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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Zopokx
//= Copyright (C)  Masao
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  IVBela
//= Copyright (C)  Lupus
//= Copyright (C)  kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Novice Skills Quests
//================= Description ===========================================
//= Quest for skills: First Aid, Trick Dead
//================= Current Version =======================================
//= 1.8
//=========================================================================

prt_in,234,133,4	script	Nami	1_F_01,{
	if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) {
		mes "[Nami]";
		mes "Hello!";
		mes "I want to be a nurse so bad!";
		mes "I always go and try to learn more.";
		mes "Actually, I'm really good.";
		mes "Do you want me to try on you? ? ? . .";
		next;
		switch (select("Continue conversation:Slowly slink away. . . .")) {
		case 1:
			if ((skill_nov >= 0) && (skill_nov <= 2)) {
				switch (skill_nov) {
				case 0:
					mes "[Nami]";
					mes "Thank you for giving me this chance!";
					mes "I will do the best I can.";
					mes "When I am nursing people, I never";
					mes "give half effort. -";
					next;
					mes "[Nami]";
					mes "Let me explain to you about";
					mes "this skill I am using, ^3355FF' First Aid '^000000 ";
					mes "It doesn't take any special";
					mes "equipment or items . .";
					mes "Using only old cloth, left over potions,";
					mes "and some other unsubstantial materials";
					next;
					mes "[Nami]";
					mes "you can perform first aid. -";
					mes "It is a simple skill that you can use";
					mes "to regain a small amount of HP.";
					mes "I wouldn't mind teaching you. . .";
					mes "If you want to learn this skill,";
					mes "it does not take much to learn. . .";
					next;
					mes "[Nami]";
					mes "First aid does require";
					mes "some small preparations. . .";
					mes "Some simple items you should have on hand are";
					mes "^3355FF' 3 Red Herb '^000000 ";
					mes "^3355FF' 3 Clover '^000000 ";
					mes "^3355FF' 1 Sterilized Bandages '^000000 ";
					next;
					mes "[Nami]";
					mes "You can find these items being";
					mes "carried by monsters close by or";
					mes "even buy them from a merchant.";
					mes "It shouldn't be difficult to prepare";
					mes "these items for your first aid skill.";
					next;
					mes "[Nami]";
					mes "The only item you must take";
					mes "a special trip for is the bandage.";
					mes "On the eastern side second floor ";
					mes "of the prontera castle you can find";
					mes "a nurse who will supply you with this";
					mes "item readily. You should see her for this item";
					next;
					mes "[Nami]";
					mes "If you go and find these items, ";
					mes "I will be happy to teach you this skill.";
					mes "Well, I will be awaiting your return.";
					skill_nov = 1;
					close;
				case 1:
					mes "[Nami]";
					mes "First aid does require";
					mes "some small preparations. . .";
					mes "Some simple items you should have on hand are";
					mes "^3355FF' 3 Red Herb '^000000 ";
					mes "^3355FF' 3 Clover '^000000 ";
					mes "^3355FF' 1 Sterilized Bandages '^000000 ";
					next;
					mes "[Nami]";
					mes "You can find these items being";
					mes "carried by monsters close by or";
					mes "even buy them from a merchant.";
					mes "It shouldn't be difficult to prepare";
					mes "these items for your first aid skill.";
					next;
					mes "[Nami]";
					mes "The only item you must take";
					mes "a special trip for is the bandage.";
					mes "Two maps east of here you can find";
					mes "a nurse who will supply you with this";
					mes "item readily. You should see her for";
					mes "this item. . . ";
					close;
				case 2:
					if ((countitem(Red_Herb) > 2) && (countitem(Clover) > 2)) {
						delitem Red_Herb,3;
						delitem Clover,3;
						mes "[Nami]";
						mes "Hello, welcome back!";
						mes "You have done well at finding";
						mes "the necessary items.";
						mes "I know that the Nurse is a little";
						mes "strange, I am sure it was a little perplexing. . .";
						mes "hee hee hee . . . . .";
						next;
						mes "[Nami]";
						mes "Well, let us begin our training.";
						mes "When using the first aid skill";
						mes "you will use about 3 SP and convert";
						mes "this energy into about 5 HP.";
						mes "This is done with your first aid skill";
						mes "and supplies.";
						next;
						mes "[Nami]";
						mes "You should take this and place it here. . .";
						mes "Then you can stop the bleeding. . .";
						mes "After that you should apply this. . .";
						mes "There!!! Isn't it easy? ! ? !";
						next;
						mes "[Nami]";
						mes ". . Basically.";
						mes "You can take a little of left";
						mes "herbs and common items";
						mes "and combine them together and. . .";
						mes "Presto !!";
						next;
						skill "NV_FIRSTAID",1,0;
						skill_nov = 3;
						mes "[Nami]";
						mes "Yes yes, that's right!";
						mes "Now that you have this";
						mes "skill, I hope that it helps you";
						mes "in the future.";
						mes "Thank you and have a great day !~~~";
						close;
					}
					mes "[Nami]";
					mes "First aid does require";
					mes "some small preparations. . .";
					mes "Some simple items you should have on hand are";
					mes "^3355FF' 3 Red_Herb '^000000 ";
					mes "^3355FF' 3 Clover '^000000 ";
					mes "^3355FF' 1 Sterilized Bandages '^000000 ";
					close;
				}
			}
			mes "[Nami]";
			mes ". . . . . Z z z";
			mes "I am so sorry!!!...I know I did it wrong...!!";
			mes "Wahhhh ..";
			mes "!! *sigh* !!";
			mes "- *rolls her eyes* -";
			close;
		case 2:
			mes "[Nami]";
			mes "Hey! .. Where are you going? !";
			mes "Come over here and have a shot !";
			mes "Prick and its over !!";
			mes "Grab that patient! ! !";
			close;
		}
	}
	mes "[Nami]";
	mes "I am working hard to receive";
	mes "my nursing license . . .";
	mes "I don't think that I lack anything";
	mes "to become a nurse . .";
	mes "It must be because of my lack of my experience ?";
	next;
	mes "[Nami]";
	mes "If only you had at least";
	mes "a first job . .";
	mes "or maybe be over ^3355FF novice job level 4^000000";
	mes "I could have talked to";
	mes "you a little longer. . . . . . .";
	close;
}

prt_in,73,87,4	script	Chivalry Member	1_M_YOUNGKNIGHT,{
	if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) {
		mes "[Bulma]";
		mes "Yeah. . . I look great. . .";
		mes "I am a knight in the knight's";
		mes "guild of Prontera! Kuhahhahhahah !!";
		mes "It hasn't been long since I became a";
		mes " knight, but I still look great huh?";
		mes "What do you think? ? ?";
		next;
		switch (skill_nov) {
		case 3:
			mes "[Bulma]";
			mes "Hello my young friend -";
			mes "You remind me of myself as young";
			mes "sword man. . . ";
			mes "Kekekkek, Oh I miss those days . .";
			mes "Look at me acting like an old man.";
			mes "Heh heh Sorry...";
			next;
			mes "[Bulma]";
			mes "I'm still young!!! Aren't I???";
			mes "If you just work hard and be patient,";
			mes "you will soon receive the job you desire as well.";
			mes "It takes patience, but this is";
			mes "good life kekkeke";
			mes "Hmm, I would like to help you out . .";
			next;
			mes "[Bulma]";
			mes ". . . . . I'm not sure why you are looking";
			mes "at me like that. I assure you that this";
			mes "might seem a little weird at first, but";
			mes "what I tell you will most likely be a great aid to you..";
			next;
			mes "[Bulma]";
			mes "Ha ha... It looks like you are getting";
			mes "a bit interested in what I have to say.";
			mes "I can teach you a very useful skill!";
			mes "This skill is acting like you are dead! '";
			mes "No No, it is more than acting, you ";
			mes "actually look dead!!! ..";
			next;
			mes "[Bulma]";
			mes "The name of the skill is ^3355FF' Play Dead '^000000";
			mes "It is a skill I used as a novice.";
			mes "But don't think little of it because";
			mes "it is a novice skill. In fact, it takes";
			mes "extreme concentration and skill";
			mes "to even make this skill pass as believable.";
			next;
			mes "[Bulma]";
			mes "For example,";
			mes "What if you are attacked by a strong";
			mes "monster and can't survive.";
			mes "You must play dead!";
			mes "But if the monster was to tickle you,";
			mes "could you control yourself?";
			next;
			mes "[Bulma]";
			mes "The skill will help you deal with";
			mes "many situations such as this.";
			mes "It is truly a skill for the strong minded.";
			mes "The goal of the skill is to look";
			mes "perfectly dead. . .";
			next;
			mes "[Bulma]";
			mes "I think that's enough explanation.";
			mes "I can tell by the look in your eyes";
			mes "that you are ready for your training.";
			mes "Lets not delay!";
			mes "Ok, take this pill first. . .";
			mes "Let's see how this goes. . .";
			next;
			mes "[Bulma]";
			mes "Within in 10 minutes, you must";
			mes "go to the 2nd floor of the Prontera Castle's";
			mes "East wing. ^3355FF' Newbie Tag '^000000 is";
			mes "the item you are seeking. ! . .";
			next;
			mes "^3355FF- *Gulp* (You have swallowed the pill) -^000000";
			next;
			mes "[Bulma]";
			mes "The pill that you have just taken";
			mes "will make it difficult for you to breathe. . .";
			mes "Kekekk . .AH HA - Just joking !";
			mes "It is actually a pill to gives you";
			mes "a mental calm so you can be patient.";
			mes "I think that nothing is better";
			next;
			mes "[Bulma]";
			mes "training than running.";
			mes "Okay? GO! ! ! ! ~~~~~";
			mes "If you are late, you have to do it again! !";
			mes "Now GO ! GO ! GO !";
			mes "Run ~~~~~!!!!";
			skill_nov = 4;
			close;
		case 4:
			mes "[Bulma]";
			mes "HEY! what are you doing here ? !";
			mes "You must be very irresponsible to be";
			mes "here when your time is running out.";
			mes "Run Run Run! - - - - -";
			next;
			mes "[Bulma]";
			mes "On the 2nd floor of the east wing!";
			mes "It's in the Prontera castle!";
			mes "Okayyyyy~~~!! *waves goodbye*";
			close;
		case 5:
			if (countitem(Novice_Nametag) > 0) {
				mes "[Bulma]";
				mes "Hey... I see that you have -";
				mes "finished your quest! ! ! . .";
				mes "If you can endure all this,";
				mes "it shouldn't be a problem to use";
				mes "this skill. You are a natural!";
				next;
				mes "[Bulma]";
				mes "Now, if you ever feel threatened,";
				mes "use this skill as you see fit.";
				mes " ' Play Dead ' ";
				mes "Okay okay, See you around ! ! !";
				skill_nov = 6;
				delitem Novice_Nametag,1;
				skill "NV_TRICKDEAD",1,0;
				close;
			}
			mes "[Bulma]";
			mes "What? -";
			mes "Why haven't you finished your quest?";
			mes " *Tsk* *Tsk* You must have lost the pass . . .";
			mes "Such irresponsibility is not acceptable.";
			mes "I can't accept you into training until";
			mes "I know you are capable. Go and try again.";
			next;
			mes "[Bulma]";
			mes "Don't take me lightly. . .";
			mes "If I tell you to come in 10 minutes,";
			mes "I expect that of you.";
			mes "In order for you to have another chance,";
			mes "you must start from the beginning. . .";
			mes "Do it right this time ! ! ! !";
			skill_nov = 4;
			close;
		}
	}
	mes "[Bulma]";
	mes "Yeah... I remember back to long ago !";
	mes "Especially those embarrassing Novice years.";
	mes "Wow... It is funny to think about those years now.";
	mes "Those years were difficult. . .";
	mes "Thankfully you can use the First Aid";
	mes "skill when you reach novice job level 7.";
	next;
	mes "[Bulma]";
	mes "That saved me many times in the past. . .";
	mes "I am sure it will help you much as well.";
	mes "Hopefully, it will be something you use well . .";
	next;
	mes "[Bulma]";
	mes "If you have any friends who are novices,";
	mes "tell them about me.";
	mes "If I can, I will help them out";
	mes "as best as I can . . . .";
	close;
}

prt_castle,175,146,4	script	Nursing Instructor	1_M_04,{
	mes "[Dread Lord]";
	mes ". . . . . . . . . .";
	mes ". . . . . . . . . .";
	mes "Stop pestering me! ! !";
	mes "I am very busy ! ! !";
	mes "Would you just bug off ? ! ? !";
	close2;
	if ((skill_nov >= 0) && (skill_nov <= 5)) {
		switch (skill_nov) {
		case 0:
			mes "[Dread Lord]";
			mes "The people who work here at";
			mes "Prontera clinic are battling life";
			mes "and death everyday.";
			mes "It takes a lot of patience and ";
			mes "puts a lot of tension on us.";
			mes "Sorry if we seem a bit uptight. . .";
			next;
			mes "[Dread Lord]";
			mes "I am the Nursing director.";
			mes "There are many things I must do.";
			mes "If your business is complete, please leave.";
			close;
		case 1:
			mes "[Dread Lord]";
			mes "Ohhh . .";
			mes "You have come here for bandages ?";
			mes "Do you even know how we get these";
			mes "precious bandages ?";
			mes "They come from a powerful monster";
			mes "that is found in the pyramids of Morroc.";
			next;
			mes "[Dread Lord]";
			mes "The monster is some sort of mummy.";
			mes "We take the rotten bandages from it's";
			mes "diseased body and sanitize them. . .";
			mes "Do you believe me ? . .";
			mes "Heh heh... There is even poison";
			mes "in the bandages.";
			next;
			mes "[Dread Lord]";
			mes "Fortunately, the poison kills other poisons";
			mes "and does not hurt the patient . .";
			mes "You must destroy poison with poison. . .";
			mes "I think I heard something similar that. . .";
			mes ". . . . . Anyway, I would usually give you a";
			mes "hard time for taking these bandages lightly,";
			next;
			mes "[Dread Lord]";
			mes "but I am much too tired today to";
			mes "give you any trouble. . .";
			mes "If you ever get skilled in medicine and first aid,";
			mes "please consider joining our clinic.";
			mes "Now don't take these bandages and then";
			mes "go and get killed, be careful. -";
			next;
			mes "^3355FF- Got 1 Sterilized Bandages -^000000";
			skill_nov = 2;
			close;
		case 2:
			mes "[Dread Lord]";
			mes "Look, if your business is done";
			mes "get out of my site! ! !";
			mes "I have no time for this nonsense ..";
			mes ". . . . .";
			mes "- Click Click *Walks away* . . . . . -";
			close;
		case 4:
			if (countitem(Novice_Nametag) == 0) {
				mes "[Dread Lord]";
				mes "Look at this guy!";
				mes "Wake up and watch where you are going.";
				mes "What are you thinking running around our clinic!";
				mes "Running ?!?!";
				mes "*Sigh* . . ";
				mes "What do you want? ! ? !";
				next;
				mes "[Dread Lord]";
				mes "I see. . . .";
				mes ". . . . . what ?";
				mes "You want to have a bandage to learn first aid?";
				mes " *Arhg* Here take it !";
				mes "-woosh - *storms away*";
				next;
				mes "^3355FF- Got 1 Newbie Tag -^000000";
				skill_nov = 5;
				getitem Novice_Nametag,1;
				close;
			}
			mes "[Dread Lord]";
			mes "What ! !";
			mes "I'm only going to give you one!";
			mes "You don't need any more for the test !";
			mes "Do you want to stay a novice forever???";
			mes "I would be happy to arrange that !";
			close;
		case 5:
			mes "[Dread Lord]";
			mes "What more do you want !";
			mes "Get out of here !";
			mes "OUT !";
			close;
		}
	}
	mes "[Dread Lord]";
	mes "Argh, Get out of here !!";
	mes "I don't like shouting but ..";
	mes "GET OUT OF HERE! ! ! ! ! !";
	close;
}