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|
//===== rAthena Script =======================================
//= Renewal Mage Job Change
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Job Change to Mage Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Added Baby job change support. [Masao]
//============================================================
geffen_in,164,124,4 script Mage Guildsman 123,{
if (Upper == 1) {
if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) {
if (Class == Job_Novice_High) {
mes "[Mage Guildsman]";
mes "Whoa, long time no see! But weren't you supposed to be dead?";
next;
mes "[Mage Guildsman]";
mes "Ah, you must have been reborn. Well, I'm glad to have you back.";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Mage Guildsman]";
mes "I'm sorry, but I don't think you're ready to learn magic yet. Why don't you go finish learning the Basic Skills first?";
next;
mes "[Mage Guildsman]";
mes "Take your time. The more you learn, the more ready you'll be to learn magic again.";
close;
}
mes "[Mage Guildsman]";
mes "Well, since you have passed the Mage test once, I will not question your qualification. You want to have your magic skills back immediately, don't you?";
next;
skill 143,0,0;
jobchange Job_Mage_High;
skill 157,1,0;
mes "[Mage Guildsman]";
mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well.";
close;
}
mes "[Mage Guildsman]";
mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!";
close;
}
mes "[Mage Guildsman]";
mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here.";
next;
mes "[Mage Guildsman]";
mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage.";
close;
}
if (Class == Job_Baby_Mage || Class == Job_Mage) {
mes "[Mage Guildsman]";
mes "Hey, haven't you realized? You're aleady a Mage, silly!";
next;
mes "[Mage Guildsman]";
mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
close;
}
if ((Class != Job_Baby_Mage) && (Class != Job_Mage) && (Class != Job_Novice)) {
mes "[Mage Guildsman]";
mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
close;
}
if (Class == Job_Baby || Class == Job_Novice) {
mes "[Mage Guildsman]";
mes "Hey?";
next;
switch (select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) {
case 1:
mes "[Mage Guildsman]";
mes "Wanna be a Mage, eh?";
next;
mes "[Mage Guildsman]";
if (Sex == 1) {
mes "Hey, look at you! You're kinda cute~! Not my type though...";
}
else {
mes "Oooh, you're such a hot babe~!";
mes "I like girls like you~";
}
mes "Right, you said that you wanna be a Mage?";
next;
switch (select("I want to be a Mage.:Pretty much nothing.")) {
case 1:
if (getskilllv("NV_BASIC") < 9) {
mes "[Mage Guildman]";
mes "Oh, what a bummer. You haven't met the requirements yet.";
next;
mes "[Mage Guildman]";
mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back.";
close;
}
mes "[Mage Guildsman]";
mes "Okay. Sign right there. Oh, you're very good at spelling.";
mes "So your name is... " + strcharinfo(0) + ".";
next;
mes "[Mage Guildsman]";
mes "Hmm I can see that you've worked very hard on your own.";
mes "Good! Always sticking to the basics is the best! I will transform you right away.";
next;
mes "[Mage Guildsman]";
mes "*Ahem*";
mes "Congratulations!";
mes "You are now a Mage!";
next;
skill 143,0,1;
if(Class == Job_Baby){
jobchange Job_Baby_Mage;
} else {
jobchange Job_Mage;
}
getitem 1639,1; //N_Rod
set Zeny, Zeny + 50;
mes "[Mage Guildsman]";
mes "'Welcome to My World~'";
mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~";
next;
mes "[Mage Guildsman]";
mes "Now that you're a Mage just like us, let's be friends, okay?";
close;
case 2:
mes "[Mage Guildsman]";
mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
close;
}
case 2:
mes "[Mage Guildsman]";
mes "Wanna be a Mage, eh?";
if (Sex == 1) {
mes "For a cutie like you, I'd be happy to explain the requirements!";
}
else {
mes "I'd be happy to explain the requirements for a pretty girl like you!";
}
next;
mes "[Mage Guildsman]";
mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. ";
next;
mes "[Mage Guildsman]";
mes "In the past, there was a complicated potion mixing test. Because of that hard test, we slowly started to lose aplicants.";
mes "So, we decided to accept all aplicants who have the basic requirements.";
next;
mes "[Mage Guildsman]";
mes "Let me know when you are ready to become a Mage, alright?";
close;
case 3:
mes "[Mage Guildsman]";
mes "Nothing...?";
close;
}
}
}
geffen_in,164,112,4 script Mixing machine 111,{
mes "- Out of Order !! -";
close;
}
pay_arche,122,100,0 script Dollshoi 88,{
mes "[Mage Guildsman]";
mes "You want a Solution? Hmm, give me 50 Zeny and at least 1 Empty Test Tube.";
next;
switch (select("Alright, Deal.:Nah, forget it.")) {
case 1:
mes "[Mage Guildsman]";
if (Zeny < 50) {
mes "Hey! You don't have enough money to cover my 50 Zeny charge.";
close;
}
if (countitem(1092) == 0) {
mes "You can't carry solutions without a bottle! Bring me an Empty Test Tube.";
close;
}
delitem 1092,1; //Empty_Cylinder
set Zeny, Zeny - 50;
getitem 1089,1; //Payon_Potion
close;
case 2:
close;
}
}
moc_ruins,91,150,0 script Ponka-Hontas 93,{
mes "[Mage Guildsman]";
mes "Would you like a Solution? Then please give me 50 Zeny and at least 1 Empty Testtube.";
next;
switch (select("Alright, Deal.:Nah, forget it.")) {
case 1:
mes "[Mage Guildsman]";
if (Zeny < 50) {
mes "I'm sorry, but you don't have enough money to cover the 50 Zeny fee.";
close;
}
if (countitem(1092) == 0) {
mes "You can't carry liquids without using a bottle. Bring an Empty Test Tube the next time you see me.";
close;
}
delitem 1092,1; //Empty_Cylinder
set Zeny, Zeny - 50;
getitem 1088,1; //Morocc_Potion
close;
case 2:
close;
}
}
geffen_in,177,112,4 script Bookshelf 111,{
mes "[Guide Book]";
mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care.";
next;
switch (select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) {
case 1:
mes "[Mage Test Solution No. 1]";
mes "* Ingredients List *";
mes "2 Jellopy";
mes "3 Fluff";
mes "1 Milk";
next;
mes "[Mage Test Solution No. 1]";
mes "* Solvent Agent *";
mes "Payon Solution";
mes "Where to Find:";
mes "A small spring in Payon, the Archer Village.";
next;
mes "[Mage Test Solution No. 1]";
mes "* Magic Power Serial Code *";
mes "8472";
next;
mes "[Mage Test Solution No. 1]";
mes "* Catalyst *";
mes "Yellow Gemstone";
mes "(Provided by";
mes "Mixing Machine)";
close;
case 2:
mes "[Mage Test Solution No. 2]";
mes "* Ingredients List *";
mes "3 Jellopy";
mes "1 Fluff";
mes "1 Milk";
next;
mes "[Mage Test Solution No. 2]";
mes "* Solvent Agent *";
mes "None";
next;
mes "[Mage Test Solution No. 2]";
mes "* Magic Power Serial Code *";
mes "3735";
next;
mes "[Mage Test Solution No. 2]";
mes "* Catalyst *";
mes "Red Gemstone";
mes "(Provided by";
mes "Mixing Machine)";
close;
case 3:
mes "[Mage Test Solution No. 3]";
mes "* Ingredients List *";
mes "6 Jellopy";
mes "1 Fluff";
next;
mes "[Mage Test Solution No. 3]";
mes "* Solvent Agent *";
mes "Payon Solution";
mes "Where to Find:";
mes "A small spring in Payon, the Archer Village.";
next;
mes "[Mage Test Solution No. 3]";
mes "* Magic Power Serial Code *";
mes "2750";
next;
mes "[Mage Test Solution No. 3]";
mes "* Catalyst *";
mes "Blue Gemstone";
mes "(Provided by";
mes "Mixing Machine)";
close;
case 4:
mes "[Mage Test Solution No. 4]";
mes "* Ingredients List *";
mes "2 Jellopy";
mes "3 Fluff";
next;
mes "[Mage Test Solution No. 4]";
mes "* Solvent Agent *";
mes "Morroc Solution";
mes "Where to Find:";
mes "A small spring near entrance of pyramid in Morroc.";
next;
mes "[Mage Test Solution No. 4]";
mes "* Magic Power Serial Code *";
mes "5429";
next;
mes "[Mage Test Solution No. 4]";
mes "* Catalyst *";
mes "1 carat Diamond";
mes "(Provided by";
mes "Mixing Machine)";
close;
}
}
|