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path: root/npc/quests/eden/91-99.txt
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//===== rAthena Script =======================================
// Eden Group Quests - Mission [91 - 99]
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 90 - 100 .
//===== Additional Comments: =================================
//= 1.0 First Version. [Chilly]
//= 1.1 Some little improvements here and there. [Masao]
//============================================================

moc_para01,48,177,3	script	Mission [91 - 99]	857,{
	if (countitem(6219) < 1) {
		mes "- Only members of the -";
		mes "- Eden Group can read -";
		mes "- this bulletin board. -";
		close;
	}
	if (BaseLevel < 91 || BaseLevel > 99) {
		mes "- This missions can only be -";
		mes "- read by those who are -";
		mes "- of the correct level. -";
		mes "- There might be another -";
		mes "- board somewhere for -";
		mes "- my level. -";
		close;
	}
	mes "- Many hunting missions -";
	mes "- are on the bulletin board. -";
	next;
	switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) {
	case 1:
		switch(select("Solider:Freezer:Heater")) {
		case 1:
			if (checkquest(4181,HUNTING) == 2) {
				mes "You hunted all 30 Solider.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4181;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4181) == -1) {
				setquest 4181;
				mes "Please hunt 30 Solider and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Solider yet...";
			mes "Will you check again?";
			close;
		case 2:
			if (checkquest(4182,HUNTING) == 2) {
				mes "You hunted all 30 Freezer.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4182;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4182) == -1) {
				setquest 4182;
				mes "Please hunt 30 Freezer and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Freezer yet...";
			mes "Will you check again?";
			close;
		case 3:
			if (checkquest(4183,HUNTING) == 2) {
				mes "You hunted all 30 Heater.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4183;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4183) == -1) {
				setquest 4183;
				mes "Please hunt 30 Heater and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Heater yet...";
			mes "Will you check again?";
			close;
		}
	case 2:
		switch(select("Injustice:Rybio:Dark Priest")) {
		case 1:
			if (checkquest(4184,HUNTING) == 2) {
				mes "You hunted all 30 Injustice.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4184;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4184) == -1) {
				setquest 4184;
				mes "Please hunt 30 Injustice and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Injustice yet...";
			mes "Will you check again?";
			close;
		case 2:
			if (checkquest(4185,HUNTING) == 2) {
				mes "You hunted all 30 Rybio.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4185;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4185) == -1) {
				setquest 4185;
				mes "Please hunt 30 Rybio and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Rybio yet...";
			mes "Will you check again?";
			close;
		case 3:
			if (checkquest(4186,HUNTING) == 2) {
				mes "You hunted all 30 Dark Priest.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4186;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4186) == -1) {
				setquest 4186;
				mes "Please hunt 30 Dark Priest and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Dark Priest yet...";
			mes "Will you check again?";
			close;
		}
	case 3:
		switch(select("Stapo:Roween:Siroma")) {
		case 1:
			if (checkquest(4187,HUNTING) == 2) {
				mes "You hunted all 30 Stapo.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4187;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4187) == -1) {
				setquest 4187;
				mes "Please hunt 30 Stapo and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Stapo yet...";
			mes "Will you check again?";
			close;
		case 2:
			if (checkquest(4188,HUNTING) == 2) {
				mes "You hunted all 30 Roween.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4188;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4188) == -1) {
				setquest 4188;
				mes "Please hunt 30 Roween and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Roween yet...";
			mes "Will you check again?";
			close;
		case 3:
			if (checkquest(4189,HUNTING) == 2) {
				mes "You hunted all 30 Siroma.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4189;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4189) == -1) {
				setquest 4189;
				mes "Please hunt 30 Siroma and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Siroma yet...";
			mes "Will you check again?";
			close;
		}
	case 4:
		switch(select("Shinobi:Evil Nymph")) {
		case 1:
			if (checkquest(4190,HUNTING) == 2) {
				mes "You hunted all 30 Shinobi.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4190;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4190) == -1) {
				setquest 4190;
				mes "Please hunt 30 Shinobi and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Shinobi yet...";
			mes "Will you check again?";
			close;
		case 2:
			if (checkquest(4191,HUNTING) == 2) {
				mes "You hunted all 30 Evil Nymph.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4191;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4191) == -1) {
				setquest 4191;
				mes "Please hunt 30 Evil Nymph and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Evil Nymph yet...";
			mes "Will you check again?";
			close;
		}
	case 5:
		switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) {
		case 1:
			if (checkquest(4192,HUNTING) == 2) {
				mes "You hunted all 30 Deviruchi.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4192;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4192) == -1) {
				setquest 4192;
				mes "Please hunt 30 Deviruchi and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Deviruchi yet...";
			mes "Will you check again?";
			close;
		case 2:
			if (checkquest(4193,HUNTING) == 2) {
				mes "You hunted all 30 Mineral.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4193;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4193) == -1) {
				setquest 4193;
				mes "Please hunt 30 Mineral and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Mineral yet...";
			mes "Will you check again?";
			close;
		case 3:
			if (checkquest(4194,HUNTING) == 2) {
				mes "You hunted all 30 Kaho.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4194;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4194) == -1) {
				setquest 4194;
				mes "Please hunt 30 Kaho and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Kaho yet...";
			mes "Will you check again?";
			close;
		case 4:
			if (checkquest(4195,HUNTING) == 2) {
				mes "You hunted all 30 Neraid.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4195;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4195) == -1) {
				setquest 4195;
				mes "Please hunt 30 Neraid and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Neraid yet...";
			mes "Will you check again?";
			close;
		case 5:
			if (checkquest(4196,HUNTING) == 2) {
				mes "You hunted all 30 Disguise.";
				mes "Thank you very much.";
				next;
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				erasequest 4196;
				getexp 94000,94000;
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			if (checkquest(4196) == -1) {
				setquest 4196;
				mes "Please hunt 30 Disguise and return here.";
				close;
			}
			mes "Umm? You didn't hunt";
			mes "all 30 Disguise yet...";
			mes "Will you check again?";
			close;
		}
	}
}