summaryrefslogtreecommitdiff
path: root/npc/quests/counteragent_mixture.txt
blob: 019030992d67a987990d4e36d46eff577c6d6561 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
//===== eAthena Script ======================================= 
//= Counteragent and Mixture Quest(Morgenstein)
//===== By: ================================================== 
//= kobra_k88
//= added some dialogs for Morgenstein by Komurka
//===== Current Version: ===================================== 
//= 2.1
//===== Compatible With: ===================================== 
//= eAthena 7.15 +
//===== Description: ========================================= 
//= Counteragent and Mixtures for making dyes & Alchemist Job Quest
//===== Additional Comments: ================================= 
//= Fully working
//= Update for Alchemist Quest.
//= 1.2 added check for Empty Bottle [Lupus]
//= Fixed some lil thingys [Darkchild]
//= More li'l thing, added comments for items IDs [Lupus]
//= 1.5 Fixed Spelling mistakes. [Nexon]
//= 1.6 Fixed some bugs, also related to Alch Job quest [Lupus]
//= 1,7 Fixed exploit 1.8 Got rid of 'al_morgen' var [Lupus]
//= 2.1 now uses (MISC_QUEST & 4) bit instead of al_morgen [Lupus]
//============================================================ 


// Merchant Louitz -----------------------------------------------------------
alberta_in.gat,130,54,2	script	Merchant Louitz	84,{
	mes "[Louitz]";
	mes "What's going on?";
	if(countitem(970) && countitem(971) && countitem(972)) goto M_Menu2;//Items: Alcohol, Detrimindexta, Karvodailnirol,
M_Menu:
	next;
	menu "Talk",M_Talk,"Cancel",M_Cancel;
M_Menu2:
	next;
	menu "Talk",M_Talk,"More about solutions",M_Solut,"Cancel",M_Cancel;
	
	M_Talk:
		mes "[Merchant Louitz]";
		mes "I was in Geffen for a while trying to find magic tools when I heard some rumors about a Mad Scientist.";
		mes "I became very interested in the man and tried to meet with him on several occasions.";
		next;
		mes "[Merchant Louitz]";
		mes "After many attempts, I finally got to meet him.  Unfortunately he was too immersed in his work and didn't even take notice of me.";
		next;
		mes "[Merchant Louitz]";
		mes "He kept on mumbling to himself ^0000FF'Karvodainirol... Detrimindexta... Alcohol^000000...'";
		next;
		mes "[Merchant Louitz]";
		mes "I had know idea what he was talking about at first, but I later learned that those were names for some unique and rare solutions.";
		if(countitem(970) && countitem(971) && countitem(972)) goto M_Menu2;//Items: Alcohol, Detrimindexta, Karvodailnirol,
		mes "I wish ^0000FFI could see them^000000 with my own eyes...";
		emotion e_slur;
		goto M_Menu;

	M_Solut:
		if((MISC_QUEST & 4)==0 && MORGEN==0)set MORGEN,1;
		mes "[Merchant Louitz]";
		mes "Apparently that scientist uses those solutions to make other agents and mixtures.";
		mes "You should speak with ^0000ddAure Dupon^000000 in Geffen to find out more about it. ";
		next;
		mes "[Merchant Louitz]";
		mes "You can find him near the ^0000ddEast end^000000 of town.  Ask him about ^0000ddMorgenstein^000000.  That's the mad scientists' name.";
		goto M_Menu2;

	M_Cancel:
		mes "[Louitz]";
		mes "Um... Now I've seen everything.";
		close;
}

// Aure Dupon ------------------------------------------------------------------------
geffen.gat,181,114,4	script	Aure Dupon	55,{
	mes "[Aure Dupon]";
	mes "TIME never WAITS for you!! Even MAGIC cannot SLOW it down!  I can feel it passing me by even as we speak!!....";
	emotion e_gasp;
	next;
	mes "[Aure Dupon]";
	mes "So... why did you stop me??";
	emotion e_hmm;
	if((MISC_QUEST & 4) || MORGEN) goto M_Menu2;
M_Menu:
	next;
	menu "Talk",M_Talk,"Cancel",M_Cancel;
M_Menu2:
	next;
	menu "Talk",M_Talk,"More about Morgenstein",M_Morgen,"Cancel",M_Cancel;
	
	M_Talk:
		mes "[Aure Dupon]";
		mes "It's true that I'm a little eccentric because of my quest to gain the power of magic, but I assure that there are others out there that are even stranger than myself.";
		next;
		mes "[Aure Dupon]";
		mes "Like that mad scientist ^0000ddMorgenstein^000000.  Anyway, if it were up to you, would you be able to devote your ENTIRE life to one single purpose?";
		next;
		mes "[Aure Dupon]";
		mes "Would you be able to give up everything else in your life to achieve that goal? Even if it meant risking insanity??";
		if((MISC_QUEST & 4) || MORGEN) goto M_Menu2;
		goto M_Menu;

	M_Morgen:
		if(MORGEN==1) set MORGEN,2;
		mes "[Aure Dupon]";
		mes "Morgenstein? Now that man definatley has a few screws loose.  He's always in the ^0000ddBlasksmith Guild Building^000000 making crazy potions.";
		mes "He calls them ^ff0000Mixtures^000000 and ^ff0000Counteragents^000000.  I'm not sure what there used for though.";
		next;
		mes "[Aure Dupon]";
		mes "You should go speak with him if your that curious about his work.";
		goto M_Menu2;

	M_Cancel:
		mes "[Aure Dupon]";
		mes "Human beings are just a small part of Nature.... therefore the human will is that of Natures will.....";
		close;
}

// Chemist Morgenstein -----------------------------------------------------------
geffen_in.gat,141,140,2	script	Morgenstein	121,{
	if(MORGEN >= 2) goto L_0;
	if(MISC_QUEST & 4) goto L_1;

	mes "[Chemist Morgenstein]";
	mes "Heheheheheh... Sniff Sniff... I can smell something appetizing here.";
	mes "It is a Human Being... living one... umm yummy... Heheheheheh";
	emotion e_awsm;
	close;

L_0:
	mes "[Chemist Morgenstein]";
	mes "So you've been asking about me huh? What is it that you want to know?";
M_Menu:
	next;
	menu "Ask about research",M_Rsrch,"Nothing",M_End;
	
	M_Rsrch:
		mes "[Chemist Morgenstein]";
		mes "Heheheheheh... You probably already heard about what I do ...";
		mes "Okay.. I will tell you everything... there is nothing left for me to hide.... Heheheheheh...";
		emotion e_gg;
		next;
		mes "[Chemist Morgenstein]";
		mes "As far as I'm concerned my research has already been completed.....";
		mes "I am a genius you know, and I can make anything!! Heheheheh... it's only a matter how long it will take...";
		next;
		mes "[Chemist Morgenstein]";
		mes "You know what I mean..... time?.... Hehehehehehehya....";
		emotion e_gg;
		next;
		mes "[Chemist Morgenstein]";
		mes "Um.... did you say you want to know about my Research?... Oh it's all very simple.... I'm just trying to find ways to combine different materials...";
		next;
		mes "[Chemist Morgenstein]";
		mes "Isn't it interesting? I'm perfecting a method that melts materials, such as iron and stone, and then mixes them into a new substance!!!";
		mes "Once it is perfected, I will be able to turn anything in the word into a new substance.....";
		next;
		mes "[Chemist Morgenstein]";
		mes "~~~~ !! Hehe!!!...Heheheheheh!!!...squash squash!!!..Kekekekekelll!!!!";
		emotion e_slur;
		next;
		mes "[Chemist Morgenstein]";
		mes "Ack!~cough~cough~ Ahem.... Though it is not yet possible, I did figure out something else incredible.";
		mes "Through my research I found out how to make different types of liquids.  I call them ^5533FF'counteragents and mixtures'^000000.";
		next;
		mes "[Chemist Morgenstein]";
		mes "I can make one for you right now,if you want?? Ahhh... Talking about my experiments and research makes me.... 'excited'.......";
		mes "You too can feel my 'excitement' if you wish..... Ahhhhh.... I can make you feel...";
		set MISC_QUEST,MISC_QUEST | 4;
		set MORGEN,0;
		close;

L_1:
	mes "[Chemist Morgenstein]";
	mes "What do you want now?";
M_Menu2:
	next;
	menu "Ask about research",M_Rsrch,"Make a new one",-, "Nothing",M_End;
	
		mes "[Chemist Morgenstein]";
		mes "Heheheheheheh.... So I see you are interested in my creations?..... Who woudn't.... Kekekekekekeke!!!";
		mes "So what do you want me to make for you?? Huh? Heheheheheh.............";
		emotion e_gg;
		next;
		menu "-Counteragent",-, "-Mixture",sM_Mixture, "-Forget it",M_End;
		
			mes "[Chemist Morgenstein]";
			mes "Oh... You said Counteragent... Kekekekekekeke... Let's see.... I'll need some items.......";
			mes "... Let me check... Oh... Oh...... Ahhhh..... Hmmm.....";
			next;
			mes "[Chemist Morgenstein]";
			mes "Oh.... As I recall I need....:";
			mes "^5533FF1 Alcohol";
			mes "1 Detrimindexta^000000......";
			mes "and ^5533FF1 Empty Bottle^000000....";
			next;
			mes "[Chemist Morgenstein]";
			mes "With these 3 things I'll be able to make you a counter agent.  It won't be a big deal to make..... Kekekekekekeke....";
			mes "Oh, and there will be a fee of ^5533FF3000 zeny^000000 okay? Heheheheheh..... Oh, surely you don't think it's rip-off?...";
			next;
			mes "[Chemist Morgenstein]";
			mes "Alright?....";
			next;
			menu "Make",-,"Cancel",M_End;

				mes "[Chemist Morgenstein]";
				if(countitem(970) && countitem(971) && countitem(713) && Zeny>=3000) goto sl_GetCounter;//Items: Alcohol, Detrimindexta, Empty Bottle,
					mes "I'm sorry but you need 1 Empty Bottle, 1 Alcohol, 1 Detrimindexta, and 3000 Zeny for me to make a Counteragent.";
					emotion e_sry;
					close;
	
				sl_GetCounter:
					delitem 970,1;//Items: Alcohol,
					delitem 713,1;//Items: Empty Bottle,
					delitem 971,1;//Items: Detrimindexta,
					set Zeny, Zeny-3000;
					mes "OhOhOhOh...... Heheheheheh...... Fine... Like this..... Fine... Keep... More........ Heheheheheh";
					mes ".... Ahhhh.... ..... OhOh.... OhOh!..... OhOhOhOhOhOh!!!...!!!!!!";
					next;
					getitem 973,1;//Items: Counteragent,
					mes "[Chemist Morgenstein]";
					mes ".... Hmmm......";
					emotion e_hmm;
					close;

		sM_Mixture:
			mes "[Chemist Morgenstein]";
			mes "Oh... You said Mixture?... Kekekekekekeke... Let's see... I'll need some items.......";
			mes "... Let me check... Oh... Oh...... Ahhhh..... Hmmm.....";
			next;
			mes "[Chemist Morgenstein]";
			mes "Oh.... As I recall I need....:";
			mes "^5533FF1 Alcohol";
			mes "1 Karvodailnirol^000000.....";
			mes "and ^5533FF1 Empty Bottle^000000...........";
			next;
			mes "[Chemist Morgenstein]";
			mes "With these 3 things I'll be able to make you a mixture.  It won't be a big deal to make..... Kekekekekekeke....";
			mes "Oh, and there will be a fee of ^5533FF4000 zeny^000000 okay? Heheheheheh..... Oh, surely you don't think it's rip-off?...";
			next;
			mes "[Chemist Morgenstein]";
			mes "Alright??...";
			next;
			menu "Make",-,"Cancel",M_End;

				mes "[Chemist Morgenstein]";
				if(countitem(970) && countitem(972) && countitem(713) && Zeny>=4000) goto sl_GetMix;//Items: Alcohol, Karvodailnirol, Empty Bottle,
					mes "I'm sorry but you need 1 Empty Bottle, 1 Alcohol, 1 Karvodainirol, and 4000 Zeny for me to make a Mixture.";
					emotion e_sry;
					close;
			
				sl_GetMix:
					delitem 970,1;//Items: Alcohol,
					delitem 713,1;//Items: Empty Bottle,
					delitem 972,1;//Items: Karvodailnirol,
					set Zeny, Zeny-4000;
					mes "OhOhOhOh...... Heheheheheh...... Fine... Like this..... Fine... Keep... More........ Heheheheheh";
					mes ".... Ahhhh.... ..... OhOh.... OhOh!..... OhOhOhOhOhOh!!!...!!!!!!";
					next;
					getitem 974,1;//Items: Mixture,
					mes "[Chemist Morgenstein]";
					mes ".... Hmmm......";
					emotion e_hmm;
					close;

	M_End:
		mes "[Chemist Morgenstein]";
		mes "... Kekekekekekeke....";
		emotion e_heh;
		close;
}