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|
//===== eAthena Script =======================================
//= Quest For Slotted Sunglasses
//===== By: ==================================================
//= RedxSwordxHero
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= 4 brothers give you quests to get 32 new hats
//===== Additional Comments: =================================
//= Event New Hats by RedxSwordxHero
//= Ported and improved with timers [Lupus]
//= Thanks to x[tsk],fixed all item requirments to iRO specs exept
//= for hats which cannot be made on the real server. [Lupus]
//============================================================
prontera.gat,140,172,5 script Zac 704,{
mes "[Zac]";
mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
next;
mes "[Zac]";
mes "I provide 8 hats and my brothers provides the other 24.";
next;
menu "Join",L1,"Information",L2,"Cancel",L3;
L1:
mes "[Zac]";
mes "What hat do you want me to make?";
next;
menu "Angel Helm",L1_1,"Apple Hat",L1_2,"Blue Bandana",L1_3,"Bongun Hat",L1_4,"Cake Hat",L1_5,"Candle Hat",L1_6,"Chef's Hat",L1_7,"Colored Egg Shell",L1_8;
L1_1:
mes "[Zac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(2254) < 1)) goto L_ITEM_1;
if((countitem(2229) < 1)) goto L_ITEM_2;
if((countitem(7036) < 5)) goto L_ITEM_3;
mes "[Zac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Angel Helm for you right away. Please Wait a Moment.";
delitem 2254,1;
delitem 2229,1;
delitem 7036,5;
next;
mes "[Zac]";
mes "Tah Dah! ^FF0000Angel Helm^000000...! Please Take it!";
getitem 5025,1;
next;
mes "[Zac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1:
mes "[Zac]";
mes "Oh dear, you need 1 Angel Hairband...";
close;
L_ITEM_2:
mes "[Zac]";
mes "Oh, dear. You need 1 Slotted Helm...";
close;
L_ITEM_3:
mes "[Zac]";
mes "Oh, dear. You need 5 Fangs of Garm...";
close;
L1_2:
mes "[Zac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(748) < 1)) goto L_ITEM_1a;
if((countitem(512) < 300)) goto L_ITEM_2a;
mes "[Zac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Apple Hat for you right away. Please Wait a Moment.";
delitem 748,1;
delitem 512,300;
next;
mes "[Zac]";
mes "Tah Dah! ^FF0000Apple Hat^000000...! Please Take it!";
getitem 5037,1;
next;
mes "[Zac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1a:
mes "[Zac]";
mes "Oh, dear. You need 1 Witherless Rose...";
close;
L_ITEM_2a:
mes "[Zac]";
mes "Oh, dear. You need 300 Apples...";
close;
L1_3:
mes "[Zac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(7003) < 300)) goto L_ITEM_1b;
if((countitem(2211) < 1)) goto L_ITEM_2b;
if((countitem(978) < 1)) goto L_ITEM_3b;
mes "[Zac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Blue Bandana for you right away. Please Wait a Moment.";
next;
delitem 7003,300;
delitem 2211,1;
delitem 978,1;
mes "[Zac]";
mes "Tah Dah! ^FF0000Blue Bandana^000000...! Please Take it!";
getitem 5052,1;
next;
mes "[Zac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1b:
mes "[Zac]";
mes "Oh, dear. You need 300 Anolian Skins...";
close;
L_ITEM_2b:
mes "[Zac]";
mes "Oh, dear. You need 1 Bandana...";
close;
L_ITEM_3b:
mes "[Zac]";
mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
close;
L1_4:
mes "[Zac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(609) < 10)) goto L_ITEM_1c;
if((countitem(978) < 1)) goto L_ITEM_2c;
if((countitem(2264) < 1)) goto L_ITEM_3c;
mes "[Zac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment.";
next;
delitem 609,100;
delitem 978,1;
delitem 2264,1;
mes "[Zac]";
mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!";
getitem 5046,1;
next;
mes "[Zac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1c:
mes "[Zac]";
mes "Oh, dear. You need 10 Amulets...";
close;
L_ITEM_2c:
mes "[Zac]";
mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
close;
L_ITEM_3c:
mes "[Zac]";
mes "Oh, dear. You need 1 Munak Hat...";
close;
L1_5:
mes "[Zac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(529) < 10)) goto L_ITEM_1d;
if((countitem(530) < 5)) goto L_ITEM_2d;
if((countitem(538) < 15)) goto L_ITEM_3d;
if((countitem(539) < 20)) goto L_ITEM_4d;
if((countitem(999) < 10)) goto L_ITEM_5d;
mes "[Zac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cake Hat for you right away. Please Wait a Moment.";
next;
delitem 529,10;
delitem 530,5;
delitem 538,15;
delitem 539,20;
delitem 999,10;
mes "[Zac]";
mes "Tah Dah! ^FF0000Cake Hat^000000...! Please Take it!";
getitem 5024,1;
next;
mes "[Zac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1d:
mes "[Zac]";
mes "Oh, dear. You need 10 Candys...";
close;
L_ITEM_2d:
mes "[Zac]";
mes "Oh, dear. You need 5 Candy Canes...";
close;
L_ITEM_3d:
mes "[Zac]";
mes "Oh, dear. You need 15 Well Baked Cookies...";
close;
L_ITEM_4d:
mes "[Zac]";
mes "Oh, dear. You need 20 Pieces of Cake...";
close;
L_ITEM_5d:
mes "[Zac]";
mes "Oh, dear. You need 10 Steels...";
close;
L1_6:
mes "[Zac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(2279) < 1)) goto L_ITEM_1e;
if((countitem(518) < 100)) goto L_ITEM_2e;
if((countitem(7035) < 50)) goto L_ITEM_3e;
mes "[Zac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Candle Hat for you right away. Please Wait a Moment.";
next;
delitem 2279,1;
delitem 518,100;
delitem 7035,50;
mes "[Zac]";
mes "Tah Dah! ^FF0000Candle Hat^000000...! Please Take it!";
getitem 5028,1;
next;
mes "[Zac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1e:
mes "[Zac]";
mes "Oh, dear. You need 1 Bomb Wick...";
close;
L_ITEM_2e:
mes "[Zac]";
mes "Oh, dear. You need 100 Honeys...";
close;
L_ITEM_3e:
mes "[Zac]";
mes "Oh, dear. You need 50 MatchSticks...";
close;
L1_7:
mes "[Zac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(539) < 120)) goto L_ITEM_1f;
if((countitem(1036) < 450)) goto L_ITEM_2f;
if((countitem(982) < 1)) goto L_ITEM_3f;
if((countitem(949) < 330)) goto L_ITEM_4f;
mes "[Zac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Chef's Hat for you right away. Please Wait a Moment.";
next;
delitem 539,120;
delitem 1036,450;
delitem 982,1;
delitem 949,330;
mes "[Zac]";
mes "Tah Dah! ^FF0000Chef's Hat^000000...! Please Take it!";
getitem 5026,1;
next;
mes "[Zac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1f:
mes "[Zac]";
mes "Oh, dear. You need 120 Pieces of Cake...";
close;
L_ITEM_2f:
mes "[Zac]";
mes "Oh, dear. You need 450 Dragon Scales...";
close;
L_ITEM_3f:
mes "[Zac]";
mes "Oh, dear. You need 1 White Dyestuff...";
close;
L_ITEM_4f:
mes "[Zac]";
mes "Oh, dear. You need 330 Feathers...";
close;
L1_8:
mes "[Zac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(5015) < 1)) goto L_ITEM_1g;
if((countitem(978) < 1)) goto L_ITEM_2g;
if((countitem(7030) < 50)) goto L_ITEM_3g;
mes "[Zac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Colored Egg Shell for you right away. Please Wait a Moment.";
next;
delitem 5015,1;
delitem 978,1;
delitem 7030,50;
mes "[Zac]";
mes "Tah Dah! ^FF0000Colored Egg Shell^000000...! Please Take it!";
getitem 5039,1;
next;
mes "[Zac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1g:
mes "[Zac]";
mes "Oh, dear. You need 1 Egg Shell...";
close;
L_ITEM_2g:
mes "[Zac]";
mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
close;
L_ITEM_3g:
mes "[Zac]";
mes "Oh, dear. You need 50 Claws of Desert Wolf...";
close;
L2:
mes "[Zac]";
mes "Which hat materials do you wish to know?";
next;
menu "Angel Helm",L2_1,"Apple Hat",L2_2,"Blue Bandana",L2_3,"Bongun Hat", L2_4,"Cake Hat",L2_5,"Candle Hat",L2_6,"Chef's Hat",L2_7,"Colored Egg Shell",L2_8;
L2_1:
mes "[Zac]";
mes "You need 1 Angel Wing, 1 Slotted Helm and 5 Fangs of Garm for Angel Helm.";
close;
L2_2:
mes "[Zac]";
mes "You need 1 Witherless Rose and 300 Apples for Apple Hat.";
close;
L2_3:
mes "[Zac]";
mes "You need 300 Anolian Skins, 1 Bandana and 1 Cobaltblue Dyestuff for Blue Bandana.";
close;
L2_4:
mes "[Zac]";
mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat.";
close;
L2_5:
mes "[Zac]";
mes "You need 10 Candys, 5 Candy Canes, 15 Well Baked Cookies, 20 Pieces Of Cake and 10 Steels for Cake Hat.";
close;
L2_6:
mes "[Zac]";
mes "You need 1 Bomb Wick, 100 Honeys and 50 Matchsticks for Candle Hat.";
close;
L2_7:
mes "[Zac]";
mes "You need 120 Pieces of Cake, 450 Dragon Scales, 1 White Dyestuff and 330 Feathers for Chef's Hat.";
close;
L2_8:
mes "[Zac]";
mes "You need 1 Egg Shell, 1 Cobaltblue Dyestuff and 50 Claws of Desert Wolf for Colored Egg Shell.";
close;
L3:
mes "[Zac]";
mes "Stop by some other time with the right materials, so I can make the hats for you.";
close;
}
prontera.gat,143,172,5 script Blac 732,{
mes "[Blac]";
mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
next;
mes "[Blac]";
mes "I provide 8 hats and my brothers provides the other 24.";
next;
menu "Join",L1,"Information",L2,"Cancel",L3;
L1:
mes "[Blac]";
mes "What hat do you want me to make?";
next;
menu "Crescent Moon Hairpin",L1_9,"Cross Hairband",L1_10,"Deviruchi Hat",L1_11,"Dumpling Decoration",L1_12,"Fashion Sunglasses",L1_13,"HandkerChief",L1_14,"Magic Instructor's Hat",L1_15,"Heart Hairpin",L1_16;
L1_9:
mes "[Blac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(5041) < 1)) goto L_ITEM_1;
if((countitem(999) < 10)) goto L_ITEM_2;
mes "[Blac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Moon Hairpin for you right away. Please Wait a Moment.";
next;
delitem 5041,1;
delitem 999,10;
mes "[Blac]";
mes "Tah Dah! ^FF0000Crescent Moon Hairpin^000000...! Please Take it!";
getitem 5048,1;
next;
mes "[Blac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1:
mes "[Blac]";
mes "Oh, dear. You need 1 Heart Hairpin...";
close;
L_ITEM_2:
mes "[Blac]";
mes "Oh, dear. You need 10 Steels...";
close;
L1_10:
mes "[Blac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(2608) < 1)) goto L_ITEM_1a;
if((countitem(7069) < 500)) goto L_ITEM_2a;
mes "[Blac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cross Hairband for you right away. Please Wait a Moment.";
next;
delitem 2608,1;
delitem 7069,500;
mes "[Blac]";
mes "Tah Dah! ^FF0000Cross Hairband^000000...! Please Take it!";
getitem 5036,1;
next;
mes "[Blac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1a:
mes "[Blac]";
mes "Oh, dear. You need 1 Rosary...";
close;
L_ITEM_2a:
mes "[Blac]";
mes "Oh, dear. You need 500 Destroyed Armors...";
close;
L1_11:
mes "[Blac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(7048) < 40)) goto L_ITEM_1b;
if((countitem(1038) < 600)) goto L_ITEM_2b;
mes "[Blac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Deviruchi Hat for you right away. Please Wait a Moment.";
next;
delitem 7048,40;
delitem 1038,600;
mes "[Blac]";
mes "Tah Dah! ^FF0000Deviruchi Hat^000000...! Please Take it!";
getitem 5038,1;
next;
mes "[Blac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1b:
mes "[Blac]";
mes "Oh, dear. You need 40 Talons of Griffin...";
close;
L_ITEM_2b:
mes "[Blac]";
mes "Oh, dear. You need 600 Little Evil Horns...";
close;
L1_12:
mes "[Blac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(10007) < 1)) goto L_ITEM_1c;
if((countitem(968) < 50)) goto L_ITEM_2c;
mes "[Blac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Dumpling Decoration for you right away. Please Wait a Moment.";
next;
delitem 10007,1;
delitem 968,50;
mes "[Blac]";
mes "Tah Dah! ^FF0000Dumpling Decoration^000000...! Please Take it!";
getitem 5042,1;
next;
mes "[Blac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1c:
mes "[Blac]";
mes "Oh, dear. You need 1 Silk Ribbon...";
close;
L_ITEM_2c:
mes "[Blac]";
mes "Oh, dear. You need 50 Heroic Emblems...";
close;
L1_13:
mes "[Blac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(2271) < 1)) goto L_ITEM_1d;
if((countitem(975) < 1)) goto L_ITEM_2d;
mes "[Blac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Fashion Sunglasses for you right away. Please Wait a Moment.";
next;
delitem 2271,1;
delitem 975,1;
mes "[Blac]";
mes "Tah Dah! ^FF0000Fashion Sunglasses^000000...! Please Take it!";
getitem 5047,1;
next;
mes "[Blac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1d:
mes "[Blac]";
mes "Oh, dear. You need 1 Jack a Dandy...";
close;
L_ITEM_2d:
mes "[Blac]";
mes "Oh, dear. You need 1 Scarlet Dyestuff...";
close;
L1_14:
mes "[Blac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(1059) < 150)) goto L_ITEM_1e;
if((countitem(978) < 1)) goto L_ITEM_2e;
if((countitem(907) < 100)) goto L_ITEM_3e;
mes "[Blac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Handkerchief for you right away. Please Wait a Moment.";
next;
delitem 1059,150;
delitem 978,1;
delitem 907,100;
mes "[Blac]";
mes "Tah Dah! ^FF0000Handkerchief^000000...! Please Take it!";
getitem 5023,1;
next;
mes "[Blac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1e:
mes "[Blac]";
mes "Oh, dear. You need 150 Fabrics...";
close;
L_ITEM_2e:
mes "[Blac]";
mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
close;
L_ITEM_3e:
mes "[Blac]";
mes "Oh, dear. You need 100 Resins...";
close;
L1_15:
mes "[Blac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(2251) < 1)) goto L_ITEM_1f;
if((countitem(4052) < 1)) goto L_ITEM_2f;
if((countitem(1036) < 400)) goto L_ITEM_3f;
if((countitem(7001) < 50)) goto L_ITEM_4f;
mes "[Blac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Instructor's Hat for you right away. Please Wait a Moment.";
next;
delitem 2251,1;
delitem 4052,1;
delitem 1036,400;
delitem 7001,50;
mes "[Blac]";
mes "Tah Dah! ^FF0000Magic Instructor's Hat^000000...! Please Take it!";
getitem 5027,1;
next;
mes "[Blac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1f:
mes "[Blac]";
mes "Oh, dear. You need 1 Wizard's Hat...";
close;
L_ITEM_2f:
mes "[Blac]";
mes "Oh, dear. You need 1 Elder Willow Card...";
close;
L_ITEM_3f:
mes "[Blac]";
mes "Oh, dear. You need 400 Dragon Scales...";
close;
L_ITEM_4f:
mes "[Blac]";
mes "Oh, dear. You need 50 Mould Powders...";
close;
L1_16:
mes "[Blac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(7013) < 1200)) goto L_ITEM_1g;
mes "[Blac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart Hairpin for you right away. Please Wait a Moment.";
next;
delitem 7013,1200;
mes "[Blac]";
mes "Tah Dah! ^FF0000Heart Hairpin^000000...! Please Take it!";
getitem 5041,1;
next;
mes "[Blac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1g:
mes "[Blac]";
mes "Oh, dear. You need 1200 Coral Reef's...";
close;
L2:
mes "[Blac]";
mes "Which hat materials do you wish to know?";
next;
menu "Crescent Moon Hairpin",L2_9,"Cross Hairband",L2_10,"Deviruchi Hat",L2_11,"Dumpling Decoration/Chun Li Hat",L2_12,"Fashion Sunglasses",L2_13,"HandkerChief",L2_14,"Magic Instructor's Hat",L2_15,"Heart Hairpin",L2_16;
L2_9:
mes "[Blac]";
mes "You need 1 Heart Hairpin and 10 Steels for Crescent Moon Hairpin.";
close;
L2_10:
mes "[Blac]";
mes "You need 1 Rosary and 500 Destroyed Armors for Cross Hairband.";
close;
L2_11:
mes "[Blac]";
mes "You need 40 Talon's of Griffin and 600 Little Evil Horns for Deviruchi Hat.";
close;
L2_12:
mes "[Blac]";
mes "You need 1 Silk Ribbon and 50 Heroic Emblems for Dumping Decoration.";
close;
L2_13:
mes "[Blac]";
mes "You need 1 Jack a Dandy and 1 Scarlet Dyestuff for Fashion Sunglasses.";
close;
L2_14:
mes "[Blac]";
mes "You need 150 Fabrics, 1 Cobaltblue Dyestuff and 100 Resins for Handkerchief.";
close;
L2_15:
mes "[Blac]";
mes "You need 1 Wizard's Hat, 1 Elder Willow Card, 400 Dragon Scales and 50 Mould Powders for Magic Instructor's Hat.";
close;
L2_16:
mes "[Blac]";
mes "You need 1200 Coral Reef's for Heart Hairpin.";
close;
L3:
mes "[Blac]";
mes "Stop by some other time with the right materials, so I can make the hats for you.";
close;
}
prontera.gat,141,172,5 script Jac 107,{
mes "[Jac]";
mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
next;
mes "[Jac]";
mes "I provide 8 hats and my brothers provides the other 24.";
next;
menu "Join",L1,"Information",L2,"Cancel",L3;
L1:
mes "[Jac]";
mes "What hat do you want me to make?";
next;
menu "Heart of Merchant",L1_17,"Innocence of Maiden",L1_18,"Kafra Band",L1_19,"Lightbulb Hairband",L1_20,"Magic Hat",L1_21,"Miner's Helm",L1_22,"Mysterious Apple Hat",L1_23,"Panda Hat",L1_24;
L1_17:
mes "[Jac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(2233) < 1)) goto L_ITEM_1;
if((countitem(969) < 1)) goto L_ITEM_2;
if((countitem(949) < 80)) goto L_ITEM_3;
if((countitem(938) < 100)) goto L_ITEM_4;
if((countitem(999) < 20)) goto L_ITEM_5;
mes "[Jac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart of Merchant for you right away. Please Wait a Moment.";
next;
delitem 2233,1;
delitem 969,1;
delitem 949,80;
delitem 999,20;
delitem 938,800;
mes "[Jac]";
mes "Tah Dah! ^FF0000Heart of Merchant^000000...! Please Take it!";
getitem 5021,1;
next;
mes "[Jac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1:
mes "[Jac]";
mes "Oh, dear. You need 1 Slotted Circlet...";
close;
L_ITEM_2:
mes "[Jac]";
mes "Oh, dear. You need 1 Gold...";
close;
L_ITEM_3:
mes "[Jac]";
mes "Oh, dear. You need 80 Feather...";
close;
L_ITEM_4:
mes "[Jac]";
mes "Oh, dear. You need 800 Sticky Muscus...";
close;
L_ITEM_5:
mes "[Jac]";
mes "Oh, dear. You need 20 Steels...";
close;
L1_18:
mes "[Jac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(7047) < 100)) goto L_ITEM_1a;
mes "[Jac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Innocence of Maiden for you right away. Please Wait a Moment.";
next;
delitem 7047,100;
mes "[Jac]";
mes "Tah Dah! ^FF0000Innocence of Maiden^000000...! Please Take it!";
getitem 5040,1;
next;
mes "[Jac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1a:
mes "[Jac]";
mes "Oh, dear. You need 100 Alice's Apron...";
close;
L1_19:
mes "[Jac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(10007) < 1)) goto L_ITEM_1b;
if((countitem(10008) < 1)) goto L_ITEM_2b;
mes "[Jac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment.";
next;
delitem 10007,1;
delitem 10009,1;
mes "[Jac]";
mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!";
getitem 5020,1;
next;
mes "[Jac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1b:
mes "[Jac]";
mes "Oh, dear. You need 1 Silk Ribbon...";
close;
L_ITEM_2b:
mes "[Jac]";
mes "Oh, dear. You need 1 Wild Flower...";
close;
L1_20:
mes "[Jac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(2233) < 1)) goto L_ITEM_1c;
if((countitem(746) < 20)) goto L_ITEM_2c;
mes "[Jac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Lightbulb Hairband for you right away. Please Wait a Moment.";
next;
delitem 2233,1;
delitem 746,20;
mes "[Jac]";
mes "Tah Dah! ^FF0000Lightbulb Hairband^000000...! Please Take it!";
getitem 5034,1;
next;
mes "[Jac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1c:
mes "[Jac]";
mes "Oh, dear. You need 1 Slotted Criclet...";
close;
L_ITEM_2c:
mes "[Jac]";
mes "Oh, dear. You need 20 Glass Bead...";
close;
L1_21:
mes "[Jac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(2252) < 1)) goto L_ITEM_1d;
if((countitem(943) < 1200)) goto L_ITEM_2d;
if((countitem(1054) < 450)) goto L_ITEM_3d;
mes "[Jac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Hat for you right away. Please Wait a Moment.";
next;
delitem 2252,1;
delitem 943,1200;
delitem 1054,450;
mes "[Jac]";
mes "Tah Dah! ^FF0000Magic Hat^000000...! Please Take it!";
getitem 5045,1;
next;
mes "[Jac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1d:
mes "[Jac]";
mes "Oh, dear. You need 1 Wizard's Hat...";
close;
L_ITEM_2d:
mes "[Jac]";
mes "Oh, dear. You need 1200 Solid Shells...";
close;
L_ITEM_3d:
mes "[Jac]";
mes "Oh, dear. You need 450 Ancient Lips...";
close;
L1_22:
mes "[Jac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(5009) < 1)) goto L_ITEM_1e;
if((countitem(999) < 25)) goto L_ITEM_2e;
if((countitem(747) < 1)) goto L_ITEM_3e;
if((countitem(5028) < 1)) goto L_ITEM_4e;
mes "[Jac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Miner's Helm for you right away. Please Wait a Moment.";
next;
delitem 5009,1;
delitem 999,25;
delitem 747,1;
delitem 5028,1;
mes "[Jac]";
mes "Tah Dah! ^FF0000Miner's Helm^000000...! Please Take it!";
getitem 5031,1;
next;
mes "[Jac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1e:
mes "[Jac]";
mes "Oh, dear. You need 1 Safety Helmet...";
close;
L_ITEM_2e:
mes "[Jac]";
mes "Oh, dear. You need 25 Steels...";
close;
L_ITEM_3e:
mes "[Jac]";
mes "Oh, dear. You need 1 Crystal Mirror...";
close;
L_ITEM_4e:
mes "[Jac]";
mes "Oh, dear. You need 1 Candle...";
close;
L1_23:
mes "[Jac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(5037) < 1)) goto L_ITEM_1f;
if((countitem(7064) < 500)) goto L_ITEM_2f;
mes "[Jac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Mysterious Apple Hat for you right away. Please Wait a Moment.";
next;
delitem 5037,1;
delitem 7064,500;
mes "[Jac]";
mes "Tah Dah! ^FF0000Mysterious Apple Hat^000000...! Please Take it!";
getitem 5050,1;
next;
mes "[Jac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1f:
mes "[Jac]";
mes "Oh, dear. You need 1 Apple Hat...";
close;
L_ITEM_2f:
mes "[Jac]";
mes "Oh, dear. You need 500 Wings of Dragonfly...";
close;
L1_24:
mes "[Jac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(999) < 10)) goto L_ITEM_1g;
if((countitem(948) < 200)) goto L_ITEM_2g;
mes "[Jac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment.";
next;
delitem 999,10;
delitem 948,200;
mes "[Jac]";
mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!";
getitem 5030,1;
next;
mes "[Jac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1g:
mes "[Jac]";
mes "Oh, dear. You need 10 Steels...";
close;
L_ITEM_2g:
mes "[Jac]";
mes "Oh, dear. You need 200 Bear Footskins...";
close;
L2:
mes "[Jac]";
mes "Which hat materials do you wish to know?";
next;
menu "Heart of Merchant",L2_17,"Innocence of Maiden",L2_18,"Kafra Band",L2_19,"Lightbulb Hairband",L2_20,"Magic Hat",L2_21,"Miner's Helm",L2_22,"Mysterious Apple Hat",L2_23,"Panda Hat",L2_24;
L2_17:
mes "[Jac]";
mes "You need 1 Slotted Circlet, 1 Gold Bar, 80 Feathers, 20 Steels and 800 Sticky Muscus for Heart of Merchant";
close;
L2_18:
mes "[Jac]";
mes "You need 100 Alice's Aprons for Innocence of Maiden.";
close;
L2_19:
mes "[Jac]";
mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band.";
close;
L2_20:
mes "[Jac]";
mes "You need 1 Slotted Circlet and 20 Glass Beads for Lightbulb Hairband.";
close;
L2_21:
mes "[Jac]";
mes "You need 1 Wizard's Hat, 1200 Solid Shells and 450 Ancient Lips for Magic Hat.";
close;
L2_22:
mes "[Jac]";
mes "You need 1 Safety Helmet, 25 Steels, 1 Crystal Mirror and 1 Candle for Miner's Helm.";
close;
L2_23:
mes "[Jac]";
mes "You need 1 Apple Hat and 500 Wings of Dragonfly for Mysterious Apple Hat.";
close;
L2_24:
mes "[Jac]";
mes "You need 10 Steels and 200 Bear Footskins for Panda Hat.";
close;
L3:
mes "[Jac]";
mes "Stop by some other time with the right materials, so I can make the hats for you.";
close;
}
prontera.gat,142,172,5 script Pac 705,{
mes "[Pac]";
mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them.";
next;
mes "[Pac]";
mes "I provide 8 hats and my brothers provides the other 24.";
next;
menu "Join",L1,"Information",L2,"Cancel",L3;
L1:
mes "[Pac]";
mes "What hat do you want me to make?";
next;
menu "Phantom of the Opera",L1_25,"Poring Hat",L1_26,"Smokie Hat",L1_27,"Solar God Helm",L1_28,"Sphinx Hat",L1_29,"Spore Hat",L1_30,"Striped Bandana",L1_31,"Sunday Hat",L1_32;
L1_25:
mes "[Pac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(2281) < 1)) goto L_ITEM_1;
if((countitem(1048) < 50)) goto L_ITEM_2;
mes "[Pac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Phantom of the Opera for you right away. Please Wait a Moment.";
next;
delitem 2281,1;
delitem 1048,50;
mes "[Pac]";
mes "Tah Dah! ^FF0000Phatom of the Opera^000000...! Please Take it!";
getitem 5043,1;
next;
mes "[Pac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1:
mes "[Pac]";
mes "Oh, dear. You need 1 Opera Mask...";
close;
L_ITEM_2:
mes "[Pac]";
mes "Oh, dear. You need 50 Horrendous Hairs...";
close;
L1_26:
mes "[Pac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(741) < 1)) goto L_ITEM_1a;
if((countitem(909) < 300)) goto L_ITEM_2a;
mes "[Pac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment.";
next;
delitem 741,1;
delitem 909,300;
mes "[Pac]";
mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!";
getitem 5035,1;
next;
mes "[Pac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1a:
mes "[Pac]";
mes "Oh, dear. You need 1 Poring Doll...";
close;
L_ITEM_2a:
mes "[Pac]";
mes "Oh, dear. You need 300 Jellopys...";
close;
L1_27:
mes "[Pac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(2213) < 1)) goto L_ITEM_1b;
if((countitem(1036) < 20)) goto L_ITEM_2b;
if((countitem(7012) < 200)) goto L_ITEM_3b;
if((countitem(7065) < 300)) goto L_ITEM_4b;
mes "[Pac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Smokie Hat for you right away. Please Wait a Moment.";
next;
delitem 2213,1;
delitem 1036,20;
delitem 7012,200;
delitem 7065,300;
mes "[Pac]";
mes "Tah Dah! ^FF0000Smokie Hat^000000...! Please Take it!";
getitem 5033,1;
next;
mes "[Pac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1b:
mes "[Pac]";
mes "Oh, dear. You need 1 Kitty Band...";
close;
L_ITEM_2b:
mes "[Pac]";
mes "Oh, dear. You need 20 Dragon Scales...";
close;
L_ITEM_3b:
mes "[Pac]";
mes "Oh, dear. You need 200 Tough Scalelike Stems...";
close;
L_ITEM_4b:
mes "[Pac]";
mes "Oh, dear. You need 300 Fur's of Sea Otter...";
close;
L1_28:
mes "[Pac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(7086) < 1)) goto L_ITEM_1c;
if((countitem(999) < 40)) goto L_ITEM_2c;
if((countitem(984) < 2)) goto L_ITEM_3c;
if((countitem(969) < 10)) goto L_ITEM_4c;
if((countitem(1003) < 50)) goto L_ITEM_5c;
mes "[Pac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Solar God Helm for you right away. Please Wait a Moment.";
next;
delitem 7086,1;
delitem 999,40;
delitem 984,2;
delitem 969,10;
delitem 1003,50;
mes "[Pac]";
mes "Tah Dah! ^FF0000Solar God Helm^000000...! Please Take it!";
getitem 5022,1;
next;
mes "[Pac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1c:
mes "[Pac]";
mes "Oh, dear. You need 1 Emblem of the Sun God...";
close;
L_ITEM_2c:
mes "[Pac]";
mes "Oh, dear. You need 40 Steels...";
close;
L_ITEM_3c:
mes "[Pac]";
mes "Oh, dear. You need 2 Oridecons...";
close;
L_ITEM_4c:
mes "[Pac]";
mes "Oh, dear. You need 10 Gold Bar's...";
close;
L_ITEM_5c:
mes "[Pac]";
mes "Oh, dear. You need 50 Coals...";
close;
L1_29:
mes "[Pac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(999) < 25)) goto L_ITEM_1d;
if((countitem(979) < 1)) goto L_ITEM_2d;
if((countitem(976) < 1)) goto L_ITEM_3d;
if((countitem(1059) < 150)) goto L_ITEM_4d;
if((countitem(969) < 2)) goto L_ITEM_5d;
mes "[Pac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment.";
next;
delitem 999,1;
delitem 979,1;
delitem 976,1;
delitem 1059,150;
delitem 969,2;
mes "[Pac]";
mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!";
getitem 5053,1;
next;
mes "[Pac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1d:
mes "[Pac]";
mes "Oh, dear. You need 25 Steels...";
close;
L_ITEM_2d:
mes "[Pac]";
mes "Oh, dear. You need 1 DarkGreen Dyestuff...";
close;
L_ITEM_3d:
mes "[Pac]";
mes "Oh, dear. You need 1 Lemon Dyestuff...";
close;
L_ITEM_4d:
mes "[Pac]";
mes "Oh, dear. You need 150 Fabric...";
close;
L_ITEM_5d:
mes "[Pac]";
mes "Oh, dear. You need 2 Gold Bar's...";
close;
L1_30:
mes "[Pac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(7033) < 850)) goto L_ITEM_1e;
if((countitem(7068) < 300)) goto L_ITEM_2e;
if((countitem(1015) < 1)) goto L_ITEM_3e;
mes "[Pac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Spore Hat for you right away. Please Wait a Moment.";
next;
delitem 7033,850;
delitem 7068,300;
delitem 1015,1;
mes "[Pac]";
mes "Tah Dah! ^FF0000Spore Hat^000000...! Please Take it!";
getitem 5029,1;
next;
mes "[Pac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1e:
mes "[Pac]";
mes "Oh, dear. You need 850 Poison Spores...";
close;
L_ITEM_2e:
mes "[Pac]";
mes "Oh, dear. You need 300 Half Burnt Logs...";
close;
L_ITEM_3e:
mes "[Pac]";
mes "Oh, dear. You need 1 Tongue...";
close;
L1_31:
mes "[Pac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(1099) < 1500)) goto L_ITEM_1f;
mes "[Pac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Striped Bandana for you right away. Please Wait a Moment.";
next;
delitem 1099,1500;
mes "[Pac]";
mes "Tah Dah! ^FF0000Striped Bandana^000000...! Please Take it!";
getitem 5049,1;
next;
mes "[Pac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1f:
mes "[Pac]";
mes "Oh, dear. You need 1500 Worn-out Prisoner Uniforms...";
close;
L1_32:
mes "[Pac]";
mes "Let me check the items you have brought here.";
next;
if((countitem(2221) < 1)) goto L_ITEM_1g;
if((countitem(2227) < 1)) goto L_ITEM_2g;
if((countitem(1059) < 250)) goto L_ITEM_3g;
if((countitem(7063) < 600)) goto L_ITEM_4g;
mes "[Pac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sunday Hat for you right away. Please Wait a Moment.";
next;
delitem 2221,1;
delitem 2227,1;
delitem 1059,250;
delitem 7063,600;
mes "[Pac]";
mes "Tah Dah! ^FF0000Sunday Hat^000000...! Please Take it!";
getitem 5032,1;
next;
mes "[Pac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
L_ITEM_1g:
mes "[Pac]";
mes "Oh, dear. You need 1 Slotted Hat...";
close;
L_ITEM_2g:
mes "[Pac]";
mes "Oh, dear. You need 1 Slotted Cap...";
close;
L_ITEM_3g:
mes "[Pac]";
mes "Oh, dear. You need 250 Fabrics...";
close;
L_ITEM_4g:
mes "[Pac]";
mes "Oh, dear. You need 600 Soft Feathers...";
close;
L2:
mes "[Pac]";
mes "Which hat materials do you wish to know?";
next;
menu "Phantom of the Opera",L2_25,"Poring Hat",L2_26,"Smokie Hat",L2_27,"Solar God Helm",L2_28,"Sphinx Hat",L2_29,"Spore Hat",L2_30,"Striped Bandana",L2_31,"Sunday Hat",L2_32;
L2_25:
mes "[Pac]";
mes "You need 1 Opera Mask and 50 Horrendous Hairs for Phantom of the Opera.";
close;
L2_26:
mes "[Pac]";
mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat.";
close;
L2_27:
mes "[Pac]";
mes "You need 1 Kitty Band, 20 Dragon Scale, 200 Tough Scalelike Stem and 300 Fur's of Sea Otter for Smokie Hat.";
close;
L2_28:
mes "[Pac]";
mes "You need 1 Emblem of the Sun God, 40 Steels, 2 Oridecons, 10 Gold Bar's and 50 Coals for Solar God Helm.";
close;
L2_29:
mes "[Pac]";
mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat.";
close;
L2_30:
mes "[Pac]";
mes "You need 850 Poison Spores, 300 Half Burnt Logs and 1 Tongue for Spore Hat.";
close;
L2_31:
mes "[Pac]";
mes "You need 1500 Worn-out Prisoner Uniforms for Striped Bandana.";
close;
L2_32:
mes "[Pac]";
mes "You need 1 Slotted Hat, 1 Slotted Cap, 250 Fabrics and 600 Soft Feathers for Sunday Hat.";
close;
L3:
mes "[Pac]";
mes "Stop by some other time with the right materials, so I can make the hats for you.";
close;
}
//these scripts make our brothers to appear and disappear in order
- script EDZac -1,{
OnInit:
OnMinute15:
disablenpc "Zac";
end;
OnMinute01:
enablenpc "Zac";
end;
}
- script EDJac -1,{
OnInit:
OnMinute30:
disablenpc "Jac";
end;
OnMinute16:
enablenpc "Jac";
end;
}
- script EDPac -1,{
OnInit:
OnMinute45:
disablenpc "Pac";
end;
OnMinute31:
enablenpc "Pac";
end;
}
- script EDBlac -1,{
OnInit:
OnMinute00:
disablenpc "Blac";
end;
OnMinute46:
enablenpc "Blac";
end;
}
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