1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Powder of Butterfly) (Dialog is semi-custom)
//================= Current Version =======================================
//= 1.0
//=========================================================================
prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{
if (questprogress(60122)) {
if (questprogress(60122,HUNTING) != 2) {
mes "[Laertes]";
mes "Have you finished hunting the 50 Creamys?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Laertes]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Laertes]";
mes "Remember, I need help hunting Creamys so go and hunt 50 of them.";
close;
case 3:
mes "[Laertes]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Laertes]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60122;
close;
case 2:
mes "[Laertes]";
mes "Please kill 50 Creamys.";
close;
}
}
}
else {
mes "[Laertes]";
mes "Amazing, you did that with speed.";
getexp 2950,1125;
erasequest 60122;
close;
}
}
if (questprogress(60123)) {
if (questprogress(60123,HUNTING) != 2) {
mes "[Laertes]";
mes "Have you finished hunting the 50 Creamys?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Laertes]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Laertes]";
mes "Remember, I need help hunting Creamys so go and hunt 100 of them.";
close;
case 3:
mes "[Laertes]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Laertes]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60123;
close;
case 2:
mes "[Laertes]";
mes "Please kill 100 Creamys.";
close;
}
}
}
else {
mes "[Laertes]";
mes "Amazing, you did that with speed.";
getexp 2950,1125;
getexp 2950,1125;
erasequest 60123;
close;
}
}
if (questprogress(60124)) {
if (questprogress(60124,HUNTING) != 2) {
mes "[Laertes]";
mes "Have you finished hunting the 150 Creamys?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Laertes]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Laertes]";
mes "Remember, I need help hunting Creamys so go and hunt 150 of them.";
close;
case 3:
mes "[Laertes]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Laertes]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60124;
close;
case 2:
mes "[Laertes]";
mes "Please kill 150 Creamys.";
close;
}
}
}
else {
mes "[Laertes]";
mes "Amazing, you did that with speed.";
getexp 2950,1125;
getexp 2950,1125;
getexp 2950,1125;
erasequest 60124;
close;
}
}
//for minimum level
if (BaseLevel > 14) {
//for maximum level
if (BaseLevel < 45) {
mes "[Laertes]";
mes "Good Morning!";
mes "Perhaps you could help me?";
next;
switch(select("Sure:No")) {
case 1:
mes "[Laertes]";
mes "I work for an apothecary in Prontera.";
mes "I come here to collect materials for medicine.";
next;
switch(select("Gather Items:Hunt Creamys:Cancel")) {
case 1:
// Item turn in
mes "[Laertes]";
mes "I need to have a good supply of ^FF0000Powder of Butterfly^000000";
next;
switch(select("I have Powder of Butterfly:What did you need?")) {
case 1:
/*
if (checkweight(Orange_Potion,5) == 0) {
mes "[Laertes]";
mes "Hey, it looks like that the weight on";
mes "your back will crush you. Come back";
mes "after you have lost some weight.";
close;
}
*/
if (countitem(Powder_Of_Butterfly) > 24) {
mes "[Laertes]";
mes "Hey, thank you again.";
mes "Here you go, as promised.";
delitem Powder_Of_Butterfly,25;
getexp 2950,1125;
//getitem Orange_Potion,5;
close;
}
else {
mes "[Laertes]";
mes "It doesn't look like you have enough.";
next;
mes "[Laertes]";
mes "If you bring me ^FF000025 Powder of Butterfly^000000,";
mes "I will give you some medical supplies.";
close;
}
case 2:
mes "[Laertes]";
mes "If you bring me ^FF000025 Powder of Butterfly^000000,";
mes "I will give you some medical supplies.";
close;
}
case 2:
// Kill Count Quest
mes "[Laertes]";
mes "Ah, ok I think you can help me out by hunting some Creamys.";
mes "How many would you like to hunt?";
next;
switch(select("50 Creamys:100 Creamys:150 Creamys")) {
case 1:
mes "[Laertes]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60122;
close;
case 2:
mes "[Laertes]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60123;
close;
case 3:
mes "[Laertes]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60124;
close;
}
case 3:
mes "[Laertes]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Laertes]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Laertes]";
mes "Good Morning!";
next;
mes "[Laertes]";
mes "I work for an apothecary in Prontera";
mes "I come here to collect materials for medicine.";
close;
}
}
else {
mes "[Laertes]";
mes "Your level is too low!";
next;
mes "[Laertes]";
mes "Go kill more Porings!";
close;
}
}
|