summaryrefslogtreecommitdiff
path: root/npc/other/pvp.txt
blob: 5a7673ce98983f23047952d8d4d64b8e372a2a82 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
//===== eAthena Script ======================================= 
//= PvP NPCs
//===== By: ================================================== 
//= kobra_k88; L0ne_W0lf
//===== Current Version: ===================================== 
//= 1.5
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= PvP NPCs that are found in the Inns in major cities.
//= Includes Yoyo Mode, Nightmare Mode, and Event Mode
//=
//= Breakdown of function "F_PVPNarrator"
//= arg(0): Map to save player on
//= arg(1): X position on getarg(0) map to save player
//= arg(2): Y position on getarg(0) map to save player
//===== Additional Comments: ================================= 
//= 1.1 Fixed arena names for Nightmare mode.  Added room limit
//= 	check.[kobra_k88]
//= 1.2 Fixed the bug that you aways savepoint in geffen.[shadowlady]
//= 1.2a Added PvP Narrator function. Using args for Fight
//= 	Square Helpers. [kobra_k88]
//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//=	Removed all receptioned for Yoyo mode, with the
//=	exception of the "Free for all" mode.
//=	Added PVP event NPCs.
//= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.5 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
//============================================================ 

// Floating NPC
//============================================================ 
-	script	Gate Keeper#dummy::PVPGateKeeper	-1,{
	mes "[Gate Keeper]";
	mes "Glad to be of service.";
	mes "I will open the PVP fight";
	mes "square for you! If you have";
	mes "any questions about the PVP";
	mes "modes or rules, Please ask";
	mes "the Narrator...";
	next;
	switch(select("^FF5533' PvP Nightmare Mode'^000000:^3355FF' PvP Yoyo Mode'^000000:^3355FF' PvP Event Mode'^000000:Quit")) {
	case 1:
		mes "[Gate Keeper]";
		mes "I am sorry, but currently the Nightmare mode service is not available.";
		mes "Please use the Yoyo mode instead. We apologize for the inconvenience.";
		close;
	case 2:
		mes "[Gate Keeper]";
		mes "The admission fee is 500 Zeny.";
		mes "Do you want to move";
		mes "to the Yoyo Mode";
		mes "fight square?";
		next;
		switch(select("Move:Cancel")) {
		case 1:
			if (Zeny > 499 && BaseLevel > 30) {
				set zeny,zeny-500;
				warp "pvp_y_room",51,23;
				end;
			}
			else {
				mes "[Gate Keeper]";
				mes "Excuse me, but";
				mes "did you not come prepared?";
				mes "Double check that you have the";
				mes "500 Zeny entrance fee, and";
				mes "that you are at least level 31!";
				close;
			}
		case 2:
			mes "[Gate Keeper]";
			mes "In this war between Monsters";
			mes "and Humans. This competition";
			mes "between people, The PVP Mode!";
			mes "Encourages us all to become";
			mes "stronger. Come again.";
			mes "We welcome your challenge!";
			close;
		}
	case 3:
		mes "[Gate Keeper]";
		mes "Welcome";
		mes "Please double check";
		mes "That you have the admission or viewing ticket!";
		next;
		if (countitem(7028) == 0 && countitem(7029) == 0) {
			mes "[Gate Keeper]";
			mes "Eh? You don't have it? Then I";
			mes "am sorry, this fight square is";
			mes "only for people who have";
			mes "admission or viewing tickets.";
			mes "You cannot come in without it.";
			close;
		}
		mes "[Gate Keeper]";
		mes "Yes, thank you for participating. Have fun!";
		close2;
		warp "pvp_room",51,23;
		end;
	case 4:
		mes "[Gate Keeper]";
		mes "In this war between Monsters";
		mes "and Humans. This competition";
		mes "between people, The PVP Mode!";
		mes "Encourages us all to become";
		mes "stronger. Come again.";
		mes "We welcome your challenge!";
		close;
	}
}

// Morroc
//============================================================ 
morocc_in,144,138,4	script	PVPNarrator#moc	84,{
	callfunc "F_PVPNarrator","morocc_in",141,139;
}

morocc_in,144,142,4	duplicate(PVPGateKeeper)	Gate Keeper#moc	83,{


// Alberta
//============================================================ 
alberta_in,22,146,4	script	PVP Narrator#alb	84,{
	callfunc "F_PVPNarrator","alberta_in",22,148;
}

alberta_in,26,146,4	duplicate(PVPGateKeeper)	Gate Keeper#alb	83

// Prontera
//============================================================ 
prt_in,56,140,4	script	PVPNarrator#prt	84,{
	callfunc "F_PVPNarrator","prt_in",54,137;
}

prt_in,52,140,4	duplicate(PVPGateKeeper)	Gate Keeper#prt	83

// Geffen
//============================================================ 
geffen_in,67,63,4	script	PVPNarrator#gef	84,{
	callfunc "F_PVPNarrator","geffen_in",70,59;
}

geffen_in,63,63,4	duplicate(PVPGateKeeper)	Gate Keeper#gef	83

// Payon
//============================================================ 
payon_in01,142,50,4	script	PVPNarrator#pay	84,{
	callfunc "F_PVPNarrator","payon_in01",142,46;
}

payon_in01,140,53,4	duplicate(PVPGateKeeper)	Gate Keeper#pay	83


// PVP Yoyo Mode Staff
//============================================================ 
pvp_y_room,86,85,4	script	Fight Square Reception#1	105,{
	set .@mapcount_1,getmapusers("pvp_y_8-1");
	set .@mapcount_2,getmapusers("pvp_y_8-2");
	set .@mapcount_3,getmapusers("pvp_y_8-3");
	set .@mapcount_4,getmapusers("pvp_y_8-4");
	set .@mapcount_5,getmapusers("pvp_y_8-5");
	while(1) {
		switch(select("Prontera [ "+.@mapcount_1+" / 128 ]:Izlude [ "+.@mapcount_2+" / 128 ]:Payon [ "+.@mapcount_3+" / 128 ]:Alberta [ "+.@mapcount_4+" / 128 ]:Morroc [ "+.@mapcount_5+" / 128 ]:Cancel")) {
		case 1:
			callsub S_CheckPVPRoom,@mapcount_1,"pvp_y_8-1";
			break;
		case 2:
			callsub S_CheckPVPRoom,@mapcount_2,"pvp_y_8-2";
			break;
		case 3:
			callsub S_CheckPVPRoom,@mapcount_3,"pvp_y_8-3";
			break;
		case 4:
			callsub S_CheckPVPRoom,@mapcount_4,"pvp_y_8-4";
			break;
		case 5:
			callsub S_CheckPVPRoom,@mapcount_5,"pvp_y_8-5";
			break;
		case 6:
			close;
		}
	}

OnInit:
	waitingroom "Free For All",0;
	end;

S_CheckPVPRoom:
	if (getarg(0) >= 128) {
		mes "[PVP Fight Square Reception Staff]";
		mes "This map is currently full.";
		next;
		return;
	}
	else {
		warp getarg(1),0,0; 
		end;
	}
}

// PVP Nightmare Mode Staff
//============================================================ 
pvp_n_room,30,85,4	script	Fight Square Reception#2	105,{
	set .@mapcount_1,getmapusers("pvp_n_8-1");
	set .@mapcount_2,getmapusers("pvp_n_8-2");
	set .@mapcount_3,getmapusers("pvp_n_8-3");
	set .@mapcount_4,getmapusers("pvp_n_8-4");
	set .@mapcount_5,getmapusers("pvp_n_8-5");
	while(1) {
		switch(select("Sandwich [ "+.@mapcount_1+" / 64 ]:Lock on [ "+.@mapcount_2+" / 32 ]:Four Room [ "+.@mapcount_3+" / 32 ]:Under cross [ "+.@mapcount_4+" / 32 ]:Compass Room [ "+.@mapcount_5+" / 32 ]:Cancel")) {
		case 1:
			callsub S_CheckPVPRoom,@mapcount_1,"pvp_n_8-1",64;
			break;
		case 2:
			callsub S_CheckPVPRoom,@mapcount_2,"pvp_n_8-2",32;
			break;
		case 3:
			callsub S_CheckPVPRoom,@mapcount_3,"pvp_n_8-3",32;
			break;
		case 4:
			callsub S_CheckPVPRoom,@mapcount_4,"pvp_n_8-4",32;
			break;
		case 5:
			callsub S_CheckPVPRoom,@mapcount_5,"pvp_n_8-5",32;
			break;
		case 6:
			close;
		}
	}

OnInit:
	waitingroom "Free For All",0;
	end;

S_CheckPVPRoom:
	if (getarg(0) >= getarg(2)) {
		mes "[PVP Fight Square Reception Staff]";
		mes "This map is currently full.";
		next;
		return;
	}
	else {
		warp getarg(1),0,0; 
		end;
	}
}

// Function 
//============================================================ 
function	script	F_PVPNarrator	{
	mes "[PVP Narrator]";
	mes "Hello and welcome!";
	mes "I am in charge of";
	mes "explaining the PVP Mode.";
	mes "I am the PVP Narrator!";
	next;
	switch(select("What is PVP?:What are the PVP Modes?:What are the rules for PVP?:Save Position.:End Dialog.")) {
	case 1:
		mes "[PVP Narrator]";
		mes "In short form";
		mes "PVP means,";
		mes "' Player VS Player Mode '";
		mes "It's a unique place for people";
		mes "To duel with each other.";
		next;
		mes "[PVP Narrator]";
		mes "Just tell the";
		mes "^3355FFGate Keeper^000000";
		mes "That you want to try. He will";
		mes "let you into the PVP square.";
		next;
		mes "[PVP Narrator]";
		mes "But, You need to be at";
		mes "least level 31. And you";
		mes "must pay the 500 zeny";
		mes "entrance fee in order to";
		mes "To enter a PVP Fight Square.";
		close;
	case 2:
		mes "[PVP Narrator]";
		mes "When you are qualified, You";
		mes "can choose one of two Modes.";
		mes "Yoyo Mode, Or";
		mes "Nightmare Mode.";
		next;
		mes "[PVP Narrator]";
		mes "Yoyo Mode is risk free.";
		mes "You can experience PVP";
		mes "without any restriction or";
		mes "punishment. It is recommended";
		mes "that you practice your skills";
		mes "here before you move on.";
		next;
		mes "[PVP Narrator]";
		mes "Nightmare Mode is very";
		mes "dangerous! Please use caution.";
		mes "You will lose some of your real";
		mes "EXP when you are defeated. And";
		mes "There is a small chance that";
		mes "you will drop some equipment.";
		next;
		mes "[PVP Narrator]";
		mes "However, if you win, the";
		mes "rewards can be great!";
		mes "To avoid misunderstanding.";
		mes "You should think it over";
		mes "twice before you go there...";
		mes "Good Luck!";
		close;
	case 3:
		mes "[PVP Narrator]";
		mes "Each of the Fight squares";
		mes "have a row of Narrators to";
		mes "choose from based on your";
		mes "qualifications.";
		next;
		mes "[PVP Narrator]";
		mes "Each Narrator will ask";
		mes "which of the five PVP maps";
		mes "you wish to go to.";
		mes "Choose, and go in!";
		next;
		mes "[PVP Narrator]";
		mes "Each map has a limitation on";
		mes "the number of people who can";
		mes "participate. So you will see";
		mes "figures in the corner showing";
		mes "'Attendee/total'.";
		next;
		mes "[PVP Narrator]";
		mes "Also, there is a hidden EXP";
		mes "value in PVP mode. This EXP";
		mes "score will only apply inside";
		mes "of the PVP zone, so do not";
		mes "worry.";
		next;
		mes "[PVP Narrator]";
		mes "Every player's EXP at the";
		mes "beginning is usually 5 points.";
		mes "If you win, you will";
		mes "increse your EXP by 1 point";
		next;
		mes "[PVP Narrator]";
		mes "In the same way, when you";
		mes "lose... Your EXP will";
		mes "drop by 5 points.";
		mes "So be careful!";
		next;
		mes "[PVP Narrator]";
		mes "When you are defeated";
		mes "And your EXP is equal";
		mes "to or less than 0,";
		mes "You will be removed from PVP";
		mes "And your duel is finished!";
		next;
		mes "[PVP Narrator]";
		mes "However, If your EXP is more";
		mes "than 0. You can still get help";
		mes "Through other players healing...";
		mes "Do you get it?";
		next;
		mes "[PVP Narrator]";
		mes "The fighting commands inside of";
		mes "PVP Are the same as the normal.";
		mes "All the basic controls are the";
		mes "same.";
		next;
		mes "[PVP Narrator]";
		mes "However, there is one thing...";
		mes "Within the PVP fight square,";
		mes "And in the PVP fighting zones";
		mes "You cannot save your position.";
		mes "Remember well... These rules";
		mes "can help to ensure your victory.";
		close;
	case 4:
		mes "[PVP Narrator]";
		mes "Position saved...";
		mes "Successfully.";
		mes "Thank you very much, We";
		mes "will see you again soon.";
		close2;
		savepoint getarg(0),getarg(1),getarg(2);
		end;
	case 5:
		mes "[PVP Narrator]";
		mes "In this war between Monsters";
		mes "and Humans. This competition";
		mes "between people, The PVP Mode!";
		mes "Encourages us all to become";
		mes "stronger. Come again.";
		mes "We welcome your challenge!";
		close;
	}
}

// Event Contestant Entrance
//============================================================ 
pvp_room,54,85,4	script	Registration Staff#1	105,{
	if (countitem(7028) == 0) {
		mes "[PVP Combat Square Register Staff]";
		mes "Eh? How did you get in here?";
		mes "This is the entrance for players only.";
		mes "For details about viewers please proceed to the Register Staff on your right.";
		close;
	}

	if (.pvp_close_n_room == 1 && .pvp_close_s_room == 1 && .pvp_close_w_room == 1 && .pvp_close_e_room == 1) {
		Set .pvp_close_n_room,0;
		Set .pvp_close_s_room,0;
		Set .pvp_close_w_room,0;
		Set .pvp_close_e_room,0;
	}

	if (select("Combat Square one :Cancel") == 1) {
		mes "[PVP Combat Square Register Staff]";
		mes "'"+ strcharinfo(0) +"'";
		mes "Are you ready?!";
		next;
		if (select("Yes!:No!") == 1) {
			mes "[PVP Combat Square Register Staff]";
			mes "OK! I will send you inside";
			mes "Good luck!";
			close2;
			delitem 7028,1; //Invite_For_Duel
			while(1) {
				switch(rand(1,4)) {
				case 1:
					if (.pvp_close_n_room == 0) {
						set .pvp_close_n_room,1;
						warp "pvp_2vs2",40,59;
						end;
					}
				case 2:
					if (.pvp_close_s_room == 0) {
						set .pvp_close_s_room,1;
						warp "pvp_2vs2",59,40;
						end;
					}
				case 3:
					if (.pvp_close_w_room == 0) {
						set .pvp_close_w_room,1;
						warp "pvp_2vs2",20,40;
						end;
					}
				case 4:
					if (.pvp_close_e_room == 0) {
						set .pvp_close_e_room,1;
						warp "pvp_2vs2",40,20;
						end;
					}
				}
			}
		}
		mes "[PVP Combat Square Register Staff]";
		mes "Come back anytime you are ready.";
		close;
	}
	close;

OnInit:
	Set .pvp_close_n_room,0;
	Set .pvp_close_s_room,0;
	Set .pvp_close_w_room,0;
	Set .pvp_close_e_room,0;
	waitingroom "Combat Square players entrance only",0;
	end;
}

// Spectator Entrance
//============================================================ 
-	script	Spectator's Entrance#dum::PVPSpectator	-1,{
	if (countitem(7029) == 0) {
		mes "[PVP Compete Square Register Staff]";
		mes "This is the entrance for viewers.";
		mes "For details about players entrance please proceed to the Register Staff on your left.";
		close;
	}

	if (select("Compete Square one:Cancel") == 1) {
		mes "[PVP Combat Square Register Staff]";
		mes "You got it, thanks for participating. Have fun!";
		close2;
		delitem 7029,1; //Admission_For_Duel
		switch(rand(1,4)) {
		case 1: warp "pvp_2vs2",39,7; end;
		case 2: warp "pvp_2vs2",39,73; end;
		case 3: warp "pvp_2vs2",7,39; end;
		case 4: warp "pvp_2vs2",73,39; end;
		}
	}
	close;

OnInit:
	waitingroom "Compete Square viewer's entrance",0;
	end;
}

pvp_room,62,85,4	duplicate(PVPSpectator)	Spectator's Entrance#1	105

pvp_room,70,85,4	duplicate(PVPSpectator)	Spectator's Entrance#2	105

pvp_room,78,85,4	duplicate(PVPSpectator)	Spectator's Entrance#3	105

pvp_room,86,85,4	duplicate(PVPSpectator)	Spectator's Entrance#4	105

// Spectator Warps
//============================================================ 
-	script	Combat Square Staff#dum::PVPSpecWarp	-1,{
OnTouch:
	mes "[Combat Square Staff]";
	mes "May I help you?";
	if (select("To the center viewer seat.:Leave Combat Square.") == 1) {
		warp "pvp_2vs2",38,38;
		end;
	}
	warp "pvp_room",84,39;
	end;
}

pvp_2vs2,5,4,0	duplicate(PVPSpecWarp)	Combat Square Staff#1	45,1,1,{

pvp_2vs2,5,74,0	duplicate(PVPSpecWarp)	Combat Square Staff#2	45,1,1

pvp_2vs2,74,74,0	duplicate(PVPSpecWarp)	Combat Square Staff#3	45,1,1

pvp_2vs2,74,5,0	duplicate(PVPSpecWarp)	Combat Square Staff#4	45,1,1

pvp_2vs2,40,40,0	script	Combat Square Staff#5	45,1,1,{
	set mapmove,0;
	mes "[Combat Square Staff]";
	mes "May I help you?";
	if (select("To the side viewer seat.:Leave Combat Square.") == 1) {
		switch(rand(1,4)) {
		case 1: warp "pvp_2vs2",39,7; end;
		case 2: warp "pvp_2vs2",39,73; end;
		case 3: warp "pvp_2vs2",7,39; end;
		case 4: warp "pvp_2vs2",73,39; end;
		}
	}
	warp "pvp_c_room",84,39;
	end;
}

// PVP Area Exit warp
//============================================================ 
pvp_room,51,19,0	script	out#eventpvp	45,4,2,{
OnTouch:
	mes "[Combat Square Staff]";
	mes "Did you have fun in Combat Square?";
	mes "May I ask where you want to go?";
	next;
	switch(select("prontera.:morocc.:geffen.:payon.:alberta.:Cancel.")) {
	case 1: warp "prontera",107,60; end;
	case 2: warp "morocc",157,96; end;
	case 3: warp "geffen",120,36; end;
	case 4: warp "payon",96,100; end;
	case 5: warp "alberta",41,243; end;
	case 6: close;
	}
}