes "an outstanding Swordman.";
mes "Here is a small reward...";
set tu_swordman, 10;
getexp 126,0;
next;
mes "Next time we speak, I will tell you what I know about the ^5D478BEndure^000000 skill. When you're ready to learn, come back to me.";
close;
} else {
mes "[Shurank]";
mes "Still haven't learned Provoke, eh? As a Swordman, I believe that it's important that you at least be able to use Provoke!";
close;
}
break;
case 7:
mes "Ah, you've returned. For a new Swordman, you are doing quite";
mes "well. So what is the message";
mes "from Dequ'ee?";
next;
mes "[Shurank]";
mes "I see...";
mes "Well, now that we taken care";
mes "of that, let me continue your instruction on Swordman skills. This time, we'll cover Provoke.";
next;
set .@chk_provoke, getskilllv("SM_PROVOKE");
if(.@chk_provoke == 0){
mes "[Shurank]";
mes "You haven't";
mes "learned Provoke yet?";
mes "Hm. All the more reason why";
mes "I should explain it to you then.";
next;
mes "[Shurank]";
mes "In order to effectively use Provoke, you must understand";
mes "how it works: Provoke infuriates your opponents, making them";
mes "want to attack you.";
next;
mes "[Shurank]";
mes "When provoked, an enemy will have greater attack strength, making it more dangerous, but will also have reduced defense, making your enemy easier to defeat.";
next;
mes "[Shurank]";
mes "Ideally, you may wish to use Provoke on enemies when they are weakened enough so that you can finish them off more quickly. But that's up to you.";
next;
mes "[Shurank]";
mes "Also, the higher the level of Provoke that is used, the higher the attack increase and defense decrease of your target.";
next;
mes "[Shurank]";
mes "As an Active Skill, Provoke will consume a small amount of SP, just like Bash. So be careful not to run out of SP when using this skill.";
next;
mes "[Shurank]";
mes "Now I ask that you train yourself in the use of Provoke. Come back";
mes "to me when you have a sufficient understanding of the use of the Provoke skill.";
set tu_swordman, 8;
changequest 8217,8218;
close;
} else if((.@chk_provoke > 0) && (.@chk_provoke < 5)){
mes "[Shurank]";
mes "Hm. You seem to have a basic understanding of Provoke, but let me give you a few details so that you can better understand the use of that skill.";
next;
mes "[Shurank]";
mes "In order to effectively use Provoke, you must understand";
mes "how it works: Provoke infuriates your opponents, making them";
mes "want to attack you.";
next;
mes "[Shurank]";
mes "When provoked, an enemy will have greater attack strength, making it more dangerous, but will also have reduced defense, making your enemy easier to defeat.";
next;
mes "[Shurank]";
mes "Ideally, you may wish to use Provoke on enemies when they are weakened enough so that you can finish them off more quickly. But that's up to you.";
next;
mes "[Shurank]";
mes "Also, the higher the level of Provoke that is used, the higher the attack increase and defense decrease of your target.";
next;
mes "[Shurank]";
mes "As an Active Skill, Provoke will consume a small amount of SP, just like Bash. So be careful not to run out of SP when using this skill.";
next;
mes "[Shurank]";
mes "Now I ask that you train yourself in the use of Provoke. Come back";
mes "to me when you have a sufficient understanding of the use of the Provoke skill.";
set tu_swordman, 9;
changequest 8218,8219;
close;
} else if((.@chk_provoke > 4) && (.@chk_provoke < 10)){
mes "[Shurank]";
mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
set tu_swordman, 10;
changequest 8219,8220;
getexp 112,0;
next;
mes "[Shurank]";
mes "Next time we speak, I will tell you what I know about the ^5D478BEndure^000000 skill. When you're ready to learn, come back to me.";
close;
} else if(.@chk_provoke == 10){
mes "[Shurank]";
mes "Y-you've mastered";
mes "Provoke? Impressive!";
mes "I see that you've made";
mes "up your mind to become";
mes "an outstanding Swordman.";
mes "Here is a small reward...";
set tu_swordman, 10;
completequest 8218;
completequest 8219;
completequest 8220;
setquest 8221;
getexp 126,0;
next;
mes "[Shurank]";
mes "Next time we speak, I will tell you what I know about the ^5D478BEndure^000000 skill. When you're ready to learn, come back to me.";
close;
}
break;
case 6:
mes "I wish for you to find a Knight named ^5D478BDequ'ee^000000 in ^5D478BGeffen^000000. Listen carefully, this is the message";
mes "I want you to give him.";
next;
mes "[Shurank]";
mes "^0000FFWhat happened";
mes "to the murderer?^000000";
mes "^0000FFDid you find out who he is? If you did, what are we supposed to do now?^000000";
next;
mes "[Shurank]";
mes "If you use those exact words, Dequ'ee will understand what";
mes "you're talking about. Remember his response and let me know his answer.";
next;
mes "[Shurank]";
mes "It shouldn't be too hard fighting the monsters on the way to Geffen, but if you encounter any that are too strong, there's no shame in running away.";
next;
mes "[Shurank]";
mes "But now that I think about it, it may take you a while to travel to Geffen. I shall send you there myself! Good luck!";
next;
warp "gef_fild07",35,192;
close;
break;
case 5:
mes "Ah, you've returned. I know I said that I would teach you what I know about the Provoke skill, but...";
next;
mes "[Shurank]";
mes "I actually have an important task that I'd like for you to perform. It's not very difficult: All you must do is deliver a message.";
next;
mes "[Shurank]";
mes "I wish for you to find a Knight named ^5D478BDequ'ee^000000 in ^5D478BGeffen^000000. Listen carefully, this is the message";
mes "I want you to give him.";
next;
mes "[Shurank]";
mes "^0000FFWhat happened";
mes "to the murderer?^000000";
mes "^0000FFDid you find out who he is? If you did, what are we supposed to do now?^000000";
next;
mes "[Shurank]";
mes "If you use those exact words, Dequ'ee will understand what";
mes "you're talking about. Remember his response and let me know his answer.";
next;
mes "[Shurank]";
mes "It shouldn't be too hard fighting the monsters on the way to Geffen, but if you encounter any that are too strong, there's no shame in running away.";
next;
mes "[Shurank]";
mes "Although there's a Warp service,";
mes "I recommend traveling by foot. You cannot grow strong without testing your strength and practicing your skills!";
set tu_swordman, 6;
changequest 8215,8216;
close;
break;
case 4:
mes "Since you've mastered Bash,";
mes "I feel that you're ready to learn more about Swordman skills.";
next;
mes "[Shurank]";
mes "Now, you must be familiar with the ^5D478BIncrease HP Recovery Skill^000000. When";
mes "it comes to damage, you must be";
mes "able to both take it and dish it out.";
next;
set .@chk_hp, getskilllv("SM_RECOVERY");
if(.@chk_hp == 0){
mes "[Shurank]";
mes "But judging from that";
mes "scrawny frame of yours,";
mes "its looks like you haven't learned the Increase HP Recovery Skill at all...!";
next;
mes "[Shurank]";
mes "The Increase HP Recovery Skill";
mes "is a passive skill that is always in effect and does not consume";
mes "any of your SP.";
next;
mes "[Shurank]";
mes "It enables you to regenerate your health twice as fast. This might not seem like a big deal, but it will reduce the time you need to rest from battles.";
next;
mes "[Shurank]";
mes "I strongly suggest that you";
mes "learn this skill! Of course, there are other Swordman skills that are just as important, though...";
set tu_swordman, 5;
next;
} else if(.@chk_hp == 10){
mes "[Shurank]";
mes "Ah! That healthy glow!";
mes "I see that you've mastered this skill already. Let me give you a little reward for your hard training!";
set tu_swordman, 5;
getexp 112,0;
next;
} else {
mes "[Shurank]";
mes "Ah, and I see that you've already learned a little bit about it. But let me briefly tell you more about Increase HP Recovery.";
next;
mes "[Shurank]";
mes "The Increase HP Recovery Skill";
mes "is a passive skill that is always in effect and does not consume";
mes "any of your SP.";
next;
mes "[Shurank]";
mes "It enables you to regenerate your health twice as fast. This might not seem like a big deal, but it will reduce the time you need to rest from battles.";
next;
mes "[Shurank]";
mes "Increase HP Recovery is a fairly important skill, but whether or not you want to master that is really up to you.";
set tu_swordman, 5;
next;
}
mes "[Shurank]";
mes "By now, I believe that you know enough about the Increase HP Recovery skill. Next time, I shall teach you what I know about the Provoke skill.";
close;
break;
case 3:
mes "If you want to be";
mes "able to use the full";
mes "power of the Bash skill,";
mes "you better have mastered it";
mes "if you want me to acknowledge";
mes "you as a fellow Swordman.";
next;
set .@chk_bash, getskilllv("SM_BASH");
if(.@chk_bash == 10){
mes "[Shurank]";
mes "Those calluses...!";
mes "Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.";
next;
mes "[Shurank]";
mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
mes "all of the basics.";
set tu_swordman, 4;
getexp 97,0;
getitem 2503,1; //Muffler
close;
} else {
mes "[Shurank]";
mes "Hmm, you might be able to";
mes "use Bash quite well, but you are not a master of it yet. I encourage you to master Bash in order to unleash its true potential!";
close;
}
break;
case 2:
mes "I hope you've been";
mes "training yourself in using";
mes "Bash. If you want to grow as a Swordman, you will have great";
mes "need to master this skill.";
next;
set .@chk_bash, getskilllv("SM_BASH");
if((.@chk_bash > 4) && (.@chk_bash < 10)){
mes "[Shurank]";
mes "Hm. It doesn't look like you've gained mastery of Bash, but it seems like you're trying hard.";
next;
mes "[Shurank]";
mes "Let me review the use of the Bash skill to you. If you've heard this before, it'll be a good refresher.";
next;
mes "[Shurank]";
mes "Bash is an active skill, mastered at Level 10, which allows you to smash your target. In essense,";
mes "it's a highly damaging attack!";
next;
mes "[Shurank]";
mes "Since it's an active skill, Bash consumes SP each time it is";
mes "used. If you're not careful, you'll be out of SP in no time...!";
next;
mes "[Shurank]";
mes "Here's a little reward for all of your hard work. I hope you realize the importance of using Bash as";
mes "you grow stronger.";
set tu_swordman, 3;
getexp 83,0;
close;
} else if(.@chk_bash == 10){
mes "[Shurank]";
mes "Those calluses...!";
mes "Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.";
next;
mes "[Shurank]";
mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
mes "all of the basics.";
set tu_swordman, 4;
getexp 97,0;
getitem 2503,1; //Muffler
close;
} else {
mes "[Shurank]";
mes "Hmm, you might be able to";
mes "use Bash quite well, but you are not a master of it yet. I encourage you to master Bash in order to unleash its true potential!";
close;
}
break;
case 1:
mes "Have you been learning";
mes "the art of using Bash? I fervently believe that the Bash skill is the essense of Swordmanship!";
next;
set .@chk_bash, getskilllv("SM_BASH");
if((.@chk_bash > 0) && (.@chk_bash < 5)){
mes "[Shurank]";
mes "I see that you understand";
mes "a little bit about the Bash skill. But still, it's not enough. Let me explain in detail...";
next;
mes "[Shurank]";
mes "Bash is an active skill, mastered at Level 10, which allows you to smash your target. In essense,";
mes "it's a highly damaging attack!";
next;
mes "[Shurank]";
mes "Since it's an active skill, Bash consumes SP each time it is";
mes "used. If you're not careful, you'll be out of SP in no time...!";
next;
mes "[Shurank]";
mes "Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself";
mes "in battle.";
next;
mes "[Shurank]";
mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
mes "of the fundamentals to cover!";
set tu_swordman, 2;
getexp 58,0;
close;
} else if((.@chk_bash > 4) && (.@chk_bash < 10)){
mes "[Shurank]";
mes "Hmm...";
mes "Still haven't mastered Bash, eh? Well, in any case, I think you've made some progress.";
next;
mes "[Shurank]";
mes "Let me explain the use of the Bash skill to you. If you've heard this before, it'll be a good refresher.";
next;
mes "[Shurank]";
mes "I see that you understand";
mes "a little bit about the Bash skill. But still, it's not enough. Let me explain in detail...";
next;
mes "[Shurank]";
mes "Bash is an active skill, mastered at Level 10, which allows you to smash your target. In essense,";
mes "it's a highly damaging attack!";
next;
mes "[Shurank]";
mes "Since it's an active skill, Bash consumes SP each time it is";
mes "used. If you're not careful, you'll be out of SP in no time...!";
next;
mes "[Shurank]";
mes "Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself";
mes "in battle.";
next;
mes "[Shurank]";
mes "For your efforts and patience, I offer you this small reward. Please take it and grow even stronger...";
set tu_swordman, 3;
setquest 8211;
getexp 83,0;
next;
mes "[Shurank]";
mes "I believe that every true Swordman should master the Bash skill. If you ever do master the skill as a Swordman, come back to me.";
close;
} else if(.@chk_bash == 10){
mes "[Shurank]";
mes "Those calluses...!";
mes "Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.";
next;
mes "[Shurank]";
mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
mes "all of the basics.";
set tu_swordman, 4;
getexp 97,0;
getitem 2503,1; //Muffler
close;
} else {
mes "[Shurank]";
mes "You still can't even use Bash...? What's the use of a sword if not to smash things?! Come back to me";
mes "once you've learned how to use";
mes "that skill!";
close;
}
break;
case 0:
mes "Ah, a comrade in arms.";
mes "Allow me to introduce myself. I am Shurank Chainlier, a Knight in the service of the Prontera Chivalry.";
next;
mes "[Shurank]";
mes "It concerns me deeply that the Swordmen of today may not truly understand the way of the sword. And to think that they may become Knights later...";
next;
mes "[Shurank]";
mes "Have you been training";
mes "to be an expert Swordman?";
mes "If so, you must learn the";
mes "fundamentals, the first of";
mes "which is the ^5D478BBash^000000 skill.";
next;
set .@chk_bash, getskilllv("SM_BASH");
if(.@chk_bash == 0){
mes "[Shurank]";
mes "^333333*Gasp*^000000";
mes "Those soft, delicate hands! You've never learned how to use Bash, haven't you?! How do you expect to lead battles without knowing Bash?";
next;
mes "[Shurank]";
mes "Now, if you wish to become a true Swordman, you must learn the Bash skill. There's no question about it: You've got to know these basics! Take this, and learn to Bash!";
set tu_swordman, 1;
getexp 49,0;
setquest 8211;
close;
} else if((.@chk_bash > 0) && (.@chk_bash < 5)){
mes "[Shurank]";
mes "I see that you understand";
mes "a little bit about the Bash skill. But still, it's not enough. Let me explain in detail...";
next;
mes "[Shurank]";
mes "Bash is an active skill, mastered at Level 10, which allows you to smash your target. In essense,";
mes "it's a highly damaging attack!";
next;
mes "[Shurank]";
mes "Since it's an active skill, Bash consumes SP each time it is";
mes "used. If you're not careful, you'll be out of SP in no time...!";
next;
mes "[Shurank]";
mes "Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself";
mes "in battle.";
next;
mes "[Shurank]";
mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
mes "of the fundamentals to cover!";
set tu_swordman, 2;
changequest 8211,8212;
getexp 58,0;
close;
} else if((.@chk_bash > 4) && (.@chk_bash < 10)){
mes "[Shurank]";
mes "I see that you've gained some proficiency with the Bash skill. But still, it's not enough. Let me explain...";
next;
mes "[Shurank]";
mes "Bash is an active skill, mastered at Level 10, which allows you to smash your target. In essense,";
mes "it's a highly damaging attack!";
next;
mes "[Shurank]";
mes "Since it's an active skill, Bash consumes SP each time it is";
mes "used. If you're not careful, you'll be out of SP in no time...!";
next;
mes "[Shurank]";
mes "Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself";
mes "in battle.";
next;
mes "[Shurank]";
mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
mes "of the fundamentals to cover!";
set tu_swordman, 3;
changequest 8212,8213;
getexp 83,0;
next;
mes "[Shurank]";
mes "But if you wish to become an expert Swordman in my eyes, you must master Bash!";
close;
} else if(.@chk_bash == 10){
mes "[Shurank]";
mes "Those calluses...!";
mes "Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.";
next;
mes "[Shurank]";
mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
mes "all of the basics.";
set tu_swordman, 4;
completequest 8211;
completequest 8212;
completequest 8213;
setquest 8214;
getexp 97,0;
getitem 2503,1; //Muffler
close;
}
break;
}
mes "...";
mes "......";
close;
}
//=================================================Daqu'ee====================================================
geffen,154,143,3 script Dequ'ee 734,{
if(BaseJob == Job_Novice){
mes "[Dequ'ee]";
mes "Hey there.";
mes "Frustrated with";
mes "being a Novice?";
mes "I know, I know,";
mes "we've all been";
mes "there once.";
next;
mes "[Dequ'ee]";
mes "If you want to become stronger,";
mes "why don't you consider becoming a Swordman? It'll require discipline on your part, but that job will shape you into a tough warrior.";
next;
mes "[Dequ'ee]";
mes "It's ultimately your decision.";
mes "I don't know how you want to live your life, but you should give the Swordman job some serious thought...";
close;
}
if(BaseClass == Job_Swordman && eaclass()&(EAJL_2|EAJL_UPPER)){
mes "[Dequ'ee]";
mes "Ah...";
mes "A fellow sword wielder!";
mes "How have you been doing?";
next;
mes "[Dequ'ee]";
mes "There must be many who must";
mes "depend on the strength of your blade. It's an awesome responsibility, but we can never let our allies down in battle...";
close;
}
if(BaseClass != Job_Swordman){
mes "[Dequ'ee]";
mes "Hello there.";
mes "Not a fan of swords, are you?";
mes "Well, if you were, we'd have";
mes "something to talk about.";
next;
mes "[Dequ'ee]";
mes "Yeah.";
mes "Not much";
mes "conversation";
mes "happening here.";
mes "Pretty boring...";
close;
}
if(tu_swordman > 20){
mes "[Dequ'ee]";
mes "I hope you continue";
mes "to train yourself in";
mes "the ways of the sword.";
mes "There's an art to";
mes "wielding a blade...";
close;
}
if(tu_swordman == 20){
mes "[Dequ'ee]";
mes "Huh...?";
mes "Aren't you supposed";
mes "to keep an eye on Bankley?";
mes "What happened?";
next;
mes "[Dequ'ee]";
mes "Suicide...?";
mes "Are you serious?!";
mes "But there's no need to kill";
mes "himself if he suspected that he's been caught. Something shady's going on here!";
next;
mes "[Dequ'ee]";
mes "Well, you've done a good job.";
mes "As for the other three suspects, I'll make sure that they're monitored by members of the Swordman Association.";
next;
mes "[Dequ'ee]";
mes "Still, I don't think we'll learn anything new from those three.";
mes "It looks like this case is closed for now. Once again, thanks for your help.";
next;
mes "[Dequ'ee]";
mes "Why don't you report back to Shurank now? I guess he still";
mes "wants to show you the ropes of Swordmanship.";
set tu_swordman, 21;
changequest 8226,8227;
close2;
warp "izlude",35,78;
end;
}
if(tu_swordman == 19){
mes "[Dequ'ee]";
mes "What are still doing here?";
mes "Hurry and check on Bankley!";
mes "There's no telling what";
mes "he might be up to!";
close;
}
if((tu_swordman == 17) || (tu_swordman == 18)){
mes "[Dequ'ee]";
if(tu_swordman == 17){
mes "TheisWesomeof";
mes "ConBanfoevidehi";
mes "victkleyundncem";
mes "hekdlfiDrindkelsd";
next;
} else if(tu_swordman == 18){
mes "hekdlfiDrindkelsd";
mes "TheisWesomeof";
mes "ConBanfoevidehi";
mes "victkleyundncem";
next;
}
mes "[Dequ'ee]";
mes "I get it now!";
mes "This is a complex transposition cipher in which we remove one person's code from the rest of them. So who do you think is";
mes "the murderer?";
next;
switch(select("Hans:Bankley:Geil:Muetro")) {
case 1:
mes "[Dequ'ee]";
mes "Hans...?";
mes "That can't be right.";
mes "It doesn't match with";
mes "this algorithm I just";
mes "made up. You've got";
mes "to try it again!";
close;
break;
case 2:
mes "[Dequ'ee]";
mes "Bankley...?";
mes "Hey, you might be";
mes "right. Let me check...";
next;
mes "[Dequ'ee]";
mes "Yeah, when you take out Bankley's password from the rest of them and read it all in the right order...";
next;
mes "[Dequ'ee]";
mes "Alright! It looks like Bankley is the murderer! Although we can't trust this 100%, this evidence is pretty conclusive.";
next;
mes "[Dequ'ee]";
mes "Hurry over to Morroc and monitor Bankley in case he does anything desperate. If something happens, report to me right away!";
set tu_swordman, 19;
changequest 8224,8225;
getexp 162,0;
close2;
warp "moc_fild07",359,201;
end;
break;
case 3:
mes "[Dequ'ee]";
mes "Geil...?";
mes "That can't be right.";
mes "It doesn't match with";
mes "this algorithm I just";
mes "made up. You've got";
mes "to try it again!";
close;
break;
case 4:
mes "[Dequ'ee]";
mes "Muetro...?";
mes "That can't be right.";
mes "It doesn't match with";
mes "this algorithm I just";
mes "made up. You've got";
mes "to try it again!";
close;
break;
}
}
if(tu_swordman == 16){
mes "[Dequ'ee]";
mes "I guess these codes need to be arranged in a certain order before we can figure out its secrets.";
next;
mes "[Dequ'ee]";
mes "Hm, you guess the order and I'll try to formulate a cryptanalysis based on your guess.";
next;
switch(select("Muetro:Hans:Geil:Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Okay, Muetro's";
mes "code is what we'll";
mes "use first. Now, whose";
mes "code do you think";
mes "should go second?";
next;
switch(select("Hans:Geil:Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Hans...?";
mes "Alright, then";
mes "the person with";
mes "the third code";
mes "would be...?";
next;
switch(select("Geil:Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Muetro, Hans,";
mes "Geil and Bankley.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "ConBanfoevidehi";
mes "victkleyundncem";
mes "TheisWesomeof";
mes "hekdlfiDrindkelsd";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
case 2:
mes "[Dequ'ee]";
mes "Muetro, Hans,";
mes "Geil and Bankley.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "ConBanfoevidehi";
mes "victkleyundncem";
mes "hekdlfiDrindkelsd";
mes "TheisWesomeof";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
}
break;
case 2:
mes "[Dequ'ee]";
mes "Geil's...?";
mes "Alright, then";
mes "the person with";
mes "the third code";
mes "would be...?";
next;
switch(select("Hans:Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Muetro, Geil,";
mes "Hans and Bankley.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "ConBanfoevidehi";
mes "TheisWesomeof";
mes "victkleyundncem";
mes "hekdlfiDrindkelsd";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
case 2:
mes "[Dequ'ee]";
mes "Muetro, Geil,";
mes "Bankley and Hans.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "ConBanfoevidehi";
mes "TheisWesomeof";
mes "hekdlfiDrindkelsd";
mes "victkleyundncem";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
}
break;
case 3:
mes "[Dequ'ee]";
mes "Bankley's...?";
mes "Alright, then";
mes "the person with";
mes "the third code";
mes "would be...?";
next;
switch(select("Hans:Geil")) {
case 1:
mes "[Dequ'ee]";
mes "Muetro, Bankley,";
mes "Hans and Geil.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "ConBanfoevidehi";
mes "hekdlfiDrindkelsd";
mes "victkleyundncem";
mes "TheisWesomeof";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
case 2:
mes "[Dequ'ee]";
mes "Muetro, Bankley,";
mes "Geil and Hans.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "ConBanfoevidehi";
mes "hekdlfiDrindkelsd";
mes "TheisWesomeof";
mes "victkleyundncem";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
}
break;
}
break;
case 2:
mes "[Dequ'ee]";
mes "Okay, Hans's";
mes "code is what we'll";
mes "use first. Now, whose";
mes "code do you think";
mes "should go second?";
next;
switch(select("Muetro:Geil:Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Muestro's...?";
mes "Alright, then";
mes "the person with";
mes "the third code";
mes "would be...?";
next;
switch(select("Geil:Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Hans, Muetro,";
mes "Geil and Bankley.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "victkleyundncem";
mes "ConBanfoevidehi";
mes "TheisWesomeof";
mes "hekdlfiDrindkelsd";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
case 2:
mes "[Dequ'ee]";
mes "Hans, Muetro,";
mes "Bankley and Geil.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "victkleyundncem";
mes "ConBanfoevidehi";
mes "hekdlfiDrindkelsd";
mes "TheisWesomeof";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
}
break;
case 2:
mes "[Dequ'ee]";
mes "Geil's...?";
mes "Alright, then";
mes "the person with";
mes "the third code";
mes "would be...?";
next;
switch(select("Muetro:Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Hans, Geil,";
mes "Muetro and Bankley.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "victkleyundncem";
mes "TheisWesomeof";
mes "ConBanfoevidehi";
mes "hekdlfiDrindkelsd";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
case 2:
mes "[Dequ'ee]";
mes "Hans, Geil,";
mes "Bankley and Muetro.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "victkleyundncem";
mes "TheisWesomeof";
mes "hekdlfiDrindkelsd";
mes "ConBanfoevidehi";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
}
break;
case 3:
mes "[Dequ'ee]";
mes "Bankley's...?";
mes "Alright, then";
mes "the person with";
mes "the third code";
mes "would be...?";
next;
switch(select("Muetro:Geil")) {
case 1:
mes "[Dequ'ee]";
mes "Hans, Bankley,";
mes "Muetro and Geil.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "victkleyundncem";
mes "hekdlfiDrindkelsd";
mes "ConBanfoevidehi";
mes "TheisWesomeof";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
case 2:
mes "[Dequ'ee]";
mes "Hans, Bankley,";
mes "Geil and Muetro.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "victkleyundncem";
mes "hekdlfiDrindkelsd";
mes "TheisWesomeof";
mes "ConBanfoevidehi";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
}
break;
}
break;
case 3:
mes "[Dequ'ee]";
mes "Okay, Geil's";
mes "code is what we'll";
mes "use first. Now, whose";
mes "code do you think";
mes "should go second?";
next;
switch(select("Muetro:Hans:Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Muestro's...?";
mes "Alright, then";
mes "the person with";
mes "the third code";
mes "would be...?";
next;
switch(select("Hans:Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Geil, Muetro,";
mes "Hans and Bankley.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "TheisWesomeof";
mes "ConBanfoevidehi";
mes "victkleyundncem";
mes "hekdlfiDrindkelsd";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try... Wait!";
next;
mes "[Dequ'ee]";
mes "I think that we";
mes "can make sense of this";
mes "thing! Give me a while";
mes "to formulate an algorithm!";
set tu_swordman, 17;
close;
break;
case 2:
mes "[Dequ'ee]";
mes "Geil, Muetro,";
mes "Bankley and Hans.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "TheisWesomeof";
mes "ConBanfoevidehi";
mes "hekdlfiDrindkelsd";
mes "victkleyundncem";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
}
break;
case 2:
mes "[Dequ'ee]";
mes "Han's...?";
mes "Alright, then";
mes "the person with";
mes "the third code";
mes "would be...?";
next;
switch(select("Muetro:Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Geil, Hans,";
mes "Muetro and Bankley.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "TheisWesomeof";
mes "victkleyundncem";
mes "ConBanfoevidehi";
mes "hekdlfiDrindkelsd";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
case 2:
mes "[Dequ'ee]";
mes "Geil, Hans,";
mes "Bankley and Muetro.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "TheisWesomeof";
mes "victkleyundncem";
mes "hekdlfiDrindkelsd";
mes "ConBanfoevidehi";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
}
break;
case 3:
mes "[Dequ'ee]";
mes "Bankley's...?";
mes "Alright, then";
mes "the person with";
mes "the third code";
mes "would be...?";
next;
switch(select("Muetro:Hans")) {
case 1:
mes "[Dequ'ee]";
mes "Geil, Bankley,";
mes "Muetro and Hans.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "TheisWesomeof";
mes "hekdlfiDrindkelsd";
mes "ConBanfoevidehi";
mes "victkleyundncem";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
case 2:
mes "[Dequ'ee]";
mes "Geil, Bankley,";
mes "Hans and Muetro.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "TheisWesomeof";
mes "hekdlfiDrindkelsd";
mes "victkleyundncem";
mes "ConBanfoevidehi";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
}
break;
}
break;
case 4:
mes "[Dequ'ee]";
mes "Okay, Bankley's";
mes "code is what we'll";
mes "use first. Now, whose";
mes "code do you think";
mes "should go second?";
next;
switch(select("Muetro:Hans:Geil")) {
case 1:
mes "[Dequ'ee]";
mes "Muestro's...?";
mes "Alright, then";
mes "the person with";
mes "the third code";
mes "would be...?";
next;
switch(select("Hans:Geil")) {
case 1:
mes "[Dequ'ee]";
mes "Bankley, Muetro,";
mes "Hans and Geil.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "hekdlfiDrindkelsd";
mes "ConBanfoevidehi";
mes "victkleyundncem";
mes "TheisWesomeof";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
case 2:
mes "[Dequ'ee]";
mes "Bankley, Muetro,";
mes "Geil and Hans.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "hekdlfiDrindkelsd";
mes "ConBanfoevidehi";
mes "TheisWesomeof";
mes "victkleyundncem";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
}
break;
case 2:
mes "[Dequ'ee]";
mes "Hans's...?";
mes "Alright, then";
mes "the person with";
mes "the third code";
mes "would be...?";
next;
switch(select("Muetro:Geil")) {
case 1:
mes "[Dequ'ee]";
mes "Bankley, Hans,";
mes "Muetro and Geil.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "hekdlfiDrindkelsd";
mes "victkleyundncem";
mes "ConBanfoevidehi";
mes "TheisWesomeof";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
case 2:
mes "[Dequ'ee]";
mes "Bankley, Hans,";
mes "Geil and Muetro.";
mes "So then the full";
mes "code would be...";
mes " ";
mes "hekdlfiDrindkelsd";
mes "victkleyundncem";
mes "TheisWesomeof";
mes "ConBanfoevidehi";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
}
break;
case 3:
mes "[Dequ'ee]";
mes "Geil's...?";
mes "Alright, then";
mes "the person with";
mes "the third code";
mes "would be...?";
next;
switch(select("Muetro:Hans")) {
case 1:
mes "[Dequ'ee]";
mes "Bankley, Geil,";
mes "Muetro, and Hans.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "hekdlfiDrindkelsd";
mes "TheisWesomeof";
mes "ConBanfoevidehi";
mes "victkleyundncem";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try... Wait!";
next;
mes "[Dequ'ee]";
mes "I think that we";
mes "can make sense of this";
mes "thing! Give me a while";
mes "to formulate an algorithm!";
set tu_swordman, 18;
close;
break;
case 2:
mes "[Dequ'ee]";
mes "Bankley, Geil,";
mes "Hans, Muetro.";
mes "So then the full";
mes "code would be...";
next;
mes "[Dequ'ee]";
mes " ";
mes "hekdlfiDrindkelsd";
mes "TheisWesomeof";
mes "victkleyundncem";
mes "ConBanfoevidehi";
next;
mes "[Dequ'ee]";
mes "No...";
mes "There's no way";
mes "I can decode it the";
mes "way it is now. Let's";
mes "try another combination.";
close;
break;
}
break;
}
break;
}
}
if(tu_swordman == 15){
set .@hans$, "victkleyundncem";
set .@bang$, "hekdlfiDrindkelsd";
set .@mutr$, "ConBanfoevidehi";
set .@geil$, "TheisWesomeof";
mes "[Dequ'ee]";
mes "Ah, you're back.";
mes "I've just got a new";
mes "lead on the possible";
mes "identity of the killer.";
next;
mes "[Dequ'ee]";
mes "I've just heard that all our suspects have pieces of some";
mes "sort of code. If we can put the code together and decipher it, we can figure out who the murderer might be.";
next;
mes "[Dequ'ee]";
mes "Did you get all the codes";
mes "from all the suspects? First,";
mes "tell me the code that Hans had.";
next;
input .@inputstr$;
if(.@inputstr$ == .@hans$){
mes "[Dequ'ee]";
mes "victkleyundncem?";
mes "That's certainly";
mes "strange sounding.";
mes "Now, tell me Bankley's.";
next;
input .@inputstr$;
if(.@inputstr$ == .@bang$){
mes "[Dequ'ee]";
mes "hekdlfiDrindkelsd..";
mes "What the hell is that...?";
mes "It's certainly cryptic.";
mes "What about Muetro's?";
next;
input .@inputstr$;
if(.@inputstr$ == .@mutr$){
mes "[Dequ'ee]";
mes "ConBanfoevidehi.";
mes "This is going to";
mes "be tough to figure";
mes "out. Alright, now";
mes "tell me Geil's.";
next;
input .@inputstr$;
if(.@inputstr$ == .@geil$){
mes "[Dequ'ee]";
mes "TheisWesomeof...";
mes "Alright, great.";
mes "Now all we have to";
mes "do is figure out what";
mes "all of this means.";
next;
mes "[Dequ'ee]";
mes "This is going to";
mes "be really difficult.";
mes "Do you have any ideas?";
mes "We have to figure this";
mes "out, it's the only clue";
mes "that we have...";
set tu_swordman, 16;
changequest 8223,8224;
close;
} else {
mes "[Dequ'ee]";
mes "...Are you sure that you heard";
mes "him right? Why don't you go check it out again?";
close;
}
} else {
mes "[Dequ'ee]";
mes "...Are you sure that you heard";
mes "him right? Why don't you go check it out again?";
close;
}
} else {
mes "[Dequ'ee]";
mes "...Are you sure that you heard";
mes "him right? Why don't you go check it out again?";
close;
}
} else {
mes "[Dequ'ee]";
mes "Are you sure that's right?";
mes "No, no, I don't think it is.";
mes "Would you check that code and interrogate the suspects again";
mes "if you need to?";
close;
}
}
if(tu_swordman == 14){
mes "[Dequ'ee]";
mes "Didn't I ask you";
mes "to interrogate the";
mes "suspects over in Morroc?";
mes "We need to finish this";
mes "investigation as soon";
mes "as possible!";
close;
}
if(tu_swordman == 13){
mes "[Dequ'ee]";
mes "Ah, you're here!";
mes "Shurank must have";
mes "asked you to help me.";
mes "I really appreciate that.";
next;
mes "[Dequ'ee]";
mes "As you've probably figured out, I'm currently investigating a murder. Basically, I want you to help me figure out who the killer is.";
next;
mes "[Dequ'ee]";
mes "As for the victim, well, that's classified information. You understand, don't you?";
next;
mes "[Dequ'ee]";
mes "Now, I want you to go to Morroc and interrogate four suspects. Their names are ^5D478BMuetro^000000, ^5D478BGeil^000000, ^5D478BHans^000000";
mes "and ^5D478BBankley^000000. It shouldn't be too difficult.";
next;
mes "[Dequ'ee]";
mes "After you speak to all of them, come back and report to me. And it's especially important that you remember or write down any important clues you might get";
mes "from our suspects.";
next;
mes "[Dequ'ee]";
mes "Also, keep in mind that this is a special mission for the Swordman Association. So keep everything you learn a secret. Understood?";
next;
mes "[Dequ'ee]";
mes "Now go and see if you can learn anything from Muetro, Geil, Hans and Bankley. We've got to figure out the killer's identity as soon as we can!";
next;
mes "[Dequ'ee]";
mes "Oh wait...";
mes "Morroc is a little far. Alright, I'll drop you off somewhere";
mes "near that city.";
next;
set tu_swordman, 14;
changequest 8222,8223;
warp "moc_fild07",359,201;
close;
}
if((tu_swordman > 7) && (tu_swordman < 13)){
mes "[Dequ'ee]";
mes "Hmm...";
mes "Still receiving";
mes "special training";
mes "from Shurank?";
next;
mes "[Dequ'ee]";
mes "That's great.";
mes "Swordmen nowadays are getting sloppier and sloppier. Someone has to keep the new guys in line and on their toes!";
close;
}
if(tu_swordman == 7){
mes "[Dequ'ee]";
mes "What are you";
mes "still doing here?";
mes "Go and deliver my";
mes "message to Shurank.";
next;
mes "[Dequ'ee]";
mes "Let him now that we aren't";
mes "sure of the killer's identity,";
mes "but we have a list of suspects.";
mes "Sooner or later, we'll figure";
mes "out who he is.";
close;
}
if(tu_swordman == 6){
mes "[Dequ'ee]";
mes "Ah...!";
mes "Are you the Swordman";
mes "sent by Shurank? Good,";
mes "I've been waiting...";
next;
mes "[Dequ'ee]";
mes "Now tell me...";
mes "What message does";
mes "Shurank have for me?";
next;
switch(select("Killer...:Murderer...")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "What happened";
mes "to the killer?";
next;
switch(select("Who he is...:Who is behind...")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Did you find";
mes "out who he is?";
mes "If you did...";
next;
switch(select("Why are we...:What are we...")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Why are sitting";
mes "around, doing nothing?!";
next;
mes "[Dequ'ee]";
mes "So Shurank is asking,";
mes "'What happened to the killer?";
mes "Did you find out who he is? If you did, why are we sitting around, doing nothing?'";
next;
mes "[Dequ'ee]";
mes "Hmm...";
mes "That doesn't seem to";
mes "be the message I'm supposed to receive from Shurack. I need his exact message or I can't send";
mes "a response...";
close;
break;
case 2:
mes "[" + strcharinfo(0) + "]";
mes "What are we";
mes "supposed to do now?";
next;
mes "[Dequ'ee]";
mes "So Shurank is asking,";
mes "'What happened to the killer?";
mes "Did you find out who he is? If you did, what are we supposed to do now?'";
next;
mes "[Dequ'ee]";
mes "Hmm...";
mes "That doesn't seem to";
mes "be the message I'm supposed to receive from Shurack. I need his exact message or I can't send";
mes "a response...";
close;
break;
}
break;
case 2:
mes "[" + strcharinfo(0) + "]";
mes "Did you figure out";
mes "who's behind all this?";
mes "If you did...";
next;
switch(select("Why are we...:What are we...")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Why are sitting";
mes "around, doing nothing?!";
next;
mes "[Dequ'ee]";
mes "So Shurank is asking,";
mes "'What happened to the killer?";
mes "Did you figure out who's behind all this? If you did, why are we sitting around, doing nothing?'";
next;
mes "[Dequ'ee]";
mes "Hmm...";
mes "That doesn't seem to";
mes "be the message I'm supposed to receive from Shurack. I need his exact message or I can't send";
mes "a response...";
close;
break;
case 2:
mes "[" + strcharinfo(0) + "]";
mes "What are we";
mes "supposed to do now?";
next;
mes "[Dequ'ee]";
mes "So Shurank is asking,";
mes "'What happened to the killer?";
mes "Did you figure out who's behind all this? If you did, what are we supposed to do now?'";
next;
mes "[Dequ'ee]";
mes "Hmm...";
mes "That doesn't seem to";
mes "be the message I'm supposed to receive from Shurack. I need his exact message or I can't send";
mes "a response...";
close;
break;
}
break;
}
break;
case 2:
mes "[" + strcharinfo(0) + "]";
mes "What happened";
mes "to the murderer?";
next;
switch(select("Who he is...:Who is behind...")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Did you find";
mes "out who he is?";
mes "If you did...";
next;
switch(select("Why are we...:What are we...")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Why are sitting";
mes "around, doing nothing?!";
next;
mes "[Dequ'ee]";
mes "So Shurank is asking,";
mes "'What happened to the";
mes "murderer? Did you find";
mes "out who he is? If you did,";
mes "why are we sitting around,";
mes "doing nothing?'";
next;
mes "[Dequ'ee]";
mes "Hmm...";
mes "That doesn't seem to";
mes "be the message I'm supposed to receive from Shurack. I need his exact message or I can't send";
mes "a response...";
close;
break;
case 2:
mes "[" + strcharinfo(0) + "]";
mes "What are we";
mes "supposed to do now?";
next;
mes "[Dequ'ee]";
mes "So Shurank is asking,";
mes "'What happened to the";
mes "murderer? Did you find";
mes "out who he is? If you did,";
mes "what are we supposed to do now?'";
next;
mes "[Dequ'ee]";
mes "Hmm...";
mes "I understand";
mes "his concerns.";
mes "Alright, now please";
mes "give him this answer.";
next;
mes "[Dequ'ee]";
mes "We haven't found";
mes "out who the murderer";
mes "is for sure. However,";
mes "we have a list of suspects";
mes "and we'll figure it out soon.";
next;
mes "[Dequ'ee]";
mes "Thank you for taking the trouble to come this far. Let me reward you with some experience points.";
set tu_swordman, 7;
changequest 8216,8217;
getexp 112,0;
next;
mes "[Dequ'ee]";
mes "Take care";
mes "of yourself,";
mes "brave Swordman.";
next;
warp "izlude",35,78;
close;
break;
}
break;
case 2:
mes "[" + strcharinfo(0) + "]";
mes "Did you figure out";
mes "who's behind all this?";
mes "If you did...";
next;
switch(select("Why are we...:What are we...")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Why are sitting";
mes "around, doing nothing?!";
next;
mes "[Dequ'ee]";
mes "So Shurank is asking,";
mes "'What happened to the";
mes "murderer? Did you figure";
mes "out who's behind all this?";
mes "If you did, why are we sitting around, doing nothing?'";
next;
mes "[Dequ'ee]";
mes "Hmm...";
mes "That doesn't seem to";
mes "be the message I'm supposed to receive from Shurack. I need his exact message or I can't send";
mes "a response...";
close;
break;
case 2:
mes "[" + strcharinfo(0) + "]";
mes "What are we";
mes "supposed to do now?";
next;
mes "[Dequ'ee]";
mes "So Shurank is asking,";
mes "'What happened to the";
mes "murderer? Did you figure";
mes "out who's behind all this?";
mes "If you did, what are we";
mes "supposed to do now?";
next;
mes "[Dequ'ee]";
mes "Hmm...";
mes "That doesn't seem to";
mes "be the message I'm supposed to receive from Shurack. I need his exact message or I can't send";
mes "a response...";
close;
break;
}
break;
}
break;
}
}
mes "Hmm...?";
mes "Do you have any";
mes "business with me?";
close;
}
//=================================================Geil====================================================
morocc_in,51,101,3 script Geil 89,{
mes "[Geil]";
if(tu_swordman == 15){
mes "Were you sent by the authorities? Quit giving me such a hard time! I'm not the murderer! I don't even know who was killed. I'm not the one you're looking for!";
next;
mes "[Geil]";
mes "Sure, some weird";
mes "guy told me some";
mes "kind of code related to all this, but that's it! That's all I know! I'm not the killer, I'm not an accessory, nothing!";
next;
mes "[Geil]";
mes "^5D478BTheisWesomeof^000000";
mes "That's the code. I can't believe that I'm unable to forget this.";
mes "I mean, I think I was drunk";
mes "when that guy told me.";
next;
mes "[Geil]";
mes "What's so important about this code, and why do you guys keep hounding me about the murder?!";
close;
}
if(tu_swordman == 14){
mes "Were you sent by the authorities? Quit giving me such a hard time! I'm not the murderer! I don't even know who was killed. I'm not the one you're looking for!";
next;
mes "[Geil]";
mes "Sure, some weird";
mes "guy told me some";
mes "kind of code related to all this, but that's it! That's all I know! I'm not the killer, I'm not an accessory, nothing!";
next;
mes "[Geil]";
mes "^5D478BTheisWesomeof^000000";
mes "That's the code. I can't believe that I'm unable to forget this.";
mes "I mean, I think I was drunk";
mes "when that guy told me.";
next;
mes "[Geil]";
mes "What's so important about this code, and why do you guys keep hounding me about the murder?!";
set tu_swordman, 15;
close;
}
mes "We should all";
mes "strive to live in";
mes "peace and harmony";
mes "with our fellow man.";
next;
mes "[Geil]";
mes "But fear, distrust and panic always seem to get in the way and mess up world events. We've got to find it within ourselves to get along with others. Don't you agree?";
close;
}
//=================================================Meutro====================================================
morocc,82,292,5 script Muetro 84,{
mes "[Muetro]";
if(tu_swordman == 15){
mes "You're just";
mes "like all the others.";
mes "You want the code";
mes "I know, right?";
next;
mes "[Muetro]";
mes "^5D478BConBanfoevidehi^000000";
mes "Happy now? Now";
mes "leave me alone and";
mes "catch the murderer.";
close;
}
if(tu_swordman == 14){
mes "You're just";
mes "like all the others.";
mes "You want the code";
mes "I know, right?";
next;
mes "[Muetro]";
mes "^5D478BConBanfoevidehi^000000";
mes "Happy now? Now";
mes "leave me alone and";
mes "catch the murderer.";
set tu_swordman, 15;
close;
}
mes "^666666*Sigh*^000000";
mes "I try and I try, but sometimes ridiculous things happen and";
mes "I can't do anything about them.";
next;
mes "[Muetro]";
mes "I suppose it's fate. There's no escaping what I can't possibly";
mes "hope to control or understand.";
close;
}
//=================================================Hans====================================================
morocc,240,72,3 script Hans 86,{
mes "[Hans]";
if(tu_swordman == 15){
mes "Help me!";
mes "Please help me!";
mes "I'm no murderer!";
mes "I'm practically";
mes "harmless!";
next;
mes "[Hans]";
mes "^5D478Bvictkleyundncem^000000";
mes "This is code I know.";
mes "Some strange person";
mes "told it to me earlier and said";
mes "that I'd need to know it soon!";
next;
mes "[Hans]";
mes "He said that this code";
mes "would save my life. First,";
mes "I thought he was crazy, but for";
mes "some reason I can't forget it.";
next;
mes "[Hans]";
mes "It's like he used magic or something to make it stick out in my brain. Please leave me alone, this is all I know!";
close;
}
if(tu_swordman == 14){
mes "Help me!";
mes "Please help me!";
mes "I'm no murderer!";
mes "I'm practically";
mes "harmless!";
next;
mes "[Hans]";
mes "^5D478Bvictkleyundncem^000000";
mes "This is code I know.";
mes "Some strange person";
mes "told it to me earlier and said";
mes "that I'd need to know it soon!";
next;
mes "[Hans]";
mes "He said that this code";
mes "would save my life. First,";
mes "I thought he was crazy, but for";
mes "some reason I can't forget it.";
next;
mes "[Hans]";
mes "It's like he used magic or something to make it stick out in my brain. Please leave me alone, this is all I know!";
set tu_swordman, 15;
close;
}
mes "I'm sorry...";
mes "But I don't think I can be of any help to you. Right now, it seems that I've got problems of my own...";
close;
}
//=================================================Bankley====================================================
morocc_in,12,156,3 script Bankley 97,{
if(tu_swordman > 19){
mes "^3355FFBankley had a pitiable";
mes "expression on his face.^000000";
mes "^3355FFHis body is completely lifeless. There's a long, deep wound in his chest, and a blood drenched knife is clenched in his right hand.^000000";
close;
}
if(tu_swordman == 19){
mes "...";
mes "......";
next;
mes "^3355FFHe's dead!^000000";
next;
mes "^3355FFBankley had a sad, pitiable expression on his face. Since the color is still fresh in his cheeks, he died only a little while ago.";
mes "^3355FFThere is a long, deep wound in his chest, and a blood drenched knife is clenched in his right hand.^000000";
set tu_swordman, 20;
changequest 8225,8226;
close;
}
mes "[Bankley]";
if(tu_swordman == 15){
mes "I didn't kill anybody...!";
mes "I'm innocent and don't";
mes "have anything to hide!";
next;
mes "[Bankley]";
mes "But look...";
mes "If it helps, let me give you this weird code that some strange guy gave me. I guess it's supposed to be some kind of clue.";
next;
mes "[Bankley]";
mes "^5D478BhekdlfiDrindkelsd^000000";
mes "Do you understand what";
mes "it means? I have no idea, but";
mes "I told you everything I know!";
next;
mes "[Bankley]";
mes "I feel so violated!";
mes "Once you prove I'm innocent, are you going to compensate me for";
mes "my mental suffering!?";
next;
mes "[Bankley]";
mes "Stop bothering me";
mes "and wasting your time.";
mes "You're better off hunting";
mes "for the real culprit!";
close;
}
if(tu_swordman == 14){
mes "I didn't kill anybody...!";
mes "I'm innocent and don't";
mes "have anything to hide!";
next;
mes "[Bankley]";
mes "But look...";
mes "If it helps, let me give you this weird code that some strange guy gave me. I guess it's supposed to be some kind of clue.";
next;
mes "[Bankley]";
mes "^5D478BhekdlfiDrindkelsd^000000";
mes "Do you understand what";
mes "it means? I have no idea, but";
mes "I told you everything I know!";
next;
mes "[Bankley]";
mes "I feel so violated!";
mes "Once you prove I'm innocent, are you going to compensate me for";
mes "my mental suffering!?";
next;
mes "[Bankley]";
mes "Stop bothering me";
mes "and wasting your time.";
mes "You're better off hunting";
mes "for the real culprit!";
set tu_swordman, 15;
close;
}
mes "Even though I can't afford it now, my dream is to travel around the world and visit all of its great cities!";
next;
mes "[Bankley]";
mes "Someday, I'm sure I'll get the chance to make my dreams";
mes "come true. But for now, I'll have to live as best as I can.";
close;
}
|