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|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Frills)
//================= Current Version =======================================
//= 1.0
//=========================================================================
moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
if (questprogress(60134)) {
if (questprogress(60134,HUNTING) != 2) {
mes "[Lemly]";
mes "Have you finished hunting the 50 Frilldora?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Lemly]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Lemly]";
mes "Remember, I need help hunting Frilldora so go and hunt 50 of them.";
close;
case 3:
mes "[Lemly]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Lemly]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60134;
close;
case 2:
mes "[Lemly]";
mes "Please kill 50 Frilldora.";
close;
}
}
}
else {
mes "[Lemly]";
mes "Amazing, you did that with speed.";
getexp 30000,23000;
erasequest 60134;
close;
}
}
if (questprogress(60135)) {
if (questprogress(60135,HUNTING) != 2) {
mes "[Lemly]";
mes "Have you finished hunting the 50 Frilldora?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Lemly]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Lemly]";
mes "Remember, I need help hunting Frilldora so go and hunt 100 of them.";
close;
case 3:
mes "[Lemly]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Lemly]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60135;
close;
case 2:
mes "[Lemly]";
mes "Please kill 100 Frilldora.";
close;
}
}
}
else {
mes "[Lemly]";
mes "Amazing, you did that with speed.";
getexp 30000,23000;
getexp 30000,23000;
erasequest 60135;
close;
}
}
if (questprogress(60136)) {
if (questprogress(60136,HUNTING) != 2) {
mes "[Lemly]";
mes "Have you finished hunting the 150 Frilldora?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Lemly]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Lemly]";
mes "Remember, I need help hunting Frilldora so go and hunt 150 of them.";
close;
case 3:
mes "[Lemly]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Lemly]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60136;
close;
case 2:
mes "[Lemly]";
mes "Please kill 150 Frilldora.";
close;
}
}
}
else {
mes "[Lemly]";
mes "Amazing, you did that with speed.";
getexp 30000,23000;
getexp 30000,23000;
getexp 30000,23000;
erasequest 60136;
close;
}
}
//for minimum level
if (BaseLevel > 29) {
//for maximum level
if (BaseLevel < 66) {
mes "[Lemly]";
mes "Hey there cutie!";
next;
mes "[Lemly]";
mes "Think you could take some time to give me a hand?";
next;
switch(select("Sure:No")) {
case 1:
mes "[Lemly]";
mes "I am looking for lizard ^FF0000Frills^000000.";
next;
mes "[Lemly]";
mes "The lizards around here have a natural stealth, a property that the Assassin's Guild wants to study.";
next;
switch(select("Gather Items:Hunt Frilldora:Cancel")) {
case 1:
// Item turn in
switch(select("I have some Frills:What did you need?")) {
case 1:
if (countitem(1012) > 24) {
mes "[Lemly]";
mes "Hey, thank you.";
mes "These are pretty icky though.";
delitem 1012,25; //Lizard_Scruff
getexp 30000,23000;
close;
}
else {
mes "[Lemly]";
mes "Sigh,";
mes "Please, don't waste my time.";
next;
mes "[Lemly]";
mes "I need ^FF000025 Frills^000000 for the Assassin's Guild.";
close;
}
case 2:
mes "[Lemly]";
mes "I need ^FF000025 Frills^000000 for the Assassin's Guild.";
close;
}
case 2:
// Kill Count Quest
mes "[Lemly]";
mes "Ah, ok I think you can help me out by hunting some Frilldora.";
mes "How many would you like to hunt?";
next;
switch(select("50 Frilldora:100 Frilldora:150 Frilldora")) {
case 1:
mes "[Lemly]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60134;
close;
case 2:
mes "[Lemly]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60135;
close;
case 3:
mes "[Lemly]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60136;
close;
}
case 3:
mes "[Lemly]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Lemly]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Lemly]";
mes "Hey there.";
next;
mes "[Lemly]";
mes "These lizards are gross.";
next;
mes "[Lemly]";
mes "I can't believe I am stuck doing this.";
close;
}
}
else {
mes "[Lemly]";
mes "What are you doing here?";
mes "The desert will kill you here!";
close;
}
}
|