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path: root/npc/other/monster_museum.txt
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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) Paradox924X
//= Copyright (C) Samuray22
//= Copyright (C) Haplo
//= Copyright (C) Lance
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Muad_Dib (The Prometheus Project)
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Juno Monster Museum
//================= Description ===========================================
//= Juno Monster Museum - Non Player Character Locations
//= - Information about various monsters
//================= Current Version =======================================
//= 1.4
//=========================================================================

yuno_in03,32,15,3	script	Museum Guide	1_F_02,{
	mes "[Cenia]";
	mes "Welcome to the Monster Museum.";
	next;
	switch(select("Monster Museum?", "Tips")) {
	case 1:
		mes "[Cenia]";
		mes "The Monster Museum was founded by";
		mes "the Sages of the Schweicherbil";
		mes "Magic Academy after researching";
		mes "every creature dwelling in the";
		mes "Rune-Midgard continent.";
		next;
		mes "[Cenia]";
		mes "In this museum, you can see every";
		mes "single monster in Rune-Midgard,";
		mes "even the ones you hardly ever encounter.";
		next;
		mes "[Cenia]";
		mes "The glass tubes holding monsters";
		mes "was developed with the latest";
		mes "technology as a part of the";
		mes "Schwartz Project. Rest assured,";
		mes "you'll be well protected.";
		next;
		break;
	case 2:
		mes "[Cenia]";
		mes "Please check on the Opaque option";
		mes "on your option windows by";
		mes "pressing ALT + O, if you want to";
		mes "see the monsters better.";
		next;
		break;
	}
	mes "[Cenia]";
	mes "Feel free to talk to me anytime.";
	close;
}

yuno_in03,36,21,3	script	Deviace#yuno	DEVIACE,{
	end;
}
yuno_in03,33,21,1	script	#DEVIACE	HIDDEN_NPC,{
	mes " ";
	mes "Scientific name : Deviace";
	mes "Size : Medium";
	mes "Attribute : Water";
	next;
	mes "Explanation :";
	mes "This monster dwells under the deep";
	mes "sea and has a round body with a";
	mes "acetabulum on its dorsal side.";
	mes "Although its sharp teeth are";
	mes "intimidating, it has a very mellow";
	mes "character.";
	next;
	mes "Therefore, it never initiates";
	mes "attack on an undersea traveler";
	mes "unless it's attacked first.";
	mes "However, once it becomes upset, it";
	mes "uses high level magic skills. So";
	mes "it's better to be careful with this monster.";
	close;
}

yuno_in03,36,27,3	script	Seal#yuno	FUR_SEAL,{
	end;
}
yuno_in03,33,27,1	script	#FUR_SEAL	HIDDEN_NPC,{
	mes " ";
	mes "Scientific name : Seal";
	mes "Size : Medium";
	mes "Attribute : Water";
	next;
	mes "Explanation :";
	mes "When you take a look at this";
	mes "monster carefully, you will find";
	mes "that it's not actually a seal but";
	mes "an unidentified monster hiding";
	mes "inside the seal-like leather";
	mes "clothing.";
	next;
	mes "It is rumored that the monster";
	mes "wears this clothing in order";
	mes "to protect its sensitive skin";
	mes "from the weather. The Seal's";
	mes "clothing is a very good material";
	mes "for people to produce winter coats.";
	close;
}

yuno_in03,36,33,3	script	Sage Worm#yuno	SAGEWORM,{
	end;
}
yuno_in03,33,33,1	script	#SAGEWORM	HIDDEN_NPC,{
	mes " ";
	mes "Scientific name : Sage Worm";
	mes "Size : Small";
	mes "Attribute : Neutral";
	next;
	mes "Explanation :";
	mes "A strange beast with the head of";
	mes "an old scholar and the tail of a";
	mes "worm. Although it is physically";
	mes "weak, it has the intelligence";
	mes "to support its comrades with";
	mes "magic skills.";
	next;
	mes "As its scholarly appearance";
	mes "indicates, it's usually seen near books or book shelves.";
	close;
}

yuno_in03,39,39,3	script	Penomena#yuno	PENOMENA,{
	end;
}
yuno_in03,38,39,1	script	#PENOMANA	HIDDEN_NPC,{
	mes " ";
	mes "Scientific name : Penomena";
	mes "Size : Medium";
	mes "Attribute : Poison";
	next;
	mes "Explanation :";
	mes "This monster dwells inside the";
	mes "deepest part of caves where there";
	mes "is enough moisture to keep it from";
	mes "getting dried up.";
	next;
	mes "Unlike Hydra, a similar looking";
	mes "creature, it can move itself";
	mes "towards its enemy using many";
	mes "small appendixes on its acetabulum.";
	next;
	mes "The long, thin tentacles on the";
	mes "body shoot deadly poison which is";
	mes "enough to kill its enemy at once.";
	close;
}

yuno_in03,39,44,3	script	Galapago#yuno	GALAPAGO,{
	end;
}
yuno_in03,37,44,3	script	#GALAPAGO	HIDDEN_NPC,{
	mes " ";
	mes "Scientific name : Galapago";
	mes "Size : Small";
	mes "Attribute : Earth";
	next;
	mes "Explanation :";
	mes "It's a kind of bird, but sadly, its body is too heavy to fly.";
	mes "It's very sensitive to sunlight so it carries a water bottle and wears sunglasses all the time.";
	next;
	mes "Although gluttonous, it will";
	mes "always cooperate to attack";
	mes "prey, as well as predators.";
	mes "Otherwise, Galapago is a";
	mes "generally laid back monster.";
	close;
}

yuno_in03,15,21,5	script	Raydric#yuno	RAYDRIC,{
	end;
}
yuno_in03,19,21,1	script	#RAYDRIC	HIDDEN_NPC,{
	mes " ";
	mes "Scientific name : Raydric";
	mes "Size : Large";
	mes "Attribute : Shadow";
	next;
	mes "Explanation :";
	mes "A suit of armor animated by the";
	mes "spirit of a castle guard. The";
	mes "spirit is bound to this armor by";
	mes "a powerful curse.";
	next;
	mes "Since Raydric used to be a castle";
	mes "guard, it possesses fast movements";
	mes "and powerful attack strength.";
	close;
}

yuno_in03,15,27,5	script	Chepet#yuno	CHEPET,{
	end;
}
yuno_in03,19,27,1	script	#CHEPET	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Chepet";
	mes " Size : Medium";
	mes " Attribute : Fire";
	next;
	mes "Explanation :";
	mes "An evil creature hiding in a";
	mes "pretty doll. It attacks passersby";
	mes "by striking matchsticks held in";
	mes "the doll's hand. A very rare";
	mes "monster since it dwells in";
	mes "only a few places.";
	close;
}

yuno_in03,15,33,5	script	Violy#yuno	VIOLY,{
	end;
}
yuno_in03,19,33,1	script	#VIOLY	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Violy";
	mes " Size : Medium";
	mes " Attribute : Neutral";
	next;
	mes "Explanation :";
	mes "A pretty doll looking creature with beautiful golden hair.";
	mes "Since It plays violin all the time with a peaceful look on its face, people don't realize at first that it's a monster.";
	next;
	mes "Exercise extreme caution upon encountering a Violy. Otherwise, it will snatch your soul in no time with its charming song.";
	close;
}

yuno_in03,10,39,5	script	Alice#yuno	ALICE,{
	end;
}
yuno_in03,12,39,1	script	#ALICE	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Alice ";
	mes " Size : Medium";
	mes " Attribute : Neutral";
	next;
	mes "Explanation :";
	mes "Alice is a robot made to assist as";
	mes "a castle housemaid. They've been";
	mes "known to remain and automatically";
	mes "do their tasks long after the";
	mes "castle has been abandoned.";
	next;
	mes "Without any discernable power";
	mes "source, how it moves and operates";
	mes "is still a scientific mystery.";
	close;
}

yuno_in03,10,45,5	script	Assulter#yuno	ASSULTER,{
	end;
}
yuno_in03,12,45,1	script	#ASSULTER	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Assulter";
	mes " Size : Medium";
	mes " Attribute : Wind";
	next;
	mes "Explanation :";
	mes "Unlike other turtles on Turtle";
	mes "Island, this turtle stands on two";
	mes "legs and attacks passersby with";
	mes "the other two legs, wielding a";
	mes "big shuriken from its back.";
	next;
	mes "Interestingly, it creates a clone";
	mes "to do more damage when it";
	mes "encounters dangerous enemies.";
	mes "It does very powerful damage using";
	mes "its shuriken, but its nail attack";
	mes "is more threatening.";
	close;
}

yuno_in03,38,50,3	script	PecoPeco Egg#yuno	PECOPECO_EGG,{
	end;
}
yuno_in03,34,54,3	script	Thief Bug Egg#yuno	THIEF_BUG_EGG,{
	end;
}
yuno_in03,12,50,3	script	Ant Egg#yuno	ANT_EGG,{
	end;
}

yuno_in03,18,96,5	script	Wanderer#yuno	WANDER_MAN,{
	end;
}
yuno_in03,20,96,1	script	#WANDER_MAN	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Wanderer";
	mes " Size : Medium";
	mes " Attribute : Wind";
	next;
	mes "Explanation :";
	mes "Undead warrior who came back to";
	mes "life through a curse. Considering";
	mes "its technical fencing skill, he";
	mes "must have been a very honorable";
	mes "warrior as a living human.";
	next;
	mes "Wanderer can move amazingly fast";
	mes "and can slay enemies with a single";
	mes "stroke of its sword.";
	close;
}

yuno_in03,16,100,5	script	Caterpillar#yuno	CATERPILLAR,{
	end;
}
yuno_in03,18,100,1	script	#CATERPILLAR	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Caterpillar";
	mes " Size : Small";
	mes " Attribute : Earth";
	next;
	mes "Explanation :";
	mes "Although the eyes of this creature";
	mes "have atrophied due to living under";
	mes "the earth, it uses a feeler and";
	mes "appendices on its body to sense";
	mes "objects in its dark surroundings.";
	next;
	mes "Caterpillar is rumored to be the";
	mes "larva of Creamy Fear, the advanced";
	mes "Creamy.";
	close;
}

yuno_in03,16,104,5	script	Male Thiefbug#yuno	THIEF_BUG__,{
	end;
}
yuno_in03,18,104,1	script	#THIEF_BUG__	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Thief Bug";
	mes " ^FFFFFFScientific name :^000000 (Male)";
	mes " Size : Medium";
	mes " Attribute : Shadow";
	next;
	mes "Explanation :";
	mes "Although it has a big blue body,";
	mes "it's also fast and voracious, just like other Thief Bugs.";
	next;
	mes "However, it is stronger than other Thief Bugs because it's designated to protect the females and babies from danger.";
	close;
}

yuno_in03,16,108,5	script	Tri Joint#yuno	TRI_JOINT,{
	end;
}
yuno_in03,18,108,1	script	#TRI_JOINT	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Tri Joint";
	mes " Size : Small";
	mes " Attribute : Earth";
	next;
	mes "Explanation :";
	mes "Tri Joint is a prehistoric";
	mes "monster that is covered with";
	mes "a hard shell, and uses a feeler";
	mes "instead of eyes so that it can";
	mes "live in dark places.";
	next;
	mes "Recently, since many Tri Joints have been discovered inside many caves, Sages are very excited to study them to learn more about the evolution of monsters in Rune-Midgard.";
	close;
}

yuno_in03,16,111,5	script	Arclouz#yuno	ARCLOUSE,{
	end;
}
yuno_in03,18,111,1	script	#ARCLOUSE	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Arclouz";
	mes " Size : Medium";
	mes " Attribute : Earth";
	next;
	mes "Explanation :";
	mes "Hard shelled monster that coils";
	mes "its body to attack its enemy.";
	mes "Arclouz tend to stay in groups";
	mes "and are very aggressive";
	mes "creatures.";
	next;
	mes "They have incredibly fast";
	mes "movement speed, contrary to";
	mes "their looks, and are often";
	mes "compared to PecoPecos.";
	close;
}

yuno_in03,16,117,5	script	Dragon Tail#yuno	DRAGON_TAIL,{
	end;
}
yuno_in03,18,116,1	script	#DRAGON_TAIL	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Dragon Tail";
	mes " Size : Medium";
	mes " Attribute : Wind";
	next;
	mes "Explanation :";
	mes "An insect which is considered as";
	mes "a Libelluidae, or Dragon Fly. It";
	mes "uses its strong tail to suck the";
	mes "blood out of an enemy, or to put";
	mes "the enemy to sleep by shooting";
	mes "a sleeping poison.";
	close;
}

yuno_in03,46,96,3	script	Owl Duke#yuno	OWL_DUKE,{
	end;
}
yuno_in03,44,96,1	script	#OWL_DUKE	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Owl Duke";
	mes " Size : Large";
	mes " Attribute : Neutral ";
	next;
	mes "Explanation:";
	mes "An owl that wears a count costume.";
	mes "It's very intimidating looking";
	mes "with its dark, yet suave look.";
	mes "Owl Duke is not actually an owl,";
	mes "but a devil with very sharp claws";
	mes "on its big feet.";
	next;
	mes "It's skillful at using many";
	mes "lightning magic spells. When";
	mes "you see it attacking an enemy,";
	mes "you can sense the Owl Duke's";
	mes "aristocratic pompousness.";
	close;
}

yuno_in03,48,100,3	script	Marine Sphere#yuno	MARINE_SPHERE,{
	end;
}
yuno_in03,46,101,1	script	#MARINE_SPHERE	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Marine Sphere";
	mes " Size : Small";
	mes " Attribute : Water";
	next;
	mes "Explanation :";
	mes "A strange creature that wanders";
	mes "in the deep oceans. It explodes";
	mes "with great power when it's";
	mes "touched, earning it the name";
	mes "'The Sea Bomb.'";
	next;
	mes "If there is a Marine Sphere";
	mes "caught in the explosion of";
	mes "another, a trigger explosion";
	mes "will result, and can lead to";
	mes "a dangerous chain reaction.";
	close;
}

yuno_in03,48,104,3	script	Mandragora#yuno	MANDRAGORA,{
	end;
}
yuno_in03,46,105,1	script	#MANDRAGORA	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Mandragora";
	mes " Size : Medium";
	mes " Attribute : Earth";
	next;
	mes "Explanation :";
	mes "An insectivore that swallows";
	mes "anything alive. When it finds";
	mes "its prey, it strikes it first";
	mes "with a long tentacle to";
	mes "to paralyze it.";
	next;
	mes "Once paralyzed, its prey is";
	mes "put in a large tube attached";
	mes "to its body where it is slowly";
	mes "digested. Although this tube";
	mes "has a skull mark, Mandragora";
	mes "does not actually contain any";
	mes "poison.";
	next;
	mes "This digestive tube";
	mes "apparatus also has a very unique,";
	mes "but disgusting smell that is far";
	mes "from useful in attracting prey.";
	close;
}

yuno_in03,48,108,3	script	Geographer#yuno	GEOGRAPHER,{
	end;
}
yuno_in03,46,108,1	script	#GEOGRAPHER	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Geographer";
	mes " Size : Medium";
	mes " Attribute : Earth";
	next;
	mes "Explanation :";
	mes "An insectivore that looks like";
	mes "a sunflower. It uses the petal";
	mes "like tentacles around its";
	mes "mouth to attract and snare";
	mes "its prey.";
	next;
	mes "Unlike Mandragora, Geographer";
	mes "does not have a tube to";
	mes "store its prey. So it slowly";
	mes "eats it's prey, little by little.";
	next;
	mes "Although Geographer has small";
	mes "and short roots, the roots are";
	mes "tough and strong enough to";
	mes "bear the weight of the upper body.";
	next;
	mes "The namesake of this monster, a";
	mes "human geographer that was";
	mes "promptly eaten upon discovering";
	mes "this species of beast, will";
	mes "never be forgotten...";
	close;
}

yuno_in03,48,112,3	script	Rafflesia#yuno	RAFFLESIA,{
	end;
}
yuno_in03,46,112,1	script	#RAFFLESIA	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Rafflesia";
	mes " Size : Small";
	mes " Attribute : Earth";
	next;
	mes "Explanation :";
	mes "A puffy, leafy monster";
	mes "threatened with extinction.";
	mes "Rafflesia is the rarest";
	mes "monster in Rune-Midgard and";
	mes "is thus protected by law.";
	next;
	mes "Due to this situation, most Sages";
	mes "are having a hard time to";
	mes "research this monster.";
	mes "However, a few Sages are";
	mes "currently seeking methods to";
	mes "cultivate and save the Rafflesias.";
	close;
}

yuno_in03,48,116,3	script	Stem Worm#yuno	STEM_WORM,{
	end;
}
yuno_in03,45,116,1	script	#STEM_WORM	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Stem Worm";
	mes " Size : Medium";
	mes " Attribute : Wind";
	next;
	mes "Explanation :";
	mes "A mutated Worm Tail that has a";
	mes "round, brownish grey body with";
	mes "a small head. It is covered";
	mes "with scales and has a long";
	mes "stem-like tail which is used";
	mes "as a whip in attacks.";
	close;
}

yuno_in03,24,124,3	script	Blazzer#yuno	BLAZZER,{
	end;
}
yuno_in03,24,122,1	script	#BLAZZER	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Blazzer";
	mes " Size : Medium";
	mes " Attribute : Fire";
	next;
	mes "Explanation :";
	mes "This is a fire ball that has been";
	mes "seen near volcanic zones.";
	mes "Because of this monster's sudden";
	mes "appearance, Sages believe that";
	mes "volcanic activity may occur";
	mes "sooner or later near Juno.";
	next;
	mes "Blazzer blows out noxious gas";
	mes "which harm passersby. It is";
	mes "unknown whether or not these";
	mes "are attacks or the Blazzer's";
	mes "form of communication.";
	close;
}

yuno_in03,28,124,5	script	Ride Word#yuno	RIDEWORD,{
	end;
}
yuno_in03,28,122,1	script	#RIDEWORD	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Ride Word";
	mes " Size : Small";
	mes " Attribute : Neutral";
	next;
	mes "Explanation :";
	mes "It's a cursed magic book with";
	mes "sharp teeth. It exists to attack any living thing nearby.";
	close;
}

yuno_in03,31,124,3	script	Megalodon#yuno	MEGALODON,{
	end;
}
yuno_in03,31,122,1	script	#MEGALODON	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Megalodon";
	mes " Size : Medium";
	mes " Attribute : Undead";
	next;
	mes "Explanation :";
	mes "A skeleton fish that was brought";
	mes "back to life by a curse. Although";
	mes "It looks very threatening, it's";
	mes "benign and will not attack";
	mes "undersea travellers outright.";
	close;
}

yuno_in03,35,124,3	script	Sleeper#yuno	SLEEPER,{
	end;
}
yuno_in03,35,122,1	script	#SLEEPER	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Sleeper";
	mes " Size : Medium";
	mes " Attribute : Earth";
	next;
	mes "Explanation :";
	mes "Unidentified sand creature.";
	mes "Usually it stays under the earth,";
	mes "but when travellers step on the";
	mes "sand, it may abruptly";
	mes "appear to attack them.";
	next;
	mes "It's smaller than Sandman and can";
	mes "cause indirect attacks by causing a sand storm.";
	close;
}

yuno_in03,39,124,3	script	Ancient Mummy#yuno	ANCIENT_MUMMY,{
	end;
}
yuno_in03,39,122,1	script	#ANCIENT_MUMMY	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Ancient Mummy";
	mes " Size : Medium";
	mes " Attribute : Undead";
	next;
	mes "Explanation :";
	mes "A mummy cursed with eternal life.";
	mes "Although wrapped in decaying";
	mes "bandages, Ancient Mummy also";
	mes "wears a splendid hair ornament";
	mes "adorned with a snake.";
	next;
	mes "This kind of head ornament";
	mes "indicates that the Ancient";
	mes "Mummy was a person of high rank";
	mes "while he was still alive.";
	next;
	mes "Since Ancient Mummy has";
	mes "been wandering the underworld";
	mes "for a long time, it does not have";
	mes "any consciousness and will";
	mes "attack any living thing nearby.";
	close;
}

yuno_in03,18,122,5	script	Incubus#yuno	INCUBUS,{
	end;
}
yuno_in03,19,120,1	script	#INCUBUS	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Incubus";
	mes " Size : Medium";
	mes " Attribute : Shadow";
	next;
	mes "Explanation :";
	mes "This demon attracts humans";
	mes "with its stunningly beautiful";
	mes "appearance. When it poses as a";
	mes "male human, we call it Incubus.";
	mes "As a female, we call it Succubus.";
	next;
	mes "This devil targets people with";
	mes "mental vulnerabilities so that";
	mes "it can eventually take them to hell.";
	close;
}

yuno_in03,44,120,3	script	Succubus#yuno	SUCCUBUS,{
	end;
}
yuno_in03,42,120,1	script	#SUCCUBUS	HIDDEN_NPC,{
	mes " ";
	mes " Scientific name : Succubus";
	mes " Size : Medium";
	mes " Attribute : Shadow";
	next;
	mes "Explanation :";
	mes "This demon attracts humans";
	mes "with its stunningly beautiful";
	mes "appearance. When it poses as a";
	mes "female human, we call it Succubus.";
	mes "As a male, we call it Incubus.";
	next;
	mes "This devil targets people with";
	mes "mental vulnerabilities so that";
	mes "it can eventually take them to hell.";
	close;
}