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|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Stone Hearts)
//================= Current Version =======================================
//= 1.0
//=========================================================================
moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
if (questprogress(60140)) {
if (questprogress(60140,HUNTING) != 2) {
mes "[Private Jeremy]";
mes "Have you finished hunting the 50 Golems?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Private Jeremy]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Private Jeremy]";
mes "Remember, I need help hunting Golems so go and hunt 50 of them.";
close;
case 3:
mes "[Private Jeremy]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Private Jeremy]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60140;
close;
case 2:
mes "[Private Jeremy]";
mes "Please kill 50 Golems.";
close;
}
}
}
else {
mes "[Private Jeremy]";
mes "Amazing, you did that with speed.";
getexp 14000,9000;
erasequest 60140;
close;
}
}
if (questprogress(60141)) {
if (questprogress(60141,HUNTING) != 2) {
mes "[Private Jeremy]";
mes "Have you finished hunting the 50 Golems?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Private Jeremy]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Private Jeremy]";
mes "Remember, I need help hunting Golems so go and hunt 100 of them.";
close;
case 3:
mes "[Private Jeremy]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Private Jeremy]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60141;
close;
case 2:
mes "[Private Jeremy]";
mes "Please kill 100 Golems.";
close;
}
}
}
else {
mes "[Private Jeremy]";
mes "Amazing, you did that with speed.";
getexp 14000,9000;
getexp 14000,9000;
erasequest 60141;
close;
}
}
if (questprogress(60142)) {
if (questprogress(60142,HUNTING) != 2) {
mes "[Private Jeremy]";
mes "Have you finished hunting the 150 Golems?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Private Jeremy]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Private Jeremy]";
mes "Remember, I need help hunting Golems so go and hunt 150 of them.";
close;
case 3:
mes "[Private Jeremy]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Private Jeremy]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60142;
close;
case 2:
mes "[Private Jeremy]";
mes "Please kill 150 Golems.";
close;
}
}
}
else {
mes "[Private Jeremy]";
mes "Amazing, you did that with speed.";
getexp 14000,9000;
getexp 14000,9000;
getexp 14000,9000;
erasequest 60142;
close;
}
}
//for minimum level
if (BaseLevel > 24) {
//for maximum level
if (BaseLevel < 61) {
mes "[Private Jeremy]";
mes "Greetings citizen!";
mes "Say, how would you like to help me?";
next;
switch(select("Sure", "No")) {
case 1:
mes "[Private Jeremy]";
mes "Thanks! I really appreciate it.";
next;
switch(select("Gather Items", "Hunt Golems", "Cancel")) {
case 1:
// Item turn in
mes "[Private Jeremy]";
mes "The Morroc Guard needs ^FF0000Stone Hearts^000000 for our training regimen.";
next;
switch(select("I have Stone Hearts", "What did you need?")) {
case 1:
if (countitem(Stone_Heart) > 24) {
mes "[Private Jeremy]";
mes "The Morroc Guard thanks you, citizen.";
delitem Stone_Heart,25;
getexp 14000,9000;
close;
}
else {
mes "[Private Jeremy]";
mes "It doesn't look like you have enough.";
next;
mes "[Private Jeremy]";
mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen.";
close;
}
case 2:
mes "[Private Jeremy]";
mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen.";
close;
}
case 2:
// Kill Count Quest
mes "[Private Jeremy]";
mes "Ah, ok I think you can help me out by hunting some Golems.";
mes "How many would you like to hunt?";
next;
switch(select("50 Golems", "100 Golems", "150 Golems")) {
case 1:
mes "[Private Jeremy]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60140;
close;
case 2:
mes "[Private Jeremy]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60141;
close;
case 3:
mes "[Private Jeremy]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60142;
close;
}
case 3:
mes "[Private Jeremy]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Private Jeremy]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Private Jeremy]";
mes "Greetings citizen!";
next;
mes "[Private Jeremy]";
mes "Please do not interrupt my mission for the Morroc Guard.";
close;
}
}
else {
mes "[Private Jeremy]";
mes "It is dangerous here citizen.";
close;
}
}
|