1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Anolian Skins)
//================= Current Version =======================================
//= 1.0
//=========================================================================
cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
if (questprogress(60119)) {
if (questprogress(60119,HUNTING) != 2) {
mes "[Cuir]";
mes "Have you finished hunting the 50 Alligators?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Cuir]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Cuir]";
mes "Remember, I need help hunting Alligators so go and hunt 50 of them.";
close;
case 3:
mes "[Cuir]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Cuir]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60119;
close;
case 2:
mes "[Cuir]";
mes "Please kill 50 Alligators.";
close;
}
}
}
else {
mes "[Cuir]";
mes "Amazing, you did that with speed.";
getexp 68950,43300;
erasequest 60119;
close;
}
}
if (questprogress(60120)) {
if (questprogress(60120,HUNTING) != 2) {
mes "[Cuir]";
mes "Have you finished hunting the 50 Alligators?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Cuir]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Cuir]";
mes "Remember, I need help hunting Alligators so go and hunt 100 of them.";
close;
case 3:
mes "[Cuir]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Cuir]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60120;
close;
case 2:
mes "[Cuir]";
mes "Please kill 100 Alligators.";
close;
}
}
}
else {
mes "[Cuir]";
mes "Amazing, you did that with speed.";
getexp 68950,43300;
getexp 68950,43300;
erasequest 60120;
close;
}
}
if (questprogress(60121)) {
if (questprogress(60121,HUNTING) != 2) {
mes "[Cuir]";
mes "Have you finished hunting the 150 Alligators?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Cuir]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Cuir]";
mes "Remember, I need help hunting Alligators so go and hunt 150 of them.";
close;
case 3:
mes "[Cuir]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Cuir]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60121;
close;
case 2:
mes "[Cuir]";
mes "Please kill 150 Alligators.";
close;
}
}
}
else {
mes "[Cuir]";
mes "Amazing, you did that with speed.";
getexp 68950,43300;
getexp 68950,43300;
getexp 68950,43300;
erasequest 60121;
close;
}
}
//for minimum level
if (BaseLevel > 44) {
//for maximum level
if (BaseLevel < 81) {
mes "[Cuir]";
mes "You look like a sturdy adventurer!";
next;
mes "[Cuir]";
mes "I was sent here to minimize the Alligator population but the task is proving to be quite difficult for just me to complete.";
mes "How'd you like to help me out?";
next;
switch(select("Sure:No")) {
case 1:
mes "[Cuir]";
mes "You can help me out by either hunting Alligators or by gathering items for me.";
mes "Which would you like to do?";
next;
switch(select("Gather Items:Hunt Alligators:Cancel")) {
case 1:
// Item turn in
mes "[Cuir]";
mes "If you can bring me ^00CC0020 Anolian Skins^000000. I'll help you get stronger.";
next;
switch(select("I have the Anolian Skins:Gators bite!")) {
case 1:
/*
if (checkweight(Yellow_Potion,10) == 0) {
mes "[Cuir]";
mes "Hey, it looks like that the weight on";
mes "your back will crush you. Come back";
mes "after you have lost some weight.";
close;
}
*/
if (countitem(Anolian_Skin) > 19) {
mes "[Cuir]";
mes "Thank you for the ^00CE0020 Anolian Skins^000000!";
mes "I hope you can continue to help me collect these skins.";
mes "The armor creators around the world are clamoring for them.";
delitem Anolian_Skin,20;
getexp 68950,43300;
//getitem Yellow_Potion,10;
close;
}
else {
mes "[Cuir]";
mes "I know a gator skin when I see it and I don't see ^00CE0020 Anolian Skins^000000.";
close;
}
case 2:
mes "[Cuir]";
mes "I need ^00CE0020 Anolian Skins^000000.";
close;
}
case 2:
// Kill Count Quest
mes "[Cuir]";
mes "Ah, ok I think you can help me out by hunting some Alligators.";
mes "How many would you like to hunt?";
next;
switch(select("50 Alligators:100 Alligators:150 Alligators")) {
case 1:
mes "[Cuir]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60119;
close;
case 2:
mes "[Cuir]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60120;
close;
case 3:
mes "[Cuir]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60121;
close;
}
case 3:
mes "[Cuir]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Cuir]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Cuir]";
mes "You are too powerful for this task, I need the skins in fair condition, not exploded!";
next;
close;
}
}
else {
mes "[Cuir]";
mes "You certainly are brave, but bravery turns to foolishness if you continue going East.";
mes "Perhaps when you are stronger you and I can do business.";
close;
}
}
|